highlike

Berenike Corcuera

Berenike Corcuera’s collection was inspired by kirilian photographs of her aura, first captured in Chinatown’s reowned Magic Jewelry. when she lived in New York in 2014. She began studying the electromagnetic field of the human body to understand how to translate the invisible. She began the practice of mandala and colour studies, to understand how metaphysical bodies could be interpreted into physical bodies and contemporary menswear clothing.

Kuflex Lab

Symbiosis
In the installation area, the human body is augmented with video projected virtual images. Viewer and technology enter a symbiotic relationship and as a result, bring to life wonderful biomorphic creatures. They change constantly – reacting to your every movement and turning into new and unique forms each time. The installation was inspired by the symmetry of living organisms, the structure of exotic insects, and reflections on extraterrestrial life forms.

OSKAR SCHLEMMER

أوسكار شليمر
奥斯卡·施莱默
אוסקר שלמר
オスカー·シュレンマー
오스카 슐 렘머
Оскар Шлеммер
Triadic Ballet
1-Margarete Hastings, Franz Schömbs, Georg Verden
1970
2-Super 16mm colour film, directed by Helmut Ammann.
Oskar Schlemmer saw the human body as a new artistic medium. He saw ballet and pantomimes as being free from the historical baggage of theater and opera and, therefore, capable of presenting his ideas of choreographed geometry, the man as a dancer, transformed by his costumes, moving in space. He saw the puppet and puppet movement as superior to that of the human, as this emphasized that the average of all art is artificial. This device could be expressed through stylized movements and the abstraction of the human body. Schlemmer saw the modern world being guided by two main currents, the mechanized (man as a machine and body as a mechanism) and the primordial impulse (the depths of creative urgency). He claimed that choreographed geometry offered a synthesis; the Dionysian and emotional origins of dance become rigid and Apollonian in its final form.
3-Bayerisches Junior Ballet München

Shaun Hu

Internet of Everything: All Connections
‘Internet of Everything: All Connections’ is a piece of work that connects human, animals, plants, bacteria, environment, compound and equipment using the Internet. It consists of seven parts. One part affects the other by sequence. It doesn’t have a starting point or an ending point in this connection – because they are an interlocking loop structure. The weak bio-electricity of the human body is passed to the bacteria, Proteus. The bacteria starts to vibrate due to the electrical stimulation. Its motion is captured by the microscope and input to Max in real time. Data arising from the change in value in the bacteria movement controls the next part.

Liam Lee

Untitled 05
“I look at forms in nature for inspiration – from microscopic organisms like bacteria and viruses, to moss covered stones, branches of trees, the human body, seedpods, landscapes, star charts, etc., then try to bring all of these disparate elements together in the work”

Juuke Schoorl

Liquid Skin
‘Liquid Skin’ is a visual research towards the changing boundaries between the physical world of the human body and the digital world. By borrowing techniques found in touch screen technologies, but instead of following the cold underlying logic of present day devices, it proposes a situation where this border becomes liquid and sensual with an emphasis on the fluidity of touch and movement. Turning the skin itself into a medium of visual expression without the constraint of the technical grid.

Peter Jansen

The Olympics
Peter Jansen (1956) studied Physics and Philosophy at the university.For a number of years he worked as a guide, accompanying groups on survival and canoe trips, after which he dedicated his live entirely to the arts. Based on his ideas on transposition and movement the artist Peter Jansen uses shapes of the human body to create energetic spaces.

Hiroaki Umeda

Median
When examining any living substance at a microscopic level, there are almost no perceivable boundaries between human and non-human bodies. In this work, Hiroaki Umeda, a Japanese choreographer, dancer and visual artist, pursues his longstanding belief and fascination that a human body is an intrinsic part of nature, where there is simply no distinction with other living things. For Umeda, choreography is not only limited to human bodies but for anything that is capable of movement. In MEDIAN, he explores the choreography of cells, molecular forms and organic synthesis, bringing into human visibility another world of movement, light and sound.

