highlike

NBBJ

Las esferas
The Spheres, un nuevo y dinámico lugar de trabajo en el corazón de la sede de Amazon en el centro de Seattle, se abrió hoy a miembros de la prensa y empleados selectos de Amazon.

TEUN VONK

FILE SAO PAULO 2017
THE PHYSICAL MIND
“The Physical Mind” is Vonk’s attempt to let participants experience the relation between their physical and mental states by applying physical pressure to the body. The installation consists of two inflatable objects in-between which a participant lays down to subsequently get lifted up and be gently squeezed between the curves of the two objects. While the lifting creates an unstable feeling, this stressful sensation is soon thereafter contrasted with the secure feeling of being gently squeezed between two soft objects. Besides this experience for participants, the installation also evokes feelings of empathy amongst bystanders who witness participants undergo the experience.

Daan Roosegaarde

Windvogel
WINDVOGEL are energy generating kites which create up to 100 kW and can supply about 200 households with green energy. Floating in the air, the smart kites move around and are connected with a cable to a ground station. This push and pull of the cable transforms into electricity, like the dynamo of a bicycle.

Samuel St-Aubin

Prosperity
Prospérité est un dispositif autonome qui manipule les grains de riz. Une pince se déplace d’un support à l’autre, saisissant sur son passage les grains qui ont été placés aléatoirement pour ensuite venir les déposer de façon ordonnée sur un deuxième support. À la suite de ce processus, les grains de riz sont ainsi alignés, mais leur orientation initiale a été conservée. Prosprérité est une machine autonome qui ne requière aucun ordinateur. Tout le fonctionnement est intégré au microcontrôleur principal ainsi qu’à ses 3 périphériques, le lecteur de grain de riz, le contrôleur de mouvement linéaire et le contrôleur de la tête (pince).

Ron Arad

رون اراد
阿拉德
רון ארד
ロン·アラッド
론 아라드
РОН АРАД

ALEXANDRA DEMENTIEVA

Drama House
File Festival

“Drama house” is a house when the simple ring at the doorbell can have unpredictable consequences; event, one is stranger then another and in the same time all, what happens with habitants belongs to everyday life. Sometimes these circumstances are a little bit exaggerated. Spectator stands in front of low fence with a door-gate. There are 8 doorbells on it. The act of ringing provokes an action in an apartment window. Based on chance and the choices that viewers make, the project explores the contemporary trends in the construction of a narrative and the interplay between diverse informative sub-layers effected through the impact of digital, non-linear media. It also questions the very process of story telling and at the same time considers the way of audience reading. It investigates the differences of individual and collective perception. In other words, the sequence and choices that each viewer selects reflect his own perspectives and behavioral patterns, thus makes the viewer much more than an active participant. By interacting with the installation the viewer is engaged in the creative process: re-telling the ever-changing story through the utilization of the primary capability of the digitization: reshaping the information. Therefore, each participant walks away with a unique, slightly different vision, each shaped according to his own choices and directions. Interactive media and the digital environment of the DH and its narrative function through a recognizable metaphor that makes access to the information meaningful: a house as a conceptual society model and an apartment as a private space. This reference transforms the objects and stories in the project into the metaphors and reminds us of the art cultural function: as a site of memory of the social collective imagination and as a site of representation and power.

DAVID FRIED

Self Organizing Still Life
Acoustically stimulated Interactive Sculptures
David Fried’s “Self Organizing Still-Life” (SOS) is a series of interactive, sound-stimulated kinetic sculptures, which reveal his exploration into the inherent qualities of networked and emergent systems operating far-from-equilibrium intrinsic to nature, individual psyche, communication and social relationships.

Sandrine Deumier and Myriam Bleau

L’Alter-monde
Evocación de un jardín cibernético diseñado en múltiples escenarios, Realness contempla una potencial simbiosis entre el ser humano y un estado de naturaleza redescubierta. A través de la ecosofía y el mutualismo entre especies, este trabajo explora la posibilidad de identificarnos con una naturaleza mutante, un estado de devenir vegetal o la experiencia de vidas infrahumanas.

