Tattooed Babies
平田晃久
아키 히사 히라 타
АКИША ХИРАТА
animated knot
Hirata vê a arquitetura como um emaranhado complexo que estabelece o equilíbrio e a ordem entre a arquitetura e a ecologia, à medida que se caminha lado a lado com a natureza e a vida, e se coexiste com o ambiente envolvente. Assim, Hirata advoga que a arquitetura estimula e interage com os sentidos humanos de uma forma positiva e natural. Ele é internacionalmente ativo enquanto arquiteto emergente; encabeça uma nova geração de designers no Japão.
Иза Генцкен
Genzken’s work has been part of the artistic discourse since she began exhibiting in the mid-1970s, but over the last decade a new generation has been inspired by her radical inventiveness. The past 10 years have been particularly productive for Genzken, who, with a new language of found objects and collage, has created several bodies of work that have redefined assemblage for a new era. These groups of sculptures range from smaller, diorama-like works to room-filling installations.
爱沙尼亚艺术家 柏林个展
meet your energy avatar
The NOVA BIENAL RIO is an autonomous and independent event that transcends the scope of a conventional international exhibition; it is a call to innovation and imagination. Under the theme “New Aesthetic and Supercreativity,” we invite you on a journey through the world of art driven by technology. Hosted by the city of Rio de Janeiro, it takes place at both the iconic Museu do Amanhã and Praça Mauá, reshaping the interaction of the public with art. As you enter the NOVA BIENAL, you will be invited to explore unique aesthetic expressions, looking towards the future through digital and technological lenses. Access NOVA.
Étude humaine #1
L’installation interactive Human Study #1 de Patrick Tresset se compose de trois robots dessinateurs. Les visiteurs peuvent s’asseoir comme des modèles pour être visuellement enregistrés et représentés par les trois machines. Chacun des trois robots dessine dans son propre style et manie le stylo d’une manière différente. A côté du bras de dessin, chaque robot est équipé d’une caméra mobile. Ils les utilisent pour observer alternativement le modèle et le dessin résultant. Tresset n’est pas intéressé à utiliser les robots pour simuler un style de dessin humain. Il examine plutôt les différences entre l’exécution humaine et robotique. Tresset décrit les capacités de ses machines comme « non intelligentes ». Ils donnent seulement l’impression d’agir de leur propre gré. Ils font preuve d’un comportement humain, mais basé sur un programme ne stipulant qu’un ensemble restreint d’actions.
راشيل هاريسون
雷切尔·哈里森
レイチェル·ハリソン
רחל הריסון
Рэйчел Харрисон
Schmatte with President
Rachel Harrison’s work draws from a wide range of influence, wittily combining art historical and pop cultural references through a diverse play of materials. In Nose, Harrison’s figure towers on a cardboard box plinth as an abject gargoyle, adorned with a plastic joke shop nose. Grotesque and funny, Harrison’s humour derives from its carefully structured, yet open-ended suggestion, each element building up to a plausible punch line. Using visual language as a subversive tool, Harrison parodies expected comparison to artists such as Franz West and Paul McCarthy,
appropriating styles and motifs with subtle knowingness, wielding artistic process as
STRATA
Strata是一个始于2007年的正在进行的项目,它损害了一系列的胶卷,印刷品和针对特定地点的沉浸式装置。 “地层”一词定义了由多层岩石构成的地质构造。它特别是指相对时间的概念,即相对的每一层都通过其确定的特性,孔隙率,质地,颜色,组成与下一层区分开。简而言之,它定义了一种识别有机演化中断裂的方式,一种对历史的视觉隐喻,其含义不只是线性过程,而是随着时间的推移积累的指示符:在地质学中称为深层时间。正是在这种“深度”的探索中,“ Strata”项目得以形成,并结合了我们对古典艺术,建筑和肖像学的坚定认知的建构和解构。 在古典美学领域内运作;无论是文艺复兴时期的雕像背后的几何完美,巴洛克式的富裕还是哥特式建筑的严谨和完整,Strata都努力达到并揭示每个图标和结构的象征性复杂性背后的内容。它深入图像的表面,对图像进行解构,将其还原为必要的坐标,颜色,几何形状。剥夺它的象征功能。然而,通过这一过程,Strata也得以构建。生成地形图,线性路径和结构,它们从原点到另一原点的点脉动,散射,悬挂悬挂;生动的抽象景观的制作。通过这种变态过程,Strata不仅旨在改变人们对建筑中所包含的标志性象征的理解,还使人们对休眠在杰作细节背后的计算,生成和算术质量产生了兴趣。
Field of Infinity
Inspired by both Italian Renaissance paintings and contemporary news broadcasts of protests at the border of Gaza with Israel – the work processes human gestures and figures in a landscape into a dark and colorful mix, opening up a series of reflections on the political image, the image of the political, the politics of the image, and the image of the image.
EYE
FILE FESTIVAL
video art
Dans ce clip Eye pour le groupe japonais group_inou, les réalisateurs Katsuki Nogami et Baku Hashimoto se sont amusés à compiler des photos de Google Street View et en ont profité pour incruster les chanteurs sur le chemin.
