highlike

VTOL

ADAD
This installation is a mechanism that serves as a kind of interface between planetary processes and an audience. It consists of 12 transparent piezocrystals, grown especially for the project, and 12 motorized hammers that strike them. The installation is connected to the internet. Its core algorithm is controlled by data from a meteorological site which shows lightning strikes in real time (on average, 10~200 lightning flashes occur on the planet every minute). Each time the installation receives information about a lightning strike, a hammer strikes one of the crystals, resulting in a small electrical discharge produced by the crystal under mechanical stress. Each of these charges activates a powerful lamp and sound effects.

clara daguin

In July, we (Jacquard) launched “Ambient Experiments by Google ATAP”. Our team has worked with the designer Clara Daguin who explores the possibilities of connected fashion.

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Im Juli haben wir (Jacquard)„Ambient Experiments by Google ATAP“ gestartet. Unser Team hat mit der Designerin Clara Daguin zusammengearbeitet, die die Möglichkeiten vernetzter Mode erforscht.

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7月には (Jacquard)「GoogleATAPによるアンビエント実験」を開始しました。 私たちのチームは、コネクテッドファッションの可能性を探求するデザイナーのクララダギンと協力してきました。ンビエント実験

 

 

Heinrich Bulthoff

Cable Robot Simulator
Max-Planck-Institut für biologische Kybernetik

Eight steel cables, each with 1.4 tons of tensions, hold aloft a caged platform with a seat for one person. Using a wireless VR headset, that person can simulate experiences like flight while being zoomed in dozens of different ways. Eight retracting cables connected to a winch pull on the cage. It’s like a giant, flying VR jungle gym.

Robert Wilson

بوب ويلسون
鲍伯·威尔逊
בוב וילסון
ロバート·ウィルソン
밥 윌슨
БОБ УИЛСОН
Arvo Pärt
Adam’s Passion
Estonian Arvo Pärt is one of the three most performed contemporary composers worldwide. His music has been described as contemplative, sacred, and timeless. “Time for us is the time of our own lives. It is temporary. What is timeless is the time of eternal life. Like the sun, we cannot look at these two directly, but my intuition tells me that the human soul is connected to both of them—time and eternity,” says Pärt. Much like Robert Wilson’s own universe, where time and space are the basic architecture of everything, it is as if these two artists have been waiting to collaborate with one another! ADAM’S PASSION will be a journey into the worlds of sound, light, visual art and performance. It will celebrate Arvo Pärt’s 80th birthday—all in a spectacular venue, the Noblessner Foundry, a vast, old industrial building by Tallinn’s harbo

Kevin Cooley

Fallen Water
Fallen Water explores questions about why humans are drawn to waterfalls and flowing water as a source for renewal. Waterfalls imbue subconscious associations with pristine and healthy drinking water, but what happens when the fountain can no longer renew itself? Is the water no longer pure? Cooley’s choice of subject matter strikes a deep chord with current social consciousness and anxieties about contemporary water usage and the drought crisis faced by the American West. Cooley references Blake’s famous quote from The Marriage of Heaven and Hell as context for the diametric opposites of the current water conundrum: our deep sense of entitlement to and dire dependence on this precious commodity, coupled with a pervasive obliviousness concerning the sources which supply it. As a way to connect with his personal water use, Cooley hiked into the mountains to see firsthand the snowpack (or lack thereof), streams, and aquifers which feed the water sources supplying his Los Angeles home. This multi-channel installation is an amalgamation of videos made over numerous trips to remote locations in the San Gabriel Mountains, the Sierra Nevada Mountains, and locales as far away as the San Juan Mountains in Southwestern Colorado. These disconnected video vignettes coalesce, constructing a large water landscape canvasing the gallery walls and floors – reflecting the disparate and widespread origin of Los Angeles’s drinking water. The colorspace within the videos is inverted, turning the water pink, orange and yellow—channeling an altered vision of water—in which something is definitely amiss: a stark reminder of the current water crisis in the state of California.
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Rob Ley

Pangaea

Named after the prehistoric supercontinent of Pangaea, the artist explains, “this large-scale artwork is a collection of autonomous ‘islands’ that assemble into a singular, 3-story composition.”The art installation is made from a series of layered aluminum ribbons that interact with a field of points located throughout this exterior wall, creating a collection of interconnected nodes, hubs, and conduits.

