After Party
(AI) infinite simulations
‘After Party’ is an animation about two young girls, Ada and Milica. They find themselves in a strange space where an adult party is happening. With every new simulation their personalities evolve in unpredictable ways: between Childhood and Adolescence, Refined and Savage. Our digital work consists of creating artificial environments in the form of real-time animation using our own custom software, where artificial intelligence characters interact with each other as well as with the virtual world that surrounds them. These pieces are usually inspired by stories or myths found in different cultures.
Lignes Sonores
Diplômé de l’école nationale d’architecture de Nantes (DPLG). Il a réalisé « Urbandrone », une recherche sur la perception sensible d’un territoire. Cette recherche sur la perception de notre environnement, en tant que démarche visant à enrichir le projet architectural, l’a porté à expérimenter plusieurs médiums à la fois sonores et visuels. Il s’est donc naturellement tourné vers les arts numériques et la programmation sur la librairie vvvv afin d’élaborer de nouveaux outils de compréhension et de transformation de son environnement.
electric-light
Electric Light presents a scenography of forms borrowed from the world-behind-the-scenes of lens based image production. Backdrops, stands, flats, flags and bounces populate the gallery space, illuminated by a changing array of coloured lights. A moving light animates the space with changing forms, shapes and colours, adding another layer of dynamic activity. This new work brings light to the foreground and renders the gallery as an unfolding set.
Таттл, Ричард
理查德·塔特尔
리처드 터틀
ריצ’רד טאטל
リチャード・タトル
Source of Imagery
Leistungspixel
Die Power Pixels-Ausstellung besteht aus zwei generativen und interaktiven Virtual-Reality-Installationen: Complex Meshes 2020 und Oscillations 2020, eine Arbeit, die erstmals der Öffentlichkeit präsentiert wird. Oscillations 2020 ermöglicht eine grafische 3D-Visualisierung der Musik von Michel Redolfi. Eine Wellenform wird in Echtzeit entsprechend den Frequenzen und Amplituden der Musik erzeugt. Diese Klangspektren der verschiedenen Musikklänge erzeugen endlose imaginäre Landschaften. Bild und Musik reagieren in einer Verschmelzung emotionaler Natur aufeinander, die zu einer echten Synästhesie beiträgt.
Electric retina
The Electric Retina is a “neuromedia” sculpture which combines retinal research with interactive media art and metaphorical associations in order to explore the complexity of visual perception. Based on her residency in Neurobiology at the Institute of Zoology, University of Zurich, Scott gained a deeper insight into the genetic control of visual system development and function by analysis of zebra fish mutants, which are used as the main phenotypes for human eye disease research.
The Exquisite Corpse Shall Drink the New Wine
The abbey of Saint Maurice
Питер ван Стрален
Electroma
DAFT PUNK’S ELECTROMA IS THE EAGERLY ANTICIPATED DIRECTORIAL FEATURE FILM DEBUT FROM GUY-MANUEL DE HOMEM-CHRISTO AND THOMAS BANGALTER, BETTER KNOWN TOGETHER AS DAFT PUNK. A PSYCHEDELIC VISUAL AND MUSICAL ODYSSEY, ELECTROMA FOLLOWS THE JOURNEY OF TWO ROBOTS ON THEIR QUEST TO BECOME HUMAN. FEATURING A STUNNING SOUNDTRACK WITH MUSIC FROM TODD RUNDGREN, BRIAN ENO, CURTIS MAYFAIR, SEBASTIEN TELLIER AND CHOPIN, ELECTROMA PLAYS OUT BEAUTIFULLY ‘LIKE MUSIC FOR THE EYES’.
brazil pavilion venice 2013
BIOSONOT
BioSoNot consiste en el desarrollo de una serie de configuraciones de artefactos sensibles que recojen datos que interpreta en frecuencias audibles, que se activan con aguas contaminadas y que traduce la actividad biológica de microorganismos y los niveles de contaminación de distintos rios en sonido.
غريغوري إقليدس
Грегори Эвклид
Rigged
A hybrid of consumer associations, ranging from the glossy iconography of the TV commercial and the sterility of video game graphics to the luminosity of the department store poster and the smell of freshly opened cosmetics, create a subconscious lure. Her use of CGI technology in her artistic practice surpasses a simple study of digital textures (think nostalgic glitch-making) to occupy a full-fleshed, hyperreal space, usually reserved to corporate giants in advertising or entertainment.
Pixel building
La Charme