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MICHELE SPANGHERO

Ad lib
Die Klangskulptur Ad lib. kombiniert eine medizinische Maschine für die automatische Lungenbeatmung mit einigen Orgelpfeifen, die einen musikalischen Akkord im konstanten Rhythmus des mechanischen Atems spielen, und schafft so ein künstliches Organ, das metaphorisch ein mechanisches Requiem ist, das unaufhörlich klingt. Der Titel des Werkes Ad lib., Eine Abkürzung für den lateinischen Ausdruck “ad libitum“, ist eine musikalische Beschriftung, die dem Interpreten Ermessensspielraum bei der Interpretation gibt und es beispielsweise ermöglicht, bestimmte Takte der Partitur “nach Belieben“ zu wiederholen. Die Skulptur soll sich auf die Situation beziehen, in der Menschen, die unter kritischen Gesundheitszuständen leiden, ihr Überleben an ein Atemgerät gebunden sehen und daher im Ermessen derer, die sich um sie kümmern.

PETROS CHRISOSTOMOU

Петрос Крисостомо
Spondilos

Es difícil medir la escala en la obra de Petros Chrisostomou, los zapatos gigantes parecen tan detallados y las galerías con un aspecto casi inmaculado, pero la verdad es que sólo se trata de pequeños espacios, hechos a la medida excata y con grandes detalles para que esto nos haga dudar si lo que estamos viendo de verdad es enorme o es simplemente una ilusión. Chrisostomou utiliza pequeños objetos comunes como el centro de sus fotografías, él coloca los objetos en sus galerías en miniatura que como podrán ver están sorprendentemente detalladas. Petros presta cuidadosa atención a la iluminación, la escala, perspectiva y el detalle. El realismo de sus sets forza a la vista y mente para alternar entre pequeñas y grandes escalas, dudando de cada uno en el proceso.

YANG Minha

Accumulation The LED light tunnel expresses the accumulation of time. The composition of the frames concretes continuity and shows the locational context. “Accumulation” has six sequences and each movie has the original theme like “Rise”, “Flow”, Accumulation”, “Dimension”, “Light” and “Overlap”.

ERNESTO KLAR

Эрнесто Клар
Convergenze parallele

Convergenze parallele is an audiovisual installation in which airborne dust particles passing through a beam of light are tracked, visualized, and sonified in realtime by a custom software system. The installation reacts to air movements in the exhibition space, allowing the viewer to see and hear the amplified movement of dust particles. “Convergenze parallele” explores the poetic potential of revealing and transforming the imperceptible. The custom software uses a video camera to capture the activity of dust articles passing through the beam of light. It then analyzes the video signal to track the location of individual dust particles, and reveals each particle’s trajectory in the image-processed projection. The physical particles draw traces of their otherwise invisible motion on the digital screen. At random intervals, the software artificially saturates the system by briefly activating the fan-a cloud of dust fills the beam of light and creates dense and stunning patterns of particle trajectories and sound.

File Festival

ALEXANDER PONOMAREV

База

Объект «База» реализован во время работы художника по приглашению Министерства культуры Франции в ателье Кольдера в городе Саше. Девятиметровая горизонтальная труба, заполненная водой, образует тоннель для движения черной подводной лодки, которая, двигаясь по принципу троллейбуса, улавливается в крайних точках специальным устройством. Приподнимаясь над водой, на пропеллерах лодка поворачивается в обратную сторону и подобно хамелеону изменяет свою окраску, превращаясь в разноцветную и красивую. После погружения в воду лодка опять чернеет и стремительно продолжает движение

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Base

Object “Base” was realized during the artist’s work at the invitation of the Ministry of Culture of France in the atelier Colder in the city of Sachet. A nine-meter horizontal pipe, filled with water, forms a tunnel for the movement of a black submarine, which, moving according to the principle of a trolleybus, is caught at the extreme points by a special device. Rising above the water, on the propellers, the boat turns in the opposite direction and, like a chameleon, changes its color, turning into a multi-colored and beautiful one. After immersion in the water, the boat turns black again and continues to move rapidly