PHILIP GLASS

فيليب الزجاج
菲利普·格拉斯
פיליפ גלאס
フィリップ·グラス
필립 글래스
Филип Гласс
Einstein On The Beach

ROBERT WILSON
Portrait Trilogy:Einstein; Akhnaten; Gandhi

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Einstein on the Beach is an opera in four acts (framed and connected by five “knee plays” or intermezzos), scored by Philip Glass and directed by theatrical producer Robert Wilson. The opera eschews traditional narrative in favor of a formalist approach based on structured spaces laid out by Wilson in a series of storyboards. The music was written “in the spring, summer and fall of 1975.”Glass recounts the collaborative process: “I put [Wilson’s notebook of sketches] on the piano and composed each section like a portrait of the drawing before me. The score was begun in the spring of 1975 and completed by the following November, and those drawings were before me all the time.”
full opera

Laura Splan

Disrupted Domains
Disrupted Domains features new animations created with molecular visualization software and SARS-CoV-2 structures displayed in Quorum at the Science Center. The animations were developed in remote collaboration with uCity Square biotech company Integral Molecular for Splan’s Science Center Bioart Residency while “sheltering in place” for COVID-19. The work in the exhibition is part of Precarious Structures, Splan’s project that explores the interconnectedness of cultural and biological systems during the coronavirus pandemic. Accompanying soundscape by Frank Masciocchi recorded in collaboration with Splan over Zoom.
VIDEO

Powerhouse Company

Loop of Wisdom
Architecture studio Powerhouse Company has created a reception building topped with a circular walking trail as part of a development in Chengdu, China. The structures beneath the walking trail will act as a sales pavilion and reception block for the new Unis Chip City development in Chengdu’s Tianfu New District, which is under construction in the southern part of the city. Powerhouse Company connected these two structures with a bright red rooftop walkway, named Loop of Wisdom, which is designed to make the reception block more useable than if it was a standalone building.

Iris van Herpen

Earthrise
With our planet positioned at the forefront of the global agenda more than ever before, ‘Earthrise’ explores the splendour of this blue body we call home by circling towards the amalgamated awareness to maintain the grandeur of the turning sphere we traverse along. In parallel to Van Herpen’s drive towards an interconnected approach to fashion, the 19 look collection narrates the circular processes that usher change in our sentient world by weaving a symbiotic thread between artisanal tailoring and organic craftsmanship, derived from the perception of our world as one living and breathing organism.

SUPERFLEX

Vertical Migration
Unsettling our perceptions of scale and otherness, Vertical Migration is an intimate encounter with a life form that bears no resemblance to human beings, though we share a planet, an ecosystem, and a future. Because of sea-level rise, humans will also be migrating vertically in the coming centuries, to higher elevations and raised buildings. The siphonophore’s story is our story. Though we can never experience its journey through the pitch-black ocean depths, we can shift our perspective to recognize that we’re connected, that our actions affect each other, and that we share a common fate.

Rhona Byrne

Huddlewear
For this exhibition, Huddlewear becomes a tool for activating exchanges in relationships between individuals, groups and communities. The exhibition invites and encourages visitors to wear and inhabit Huddlewear and to explore the intimacy and complexities of connection in real time. The interconnected designs of the garments can be worn by pairs and groups and aim to explore the wearer’s sense of self and vulnerability during moments of interaction and gathering. By inviting participation and reflection the ‘Huddle tests’ exhibition will involve a series of events and activities as well as an open invite for ‘group work’ for the duration of the exhibition.

Soft Bodies

Micro-Utopia
In response to London’s pressing housing crisis Micro-Utopia proposes a shared, immersive and interactive version of a home, where space is born from the finely-tuned sensorial interplay between the body and virtual/physical objects connected to the Internet of Things. A chair invites us to stay with it for a moment; we crawl through a demanding fireplace; our hands are washed in a bowl of digital liquid – the highly speculative model of domesticity explores the architectural implication of co-inhabiting a minimal physical infrastructure within infinitely bespoke virtual worlds. Drawing on radical art practice, interiors in historical painting and contemporary product design, Micro-Utopia is the dream of a house that is nothing, but the parameters of our perception are triggered through the metaphorical dimension of the objects we interact with on a daily basis.

