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DAMIEN JALET

OMPHALOS
In ancient Greek Omphalos means navel as in navel or center of the world. Jalet’s creation examines the question of origins. The choreographer reflects on the human predicament and life in the cosmos, a recurrent theme in his work. For his first Latin American creation, Jalets brings together an ensemble of 20 dancers who perform to the music of Marihiko Hara et Ryūichi Sakamoto. This stunning performance makes light of gravity and instability, unfolding at the very edge of empty space. Exceptional event: the only performances in France as part of a world tour.

LUCID CREATES

先物
フューチャーズは、光、音、鏡の目の錯覚を利用して、観客を良いことが起こった場所に連れて行き、私たちが望む未来が今存在します。フューチャーズは、観客が空間と時間の処理から意識の知覚まで何でも明らかにすることができる幻想を体験する没入型の空間です。さまざまな形をとるモジュラーライトインスタレーションです。ここでは、消失点に向かって内側にトンネルを掘る鏡とライトで作られた通路として示されています。

BUBI CANAL

Special Moment
Bubi Canal (Santander, Spain 1980) is a visual artist living in New York City. Bubi teleports us to impossible worlds full of emotions and mysterious and intriguing characters. His work combines different types of media and artistic methods including photography, video and sculpture and deals with the recurring themes of human wishes, dreams, magic and love.

xenobots

Xenobots – the First “Living Robots”
Researchers used the Deep Green supercomputer cluster and an evolutionary algorithm to design new life-forms that could achieve an assigned task. Then they built them by combining together different biological tissues from Xenopus laevis embryos, hence the name Xenobots.
Credit:A scalable pipeline for designing reconfigurable organisms
Sam Kriegman, Douglas Blackiston, Michael Levin, and Josh Bongard
PNAS, DOI: 10.1073/pnas.1910837117

STORM THORGERSON

сторм торгерсон
סטורם ת’ורג’רסון
ストーム・ソーガソン
Umphey’s McGee The Bottom Half

Fuse

Artificial botany
Artificial Botany è un progetto che esplora le potenzialità espressive delle illustrazioni botaniche attraverso l’utilizzo di algoritmi di apprendimento automatico. Prima dell’invenzione della fotografia, le illustrazioni botaniche erano l’unico modo per archiviare visivamente le molteplici specie di piante esistenti al mondo. Queste immagini sono state usate da fisici, farmacisti e scienziati botanici per l’identificazione, l’analisi e la classificazione delle specie.

SIMÓN VEGA

سيمون فيغا
סיימון וגה
サイモンベガ
Panopticam Surveillance Hut
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ANDREW HUANG

أندرو توماس هوانغ
黄安德鲁·托马斯
앤드류 토마스 황
ЭНДРЮ ТОМАС ХУАНГ
Solipsist

Ralph Baer

Magnavox Odyssey
Even if you’re a devoted fan of video games, there’s a decent chance you’re not familiar with the name Ralph H. Baer. This should be considered gamer high treason considering Baer’s importance in creating the concept of home video games and the vast, varied entertainment ecosystem now built upon them. Despite being the one to push the dominoes toward an industry that currently makes billions of dollars annually, the bulk of the gaming community has largely forgotten about him.Now a 91-year-old widower, the German-born Baer is the inventor of the Magnavox Odyssey, the world’s first video game console. The Odyssey is predated in the games-on-screens space only by experiments like Willy Higinbotham’s Tennis for Two and the coin-op dud Computer Space. But Baer also has a long and distinguished record as an engineer and inventor. The list of patents and gadgets in his name encompasses surgical-cutting equipment, “muscle-toning pulse generators,” submarine-tracking radar systems, video simulations for trainee pilots, talking books and talking doormats, iconic ‘80s toys like SIMON and Laser Command, and even launch displays and a lunar-resistant camera grip for the Saturn V and Apollo 11 space programs.

KIMIKO YOSHIDA

كيميكو يوشيدا
吉田公子
키미코 요시다
קימיקו יושידה
Кимико Йошида

Ani Liu

Eyeris
Eyeris is a cultural prosthetic that renders the user dependent on human touch for sight. While many of today’s digital devices extend our abilities to connect with each other, disability of our current digital devices can been seen through our loss of tangible human interaction. I made this piece in trying to explore the importance of human interdependency in a society living under the myth of autonomy driven by technological symbiosis between man and computer. Eyeris is a mechanically operated electronic device powered by digital input that is deliberately over-engineered to call attention to the social behavioral conditioning imposed on us through less discreet technological devices that we assimilate on a daily basis.

LORENZ POTTHAST

The Decelerator Helmet
The technique of the Decelerator extends the awareness of time and transforms the concept of present in a constructed, artificial state. On a different Level the helmet dramatically visualizes how slowing down under all circumstances causes a loss of actuality and as idea is inconsistent with it´s Environment. Technical enhancement as a tool to give us control about our perception, asks the question how far this influence can go, before we are all lost in how we want to see reality. The Decelerator unintentionally explores how aspects of this shift to a personalized perception could change our view of the world.

FILE SÃO PAULO 2025: SYNTHETIKA – Scott Allen

Unreal Pareidolia

Scott Allen

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

Unreal Pareidolia – Japan

Pareidolia is a perceptual tendency where the human mind sees familiar patterns in objects. In this work, images and captions are generated in real time from the shadows of everyday items and toys, stimulating individual imagination. The piece acts as an entity that triggers mental associations rather than focusing on human output.

BIO

Scott Allen explores the link between imagination, visual devices, and technology. His installations and performances physically manipulate projection mechanisms, creating imagery from altered everyday objects and AI. He received the Best Works Award at the CVPR 2024 AI Art Gallery and the Grand Prize at the Digital Choc Award 2019.

Antonio Pio Saracino

INFINITUM
INFINITUM is an immersive art – architectural installation presented at the Sharjah Art Museum on the occasion of the Islamic Arts Festival 2019/20, 22nd Edition. Arches are typical in Mosques’ design. […] Islamic Arches buildings are typically constructed of stone, wood being rarer in the original Middle Eastern homelands of the Umayyads. The rows of Columns and Arches give a visual impression of limitless space, as a metaphor of the progress for human civilization, maximizing spiritual symbolism and visual appeal – progressing towards an ideal civilization. It refers to centuries of human civilization and the creation of prospective in social spaces and the openness to open possibilities of human life.