circular bike
An island as it might be
waelice
“On ne peut pas laisser aux gens le simple rôle de payeurs” affirme Jean-Louis Frechin. Waelice en est une traduction, à mi-chemin entre l’œuvre d’art et l’objet interactif.
Ce système interactif de modules lumineux, reliés entre eux au sein d’un réseau informatique, forment une constellation au gré de la volonté de l’utilisateur. Les modules sont dotés d’une adresse IP, et l’utilisateur peut intervenir sur chacun d’eux afin d’en modifier l’intensité lumineuse et la couleur, et ainsi créer des combinaisons uniques et poétiques.
Cette action peut se faire à distance via un smartphone ou directement par une simple commande gestuelle, le luminaire étant équipé de capteurs permettant de lire les mouvements
Eyeris
Eyeris is a cultural prosthetic that renders the user dependent on human touch for sight. While many of today’s digital devices extend our abilities to connect with each other, disability of our current digital devices can been seen through our loss of tangible human interaction. I made this piece in trying to explore the importance of human interdependency in a society living under the myth of autonomy driven by technological symbiosis between man and computer. Eyeris is a mechanically operated electronic device powered by digital input that is deliberately over-engineered to call attention to the social behavioral conditioning imposed on us through less discreet technological devices that we assimilate on a daily basis.
CCTV chandelier
“CCTV Chandelier : Virtual Doppelganger Simulator” is an interactive installation that can reflect viewer’s Virtual Doppelganger. You can look objectively into yourself in a third person’s point of view.
This machine have around 12 CCTVs surrounding and hanging near viewer’s face and engineering viewer’s experience to show their Virtual Doppelganger in the connected monitors. This wearable visual system then allows the participant to see his/her own body or the surrounding environment from a third person’s perspective even when he/she is moving. Therefore, you yourself, viewer and visitor is displayed as an object in the gallery.
Coco
Жерар Рансинан
WHITE LINE
جوانا فاسكونسيلوس
琼娜巴斯孔塞洛斯
ג’ואנה אסקונסלוס
ジョアナ·ヴァスコンセロス
ДЖОАНА ВАСКОНСЕЛОС
Starting out from ingenious operations of displacement, a reminiscence of the ready-made and the grammars of Nouveau Réalisme and pop, the artist offers us a complicit vision, but one which is at the same time critical of contemporary society and the several features which serve the enunciations of collective identity, especially those that concern the status of women, class distinction or national identity.
Light Painting Experiment
パトリック・ロションによるライトペインティング
舞踏ダンスグループのサルバニラのメンバーとつながりました。舞踏は60年代に生まれたコンテンポラリーダンスです。最初はライトペインティング、次にビデオ、そしてライブパフォーマンスという一連のコラボレーションを開始しました。サルバニラと私のコラボレーションは、純粋な共生でした。私たちは一つの創造的な生物のようでした。撮影ではほとんど言葉を使わず、ほとんど話さなかったので、これまでに見たことのない一連の画像を作成しました。これは新しいことです。彼らはそのような独特の方法で動き、1つの集合的な脳を持っているかのように彼らの体で形を成しました。それはまるで異なる体でできた一つの生き物のようでした。そのようなテーマで、私から出てきた光は、これまで私がしたことを超えていました。ちょうどいいタッチ、ちょうどいい色、ちょうどいいタイミング、ちょうどいい露出。いつもそうとは限りません。いくつかの写真撮影は奇妙で時々期待外れの結果を生み出しましたが、サルバニラでは非常に多くの画像がうまくいきました。 36のロールで、私は少なくとも12の強力でユニークな画像を手に入れました…
Cascading Waterfall
Universe of Water Particles
Universe of Water Particles is a waterfall created in a computer-simulated environment. A virtual rock is first sculpted and computer-generated water consisting of hundreds of thousands of water particles is then poured onto it. The computer calculates the movement of these particles to produce an accurate waterfall simulation that flows in accordance to physical laws. Next, 0.1 percent of the particles are selected and lines are drawn in relation to them. The sinuousness of the lines depends on the overall interaction among the water particles and forms the magnificent cascade seen on screen.
мясо Мейер
THERE IS A GHOST
BOB WILSON
Os retratos em vídeo tomaram forma em 2007, após mais de dois anos de trabalho de Wilson com a VOOM HD Networks […] Eles são repetidos em rotação contínua para não ter um começo e um fim, criando uma obra de arte em quadros. O resultado final no monitor é semelhante ao de uma fotografia. Os “retratos”, que duram de 30 segundos a 20 minutos, parecem imóveis, mas os personagens realmente realizam pequenas ações – um movimento simples, um piscar de olhos, um toque no pé – que ampliam o potencial narrativo do retrato tradicional, aproximando-o da história cinematográfica, sem perder a aura de fixidez icônica que caracteriza o retrato pictórico de todos os tempos.
أوغيلفي آند ماثر
奥美
オグルビー&メイザー
오길비 & 매더
Bedroom