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QUBIT AI: SurrealismToday.com

The Legend of Ogie

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
SurrealismToday.com – The Legend of Ogie – United States

What worlds exist beyond Einstein’s speed limit? Inspired by Eric Weinstein’s theory of Geometric Unity, the work explores the idea that space-time is like a melody playing over an eight-dimensional universe. Abstract and metamorphic forms transition from organic forms to parastatic patterns, creating a dance of visuals and sounds that merge into an immersive experience of fractal unfolding.

Bio

SurrealismToday.com is an artist collective and educational platform dedicated to the proliferation of surreal and visionary ontologies in contemporary art. The group began as an esoteric cargo cult dedicated to discovering the beautiful, the fantastic, and the transcendent in the pseudo-philosophical landscape of the art world. His methods include searching for gems in the digital world and infusing mystical enchantments into generative diffusion models.

QUBIT AI: Michael Sadowski (aka derealizer)

Distortions of The Past

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Michael Sadowski (aka derealizer) – Distortions of The Past – Austria

Fractal elements that resemble cosmic structures evoke the illusion of traveling through a fractal universe. Rules, in the form of prompts, and chance interact with each other to create a visual fantasy.

Bio

Using Stable Diffusion, a visual synthesizer, the artist turns fantasies into videos using just a PC, similar to the invention of printing 600 years ago. Exploring the interplay between software algorithms that create visual worlds and the artist’s mind guiding this process is incredibly exciting. Unlike traditional cinema, there is no ‘reality’ or humans involved, making it a satisfying medium for creating visual art.

Credits

Visuals: Michael Sadowski
Music: Distortions of the Past by Dreamstate Logic

robert wilson

Turandot
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Robert Wilson and Puccini
This new encounter between his powerful visual universe and Puccini’s evocative music was bound to be an outstanding event. Carried out by a brilliant cast of singers, dominated by Irene Theorin as Turandot, Gregory Kunde as Calaf and Yolanda Auyanet as Liù, this magnificent production is conducted by the Teatro Real’s associate musical director Nicola Luisotti – and has been met with universal acclaim.

Maxim Zhestkov

Elements
Elements is an experimental art film by Maxim Zhestkov about nature, physics, art and love. More than 2 billion elements / particles governed by tensions and forces of nature were used to tell stories and show emotions through the motion of collective behavior.
The film is a trial to explore the idea that everything around us and inside us is made from simple elements / blocks which can be arranged in complex relationships and become compound structures. We could project this idea into emotions, behaviours, thought processes, relationships, life, planets and the 23.

Lu Yang

The Great Adventure of Material World
FILE FESTIVAL

The Great Adventure in Material World/Material World Knight is the most adventurous video game artwork that Lu Yang has created. The Great Adventure in Material World/Material World Knight has combined all the protagonists in Lu Yang’s artworks from the past and created an alliance of these heroes. In this video game, the world can be indefinitely explored by players. It has also incorporated several other elements created in various works from the artist before”. Once players enter the video game, they will transform into knights in this Material World. As protagonists of the alliance of heroes in the Material World, they will explore the Universe, absorb energy, be destroyed and achieve rebirth. They will fight all sorts of emotions, desires and eventually with themselves.

The Man from the 9 Dimensions

The Man from the 9 Dimensions

Based on the latest scientific data and hypotheses, Takashi Shimizu, the pioneer of horror movies, visualizes the world as theoretical physicists see it in order to create a new kind of science movie. The world’s first 3D full-dome movie on the “Theory of Everything”; the ultimate goal of physics to describe all natural phenomena by a single, consistent theory. Physics is in crisis. Our understandings of the microscopic world of elementary particles and of the macroscopic world of the universe are in contradiction. Scientists are striving to resolve the contradictions and construct the Theory of Everything. Be ready to be surprised by the new world of vibrating strings and hidden dimensions predicted by the most promising hypothesis, the Superstring Theory.

Scientific Advisor: Hirosi Ooguri

Director: Takashi Shimizu

Jon McCormack

Colourfield
Colourfield is an evolutionary ecosystem of colour. Colour agents try to exist in a simple universe by producing colours that are suited to their environment. This environment is determined by the other agents and the colours they produce. Entering into complex feedback cycles, Colourfield presents an evolving palette of shifting colours. Different configurations emerge based on the strategies the ecosystem discovers for co-existance and co-dependency. Harmonious configurations often remain stable for a short while, before eventually being replaced by new relations, better able to survive in the ever shifting environment.

