Satyricon
Fellini Satyricon, or simply Satyricon, is a 1969 Italian fantasy drama film written and directed by Federico Fellini and loosely based on Petronius’s work Satyricon, written during the reign of Emperor Nero and set in imperial Rome. The film is divided into nine episodes, following Encolpius and his friend Ascyltus as they try to win the heart of a young boy named Gitón within a surreal and dream-like Roman landscape.
The film opens on a graffiti–covered wall with Encolpius lamenting the loss of his lover Gitón to Ascyltus. Vowing to win him back, he learns at the Thermae that Ascyltus sold Gitón to the actor Vernacchio. At the theatre, he discovers Vernacchio and Gitón performing in a lewd play based on the “emperor’s miracle”: a slave’s hand is axed off and replaced with a gold one. Encolpius storms the stage and reclaims Gitón. On their return to Encolpius’s home in the Insula Felicles, a Roman tenement building, they walk through the vast Roman brothel known as the Lupanare, observing numerous sensual scenes. They fall asleep after making love at Encolpius’s place. Ascyltus sneaks into the room, waking Encolpius with a whiplash. Since both share the tenement room, Encolpius proposes they divide up their property and separate. Ascyltus mockingly suggests they split Gitón in half. Encolpius is driven to suicidal despair, however, when Gitón decides to leave with Ascyltus. At that moment, an earthquake destroys the tenement.
РОБЕРТ ГЛИГОРОВЫМ
罗伯特·格利戈罗夫
روبرت غليغوروف
Greetings
Las imágenes conceptuales de Robert Gligorov proyectan un mensaje crudo y directo, buscan impresionar al observador. Crea imágenes que chocan, creando controversia en temas coma la religión, violencia y sexualidad, y que, al mismo tiempo, tienen algo de humor. Vale la pena visitar su portafolio para que disfruten la totalidad de su trabajo.
弗洛里安·海福樂
フロリアンハーフェレ
Флориан Хафель
维也纳的雕塑和因斯布鲁克的艺术家弗洛里安·哈菲勒(florian hafele)都具有高度扭曲的真实感。 哈夫勒的感性诉说着人类在社会中的表现以及由此产生的过分紧张或扭曲的感觉,以达到除“拯救面子”外还满足看似普遍的标准。 哈菲勒(Hafele)具有人物形象的作品永远不会通过消除人物形象来消除人物面部表情,从而消除面部表情,再加上人物四肢的位置增加形状,从而突出了人物的一维和绝望的真实感。 hafele创作了“ social panopticum”雕塑系列。 该系列的特色是三位人物,他们的几何形状从不露面的形状中生长出来。 艺术家用聚氯乙烯和油漆,塑料,木材或青铜材料制成变形或扭曲的人体。
הנריק גורצקי
헨릭 고 레츠 키
亨里克·戈雷茨基
ヘンリク·グレツキ
Хенрик Гурецкий
symphony of sorrowful songs
Symphony no.3, Symphony of Sorrowful Songs is an hour-long work that demands the attention of the listener. It is made up of three movements, all labelled Lento, their slow, deliberate pace having a ritualistic prayer-like quality, with the intensity of Gregorian chant. They have an extremely slow deliberate harmonic progression and build to a slow controlled climax.
Shenzhen Bao’an International Airport
The new terminal of Shenzhen Bao’an International Airport, the first airport by Massimiliano and Doriana Fuksas, encompasses 63 contact gates, with a further 15 remote gates and significant retail space.
It increase the capacity of the airport by 58%, allowing the airport to handle up to 45 million passengers per year.The sculptural 500,000 sqm terminal evokes the image of a manta ray and features an internal and external double skin honeycomb motif that wraps the structure.1.5 km long, with roof spans of up to 80 m, honeycomb shaped metal and glass panels punctuate the façade of the terminal allowing natural light to filter through. Inside, the terminal is characterized by distinctive white conical supporting columns that rise to touch the roof at a cathedral-like scale.The focal point of the design is the concourse located at the intersection of the building.
Consisting of three levels – departure, arrivals and services – vertically connected to create full height voids and allowing natural light to filter from the highest level down to the lowest.
Tomorrow Is Another Day
Жан-Поль Готье
ジャンポールゴルチェ
ז’אן פול גוטייה
جان بول غوتييه
Crystallographica
The futuristic curves highlighted the collection’s minimalistic inspiration. The unusual creations brought to mind robotic-like fixtures, while exuding elegance and grace. We fell instantly in love with the cold yet fascinating faceted dresses.
speaker’s corner
cube
via highlike submit
Realistic and Interactive Robot Gaze
System for lifelike gaze in human-robot interactions using a humanoid Audio-Animatronics® bust. Previous work examining mutual gaze between robots and humans has focused on technical implementation. We present a general architecture that seeks not only to create gaze interactions from a technological standpoint, but also through the lens of character animation where the fidelity and believability of motion is paramount; that is, we seek to create an interaction which demonstrates the illusion of life. A complete system is described that perceives persons in the environment, identifies persons-of-interest based on salient actions, selects an appropriate gaze behavior, and executes high, fidelity motions to respond to the stimuli. We use mechanisms that mimic motor and attention behaviors analogous to those observed in biological systems including attention habituation, saccades, and differences in motion bandwidth for actuators.
ポール・コックセッジ
폴 콕세지
Пол Кокседж
保罗•考克斯基
MAN-NAHĀTA
Computational growth across material and urban scales offers a framework for design through self-organization, enabling the generation of vast, diverse forms exhibiting characteristics like those that emerge through the biological growth processes found in Nature. In this project, we construct an oriented volume spanned by surface normals of the shape at every point. The value of the oriented volume drives the iterative deformation of the shape. Depending on the parameterization of this process, we can obtain distinctly different growing forms. Importantly, the emergence of these forms is driven only by the time evolution of a geometric operator acting on the shapes iteratively, thereby connecting geometry and growth through an algorithm. To form the Man-Nahata landscape, the buildings of the urban landscape are transformed through repeated morphological closing operations, where the field of influence follows a gradient from the center to the outskirts of a circular region.
Fanscreen
Fanscreen is comprised of several panels made up of computer fans which are linked together to form a larger ‘screen’. These screens are arranged side-by-side in a large circle that the viewer can enter. Each fan is programmed independently, creating an effect that mimics individual “pixels” on a larger screen. Moving in synchronicity, the programmed fans produce a kind of “film” of various abstract movements.