Rachel Harrison
راشيل هاريسون
雷切尔·哈里森
レイチェル·ハリソン
רחל הריסון
Рэйчел Харрисон
Scots
راشيل هاريسون
雷切尔·哈里森
レイチェル·ハリソン
רחל הריסון
Рэйчел Харрисон
Scots
Figure Discrete
Esecutori umani incontrano corpi generati dal computer, visualizzazioni calcolate del movimento incontrano droni svolazzanti! L’intelligenza artificiale e le macchine di autoapprendimento fanno apparire questa tavolozza inedita di progetti di movimento, progetti che trascendono di gran lunga i confini dell’articolazione umana, consentendo uno sguardo profondo nel mondo astratto dell’elaborazione dei dati. Il team di Rhizomatiks Research, guidato dall’artista, programmatore, designer dell’interazione e DJ giapponese Daito Manabe, riunisce il potere collettivo con un numero di esperti, tra cui i cinque ballerini ELEVENPLAY del coreografo MIKIKO e dell’artista di programmazione Kyle McDonald. Il risultato è un’immagine mozzafiato, realizzata magnificamente, insomma: visivamente sbalorditiva.
Kenji Kojima
FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Video Art
Electronic Language International Festival
Begins with Chaos — Lascaux – United States
The environment is filled with chaotic information. Sensory organs build the world by extracting only certain elements from this chaos—such as visual and auditory data—acting like filters. It is as if the world is constructed using the “key” of a specific sense, decoding a hidden code. All information is recorded in binary form. The artist transforms this binary data into new formats, turning it into artworks. To do so, a one-time-use key was used to encrypt and decrypt the colors within the image data.
BIO
Kenji Kojima was born in Japan and moved to New York in 1980, during the rapid rise of personal computers. He began creating digital art, exploring the connections between perception, cognition, technology, music, and visual art. His works have been exhibited in New York City and at media art festivals around the world.
基督教波尔坦斯基
בולטנסקי
クリスチャン·ボルタンスキー
Кристиан Болтански
Monument-Children of Dijon
TechnoShamanism
I reclaim spaces for underrepresented communities with the use of technology, ritual and the speculative. Whether it be a citizen “sousveillance” suit to monitor police activity, a Techno-Shamanistic religion that virtually renders ritual, or archeological artifacts from future African cultures, I find it imperative to work collaboratively with other artists and local communities.
Ayodamola Tanimowo Okunseinde (ayo) is a Nigerian-American artist, designer, and time-traveler living and working in New York. He studied Visual Arts and Philosophy at Rutgers the State University of New Jersey where he earned his B.A.
Jon Chambers
FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Video Art
Electronic Language International Festival
Approximations of a Body Part – United States
A machine learning experiment that takes custom model outputs trained on 3D body scans and uses them in other model inputs. After a few cycles, the resulting videos depict terrifying, seductive and uncanny distant echoes of the original body.
BIO
Jon Chambers is an artist and educator based in New Orleans. His work explores how we negotiate our physical and virtual lives to highlight a fractured sense of self as we attempt to coalesce disparate echoes of reference into something coherent amidst the difficulty of manifesting or orienting oneself within approximation and simulation overload.
Treu
Treu is a real-time audiovisual installation that elaborates on the multiple meanings and implications of the concept of trust. On a macro level it observes how historical events have influenced its course and considers how this can evolve in the future. On a micro level, it, explores how the presence or absence of trust can shift the perception of our individual realities.
Trust is a fundamental element of our society. Politics, economics, and our whole modern system are not material realities – they are psychological constructs based on the trust in individuals, in institutions, in the market. We decide to believe in the value of money, to undertake social changes only if we trust the inventions of our collective imagination.
video
Eye Jewellery
Eric Klarenbeek faz projetos especiais, ou digamos o incomum, para pessoas, projetos ou propósitos incomuns. Seu estúdio conecta criativos, designers, artesanato local e clientes, inventando novos projetos e produtos e acreditando que nosso mundo pode ser muito melhor, mais bonito e honesto. “Meu trabalho é caracterizado pela interação e inovação. Meus produtos podem estar em movimento, reagir à nossa presença ou responder aos desenvolvimentos em nossa sociedade. Busco novos significados e princípios nos objetos, por conexões inexploradas entre materiais, métodos de produção, fabricantes e usuários. Escala e aparelho são irrelevantes. Já projetei joias, mas também desenvolvi conceitos para conectar os turistas aos artesãos locais ”, diz Eric.
Стива Тобина
ستيف توبين
史蒂夫·托宾
スティーブ・トービン
Честно говоря, когда встречаешь работы Стива Тобина (Steve Tobin) на фотографиях, то очень легко поверить, будто это настоящие водопады или горные реки. Да что там фотографии: те, кому посчастливилось видеть эти произведения своими собственными глазами, рассказывают, что в первые мгновения их занимал лишь один вопрос – как воде удается течь без звука? Очень просто, ведь все эти работы – скульптуры, выполненные из стекла.
Moses und Aron
Oper in drei Akten Arnold Schoenberg
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Jean-Marie Straub
homage
R.I.P
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Moses und Aron, known in English as Moses and Aaron, is a 1975 film by the French filmmaking duo of Jean-Marie Straub and Danièle Huillet based on the unfinished opera of the same title by c. During its 1975 run at US festivals, it was also known as Aaron and Moses, and was frequently reviewed as such.