Keith Lam

Heliocentric
“Heliocentric” is a lighting sculpture represents the movement of universe. It dialogues to its history (from temple to school to creative hub) and its functionality (welcoming people connect and learn the universe)
With the lighting arrangement, kinetic movement of the light, and the performer , it shows the relationship between universe, knowledge and human.

marnix de nijs

PIVOT POINT – ICHIHARA
‘Pivot Point – Ichihara’ is an interactive site-specific installation. Standing on a controller pod you navigate over and through a 3D terrain where gravity seems to have disappeared, you gradually become tele-present in a parallel projected space by exploring a mediated version of the venue, it’s direct surroundings and the Ichihara region. A cinematic journey to a fascinating point cloud realm, precise in details but simultaneously abstract and dreamlike.The kidney shaped interface is covered with capacitive sensors and mounted on a pole, touching this interface right, left, up or down aims the virtual camera accordingly. When you release the navigation pole the virtual camera automatically starts spiralling back to the initial starting point your journey and temporary centre of the universe, the Asohbara Art House.

Spencer Finch

Спенсер Finch
سبنسر فينش
斯宾塞·芬奇
스펜서 핀치
ספנסר פינץ’
Спенсер Финч

In Finch’s universe if you wait a few hours, the sun may very well change a leaden hue into gold. Like the ancient practitioners of the hermetic arts, who saw changes as the most fundamental truth of the universe, the artist doesn’t always provide an answer in his investigations. For Finch art can do more; it can “ignite our capacity for wonder.”

Thijs Biersteker

DARK DISTORTIONS
‘Dark Distortions’ – was inspired by Euclid, a forthcoming ESA mission to study the mysterious nature of dark matter and dark energy, which is due to launch in mid-2022. Dark matter is thought to account for 85% of the matter in the universe. Visible stuff within galaxies – such as stars and planets and dust – has insufficient gravitational pull to prevent galaxies from disintegrating as they rotate. But galaxies don’t fly apart in this way, so astrophysicists proposed that they must contain “dark” matter that has sufficient mass to keep galaxies intact – but which has never been seen directly.

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ТЕМНЫЕ ИСКАЖЕНИЯ
«Dark Distortions» – был вдохновлен Евклидом, предстоящей миссией ЕКА по изучению загадочной природы темной материи и темной энергии, запуск которой запланирован на середину 2022 года. Считается, что темная материя составляет 85% материи во Вселенной. Видимое вещество внутри галактик – например, звезды, планеты и пыль – обладает недостаточным гравитационным притяжением, чтобы предотвратить распад галактик при их вращении. Но галактики не разлетаются таким образом, поэтому астрофизики предположили, что они должны содержать «темную» материю, обладающую достаточной массой, чтобы сохранить галактики в целости, но которую никогда не видели напрямую.

JOHN LIEBLER

Art of the Cell

Beneath our everyday world there is a miniature universe of cells, trillions of tiny worlds, unseen and beautiful. Here is our latest 3D medical demo reel, including clips from many of the projects we’ve worked on, such as “Biology:How Life Works”, and “The Inner Life of the Cell”. We hope that you enjoy this two and a half minute tour of the Art of the Cell.

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Art de la cellule

Sous notre monde quotidien, il y a un univers miniature de cellules, des trillions de mondes minuscules, invisibles et beaux. Voici notre dernière démo médicale en 3D, comprenant des extraits de nombreux projets sur lesquels nous avons travaillé, tels que «Biologie: comment fonctionne la vie» et «La vie intérieure de la cellule». Nous espérons que vous apprécierez cette visite de deux minutes et demie de l’Art de la cellule.

Marcos Mauro

Pasionaria

Pasionaria represents the consequences of our current way of life, as conceived by choreographer Marcos Morau. A future where human beings would have lost their vitality through individualism and transhumanism. The gloomy universe of the spectacle thus seems sanitized of all affect, all passion, and consequently, humanity. All that remains is the labor force that is tirelessly busy vacuuming or handling packages of products. Ringing phones, doors or other objects constantly capture the attention of the protagonists who have become puppets. Manipulated by outside forces, instead of being driven by their deep desires, the humans of this dystopia merge into simple working robots.

quadrature

Credo

A radio telescope scans the skys in search of signs of extraterrestrial life.
The received raw signals serve as input data for a neural network, which was trained on human theories and ideas of aliens. Now it tries desperately to apply this knowledge and to discover possible messages of other civilizations in the noise of the universe. Mysterious noises resound as the artificial intelligence penetrates deeper and deeper into the alien data, where it finally finds the ultimate proof.The sound installation revolves around one of the oldest questions of mankind – one that can never be disproved: Are we alone in the universe?

