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Ping Lim

Reimagine Social Distancing: Interactive Art for Post Pandemic Cities
Un jour dans la vie des grandes villes, des millions d’étrangers passent à quelques centimètres les uns des autres – dans les stations de métro, les trottoirs, dans les rues publiques. Nous sommes un réseau d’étrangers se déplaçant si près que cela devient parfois une expérience déshumanisée. Dans ces instants fugaces passés dans des espaces interstitiels, nous nous trouvons détachés de l’état présent où nous sommes parmi l’essaim humain. Cette installation explore comment les villes surpeuplées influencent notre sens de l’espace personnel, à travers un environnement interactif en temps réel qui suit nos données spatiales. Il examine comment nos barrières mentales sont fluides, adaptables et finalement destinées à être brisées, de sorte que notre sens de l’espace est élargi grâce à l’interaction avec les autres.

Coralie Vogelaar

infinite posture dataset

She moves by endlessly morphing to the rhythm of the device – strapped in the frame of the screen – following or giving instructions; part human, part machine. The design of the device is inspired by a gadget to cheat the step-counter on your smartphone. Technology tricked by technology. Her movements, caught within a motion capture like tight suit deconstructing her body parts, talk of complex and conflicting emotions, but her face, from which we usually read how someone is feeling, is hidden. But is the machine that is observing her deconstructed and re-sequenced postures actually capable of recognizing what the body is communicating? Are we?

Hiroshi Ishiguro

Mindar
Революция машин уже пришла в религию – по крайней мере, в Японии. Буддийский храм в городе Киото решил изменить свои практики, чтобы стать ближе к людям, и установил там робота. Твоя роль? Объявляйте проповеди верующим. Робот Миндар ростом почти шесть футов имеет женский голос и был создан в честь буддийского божества милосердия Каннон. Руки, лицо и плечи корпуса робота покрыты силиконом (имитирующим человеческую кожу). Это все. Все остальное состоит из открытых металлических шестерен.

 

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Mindar

A revolução da máquina já entrou na religião – pelo menos no Japão. Um templo budista na cidade de Kyoto decidiu mudar suas práticas para se aproximar das pessoas e instalou ali um robô. Qual é o seu papel? Anuncie sermões aos crentes. Com quase um metro e oitenta de altura, o robô Mindar tem uma voz feminina e foi criado em homenagem à divindade budista da misericórdia Kannon. Os braços, rosto e ombros do corpo do robô são cobertos com silicone (imitando a pele humana). É tudo. Todo o resto consiste em engrenagens de metal expostas.

 

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Mindar

The machine revolution has already entered religion – at least in Japan. A Buddhist temple in the city of Kyoto decided to change its practices in order to become closer to people, and installed a robot there. What is your role? Announce sermons to believers. Almost six feet tall, the robot Mindar has a female voice and was created in honor of the Buddhist deity of mercy Kannon. The arms, face and shoulders of the robot body are covered with silicone (imitating human skin). It’s all. Everything else consists of exposed metal gears.

Aidan Meller

AI-DA
Ai-Da est le premier artiste ultra-réaliste au monde. Elle dessine en utilisant des caméras dans ses yeux, ses algorithmes d’IA et son bras robotique. Créée en février 2019, elle a eu sa première exposition solo à l’Université d’Oxford, « Unsecured Futures », où son art a encouragé les téléspectateurs à réfléchir à notre monde en évolution rapide. Depuis, elle a voyagé et exposé des œuvres à l’échelle internationale, et a eu sa première exposition dans un grand musée, le Design Museum, en 2021. Elle continue de créer de l’art qui remet en question nos notions de créativité dans une ère post-humaniste.

Hiroshi Ishiguro

Mindar
A revolução das máquinas já chegou para a religião – pelo menos no Japão. Um templo budista na cidade de Kyoto resolveu inovar suas práticas com o intuito de se aproximar das pessoas e instalou um robô por lá. Sua função? Declamar sermões aos fiéis. Com quase dois metros de altura, o robô Mindar tem uma voz feminina e foi feito em homenagem à divindade budista da misericórdia, Kannon. As mãos, o rosto e os ombros do corpo robótico são cobertos com silicone (que imitam a pele humana). E só. Todo o resto é composto por engrenagens metálicas expostas.

