highlike

KATE MACDOWELL

كيت ماكدويل
凯特·麦克道威尔
케이트 맥도웰
קייט מקדואל
Кейт МакДауэлл

MARCO BRAMBILLA

Марко Брамбилла
Civilization
الحضارة هي لوحة متعددة الطبقات من الصور المترابطة التي توضح نظرة ساخرة معاصرة لمفاهيم العقاب الأبدي والمكافأة السماوية. تم دمج أكثر من 300 قناة فردية من مقاطع الفيديو الحلقية في مشهد واسع يمتد باستمرار إلى أعلى ، من أعماق الجحيم إلى أبواب الجنة.

Eve Bailey

Ив Бэйли
intuit
rue to her artistic values, the piece emphasizes balance, movement and gravity. ‘intuit’ is a 25 foot long collapsible teeter totter with a beam rotating on an axis 5 feet off the ground. two dancers balance on either side of the platform, responding to the movements of one another; any shift made by either individual has a great effect upon the equilibrium of the structure. bailey developed ‘intuit’ through performance, drawing, maquettes, sculpture, photographs and video.

Charles Atlas Rashaun Mitchell and Silas Riener

Tesseract
Tesseract is a collaboration between Charles Atlas, Rashaun Mitchell, and Silas Riener. It is an evening-length presentation in 2 parts separated by an intermission: a 3D dance film featuring 7 dancers and a live proscenium performance with 6 dancers. The film offers speculative worlds and alternate possibilities in bold visual environments. The performance includes live-video capture with multiple cameras, mixed by Atlas and projected into the stage space. Images obscure and reveal moving bodies behind a translucent scrim, magnified and refracted by Atlas. Through collective action we forge a link between human ritual conjuring and new technological magic. Between the past and the future.

JEAN COCTEAU

جان كوكتو
让·科克托
ז’אן קוקטו
ジャン·コクトー
장 콕토
Жан Кокто

RON GILAD

رون جلعاد
罗恩·吉拉德
רון גלעד
ロン·ギラッド
РОН ГИЛАД

Kaminer Design

קמינר תכשיטים
ossomateria

The name of the project is derived from Italian, meaning ‘bone-matter’, the material of essence. The very base of humanity, our body and its unique structure, inspired me to explore the inner architecture of our physical vessel, the shapes and meaning of the internal organs and led me to create pieces in their image.

FRANK HERBERT

فرانك هربرت
弗兰克·赫伯特
프랭크 허버트
פרנק הרברט
フランク·ハーバート
Фрэнк Герберт
Dune: Children Of Dune
The major career break for Frank came after John Campbell serialized Dune in 1963-4 for the new Analog. Two more Dune books followed, Dune Messiah and Children of Dune creating a Dune Trilogy. Some years later, three more Dune books were added. Herbert’s livelihood career was as a newspaperman, working many of the west coast cities from Los Angeles to Washington state with 10 years spent with the San Francisco Examiner. He and his wife had three children, one of whom, Brian Herbert, became a SF writer in his own right.

REMAINS

gloWArp
Tecnologie oggi offrono infinite possibilità di azione in ambito museale e spesso queste sono volte solamente alla spettacolarizzazione. Per questo motivo lo Studio Glowarp ha sviluppato un proprio protocollo di attuazione di una metodologia in ambito museale chiamato A.R.I.M. (Augmented Reality In the Museum) e si avvale della collaborazione di storici, archoelogi ed esperti di comunicazione per la creazione di narrazioni e storytelling digitali che puntino al senso dell’intervento lasciando alla spettacolarizzazione un ruolo importante ma non centrale nella progettazione multimediale.

JILL GREENBERG

جيل غرينبرغ
吉尔·格林伯格
ג’יל גרינברג
ジル·グリーンバーグ
질 그린버그

DANIEL LIBESKIND

دانيال ليبسكيند
丹尼尔·里伯斯金
דניאל ליבסקינד
ダニエル·リベスキンド
Даниэль Либескинд
18.36.54 House in Connecticut

SUPERFLEX

Vertical Migration
Unsettling our perceptions of scale and otherness, Vertical Migration is an intimate encounter with a life form that bears no resemblance to human beings, though we share a planet, an ecosystem, and a future. Because of sea-level rise, humans will also be migrating vertically in the coming centuries, to higher elevations and raised buildings. The siphonophore’s story is our story. Though we can never experience its journey through the pitch-black ocean depths, we can shift our perspective to recognize that we’re connected, that our actions affect each other, and that we share a common fate.

mike winkelmann

迈克·温克尔曼
Майк Винкельман
mountain reconstruction

在过去八年中的每一天里,平面设计师迈克·温克尔曼(Mike Winkelmann) 都致力于创作一组独特的数字插画。在创作中,设计师使用到例如CINEMA 4D绘图软件、辛烷渲染器、X-粒子和数字雕刻绘画软件ZBrush等工具。在过去连续3027个工作日里,温克尔曼借助这些工具,用超现实主义手法描绘出插画的背景环境、人物以及超现实科幻幻象。

Igor Siwanowicz

Devil’s Flower Mantis
“Ten years ago I decided to change my field of research to one that is more in tune with my naturalist’s interests. Neurobiology is the study of cells of the nervous system and the organization of these cells into functional circuits that process information and mediate behavior. Insects, having a relatively simple and hence easier to study, nervous system, are commonly used as models, the premise being that on the most basic level of relatively simple neuronal networks we have a lot in common. It was my extracurricular expertise in invertebrate anatomy and macro photography that made the transition possible.”

QUBIT AI: FILE QUANTUM WORKSHOP 2024 – São Paulo – Art and Technology

FILE 2024

QUBIT AI | quantum & synthetic ai
Electronic Language International Festival
July 3rd to August 25th
Tuesday to Sunday, 10am – 8pm
FIESP Cultural Center

Design: André Lenz
Image: Iskarioto Dystopian AI Films – Athena

QUBIT AI

In its 25 years of existence, the International Electronic Language Festival (FILE) is an internationally renowned Brazilian project that since 2000 has explored the intersection between art and technology. With more than two decades of history, the festival stands out for fostering exhibition spaces and debate about artistic innovations driven by disruptive and innovative technologies, inviting the public to get involved with experimental forms of art that challenge the boundaries of conventionality. Currently, two of these technologies stand out in the contemporary scenario: the accelerated development of quantum computing and artificial intelligence corroborated by synthetic data.

Quantum computing, an emerging revolution in the technological field, offers a new range of creative possibilities for contemporary artists. This new era allows the exploration of unprecedented frontiers through a new computational format that consists mainly of quantum superposition and entanglement, a new field of exploration for synthetic computer science, as well as for the arts in general; on the other hand, artificial intelligence, fueled by synthetic data, offers artists a new way of making and understanding art, opening up space for new forms, concepts and artistic expressions.

Entitled QUBIT AI, the exhibition delves into this unexplored territory presenting a selection of works of art resulting from the connection between artistic creation and technology, proposing a theoretical reflection on what the interrelationship between quantum computers and synthetic artificial intelligence will be.

Visitors will be invited to experience immersive installations, experimental videos, digital sculptures and other forms of interactive art, which intertwine reality and imagination. The exhibition encourages reflections on the influence of technology on art and contemporary society, while at the same time providing an environment to compare already established technological arts (analog and digital) with the possible futures of art in the synthetic era, enhanced by quantum computing. The QUBIT AI exhibition at FILE SP 2024 transcends the mere presentation of works of art; it is a journey to the limits of human creativity, driven by the convergence of art, science and technology.

Ricardo Barreto and Paula Perissinotto
co-organizers and curators of FILE
International Electronic Language Festival