highlike

Yong Sun Jang

장용선
dark matter

A number of striking sculptures from the first solo exhibition of Korean artist Jang Yong Sun entitled Particles of Dark Matter. Sun welds thousands of steel rings to form these amoeba-like structures that despite having the appearance of being precariously fragile must be extremely heavy.

Lee Yong Baek

Pieta

Поиск сущности и существования продолжается в недавних картинах Ли «Пластиковая рыба». Настоящая живая рыба, ловящая искусственную рыбу для выживания, а затем похищенная в результате собственной попытки выжить, и человек, который держал бы удочку между ними двумя, этот суровый парадокс существования не является ни мечтой Чжуан Цу, ни мечтой Жана Бодрийяра. Simulacres et Simulation. Возможно, это жестокая боль, как вечное наказание, которое должно нести на плечах все живые существа. Сериал «Пьета, жалко» будет создан в двух версиях: «Пьета: ненависть к себе» и «Пьета: самосмерть». В этой серии скульптур используется как форма (скульптуры), так и сама формованная фигура, при этом форма представляет собой Деву Марию, а формованную фигуру – Иисуса. В «Пьете: ненависть к себе» эти две фигуры злобно сражаются, как бойцы К-1, а в «Пьете: самосмерть» образ Девы Марии удерживает мертвых, слепил Иисуса. Этот сериал метафорически разворачивает противоречия человеческого существования и мрачное варварство цивилизации. Подобно внезапному летнему ливню, работы Ли Ёнбэка несут в себе холод, которого невозможно избежать.

SHOHEI FUJIMOTO

Compression de densité
Avec Density Compression [2020], Fujimoto tourne son attention vers les comportements fondamentaux de la lumière visible, en se concentrant sur les lignes droites et la réflexion. En représentant la lumière comme un réseau dense de lignes voyageant dans un espace limité, l’artiste rend la lumière comme un objet physique, lui permettant d’explorer et finalement de changer son comportement de base. La pièce est accompagnée d’une partition atmosphérique du compositeur expérimental et affilié de Raster-Noton Kyoka.

JOEL SHAPIRO

جويل شابيرو
乔尔··夏皮罗
ג’ואל שפירו
ジョエル·シャピロ
Джоэл Шапиро

ICD and ITKE Research Pavilion

bionic research pavilion

The Institute for Computational Design (ICD) and the Institute of Building Structures and Structural Design (ITKE) of the University of Stuttgart have constructed another bionic research pavilion. The project is part of a successful series of research pavilions which showcase the potential of novel design, simulation and fabrication processes in architecture. The project was planned and constructed within one and a half years by students and researchers within a multi-disciplinary team of architects, engineers and biologists.
The focus of the project is a parallel bottom-up design strategy for the biomimetic investigation of natural fiber composite shells and the development of novel robotic fabrication methods for fiber reinforced polymer structures. The aim was the development of a winding technique for modular, double layered fiber composite structures, which reduces the required formwork to a minimum while maintaining a large degree of geometric freedom. Therefore, functional principles of natural lightweight structures were analyzed and abstracted in cooperation with the University of Tübingen and the Karlsruhe Institute of Technology. Through the development of a custom robotic fabrication method, these principles were transferred into a modular prototype pavilion.

Nathan Shipley

Dali Lives
Using an artificial intelligence (AI)-based face-swap technique, known as “deepfake” in the technical community, the new “Dalí Lives” experience employs machine learning to put a likeness of Dalí’s face on a target actor, resulting in an uncanny resurrection of the moustacheod master. When the experience opens, visitors will for the first time be able to interact with an engaging life-like Salvador Dalí on a series of screens throughout the Dalí Museum.