Ricardo Barreto and Paula Perissinotto

CYBERDANCE

This net art by Ricardo Barreto and Paula Perissinotto offers us a split, fragmented, impossible dance, in a divided, multiplied space. Cyberdance consists of the combination and recombination of elements that represent the different parts of the human body. A mannequin was photographed as a model in different positions. These images were later converted to the animated form, allowing users to combine them in different ways, as well as link them to different dance terms, to the names of postures and positions of classical ballet. On a page divided into frames containing fragments of the mannequin, we can see his head, legs, torso and arms rotating, while allowing us to subdivide each frame by clicking on it, each frame composing an aberrant doll whose fragments dance, silently, independent one from the other. There is no music, no rhythm, no space. It is a digital dance, a dance in which time and space have become a platform.

Timeblur Studio

Nadi Generative Art
Nadi is a Digital display of Kinetics and Energetics of Body Movements involved in Yoga. The visuals are created by investigating the flow of data, using the human body as a vehicle. With the support of computer vision technologies, a visual trail is formed by tracking the body movements during yogic postures. Inspired from Indian Yogic Science, we have visually depicted aspects of light, matter and energy in our forms. The generative nature of the visual comes from the digital juxtaposition of the poses that the body generates with each pose.

Ka Fai Choy

Synchrometrics

Can we design future memories for the body?
Is the body itself the apparatus for remembering cultural processes?Prospectus For a Future Body proposes new perspectives on how the body remembers and invents technological narratives. Central to the project is the study of body movement in dance: How it can evolve, adapt or re-condition to possible futures?Eternal Summer Storm explores the concept of muscle memory transfer as an alternative form of interactive cultural continuities. This concept prototype speculates on a future digital library of body movements or dance techniques that can be experienced beyond the audio-visual conventions. Eternal Summer Storm attempts to recreate legendary Japanese dancer Tatsumi Hijikata’s Butoh dance choreography and experience in ‘A Summer Storm’ (1973) from archival footages.Bionic Movement Research is a collection of experiments on the process of designing digital muscle memory for the body. Inspired by Luigi Galvani discovery (1780) of animal electricity in the human body, these experiments appropriate the techniques of electrical nerve stimulation to choreograph artificial muscle contraction and body movement.

Albert Omoss

Undercurrents

“Mostly the fact that I AM a human body. We can live our lives buried in complex abstraction, or in virtual reality, but you can’t separate your consciousness from the fragility of your physical form. Many of my own fears and anxieties revolve around that realization. I would probably say my pieces involving the human body are a kind of self prescribed therapy to deal with my neurosis”.Albert Omoss

Tobias Gremmler

Virtual Actors in Chinese Opera
Created for a theater piece that fuses Chinese Opera  with New Media, the virtual actors are inspired by shapes, colors and motions of traditional Chinese costumes and dance. The project explores how costumes and motions can virtually reshape a human body.

Nelo Akamatsu

Chijikinkutsu
“Chijikinkutsu” is a coinage, specially created for the title of this work by mingling two Japanese words: “Chijiki” and “Suikinkutsu”.”Chijiki” means geomagnetism: terrestrial magnetic properties that cannot be sensed by the human body but that exists everywhere on earth. Since long before the Age of Discovery, people have traveled with navigation using compasses employing geomagnetism. In recent years, various devises that utilize geomagnetism have even been incorporated into smartphones[…] “Suikinkutsu” is a sound installation for a Japanese traditional garden, invented in the Edo period. The sounds of water drops falling into an earthenware pot buried under a stone wash basin resonate through hollow bamboo utensils. The concept of the work “Chijikinkutsu” does not derive from experimentalism of science and technology on which media arts rely, nor from architectural theory of western music upon which some sound arts lay their foundation. While utilizing the action of geomagnetism normally treated as a subject of science, this sound installation expands the subtle sounds of “Suikinkutsu” in the context of Japanese perspective on Nature.