Achim Menges and Jan Knippers

Maison Fibre

Maison Fiber è un’idea inedita, esposta ed esplorata per immaginare un’alternativa ai metodi di progettazione e costruzione. Qual è il futuro dell’architettura? Come possono gli esseri umani adattarsi e vivere in habitat armoniosi? Una visione sostenibile è stata esposta alla 17. Mostra Internazionale di Architettura – La Biennale di Venezia 2021, un portale futuristico è stato esposto come approccio alternativo alla progettazione e costruzione di futuri spazi abitabili.
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University of Stuttgart, Institute for Computational Design and Construction (ICD) ve Institute of Building Structures and Structural Design (ITKE) tarafından Bienal’in bu seneki temasına yanıt niteliğinde tasarlanan proje, tamamen robotik olarak, lifli yapı elemanlarından üretilmiş bir yaşam birimi.
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Maison Fibre is a novel idea, exhibited and explored to envision an alternative to the methods of design and construction. What is the future of architecture? How can humans adapt and live in harmonious habitats? A sustainable vision was exhibited at the 17th International Architecture Exhibition – La Biennale di Venezia 2021, a futuristic gateway was exposed as an alternative approach to the design and construction of future habitable spaces.

CHUNKY MOVE

Brilho
Glow é um ensaio coreográfico esclarecedor de 30 minutos do Diretor Artístico Gideon Obarzanek e do criador do software interativo Frieder Weiss. Sob o brilho de um sofisticado sistema de rastreamento de vídeo, um ser orgânico solitário sofre mutações dentro e fora da forma humana em estados de criatura desconhecidos, sensuais e grotescos. Utilizando as mais recentes tecnologias de vídeo interativo, uma paisagem digital é gerada em tempo real em resposta ao movimento do dançarino. Os gestos do corpo são estendidos e, por sua vez, manipulam o mundo do vídeo que o cerca, não tornando duas performances exatamente iguais.

LILLA LOCURTO & BILL OUTCAULT

La marioneta voluntariosa
la marioneta voluntariosa (2014) fue creada por los artistas Lilla LoCurto y Bill Outcault durante una residencia en la Universidad de Carolina del Norte en Charlotte, trabajando con la Facultad de Computación e Informática y la Facultad de Arte y Arquitectura. La marioneta está impresa en 3D a partir de la imagen escaneada de una figura humana y responde de manera atractiva en tiempo real a los gestos humanos espontáneos al leer los movimientos y expresiones de un espectador. Sus cuerdas son manipuladas por motores y software y hay dos sensores de profundidad que leen y analizan los comportamientos y gestos de los participantes. Las acciones posteriores de la marioneta están diseñadas para provocar más respuestas, creando un intercambio que se centra en la fragilidad e inseguridades del participante humano y planteando cuestiones de relevancia contemporánea. La intención del proyecto no era crear tanto un robot que funcionara perfectamente, sino más bien imbuir una marioneta obviamente accionada mecánicamente con la capacidad de solicitar un diálogo físico y emocional con un espectador.

Evelyn Bencicova & Enes Güç

Work in progress
The motionless figure of an androgynous giantess occupies almost the entire gallery space in her entangled posture. On its body and around it, small scaffolding grows upwards. But the construction site is deserted. Only the figure, which resembles an avatar, remains in a calm state. A state of “being in between”. Between day and night. Between dream and reality or even between life and death? It almost seems as if the figure is still being brought back to life. One is inclined to think of Mary Shelley, whose novel character Victor Frankenstein created an artificial human being 200 years ago – in a time of great upheaval and discovery. Today we find ourselves once again at a turning point in society and technology, which makes us question ourselves as well as platforms on which we construct our selfs… Is that what Evelyn Bencicova and Enes Güç are alluding to here?

Ricardo Barreto and Paula Perissinotto

CYBERDANCE

This net art by Ricardo Barreto and Paula Perissinotto offers us a split, fragmented, impossible dance, in a divided, multiplied space. Cyberdance consists of the combination and recombination of elements that represent the different parts of the human body. A mannequin was photographed as a model in different positions. These images were later converted to the animated form, allowing users to combine them in different ways, as well as link them to different dance terms, to the names of postures and positions of classical ballet. On a page divided into frames containing fragments of the mannequin, we can see his head, legs, torso and arms rotating, while allowing us to subdivide each frame by clicking on it, each frame composing an aberrant doll whose fragments dance, silently, independent one from the other. There is no music, no rhythm, no space. It is a digital dance, a dance in which time and space have become a platform.

Timeblur Studio

Nadi Generative Art
Nadi is a Digital display of Kinetics and Energetics of Body Movements involved in Yoga. The visuals are created by investigating the flow of data, using the human body as a vehicle. With the support of computer vision technologies, a visual trail is formed by tracking the body movements during yogic postures. Inspired from Indian Yogic Science, we have visually depicted aspects of light, matter and energy in our forms. The generative nature of the visual comes from the digital juxtaposition of the poses that the body generates with each pose.

