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Patricia Borges – TECHNOPOETICS – Brazil

TECHNOPOETICS

Patricia Borges

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – LED SHOW
Electronic Language International Festival

 

TECHNOPOETICS – Brazil

TECHNOPOETICS presents hybrid beings in continuous metamorphosis, between biological and technological life. In an accelerated evolutionary fiction, the disposal of electronic components in the sea triggers the transmission of mutant bacteria into algae, plants, fungi, mollusks, insects, and other marine forms. The work explores identity and possibility, engaging with art and machine learning.

BIO

Patricia Borges is a visual artist whose practice combines photography, video, installation, and experimental processes. She is currently pursuing a doctorate in Arts & Design at PUC-Rio and, through photochemical and digital processes, explores impermanence and transformation.

Bowen Wu – Mixobloodify – England

MIXOBLOODIFY

Bowen Wu

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – MUSIC
Electronic Language International Festival

 

Mixobloodify – England

Mixobloodify originates from research on hybridizing the traditional Chinese pipa with electronic music to form a new digital language. Through this process, the artist became interested in broader ideas of hybridity, including cross-cultural identity, cultural conflict and self-acceptance. The work follows Homi Bhabha’s notion of the “third space”, treating artistic creation as a site where different cultural backgrounds meet and transform.

BIO

Bowen Wu is a Glasgow-based composer and audiovisual artist working with sound art, electroacoustic music, moving image and live electronics, often using archival material and spatial listening. His works have been presented internationally. He holds an MSc from the University of Edinburgh and is currently a PhD researcher at the University of Glasgow.

Zack Nguyen – The Space Between Becomes Us – United States / Vietnam

THE SPACE BETWEEN BECOMES US

Zack Nguyen

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

The Space Between Becomes Us – United States / Vietnam

The Space Between Becomes Us is a meditation on how the artist believes we come into being through one another—how the unseen space between us might carry memory, feeling, and healing. This work reflects a desire not for answers, but for mutual understanding. For the kind of peace that emerges when we let ourselves listen and become, together.

BIO

Zack Nguyen is a hybrid artist and independent curator based in Dallas and active in Berlin. Working across moving image, performance, sound, and new media installation, his practice explores nowness, identity, and the lived body as sites of healing and connection. His work balances minimal form with emotional intensity and has been exhibited internationally across Europe, Asia, and the U.S. 

Lilia Chak – Copy. Repeat. Disappear. – Israel

COPY. REPEAT. DISAPPEAR.

Lilia Chak

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

Copy. Repeat. Disappear. – Israel

Copy. Repeat. Disappear. explores the dissolution of identity in the age of AI. Seven digital avatars recite an AI-generated poem; voices are intentionally aligned and misaligned to expose the tension between human embodiment and machine indifference. Through repetition and transformation, presence dissolves into data, questioning authenticity, intimacy, and memory within algorithmic systems.

BIO

Lilia Chak is an Israeli artist, designer, and art-science researcher based in Jerusalem. Her practice spans AI art, Bio-art, video, photography, and installation. She holds a PhD from Sorbonne University and is a postdoctoral fellow at Bar-Ilan University. Her work has been shown internationally, including at Ars Electronica and BOZAR.

Franziska Ostermann – Teenage Machines (wire me softly) – Germany

TEENAGE MACHINES (WIRE ME SOFTLY)

Franziska Ostermann

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

Teenage Machines (wire me softly) – Germany

Teenage Machines (wire me softly) is a video work that explores adolescence as a shared developmental process between humans and machines, situated at the intersection of computer art, poetics, and their histories.

Franziska Ostermann developed the work from notes she took during the Generative Art Summit 2024 in Berlin. She wrote a poem from these notes and transformed it into a multimedia piece.

BIO

Franziska Ostermann is a German multimedia artist focusing on digital images, AI, poetry and performance. In her work, she explores virtuality, the internet and matters of female identity. Her work has been shown internationally, including New York City, Paris and Berlin. Most recently she exhibited with HEK Basel and Synthesis Gallery, NRW Forum Düsseldorf and The Second-Guess.

Alvaro Collar – Rorschach’s Garden – Spain

RORSCHACH’S GARDEN

Alvaro Collar

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

Rorschach’s Garden – Spain

Rorschach’s Garden examines embodiment at quantum scales—identity as superposition, both observer and observed. Degraded video and AI animation create a secret garden of crypto-fauna: organisms flickering between states, trembling with unrealized forms.