YURI ANCARANI

DA VINCI

“Da Vinci”: a name evocative of masterpieces in the history of art, but also a remotely manipulated medical robot allowing surgeons to perform operations. Yuri Ancarani, filmmaker and artist, with this film gives us access to the interior of a human body, in shades of blue evoking the “grotta azzura”, a mythical maritime cave in Capri. Here is observed the dance of the machines, a sign not of a dehumanized environment, but on the contrary of a human intelligence at work.

REIN VOLLENGA

The Ultimate Acceptance
THE ARTIST REIN VOLLENGA IS KNOWN FOR HIS HIGHLY VISCERAL SCULPTURES THAT SHOW A FASCINATION FOR THE HUMAN BODY MERGED WITH A SYNTHETIC AESTHETIC. THESE OPPOSITES ARE REFLECTED IN HIS TECHNIQUE OF COMBINING FOUND GENERIC OBJECTS WITH TRADITIONALLY HAND-SCULPTED MATERIAL, THE CRAFTSMANSHIP BEING IN STARK CONTRADICTION TO THE SLEEK HIGH GLOSS SURFACES OF THE FINISHED WORK. VOLLENGA’S SCULPTURES HAVE BEEN EXHIBITED IN BOTH MUSEUMS AND GALLERIES.

Ying Yu

airmorphologies

Humans, as social beings, use language to communicate. The human voice, as a biometric authentication mechanism, is constantly used throughout daily life applications, such as speech recognition, speaker verification, and so on. Currently, language-based communications mainly fall into two categories: voice over air, and voice over internet protocol. Can we add a new dimension for voice communication such as a wearable material? If so, how could we shape matter in order to physicalize vocal information?

airMorphologiesis an interactive installation that uses soft materials, such as silicon, fabric, and air, to realize these physicalizations. The human voice controls the actuation of a soft wearable structure, changing the appearance of the human body.

Sanja Marusic

Moonflight
The fashion short was inspired by the symbolic abstract forms and geometric shapes of the avant- gardist Triadic ballet. Sanja Marusic simplied bodily shapes by substituting them with cylinders and circles, she made her own costumes and then abstracted the human form even further by incorporating stylised dance movements by filming herself dancing. The result is a surrealist symbiosis of the human body moving through time and space.

Katja Heitmann

Eggs Are Good For Your Hair
Katja is inspired by the influence of everydays’ digital technologies on society and with that the arising questions about the identity of our human body. She fuses everydays’ technology, the dancers’ body and the presence of the audience into unconventional performances. Who moves who?

guda koster

Wrapped up
With her installations, sculptures and photographs, Dutch artist Guda Koster transforms the human body and attaches a new identity to her characters or to herself, using clothing as the main visual art form, patterns and colours to create surreal stories.

SAM BUXTON

Electric Chair

The distinctive work of Sam Buxton is dominated by his innovative use of advanced materials and technologies. From his immensely popular MIKRO series (miniature fold-up sculptures, laser cut into thin strips of stainless steel through an acid etching process) to his explorations concerning interactive intelligent surfaces on the familiar objects around us, his work has continually managed to blur the lines between art, science and design.Through his work, which has regularly involved relatively common objects ranging from business cards to a dining table, Buxton has demonstrated an ability to see potential in what others take for granted. His on-going efforts in developing objects that can communicate, display information and react to the actions of the user, demonstrate his commitment to investigating the delicate relationship between the human body and its environment. Buxton’s fusion of art and science has resulted in a highly innovative and unique range of personal designs, many of which, have utilized the latest, most advanced materials and technologies available.

Atsushi Koyama

undefined 7

What exactly is METAMACHINE? The metaphor comes from the artistic path of Atsushi Koyama, one of the participating visual artists. While emphasising the aesthetic qualities of machines and mechanical drawings in oil paintings, Koyama merges the human body with mechanisms, creating a man-machine (similar to the notorious Tetsuo, but in a more sublimated way). As if to incorporate the beauty of the human body, Koyama’s mechanisms break away from their earthly nature. They take us to another reality, beyond utilitarian usage or function itself. Koyama’s machines act more like ‘mechanical’ (‘mechaaesthetical‘) keys to another dimension, existing outside of the physical reality and its laws.

