Silent Percussion
File Festival
The “Silent Percussion Project” (SPP) consists in building a set of computer musical instruments that use human gestures to control sounds, composing and performing with them in an attempt to re-incorporate the body in music performance practice. The “SPP” is a response to the question: what kinds of musical instruments does live computer music performance need? To answer this question it researches the aesthetic qualities and language of non-live electronic music, action-perception systems and new media theory to experiment new ways of bridging between gesture and sound. In that sense, the “SPP” looks to address the problem of sound control by introducing new sensing techniques that take advantage of our sensorimotor capabilities. The Silent Drum and MANO instruments analyze shapes made by hands and transform them into multiple streams of continuous data. These streams, or variables, are directly applied to sound control, avoiding the key paradigm. Continuous data is analyzed to extract discrete features of the signals. The variables resulting from analysis are interdependent, that is, changes in one result in changes in the others, creating complex systems that the performer learns by experimentation.
Reflection
Interactive audiovisual dance performance
via highlike submit
Breakdown is an interactive audiovisual dance performance presented at the Ears Eyes and Feet event in the B. Iden Payne Theater, May 2014, UT Austin Texas.
Breakdown explores a 2 dimensional simulated world in which its physical rules are constantly being changed and manipulated by an external entity. An inhabitant of this world is in constant motion to adapt to its characteristics. He interacts with the physical rules and develops a dialogue with the entity who controls the forces. Eventually the inhabitant ends up breaking the world’s rules and release himself into a new world, a new dimension.
Les trois Grâces
file festival
“Les Trois Grâces” is a presence and corporeality simulation in virtual reality. Exposing the underlying power struggle implied within touch, this piece explores the trespassing of bodily frontiers and territoriality. As a sculpture, its object is not matter, but our relationship to the other.
It offers a troubling experience of intimate proportions.
والاس كيركلاند
华莱士柯克兰
ウォレスカークランド
Fungi Mutarium
Fungi Mutarium is a prototype that grows edible fungal biomass as a novel food product. Fungi is cultivated on specifically designed agar shapes that the designers called “FU”. Agar is a seaweed based gelatin substitute and acts, mixed with starch and sugar, as a nutrient base for the fungi. The “FUs” are filled with plastics. The fungi is then inserted, it digests the plastic and overgrows the whole substrate. The shape of the “FU” is designed so that it holds the plastic and to offer the fungi a lot of surface to grow on.
Its shape has been developed inspired by mushrooms and other plants in nature. The user should be reminded of harvesting mushrooms in the forest when harvesting the “FUs”.
video
Hubris Ate Nemesis
Curvy and bent wooden strips are laid out to resemble a wave in this installation in Maine, created by local designers Wade Kavanaugh and Stephen B Nguyen. Kavanaugh and Nguyen designed the Hubris Atë Nemesis installation for the Center for Maine Contemporary Art (CMCA), taking cues from the from the rough waters and wind in Maine. Long, timber strips are layered across the floor and up the ceiling to fill the open-plan gallery space, with crests curling over entrances to other parts of the contemporary art gallery.
XTERIORS II
In her ‘Xteriors’ series (2001 – the present), Desiree Dolron reveals her devotion to art history by giving her anonymous models a hint of a resemblance to the works of the Flemish Primitives and Johannes Vermeer. In images which, thanks to her control of light and subtle digital manipulations, hardly look like photographs at all, she produces a masterly approximation of the serenity and sense of mystery with which these painters imbued their work.more…
Self-Reflected
Koral Alvarenga
FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Video Art
Electronic Language International Festival
Meka Talks — Além da carne, o aço – Brazil
Meka talks are provocative dialogues between artist Koral Alvarenga and various machines, exploring the future of humanity. In this first encounter, the work reflects on the transition of humanity to a new state of existence, where the physical and biological limitations of the body are overcome by the durability and transformative potential of technology.
BIO
Koral Alvarenga is a digital artist with a degree in Visual Arts and a postgraduate degree from UNESP. Her research explores the intersection between the digital and the physical, using 3D modeling, digitization, virtual reality, and 3D printing. Her works address themes such as identity, post-humanism, and human connections, merging technology and art with a futuristic vision.
ZIL
“DEVELOP A NEGATIVE INTO A POSITIVE PICTURE”
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Phygital way of designing that captures a momentum of transition between digital and physical worlds.
Digital and sustainable fashion with respect to materiality propose no-waste patterning that uses the technique of cut-ups to be assembled into a garment. Inspiration comes from the process of deconstructing historical garments and unexpected assemblage.