HYUNGKOO LEE

이형구
Хюнгко Ли
Altering Features with WH5

Корейский скульптор Хюнгку Ли никогда не расщеплял атом, не создавал космических кораблей и не нырял в глухомань человеческого ДНК. Он художник, а не ученый. Несмотря на сей факт, его искусство имеет к науке непосредственное отношение. Оно питается фантазиями прагматичных романтиков в белых халатах, смешивает их с поп-артом, современной скульптурой и футуристическим мышлением о межгалактическом грядущем.

DAVID JORDAN WILLIAMS

デビッド·ヨルダン·ウィリアムズ
ديفيد ويليامز الأردن
大卫乔丹 – 威廉姆斯
Дэвид Джордан Уильямс

FABIANO ONÇA & COLMEIA

Tantalus Quest
file festival

Game designer Fabiano Onça conceived the game, in which people must fill geometric shapes with their own silhouettes (as captured by webcams hanging from the ceiling): Software was built with OpenFrameworks, which is to C++ what Processing is to Java. A prototype was built with Flash (AS3), but it was slow — reading pixel values (BitmapData.getPixel) can be processor-heavy. Thanks to OpenFrameworks, porting the AS3 code to C++ was quite easy. The application is very simple: the images captured by the cameras are brightened, blurred and thresholded, resulting in black blobs. The amount of blob pixels inside the geometric shape count as positive points and the pixels outside the geometric shape count as negative points.

SHAUN HU

Internet von allem: alle Verbindungen
“Internet von allem: Alle Verbindungen” ist eine Arbeit, die Menschen, Tiere, Pflanzen, Bakterien, Umwelt, Verbindungen und Geräte über das Internet miteinander verbindet. Es besteht aus sieben Teilen. Ein Teil beeinflusst den anderen nach Reihenfolge. In diesem Zusammenhang gibt es keinen Start- oder Endpunkt, da es sich um eine ineinandergreifende Schleifenstruktur handelt. Die schwache Bioelektrizität des menschlichen Körpers wird an das Bakterium Proteus weitergegeben. Die Bakterien beginnen aufgrund der elektrischen Stimulation zu vibrieren. Seine Bewegung wird vom Mikroskop erfasst und in Echtzeit in Max eingegeben. Daten, die sich aus der Wertänderung in der Bakterienbewegung ergeben, steuern den nächsten Teil.

Paul McCarthy

بول مكارثي
保罗麦卡锡
פול מקארת’י
ポール·マッカーシー
폴 맥카시
Пол Маккарти
Tripod

Jacob Dahlgren

ЯКОБ ДАХЛГРЕН
雅各布·达尔格伦
ジェイコブダールグレン
야곱 달 그렌
The Wonderful World Of Abstraction

fantastic norway architects

Walking Berlin
Дизайнеры из студии “Фантастическая Норвегия” (Fantastic Norway) устроили в столице Германии перформанс “Ходячий Берлин” (Walking Berlin). Надев на себя подобия деревянных домов, затейники гуляли по городу, танцевали, катались в метро и на велосипедах.

SHI WEILI

تيرا المريخ
عرض محطة فضائية عند الطيران عبر بعض معالم نصف الكرة الغربي من جيل Terra Mars 73. يتم إنشاء صور الكواكب بواسطة ذكاء اصطناعي يعتمد على طبوغرافيا المريخ مع إشارة مرئية إلى الأرض.

EMMANUEL BOSSUET

存在尚的歷史當中,假人模特兒一直都有著重要地位,來自法國的圖形藝術工作者Emmanuel Bossuet,將假人模特兒結幾何立體剪裁的創作藝術,使假人模特兒有著更實用的意義! 這些假人模特兒就像被賦予了新的樣子,不管是擺設在服裝店當中,或者是品牌百貨甚至是一些酒吧以及需要裝置的室內空間,假人模特兒都成了最優質的藝術作品,這樣的意概念也啟發了許多時尚工作者,相信設計師還有攝影師都會成為最首先的愛好者!