highlike

Honji Wang and Sebastien Ramirez

Everyness
A cada escena, els sis personatges expressen les seves diferències d’energia, d’estil i de morfologia. Els creadors s’inspiren en la vida quotidiana, el conflicte i l’atracció en una bella combinació d’energia i tendresa. Un setè personatge és l’esfera blanca obra de l’artista plàstica Constance Guisset, que experimenta transformacions segons les emocions que tenen lloc a l’escenari.

Martin Messier

Мартин Мессье
マーティンメシエ
PROJECTORS

Projectors es un trabajo en el que Martin Messier orquesta la ingeniería, manipulación y distorsión de proyectores de 8 mm bajo la luz de un proyector digital. Gracias a una fina iluminación en el escenario y a la síntesis de los míticos rugidos de los proyectores, las máquinas cobran vida mas allá de la proyección convirtiéndose en mecanismos explosivos y bizarros.

TONY MATELLI

ТОНИ МАТЕЛЛИ
Tony Matelli is one of several artists who have become known for reinterpreting the tradition of hyperrealism in American sculpture. During recent years he has moved away from his earlier depictions of humans and animals towards examining signs of human presence. Using an often hyperrealistic idiom, Matelli describes the more disquieting sides of human beings and human society. His sculptures straddle the boundary between uneasiness and humour: in a number of the works he turns innocence into absurdity, such as when animals or humans are maltreated by various weapons and devices. He was born 1971 in Chicago, IL and lives and works in New York, New York.

BART HESS

바트 헤스
巴特·赫斯
בארט הס
Барта Хесса

Bart Hess (1984) explores several fields combining material studies, animation and photography. Bart has a very personal and recognizable signature. With his designs he is able to use new and existing materials in a very innovative way and he seems to tap into new worlds. His work is of international stature, he finds and creates its own stage and international collaborations with prestigious names.

Roman Signer

РОМАНА ЗИГНЕРА
Mon voyage a Nantes
The Swiss artist, Roman Signer does not only work a lot with rockets and regularly shoots object into the hemisphere, his work is moreover referred to as “time sculpture”. As with traditional sculptures, Signer also transforms physical material into three dimensional objects, yet they then extend to something one could refer to as fourth dimension or rather the dimension of time.

Jeff Koons

杰夫·昆斯
ДЖЕФФ КУНС
ג’ף קונס
ジェフ·クーンズ
제프 쿤스
Play-Doh

Morphosis Architects

مورفوسيس المعماريين
モーフォシス建築家
모포 건축가
形态结构建筑师
Cahill Center for Astronomy and Astrophysics

The Cahill Center for Astronomy and Astrophysics at Caltech brings together a dozen different scientific groups into one structure. The Cahill Center designed by Morphosis Architects, Inc. conceptually acts as an astronomical instrument. A vertical volume pierces the building, tilting it open to the skies and resulting in an occupiable telescope. The Center also physically and symbolically connects Caltech’s South Campus with the the original complex of Spanish and Mediterranean buildings that comprise the historic North Campus. A series of interior corridors that run north to south serve as stitches, reinforcing the connection and serving to direct circulation.

Dennis Oppenheim

دينيس أوبنهايم
丹尼斯·奥本海姆
デニス·オッペンハイム
데니스 오펜하임
ДЕННИС ОППЕНГЕЙМ
Twin Wells

THE CAMPANA BROTHERS

وكامبانا الاخوة
坎帕纳兄弟
האחים קמפנה
カンパーナ兄弟
братьев Кампана

STERLING RUBY

Gespenst
Sterling Rubys fluoreszierender orangefarbener Monolith SPECTER erscheint als Erscheinung in der Wüste. Die brillante geometrische Skulptur erzeugt eine erschütternde optische Täuschung, die einem Photoshopping-Komposit oder einer Collage ähnelt, als ob etwas aus der Landschaft entfernt oder gelöscht worden wäre. Der Block fungiert als Chiffre oder Ersatz und ahmt nach, wie er aussehen könnte: ein Schiffscontainer, ein Militärbunker, ein unbekanntes Objekt, ein verlassenes Zuhause. Fluoreszierendes Orange wird traditionell aus Sicherheitsgründen als Warnung verwendet. Hier ist diese Logik umgekehrt: ein gespenstisches Objekt, das aus der natürlichen Umgebung entfernt und in der Öffentlichkeit verborgen ist.

viktor timofeev

proxyah
Proxyah is an installation which centers around a 2-channel “closed-world” computer game. It was built using the Unity game development engine, during an artist residency at Jupiter Woods, London.