Daan Roosegaarde

Windvogel
WINDVOGEL are energy generating kites which create up to 100 kW and can supply about 200 households with green energy. Floating in the air, the smart kites move around and are connected with a cable to a ground station. This push and pull of the cable transforms into electricity, like the dynamo of a bicycle.

ANDY LOMAS

Morphogenetic Creations
Created by a mathematician, digital artist and Emmy award winning supervisor of computer generated effects – Andy Lomas, Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems. These pieces start with a simple initial form which is incrementally developed over time by adding iterative layers of complexity to the structure.The aim is to create structures emergently: exploring generic similarities between many different forms in nature rather than recreating any particular organism. In the process he is exploring universal archetypal forms that can come from growth processes rather than top-down externally engineered design.Programmed using C++ with CUDA, the series use a system of growth by deposition: small particles of matter are repeatedly deposited onto a growing structure to build incrementally over time. Rules are used to determine how new particles are created, and how they move before being deposited. Small changes to these rules can have dramatic effects on the final structure, in effect changing the environment in which the form is grown. To create these works, Andy uses the GPU as a compute device rather than as a display device. All the data is held in memory on the GPU and various kernel functions are called to do things like apply forces to the cells, make cells split, and to render the cells using ray-tracing. The simulations and rendering for each of the different animated structures within this piece take about 12 hours to run, Andy explains. By the end of the simulations there are over 50,000,000 cells in each structure.The Cellular Forms use a more biological model, representing a simplified system of cellular growth. Structures are created out of interconnected cells, with rules for the forces between cells, as well as rules for how cells accumulate internal nutrients. When the nutrient level in a cell exceeds a given threshold the cell splits into two, with both the parent and daughter cells reconnecting to their immediate neighbours. Many different complex organic structures are seen to arise from subtle variations on these rules, creating forms with strong reminiscences of plants, corals, internal organs and micro-organisms.

carsten holler

Decimal Clock
dans Decimal Clock (White and Pink), les instincts rationalistes de Höller se tournent vers la division du temps. L’horloge fonctionnelle, qui représente 10 heures, 100 minutes et 100 secondes, nous rappelle que l’homogénéisation globale du temps n’a eu lieu que récemment en réponse au degré sans précédent d’interconnexion planétaire. Decimal Clock (White and Pink) fait signe aux expériences avec le temps décimal pendant la Révolution française et rend hommage aux efforts visant à la comparabilité et à la régularité temporelles. Pourtant, il reconnaît également diverses manières non occidentales de mesurer le temps et, plutôt que de les voir comme une menace pour l’empire de la raison , les célèbre comme une expression enrichissante de la diversité de notre existence dans le temps.

Pablo Valbuena

Kinematope
Kinematope is specific twice over. First, for being formulated as a response to the perceptual qualities and inner structure of the place it activates. Second, its kinematic nature is directly connected to the function of the train station itself: transit, transport, motion. Kinematope uses ephemeral and intangible materials, projected light and sound, to set the space in motion. It makes use of elements from the cinema apparatus to generate a spatial film. It is a direct filmic experience that omits the mediation of the camera, transporting the observer into a virtual space-time and maintaining at the same time the real, physical bonds of the body with its environment.

OTA+

Lumifoil
Lumifoil is a temporary roof canopy at the Florida International University Paul L. Cejas School of Architecture. Our goal was to introduce a new “intrusion” at the heart of what FIU Architect Bernard Tschumi coined the “red generator,” thereby heeding his call for provocation in the form of an architectural intervention. This proposal responds to Tschumi’s discourse and the building itself might apply to the parametric digital project. Rather than design a canopy that is entirely emergent – a bottom up strategy in which the whole is the sum of its parts, and be definition, disconnected from its environment – we began with an overall form that is derived via a series of projected geometries generated directly from the cut out’s in the building’s envelope. These invisible forms intersect inside the empty container, providing a framework for generating a new surface.