The work interrogates bodily multiplicity through quantum uncertainty. Garden biota exists as probability clouds—here/not-here, collapsed/uncollapsed—embodying hybrid physical-digital existence.

BIO

Experimental filmmaker and video artist working at the intersection of low-resolution aesthetics, contemporary moving image, and computational creativity. Founding member of Haz! collective; AVAM associate.

Work exhibited internationally at Ars Electronica (Austria), Hanshan Art Museum (China), Medialab Madrid (Spain), Ibrida Festival (Italy), and NYC Electroacoustic Music Festival, amongs others.

Alessandra Arnò – Selfportrait+Computational Object 1 – Italy

SELFPORTRAIT+COMPUTATIONAL OBJECT 1

Alessandra Arnò

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

Selfportrait+Computational Object 1 – Italy

Self Portrait+Computational Object 1 (2025) is a video exploring identity within computational systems. A photogrammetric scan transforms the artist’s body into a fragmented 3D dataset, later reprocessed by generative AI. As abstraction shifts toward recognition, the work reveals how machine vision reconstructs the self as a mutable, algorithmic object rather than a fixed image.

BIO

Alessandra Arnò is an Italian multimedia artist working at the intersection of video art, digital media aesthetics and artificial intelligence. Her research investigates technological gaps and self-representation through computational aesthetics and machine vision, engaging critical, feminist and decolonial perspectives. Her work has been exhibited internationally.

Axol – Soulmate – China

SOULMATE

Axol

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Animation
Electronic Language International Festival

 

Soulmate – China

A soulmate-seeking journey through four symbolic spaces traces One’s transformation from incompleteness to self-realization, as they shed layers of desire, identity, and illusion to uncover the raw self within.

BIO

Axol is a multidisciplinary artist working across animation, media arts, filmmaking, and performance. Based in China / Japan, their practice centers on bodies and their relation to constructed systems and space, examining modes of (hetero/appearance/etc.) normativity within contemporary East Asian contexts.

mole^3 – Reincarnation – Japan

REINCARNATION

mole^3

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Randomic Dimension
Electronic Language International Festival

 

Reincarnation – Japan

Forms constructed from the same number of vertices gradually transform into multiple configurations, eventually returning to their original state. Each transition reveals a continuous process of transformation, where structure persists through change. Identity emerges here as something unfixed—capable of becoming many forms, yet remaining fundamentally one.

BIO

mole^3 (mole cubed) is a Japanese printmaker and visual artist who creates algorithm-based moving-image works and woodblock prints. Her practice explores the translation of the structural logic and bodily, tactile sensibilities of printmaking into code, as well as the inverse process of materializing code-based generation into physical forms.

Lawrence Kudria – To know you by Hand – Belgium / Ukraine

TO KNOW YOU BY HAND

Lawrence Kudria

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Augmented Realities
Electronic Language International Festival

 

To know you by Hand – Belgium / Ukraine

To Know You by Hand is a participatory VR experience where two visitors meet only through their hands and heartbeats. In a dark virtual space, identity dissolves—no names, no faces, only movement. This silent encounter explores intimacy and trust beyond language. Strangers discover their own rhythm through gesture, uncertainty, and touch, as anonymity becomes a condition for connection rather than a barrier.

BIO

Lawrence Kudria is a Ukrainian-born media artist working at the intersection between immersive media, somatic interaction, and poetic minimalism. Through sensorium studio.lab, they create participatory installations shaped by biofeedback, touch, and co-creation, where perception becomes shared and embodied.

Frederik Duerinck – Algorithmic Perfumery by EveryHuman – Netherlands

ALGORITHMIC PERFUMERY BY EVERYHUMAN

Frederik Duerinck

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Installations
Electronic Language International Festival

 

Algorithmic Perfumery by EveryHuman – Netherlands

Algorithmic Perfumery began with a simple question: what if every human could create their own scent? Designed as an object of curiosity, the installation invites people into a dialogue with themselves. Through interaction with an AI, visitors explore memory, imagination, preference and identity, creating a unique fragrance along the way. Scent is one of our most profound senses. It shapes emotion, evokes memory, and influences us long before we become conscious of it. By combining technology and perfumery, Algorithmic Perfumery creates a space for curiosity, reflection, and self-discovery.