It is one of three films based on Schoenberg works Straub and Huillet directed, the other two being Einleitung zu Arnold Schoenbergs Begleitmusik zu einer Lichtspielscene , a short film made directly before Moses und Aron, and, over two decades later, an adaptation of the one-act comic opera Von heute auf morgen. The film retains the unfinished nature of the original opera, with the third act consisting of a single shot with no music as Moses delivers a monologue based on Schoenberg’s notes.The film was shot on location in Italy and Egypt. It utilized the same team of cinematographers as Straub and Huillet’s Chronicle of Anna Magdalena Bach. The soundtrack and cast of the film is the same as the 1974 recording conducted by Michael Gielen (Philips 6700 084).The original German version of the film was dedicated to Holger Meins, a former cinematography student who joined the Red Army Faction in the early 1970s and died on hunger strike in prison. This dedication was censored by German broadcasters for the film’s first transmission in 1975. The English subtitles of Schoenberg’s dense German libretto were prepared by assistant Gregory Woods, who is credited on the DVD.The film was shown at the 1975 Cannes Film Festival, but was not entered into the main competition.
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cinema full
The form of becoming
In this abstract system, each intelligent agent is embodied as a motor, the states in its environment is represented as an angular range of rotation and the actions as one of two directions in which each agent can move a linear actuator. Each linear system holds a segment of a long black string, this translates as a point in the represented line. Once the system runs, each agent learns, from informational equivalents of pain and pleasure, to move towards the highest values within its environment, this means ultimately to displace its position from point A to B. In order for an agent to learn, it needs time, generations of exploration, each agent will get punished for bad decisions and rewarded for appropriate ones. Every time a learning generation is finished, a light will blink for that particular agent, indicating the end of a cycle and the achievement of new knowledge; the agent becomes more intelligent. Once all agents learned to be and stay in point B, the system, as a collective, has successfully mutated into a stable, balanced, symmetric and silent form; a straight line. Finally, after a few seconds, the sculpture forgets, all agents are rebooted and the cycle of creation, chaos and order restarts, this time with a totally different and unique behavior.
Саби ван Хемерт
ocean aqua
“Hello and welcome to the Art of Tremaine Harris. I am an artist born in 1984 in sunny Ft.Lauderdale, Florida. I have always loved to be creativity and to create. My passion comes from the inspiration of our designed universe made by the greatest artist, God and from multiple platforms of art, architecture, and design, but especially futuristic futurism.“
White Noise
Halina Mrozek considers fashion as a modern kind of sculpture, more demantoid than an independent piece of art, not just a gallery object. What excites her the most about Sculpt Couture is the fact that those projects, forms cannot be created without thinking about the human body, they live with and depend on it.
Moving Objects | nº 502 – 519
Gravitation, Magnetismus, Mechanik. Wenn in einer Runde gelegentlich das Wort ‘Physik’ fällt, verziehen sich die Gesichter. Mit Grausen erinnern sich viele an ihre Schulzeit. Dem Schweizer Künstler Pe Lang aus Sursee ist ein fabelhafter Coup gelungen. Seine Arbeiten greifen physikalische Phänomene auf. Bewegung und Chaos, Raum und Zeit. Präzision, Reibung, Klang. Auf unerhört ästhetische Weise sind seine Objekte so konstruiert, dass es ein pures Vergnügen ist, sich ihnen, staunend wir Kinder, zu nähern.
Fountain with Red
Stainless steel, water pump, red liquid, urethane paint. Ujoo+limheeyoung is the husband and wife team of media artists Ujoo and Limheeyoung. Since first working together in 2004 in preparation for design competition, they have been involved in projects that use a variety of means of visual expression – kinect expression sculpture, drawings, real-time interactive videos – to address the theme of absurdity of reality.
Everyness
A cada escena, els sis personatges expressen les seves diferències d’energia, d’estil i de morfologia. Els creadors s’inspiren en la vida quotidiana, el conflicte i l’atracció en una bella combinació d’energia i tendresa. Un setè personatge és l’esfera blanca obra de l’artista plàstica Constance Guisset, que experimenta transformacions segons les emocions que tenen lloc a l’escenari.
サラ·シュナイダー
Сара Шнайдер/
שניידר שרה
사라 슈나이더
سارة شنايدر
Centro de Rehabilitacion en Austria
“The project developes an architecture that uses rules of natural growth and connects both growth and ornament, with a landscape environment, topologically and calligraphically. The ornament creates a symbiotic relationship with the existing environment by framing existing topographic features and at the same time giving a feedback to the landscape by creating topographical irregularities.”
Shade
La magie de Shade est obtenue en évitant la manière conventionnelle d’utiliser l’alimentation secteur à partir du plafond, et avec elle des raccords et flexibles intrusifs. Au lieu de cela, l’alimentation provient d’un luminaire de sol à LED qui fait briller une lumière vers le haut dans l’abat-jour en papier, qui à son tour est suspendu au plafond avec des fils capillaires minces presque invisibles.
Prometheus Bound
In Greek Mythology, Prometheus stole fire (technology) from Zeus and gave it to humans, and for this, he got crucified on a mountaintop, and had to endure the eternal pain as a punishment. Since the beginning of our civilization, technology has been the source of prosperity and development. But also it has been the cause of great tragedies such as war sand nuclear accidents. Setting the Aeschylus Greek tragedy “Prometheus Bound” as a starting point, Koizumi created VR (Virtual Reality) theater which deals with this age-old tension between humanity and technology, through collaboration with a person who is desperately longing for the technological advancement – a person who is suffering from ALS (Amyotrophic Lateral Sclerosis- the deadly neurological disease that make a person paralyzed). Through the dialogues with the man about his personal life and his visions of the future, they created a sci-fi vision in which past and future, self and others, humans and machines are all merged into one sequence of abstract VR theatrical experience.