Omelia Contadina
‘Omelia Contadina’ was born out of JR’s interest in the difficulties encountered by a large number of small farmers and inhabitants of rural italy. Alice Rohrwacher explains the origins of the project: ‘last autumn, during a walk on the border between Umbria, Lazio and Tuscany, I told my friend and artist JR of my concerns about the destruction of the agricultural landscape, violated by the intensive monocultures with which major corporations are shaping entire territories. I told him, as the daughter of a beekeeper, of the mass death of insects that such changes bring about… At one point, we stopped at a crossroads: on all sides, uninterrupted rows of hazelnut trees filled the landscape as far as the horizon. As we looked upon this, we commented to each other that it looked like a war cemetery. On the way back we decided — if it looks like a cemetery, we have to hold a funeral. But it must be a funeral full of life!‘
The Hated Flower
Rebecca Louise Law is a London-based installation artist known for her transformation of spaces using hundreds or thousands of suspended flowers. Trained in fine art at Newcastle University in England, Law has been working with natural materials for 17 years, a practice that involves a constant exploration of relationships between nature and humans. Over the past few years she has worked in numerous public spaces, museums, and galleries, and has been commissioned by brands like Hermes, Cartier and Gucci.
לי פרידלנדר
リー・フリードランダー
لي فريدلاندر
李·弗里德兰德
리 프리들 랜더
Ли Фридлендер
Untitled (to Barnett Newman) two
Dan Flavin was an American artist and pioneer of Minimalism, best known for his seminal installations of light fixtures. His illuminated sculptures offer a rigorous formal and conceptual investigation of space and light, wherein the artist arranged commercial fluorescent bulbs into differing geometric compositions. “I like art as thought better than art as work,” he once said. “I’ve always maintained this. It’s important to me that I don’t get my hands dirty. It’s not because I’m instinctively lazy. It’s a declaration: art is thought.”
Ode a Santos Dumont
Ode a Santos Dumont homenageia a engenhosidade, o otimismo e a persistência da experimentação, do fracasso e da inovação. Inspirada pelo aviador pioneiro brasileiro Alberto Santos-Dumont, amplamente considerado o pai da aviação na França, a escultura cinética de dirigível foi recentemente concluída após uma década de pesquisa e trabalho de Burden.
Phantom Geometry
“We are developing a system of moving streaming information through space, in the form of light, to generate material form. This system is a full-scale, generative fabrication process that is innately non-linear, is interruptible and corruptible at any time, and does not rely on periodic flattening to 2D. Light is the medium for data in our system. There resident data can be drawn through physical space, at full scale, to generate a photographic artifact, or to instantiate material form through the selective polymerization of proximal photo-responsive resin. This thesis, then, begins to investigate a design paradigm centered on the material reification of light. That paradigm questions the supremacy of the digital model, and the static flattening and stacking logics inherent to typical fabrication workflows. It is part of a conversation about representation, about the role of the designer, and about the way we make.”
Feel My Metaverse
Feel My Metaverse is Keiken’s first venture in creating a cinematic film, using game engines to build a fictional future, wanting to create stories that viewers can collectively believe in. “I normally make CGI animation from Cinema 4D, often taking days and weeks just to produce short sequences or footage. Whereas working with game engines, we could generate landscapes or worlds that we can continually build onto collectively to produce larger scale works”. The film, set in a future when climate crisis has rendered Earth inhabitable, explores the daily lives of three characters and their experiences in the multiple realities – Pome Sector (a corporate wellness world), 068 (a roleplaying VR world), and Base Reality, or what we currently know as earth. The characters navigate the challenging landscape in the world’s unforgiving points system. Keiken’s goals of unlearning norms of the current world is included in one of these realities.
Falin Mynd
Falin Mynd est une installation audiovisuelle dédiée à la ville de Milan qui s’inspire du concept de l’image latente dans le champ photographique: une empreinte invisible laissée par la lumière sur le film qui ne se révèle qu’après son développement. De même, les données générées par les habitants et les visiteurs de la ville de Milan produisent des paysages numériques abstraits, laissant une trace de leur analyse et interprétation en temps réel. De cette manière, le travail rend visible le lien indissoluble entre l’individu et la communauté, soulignant comment les deux entités s’influencent mutuellement en changeant la perception de la réalité qui nous entoure faite de lieux, de personnes, de couleurs et de sensations. Les données constituent ainsi une image invisible de la ville, une carte de ce qui n’est pas manifeste et qui se révèle dans Falin Mynd.
Shame
Shame leaves us helpless in the face of the bad behavior of others. What is more, shame is relational. Maybe we feel shame because of something we have done. But, for us in this moment of seeing ourselves being seen, we realize that it is much more often that we feel shame because of something that someone else has done. We are defenselessly bound to people whose names we will never know only because we have somehow identified ourselves as one of them, at one with them, and the pain of it never ceases.
Grupo de Pesquisa e Extensão Realidades
FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia
Festival Internacional de Linguagem Eletrônica
Mundos de papel — Diorama com prototipagem – Brasil
Como seria um mundo dentro de uma caixa de papel? Nesta oficina, cada participante criará o próprio diorama de papel — cenário construído a partir de recortes de papel sobrepostos. Para isso, aprenderemos a usar o Inkscape, um programa gratuito e de código aberto de desenho vetorial, e uma plotter de recorte, uma ferramenta de fabricação digital. Ao final, cada participante terá criado seu próprio diorama, seu próprio universo dentro de uma caixa de papel.
BIO
O Grupo Realidades (https://realidades.eca.usp.br/), fundado em 2010, é um grupo de pesquisa e extensão da USP que trabalha com arte, tecnologia e o conceito de realidade.