BIO
Amir Admoni and Fabito Rychter have collaborated for over 10 years, creating films, TV shows, and theatrical works marked by a distinctive visual style and singular storytelling. The duo has gained international recognition, earning 71 awards and presenting their work at more than 120 festivals. Gravity VR is their first joint venture into virtual reality, followed in 2021 by Lavrynthos, their second VR project.

FILE SÃO PAULO 2025: SYNTHETIKA – Jiatong Yao

ChromaPause

Jiatong Yao

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – CGI VIDEOS
Electronic Language International Festival

 

ChromaPause – China

ChromaPause is an experimental film that explores the relationship between urban life, posthuman identity, and the yearning for nature in a digitalized world. Futuristic flowers bloom in a surreal mesh, symbolizing the balance between the organic and the synthetic. Posthuman figures merge with the technological landscape, embodying the convergence of humanity and technology. The work invites pause and reflection in this pulsating universe.

BIO

Jiatong Yao connects art, technology, and culture, exploring XR, 3D, AI, and interactive computing. He reflects on the transformation of the modern self through technology, creating immersive experiences that intertwine humanity and the digital age. With a background in computer science and technical art, he develops innovative projects on the impacts of information on society. 

FILE SÃO PAULO 2025: SYNTHETIKA – Hsujing

XENO: UNDERTOW

Hsujing

FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia – Videoart
Festival Internacional de Linguagem Eletrônica

 

XENO: UNDERTOW – China / England

XENO: UNDERTOW is an experimental short film that employs stream-of-consciousness narration and AI-generated surreal visual art to explore the identity struggles and inner turmoil of cross-cultural migrants in mainstream society. Through metaphor, the film depicts a whale forcibly displaced from the boundless azure sea, cast into a desert of shifting sands. This imagery symbolizes the challenges cultural migrants face in adapting to dominant cultures and the profound sense of identity loss.

BIO

Hsujing is a contemporary artist and digital artist & director. His primary research focuses on the integration of technology and art, as well as speculative creative outputs. He is skilled in combining diverse techniques for artistic creation. His works blend elements of classicism with science fiction, not only envisioning future landscapes but also revealing persistent realities.

FILE SÃO PAULO 2025: SYNTHETIKA – Koral Alvarenga

Meka Talks — Além da carne, o aço

Koral Alvarenga

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Video Art
Electronic Language International Festival

 

Meka Talks — Além da carne, o aço – Brazil

Meka talks are provocative dialogues between artist Koral Alvarenga and various machines, exploring the future of humanity. In this first encounter, the work reflects on the transition of humanity to a new state of existence, where the physical and biological limitations of the body are overcome by the durability and transformative potential of technology.

BIO

Koral Alvarenga is a digital artist with a degree in Visual Arts and a postgraduate degree from UNESP. Her research explores the intersection between the digital and the physical, using 3D modeling, digitization, virtual reality, and 3D printing. Her works address themes such as identity, post-humanism, and human connections, merging technology and art with a futuristic vision.

FILE SÃO PAULO 2025: SYNTHETIKA – Fran Orallo

sorrow

Fran Orallo

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Video Art
Electronic Language International Festival

 

sorrow – Spain

The work consists of a video glitch that shows a distorted body making dramatic movements. The project questions the idea of identity and identification with one’s own body, showing a disjuncture when it comes to representation. The work is a metaphor that represents the violence exerted on a dissident body. The video is collected within the field of self-portrait since the body rep resented is the artist’s own body.

BIO

Fran Orallo lives and works in Glasgow, Scotland. He studied art at UPV, Valencia, Spain, and New Media Art at City of Glasgow College, Scotland. His work focus es on experimentation with the field of video and animation. He has exhibited his work both in Spain and abroad, participating in biennials, collective exhibitions, and festivals in more than 40 countries.

FILE SÃO PAULO 2025: SYNTHETIKA – Tim Murray-Browne

SELF ABSORBED

Tim Murray-Browne

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

SELF ABSORBED – Scotland

SELF ABSORBED is an interactive installation exploring how AI interprets human identity. A custom model reads the visitor’s body, linking each pose to generative audiovisual output. Unlike human-designed interfaces built on reductive abstractions, this interaction emerges from unsupervised machine learning, forming a connection with a multidimensional, non-linear, and non-representational digital space.

