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Rowan Mesh

Рован Месх
โรวันตาข่าย
罗文网
રોવાન મેશ
Luna Aeris
Rowan Mersh는 재료의 고유 한 특성을 직관적으로 적용하여 형태를 탐색하는 멀티미디어 조각가입니다.창조에 대한 그의 다양하고 실험적인 접근 방식은 매우 평범한 재료를 가져다가 특별한 재료로 변형시키는 능력으로 대표됩니다. 섬유 조각에서 운동 및 대화식 설치에 이르기까지 Mersh의 작품은 독창적이고 다목적이며 예술, 디자인 및 패션의 영역을 연결합니다.

80 MESH

the shape of sound

80 mesh – the shape of sound’ is a project that investigates fragmentation, reconstruction and repetition generated through the morphogenetic
possibilities of sound waves – visualized through the modeling of fine grain sand. the work was curated by ravenna-based cultural association
marte and born from a collaboration under the artists group CaCO3 – coordinated by daniele torcellini. the multidisciplinary artwork – informed by the research of the german physicist ernst chladni – is a device composed of three 50 x 50 cm metallic plates that are placed horizontally alongside each other, with a quantity of garnet sand (80 mesh references the particles size) homogeneously dispersed over the plates. the dishes were electrically linked to the sound waves produced by an onde martenot – an early electronic musical instrument invented in 1928 with a similar sound to a theremin – played by ratsimandresy.

Ling Li Tseng

Mist Encounter
Mist Encounter is a summer pavilion stands in the large outdoor plaza in front of the Taipei Fine Art Museum. The summer sun and breeze will drift in and animate the scaffold and mesh structure. An indistinct mist will arise from the outer square and draw visitors to come closer. As visitors walk from the outer to inner square, they will be gradually enveloped by the mist, and things will appear and disappear as the mist alternately gets heavier and lighter. The effect will be similar to an experience of passing through a heavy fog in a magical forest.

MARC FORNES

Sotto Magnitude
Questo progetto è l’ultimo passo nello sviluppo dopo l’invenzione di Marc Fornes su “Computational Mesh Walking as Structural Stripes”. È anche la più grande fino ad oggi come struttura permanente […] Questo progetto sta sfidando l’eredità di Frei Otto (architetto tedesco e ingegnere strutturale) mediante l’uso e lo sviluppo di ciò che definiamo Curvatura Intensiva (in opposizione alla Curvatura Estesa).
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Under Magnitude
This project is the last step in development after Marc Fornes’s invention of “Computational Mesh Walking as Structural Stripes“. It is also the largest to date as a permanent structure […] This project is challenging the legacy of Frei Otto (German architect and structural engineer) by using and developing what we call Intensive Curvature (as opposed to Extended Curvature ).

MICHAEL SCHMIDT AND FRANCIS BITONTI

Articulated 3D-Printed Gown
Michael Schmidt and Francis Bitonti revealed their fully 3d printed gown modeled by Dita Von Teese.
The fully articulated gown based on the Fibonacci sequence was designed by Michael Schmidt and 3D modeled by architect Francis Bitonti to be 3D printed in Nylon by Shapeways. The gown was assembled from 17 pieces, dyed black, lacquered and adorned with over 13,000 Swarovski crystals to create a sensual flowing form.Thousands of unique components were 3D printed in a flowing mesh designed exactly to fit Ditta’s body. This represents the possibility to 3D print complex, customized fabric like garments designed exactly to meet a specific person or need.

MIGUEL CHEVALIER

Leistungspixel
Die Power Pixels-Ausstellung besteht aus zwei generativen und interaktiven Virtual-Reality-Installationen: Complex Meshes 2020 und Oscillations 2020, eine Arbeit, die erstmals der Öffentlichkeit präsentiert wird. Oscillations 2020 ermöglicht eine grafische 3D-Visualisierung der Musik von Michel Redolfi. Eine Wellenform wird in Echtzeit entsprechend den Frequenzen und Amplituden der Musik erzeugt. Diese Klangspektren der verschiedenen Musikklänge erzeugen endlose imaginäre Landschaften. Bild und Musik reagieren in einer Verschmelzung emotionaler Natur aufeinander, die zu einer echten Synästhesie beiträgt.

Hovver

Liminal Scope
Liminal Scope is an immersive light and sound installation, in which three rings frame the transit of light through space. The audiovisual score enmeshes harmonic frequencies, rhythmic motion,
and gradients of color, orchestrating a narrative which navigates tension and release. Our form of reality is mutually constructed by our perceptions along with their limitations. The installation’s rings form an aperture that focuses and reveals a spatial quality of light, which usually remains unseen. Liminal Scope is a meditation on these perceptual limitations as they
relate to our shared and individual perspectives on reality.