REVITAL COHEN & TUUR VAN BALEN

The Immortal
A number of life-support machines are connected to each other, circulating liquids and air in attempt to mimic a biological structure.
The Immortal investigates human dependence on electronics, the desire to make machines replicate organisms and our perception of anatomy as reflected by biomedical engineering.
A web of tubes and electric cords are interwoven in closed circuits through a Heart-Lung Machine, Dialysis Machine, an Infant Incubator, a Mechanical Ventilator and an Intraoperative Cell Salvage Machine. The organ replacement machines operate in orchestrated loops, keeping each other alive through circulation of electrical impulses, oxygen and artificial blood.
Salted water acts as blood replacement: throughout the artificial circulatory system minerals are added and filtered out again, the blood gets oxygenated via contact with the oxygen cycle, and an ECG device monitors the system’s heartbeat. As the fluid pumps around the room in a meditative pulse, the sound of mechanical breath and slow humming of motors resonates in the body through a comforting yet disquieting soundscape.Life support machines are extraordinary devices; computers designed to activate our bodies when anatomy fails, hidden away in hospital wards. Although they are designed as the ultimate utilitarian appliances, they are extremely meaningful and carry a complex social, cultural and ethical subtext. While life prolonging technologies are invented as emergency measures to combat or delay death, my interest lies in considering these devices as a human enhancement strategy.This work is a continuation of my investigation of the patient as a cyborg, questioning the relationship between medicine and techno- fantasies about mechanical bodies, hyper abilities and posthumanism.

Jonathan Sitthiphonh

Chiron
Les machines de Jonathan Sitthiphonh pourraient rappeler l’univers S.F. – les robots exosquelettes dans les films de James Cameron, notamment. Par leur archaïsme, elles pourraient aussi rappeler l’ingénierie léonardienne. Coincées entre le mythe d’Icare et le post-humain, elles matérialisent un rêve de dépassement des limites humaines. Mais sans l’exaucer… L’entreprise de l’artiste est ambitieuse, motivée.

The Constitute: Sebastian Piatza & Christian Zoellner

Eyesect
file festival
”Eyesect” é uma constelação interativa vestível que reflete um experimento extracorpóreo de maneiras imersivas. O trabalho permite que os usuários vicenciem seu ambiente sob novos pontos de vista. O mundo, conforme o percebemos na realidade e por meio da mídia, é alinhado com a visão dos seres humanos através de binóculos e estereoscópio. Essa perspectiva onipresente centrada no humano e o debate crítico sobre a tecnologia 3D que só estimula o espaço real e não simula a ânsia por novas propostas visuais foram o ponto de partida para o trabalho em ”Eyesect”

John Russell and Joey Holder

TETRAGRAMMATON
A dialogue between these two artists on themes of myth, ritual and meaning, as much about their exhaustion and propensity to bewilderment as any potential they may inhere, for recuperation for and by language, culture and society.Joey’s work, ‘Religiously observant’, is inspired by alchemical and occult ideas, the world of spirits and hallucinations. The wall print features a gold CGI blazon of the Tetragrammaton It references the Sumerian mythology of the Annunaki a race of ancient chthonic fertility Gods, subsequently inscribed in a series of publications by Zecharia Sitchin (a kind of elder statesman of conspiracy theorists worldwide) as descendants of aliens, who enslaved the human race to extract gold from the earth.John’s work similarly ranges over territories of opposition: between ancient and contemporary; mythic and kitsch; between the viscid and primordial. It takes as its subject the vector of congealment, in the Marxist sense of the way labour power is congealed in commodities and so forth, extending this metaphor into an aesthetics of myth and ritual, emptied out, flattened, compacted like a sedimentary layer of anthropocene garbage, for the post-historical epoch.The sound component provides an aural complement to this structure of refuse, exhaustion and abjection. Mixing pre- or -post-linguistic utterances, grunts, groans, screaming: a kind of secular glossolalia chaotically interwoven with whalesong, deep techno and political oratory.

Nirma Madhoo

Future Body

A stiff cyborg, fixed with a glazed and expressionless stare, dips her fingers into an alien-like amniotic fluid. Gravity shifts as droplets reverse upwards, forming a pulsing headpiece that encases her smooth, almost porcelain skull. ‘Future Body’, a new film by Nirma Madhoo, uses CGI and animated 3D modelling to explore technological embodiment, enacting it in a character that transgresses expected gender roles in a newly mechanised system of digital-infused aesthetics.
Set in the clinical, segmented interiors of a simulated hyper-real space, Madhoo’s cyborg is found dressed for battle, in pieces forming exoskeletons, a spinal scorpion’s tail and mantis-like shoes, designed by Iris van Herpen. A collision between her human and technological self is physicalised as she undergoes mitosis, splitting into two and performing a combative dance with her duplicate.
Currently showing in Melbourne in an exhibition titled ‘Fashion Performance: Materiality, Meaning, Media’, alongside work from Hussein Chalayan, BOUDICCA and POSTmatter collaborator Bart Hess, it offers a glimpse into the collapse of gender, species and machine into one another, in turn reimagining the future for fashion design and communication.