Roman Hill

As above
As Above is a short film exploring the tight link between the microscopic world and immensity of the universe. Illustrating our universe’s never ending dance of destruction and creation, in which life can emerge. As Above was made of one single shot filmed on the 8mm2 (0.3 square inch) surface of a chemical reaction. The environment in which we live, is at the constant mercy of the ever changing flow of planets, stars and galaxies As well as the composition of the microscopic world. “As Above” is an invitation to contemplate the beauty of this perpetual movement of which we are part of… And perhaps invite the viewer to reflect on his position in the universe and the preciosity of life.

Ouchhh

SAY SUPERSTRINGS

Ouchhh will take inspiration from the notes that exist in the universe while micro-strings vibrate (Subatomic Particles) in real time and define the melodies created by the notes as “Matter” and symphonies of these melodies as “Universe”. With dastrio, Ouchhh will take 11 dimensions in abstract directions in super grade gravity theory and move them beyond space in real time. The dimensions captured intuitively in living space will constantly change and turn into reality.

dastrio:
Bernhard Metz – Violin
Manuel Von Der Nahmer – Violoncello
Suyang Kim – Piano

J. MAYER H. und Partner, Architekten

于爾根·邁爾
يورغن ماير
위르겐 마이어
יורגן מאייר
ユルゲン・マイヤー
Юрген Майер
Danfoss Universe Science Park

Jürgen Mayer H. prévoit d’étendre «Danfoss Universe», un parc d’aventures scientifiques et technologiques à Nordborg, au Danemark, près du siège de Danfoss au printemps 2007. Plusieurs bâtiments d’extension sont en cours de construction sur le site de 5,5 ha, dont un restaurant et un centre d’expositions et de conférences (total 1400 m2). Ces bâtiments, d’une apparence exceptionnelle, mettent en valeur l’idée de base pédagogique et innovante de Danfoss Universe et visent à susciter l’intérêt pour la nature et la science.

Jennifer Steinkamp

EON
“I considered the first life forms on Earth and how we came to be as a way to refer to the Natural Sciences. I looked at fossil records of the first multi cellular organisms of the Ediacaran Period, 555 million years ago for inspiration. I was struck by the theory of symbiosis in evolution; our DNA ancestors are the resultant fusion of single cellular organisms and bacteria. The millions of bacteria in our bodies are our foremothers. EON is a speculative fiction, a depiction of early life forms underwater. The Universe was formed 13.7 billion years ago. The Earth is 4.543 billion years old. Cyanobacteria or blue-green algae were the first microbes to create oxygen on Earth via photosynthesis 3.5 billion years ago. First humans 200,000-300,000 years ago.” Jennifer Steinkamp

Refik Anadol

Machine Hallucination
Refik Anadol’s most recent synesthetic reality experiments deeply engage with these centuries-old questions and attempt at revealing new connections between visual narrative, archival instinct and collective consciousness. The project focuses on latent cinematic experiences derived from representations of urban memories as they are re-imagined by machine intelligence. For Artechouse’s New York location, Anadol presents a data universe of New York City in 1025 latent dimensions that he creates by deploying machine learning algorithms on over 100 million photographic memories of New York City found publicly in social networks. Machine Hallucination thus generates a novel form of synesthetic storytelling through its multilayered manipulation of a vast visual archive beyond the conventional limits of the camera and the existing cinematographic techniques. The resulting artwork is a 30-minute experimental cinema, presented in 16K resolution, that visualizes the story of New York through the city’s collective memories that constitute its deeply-hidden consciousness.

Woo Jung Chun

Library
The library is a potent metaphor for knowledge that evokes images of organization, study, research and discovery. Libraries build relationships and connections and act as catalysts or laboratories for creative thoughts. Chun’s project is inspired in part by Jorge Luis Borges’ celebrated text, ‘The Library of Babel’ that compares the library to the universe with the grand idea that it is a repository for all knowledge and every individual truth. The universe is governed by an order that we can perceive only partially yet it evokes ideas of the infinite and the eternal – like matter it is neither created nor destroyed – it just is.

David O’Reilly

Everything
FILE GAMES 2017
Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe.

Alexander Ekman

Play
Invited to the Palais Garnier for the first time, the choreographer Alexander Ekman lived a dream: working with the dancers of the Paris Opera Ballet! In order to plunge them into the universe of his piece, he invited them to play. After all, isn’t dance also entertainment, amusement, practice, exercise and manipulation? Here, play is everything and everywhere. From the props to the sets. For, as the choreographer repeats, play makes us happy; one should never stop being a child. In the Massenet and Blanchine studios, photographer Anne Deniau focusses on certain emblematic props from this production, whilst playwright Nicolas Doutey reflects upon these new visual compositions.

