
Джузеппе Рандаццо
Frammenti
Quasi duecento piccoli specchi identici sono disposti in una griglia per formare una superficie piatta e omogenea. Appesi alla parete, gli specchi sono ravvicinati e apparentemente statici; ma possiedono la capacità di muoversi in armonia tra loro. Avvicinandosi all’opera d’arte, i singoli specchi si girano insieme per affrontare lo spettatore, seguendolo mentre si muove. Il piano della superficie si distorce in varie forme tridimensionali: forse un’onda, una curva o un cerchio. Il riflesso si frammenta e l’oggetto apparentemente inanimato diventa simile a qualcosa di organico e vivo
Captives
Captives is an ongoing series of digital and physical sculptures by Quayola and a contemporary homage to Michelangelo’s unfinished series “Prigioni” (1513-1534) and his technique of “non-finito”. The project explores tensions and equilibrium between form and matter, man-made objects of perfection and complex, chaotic forms of nature. In this series mathematical functions and processes describe computer-generated geological formations, endlessly evolving and morphing into classical figures resulting into life-size ‘unfinished’ sculptures.
Delusional Crime and Punishment
Who created life? I think this is the question everyone has been asking themselves since childhood? At least I have many doubts, the subjective feeling of the existence of consciousness allows us to face the world from that source. Why do humans eat like this for energy? Why not get energy in other ways? Why do you need energy to exercise? Why is this so joyful and so painful? What is the need for pain, pleasure, fear, excitement, etc.?Upon careful analysis, it appears that the source of many desires comes from the design of our physical structure. If God designed human beings, why was he designed that way and why was he designed as a biological mechanism for sin and hell? Why do human beings have desires because of such a physical structure and even they don’t understand self-control, they have sins, and they have to go to another hell of punishment system to atone for their sins? Who created this series of systems?
MID AND PLAYMODES
radial and blaus
‘radial’ and ‘blaus’ are two interactive lighting installations, both a result of the collaboration between catalonia-based digital research collectives MID (media interactive design) and playmodes. ‘blaus’ introduces the abstract realm of three dimensional geometry through the mediums of audio and illumination – this could manifest as a cube or a blossoming flower, a grid or a jellyfish, a mutant framework of reflecting lights which submerge the audience into a multi-faceted universe, driven by hidden forces of the architecture. ‘blaus’ is an immersive space where audio-visual elements relate
intimately to impact on the visitor. the process led the designers to build most of the software and hardware elements themselves, by means of algorithm design, digital fabrication techniques and craft handwork. on the hardware side, the use of open source technologies, such as arduino, allowed us to create a flexible electronic system easily addressable by opensound – control data. ‘duration open source software by
james george was used in order to independently control, compose, and play a full score for the laser diodes, servomotors, lights and music.on the sound design side, all music and sound effects are made through the use of audio programming environments such as predate and reactor.
custom digital instruments are made in order to exactly match the resonant frequency of the space and its harmonics.
‘blaus’ is an immersive space where audio-visual elements relate intimately to impact on the visitor.
Tobias Hutzler, a photographer / director based in New York City, creates photographs that showcase sculpture-like forms outlined by live human bodies. The unusual portraits, (because I have no idea of what else to call them) feature men and women in skin toned underwear, posing on top, near, and next to each other in strange, and involved poses.
A Perfect Body
Guda Koster modifica la figura humana ocultando su identidad con la ayuda de piezas textiles que ella misma diseña y confecciona. No tenemos claro si sus personajes están vivos o no. Los modelos podrían ser maniquís y los maniquís personas. Ella los llama esculturas y los incluye en instalaciones, performances y acciones callejeras o los documenta fotográficamente. De sus imágenes se intuye que la prenda no es el fin, ni tampoco el hombre-maniquí. La rareza que proyectan sus obras las convierte en un vehículo para hablar de un tercer elemento: una historia, un acontecimiento, real o inventado, impuesto por la autora o gestado en la mente de un espectador extrañado.
جيمس توريل
詹姆斯·特瑞尔
ג’יימס טורל
ジェームズ·タレル
설치작품 제임스 터렐
ДЖЕЙМСА ТАРРЕЛЛА
Gard Blue
James Turrell’s pivotal 1968 work Gard Blue represents a transformative period in his career, marking the crucial juncture when Turrell shifted the viewer’s attention to perception and the phenomenon of light rather than an object. Appearing in a large, box-like room constructed within the Central Court, Gard Blue is a projection of light. The clarity of Gard Blue’s presence is held by a single, arresting color.
Бурная погода
Гуда Костер – голландский художник, создающий живые скульптуры и перформансы, результатом которых являются фотографии. Работы Костера созданы в параллелях времени, пространства и текстиля. В своих работах Костер использует ткани, цвета и узоры, которые подчеркивают коды и значения, которые передает наша одежда.
Without a Doubt
Rejina Pyo is an award winning Korean born fashion designer based in London. Having completed her Central St. Martin’s MA in 2011, Rejina went on to win the prestigious Han Nefkens Fashion award, before establishing her internationally stocked eponymous label in 2013. Rejina Pyo is known for its astute cutting, exploration of geometric shapes and fusing relaxed proportions with fresh and quirky colour combinations, evoking a paired back confidence.
