highlike

David Cronenberg

ديفيد كروننبرغ
大卫·柯南伯格
데이비드 크로넨버그
דיוויד קרוננברג
デビッド·クローネンバーグ
ДЭВИД КРОНЕНБЕРГ
eXistenZ
cinema

David Cronenberg’s eXistenZ is a creepily downbeat near-future techie thriller, starring Jennifer Jason Leigh as Allegra Geller, the super-cool games designer, who has just unveiled “eXistenZ”, a game you plug directly into your neuro-system and play in the infinite cyberspace of your mind.

Takuya Matsunobu and Yasuaki Kakehi

Coworo
Coworo is an installation with a shape changing liquid that loses its texture under a spotlight and looks almost solid. After a while, bubbles appear on the surface and disappear again, as if it were breathing. The waves gradually change their size, position, and frequency and develop into physical, continual, kinetic, three-dimensional animations that extend beyond the discrete 2D pixel pattern. Through the hybrid combination of the digitally programmed machine and the organic properties of the physical material, the object creates a constant flux of ephemeral shapes and patterns.

David Spriggs

Vision II
David Spriggs’ Vision artwork series have a distinct focus on the senses. Accentuated by an affinity between its subject matter and the fragmentary nature of the medium, there is a tension created between form and emptiness. Appearing both as an implosion and as an explosion depending on the one’s perception, the viewer has the sense that he/she is observing a form in becoming, yet at the same time breaking down. The immersive experience created by Vision provides the audience with the impression that they are in the midst of witnessing an event, something of monumental proportions akin to the Big Bang. In changing viewpoints by navigating around the work, Vision is continually altered, breaking down at the sides so that the viewer can only see the edge planes of multiple sheets, begging the question: Is there in fact a form, or just individual images?

JANINE ANTONI

جانين أنتوني
珍妮安东尼
ג’נין אנטוני
재닌 안토니
Жанин Антони
Mortar and Pestle
“The eye and tongue in “Mortar and pestle” could become the tongue and eye of any advanced intimate partnership.”
Since the 1990s, New York–based artist Janine Antoni has established an international reputation with labor-intensive projects in a wide range of media. She incorporates both art history and personal exploration, investigating the ways in which contemporary definitions of aesthetics and art making are connected to issues of gender identity and sexuality. Inspired by the feminist artists of the 1970s, she reframes and subverts art-historical and societal conventions surrounding women and beauty.

diana thater

yes there will be singing

From the beginning, I never wanted to work with just Bill Viola-style hidden projectors projecting on to screens. I wanted to work with architecture and with corners and doorways and windows. A lot of Robert Morris’ writing was important to me – still is. He talks about presence, about presence in the work of art and about being present, and that’s been really influential for me. — Diana Thater

video

SARAH BUCHANAN

سارة بوكانان
Empire of the Clouds is a dramatic futuristic representation of aviation achievements, throughout the past, present and future. Inspired by the true design innovation and achievement from machines of flight throughout the entirety of the concept. Focusing on model making to gain a unique perspective and develop an understanding of the overwhelming human drive, almost obsession, to achieve what we cannot do naturally, to fly. Passionate about research Buchanan has a meticulous attitude towards uncovering all elements in a concept. In this collection it enabled a distinctive perspective to a large subject, creating a concept based around model making and accessibility of a globally collective dream.

DANA CASPERSEN, WILLIAM FORSYTHE AND JOEL RYAN

White Bouncy Castle
The visitor’s unavoidable inclusion in the idiosyncratic kinetics of Dana Caspersen and William Forsythe’s «White Bouncy Castle» creates a choreographic space where there are no spectators, only participants. The choreography that appears, led by Joel Ryan’s encompassing soundtrack, is the result of complete physical destabilisation and the resulting social absurdity. The inadvertant euphoria that results from the situation is infectious and, in some cases, addictive.

JONATHAN SCHIPPER

Slow room
To bring a life form to a singular lack of motion is to kill it. Museums are repositories of the past. Ideas that lived outside are rendered dead in the careful buildings. Just as dead as the grizzly in the diorama at the Met is the Lichtenstein at the MoMA. The ideas reach a peak and trade their vitality, their life, for an expanded lifespan. The SLOW ROOM was envisioned as an answer to this dilemma… to be in motion to live and die in the museum… to be a part of the system while denying and rejecting the stasis… to embrace the chaos to make the entropy an ally is to understand a fundamental nature of the Universe. SLOW ROOM will live and it will die.