Greg Dunn and Brian Edward

Self-Reflected

Dr. Greg Dunn (artist and neuroscientist) and Dr. Brian Edwards (artist and applied physicist) created Self Reflected to elucidate the nature of human consciousness, bridging the connection between the mysterious three pound macroscopic brain and the microscopic behavior of neurons. Self Reflected offers an unprecedented insight of the brain into itself, revealing through a technique called reflective microetching the enormous scope of beautiful and delicately balanced neural choreographies designed to reflect what is occurring in our own minds as we observe this work of art. Self Reflected was created to remind us that the most marvelous machine in the known universe is at the core of our being and is the root of our shared humanity.

Giambattista Valli

Giambattista Valli, a leading and established name in the worldwide fashion scene, brought a new approach and meaning to luxury and beauty that attracted a universe of a young, modern and international generation of highly glamorous and sophisticated women from around the globe and has been praised by celebrities and fashion lovers

Oleg Soroko

Digital Substance

The parametric technology allows to generate a self-organizing system, that is, to open the essence of the universe as an infinite variety of possible self-organizing systems. The world is in constant process of self-development, but it is not chaos and not a set of known forms (cube, sphere, cylinder, from which you can build everything as Cezanne believed). Everything in the world (in the physical, biological and other reality) is in fluid, flexible, flowing, accelerating and decelerating movements that create tension, tears, force fields. And they are amazingly beautiful (attractors and fractals are their individual symptoms) and they exist before form and after form. It is not a solid, or lines in a space, but something that stands before and after the space.

Ryoji Ikeda

池田亮司
이케다 료지
РЕДЗИ ИКЕДА
Data-verse
Ryoji Ikeda’s new trilogy data-verse, commissioned by Audemars Piguet, is an audiovisual symphonic suite that attempts to encompass the tiniest (elementary particles) to the greatest (Universe) scale in Nature.Data-verse is the ultimate chapter of Ikeda’s audiovisual series that first began in 2000, which focuses on his own data-driven research and aesthetics.Through his mathematical composition and aesthetics, massive scientific data set will be processed, transcribed, converted, transformed, de/re/meta-constructed and orchestrated to visualize and sonify the different dimensions that co-exist in our world between the visible and the invisible.

IANNIS XENAKIS

Янис Ксенакис
ヤニス·クセナキス
ANTIKHTHON

In 1971, Iannis Xenakis composed a work called Antikhthon. Commissioned by Balanchine for the New York City Ballet, this overwhelming composition refers to a hypothetical planet, proposed in the 5th century BC. by the Pythagorean philosopher Philolaus. “Antichthon” is the name that the Greeks gave to a hypothetical celestial object, the Counter-Earth, located between the Earth and the center of the Universe to prevent man from looking directly at Zeus, who had his throne there.

Iannis Xenakis

ЯНИС КСЕНАКИС
ヤニス·クセナキス
Stratégie
per due Orchestre e due Direttori

Iannis Xenakis est né en 1922 (ou 1921), à Braïla (Roumanie), au sein d’une famille grecque. Il passe sa jeunesse à Athènes, où il achève des études d’ingénieur civil et s’engage d’abord contre l’occupation allemande, puis contre l’occupation britannique (guerre civile). En 1947, après une terrible blessure et une période de clandestinité, il fuit la Grèce et s’installe en France, où il travaille pendant douze ans avec Le Corbusier, en tant qu’ingénieur, puis en tant qu’architecte (Couvent de la Tourette, Pavillon Philips de l’Expo universelle de Bruxelles de 1958 – où fut donné le Poème électronique de Varèse – célèbre pour ses paraboloïdes hyperboliques). En musique, il suit l’enseignement d’Olivier Messiaen et, dans un premier temps, emprunte une voie bartókienne qui tente de combiner le ressourcement dans la musique populaire avec les conquêtes de l’avant-garde (les Anastenaria, 1953). Puis, il décide de rompre avec cette voie et d’emprunter le chemin de l’« abstraction » qui combine deux éléments : d’une part, des références à la physique et aux mathématiques ; d’autre part, un art de la plastique sonore.