Louis-Philippe Demers

Repeat
In the midst of the promises and fears surrounding robots and Artificial Intelligence, especially in the manual labour sector, Repeat attempts to imagine the illusory dance moves of the so-called augmented body tainted with the gender stereotypes of human ballet duets. Repeat shifts the performing body of the assembly line into the performing body onstage, unceasingly carrying out its tasks. The body meshed with the industrial exoskeleton tolerates and sustains strenuous tasks but ironically, it enables those actions to be repeated even more. Repeat uses passive industrial exoskeletons that are currently deployed in the workplace. This ain’t no fiction, this is the future promised to the human worker.

Oleg Soroko

Procedural cloth V//002
“I’m continuing experiments with procedurally generated structures. This time I’m implementing algorithm assembled in Houdini over female body. All meshes generated in Houdini. Then uploaded to sketchfab.  All images made from sketchfab model. You can check it in 3d in any browser by the link in my profile.” Oleg Soroko

Philip Beesley

Meander
Meander is a large-scale immersive testbed environment constructed within a historic warehouse building at the centre of a residential highrise development in Cambridge, Ontario. The meshwork scaffolds which comprise the testbed are organized as a series of species within an artificial ecosystem, gently flexing and responding to the movement of viewers. Similar to natural environments such as rivers and clouds, large groups of parts pass physical impulses and data signals back and forth, enabling the entire environment to work as an interconnected whole. The innovations in Meander suggest ways of making adaptive, sensitive buildings of the future.

Behin Ha

TOGETHER APART BILLUND
Together Apart Billund consists of 375 coated mesh fabric ribbons stretched between the roofline of the Billund community building and the ground. Connected to the ground along an undulating line that curves in on itself, the ribbons create a series of cellular spaces. While the surface generated by the ribbons separates the individual spaces, its porosity provides visual interconnectivity between them. With the top and bottom anchoring patterns aligned symmetrically to the building facade, the installation is situated to have an axial relationship with surrounding buildings. The interplay between the linear top anchor positions and curved ground anchor pattern gives rise to differentiated and complex conditions of visual overlap, density, and transparency. The bright orange color of the installation creates a focal point and invites curious passers-by to interact with the work.

Ralf Baecker

INTERFACE I
Interface I investigates the boundary between two interacting systems rendered into the physical. Each system is a compound of motors, strings and elastic bands arranged horizontally. The two units face each other vertically (one on the top, one on the bottom). Each motor of one level (top, bottom) is connected to its opponent with a string, meeting in the center. Both motors pull their string in the opposite direction (like in a tug of war). At the junction of the strings, a mesh of elastic bands connects the string to its neighbours. The mesh couples each element to its surrounding elements in order to achieve a local emergent behaviour.

MIGUEL CHEVALIER

Мигель Шевалье
ミゲル·シュヴァリエ
מיגל שבלייה
미구엘 슈발리에
Power Pixels
L’exposition Power Pixels se compose de deux installations de réalité virtuelle génératives et interactives : Complex Meshes 2020 et Oscillations 2020, oeuvre présentée pour la première fois au public. Oscillations 2020 permet une visualisation graphique en 3D de la musique de Michel Redolfi. Une forme d’onde se génère en temps réel selon les fréquences et les amplitudes de la musique. Ces spectres sonores des différents sons de la musique génèrent des paysages imaginaires à l’infini. Image et musique se répondent dans une fusion de nature émotionnelle qui participe à une véritable synesthésie.

CRAIG GREEN

Paris Fashion Week Fall/Winter 2020
The collection’s first half was staunchly buffered by outerwear resembling that of protective armor, with contemporary suiting and shirting turned upside down by boxy and robust puffer-like additives […] These qualities were furthered in an array of pieces that look like camping tents with ladders hanging from the front and even in pieces that resembled wire mesh attached to the body, emitting cage-like qualities that tie into Green’s continued themes surrounding the dissection of the male psyche.

Neri Oxman

Neri Oxman: Material Ecology

Vespers

“Vespers is a collection of 15 3-D-printed masks that explore the idea of designing with live biological materials. The collection consists of three distinct series, each reinterpreting the concept of the death mask—traditionally a wax or plaster impression of a corpse’s face. Taken as a whole, the three series form a narrative arc from death to rebirth. In the first series, Oxman and The Mediated Matter Group looked at the death mask as a cultural artifact. Fabricated using an algorithm that deconstructed polyhedral meshes into subdivided surfaces, the masks were 3-D printed with photopolymers, as well as with bismuth, silver, and gold, and rendered in color combinations that recur in religious practices around the world.” Rachel Morón

edoardo tresoldi

ETHEREA
Coachella

Edoardo Tresoldi plays with the transparency of mesh and with industrial materials to transcend the time-space dimension and narrate a dialogue between Art and World, a visual summary which reveals itself in the fade-out of physical limitations. Mixing classical and modern language, he generates a third one, strongly contemporary.

isabel berglund

Graduate of the Danish school of design and the Central Saint Martins College of Fashion and Textile in 2000, Isabel Berglund, having already exhibited around the world, is now one of the creative artists who makes use of knitting in contemporary art. Using knitted wool to create sculptures, she creates archaic memories with the mesh, sometimes incorporating clothing fragments so you can curl up in the sculptures and experience the inside. An experimental space where human and material boundaries merge in a knitted web of emotion, her work puts the poetic insight of a child at our fingertips.