 

Signe Lykke & Yoshi Sodeoka

BODY TEXTURES

“The textural work Body Textures by Signe Lykke is a beautiful sonic journey into the human body’s different cells. Cross-sectional images of cell types such as fat, protein and connective tissue form the basis of this orchestral work, and have served as an inspirational source for the different texture areas and movements. Morten Ryelund conducts the Danish Youth Ensemble.”

Katja Heitmann

Me, My Selfie and I
Katja is inspired by the influence of everydays’ digital technologies on society and with that the arising questions about the identity of our human body. She fuses everydays’ technology, the dancers’ body and the presence of the audience into unconventional performances. Who moves who?

ELEVENPLAY x RZM

Discrete Figures
‘Discrete Figures’ unites the performing arts and mathematics in a dramatic exploration of the relationship between the human body and computer generated movement (simulated bodies) born from mathematical analysis. As an additional layer of complexity, the performance piece utilizes drones, A.I., and machine learning in the quest for a new palette of movement to foster undiscovered modes of expressive dance that transcend the limits of conventional human subjectivity and emotional expression.

John Becker

Clothing Hangers A+B
Anatomical forms surgically reconfigured as surrogates for the human body. The contortion is forced by medical instruments constraining the body, pinning it into a stabilized functional object. Each hanger is calibrated to the appropriate size of the clothing it carries for a custom fit. The body is constructed of a solid silicone composite form and surgical steel hardware. This hanger was created as an element of a larger project.

Tokujin Yoshioka

吉冈德仁
吉岡徳仁
transparent mannequins

Considered ‘grid bodies’, or the ‘transparent body installation’ yoshioka has specially conceived these figures to highlight issey miyake’s garments. in room A, one finds the 1970s collections of miyake dressing figures composed out of 365 laser cut cardboard parts, arranged as a grid structure to create a futuristic human body. they are adorned by pieces that investigate miyake’s constant innovation in fabric-making, and his deep respect for tradition.

Christoph Sensen

Кристофа Сенсена
dead man float
CAVEman 3-D Virtual Patient Is a Holodeck For the Human Body

The virtual-reality rig at the University of Calgary visualizes aspirin’s journey through the body in 3-D. First stop: the stomach and intestines [red], where the drug is absorbed. Next up is the bloodstream [light green] and finally the kidneys [dark green], which flush by-products into the urine
In this image, three stereoscopic projectors mounted on the floor and one on the ceiling display a computer-animated body. Looking through the goggles, researchers can watch its bloodstream turn from white to red as aspirin travels through it. Sensen hopes to develop computer simulations that will model the progression of diseases like Alzheimer’s and diabetes and help scientists quite literally look for cures. Updated to reflect what’s happening inside a real patient, the technology could also help doctors diagnose and treat cancer. “You could stand inside your patient,” Sensen says, “and see how big the tumor is, how to treat it, and what the outcome will be.”

LISA SOMMERHUBER

Academia Somaesthetica envisions a new perception of interior and exterior through the human body. It elevates outdoor fitness to a new, urban dimension: The Copacabana beach promenade, known as the largest outdoor sports field in the world and situated in the heart of Rio de Janeiro, gets extended into the building.

Stefan Wewerka

Class room chair
Polyfunctionality and deconstruction of everyday objects, irony and humour as weapons and moments of profound insight: these are some of the ideas behind the works by the architect, designer, sculptor and film-maker, Stefan Wewerka (born in 1928, in Magdeburg).
In his works, Wewerka pushes against conventional concepts relating to art and aesthetics, rationalism and functionalism. As a result for instance, the Last Supper is turned into a weird affair, the kitchen space turned into a kitchen tree. Wewerka’s unmistakable trademark is the manipulation of chairs. Sawn, hacked and bent out of shape, these chairs subversively thwart previously unquestioned concepts relating to furniture. In stark contrast to this, however, are his sculptural furniture designs, adapted to suit the requirements of the human body and its habits.