ALBA PRAT

digitalized
“Tron, a cult film from 1982, takes place in two parallel universes: the real and the virtual. Through a laser that converts real people into pixels, the world of Tron appears like a strange foreign world without sun, where androids live surrounded by 3D landscapes. The film has a strong retro character given by the era of production, which coexists with a high-tech nature. Both aspects are the basis of my collection. It consists in androgyn, straight silhouettes out of wool, leather, cotton and lack. Through different techniques I have created cube patterns on the surface of some of the materials. Giving the designs a technical yet minimalist character.”

CLÉMENT BAGOT

aeronef

“Um die Arbeit von Clément Bagot vollständig zu erfassen, muss man von seiner Zeichenpraxis ausgehen. Eine Praxis, bei der das Streben nach epidermaler Beschreibung konvergiert, indem sie die Bemühungen um die Konstitution eines” Textur “-Begriffs verbirgt, der auch den Titel von ausmacht eine der Serien des Künstlers – und eine demiurgische Versuchung durch die Konstruktion von Universen, deren Darstellung durch eine imaginäre Kartographie verläuft. Indem die Zeichnungen “die Haut des Ortes” in der Art eines mentalen Ausmaßes zeigen, das man untersuchen möchte von Clément Bagot ermöglichen es, seine Werke in Form von Bänden in Bezug auf Porosität besser zu denken. Während er an eine Science-Fiction-Architektur erinnert, erscheinen seine Assemblagen, die aus Materialien wie Holz, Linealen, Pappe, Harz oder Neon bestehen, als das Objekt singulärer Wahrnehmungserfahrungen. An ihren Grenzen, wo der Blick über seine Strukturen kreuzt oder stolpert, können wir von außen wie von innen sehen oder auf der Ma stehen bleiben Illusion durch die Kombination der beiden offenbart. Die Ausstellung in Thonon-les-Bains vereint den grafischen Teil seiner Arbeit und seine „Modelle“ sowie eine vor Ort produzierte Arbeit im selben Raum und ermöglicht es dem Besucher, seine atopischen Räume mental zu bewohnen. “ Tom Laurent

MARCIO AMBROSIO

Oups!
Oups!
FILE SAO PAULO 2007
Capturing and tracking camera, animated image integration and projection
Created in 2007. Oups! was born from the wish to mix new technologies and classic animation in a playful and artistic way. Each animated sequence has a script and the visitor interacts and transforms himself into an actor of this story.
When the visitor enters in a defined space, a camera records his image and projects it on a screen in front (like a mirror) in real size and time. The visitor sees himself integrated to an animation setting that follow his movements. He founds himself immersed in a creative universe of images and sounds. The animation sequences that feed this universe are stored in a video library, new animations may be added to enrich the project. Oups! universe is playful and naive, accessible to all publics and ages.
video
VIDEO 2

DAVID BERKOVITZ

The Tree

アーティストは、彼の「連続線」を、さまざまなワークシップのオブジェクト、多かれ少なかれ知られているさまざまな性質の要素、およびアーティスト自身を表す古典的なキューブに適用します。個人的な主題や個人的な世界を描くためにそれを使用することに加えて。その後、「Berkovitz’s Cube」から、アーティストが使用する一連のバリエーションに分割されました。 「CascadeofCubes」から「Universe」Berkovitzまで。 Berkovitzは、単純な素材でArtePoveraの仕事をほとんどしていません。大きな石積み。材料の絵画とあらゆる種類の寸法。より多くの解釈を提供しようとする機械的作業。彼の作品に隠されたメッセージは、他の人が見ることができないものを見て、見る忍耐力を持っている人が報われることを確実にすることによって。 Berkovitzは、発信者に最下位に到達するように要求します。見た目や見た目にとどまらない。研究と文化は私たちが利用できる2つの非常に強力な武器であり、無防備な者を犠牲にして強者に報いる新世界秩序に服従することを忘れないように、そしてそれらを使用します。 第一印象にとどまらず、深めてみてください。 これはベルコビッツの仕事を必要とするディクタットです 実線は、自分自身を変容させて果てしなく生まれ変わる物質と精神を表しています。永遠のものはなく、すべてが変容します。デビッドバーコビッツはジョバンニロッシの分身です。ロッシが神経衰弱の苦しみの中で、不在の社会に対する彼の復讐をすることを決心した秋の午後に生まれました。これを行うために、彼は印象的なジェスチャーを探します.. テレビ番組のように、重要な地位を獲得するには、子供を殺したりレイプしたりして、たくさん盗む必要があります。 彼の作品を通して、ベルコビッツは「世界の超大国」の時間はすべてを消し去り、すべてが変わると警告しています。 Berkovitzは主にストリートアーティストです。 彼は「ストリートライティング」から来ています。