Iris Van Herpen

Roots of rebirth
During such rarefied times, the designer explores a symbiosis of high technology and the artisanal craftsmanship of couture, through a collection that references the intricacy of fungi and the entanglement of life that breathes beneath our feet. Through ‘Roots of Rebirth’, Van Herpen notions towards the miraculous lacery of interconnectedness from the natural ‘wood wide web,’ weaving a dialogue between the terrestrial and the underworld. ‘Roots of Rebirth’ extends its own branch, an invitation to a sequence of 21 looks inspired by roots and spores. During the show, the models seem to magnetise a living lace of spores with each stride, the entanglement of each garment resembles roots of regeneration.

Julius Popp

Bit.fall
BIT.FALL uses a unique algorithm connected to the Internet in real time to look for popular buzzwords through different newsfeed channels, which are then displayed as words through hundreds of water droplets in a curtain of water.

Christian Babski, Stéphane Carion, Christophe Guignar & Patrick Keller

Satellite Daylight
Satellite Daylight is an interactive light installation formed by a trapeze of 24 high-voltage neon tubes tapering upwards, created by fabric | ch – a studio for architecture, interaction and research dedicated to investigating contemporary space based in Lausanne. The installation is connected to data collected in real time from online weather stations and meteorological satellite maps, which therefore translate actual global light conditions picked up by satellites orbiting the earth at the latitude of Basel into an endless loop of perceivable electrical intensity.

Quayola

Remains Series
Video is one of several ways Quayola explores his relationship with the world—and he has a mesmerizing way of undercutting reality while celebrating it. During Miami Art Week, Quayola premiered “Promenade,” a 4K drone-shot film of impeccable beauty. Commissioned by Audemars Piguet, the work winds through and above the forests of the Vallée de Joux, Switzerland near the brand’s historic watchmaking facility. In waves of interconnected footage, it translates documentation of the landscapes into digital art drawn from various technologies. It succeeds in a deep dissection of form.

Antoni Rayzhekov and Katharina Köller

Somaphony

<somaphony> is composed of autogenous electronic objects that respond to stimuli and biofeedback wearable controllers. As it is connected with heart pulse, muscle tense, and movement of performers, real-time audiovisual visual composition is possible. The artist explores interdependence between digital equipment and performers that express behavior and cybernetic(artificial brain) relationship through this project.

Superflex

One Two Three Swing!
One Two Three Swing! challenges society’s apathy towards the political, environmental and economic crises of our age. The installation is experienced in three states: apathy, production and movement. The state of apathy compromises a large pendulum suspended by a 20 metre cable from ceiling and swinging above a 770 square metre carpet in a colour scheme inspired by British currency. Occupying the far end of the hall is the state of production, a factory station where swing seats are assembled, stamped and stored prior to distribution and use. Emerging from the state of production, an orange line formed of sets of interconnected, three-seated swings invite and frame the movements of users.

Saša Spačal

META_BOLUS
‘Meta_bolus’ exposes the metabolic process as an exchange of certain boluses or doses that define relationships as either beneficial or adverse. The laboratory structure in the centre of the installation embodies two connected loops of the metabolism of matter in our planet: human extraction of antibiotics from the Streptomyces rimosus bacteria and human consumption of volatile soil elements through the olfactory apparatus. The two looping processes excrete the two metabolites of the Streptomyces rimosus bacteria: the antibiotics and the geosmin aroma.

Philip Beesley

Meander
Meander is a large-scale immersive testbed environment constructed within a historic warehouse building at the centre of a residential highrise development in Cambridge, Ontario. The meshwork scaffolds which comprise the testbed are organized as a series of species within an artificial ecosystem, gently flexing and responding to the movement of viewers. Similar to natural environments such as rivers and clouds, large groups of parts pass physical impulses and data signals back and forth, enabling the entire environment to work as an interconnected whole. The innovations in Meander suggest ways of making adaptive, sensitive buildings of the future.