TAO DANCE THEATER

6&7
Tao Ye rejects any attempts to harness his work to narrative, which is why he numbers his choreographies rather than naming them. Numbers 6 and 7 were choreographed one after the other, but are presented here as a single work. 6 takes us into a dark world: six black-clad dancers emerge out of a foggy landscape resembling smog-choked Beijing. They start moving with one ‘voice’, treading the ground firmly and dancing—chiefly with the upper part of their bodies—a ritualistic dance which stretches the human body to the very limits of its flexibility. An equally minimalist soundtrack and the exceptional lighting design of Sweden’s Ellen Ruge, a close collaborator of Mats Ek, who has done a lot of high-profile work here in Greece, complete the raw materials of this performance-experience.

REIN VOLLENGA

The artist Rein Vollenga is known for his highly visceral sculptures that show a fascination for the human body merged with a synthetic aesthetic. These opposites are reflected in his technique of combining found generic objects with traditionally hand-sculpted material, the craftsmanship being in stark contradiction to the sleek high gloss surfaces of the finished work. Vollenga’s sculptures have been exhibited in both museums and galleries.

Candeğer Furtun

Untitled
Candeğer Furtun employs traditional ceramic techniques in order to examine and portray the human body. She often works with reproductions of individual body parts, which are then combined so that an individual fragment can represent the whole, or suggest a larger scene, history, idea or space. Having studied arts and crafts both at home and abroad in the 1950s and 1960s, her eye towards her own culture is of an insider as well as an outsider.

Miharu Matsunaga

三春松永
МИХАРУ МАЦУНАГА

Japanese designer Miharu Matsunaga has followed in the footsteps of polka dot queen Yayoi Kusama and covered everything with dots! For her college graduation project Miharu created an elaborate body of work using pattern that engulfs every surface from the human body to entire rooms. The result is a vibrating decorative surface that references everything from topographical maps to an ultra zoom of skin pores.

Olga Noronha

She has a thing for anatomy, inherited from her parents. But instead of becoming a doctor, Olga Noronha (born in 1990) transformed this interest into a unique language that creates a dialogue between the human body and sculptural pieces of jewelry. Like in series “Orpus in Claustrum”. The collection presents a courageous juxtaposition of crimson priestesses in soft silhouettes and sensational structured items that envelope the model like a modern-day Aelita, queen of space, from the homonymous movie of 1924 directed by Constructivist Yakov Protazanov.

Katja Heitmann

“Katja is inspired by the influence of everydays’ digital technologies on society and with that the arising questions about the identity of our human body. She fuses everydays’ technology, the dancers’ body and the presence of the audience into unconventional performances. Who moves who?”

Tavares Strachan

塔瓦雷斯斯特拉坎
ТАВАРЕС СТРАЧАН
Invisible Astronaut

“This neon and glass sculpture represents the cardiovascular system of astronaut Sally Ride shortly after her return to earth. The human body adapts to periods of prolonged weightlessness. When gravity suddenly returns, the blood pools in the lower extremities, and blood pressure drops. This condition is known as orthostatic intolerance. Hanging upside down can cause blood to pool around the heart, a potentially lethal condition. The awkward position shown above helps blood reach the brain without causing pooling around the heart.”

MELANIE BONAJO

梅拉妮·柏娜桥
after life against the world

Possessions, however desired or useful, can become a burden over time. Yet, they also become a very real part of who we are and the lives we build for ourselves. Melanie Bonajo explores our relationships with material objects and the role they play in our creation of ‘self.’ The series Furniture Bondage speaks to the need for a perfect harmony with the world around us. The result is a new living form, a fusion of the human body with its external trappings.