Говард Шатц
הווארד שץ
霍华德沙茨
هوارد كاتس
H2O
Howard Schatz takes full advantage of the all the properties of water and pull off the most amazing shots. He loves capturing the optical illusions created by the refraction of light off the water’s surface. Being underwater also lends his models a certain grace that is heightened by the gauze-like material they wear. Howard Schatz is a prolific photographer who has received international acclaim for his work. He rose to stardom in the 1990s with his two collections of underwater photography […]
In 20 Steps
Amsterdam based Studio Drift has created In 20 Steps, an installation of moving glass bars, arranged in pairs and moving at different times to each other creating an impression of wings slowly flapping.In 20 Steps is a tribute to the human desire to be able to fly, despite the force of gravity and the poetry of persistence in the face of adversity. Studio Drift is intrigued by the continuous attempts of humankind to deal with its limitations, so miraculously opposed to nature as these ventures might be.
Space Odyssey 2002
FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Valentin Rye – A Space Odyssey 2002 – Denmark
This video offers a surrealist take on futuristic sci-fi concepts from the 60s and 70s. Imagine a future colonization of Mars where interior design is given an avant-garde twist. It was created by brainstorming visual ideas, generating countless images, refining the best ones and assembling them into clips. After careful selection, these clips have been organized into a cohesive timeline, accompanied by atmospheric music to enhance the overall experience.
Bio
Valentin Rye is a self-taught machine whisperer based in Copenhagen, deeply passionate about art, composition and the possibilities of technology. He has been involved in AI and neural network image manipulation since starting DeepDream in 2015. While his IT work lacks creativity, he indulges in digital arts during his free time, exploring graphics, web design, video, animation and experimentation with images.
Trial, be a plotter
Der Rezipient wird in der Installation <trial, be a plotter> von einem Bildschirm aufgefordert, mit der Position seines Mundes einen CAD-Plotter anzusteuern welcher zeichnet, sobald er den Mund öffnet. Mit der ungewohnten und irritierenden Steuerung durch den Mund stellt sich der Rezipient dem Publikum, durch seine seltsamen Bewegungen für die tückische Mensch-Maschinen-Interaktion, selbst zur schau. Die Installation spielt mit dem Aspekt und dem Verlangen sich zu Markieren und mit seiner Zeichnung zu verewigen und sie ist eine Anstiftung zur Demontage der nutzen– und zweckorientierten Gesellschaft.
راشيل هاريسون
雷切尔·哈里森
レイチェル·ハリソン
רחל הריסון
Рэйчел Харрисон
Scots
Empate
Marcius Galan explores the metaphorical capacities of space and our relation to it through his wide- ranging practice which includes installation, sculpture, photography and video. With a recognisably minimal aesthetic, Galan employs abstract geometry to delineate the political and social implications of his chosen environments, deconstructing the codes of objects established through everyday use. Whilst these configurations are always executed with graphic simplicity, Galan’s works are in fact complex material experiments that interrogate the functions, limits and frontiers of space and by extension, the socio-political systems which reside therein
Canoe
The work here in Dawson is like an old vehicle in which I’ve put a new engine. Entitled Canoe, it consists of an approximately 20 foot long trough of water, that resembles some kind of boat. This provides a means for a gunwales tracking mechanism to slowly, endlessly paddle its way back and forth. It was first constructed in 2001 in a studio beside Halifax harbour. It draws visual inspiration from the bridges and water vessels of this port. Conceptually, it grew from an interest in technological obsolescence: how things (like canoes) make shifts from utility to leisure.
It has experienced several major rebuilds since 2001. Most of them have been practical, but for Dawson I’ve opted for an experimental configuration that changes significantly the nature of the work. Previously, Canoe has only ever been shown indoors. Normally in runs on rechargeable batteries, with a continuous, smooth motion. In Dawson, it is shown outdoors, alongside the Yukon river, showing up in an absurd way the paleness of its artificial river. Here, the primary source of power is sunlight.
Making use of the long northern day, solar panels receive light, storing energy in an array of super-capacitor cells. At this time, Canoe remains still. A custom circuit monitors the amount of charge, and when a predetermined trigger point is reached, it is dumped into Canoe’s electric motor in a burst, allowing it to make a few strokes. Then Canoe rests, while the charging cycle begins again. Motion is intermittent, entirely dependent on the amount and intensity of sunlight. It ranges from near standstill in overcast conditions to perhaps 1 or 2 strokes every minute in full light. The technical term for this type of circuit is a relaxation oscillator. I like this term because, if you remove it from its technical context, it points back to ideas about leisure and utility.
La Charme
Louis Vuitton waffle
Pixel Collage
La National Gallery of Kosovo ha l’onore di presentare la mostra personale “Pixel-Collages” di Thomas Hirschhorn, che comprende 5 grandi collage, un’ampia selezione di piccoli collage e materiali di riferimento presentati in una vetrina. L’esposizione del recente lavoro di Hirschhorn in Kosovo oggi, con immagini di confronto e confronto con tecniche mediatiche false e mascherate, è un’affermazione, simile agli argomenti che Hirschhorn mostra nei manifesti che accompagnano i ‘Pixel-Collages’, più precisamente in: ‘ Perché è importante – oggi – mostrare e guardare immagini di corpi umani distrutti’
Nomad
Inspired by the concept of digital nomads of 21st-century and based on various pieces and algorithms from TUNDRA’s previous highly acclaimed audio-visual installations premiered across the globe from USA to China, NOMAD brings the polar atmosphere of different TUNDRA site-specific installations into a randomly changing sequence of visual themes and patterns triggered by live-performed sound.