BIO

Tim Murray-Browne is an interactive artist and creative coder. He creates installations and performances using the moving body to shape immersive experiences. His work questions what aspects of our humanity are lost as we entangle ourselves with the bureaucratic mechanics of AI and digital technologies.

FILE SÃO PAULO 2025: SYNTHETIKA – Hassan Ragab

The City – The Wicked Emergence

Hassan Ragab

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

The City – The Wicked Emergence – Egypt | United States 

BIO

Hassan Ragab is a new media artist, interdisciplinary designer and architect who leverages generative AI to discover new visual and conceptual vocabularies. A pioneer in the use of LLMs (Large Language Models) in architecture and art, Hassan explores how these tools can redefine creativity, challenge traditional boundaries, and foster new dialogues between technology, identity, and the built environment.

In partnership with the Architectural Association School of Architecture · The AA

QUBIT AI: Camila Magrane

The Witness

FILE 2024 | Installations
International Electronic Language Festival

Image activated by augmented reality, where 3D animated subjects and scenarios are integrated into a physical photograph. Inspired by the work of Carl Jung, the image is part of a larger series that explores themes such as identity, introspection and transformation. Through AR, game elements were introduced into the piece, offering virtual content unlockable through interactions.

Bio

Camila Magrane is a Venezuelan-American visual artist known for her augmented reality images, integrating 3D animated scenes and subjects into physical photographs. With experience in video game development and a passion for analog photography, she explores the dialogue between the virtual and physical worlds. Magrane’s images are inspired by surrealist compositions and reference the graphic hyperrealism of contemporary video game design.

Brodbeck & de Barbuat

Les 1000 vies d’Isis
Les 1000 vies d’Isis (The 1000 lives of Isis) highlights the birth of an imaginary character created entirely by computer. A virtual identity whose daily life is imagined in images. The fictitious staging of these moments photographed in the South of France interrogates Photography and Portraiture by introducing a questioning on the nature of images, their link to reality and to the identity of the living.

GILLIAN WEARING

self Portrait
Wearing’s self-portrait explores farce while examining the concepts of identity and representation.

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自画像
Wearing的自画像探索了闹剧,同时考察了身份和表征的概念。 Wearing注重细节和精致的有机硅修复物,可创造出非凡的自画像,模仿您家庭相册中的照片。这些图像之所以成功,是因为它们提出有关家庭,人际关系和自我的问题,所有这些问题在当代摄影中都很重要。系列中的其他肖像包括她的兄弟,祖母和祖父。

Hussein Chalayan

フセイン·チャラヤン
ЧАЛАЯН
후세인 샬 라얀
Gravity Fatigue

Fashion designer Hussein Chalayan has created elasticated costumes and sequinned garments for performers in his first self-directed dance production (+ slideshow).The production is split into 18 chapters that each explore themes of identity, displacement and invisibility.

Julian Scordato

Constellations
File Festival
FILE HIPERSONICA

This work begins from the exploration of an imaginary celestial space which is translated into sound space. How does each celestial sphere – starting from its manifestation as a unit – interact with the cosmos where it belongs? How does it react to its law? How does it transform itself integrating with the system, until the loss of identity? In contrast to this process, the constellations act by highlighting the bodies in their uniqueness through the creation of symbolic links: beyond their meaning, they stand as a classification and articulation device of the individual within the system.
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Questo lavoro parte dall’esplorazione di uno spazio celeste immaginario che si traduce in spazio sonoro. In che modo ogni sfera celeste – a partire dalla sua manifestazione come unità – interagisce con il cosmo a cui appartiene? Come reagisce alla sua legge? Come si trasforma integrandosi con il sistema, fino alla perdita di identità? In contrasto con questo processo, le costellazioni agiscono mettendo in evidenza i corpi nella loro unicità attraverso la creazione di collegamenti simbolici: al di là del loro significato, si pongono come dispositivo di classificazione e articolazione dell’individuo all’interno del sistema.

