Tabor Robak

EXO

EXO is Tabor Robak’s new project. Synthetic meditation that mixes Samsara’s like visuals with demoscene techniques, EXO is a visual feast. A first-person experience reaching transcendental levels, literally and metaphorically. Available for both PC and MAC. Born in Portland, Oregon, Robak lives in Brooklyn, New York.

Terreform ONE

PLUG-IN ECOLOGY: Urban Farm Pod with Agronomy
The Plug-In Ecology; Urban Farm Pod is a “living” cabin for individuals and urban nuclear families to grow and provide for their daily vegetable needs. It is an interface with the city, potentially touching upon urban farming, air quality levels, DIY agronomy techniques in test tubes, algal energy production, and bioluminescent light sources, to name a few possibilities. It can be outfitted with a number of optional systems to adapt to different locations, lighting conditions, and habitation requirements. While agricultural food sources are usually invisible in cities such as New York, the pod archetype turns the food system itself into a visible artifact, a bio-informatic message system, and a functional space.

Marte Marte Architekten

State Gallery

Like a dancing cube shimmering in titanium, the new State Gallery of Lower Austria is placed between the picturesque inner cities of Krems and Stein, and links these with the surrounding natural and river landscape. The spherical curvature and the strongly outward-projecting external walls presented a challenge: titanium shingles and glass panes were individually produced, having been calculated in 3D. Inside, light-flooded areas alternate with daylight-free levels that can be used as required. The project is a strong illustration of the capabilities of the Vorarlberg architectural practice of Marte.Marte.

VICTORINE MÜLLER

维克托里娜米勒
‘I’m interested in creating moments of sensitivity, moments when our defenses are down and we are open to new things. moments of powerful concentration. … I create zones, put forward pictures, show processes that touch the viewer, that invoke associations on various levels, transport people into a different state, so that things hidden may become visible, accessible, opening up possibilities – to demonstrate something that is not said and cannot be said, but that is’.

Vvzela Kook

gods and Pilgrims

New media artist Vvzela Kook works in various audiovisual media,including performance, theatre, computer graphics and drawing to explore contemporary performing arts such as the possibility that dance and computer-generated arts could co-exist. Kook’s video works combine technology with her artistic practice to reproduce and convert urban cityscapes into an integrated virtual experience. The condensed textures in her works connect with multiple sensual levels in our perception and reintroduce the unexplored potential of video as a medium

JULIAN OLIVER

朱利安·奥利弗
줄리안 올리버
ג’וליאן אוליבר
ジュリアン・オリバー
Джулиан Оливер
Levelhead

LevelHead is a spatial memory game. The game takes its inspiration from the “Philosphical Toys” of 18th/19th century Europe and the memory systems (“memory loci”) of the ancient Greeks. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears that each face of the cube contains a little room, each of which are logically connected by doors. In one of these rooms is a character. By tilting the cube, the player directs this character from room to room in an effort to find the exit. Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player’s spatial memory. Which doors belong to which rooms? There are three cubes (levels) in all, each of them connected by a single door. Players have as a goal to move the character from room to room, cube to cube, in an attempt to find the final exit door of all three cubes. If this door is found, the character will appear to leave the cube, walk across the table surface and vanish. Then the game starts over.

FILE FESTIVAL

John Gerrard

Western Flag
Trails of smoke form an ever-changing black flag in this video footage created by Irish artist John Gerrard to highlight the threat posed by increasing levels of carbon dioxide in the earth’s atmosphere.

Oscar Sol

Trinity
Trinity is an audiovisual interactive dance piece which tells the journey of a body going through different states of perception of the space. Through movement, the body is immersed in an environment of textures and audiovisual landscapes that not only accompany but will push to a transformation process.This work proposes a profound, clear and efficient interaction between its three elements: the triad of movement, sound and visuals. This interaction is understood as a dialogue which passes through different levels of intensity and transformations throughout the piece and is focused in the detection of the following qualities and patterns of movement like: forces and directions, acceleration, position, speed and body area.

The OCR

Specimen Box

The OCR began work on Specimen Box in 2014 at the request of Microsoft’s Digital Crimes Unit. Microsoft’s Cybercrime Center monitors communications coming from hundreds of millions of PCs around the world that have become infected by botnet malware. Employing data sonification together with advanced visualization techniques, Specimen Box provides a configurable multi-sensory presentation of botnet signal activity in real time. It also features a multitouch gesture-based interface for navigating, exploring, selecting, and examining the billions of signals that have previously been collected. Users can access the collected signals based on their activity levels, the geographic locations of their sources, or their daily activity patterns over time, using clustering to group sources with similar behavior.