Santiago Ramón y Cajal

purkinje neuron from the human cerebellum
Ramón y Cajal’s theory described how information flowed through the brain. Neurons were individual units that talked to one another directionally, sending information from long appendages called axons to branchlike dendrites, over the gaps between them.
He couldn’t see these gaps in his microscope, but he called them synapses, and said that if we think, learn and form memories in the brain then that itty-bitty space was most likely the location where we do it. This challenged the belief at the time that information diffused in all directions over a meshwork of neurons.

LUCAS SAMARAS

Лукас Самарас
卢卡斯·萨马拉斯
لوكاس ساماراس
ルーカスサマラス
루카스 사마라스
Chair

Since the 1960s, Lucas Samaras has devoted his art to the evocation of an intensely private, obsessional, sometimes hallucinatory realm. Among the many motifs that occur in his work, the chair is especially prominent. The “Chair Transformation” series has included provocative sculptures executed in a variety of materials including wood, wire mesh, and mirrored glass. Throughout the series, Samaras transforms the ordinary object into a fantastical one, evoking a dreamlike metamorphosis. Here the artist suggests an animated flight of stacked chairs. A deceptively simple form, the sculpture appears from different viewpoints to be upright, leaning back, or springing forward.

Marc Fornes

Under Magnitude
This project is the latest step within the development following Marc Fornes invention on “Computational Mesh Walking as structural Stripes”. It is also the largest to date as permanent structure[…] This project is challenging the heritage of Frei Otto (German Architect and Structural Engineer) by the use and developement of what we define as Intensive Curvature (as opposed to Extensive Curvature).

edoardo tresoldi

Limes
Edoardo Tresoldi plays with the transparency of mesh and with industrial materials to transcend the time-space dimension and narrate a dialogue between Art and World, a visual summary which reveals itself in the fade-out of physical limitations. Mixing classical and modern language, he generates a third one, strongly contemporary.

snarkitecture

the beach
the national building museum/washington D.C

The BEACH is contained within an enclosure and built out of construction materials such as scaffolding, wooden panels, and perforated mesh, all clad in stark white. Monochromatic beach chairs and umbrellas sprinkle the 50-foot wide “shoreline,” and the “ocean” culminates in a mirrored wall that creates a seemingly infinite reflected expanse.

Jimmie Durham

지미 더햄
ג’ימי דורהאם
吉米·达勒姆
جيمي دورهام
Gilgamesh

MARIKO MORI & KENGO KUMA

ماریکو موری
森万里子
Мори, Марико
White Hole
Contemplation of The Cosmos

The collaborative installation White Hole between artist Mariko Mori and Architects Kengo Kuma is a experiential structure designed to contemplate the arise of the cosmos using a light weight structural form. The large white dome is built from spray polyurethane, primarily used for insulating buildings, applied over a draped mesh, forming the catenary structure. Kengo Kuma termed the structure Bubble Wrap which is then inverted to form a rough dome. The expanded polyurethane material was selected for its capacity to create volume from very little material, which the architects claims to be comprised of 99% air.  The envelope has the characteristic of being in a fluid, unsettled state, as though just created or born.

video

STELARC

drawing with robot arm
“With gene mapping, gender reassignment, prosthetic limbs and neural implants, what a body is and how a body operates becomes problematic. We generate Fractal Flesh and Phantom Flesh, extended operational systems and virtual task environments. Meat and metal mesh into unexpected and alternate anatomical architectures that perform remotely beyond the boundaries of the skin and beyond the local space it inhabits. The monstrous is no longer the alien other. We inhabit an age of Circulating Flesh. Organs are extracted from one body and inserted into other bodies. Limbs that are amputated from a dead body can be reattached and reanimated on a living body. A face from a donor stitched to the skull of the recipient becomes a Third Face. A skin cell from an impotent male can be recoded into a sperm cell. And more interestingly a skin cell from a female body might be recoded into a sperm cell. Turbine hearts circulate blood without pulsing. In the near future you might rest you head on your loved one’s chest. They are warm to the touch, they are breathing, they are certainly alive. But they will have no heartbeat. A cadaver can be preserved forever through plastination whilst simultaneously a comatose body can be sustained indefinitely on a life-support system. Dead bodies need not decompose, near-dead bodies need not die. Most people will no longer die biological deaths. They will die when their life-support systems are switched off. The dead, the near-dead, the not-yet-born and the partially living exist simultaneously. And cryongenically preserved bodies await reanimation at some imagined future. We live in an age of the Cadaver, the Comatose and the Chimera. Liminal spaces proliferate. Engineering organs, stem-cell growing them or by bio-printing will result in an abundence of organs. An excess of organs. Of organs awaiting bodies. Of Organs Without Bodies.” STELARC