highlike

DIRK KOY & BILD UND BEWEGUNG

Espace aérien
En 2016, Dirk Koy a fondé le studio de motion design et de film expérimental «Dirk Koy Bild und Bewegung». Dans son travail, il utilise différentes technologies (drones / animation 2D et 3D / photogrammétrie / AR / VR) pour créer des images numériques en mouvement. Il explore l’interface entre réalité et virtualité et recherche également la composante picturale dans le contexte numérique. L’expérience joue un rôle central.

Studio Drift

Breaking Waves
Cientos de drones iluminados bailaron alrededor de Elbphilharmonie y realzaron la arquitectura de formas fascinantes. Breaking Waves acentúa nuestra misión de llevar el arte a los espacios públicos para que pueda llegar a una audiencia grande y amplia. Queremos crear instalaciones físicas que permitan al público experimentar y sentir el arte con todos sus sentidos.

Ai Weiwei

Hansel & Gretel
Hansel & Gretel oscille entre architecture et art en explorant la perception de l’espace et le statut de l’espace public dans le contexte d’une surveillance omniprésente. Le titre fait référence au conte de fées des frères Grimm dans lequel un frère et une soeur se perdent dans la forêt – un endroit qui leur est familier. L’entrée de l’installation est une porte latérale discrète à partir de laquelle un étroit tunnel assombrissant guide le visiteur vers la vaste salle d’exercices presque complètement sombre. Des drones vrombissent au-dessus de la tête des visiteurs, suivent et transmettent leurs mouvements sur de grands écrans.

MARSHMALLOW LASER FEAST

En los ojos del animal
En los ojos del animal, un viaje a través de la cadena alimentaria, es una interpretación artística de las perspectivas sensoriales de tres especies británicas. Creada con escáneres Lidar, vehículos aéreos no tripulados (UAV) o drones y cámaras de 360 ​​° a medida, la pieza está configurada en un paisaje sonoro binaural utilizando grabaciones de audio provenientes de Grizedale Forest en el norte de Inglaterra.

Studio Drift

Franchise Freedom
Franchise Freedom is een performatieve kunstinstallatie van DRIFT die de relatie tussen mens, natuur en technologie onderzoekt. Een autonoom vliegende zwerm van honderden drones stelt het menselijke concept van vrijheid en sociale constructie in vraag. Het nodigt je uit om een ​​poëtische kant van technische innovatie te bekijken en terug te verbinden met de natuur. Gebaseerd op een biologisch algoritme van meer dan 10 jaar onderzoek naar het vlieggedrag van spreeuwen, verlegt het kunstwerk de grenzen tussen natuur en technologie en genereert het een impactvolle sociale verbinding.

Liam Young

In the robot skies
In the Robot Skies is the world’s first narrative shot entirely through autonomous drones. In collaboration with the Embedded and Artificially intelligent Vision Lab in Belgium the film has evolved in the context of their experiments with specially developed camera drones each programmed with their own cinematic rules and behaviours. The film explores the drone as a cultural object, not just as a new instrument of visual story telling but also as the catalyst for a new collection of urban sub cultures. In the way the New York subway car of the 80’s gave birth to a youth culture of wild style graffiti and hip hop the age of ubiquitous drones as smart city infrastructure will create a new network of surveillance activists and drone hackers. From the eyes of the drones we see two teenagers each held by police order within the digital confines of their own council estate tower block in London. A network of drones survey the council estates, as a roving flock off cctv cameras and our two characters are kept apart by this autonomous aerial infrastructure.

Kurt Hentschlager

SOL
SOL is a minimalistic environment, leading visitors into the reaches of their perception. The installation builds on loss of control, shifts in awareness and a feeling of dislocation and timelessness. SOL is the third work in an ongoing series of phenomenological environments, after the live performance FEED, 2005 and the installation ZEE, 2008. The all encompassing darkness of SOL is lifted, in intervals and for parts of seconds only, by animated bursts of intensely bright light. Falling back into darkness, visitors experience abundant retinal after-images, that gradually drift away until eventually the next eruption of light is triggered. In the surround sound-scape of SOL, electronic drones mix with swarming field recordings, amidst a sea of infra-bass.

Jonathan Santana & Xander Smith

Conheça seu criador
Uma performance teatral ao vivo / escultura de luz cinética com drones quadrotor, LEDs, espelhos motorizados e faróis em movimento dançando em uma alegre celebração de balé robótico da tecnoespiritualidade. Explorando UAVs (veículos aéreos não tripulados) semi-autônomos programados por computador como um meio de desviar e desviar a luz e criar esculturas de luz flutuantes dançando ao som da música. Máquinas que tradicionalmente são fornecedores de vigilância e opressão; são artisticamente redefinidos para serem fornecedores de música, dança, alegria, celebração e criatividade.

