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Bart Lens

The XL(amp)
The XL(amp) was initially designed to mark the edge of a fair booth and simultaneously present images on the inside. The lamp shade foil is foldable. This allows for easy transport and makes it possible to cover the lamp with a photo film. The lamp, by virtue of its size, defines its own space.

REJANE CANTONI & LEONARDO CRESCENTI

Tunnel
File Festival
“Tunnel” is a kinetic, immersive and interactive sculpture, composed of 92 porticos that become disordered in function of the position and body mass of the interactor. Numerous users can simultaneously enter and interact with the machine. Interactors agency the machine via their position and weight. An example of interaction is: you go into the “Tunnel” and stand by one of the side walls. In this case, the relative position and the gravitational force of your body provoke variations of floor height. The floor inclines up to 5º, the associated porticos progressively rotate in the corresponding direction and angle, and this propagates ondulatory movements throughout the entire installation. For the outside observer, the internal movement or your displacement in relation to the installation produces kinetic optic effects.

Anthony Gormley

MATRIX
“This materialised grid system gives a great sense of disorientation. As you are drawn by these push-pull perspectives and as you walk around the piece, the impossibility of reconciling foreground, mid-ground and background and the absence of any figure within this ground undermine any certainty of the stability of architecture itself.” Anthony Gormley

MoMAR

“Hello, we’re from the internet”
MoMAR is an unauthorized gallery concept aimed at democratizing physical exhibition spaces, museums, and the curation of art within them. A non-profit, non-owned, and exists in the absence of any privatized structures.more

SATO TOKIHIRO

Les photographies de rêve de Tokihiro Sato mouchetées de lumière offrent peu de choses pour révéler comment elles ont été faites. En fait, le photographe travaille de manière singulière: son appareil photo joue un rôle tout aussi important que les stylos lumineux et les miroirs qu’il utilise. Travaillant dans l’obscurité, Sato utilise de longues expositions – en ouvrant l’obturateur de son appareil photo moyen format jusqu’à trois heures – tout en manipulant les environnements urbains et les paysages boisés avec une lumière supplémentaire.

Zach Lieberman

Daily Sketches
Zach Lieberman es artista y educador radicado en la ciudad de Nueva York. Crea obras de arte con código mediante herramientas experimentales de dibujo y animación. Produce ambientes interactivos que invitan a los participantes a convertirse en performers. Su enfoque principal es cómo se puede utilizar la computación como medio para la poesía.

anaisa franco

On Shame
FILE BELO HORIZONTE 2018-DISRUPTIVA
foto: Luiza Ananias

On Shame is part of the series Psychosomatics which was initiated in 2010. In these works Franco makes it possible to tangibly experience such emotions as joy, fear, confusion, happiness or shame by means of digital technologies. Cameras and motion and tactile sensors serve as tools to facilitate the dialogue between humans and machines. more

fuse

Multiverse
Multiverse Prototypes è una serie composta da venti esperimenti audiovisivi creati durante la fase di progettazione di Multiverse, installazione site-specific realizzata all’interno della chiesa sconsacrata nel cuore di Parma e sede di BDC – Bonanni Del Rio Catalog.

BILL VIOLA

比尔•维奥拉
빌 비올라
ביל ויולה
ビル·ヴィオラ
Билл Виола

LANG/BAUMANN

لانغ باومان
郎鲍曼
랭 바우만

Com sua arte urbana exposta nas ruas das principais cidades europeias e ocupando espaços enormes e inusitados, Lang/Baumann produzem uma dinâmica de interação impactante com a arte.
Sabina Lang e Daniel Baumann são dois artistas suecos que se consolidaram através de intervenções urbanas interferindo na paisagem da cidades e produzindo uma nova interação dos habitantes com a arte e com a própria cidade. Suas obras vultosas podem ser apreciadas por um vasto público que circula pelas ruas onde, em fachadas de prédios, em ruas movimentadas, ou, ainda, em passarelas, elas são montadas/criadas. Mas os artistas não abrem mão, também, das instalações em ambientes internos, a fim de produzir uma variedade enorme de estímulos sensoriais no apreciador de arte contemporânea.
As obras dos dois artistas foram unificados em um único projeto em 1990 com a intenção de criar peças visualmente impactantes sob um único nome, Lang/Baumann. Entre suas obras de arte estão: uma grande escala de cores em asfalto urbano e em pontes conhecidas, luminárias fluorescentes, escadas inacessíveis, parasitas infláveis que invadem prédios, entre outras. Através do trabalho com geometria e a distribuição de elementos arquitetônicos as obras produzem um efeito visual deslumbrante.

Mark Lawrence Stafford

via highlike submit
“While marketing drives demand and justifies the over-production of consumer electronics, I create sculptural landscapes and video installations from the circuit boards left behind in the wake of obsolescence. The majority of this material would be in landfills or contaminating our ecosystem from the recycling of precious metals and other natural resources.”

VIVIANE SASSEN

ВИВИАН САССЕН
ויויאן סאסן
ヴィヴィアンサッセン
维维安·萨森

Patrick Jouin

solid chair
Der Solid C2 Stuhl von Patrick Jouin ist ein Highlight in der wachsenden Gruppe digital gestalteter und produzierter Werke des Museums. Wir sind unseren Mitgliedern zutiefst dankbar, dass sie diese Akquisition ermöglicht haben. Der Stuhl wurde nach einem Verfahren namens Stereolithographie hergestellt, einer Art 3D-Druck, bei dem ein computergesteuerter Laser ein lichtempfindliches Epoxidharz bei Kontakt erwärmt und verfestigt. Dieser Prozess erstellt eine Form, Schicht für Schicht, um ein einzelnes vollständiges Objekt zu erstellen. Dieses Verfahren unterscheidet sich stark von herkömmlichen handwerklichen oder herkömmlichen Massenproduktionsverfahren wie Zusammenbau, Schnitzen und Formen.

MAURIZIO CATTELAN

マウリツィオ·カテラン
Маурицио Каттелана
ARTISTE ITALIEN CONTEMPORAIN AUTONOME, NÉ AU PADOUE EN 1960 VIVANT ACTUELLEMENT À NEW YORK. SA PROPOSITION ARTISTIQUE EST SITUÉE ENTRE SCULPTURE ET PERFORMANCE (ACTION ARTISTIQUE O UN ARTISTE OU UN GROUPE D’ARTISTES PARTICIPE À L’UTILISATION DU CORPS COMME ÉLÉMENT SCULPTURAL «EN DIRECT» DEVANT LE PUBLIC), TRAVAILLANT PRINCIPALEMENT DANS LE JEU. LE SENS DE L’HUMOUR ET LA TRANSGRESSION DES SYMBOLES ÉTABLIS CONSTITUENT SES PRINCIPALES ARMES EXPRESSIVES.