REVITAL COHEN & TUUR VAN BALEN

The Immortal
A number of life-support machines are connected to each other, circulating liquids and air in attempt to mimic a biological structure.
The Immortal investigates human dependence on electronics, the desire to make machines replicate organisms and our perception of anatomy as reflected by biomedical engineering.
A web of tubes and electric cords are interwoven in closed circuits through a Heart-Lung Machine, Dialysis Machine, an Infant Incubator, a Mechanical Ventilator and an Intraoperative Cell Salvage Machine. The organ replacement machines operate in orchestrated loops, keeping each other alive through circulation of electrical impulses, oxygen and artificial blood.
Salted water acts as blood replacement: throughout the artificial circulatory system minerals are added and filtered out again, the blood gets oxygenated via contact with the oxygen cycle, and an ECG device monitors the system’s heartbeat. As the fluid pumps around the room in a meditative pulse, the sound of mechanical breath and slow humming of motors resonates in the body through a comforting yet disquieting soundscape.Life support machines are extraordinary devices; computers designed to activate our bodies when anatomy fails, hidden away in hospital wards. Although they are designed as the ultimate utilitarian appliances, they are extremely meaningful and carry a complex social, cultural and ethical subtext. While life prolonging technologies are invented as emergency measures to combat or delay death, my interest lies in considering these devices as a human enhancement strategy.This work is a continuation of my investigation of the patient as a cyborg, questioning the relationship between medicine and techno- fantasies about mechanical bodies, hyper abilities and posthumanism.

JULIAN OLIVER

朱利安·奥利弗
줄리안 올리버
ג’וליאן אוליבר
ジュリアン・オリバー
Джулиан Оливер
Levelhead
FILE FESTIVAL
LevelHead is a spatial memory game. The game takes its inspiration from the “Philosphical Toys” of 18th/19th century Europe and the memory systems (“memory loci”) of the ancient Greeks. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears that each face of the cube contains a little room, each of which are logically connected by doors. In one of these rooms is a character. By tilting the cube, the player directs this character from room to room in an effort to find the exit. Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player’s spatial memory. Which doors belong to which rooms? There are three cubes (levels) in all, each of them connected by a single door. Players have as a goal to move the character from room to room, cube to cube, in an attempt to find the final exit door of all three cubes. If this door is found, the character will appear to leave the cube, walk across the table surface and vanish. Then the game starts over.

Tine Bech Studio

The Kinetic Storyteller
The Kinetic Storyteller is a playful environment for social interaction consisting of a pair of swings next to each other. As participant swings on a structure, they are connected to the twitter stream of the networked landscape around them. With each kinetic swing rotation, new messages tagged with specific hashtags are presented on three large screen situated in front and to the sides of the participants.

Nao Tamura

Lexus Interconnection
There are forces in nature that are beyond the control of mankind. We have learned how fragile we are in the face of such forces. However, we have also learned the importance of accepting nature and learning to live in harmony with it. Interconnected and interdependent, there is a constant give-and-take in nature. Life does not rest. Our collective motion, nature’s response to our movements is essential to our planet’s delicate balance. When we are one with nature, we are at our most powerful. Our movement together gives us life. Our movement forward creates the next generation of ideas. Life is always more amazing in motion.

UVA UNITED VISUAL ARTISTS

Harmonics
Harmonics challenges our perception of light and sound unfolding at great speed, an illusion of time blending. As the two kinetic sculptures speed up, rotating beams of light blend to form volumes of colour, while multiple discrete sounds become a major chord. Unable to process extremely fast information, our brain reads sequential sensory inputs as a single event in time. A disconnected reality perceived as a continuum, a harmonious whole.
VIDEO

Behin Ha

TOGETHER APART BILLUND
Together Apart Billund consists of 375 coated mesh fabric ribbons stretched between the roofline of the Billund community building and the ground. Connected to the ground along an undulating line that curves in on itself, the ribbons create a series of cellular spaces. While the surface generated by the ribbons separates the individual spaces, its porosity provides visual interconnectivity between them. With the top and bottom anchoring patterns aligned symmetrically to the building facade, the installation is situated to have an axial relationship with surrounding buildings. The interplay between the linear top anchor positions and curved ground anchor pattern gives rise to differentiated and complex conditions of visual overlap, density, and transparency. The bright orange color of the installation creates a focal point and invites curious passers-by to interact with the work.

Ief Spincemaille

Kiss Me

You hold a small mirror to your nose, like a pair of glasses, while kissing someone. You look into your own eyes, but kiss someone else’s lips.
Despite the world being connected through an intricate network of fiberglass, more than ever we seem to be alone together. ‘Kiss Me’ brings these two opposing forces – unbridled narcissim on the one hand and a deep longing for connection on the other -together in one object through reinvention of an age-old instrument: the mirror.

Jasmine Bowden

Jewellery Art

“I like to think of the collection as an important reminder that everything is interconnected; humans and nature are part of the same unit. Essentially I hope my work will act as a reminder of the beauty and magnificence of nature as well as being something really special to wear.”