James Bridle

The Right to Flight

A Londres, l’installation aérienne «The Right to Flight» de l’artiste britannique James Bridle explore la notion de surveillance depuis les airs et revient sur les utopies dévoyées des premiers aérostats.
Dans le ciel limpide de Londres flotte depuis le mois de juin un étrange ballon noir. Localisé dans le quartier populaire de Peckham, dans le sud de la ville, il est arrimé au niveau supérieur d’un parking désaffecté, vaisseau brutaliste dont les deux derniers étages hébergent depuis huit ans Bold Tendencies, un projet artistique estival, ainsi qu’un bar de plein air très couru avec une vue stupéfiante sur la skyline londonienne.Connu pour ses projets sur les drones ou son blog de recherche The New Aesthetic, James Bridle, né en 1980, a aussi posé sur le toit du parking une station de recherche expérimentale explorant l’histoire des aérostats, via des ateliers, des conférences et projections. Constituée de trois modules circulaires, fabriqués à partir de silos de grains lestés par des sacs de sable, l’architecture évoque tout à la fois les hangars des compagnies aériennes et la maison en kit Dymaxion de Buckminster Füller

 

Marshmallow Laser Feast

In the Eyes of the Animal
In the Eyes of the Animal, a journey through the food chain, is an artistic interpretation of the sensory perspectives of three British species. Created using Lidar scans, unmanned aerial vehicles (UAVs) or drones & bespoke 360° cameras, the piece is set to a binaural soundscape using audio recordings sourced from Grizedale Forest in the north of England.

Liam Young & John Cale

Loop 60 Hz: Transmissions from the Drone Orchestra
A flock of autonomous DJI copters are programmed as aerial dancers and are mounted with specially engineered wireless speakers to broadcast the instruments of the band. Other copters are dressed in elaborate costumes to disguise their form and reflect light across the audience below. Against a score of original compositions and selected tracks from Cale’s seminal career this collaboration with Young imagines the possibilities of the drones as emerging cultural objects. If these technologies are no longer unseen objects overhead, or propelled along classified flight paths but brought into close and intimate relations with us then how might we see them differently. When their transmission fades, when the drones lose their signal and without their protocols for terror and surveillance, do they drop from the sky, do they fall in love or do the drones drift endlessly, forever on loop.

Rhizomatiks Research ELEVENPLAY Kyle McDonald

discrete figures 2019

Human performers meet computer-generated bodies, calculated visualisations of movement meet flitting drones! Artificial intelligence and self-learning machines make this previously unseen palette of movement designs appear, designs that far transcend the boundaries of human articulateness, allowing for a deep glimpse into the abstract world of data processing. The Rhizomatiks Research team, led by Japanese artist, programmer, interaction designer and DJ Daito Manabe, gathers collective power with a number of experts, among them the five ELEVENPLAY dancers of choreographer MIKIKO as well as from coding artist Kyle McDonald. The result is a breathtaking, implemented beautifully, in short: visually stunning.

Dirk Koy & Bild und Bewegung

Luftraum
In 2016, Dirk Koy founded the studio for motion design and experimental film «Dirk Koy Bild und Bewegung». In his work, he uses different technologies (drones / 2D and 3D animation / photogrammetry / AR / VR) to create moving digital images. He investigates the interface between reality and virtuality and is also looking for the painterly component in the digital context. The Experiment plays a central role.

ELEVENPLAY x RZM

Discrete Figures
‘Discrete Figures’ unites the performing arts and mathematics in a dramatic exploration of the relationship between the human body and computer generated movement (simulated bodies) born from mathematical analysis. As an additional layer of complexity, the performance piece utilizes drones, A.I., and machine learning in the quest for a new palette of movement to foster undiscovered modes of expressive dance that transcend the limits of conventional human subjectivity and emotional expression.

Raphaela Vogel

Isolator
“A further characteristic of Vogel’s practice is the way she uses the camera: she dispenses with a crew completely, she is always both protagonist and cameraperson. Vogel guides the camera using drones and thereby controls what we see and is not just an object. The camera itself becomes thus a protagonist of sorts, a counterpart or, as in the aforementioned scene, a playmate and a stalker: Vogel wears a controller to which the drone – an “airdog” equipped with a GPS tracker – responds and automatically follows her”. Kristina Scepanski

Martina Menegon

when you are close to me i shiver
sound design: Alexander Martinz
“when you are close to me I shiver” is an algorithmically controlled live simulation, a real-time generated virtual reality that takes place in a version of the future in which humans, out of desperation, gather in masses on the last remaining piece of land. Inspired by the walrus scene in the documentary “Our Planet” narrated by David Attenborough and produced by Silverback Films, the project proposes an intense scenario encompassing our environmental and personal crises. It reflects on how we identify and connect ourselves in different realities while addressing the human condition in a world in ecological and therefore social crisis. On the tablets, virtual cameras scan the environment from various point of views, like surveillance drones. On the main screen, a similar camera randomly targets and focuses on different situations while a familiar voice-over narrates the tragic story.