DUANE HANSON

Դուեյն Հենսոն
دوان هانسون
杜安·汉森
דוויין הנסון
デュアン·ハンソン
듀안 핸슨
Дуэйн Хансон
bodybuilder

STUDIO LINDFORS

Студия Линдфорс
スタジオリンドフォース
El proyecto denominado como Cloud City, diseñado por la firma neoyorquina Studio Lindfors, es una propuesta experimental que busca dar solución a la vivienda en caso de que un desastre natural afectara la ciudad de Nueva York. Su concepto está basado en el deseo de permitir a los habitantes de la Gran Manzana, permanecer en ella o ubicarse lo más cerca posible a sus hogares; circunstancia que les permitiría ser parte de la reconstrucción. Para resolver una situación de emergencia, lo que propone el proyecto es crear una serie de habitáculos aéreos que pudieran flotar sobre el área dañada; las casas inflables estarían prefabricadas y se podrían guardar en almacenes, listas para desplegarse cuando fuera necesario.

FILE SÃO PAULO 2025: SYNTHETIKA – Andrés Ferrari

Estudio Geométrico 03

Andrés Ferrari

FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia – CGI Videos 
Festival Internacional de Linguagem Eletrônica

 

Estudio Geométrico 03 – Chile

Audiovisual work constructed through the communication between Blender and Max/MSP software via a parametric interaction in delayed time.

BIO

He holds a Bachelor’s degree in Composition and a Master’s in Arts with a focus on Musical Composition. His career as a musician is both consistent and diverse. His works have been regularly presented in Chile and abroad, and he was awarded first place in the Leonor Hirsch Prize. He is currently active as a composer and teaches at both the University of Chile and Universidad Mayor.

Peter Zimmermann

Currents

Peter Zimmermann is one of those artists who manage to find their own unique style and whose works are easily recognisable. His style is undoubtedly connected with a special technique, which features a combination of computer graphics and painting. Peter broadly uses capabilities of computer graphic software (principally Photoshop), making it an essential part of the creative process. Using different graphic algorithms, he modifies the source image until it becomes unrecognizable, abstract.

URS FISCHER

Урс Фишер
A Place Called Novosibirsk

Urs Fischer materializa la fantasía, da forma a motivos y acciones que rara vez ocurren en el mundo visible. Siguiendo un símil pictórico, su paleta es de las más variadas de cuantas pueden encontrarse hoy en el panorama internacional. El artista suizo es capaz de trabajar en ámbitos antitéticos y es, así, uno de los mejores referentes para entender la deriva que ha tomado la escultura en las últimas décadas, su heterogeneidad, su radicalidad, el enorme espectro de posibilidades físicas y objetuales que ofrece. La escultura de Urs Fischer camina entre diferentes estados físicos.

Daniel Rozin

CMY Shadows Mirror
“CMY Shadows Mirror” es un espejo interactivo escultural capaz de reproducir reflejos a todo color. Como la inversa del “RGB Peg Mirror” de Rozin (2020), esta pieza utiliza un modelo de color sustractivo para enmascarar la luz que normalmente se reflejaría, lo que da lugar a una imagen similar a un monitor de computadora o TV. “CMY Shadows Mirror” tiene dos modos de operación: un período interactivo donde el espectador se refleja y una función generativa donde la pieza se anima según varios algoritmos para mostrar una exhibición brillante de colores vibrantes y ondulantes.

SPENCER TUNICK

斯宾塞图尼克
سبنسر تونيك
ספנסר טוניק
スペンサーチュニック
Спенсер Туник
The Fridas

Juuke Schoorl

Liquid Skin
‘Liquid Skin’ is a visual research towards the changing boundaries between the physical world of the human body and the digital world. By borrowing techniques found in touch screen technologies, but instead of following the cold underlying logic of present day devices, it proposes a situation where this border becomes liquid and sensual with an emphasis on the fluidity of touch and movement. Turning the skin itself into a medium of visual expression without the constraint of the technical grid.

Alexander Stublić

Cube
Electronic images of black and white alternating structures and contrasts are projected on a cuboid object in space. Passing through different metamorphosis, the abstract image themes gather momentum in the three-dimensional. Structural unities of image, sound and movement deconstruct the shape of the cube – images and sounds are mutually dependent and explore relations between form and meaning beyond medial image fronts.