FONG QI WEI

퐁 치 웨이

‘Time is a Dimension’

The beauty of photography, in its essence, is conveyed by capturing a moment in time and freezing it out of its context. Singapore-based photographer Fong Qi Wei, however, uses photography to show the passage of time. In his time lapse series called ‘Time is a Dimension’, Fong doesn’t use a typical long exposure trick. He captures the passing time by layering different photos of the same spot with clear edge lines of each frame. Each collage is digitally cut and created from pictures Fong takes within 2 to to 4 hours. Fong usually works at sunrise or sunset, as the light and color palettes are most varied at those times.
“The basic structure of a landscape is present in every piece. But each panel or concentric layer shows a different slice of time, which is related to the adjacent panel/layer. The transition from daytime to night is gradual and noticeable in every piece, but would not be something you expect to see in a still image. Similarly, our experience of a scene is more than a snapshot,” explains Fong.

RYAN GANDER

РАЙАН ГАНДЕРА
ライアン·ガンダー/
라이언 갠더/
瑞安甘德/
ريان غاندر

DUANE HANSON

ԴՈՒԵՅՆ ՀԵՆՍՈՆ
دوان هانسون
杜安·汉森
דוויין הנסון
デュアン·ハンソン
듀안 핸슨
ДУЭЙН ХАНСОН

Ateliers Jean Nouvel

努维尔
جان نوفيل
ז’אן נובל
ジャン·ヌーヴェル
Жан Нувель
장 누벨
Louvre Abu Dhab

CHIHARU SHIOTA

تشيهارو شيوتا
千春盐田
צ’ילהארו יוטה
치하루 시오타
塩田千春
Тихару Сиота

Maria Smigielska

Proteus 2.0
Proteus ist eine Installation, die Ferrofluid-Muster mit menschlichen und maschinellen Intelligenzen in einem geschlossenen Kreislauf moduliert. Durch ein individuelles und anhaltendes visuelles Erlebnis lässt es den Besucher über eine Gehirn-Computer-Schnittstelle in eine implizite Interaktion mit dem Material eintauchen. Ein vortrainiertes, dediziertes Modell für maschinelles Lernen wird durch neuronale Signale in Echtzeit informiert, die vom Blick des Besuchers erzeugt werden, während er dem schnellen seriellen Wechsel von Mustern ausgesetzt ist, ohne dass explizite Anweisungen zu befolgen sind. Über die Zeit des Blickerlebnisses kann der Besucher eine gewisse Stabilisierung des eigenen modulierten Bildes des Materials erleben.

Zarko Baseski

Zarko Baseski est un artiste macédonien, né en 1957, qui a exposé dans de nombreuses galeries et musées à travers le monde. Il a représenté son pays à la 54ème Biennale Internationale de Venise en 2011. L’apparition phénoménale de son oeuvre dans le paysage contemporain nous questionne alors qu’ Eve, Adam, Ezekiel et David nous renseignent sur nous-mêmes infiniment mieux que la plus subtile des psychanalyses. Cet artiste exceptionnel est inclassable, il ne transforme pas l’homme en monstre mais nous montre la monstruosité qu’il peut y avoir en l’homme lorsqu’il s’est débarrassé de l’illusion humaniste qu’il se fait de lui-même. Zarko Baseski m’a tellement stupéfiée que j’ai tout de suite décidé de l’exposer.

