Sisyphus
Sisyphus est une installation d’art robotique qui présente deux robots engagés dans un mécanisme cyclique sans fin. Une équipe de petits robots continue de construire des arches en briques tandis qu’un robot géant les pousse vers le bas. Les systèmes robotiques propulsent un récit de construction et de déconstruction.
Саша Курмаз
Sasha Kurmaz é uma jovem artista multidisciplinar de Kiev, na Ucrânia. A artista mostra interesse principalmente no corpo humano e da vida privada, que ela retrata com absolutamente nenhum medo. O objetivo de Sasha é explorar a linha de estado do nu, entre o amor e sentimentos fortes. Nessa série fotográfica, a artista seleciona vários episódios de sua vida, objetos e eventos que lhe são importantes, transferindo sentimentos e senso de realidade. Em suas fotografias, a artista da ênfase na combinação de sequências de alinhamento de imagens em um único stream conceitual em que cada foto é auto-suficiente, mas ao mesmo tempo, a continuação da anterior, e é parte de um todo.
克里斯·弗雷泽
Крис Фрейзер
كريس فريزر
Self-Replicating Spheres
Self-Replicating Spheres explores the processes of growth, encapsulation and division through macro-scale objects on an oscillating table. This project attempts to demonstrate synthetic cellular division and replication through non-biological physical objects, without the use of robotics. The individual spheres were created with a hollow shell and an arrangement of small metal spheres and magnets. This internal structure provides the force of attraction for growing connections, the flexibility and, ultimately, the capability to divide. By adding more spherical units and supplying energy in the form of the oscillating table, the system will continually grow and divide.
Brainswarm
Brainswarm is a musical piece of biomusic that combines, in real time, information from the music director (both from his brain signals as well as from his movement) with the music from the instruments. This is the point where music meets biomedical sciences.
Birgit Jürgenssen’s multifaceted artistic practice spans painting, drawing, photography, Polaroids, rayographs, printed graphics, collages of different materials, body projections and installations. Her work is characterised by visual wit and a great deal of self-deprecation, which the artist referred to as a kind
of “autobiographical strategy”.
ダグエイケン
道格·艾特肯
Desde los años 90, Doug Aitken (Redondo Beach, EUA, 1968; vive en Los Ángeles, EUA) desarrolla una serie de películas, fotografías, instalaciones y vídeos que investigan la relación entre naturaleza, memoria, tiempo y espacio. Su obra habla de lugares inhabitables, ruinas, vestigios donde el tiempo parece tener otro ritmo. El artista ha concentrado buena parte de su investigación reciente en las instalaciones con vídeos y en sus filmes, aunque la preocupación por el espacio arquitectónico siempre esté presente en los trabajos.
Submission
De Vries pulls together the human psyche by exploding a head into a variety of architectural structures and representations alongside the technology we use to feed thought and communication.
Scroll
Scroll is a seamlessly looping video installation depicting an endless vertical column of cryptic technological contraptions, architecture, fur, and fabric. The unsettling ambiguity of the forms and the discordance between artificial and natural materials confronts the ever-blurring border between technology and the organic.
Panorama Augmente
Le projet du Panorama augmenté souhaite ici valoriser la richesse des représentations panoramiques de Morat et alentours au fil des siècles. En effet les représentations des paysages autour de Morat sont nombreuses et très emblématiques de la région. Les détails, la richesse des différents supports (gravure, peinture…) sont les derniers témoins d’une époque révolue. Leur format n’est pourtant pas souvent optimal pour une consultation de la part du spectateur : étant des représentations très allongées, sur feuille, ces derniers sont encadrés sur un mur et peuvent atteindre de grandes dimensions. De ce fait l’espace physique nécessaire à leur consultation n’est souvent pas compatible avec la réalité de l’espace physique qu’un musée peut mettre à disposition. La solution de numérisation de ce patrimoine tend à pallier à se problème mais la distance entre le spectateur la consultation virtuelle crée une distance évidente.
Light Trace B&W Versions
Элиза Беннетт
伊丽莎·贝内特
אלייזה בנט
イライザベネット
Into the light
INTO THE LIGHT is an installation featuring the art of Sougwen Chung and the music of Yoyo Ma. The 3-dimensional drawings compose scenes inspired by manifold interpretations of light; as natural phenomena, bodily meridians and cosmic microwave background, a remnant of the earliest light of the universe.
CHIROTOPE
«Хиротоп – это анимированная скульптура, вдохновленная ручными играми древних статуй и статуй в стиле барокко, которые усеивают город Рим. Наблюдая за обработанными телами, драпировкой движущихся тог или выражением лиц, Фабьен Зокко идентифицирует скульпторов. общее стремление робототехников: имитировать человека, воспроизвести его наиболее точным образом, приблизиться к нему. Всегда больше. Таким образом, работа материализует аналогию между скульптурой и робототехникой. Руки, прямые, взаимодействуют с Они общаются вместе в ритме разговора между HAL 9000 (суперкомпьютер с искусственным интеллектом) и доктором Дэйвом Боуменом, двумя легендарными персонажами из фильма 2001 года «Космическая одиссея» (1968) Стэнли Кубрика ».
life of brian
The film’s themes of religious satire were controversial at the time of its release, drawing accusations of blasphemy and protests from some religious groups. Thirty-nine local authorities in the United Kingdom either imposed an outright ban, or imposed an X (18 years) certificate.[6] Some countries, including Ireland and Norway, banned its showing, and a few of these bans lasted decades. The filmmakers used the notoriety to promote the film, with posters in Sweden reading, “So funny, it was banned in Norway!”
Feel My Metaverse
Feel My Metaverse is Keiken’s first venture in creating a cinematic film, using game engines to build a fictional future, wanting to create stories that viewers can collectively believe in. “I normally make CGI animation from Cinema 4D, often taking days and weeks just to produce short sequences or footage. Whereas working with game engines, we could generate landscapes or worlds that we can continually build onto collectively to produce larger scale works”. The film, set in a future when climate crisis has rendered Earth inhabitable, explores the daily lives of three characters and their experiences in the multiple realities – Pome Sector (a corporate wellness world), 068 (a roleplaying VR world), and Base Reality, or what we currently know as earth. The characters navigate the challenging landscape in the world’s unforgiving points system. Keiken’s goals of unlearning norms of the current world is included in one of these realities.
تيーカー
팀ر
蒂姆·沃克
טים ווקר
ティム·ウォーカー
팀 워커 워커م ووك
Timothy “Tim” Walker (born in England, 1970) is a British fashion photographer. Tim Walker’s photographs have appeared in Vogue, month by month, for over a decade. Extravagant staging and romantic motifs characterise his style. After concentrating on the photographic still for 15 years, Tim Walker has begun directing short films.
mirror displacement