GRINDER-MAN

Mirage
“MIRAGE” is the first performing art ever in the world to experience with immersive. This experience reminds us that we generate ourselves at each moment in our highly subjective ambiguous world. Unlike the general performing arts for the several audiences, “MIRAGE” is generated by the interaction of the two dancers and the one participant. As the participants, you are invited into an 8 minute immersive experience, using a head-mounted display fitted with headphones and a camera to capture live scenes. While unaware of the participant, dancer in front of the eyes is changed over to the dancer that has been recorded in advance. In addition, by overlapping the live scene and recorded ones, participants will experience simultaneous past and present. It is very difficult to tell which dancer is really existing or which is not. Each participant will be required to discover their own “reality”.

KISS & CRY

NanoDanses
FILE FESTIVAL

All the people we meet during our life time – what happens to them? An old woman’s memories of her past loves come to life in this magical miniature world. The gentle, melancholy story unfolds in real time before the audience through dance and live film. A set of highly expressive dancing fingers take centre stage. Choreographer Michèle Anne De Mey and film director Jaco Van Dormael have given their imaginations free flight. The projected miniature world that forms this ”nano performance” captures every nuance of human emotion. The audience also have the opportunity to follow, step by step, the making of the live film. The carefully crafted, diminutive stage settings are brilliantly expressive.

SCANLAB

FRAMERATE
Created from thousands of daily 3D time-lapse scans of British landscapes, the work observes change on a scale impossible to see with the lens of traditional cameras. This is not just an artwork. The data collected and presented by FRAMERATE is ground-breaking scientific research, containing empirical, measurable facts. We glimpse a future perpetually documented by the eyes of a billion autonomous vehicles and personal devices, creating high fidelity spatial records of the earth.

Joel Tauber

Searching For The Impossible: The Flying Project
Blanchards Zeichnung machte mir klar, dass ich diesen Traum von der Kombination von Musik und Flucht tatsächlich verwirklichen wollte. Ich wollte mit Heliumballons fliegen, aber ich wollte Musik und Atem, um diesen Flug anzutreiben. Meine Theorie war, dass Atem plus Musik plus… sechsundvierzig Fuß Heliumballons gleich Flug wären. Der Dudelsack war entscheidend für das Funktionieren dieser Gleichung. Der Dudelsack ist das einzige Instrument, von dem ich weiß, wo man durch Drücken eines Ballons Musik machen kann. Wenn die Heliumballons aus Hörnern aufsteigen würden, die aus dem musikalischen Ballon der Dudelsackmusik kamen, wären Flug und Flug untrennbar miteinander verbunden. Vielleicht würde dies mir erlauben, die Physik und Metaphysik des Fliegens so zu kombinieren, wie es ER Brewster versuchte. Ich hatte Angst, dass ich nicht fliegen könnte. Ich hatte auch Angst, dass ich nicht herunterkommen könnte, wenn ich fliegen könnte. Ich schwebte über eine Stunde in der Luft. Ich benutzte die Ventile, um für einen Großteil des Fluges eine Höhe von 150 Fuß aufrechtzuerhalten.

FREUDENTHAL AND VERHAGEN

Circles
Dutch collaborators Carmen Freudenthal (photographer) and Elle Verhagen (stylist) have been working together since 1989. Their collaboration with fashion designers, performers and other artists results in a wide variety of work, which is always recognizable for its humorous approach of daily life and its use (and abuse) of contemporary imagery and (photo)graphic techniques.