highlike

LORI HERSBERGER

Geist No.15

“L’art de Lori Hersberger met l’accent sur l’opposition entre le monde de l’illusion et celui de la réalité, tout en faisant allusion à l’espace qui les sépare. En ce sens, ses œuvres sont à la fois sublimes et grotesques – une combinaison qui est également clairement exprimée dans ses expositions actuelles “Lori Hersberger

EDWIN VAN DER HEIDE

LSP
LSP ist eine Forschungsbahn, die die Beziehung zwischen Ton und dreidimensionalem Bild mittels Laserprojektion untersucht. 1815 beschrieb Nathaniel Bowditch einen Weg, visuelle Muster zu erzeugen, indem eine Sinuswelle für die horizontale Bewegung eines Punktes und eine andere Sinuswelle für die vertikale Bewegung dieses Punktes verwendet wurden. Die Form der Muster hängt von der Frequenz- und Phasenbeziehung der Sinuswellen ab. Die Muster sind als Lissajous-Figuren oder Bowditch-Kurven bekannt.
LSP interpretiert Bowditchs Arbeit als möglichen Ausgangspunkt für die Entwicklung von Beziehungen zwischen Ton und Bild. Da Sinuswellen auch zur Erzeugung reiner (hörbarer) Töne verwendet werden können, ist es möglich, eine direkte Beziehung zwischen Ton und Bild herzustellen. Frequenzverhältnisse in Ton, Verstimmung und Phasenverschiebung können ein direktes visuelles Gegenstück haben.

Shaun Hu

Internet of Everything: All Connections
‘Internet of Everything: All Connections’ is a piece of work that connects human, animals, plants, bacteria, environment, compound and equipment using the Internet. It consists of seven parts. One part affects the other by sequence. It doesn’t have a starting point or an ending point in this connection – because they are an interlocking loop structure. The weak bio-electricity of the human body is passed to the bacteria, Proteus. The bacteria starts to vibrate due to the electrical stimulation. Its motion is captured by the microscope and input to Max in real time. Data arising from the change in value in the bacteria movement controls the next part.

ALEXANDER MCQUEEN

الكسندر ماكوين
亚历山大·麦昆
알렉산더 맥퀸
אלכסנדר מקווין
アレキサンダーマックイーン
Александра Маккуина
Savage Beauty

PETROS CHRISOSTOMOU

Петрос Крисостомо
Spondilos

Es difícil medir la escala en la obra de Petros Chrisostomou, los zapatos gigantes parecen tan detallados y las galerías con un aspecto casi inmaculado, pero la verdad es que sólo se trata de pequeños espacios, hechos a la medida excata y con grandes detalles para que esto nos haga dudar si lo que estamos viendo de verdad es enorme o es simplemente una ilusión. Chrisostomou utiliza pequeños objetos comunes como el centro de sus fotografías, él coloca los objetos en sus galerías en miniatura que como podrán ver están sorprendentemente detalladas. Petros presta cuidadosa atención a la iluminación, la escala, perspectiva y el detalle. El realismo de sus sets forza a la vista y mente para alternar entre pequeñas y grandes escalas, dudando de cada uno en el proceso.

KIKI SMITH

كيكي سميث
奇奇·史密斯
קיקי סמית
キキ·スミス
키키 스미스
КИКИ СМИТ

Renaud Defrancesco

Displuvium
Displuvium 是一项艺术研究,研究人类控制自然环境,尤其是气象现象的愿望。自 1940 年代后期以来,一些实体——政府机构和其他机构——已经对云进行化学干预以影响降雨。这种被称为“播云”的有争议的做法可以防止冰雹毁坏庄稼,缓解严重干旱时期,在军事冲突的背景下加强战略地区的阵雨,甚至可以防止雨水落在众所周知的阅兵式上。

BRIAN ENO

Брайан Ино
브라이언 이노
ブライアン·イーノ
בריאן אינו
براين إينو
Брайан Ино
Neroli

Shih-Yuan Wang, Yu-Ting Sheng, Dr. Alex Barchiesi and Vyacheslav Kryvosheya

Transient Materialization
Created by Shih-Yuan Wang, Yu-Ting Sheng, Dr. Alex Barchiesi and Vyacheslav Kryvosheya with guidance from Prof. Jeffrey Huang at the Media and Design Laboratory LDM, EPFL / SINLAB, Transient Materialization explores the relationship between digital and material-based digital fabrication through n-hedron structure composed mainly of soap foam that is blown, through a mixture of air and helium, into a foam structure.The project questions structure’s materiality and examines its physical performance and ephemeral characteristics. In the first phase of the project the team achieved a programmable foam structure and presented various configurations of dynamic and transformable foam structures. The fabrication interacts with the algorithm, which involves a mixture of air and helium (controlled by pneumatic valves) and additive chemical substances and thickening agents.The aim of the project is to take architecture beyond the creation of static forms and into the design of dynamic, transformable and ephemeral material experimental processes.

REIN VOLLENGA

The artist Rein Vollenga is known for his highly visceral sculptures that show a fascination for the human body merged with a synthetic aesthetic. These opposites are reflected in his technique of combining found generic objects with traditionally hand-sculpted material, the craftsmanship being in stark contradiction to the sleek high gloss surfaces of the finished work. Vollenga’s sculptures have been exhibited in both museums and galleries.

JESSE HOULDING

Loop Drawing Machine
The Loop Drawing Machine is a kinetic sculpture that uses magnets and iron filings to draw on paper. The friction of the iron on the paper both makes marks on the paper and pulls the paper through the machine; drawing a loop on a loop of paper. A chamber and auto-feed replenishes the iron as the magnets revolve past the feeder. Eventually the paper becomes a completely darkened by the overlapping marks.

ELLEN JANTZEN

Эллен Янцен
Disturbing the Spirits

Disturbing The Spirits, explores the photographers recent interest in the healing power of nature. In her series’ statement, the St. Louis-born photographer questions, “As human actions impact the natural environment, can artists heal nature? Does art bring special powers to the table? If so, what are they? What is ‘art’? What is ‘nature’? What needs healing?”

CSILLA KLENYÁNSZKI

X marks the spot
THE ENIGMATIC PHOTOGRAPHS OF HUNGARIAN ARTIST CSILLA KLEYÁNSZKI -BORN IN 1986- STIMULATE US TO OBSERVE EVERYDAY REALITY IN A NEW WAY.

Mi-Kyoung Lee

The repetitive process of mark making has been a great strength in my work. I allow my intellect and body to follow the rhythmic processes of repetition, understanding the relationships between tool and material, the material and process, and image and content.

Bernd Lintermann and Peter Weibel

YOUR:R:CODE
Il titolo può essere letto in due modi diversi: l’interpretazione »your code« indica che nell’installazione i visitatori sperimentano diversi tipi di trasformazioni digitali di se stessi. Mentre entrando, un visitatore vede ancora il suo riflesso familiare in uno specchio – la rappresentazione virtuale più reale che possiamo immaginare – l’immagine speculare si trasforma gradualmente in un corpo di dati digitale finché, infine, il visitatore è ridotto a un codice leggibile industrialmente. Alla fine si libera dalla rappresentazione virtuale e si materializza in un display flip-dot. Il secondo modo di leggere il titolo del pezzo, »tu sei codice«, sottolinea che noi stessi siamo costituiti da codice, che tra l’altro si manifesta nel codice genetico.