Roseli Lima
via highlike submit
via highlike submit
Né en 1962, Laurent Saksik entreprend des études de physique et de philosophie avant d’intégrer la villa Médicis en 1992. Il vit et travaille à Paris. Dans ses derniers travaux et ses recherches sur et la science et la perception, Laurent Saksik révolutionne la technique et le statut du plasticien. Il a inventé un outil de création «Rrose» dont il est le seul utilisateur. Rrose est un algorithme de dessin paramétrique qui travaille à partir d’un fichier numérique (code Javascript).
La risa de la barriga
La risa de la barriga es lo que sucede en una situación de umbral, en el momento en que sus entrañas se sacuden y chocan entre sí. En el espacio vacío que se crea justo encima del estómago cuando te revuelven las entrañas. Este movimiento de balanceo hacia arriba y hacia abajo dibuja un camino similar a una sonrisa. Nunca se instala en la misma posición, sino que estalla en una risa voluble y vivaz y se complace en expandirse fuera de sí mismo, lejos de cualquier centro. Donde se pierde el control y se restablece la inestabilidad. Mar Reykjavik estudió Bellas Artes en la Universidad Politécnica de Valencia, especializándose en imagen en movimiento, instalación y acción.
泰介毛利
‘cracked portrait’
[…]en los “retratos agrietados” de Taisuke Mohri, la materia traiciona al espectador y participa de la ilusión de la obra artística y se convierten así en cómplice de la simulación. Estos retratos hiperrealistas creados a lápiz llevan encima una lámina de cristal agrietada, segmentando la imagen en trozos más o menos borrosos. Las grietas se convierten así en parte de la imagen, creando líneas en el propio cuadro.
Ich denke
Die empfangenen Rohsignale dienen als Eingabedaten für ein neuronales Netzwerk, das auf menschlichen Theorien und Ideen von Außerirdischen trainiert wurde. Jetzt versucht es verzweifelt, dieses Wissen anzuwenden und mögliche Botschaften anderer Zivilisationen im Rauschen des Universums zu entdecken. Mysteriöse Geräusche erklingen, wenn die künstliche Intelligenz immer tiefer in die außerirdischen Daten eindringt und dort schließlich den ultimativen Beweis findet. Die Klanginstallation dreht sich um eine der ältesten Fragen der Menschheit – eine, die niemals widerlegt werden kann: Sind wir allein im Universum? ?
小泽刚
小沢剛
西尔维·纪莲
シルヴィ·ギエム
Сильви Гиллем
실비 기옘
6000 miles away
To the shock of the dance world she left the company at 23, citing a desire for more independence, and moved to the Royal Ballet as a principal guest artist. Unlike almost any other ballet dancer — only Mikhail Baryshnikov, and to some extent Nureyev, come to mind — she not only went on to have a superstar career as an interpreter of the classics but also made an apparently effortless transition into works by contemporary choreographers while remaining a big-name box-office draw.
the liquid room
Elizabeth Ogilvie is a Scottish artist who uses water as a medium and as a research focus. Water is the obsession which returns in most of her works and it becomes experience through the use of installations and videos. Her work embraces universal and timeless concerns, offering her public an innocent pleasure and at the same time underlining philosophical and ecological issues.
Through her installations, the artist isolates water inside an artificial state, creating a process which highlights its fundamental qualities in order to return to its place of origin which is the natural habitat. Among her most important works there is Liquid Room realized in 2002. Inside a derelict warehouse the artist created basins with water which were crossed by a footbridge. By linking art, architecture and science, she realized an interactive installation where the visitor, walking on the footbridge, can touch the water, whose movement is reflected on the walls of the installation. In 2006 she created Bodies of Water, whose operation took over from her previous work.
Once again, through a series of installations, the public was able to share the experience of sensorial involvement within an environment dominated by water.
