フセイン·チャラヤン
Чалаян
후세인 샬 라얀
Animatronic Fashion mashup
Furthering his technological trend, Chalayan unveiled the collection entitlledReadings, on screen, eshewing the conventional runway. The dresses themselves are highly structured, creating bold silhouettes from which the laser beams radiate. They are embellished with Swarovski crystals that either deflect the lasers, or take in their light, depending on the angle of the laser. The effect is hauntingly beautiful; where lasers shine directly into Swarovski crystals, they resemble glowing embers, yet where they are deflected the laser beams project into the surrounding space, evoking phantasmagorical new-age sun gods.
Laser Forest
O público pode explorar livremente o espaço, batendo fisicamente, agitando, arrancando e vibrando as árvores para acionar sons e lasers, provocando uma experiência coletiva bem interativa. Devido à elasticidade natural do material, a interação com as árvores fazia com que elas oscilassem, criando padrões de vibração de luz e som. Cada árvore estava sintonizada com um tom específico, criando sons harmoniosos espacializados e jogados através de um sistema de som surround poderoso, e quanto mais gente, mais legal ficava o experimento. A instalação foi projetada para trazer para fora em adultos os sentimentos de curiosidade e admiração, que são tão viva e evidentes nas crianças.
Can’t Help Myself
Constructed of a Kuka industrial robot arm, ‘Can’t Help Myself’ is programmed to do one thing: contain a viscous, deep-red liquid within a fixed area. When the blood-like substance pools too much, this activates the robot’s sensors causing the arm to swivel, flex, and shovel the liquid back to the center leaving splashes and smudges in its wake.
Women billboard highline
أغوستينو دي سكيبيو
stanze private
Stanze Private – Private Rooms” amplifies the noise inside these small rooms, these few jugs and glass ampoules, transparent. And it amplifies the noise in the surrounding environment, in the largest room where the installation is placed. It produces sound from the audience. We as listeners can not only be part of this small ecosystem, our physical presence alters the acoustics of the surrounding space, altering the dynamic. Listening thus interferes on listening, the listening is never something objective, is always something that changes the listening itself.
Secret Power
In towering vitrines built from computer servers, Denny gathers images and ephemera from the Snowden leaks, the NSA’s design decks, and gaming visuals that inform the aesthetics of intelligence networks. Situated within the over-400-year-old Biblioteca Marciana, a lavish Renaissance repository for some of the world’s oldest maps and documents, the exhibition connects current intelligence networks to past systems of record-gathering.
Synapse
Synapse is a 3D-printed helmet which moves and illuminates according to brain activity[…] The main intention of this project is to explore the possibilities of multi-material 3D printing in order to produce a shape-changing structure around the body as a second skin. Additionally, the project seeks to explore direct control of the movement with neural commands from the brain so that we can effectively control the environment around us through our thoughts. The environment therefore becomes an extension of our bodies. This project aims to play with the intimacy of our bodies and the environment to the point that the distinction between them becomes blurred, as both have ‘become’ a single entity. The helmet motion is controlled by the Eletroencephalography (EEG) of the brain. A Neurosky’s EEG chip and Mindflex headset have been modified and redesigned in order to create a seamless blend between technology and design.
МАРТИН ПУРЬЕР
Interpolate
Interpolate incorporates live coding and generative processes to create an audio/visual performance where visuals control audio, and audio controls visuals. Stark, minimal, generative 3D geometry and particle systems take the audience through the music, conveying the physicality of the sound while mapping out the emotional landscape of the melodies. To interpolate means to determine an intermediate value or term in a series by calculating it from surrounding known values; on stage Push 1 stop and Woulg send data wirelessly to each other in order to be able to patch new interactions between audio and visuals in real time, and interpolate the missing data between sound and image.
阿恩史云逊
Арне Свенсон
THE NEIGHBORS
Arne Svenson is self taught as a photographer, but his sensibility was largely formed by his early work as a therapist/educator working with severely disabled children. His vision embraces the unusual, quirky individuality of people and places and represents them with beauty, clarity and reverence. He creates most of his work within the controlled environment of the studio, and even when he ventures out to record the world, his vision is informed by the interior quality of his studio. Svenson works serially and obsessively on discrete projects which vary greatly, yet share these qualities. A sense of humor and fatalism allows Svenson to move freely from one obsession to the next, always manifest with extreme craft, diligence and love.
Phantom Geometry
“We are developing a system of moving streaming information through space, in the form of light, to generate material form. This system is a full-scale, generative fabrication process that is innately non-linear, is interruptible and corruptible at any time, and does not rely on periodic flattening to 2D. Light is the medium for data in our system. There resident data can be drawn through physical space, at full scale, to generate a photographic artifact, or to instantiate material form through the selective polymerization of proximal photo-responsive resin. This thesis, then, begins to investigate a design paradigm centered on the material reification of light. That paradigm questions the supremacy of the digital model, and the static flattening and stacking logics inherent to typical fabrication workflows. It is part of a conversation about representation, about the role of the designer, and about the way we make.”
the psychotron installation
Now one of Doug’s stunning installations is available in edition format. The Psychotron Framed – a video piece based on the 12-petal lotus flower symbolising eastern spirituality’s heart chakra – has been harnessed into a purpose-built viewer that can hang on a wall or stand freely on a flat surface. The piece is currently only available by collection from The Outsiders London gallery. Order now and Doug will assemble the materials in two weeks.“For centuries, circular figures containing symmetrical patterns have been used as a tool for meditation,” says Doug of his original Psychotron on display at Bedlam. “The mandala, the yantra and visualisations of the various chakras, all conform to radial design principles that have been refined throughout the ages. Now those principles have been ruthlessly plundered for the creation of The Psychotron.
balenciaga collaboration
A 25 minute video loop with previously unreleased tracks by DJ Hell, made in collaboration with Balenciaga.
Here is a dramatic tension in his work between the real and the imagined in his use of often-appropriated digital objects to create virtual landscapes, which frequently contain elements – animals, machines, fragments of videogames – that are recognisable from our day to day life. This creates a symbiotic relationship between the digital and the real. In a very real way digital space has now become an intangible reality. The worlds built by Robak have a distinctly cinematic sensibility that hyperbolises the shine and dramatic effects of 3D rendered animation. The aesthetic of his work is supremely important, drawing the viewer into a truly alluring, indulgent and strangely gratifying environment. There is a further challenge to the void between high-art and the worlds of 3D animation and gaming, in the intersection between depiction and simulation. This can be partially attributed to the vernacular of advertising Robak is so proficient at utilising.
infinity
filefestival
“Paths are made by walking.” In order to determine whether the above phrase was actually true, Yamashita and Kobayashi kept running in a park for five days. In the fast-forward movie compiled from digital photographs taken one per second, a path with the shape of infinity gradually emerges as they move in high-speed.