Vvzela KOOK

Psycho: 6 Symptoms
People’s mental activity often changes with the external environment, normal and abnormal is relative, mutual evolution, mutual migration, and there is no absolute normal and abnormal. Even if the people with healthy mentality mental activities may temporarily appear different levels, duration of varying lengths disorders in a certain situation or a specific period of time. I combined the computer generating and shot in creating this multi-screen audio-visual work. Mainly focusing on changes between six screens and possibility of flow, also designed to allow viewers to produce such “temporary exception” through the resonant stereo sense.

Marta Revuelta

AI Facial Profiling, Levels of Paranoia

Inspired by the recent psychometric research papers who claimed to use an AI to detect the criminal potential of a person based only on a photo of his face, and taking the world of firearms as a starting point, we present a “physiognomic machine”, a computer vision and pattern recognition system that detects the ability of an individual to handle firearms and predicts his potential danger from a biometric analysis of his face. The device is based on a camera-weapon that captures faces as well as a machine with artificial intelligence and a mechanical system that classifies the profiled persons into two categories, those who present a high risk of being a threat and those who present a lower risk .

ZNera

The Smog Project
Dubai-based architecture firm Znera Space have released “The Smog Project,” a design to clean the air in Delhi, one of the world’s most polluted cities. Shortlisted in the World Architecture Festival’s Experimental Project Category, the Smog Project hopes to address Delhi’s noxious air quality by adding a network of smog filtering towers throughout the entire city. India’s capital has become known for toxic smog levels from overcrowding and industrial waste. Znera’s proposal hopes to cleanse the smog chamber and generate smog free air.

Robin Baumgarten

line-wobbler
file 2019
‘Line Wobbler’ is a one-dimensional dungeon crawler with a custom controller made out of a steel spring and a five-metre long LED strip display. The entire game runs on an Arduino, with sound, particle effects and 120+fps. ‘Line Wobbler’ is an award-winning experiment in minimalism in game design, making use of novel input mechanics, retro sound, and the incorporation of physical architectural space into the game. In the game, players navigate obstacles and fight enemies to reach the exit, in a series of increasingly difficult levels. Movement is controlled by bending the Wobble controller forward and back, while enemies are attacked by flicking the spring at them. Obstacles such as lava fields, conveyor belts and slopes challenge the navigation skills of the player.

NOPER & SAINT MACHINE

FEED ME
FEED ME is a ludic experiment that explores the relation between the artwork and its public. With a self-ironical approach, the project is calling the subjects of monstrous and perpetually insatiable Tra to her feeding ritual: the entire exhibition is a live organism that feeds on the energy produced by the movements of the public. It is an interactive multimedia capsule that carries a dynamic platform where everything moves, pulses and reacts to motion on a common rhythm. The exhibition space is structured in narrowing concentric circles, creating several worlds that include each other and cocoon around a magical protection space, thus the public is activated on several levels.

Alex Schweder and Ward Shelley

Counterweight project
Tethered to either end of a single rope that goes over the top of this tall thin building, movement in this vertical house for two depends on using the body mass of one’s roommate as a counter weight to aid ascent or slow descent. When one occupant wishes to go up to the kitchen at the top level, the other must go down to the bathroom at the bottom. Between these two rooms are two private sleep / work rooms on levels two and four, and a common room at level three where the ends of the rope meet. Counterweight Roommate was continuously inhabited for five full days of Scope Basel in 2011 by performance-architecture artists Alex Schweder and Ward Shelley, and acquired in 2015 by New York’s Museum of Modern Art.

QIU HAO AND MATTHIEU BELIN

邱昊
When two talented people meet, an edgy fashion designer and an unconventional photographer, an astonishing project, intriguing in many levels, originates. The Serpens collection lookbook is the product of the collaboration between the Chinese fashion designer Qui Hao and the Shanghai based, French photographer Matthieu Belin. Named after the constellation of the northern hemisphere – the reptile, the mythological symbol that represents both good and evil – Serpens is as mysterious, futuristic and compelling as its name implies. An extravagant collection in which the size is the absolute dominant. Oversized clothes touched by the magic wand of minimalism.