Kimchi and Chips

Difference and Repetition
The title references Deleuze’s thesis ‘Difference and Repetition’ – his attempt to understand reality without referring to identities. The artists aim to ‘unidentify’ the audience – to criticize the bubbles of reality which technology has helped us to build around ourselves. By allowing ourselves to remove our identity occasionally, we can better understand the thoughts of those we disagree with and therefore better work together to build a combined reality. Difference (in both senses) is generated by the motion control system which continuously changes the pose of the mirrors relative to the viewer. This movement disrupts space itself, creating a transformation similar to that of a Lorentz transformation when one travels close to the speed of light. This causes space itself to compress, twist and break, giving the viewer a tool for observing the non-absolute nature of time.

Isabella Münnich

Immersed Garden
Immersed Garden is in its true sense a sunken world. Floating bodiless in an underwater garden, natural sounds guide you through an immersive surrounding, somewhere between calming and irritating, natural and artificial. It is a playful exploration of the individual conception of safety and confusion and a personal approach to aesthetic references to habits of introspection and retreat in digital environments. It was created by fusing different digital processes like photogrammetry of selected natural places around Karlsruhe and field recordings in a local natural reserve. Underwater videos hybridize with 3D scans of trees and plants while invisible frogs are croaking and humming birds are buzzing by synthetic flowers. The artistic aim was to explore the personal perception of calming and irritating, playing with the concept of immaterialness and attentiveness. The artwork creates aesthetic references to philosophical and scientific theories of introspection and identity.

Jelle Mastenbroek

The Robin Who Wondered If He Was a Nightingale
Various members of orchestra perform impressive improvisations based on your identity and the natural environment. The flutes combine their sounds with the rhythm of the percussion. The special acoustics of the forest played an important role. Every time an attempt is made to deliver the highest quality of improvisation and to achieve more than perfectly played notes. This creates a magical and unforgettable experience. Musicians: Nightingale, Cuckoo, Moorhen, Pigeon, Curlew, Black-billed Cuckoo, House Sparrow, Little Owl, Woodcock, Green Woodpecker, Great Spotted Woodpecker, Middle Spotted Woodpecker, Lesser Spotted Woodpecker.

Pierre-Jean GILOUX

Metabolism _ Invisible Cities
Pierre-Jean Giloux’s first monograph, the publication extends the eponymous video tetralogy inspired by the Japanese utopian architectural movement: Metabolism (1960-70).
The films of the Invisible Cities cycle are portraits of Japanese cities, superimposing filmed and photographed images of everyday, social and urban reality, with virtual images.
The book explores the links in Pierre Jean Giloux’s work that connect four Japanese cities with a rich architectural past (Tokyo, Yokohama, Osaka, Kyoto). This jorney through Japan’s Megapolis traces the history of Japan and ends with the reconstruction of pavilions for the Osaka 70 Universal Exhibition and a virtual proposal for a smart city on the waters of Lake Biwa.
The metabolist utopia to which reference is constantly made in the work of Pierre Jean Giloux played a decisive role in the constitution of post-war Japanese cultural identity and had a notable influence on many contemporary architects.

video

marleen sleeuwits

object no. 9

Marleen Sleeuwits is inspired by impersonal environments—places that could be anywhere and nowhere—such as vacant zones in airports, unoccupied corridors of hotels, and empty rooms in office buildings. The Netherlands-based artist is attracted to these non-spaces for the lack of impression they leave on people; her work focuses on finding ways of visualizing the identity of these voids and connecting to them in novel ways. Through structural contradiction, illusion, and the manipulation of scale, she aims to transform viewers’ awareness of their surroundings.

jip van leeuwenstein

surveillance exclusion
Camera’s and other technologies create a safer living environment than ever before. Mega databanks and high resolution cameras stock hundreds of exabytes a year. But who has access to this data? Not only the security department but also the advertisement industry is interested in this technology. They pay to use real time data to their advantage. They create advertisements that call your name, keep records of your personal interests and they follow you everywhere you go. By wearing this mask formed like a lens it possible to become unrecognizable for facial recognition software and because of it’s transparence you will not lose your identity and facial expressions. So it’s still possible to interact with the people around you.

Katja Heitmann

Eggs Are Good For Your Hair
Katja is inspired by the influence of everydays’ digital technologies on society and with that the arising questions about the identity of our human body. She fuses everydays’ technology, the dancers’ body and the presence of the audience into unconventional performances. Who moves who?

guda koster

Wrapped up
With her installations, sculptures and photographs, Dutch artist Guda Koster transforms the human body and attaches a new identity to her characters or to herself, using clothing as the main visual art form, patterns and colours to create surreal stories.

