selfie arm
Game Festival | Digital Games and AI Games: explore interactivity, rules, and narratives as aesthetic elements. These works go beyond entertainment, proposing critical, poetic, or experimental experiences. Game mechanics become conceptual devices. Graphic technologies, artificial intelligence, and interactive systems structure the experience. The player is a co-author of the work, actively participating in its construction and interaction.
Applications are open until February 19, 2026. Access the application form.
fun and dreams
ユナイテッド·ビジュアルアーティスト
美国视觉艺术家
volume
Volume is one of the projects that could be bestowed with the adjective “poetic“. Composed of multiple columns, this scultpure, both luminous and sound, comes to life as the participants travel in it. The more visitors there are, the more the “forest” is adorned with bewitching colors and sounds, harmoniously blending interaction with immersion.
Apophenia Cloud Travel Apparatus
“…a visitor must first gear up in a simple uniform of gray booties, lab coat and adjust a safety-helmet-type harness to their head. This harness supports a grey rectangle of plastic positioned directly in front of one’s face, leaving only the periphery vision for navigation. My first assumption was that this blockage was somehow supposed to simulate an unusual visual disability. However, upon entering the designated darkened room, my ‘screen,’ caught the projection of a giant eye, which filled my vision like some early surrealist film.” Sarrita Hunn
Metronome
Alter-Projects and Servaire & Co have partnered to design Metronome, an oscillating installation at the London Design Biennale created to trigger memories through sounds and smells. The installation is a room with a scent-diffusing physical metronome at its centre accompanied by an ASMR soundscape by designer Steve Lastro.
埃琳娜卡利斯
エレーナカリス
Елена Калис
班克斯
バンクシー
БЭНКСИ
jobs
on migrant crisis
Всемирно известный британский художник граффити раскритиковал европейские страны за нежелание принимать беженцев. В своей новой работе, на стене приемного центра беженцев в Кале, он изобразил основателя компании Apple Стива Джобса, несущим в одной руке старую модель Apple Computer, а в другой котомку черного цвета. К граффити прилагается текст: «Основатель Apple Стив Джобс, сам сын сирийского мигранта».
DAYDREAM V.02
DAYDREAM is an audiovisual installation that generates space distortions. Relationship between space and time, accelerations, contractions, shifts and metamorphosis have been the lexical field of the project. This installation aimed at establishing a physical connection between the virtual space and the real space, blurring the limits and submerging the audience into a short detachment from reality. Lights generate abstract spaces while sounds define the echoes of virtual spaces. Daydream is an invitation to contemplation. The frontality of the installation leads the visitors to a passive position.
Uncanny State: Notion of Acceptance
In his latest exhibition Uncanny State: Notion of Acceptance, Eyal Gever presents six newly created metaphysical representations of human movement, performed by internationally acclaimed contemporary dancer and choreographer Sharon Eyal to the music of world-renowned contemporary pianist and composer Rosey Chan.
New Humans
In New Humans, emergent gatherings of synthetic humans rise from the surface of a black ferrofluid pool. Appearing to morph like a supernatural life form, these dynamic clusters of magnetic liquid produced by machine learning processes are images of communities of synthetic people–hybrid profiles modeled from actual DNA, fitness, and dating profile data sets sourced from public and leaked caches. The work questions how we can radically conceptualize the “user profile” to embody a self whose bounds are indefinable and multiple. Generative algorithm using machine learning (GAN, T-SNE) and fluid simulation (Navier Stokes), countour generation (OpenCV), user profile data caches (DNA, fitness, and dating), software production (Processing), ferrofluid, custom electromagnet matrix, custom PCB control system, computer, steel, wood, aluminum.
hollow
Katie Paterson and Zeller & Moye’s public artwork, Hollow, is made out of 10,000 samples of different tree species and was unveiled in Bristol in early May. The BBC followed Katie over a ten-month period as she assembled the wood collection and created the artwork. Sourced from all around the world, her samples include the oldest tree in the world, a tree that survived a nuclear blast and many trees that are now extinct.
Self-Reflected
anamorphic projection
Artist Stephen Doyle of Doyle Partners (of paper sculpture fame) just completed this excellent anamorphic projection for the New York Times magazine using blue tape. The project involved taping the various words of traits being taught at KIPP Infinity middle school in Manhattan, of which “grit” is one. The photo is great and I also enjoyed the making-of video showing just how it’s done.