Aranda/Lasch

1774
In the year 1774 Louis XV died, marking the sunset of one of history’s most lavish monarchies. In the same year a young Swede named Johann Gahn, working in the deepest and wettest levels of a mine, discovered the metal Manganese. At a molecular level, when combined with oxides, manganese displays a striking “super-crystal” modularity. In this solid aluminum chair, two historic events—the super-excess of Louis XV and the super-crystal of Manganese—are fused into a single moment of design

Hussein Chalayan

フセイン·チャラヤン
ЧАЛАЯН
후세인 샬 라얀
Intel connected accessories

Designer Hussein Chalayan partnered with Intel to bring wearable tech to his spring/summer 2017 fashion week show. Five models walked the runway alongside visual projections that showed their stress levels on the walls. All of it was made possible by vital information sent through the wearable tech they sported on the runway.

james casebere

on the water edge

bright yellow house on water

An interest in architecture and coastal living led Casebere to develop the project, which is a follow up to a set of images he created in 2016 based on the buildings of Luis Barragán. Casebere created the series titled On the Water’s Edge to draw attention to issues relating to climate change and, in particular, the need for humans to respond creatively to the threat posed by rising sea levels.

 

kathy hinde

Tipping point
Tipping Point forms both a sculptural sound installation and the basis of a live performance in which Kathy Hinde controls all the aspects of the installation live including the speed of the motors, the positions of the mechanical arms, the water levels, and how many glass vessels are resonating. She works with a range of guitar pedals to re-pitch the sounds, accentuate different frequencies, and add reverb to augment the soundscape to create an immersive composition.

SANJAY PURI ARCHITECTS

bombay arts society
sanjay puri architects have designed ‘bombay arts society’ as a mixed-use building on a 1,300 square meter plot. half the complex’s programs is composed of office spaces, while the other half caters to visual and performance arts displays and creative studio space. three lower levels encased in an undulating concrete form house galleries and their allied functions, the seamless transitions between vertical and horizontal surfaces continuing inside the building as well as on the exterior. thus, patrons tour the museum, moving fluidly through an occupiable sculpture. slightly detached from the public realm below, a four-storey volume contains the arts society’s administrative offices.

PAKUI HARDWARE

Shapeshifter Heartbreaker

Shapeshifter, Heartbreaker, is an installation on two levels composed of sculptural work and 3D computer animations that are both abstract and figurative. On the first level Pakui Hardware has designed an office desk using the typical components of a trading floor. However, this is not a work station for individuals; it is for computer aided trading, non-human activities which are approximated in the three channel videos atop desks noticeably lacking keyboards and mice. These activities often occur at an exceedingly fast pace, in the blink of an eye, an expression that lends its name to a video installed on the second floor. There, the blinks of a humanoid form have been accelerated to illustrate how fast the body would have to consciously react if it were operating at the speed of decision making that resulted in the stock market’s ‘flash crash’ of 2010.

Susanna Hertrich

Jacobson’s Fabulous Olfactometer
Created by Susanna Hertrich, Jacobson’s Fabulous Olfactometer (JFO) is a sensorial prosthesis that mimics mammalian ‘flehmen’ when air pollution levels are high. The prosthetic is designed around a new human sense modeled after a mammalian sense organ called the vomeronasal or “Jacobson’s” organ. This olfactory sense organ enables certain animals to sense odourless chemicals. When a mammal senses chemicals, it lifts its upper lip to expose this organ. This behaviour is called ‘flehmen’ (wikipedia).Two air chemical sensors located at the top part of the prosthetic register small particles (smoke) and CO2 levels. This data is fed into an Arduino board. When air pollution levels are registered as ‘high’, two stepper motors on either side of the head set exaggerated bone gears in motion and the wearer’s lip is slowly pulled upwards. Thus, JFO enables its wearer to ‘sense’ airborne chemicals and modifies his/her face similar to mammalian flehmen.Sensing and data processing is achieved using an Arduino with a Smoke detector (fine particles) & a Co2 sensor. The device also includes Adafruit stepper motor shield, two stepper motors and a custom designed gears carved from camel bone.

pakui hardware

Shapeshifter, Heartbreaker

Shapeshifter, Heartbreaker, is an installation on two levels composed of sculptural work and 3D computer animations that are both abstract and figurative. On the first level Pakui Hardware has designed an office desk using the typical components of a trading floor. However, this is not a work station for individuals; it is for computer aided trading, non-human activities which are approximated in the three channel videos atop desks noticeably lacking keyboards and mice. These activities often occur at an exceedingly fast pace, in the blink of an eye, an expression that lends its name to a video installed on the second floor. There, the blinks of a humanoid form have been accelerated to illustrate how fast the body would have to consciously react if it were operating at the speed of decision making that resulted in the stock market’s ‘flash crash’ of 2010.
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OTA+