JOSCHI HERCZEG AND DANIELE KAEHR

LAMP

Joschi Herczeg and Daniele Kaehr, originally from Switzerland, surprise the world of photography by capturing movement for the fraction of a second that makes up an explosion.To do this, the two friends used very specific pyrotechnic systems and have even create a custom detonator device, connected and synchronized directly to their camera.

KANNO So / yang02

Avatars
For this installation, So Kanno + yang02 composed all kinds of differently sized objects, including a telephone, a traffic cone, a plaster figure, a car, and a plant. Cameras, microphones, monitors and microcomputers are embedded in everyday objects arranged in the exhibition space, and connected to the Internet. Visitors can experience the work by logging in to / riding each object via a web browser. Those objects exist as substitutes of – yet together with – real human beings (the visitors) in the same real environment that is subject to physical laws, rather than operating in a virtual space. Against the backdrop of the age of IoT, where all kinds of things are connected through networks, and artificial intelligence is about to mature, this work observes the new relationships that emerge when inorganic, non-autonomous objects transform into persons that act and perceive the world according to their own intentions.

Verena Friedrich

Vanitas Machine

The installation VANITAS MACHINE addresses the desire for eternal life and the potential of life-prolonging measures. Based on a candle which – by means of technical intervention – burns down very slowly, vanitas machine creates a contemporary analogy to the endeavour of prolonging the human lifespan with the help of science and technology.Being one of the classical vanitas symbols, a burning candle recalls the futility of the moment, the transience of human life and the certainty of the end of all existence. But is this end really still inevitable?In the course of the last two centuries, average human life expectancy has increased significantly in the industrialised countries. Moreover, in the context of scientific research the biological causes of ageing are being explored. Numerous theories of aging have already been developed pointing both towards physiological as well as environmental factors.One of the first theories of ageing was the so-called »metabolism theory«, which claims that the lifespan of organisms is reciprocally related to energy turnover and therefore connected to calorie intake, oxygen consumption and heart rate: The higher the metabolic rate, the shorter the lifespan of the organism.

Kimchi and Chips

Line Segments Space
An architectural web of threads subtends a null space. It hangs abstract and undefined, a set of thin positive elements segmenting the dark negative space between. Dynamic imaginary forms are articulated into the physical volume by the material of this thread, and the semi-material of the light. The visual gravity of the filaments occupying the space between. A 2D canvas is reduced from a surface piece into a line segment, but then constructed into another dimension, a volume. Light creates contrast and order on the lines to articulate digital matter. Digital forms inhabit the interconnected boundaries of space, becoming incarnate as visual mass.

Ralf Baecker

INTERFACE I
Interface I investigates the boundary between two interacting systems rendered into the physical. Each system is a compound of motors, strings and elastic bands arranged horizontally. The two units face each other vertically (one on the top, one on the bottom). Each motor of one level (top, bottom) is connected to its opponent with a string, meeting in the center. Both motors pull their string in the opposite direction (like in a tug of war). At the junction of the strings, a mesh of elastic bands connects the string to its neighbours. The mesh couples each element to its surrounding elements in order to achieve a local emergent behaviour.

Zaha Hadid Architects

OPPO’s new headquarters
Four interconnected towers reaching a height of 200m (42 floors), the 185,000 square meters design incorporates two towers of flexible, open-plan spaces linked by a 20-storey vertical lobby, and two external service towers providing vertical circulation.

The Great Animal Orchestra

Bernie Krause

Bernie Krause is one of the world’s experts in natural sound, and here we listen through Krause’s ears as he collects the sounds of purring jaguars, snapping shrimp, cracking glaciers–and the roar of the wild. It is an intensely personal narrative of life as it hits the ears, and of the planet‘s deeply connected natural sounds and music.

YUNCHUL KIM

Impulse
The Cascade Project explores matter by capturing the pattern of muons: i.e. electrically charged subatomic particles. It does so through an installation comprised of three live elements: a muon detector; a complex assemblage of pumps; and an arrangement of tubes through which fluid flows. When muons are detected, a light and connected pumps are activated, triggering the movement of an uncanny, viscous fluid through the sculptural system.