JOANA VASCONCELOS

جوانا فاسكونسيلوس
琼娜巴斯孔塞洛斯
ג’ואנה אסקונסלוס
ジョアナ·ヴァスコンセロス
Джоана Васконселос
esposa

NAM JUNE PAIK

백남준
白南準
Нам Джун Пайк
نام جون بايك
נאם ג’ון פייק

FILE SÃO PAULO 2025: SYNTHETIKA – Mario Klingemann

Liberation

Mario Klingemann

FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia
Festival Internacional de Linguagem Eletrônica

Liberation – Alemanha

Dançando pelo Espaço Latente

Mario Klingemann ama dançar — não profissionalmente — mas, sempre que o faz, tenta traduzir sua interpretação do movimento e dos gestos da música para o espaço multidimensional de seu corpo. Trabalhando com os espaços latentes de redes neurais, particularmente com GANs, encontrou um processo paralelo: traduzir som em imagens. A dança torna a música visível por meio do movimento; sua arte tenta fazer o mesmo com inteligência artificial, permitindo que a música molde imagens. As três obras em vídeo apresentadas — Freeda Beast — Bringing Things to an End (GAN generated beta) (2017), The Noise of Art (2020) e Liberation (2020) — são experimentos nessa tradução, cada uma criada de uma só vez por um código escrito por ele, que responde ao ritmo e ao clima das músicas. Bringing Things to an End, provavelmente um dos primeiros videoclipes totalmente gerados por IA no mundo, utiliza um modelo de geração de rostos treinado pelo artista.
Mario Klingemann é um artista e cético com uma mente curiosa. Seu trabalho explora a interseção entre arte e tecnologia, com foco em inteligência artificial, aprendizado profundo e estruturas algorítmicas, investigando continuamente os mecanismos internos tanto das máquinas quanto do processo criativo.

BIO

Mario Klingemann é um artista e cético com uma mente curiosa. Seu trabalho explora a interseção entre arte e tecnologia, com foco em inteligência artificial, aprendizado profundo e estruturas algorítmicas, investigando continuamente os mecanismos internos tanto das máquinas quanto do processo criativo.

YINKA SHONIBARE

תנקה שוניברי
インカ・ショニバレ
ЙИНКА ШОНИБАРЕ

Yinka Shonibare MBE là một trong những gương mặt quan trọng nhất của nghệ thuật đương đại hậu thuộc địa. Anh sinh ở London nhưng lên ba đã sang Nigeria sống, sau này quay lại Anh để học mỹ thuật. Những tác phẩm điêu khắc quan trọng của anh là những đàn ông, đàn bà, trẻ con không đầu, gợi lên sự dịch chuyển về mặt thể lý này, cũng như gợi lên thứ ngôn ngữ phổ quát của toàn cầu hóa.

Shiro Takatani

ST/LL
ST/LL opens on a stage with a long set table, perpendicularly to the orchestra, under the eyes of the audience; on the sides of the table there are some chairs. On the background, coinciding with the inner extremity of the table, there is a projection screen developing vertically, like a painting that evokes the Japanese pictorial tradition. The perimeter of the stage is covered with a veil of water, in which everything reverberates. The whole visual structure of the work develops all around this diaphanous dimension. A man enters the scene and carries out actions on the table: he moves the cutlery, changes the position of the chairs, makes tiny gestures, which let the audience foretell that an action played on the visible will develop. To the sound of a metronome, two women and then a third one enter the scene and sit at the table making gestures that imitate a meal without food.

Refik Anadol

Machine Hallucination
Refik Anadol’s most recent synesthetic reality experiments deeply engage with these centuries-old questions and attempt at revealing new connections between visual narrative, archival instinct and collective consciousness. The project focuses on latent cinematic experiences derived from representations of urban memories as they are re-imagined by machine intelligence. For Artechouse’s New York location, Anadol presents a data universe of New York City in 1025 latent dimensions that he creates by deploying machine learning algorithms on over 100 million photographic memories of New York City found publicly in social networks. Machine Hallucination thus generates a novel form of synesthetic storytelling through its multilayered manipulation of a vast visual archive beyond the conventional limits of the camera and the existing cinematographic techniques. The resulting artwork is a 30-minute experimental cinema, presented in 16K resolution, that visualizes the story of New York through the city’s collective memories that constitute its deeply-hidden consciousness.