Taipei Museum of Contemporary Art
This building proposal challenges the traditional definition of a museum and the conventional relationship between building and site. The ground floor of the building is reduced to a nominal footprint, enclosing only enough space for basic services, structure and ticketing functions. The ground plane is primarily reserved for exterior public space, including an art park, Hall of Fame, and garden walk. The bulk of the program and building mass are split by the open ground floor. Half of the building is coupled with the earth while the other half hovers in the air. The purpose is twofold; to minimize the damaging effects of extreme local weather by harnessing environmental flows toward productive outcomes and to re-conceptualize the identity of a modern art museum. The manicured roof plane of the below ground program is pocketed with water absorbing vegetation and catchment systems, while the hovering museum above expands to form open atriums, allowing diffuse light to brighten the space and passive airflow to comfortably condition the building.The program of the museum is interconnected. The Contemporary Museum of Art, Children’s Museum of Art and Administration are located within the floating mass. The lecture hall, parking, art resource center, library and classrooms are located below ground. The programs below ground are easily accessible and directly connected through vertical circulation tubes, providing both structural support for the floating mass above and space for movement systems, such as escalators, stairs and elevators between levels. All of the below ground programs are flooded with diffuse light passing through skylights that penetrate the landscape.

TOYO ITO

تويو ايتو
伊东丰雄
טויו איטו
伊東豊雄
도요 이토
Tower of Winds
During the day the perforated metal panels that cover the Tower of Winds reflect the city image and make the design appear humble and simple. But during the night, it gets lit up in an ever-changing combination of light intensity and colors. Using computer software, the lighting follows the wind speed and noise levels changing the Tower’s appearance accordingly. The Tower of Winds features more than 1300 light bulbs and 42 flood lights and neon rings (on each floor). The small lights change their colors according to the wind’s noise level and the rings change their intensity according to its speed.
Basically, the Tower of the Winds by Toyo Ito is a wind indicator in a constant relationship with the city and the natural environment, a junction between the two. It is placed at the train station area, welcoming the passengers arriving in Yokohama and its functional role is accommodating another natural element. Surprisingly the Tower of Winds houses the water tanks for the air-conditioning system of the underground mall below. The Tower is not a new construction, but a re-designing of an old concrete tower that already existed there since the ‘60s.

STUDIO FUKSAS

Shenzhen Bao’an International Airport

The new terminal of Shenzhen Bao’an International Airport, the first airport by Massimiliano and Doriana Fuksas, encompasses 63 contact gates, with a further 15 remote gates and significant retail space.
It increase the capacity of the airport by 58%, allowing the airport to handle up to 45 million passengers per year.The sculptural 500,000 sqm terminal evokes the image of a manta ray and features an internal and external double skin honeycomb motif that wraps the structure.1.5 km long, with roof spans of up to 80 m, honeycomb shaped metal and glass panels punctuate the façade of the terminal allowing natural light to filter through. Inside, the terminal is characterized by distinctive white conical supporting columns that rise to touch the roof at a cathedral-like scale.The focal point of the design is the concourse located at the intersection of the building.
Consisting of three levels – departure, arrivals and services – vertically connected to create full height voids and allowing natural light to filter from the highest level down to the lowest.

P-A-T-T-E-R-N-S

The Textile Room

Los Angeles-based P-A-T-T-E-R-N-S is among the most intriguing and progressive firms working in architecture today. They seem relentless in pushing boundaries in areas like ultra-light-weight high-tech materials and immersive media. They are also very thoughtful and patient in the way they approach design.This is good because what they are engaged in and the way they work takes time. By collaborating with engineers and innovators in different industries they are slowly changing the way architecture is carried out and conceived on material and ontological levels. They don’t do spec homes, they do what’s new, and sometimes try to do what hasn’t been done yet.

CEES KRIJNEN

greta levels

VOLKER KUCHELMEISTER

transmutation
In the weird and wonderful world of quantum mechanics, dimensional transmutation describes a phenomena which changes the state of a parameter by adding dimensions to its dimensionless condition. This experimental film applies this principle to visualize the complex interactions between atmosphere and climate. It utilizes a six-dimensional framework, comprised of regular space-time augmented with climate data collected between 1993 and 2011.Changes in global tropospheric temperature, mean sea level, and atmospherical co2 concentration are mapped onto the color palette, shape, and stereoscopic depth of a video clip, depicting a low-lying shoreline in Indonesia, threatened by rising sea levels.The film begins ‘flat’, but over time, with increasing co2 concentration in the atmosphere, its stereoscopic depth expands, and the landscape opens up to the observer, while temperature and sea-level changes modify color and shape.