Stine Deja

poster sky3

Deja’s work is so effective because it engages with the aesthetics of new technologies in order to critique their sociological, psychological, and physical impact on our embodied selves. At times idealistic and others damning, Deja avoids sorting technology into a
good-bad binary, but instead allows both ends of that spectrum to proliferate, allowing visitors to her supersensory exhibitions come to their own conclusion. She just asks “Technology enhances
and simplifies communication, but are we really more connected?”

David O’Reilly

Everything
FILE GAMES 2017
Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe.

Fayçal Baghriche

Souvenir
Being self-lighted, at the same time that it rotates on its own axis, the object distorts that which it apparently seeks to represent. Therefore, the presence of an inner light, associated with the rapid movement produced by the globe’s motorization, is responsible for abstracting any border line. By fostering the internal luminosity of a planet, which is pure darkness, the work relegates the value of representation to a second level and gives rise to a set of ideas disconnected from the real. In this sense, Souvenir is a means of reconsidering in what way the demarcations that define the geopolitical scenario of this tiny globe are lost in the Earth’s infinite rotativity.

Thomas Feuerstein

Psychoprosa

The exhibition PSYCHOPROSA focuses on mucus as a biochemical substance and sculptural material. The production of mucus takes place as a real process within the exhibition spaces, transforming the Frankfurter Kunstverein into an interconnecting ensemble of greenhouse, laboratory, walk-in refrigerator, cinema, and factory. Through tubes connected to one another, equipment and objects produce and transform their interior substances, refrigerators open and close automatically and transparent threads of mucus drip from expansive glass sculptures.

In close collaboration with biochemists, Thomas Feuerstein has developed the synthetic molecule Psilamin, derived from algae and fungi. In its production, large quantities of viscous biofilm are generated. If one were to take Psilamin, one would begin to feel psychotropic effects. Perception would liquefy, and objects in the room would appear soft and shapeless. Simultaneously, the flowing nature of the sculptural matter, which escapes solid form, externalizes an inner psychic process. At the end of the biochemical production process, which visitors can track in the different exhibition spaces, there is the expan-sive sculpture Accademia dei Secreti over whose glass containers vast amounts of mucus pour.

lucy mcrae

compression cradle
Lucy McRae is a visionary artist from Australia that has periodically had films in ASVOFF. Compression Cradle is a futuristic approach to preparing the self for a future that assumes a lack of human touch and the machine affectionately squeezes the body with a sequence of aerated volumes that hold you tight. As McRae envisions it the mechanical touch may be an antidote for today’s ‘forever connectedness’, a behaviour that’s triggered a lonely disconnection with ourselves.

GUY BEN-ARY, PHILIP GAMBLEN AND STEVE POTTER

Silent Barrage

Silent Barrage has a “biological brain” that telematically connects with its “body” in a way that is familiar to humans: the brain processes sense data that it receives, and then brain and body formulate expressions through movement and mark making. But this familiarity is hidden within a sophisticated conceptual and scientific framework that is gradually decoded by the viewer. The brain consists of a neural network of embryonic rat neurons, growing in a Petri dish in a lab in Atlanta, Georgia, which exhibits the uncontrolled activity of nerve tissue that is typical of cultured nerve cells. This neural network is connected to neural interfacing electrodes that write to and read from the neurons. The thirty-six robotic pole-shaped objects of the body, meanwhile, live in whatever exhibition space is their temporary home. They have sensors that detect the presence of viewers who come in. It is from this environment that data is transmitted over the Internet, to be read by the electrodes and thus to stimulate, train or calm parts of the brain, depending on which area of the neuronal net has been addressed.

frank verkade

Paradise

serpent mouthpiece

Paradise is the term used to describe a place or state of timeless harmony and beauty. Whether connected to religion or not, the term Paradise echoes Utopian realms of humanity living at one with nature, sharing their tope with every exotic and fantastical creature imaginable.

Leo Villareal

Star Ceiling
Expressing the vibrant dynamism of nature—from billowing cosmic clouds and swarming masses to radial bursts, spiraling vortices, and turbulent waves—Star Ceiling​ explores the tension between the rational and the transcendent, between the human and the non-human worlds. Villareal’s artwork gives life to inanimate matter through the invisible medium of code and induces a deep connectedness and rare experiential awareness.