JANNIS MARKOPOULOS

ДЖЕННИС МАРКОПУЛОС
Cartoon Skull Mask

“The mask is an object worn over or in front of the face of a skull to hide the identity of it and by its own features to establish a part of a cartoon being. This essential characteristic of hiding and revealing personalities or moods is common to all masks. As cultural objects they have been used throughout the world in all periods and have been as varied in appearance as in their use and symbolism.
The wearer of the cartoon mask is considered to be in direct association with the spirit force of the mask and is consequently exposed to personal danger of being affected by it.The wearer of the cartoon mask is a skull and the person behind to the skull is not under the living persons.The ironic combination of two inappropriate items is to the stoic thinking to owe.”

Muti Randolph

Deep Screen
Muti Randolph lives in Rio de Janeiro and studied Visual Communications and Industrial Design at the Pontificia Universisade Católica do Rio de Janeiro. One of the pioneers in computer art, animation and 3d illustration in Brazil, he has been shifting from virtual 3d to real 3d spaces creating visual identities, graphics, illustrations, sets, and interior architecture projects for clients mainly in the entertainment, fashion and technology areas.

Katja Heitmann

Me, My Selfie and I
Katja is inspired by the influence of everydays’ digital technologies on society and with that the arising questions about the identity of our human body. She fuses everydays’ technology, the dancers’ body and the presence of the audience into unconventional performances. Who moves who?

renan marcondes

COMO UM JABUTI MATOU UMA ONÇA E FEZ UMA GAITA DE UM DE SEUS OSSOS
The performance presents the audience with the image of a male body subjugated by an object: an orange high-heeled shoe whose heel is a 30-cm stake. Unable to stand and occupy an erect, masculine and dominating position, this body moves slowly across the horizontal plane through a choreography that condenses images referring to a woman’s objectification. Based on the transformation of the shoe and its placement on a male body, the work raises questions regarding gender identity and the role of objects in this process.

JKMM

Amos Rex Museum
Amos Rex rethinks the urban park as part of our museum experience. Its structure is built with large concrete domes. This principle is very functional for museum use: it allows long column-free spans and flexible exhibition spaces. The domes contain skylights that introduce natural light into the galleries below as well as carefully selected views of life above. At street level, a new urban square has been created with a unique identity. The domes form an undulating landscape for people to enjoy, especially children. The Lasipalatsi building was restored respecting its valuable 1930´s Functionalist era interiors and details.

Viktoria Modesta

prototype
Viktoria Modesta is bionic artist, multimedia performance artist, creative director, DJ and a supporter of future innovations. Her work explores modern identity through performance, fashion, avant garde visuals, technology and science.

JANINE ANTONI

جانين أنتوني
珍妮安东尼
ג’נין אנטוני
재닌 안토니
Жанин Антони
Mortar and Pestle
“The eye and tongue in “Mortar and pestle” could become the tongue and eye of any advanced intimate partnership.”
Since the 1990s, New York–based artist Janine Antoni has established an international reputation with labor-intensive projects in a wide range of media. She incorporates both art history and personal exploration, investigating the ways in which contemporary definitions of aesthetics and art making are connected to issues of gender identity and sexuality. Inspired by the feminist artists of the 1970s, she reframes and subverts art-historical and societal conventions surrounding women and beauty.

JACOB TONSKI

Balance From Within
File Festival
Jacob Tonski is a pragmatic optimist whose work explores dynamic balance through kinetic metaphors.
A self-adjusting platform makes everyone the same height, probing ideas of equality and the origins of power. A larger-than-life top spins about the room, wobbling through themes of pleasure, danger, youth and decay. A sofa teeters, standing on one leg, musing on the stability of the social structures we build.
These and other human-scale objects, both amusing and threatening, find an uncanny identity between toys and tools. The forces of time and gravity serve in these works as foils for those things we are powerless to direct in our lives, and with which we must instead dance and negotiate.

Leah Schrager

Leah Schrager is a woman of her times. Using social media as her gallery, Schrager’s art explores digital identity, celebrity culture and the almighty selfie.
A resonant voice in the new feminist art wave, Schrager’s work often triumphs sex positivity by reframing the power dynamic between model and photographer and challenging the notion that provocative imagery is less than art.

