ANDREW KUDLESS

P_wall (the self-organization of material)
P_Wall (2009) was commissioned by the SFMOMA Architecture and Design Curator Henry Urbach for the exhibition Sensate: Bodies and Design. The wall, part of a series started with P_Wall (2006), is an evolution of the earlier work exploring the self-organization of material under force. Using nylon fabric and wooden dowels as form-work, the weight of the liquid plaster slurry causes the fabric to sag, expand, and wrinkle.

THATGAMECOMPANY

Journey
File Festival
Enter the world of Journey, the third game from acclaimed developers thatgamecompany and presented by SCEA Santa Monica Studio. Journey is an interactive parable, an anonymous online adventure to experience a person’s life passage and their intersections with other’s. You wake alone and surrounded by miles of burning, sprawling desert, and soon discover the looming mountaintop which is your goal. Faced with rolling sand dunes, age-old ruins, caves and howling winds, your passage will not be an easy one. The goal is to get to the mountaintop, but the experience is discovering who you are, what this place is, and what is your purpose.

South Georgia Heritage

NEON – Fantastical Architecture, Art and Design

FROM DARKNESS TO LIGHT
South Georgia Heritage Trust launched an open call for a site-specific commission to be located on Grytviken the former whaling station of sub-Antarctic Island of South Georgia. The project was required to celebrate the whale through a reinterpretation of the former Flensing Plan (a large timber deck used to process the captured whales) and offer a message of hope for future generations by demonstrating how humankind can move from exploitation to conservation. Our proposal imagines that the deck of the Flensing plan has been cut like a piece of flesh from the ground and bent upwards to form an arc. The timber deck is replaced with concrete pavers which are coloured based on the activities which took place in the sites past and present (whale processing and whale watching). The coloured pavers are positioned to create a gradient which provides the visitor with a visual representation of the way the site has changed over time.

Atsushi Koyama

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What exactly is METAMACHINE? The metaphor comes from the artistic path of Atsushi Koyama, one of the participating visual artists. While emphasising the aesthetic qualities of machines and mechanical drawings in oil paintings, Koyama merges the human body with mechanisms, creating a man-machine (similar to the notorious Tetsuo, but in a more sublimated way). As if to incorporate the beauty of the human body, Koyama’s mechanisms break away from their earthly nature. They take us to another reality, beyond utilitarian usage or function itself. Koyama’s machines act more like ‘mechanical’ (‘mechaaesthetical‘) keys to another dimension, existing outside of the physical reality and its laws.

 

yoshi sodeoka

of soil

MYMK

Of Soil explore la relation entre les modèles de la nature et l’infini. La pièce est composée de fragments photographiques et d’éléments géométriques, disposés en motifs complexes résultant en un jeu kaléidoscopique ressemblant à une transe du soleil scintillant et de la lune noire, du paysage, de l’ombre et de la lumière, alors que le jour cède la place à la nuit.

XANDRA VAN DER EIJK

Momentum
Momentum shows the rhythm and registers the passage of time. The installation, accompanied by the actions of the artist, describe the bittersweet feelings of transience. In a four meter long iron construction pigments drip slowly, drawing circles on a water surface.

CHANG YEN TZU

Self Luminous 2 – Unbalance
Self-luminous 2 is an experimental handmade instrument shown as performance. It is a series-project which I have been working on since 2013 and finally developed into shape in 2014. I am looking for intimate and personal instrument that reflects on the relation of digital sound and light message. In computer language, light on is 1 and light off is 0. If more than 2 lamps, it could be code or readable possibility by the meanings. When I press the button or turn the knob, the message will be sent to Pure Data, and the sound will be triggered in live by Pure Data.
The Data of sound such as frequency and volume, are analysed and sent out to the second Arduino to control the light. The light, in thus case, is an intuitive element for human beings. From this point, it is really close to sound which disturbs our biological body directly. The lights are visualised and they can be transferred the into messages. The message might be readable by coincidence with the link to the code. The light is bright enough to let audience to have persistence of vision in mind. During the performance, the sound will be reproduced by code and part of it is impromptu.
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JON RAFMAN

New Age Demanded
“New Age Demanded” tries to send a strong message regarding the role of the artist, who in each era is called upon to offer something new, powerful and desperate. The artist, according to Rafman, has to represent the impossible: the true character of an epoch, but also its inevitable decline.

FRITZ LANG

فريتز لانغ
弗里茨·朗
הפריץ לאנג
フリッツ·ラング
Фриц Ланг
Metropolis
Made in Germany during the Weimar period, Metropolis is set in a futuristic urban dystopia and follows the attempts of Freder, the wealthy son of the city master, and Maria, a saintly figure to the workers, to overcome the vast gulf separating the classes in their city and bring the workers together with Joh Fredersen, the city master. The film’s message is encompassed in the final inter-title: “The Mediator Between the Head and the Hands Must Be the Heart“.
cinema full

ALEJANDRO JODOROWSKY

Алехандро Ходоровский
La Montaña Sagrada (holy mountain)

Não é fácil digerir o cinema de Alejandro Jodorowsky. Menos ainda talvez seja escrever qualquer coisa a respeito de seus filmes. E a situação pode ficar ainda mais complicada quando tratamos de A Montanha Sagrada. Pode-se dizer que o filme representa o auge da confluência criativa entre Jodorowsky, o cineasta e Jodorowsky, o mago. Nunca antes um filme fora tão bem sucedido ao capturar a poderosa essência imagética dos símbolos místico e religiosos. E vale notar aqui que religioso não tem nada a ver com crenças institucionalizadas, mas com o aspecto humano que lida com tudo o que é misterioso, invisível e sobrenatural.