АЙРИС ВАН ЭРПЕН
イリス ヴァン ヘルペン
”En todo mi trabajo trato de dejar en claro que la moda es una expresión artística, demostrando y llevando el arte, y no sólo una herramienta funcional y carente de contenido o comerciales. Con mi trabajo me propongo mostrar que la moda sin duda puede tener un valor añadido al mundo, que es atemporal y que su consumo puede ser menos importante. Usar ropa puede crear una forma muy emocionante de la auto-expresión. “La forma sigue la función” no es un eslogan con el que estoy de acuerdo[…]”
When on a Winter’s Night a Traveller
GIANT INFLATED PILLOWS
The monolithic red cushions have been shown as part of various events throughout brazil, peru, argentina and spain – peppering landscapes with the massive artworks as if squeezed within the crevices of each city. The interventions interrogate architecture and landscape – providing a new perspective on a space that depicts tension and uneasiness.
BODIES INC
Bodies INC 2.0 is dedicated to creating ways to PROTECT YOUR THIRD EYE! Our proprietary body parts, textures and sounds are embedded with deeper meaning and energy – we give you the power you need to function successfully in the spiritual and material realms. Once you become (in)INCorated into our magical system, you will have an opportunity to apply the secret techniques and empowerments. Become a member and a door to collective emergent systems will open for you to function in multiverses now hidden from view!
スティーヴ・ライヒ
סטיב רייך
스티브 라이히
СТИВ РАЙХ
The Desert Music
Steve Reich – The Desert Music (with Kristjan Järvi & MDR Leipzig Radio Symphony Orchestra)
They can imitate you
But they can’t duplicate you
Cause you got something special
That makes me wanna taste you
I want it all day long
I’m addicted like it’s wrong
I want it all day long
I’m addicted like it’s wrong
They can imitate you
But they can’t duplicate you
Cause you got something special
That makes me wanna taste you
I want it all day long
I’m addicted like it’s wrong
I want it all day long
I’m addicted like it’s…
Face IT
The interactive installation FACE IT displays and exposes local people in a communicative setting where they are able to interact with faces of themselves or of other participants and at the same time become creative players and the stars of the artwork. This interactive situation not only creates a strong interplay between facial expressions and body movements, it also enhances these expressions and in the very best moments it creates a unique nonverbal language.
埃米尔·阿尔萨莫拉
ЭМИЛЬ АЛЬЗАМОРА
“The human form is a constant within my work. I often exaggerate or distort it to reveal an emotional or physical situation, or to tell a story. Limitation and potential are as human as the flesh, yet hardly as tangible. In my works I strive to make visible this interaction.”
Etherea
Etherea è l’installazione site-specific concepita per il Coachella Valley Music and Arts Festival, uno degli eventi musicali più attesi e importanti al mondo. L’opera è composta da tre sculture trasparenti ispirate all’architettura neoclassica e barocca, tutte con forme identiche ma dimensioni diverse, posizionate su un asse e misurano rispettivamente 36, 54 e 72 piedi di altezza.
Turbulent Flow
Gif
No início de 2011, eu estava explorando as relações da geometria, da natureza e do ser humano em uma série de 25 fotos que eu chamei de “Experiência Fractal”. Esta é a parte dois – continuando a exploração de formas geométricas, padrões e fractais com um elemento adicional: espaço-tempo. Desta vez, trabalhei em 3D e produzi um conjunto de gifs animados em loop.
Limitei cada animação a no máximo 48 quadros, a maioria tem entre 10 e 15 quadros – para manter o tamanho do arquivo pequeno e maximizar a criatividade com esses quadros.
Struct- Generative Realtime Audio-Visual Environment
The target of “Struct” was to create installation which could make immersive environment inside the space of public event dedicated to the opening of the office of an architectural company UNK Projects. It was planned to make this installation fully autonomic during the several hours as well as there was an idea to hold the public interested and immersed into the space of environment during the all period of time.
The main conception of the installation is to create the second alternative scale inside the internal space of the office. It was realized screen projection for this with the size of 18×4 meters and taken almost whole the length of the interior. The Animated surface was projected as the extension of the super-graphic situated on the facade of office`s building. The external graphic was created by Vladimir Garanin. The first one layer is the super-graphic onto the facade and another one layer is the real-time generative graphic inside the interior. The visual image and algorithmic sound of the whole structure are connected each other and are forming the whole organism.
Future memories
proust chairs