ANNEGRET SOLTAU

Selbst
While the focus of Soltau’s work never ventures far from the female body and its bodily processes, often incorporating images of herself, at the heart of her practice is an inexhaustible search for identity and meaning.

Joana Vasconcelos

جوانا فاسكونسيلوس
琼娜巴斯孔塞洛斯
ג’ואנה אסקונסלוס
ジョアナ·ヴァスコンセロス
ДЖОАНА ВАСКОНСЕЛОС
red independent heart
STARTING OUT FROM INGENIOUS OPERATIONS OF DISPLACEMENT, A REMINISCENCE OF THE READY-MADE AND THE GRAMMARS OF NOUVEAU RÉALISME AND POP, THE ARTIST OFFERS US A COMPLICIT VISION, BUT ONE WHICH IS AT THE SAME TIME CRITICAL OF CONTEMPORARY SOCIETY AND THE SEVERAL FEATURES WHICH SERVE THE ENUNCIATIONS OF COLLECTIVE IDENTITY, ESPECIALLY THOSE THAT CONCERN THE STATUS OF WOMEN, CLASS DISTINCTION OR NATIONAL IDENTITY.

ALMA HASER

Cosmic Surgery
Originally from Germany, Alma Haser is currently based in London, UK. She received her photographic degree from Nottingham Trent University in 2010[…] Her most recent series titled, Cosmic Surgery, combines the tangible photograph and the subject with the photograph itself. This facet of the images creates distinctive stages. Alma as the viewer of the subject, the origami construction, and then the reconstruction is then photographed thus creating a new aspect of the subject’s identity.

MOUNIR FATMI

منير فاطمي
Evolution or Death

Fatmi inverts spectacular representations of identity by rendering them mundane and within reach of a subject that may scramble any conclusive narrative. Fatmi’s work counters strategies of interpellation that identifies a subject with an ideology prior to that subject’s ability to place their identity in or beyond a particular ideology. Fatmi parodies the various interpellations of colonialism and capitalism that seek to define others according to symbolic narratives. In Evolution or Death, 2004, (fig. 4) two Anglo-European looking subjects imitate suicide bombers with books and papers taped around their abdomens. One holds open a trenchcoat and another holds up a book that looks like a detonator attached to wires. Fatmi reverses the situation. These are not the suicide-bombers from Arab and Muslim countries. Instead, they appear to be of European descent in a European street or modern room in casual clothing.

JANINE ANTONI

جانين أنتوني
珍妮安东尼
ג’נין אנטוני
재닌 안토니
Жанин Антони

INGROWN
Since the 1990s, New York–based artist Janine Antoni has established an international reputation with labor-intensive projects in a wide range of media. She incorporates both art history and personal exploration, investigating the ways in which contemporary definitions of aesthetics and art making are connected to issues of gender identity and sexuality. Inspired by the feminist artists of the 1970s, she reframes and subverts art-historical and societal conventions surrounding women and beauty.

ANNETT ZINSMEISTER

Annett Zinsmeister is a german artist based in Berlin. She received her diploma at UDK – University of Arts and Design in Berlin[…] Her work has been shown in international exhibitions and museums, it is part of public and private collections and published in numerous publications. In her work she focuses on the intersection of art and architecture. She creates large-scale installations, conceptual and built spaces, photography, drawings, films and collages dealing with space. Recurring fundamentals in her oeuvre are the analysis, use and creation of modular principles, multiples, structures, patterns; and themes referring to the search for identity and utopian ideas, social interaction, communication, and the transformation of urban space.

Babel words

Sidi Larbi Chekaoui, Damien Jalet and Anthony Gormley

Sidi Larbi Cherkaoui and Damien Jalet joined forces with visual artist Antony Gormley to create Babel(words), a dance performance that explores language and its relationship with nationhood, identity and religion. Taking the tale of ‘The Tower of Babel’ as its starting point, Gormley’s 5 huge 3-dimensional frames hint at a nameless intersection in a faceless city near the borders that define a no man’s land. We watch as the action flows from private to public, intimacy to extroversion, and the individual to the collective – while choices of faith, space and community are made and we are reminded that to some the tale of Babel represents the gates to enlightenment, to others – chaos, confusion and conflict.