FABIAN BÜRGY

Фабиан Бюрги
Smoke

この作品は、バージーが視聴者とのランダムな出会いを通して素材の美学を探求しているところを示しています。 彼が使いがちな素材は、通常の環境から取り出されて他の場所に置かれ、それによってそれらはミニマリストの彫刻になります。 その場合、彼らは外見が暴力的であると認識される可能性があり、部屋を満たす黒い煙は明らかに信じられないほど速く不快になる可能性があります。 しかし、彼の作品は、現実のものとそうでないものの境界に挑戦しています。 美学と象徴性の間。 視聴者とインスタレーションが同じものを共有するようになり、視聴者は空間について考えるようになります。 それはまた、その持続時間としての作品の重要性のエーテル的な性質に疑問を投げかけます

ANTHONY GORMLEY

Matrice
“Questo sistema a griglia materializzato dà un grande senso di disorientamento. Mentre sei attratto da queste prospettive push-pull e mentre cammini intorno all’opera, l’impossibilità di conciliare primo piano, piano intermedio e sfondo e l’assenza di qualsiasi figura all’interno di questo terreno minano ogni certezza della stabilità dell’architettura stessa “. Anthony Gormley

GREGORY BARSAMIAN

Lather
Gregory Barsamians Arbeit existiert in einer tiefen Konfrontation mit der Realität. Theatralisch in dem Sinne, dass es in einem abgedunkelten Raum vor einem passiv engagierten Publikum stattfindet, verlässt sich seine Skulptur fast vollständig auf den Betrachter, denn was der Betrachter sieht, scheinbar vollständig präsent und greifbar, ist tatsächlich nicht da. Diese konstruierten Illusionen sind Produkte der unbewussten Reaktion des Betrachters und erzeugen einen Konflikt zwischen sensorischer Information und Logik, eine Konfrontation, die auf einen Traumzustand hindeutet. Barsamian hat mithilfe von Animationen einen Weg gefunden, Bilder sichtbar zu machen, die normalerweise im Unterbewusstsein verborgen sind – Bilder, die normalerweise nur während des Träumens zugänglich sind. Seine Arbeit ist seltsamerweise solipsistisch und impliziert für den Betrachter, dass nichts existiert und dass selbst wenn etwas existiert, nichts darüber bekannt sein kann. Vielleicht weil Barsamian kein ausgebildeter Künstler ist (sein Abschluss ist in Philosophie), ist er besonders empfänglich für Erweiterungen Definitionen des Kunstobjekts. Dies hat es ihm ermöglicht, über die Grenzen von Präsentations- und Themengenres hinaus zu konzipieren. Seine Arbeit ist geprägt von der Jungschen Psychologie, Traumtheorien aller Art und neueren Forschungen zur Neurologie des Träumens. Er interessiert sich besonders für Unterschiede zwischen dem Bewusstsein und dem Unterbewusstsein. Wie er kürzlich in einer Erklärung betonte: „Bewusstsein… ist auf eine ziemlich langsame (15 bis 20 Bit pro Sekunde), trottende Art und Weise zu bemerkenswerten Taten der Vernunft fähig… die Sinne bringen 20 Millionen Bit Information pro Sekunde ein. Unser Verstand verarbeitet und handelt tatsächlich auf eine Weise, die dem Bewusstsein völlig unbekannt ist. Im Unterbewusstsein erleben wir Dinge nicht durch die Grenzen des Bewusstseins, sondern durch den vollen Strom, der uns von allen Sinnen gebracht wird. “

olafur eliasson

オラファー·エリアソン
اولافور الياسون
奥拉维尔·埃利亚松
אולאפור אליאסון
ОЛАФУР ЭЛИАССОН
in real life
Museo Guggenheim Bilbao

Jonas Pequeno

Foley
Huxley-Parlour gallery presents a solo exhibition of new audiovisual and installation works by the London-based artist Jonas Pequeno. Comprising of three works, a kinetic sound installation Foley, a CGI video Ocean Scene Composite and a photographing print, and the act of appearing, the exhibition considers incongruity in digital fictional constructs. The title of the exhibition, /ˈfəʊli/, is a phonetic transcription of the word foley, a film-making technique used to manually mimic everyday sound effects in post-production when props do not acoustically match their real life counterparts. Influenced by the concept of foley, Pequeno’s work features an audiovisual installation that incorporates microphones and balloons swayed by a fan, replicating the sound of crashing ocean waves.