elevenplay + rhizomatiks research

fly
Aqui, os drones são usados ​​de forma mais cuidadosa: eles são holofotes robóticos. Reconfigurando continuamente sua posição em torno de um único dançarino humano, o conjunto produz um jogo hipnotizante de sombra e luz.É mais do que um truque legal. Em vez de ter drones no palco apenas por tê-los, o clipe mostra como as máquinas podem ser usadas de maneiras mais sutis e expressivas. Ser capaz de coreografar as três fontes de luz que se movem independentemente em torno de um artista, presumivelmente, permite que você crie todos os tipos de efeitos visuais que você simplesmente não conseguiria de outra forma. No início, os drones piscam suas luzes em sequência, projetando um filme de stop motion nas sombras na parede atrás. Depois disso, eles exploram outras configurações ao redor da dançarina: iluminando-a, escondendo-a e revelando-a novamente em silhueta.

ELEVENPLAY + Rhizomatiks Research

24 drones
24 Drones is a video demonstration of the incredible drones made by Rhizomatiks and their ability to move around 3d space in ways never before seen. With intricate sensor systems both on the drones and in the room the drones are constantly checking their surroundings and mapping them in order to move without colliding with each other or a speaker who stands in the middle of the swarm of drones directing them with gestures and movements. The movement of the drones is not only controlled and safer than ever, the drones awareness of their surroundings makes them appear conscious and gives them a sense of personality.

LIAM YOUNG + JOHN CALE + FIELD.io.

City of Drones

City of Drones is an interactive digital environment developed by musician John Cale, speculative architect Liam Young and digital artists FIELD. Charting the story of a lost drone drifting through an abstract cityscape, players are invited to pilot a virtual craft and remotely explore this imaginary world. Samples from Cale’s original soundscape compositions echo across the landscape as we see the city through the eyes of the drone, buzzing between the buildings, drifting endlessly, in an ambient audio visual choreography. The City of Drones digital environment accompanies Loop, 60hz, an immersive live music and drone performance. John Cale, known for experimenting with different industrial sounds in his practice, once tuned his instruments to the hum of refrigerator motors. Cale in collaboration with Liam Young now explore the soundscape of a new generation, the distant rumble of drone propellers, to be set against the visual spectacle of Young’s choreographed flying machines. Typically associated with militarised applications, each drone is repurposed here as both disembodied instrument and dynamic audio infrastructure.

Ryota Matsumoto

First Subtle Sign of Evolving Drones

Architecture, Art & Design – Ryota Matsumoto’s drawings develop and demonstrate the hybrid/multi-layered process where varying scale, juxtaposition of different forms, intertwined textures/tones are applied to reinvent and question the spatial conditions of architectural drawings. His work explore a hybrid drawing technique combining both traditional media (ink, acrylic, and graphite) and digital media (algorithmic processing, scripting and image compositing with custom software ) .
.

ARVO PART

Арво Пярт
Fratres
Structurally, Fratres consists of a set of nine chord sequences, separated by a recurring percussion motif (the so-called “refuge”). The chord sequences themselves follow a pattern, and while the progressing chords explore a rich harmonic space, they have been generated by means of a simple formula. Fratres is driven by three main voices. The low and high voice are each restricted to playing notes from the D harmonic minor scale (D, E, F, G, A, Bb, C#); the middle voice is restricted to the notes of the A minor triad (A, C, E). The entire piece is accompanied by drones in A and E, which are primarily heard in the refuge between each sequence.The chords are created by the movement of the three voices: the low voice starts at C#; the high voice starts at E. Both the low and high voices are moved up or down the D harmonic minor scale at the same time, with the direction of the movement depending on the position within the sequence. The middle voice starts at A and plays a different pattern (A, E, E, C, C, C, C, A, A, E, E, C, C, A). The generated chords create harmonic ambiguity, since both C# and C are present, yielding an A major or A minor feel.

LIAM YOUNG

UNDER TOMORROW’S SKY
Eindhoven has a tradition to uphold when it comes to thinking about the future, with technology and design together playing the leading role. It was therefore inescapable that the English think tank Tomorrows Thoughts Today (TTT) would eventually find its way to Eindhoven. By now TTT has almost become part of the family.Not only did they contribute to the Great Babylon Circus at MU, with the intriguing ‘Landscape of unnatural history’, and conceive the luminous drones that performed an interactive choreography over the river Dommel during GLOW, but behind the scenes they also worked together with Philips Design on the Design Probes programme.This cooperation led to our curiosity about TTT’s many-sided practice and visions of the future being roused even further. More than any other they know how to link up contemporary, and in particular future-oriented thought on nature, urbanism, technology and culture, into inspiring and bizarre stories that tell us as much about the future as about the present day.