SHAI LANGEN

Dutch-based designer Shai Langen is a master at transforming the human body into a range of surreal creations. These include coating the skin of his models in thousands of tiny dots or spiky silver studs. He is also a talented filmmaker, shooting his modernist, minimalist designs in a simple, beautiful fashion.

Anouk Wipprecht

Dutch based designer Anouk Wipprecht is working in the emerging field of “fashionable technology”; a rare combination of sartorial knowhow combined with engineering smarts and style, she has in a very short period created an impressive body of tech-enhanced designs bringing together fashion and technology in an unusual way. She creates technological couture; with background in fashion design combined with engineering, science and interaction design, she creates systems around the body that tend towards artificial intelligence; projected as ‘host’ systems on the human body, her designs move, breath, and react to the environment around them.

Emiko Kasahara

La Charme
For Emiko Kasahara, female hair symbolises the ultimate love-hate relationship. To prove that point, the Japanese-born artist has picked eight Australian women, turned most into blondes and filmed them posing on five large circles of synthetic hair. “Hair is a symbol of beauty on the human body,” Kasahara said. “Hair represents vitality of life and sexualities and is precious. “But when you cut off the edge and let it fall on the floor, it’s considered disgusting dirt. It’s the same hair but it’s interesting that it shows both beauty and dirt.”

IVONNE THEIN

ИВОНН ТЕЙН
DIE MASKERADE DES REALEN

The work “The Masquerade of the Real“ deals with the perception of the human body in the digital age. As a two-dimensional image the body loses its organic function and becomes a empty covering.

IVONNE THEIN

THE MASQUERADE OF THE REAL
“I am a German artist based in Berlin working in the field of photography, video and installations. The main focus of my photographs is identity and the role of the human body within society. Image-generating media like photography, television, and film and their use in advertising and the internet impose increasing demands on the body and subject it to a process of abstraction, while at the same time leading to the emergence of a public opinion, the solidification of images as role models with gender-specific attributes.”

Markus Schinwald

Multidisciplinary in his practice, Markus Schinwald alternately uses painting, video, photography, installation, performance, theater, dance and even the art of the puppeteer. From his training as a fashion designer, the artist has retained a keen interest in the human body, exploring its capabilities and limitations, both physically and psychologically.

Halina Mrozek

White Noise
Halina Mrozek considers fashion as a modern kind of sculpture, more demantoid than an independent piece of art, not just a gallery object. What excites her the most about Sculpt Couture is the fact that those projects, forms cannot be created without thinking about the human body, they live with and depend on it.

LEIMAY: Ximena Garnica & Shige Moriya

Floating Point Waves
Floating Point Waves is an environment of strings, water, solo performance, real-time video, and live electronic music that unveils the relationship between the human body and natural elements. Movement, water, and light respond to one another as an organic causal chain unfolds, echoing that of our own natural world. Startling performance and exquisite design reverberate through the space, framing a landscape where beauty coexists with darkness.

JULIANA CERQUEIRA

Digitalized Body
“Corpo Digitalizado” is a work that requires public participation and, therefore, addresses subjects related to contemporary understanding of the human body and its relation with the machine and how the body acts before it.
The artist proposes that the public stay inside a booth for a few seconds and donate a small part of their time and bodies to be digitized by a scanner.

Olga Noronha

She has a thing for anatomy, inherited from her parents. But instead of becoming a doctor, Olga Noronha (born in 1990) transformed this interest into a unique language that creates a dialogue between the human body and sculptural pieces of jewelry.

Hickey Heart

Magnetic Urges
Magnetic Urges is a project, created in inspiration of Newton’s “Laws of Motion”* and as a point of view that expresses and visualises “action” as any part of human body’s getting in unstable form due to forces of attraction which can easily reconciled with magnetism. Although it refers to stated matters, the project has an independent psyche from theories or laws in the domain of science. Human, as a mystic trinity, only aims to contact these unrestrictable “forces”** which form it’s own self (metaphorically) to a geometric shape.