BILL VIOLA

The Raft
The Raft depicts at life-sized scale a group of ordinary people casually standing together. Suddenly, they are struck by strong blasts of water that rush in, overtake them, and then, just as unexpectedly, recede. In the aftermath of the deluge, the victims huddle together, seek protection, and help those who have fallen. The viewer experiences this event in an immersive setting, standing in a darkened room and surrounded by the roaring sounds of the water. Meticulously captured in slow-motion, The Raft arouses a visceral experience of human calamity and shared humanity, provoking a consideration of the range of responses to crisis.

SNARKITECTURE

The Beach
The Beach is an interactive installation that reimagines the familiar natural and cultural elements of a day at the beach, to create an unexpected and memorable experience for people of all ages. Visitors ascend a ramp before entering an all-white enclosure, where the floor descends towards the highlight of the experience – an ocean of over one million recyclable, antimicrobial plastic balls. A pier extends out into the sea’, allowing people to stand in the center of the space and watch others, while an island invites exploration and discovery. Visual cues such as deck chairs, lifeguard chairs, umbrellas, and signage recall elements of the typical beach-going experience.

Ronald van der Meijs

Odoshi Cloud Sequence
A symbiosis between nature and culture is created against the backdrop of the Japanese garden in the pond of the Amstelpark. This artwork explores new possibilities to generate sound and composition that are controlled by slow, unpredictable and unexpected elements of nature which are highly respected in Japanese culture. The diversity of natural sounds gives the work an almost meditative character, while the dependance on natural factors evoke a tension between longing and acceptance. This sound installation engages, as a natural sequencer, in a dialogue with the water, sun wind and clouds. It refers to Japanese garden culture by using the principle of the Japanese bamboo water tumbler.

Pangenerator

The shimmering pulse
The installation consists of 451 independent modules arranged in a form of hexagon – each module reacts to light it receives by spinning iridescent disc that spreads out thanks to centrifugal force, creating a unique kinetic “physical pixel”. That field of shimmering pixels is combined with light projection mapped onto the installation surface to visualize real-time data of the traffic in the Shenzhen area – the hexagon is divided into sections corresponding the 9 city districts. As a result the public can observe and interact with the object that represents the pulse of life of the city in an artful and unexpected way.

Manuel Rossner

Hotfix
In the midst of the pandemic, people experience every day that technology such as smartphones and the Internet make social distance bearable. With his AR sculpture, Manuel Rossner shows how technology can become a hotfix, a quick solution to an unexpected challenge. “Hotfix” with its bubbles and lines is a playful introduction to problem solving through gamification.

Patricia Olynyk

Oculus
Oculus is a large-scale, collaborative light sculpture that depicts a colossal abstracted drosophila eye, replete with compound faceted surfaces. It both recalls the circular opening at the apex of a cupola and alludes to a surveillance device or drone hovering in mid-air. Oculus is inspired in part by a series of scanning electron micrographs produced in a transgenic lab while researching human and non-human sensoria. The work evokes affective encounters with scale such as viewing miniature particles through the lens of a microscope or wandering through monumental physical environments. As each viewer’s reflection plays across the sculpture’s undulating surface, the apprehension of the self affects both individual and collective behavior in unexpected ways. This affective dynamic plays on the precariousness of our coexistence with other lifeforms in the world, one that is always contingent upon viewers’ bodies and the variability of the environment around them. The act of gazing at Oculus also puts into play the reciprocal condition of both seeing and being seen.

Maotik

Erratic Weather
Despite some world leaders skepticism, climate change is a reality and the world isn’t just warming, in some parts of the planet the weather is becoming more erratic. During the last years, our generation has started to observe the effects and consequences of this shift, witnessing violent and unexpected climate phenomenons. Erratic Weather is a digital art project aiming to represent changing atmospheric conditions into an immersive multimedia experience. During the performance, the system uses various source of weather information retrieved from an online database and processed on real time to generate a visual and a surround sound composition. During 30 minutes the audience will experience the life cycle of swirling phenomenons such typhoon, hurricane and tropical cyclone , demonstrating the devastating power of the nature and the emergency to preserve it.

ŽIL Julie Vostalová

ZIL

“DEVELOP A NEGATIVE INTO A POSITIVE PICTURE”

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Phygital way of designing that captures a momentum of transition between digital and physical worlds.
Digital and sustainable fashion with respect to materiality propose no-waste patterning that uses the technique of cut-ups to be assembled into a garment. Inspiration comes from the process of deconstructing historical garments and unexpected assemblage.

Circus Family

Triph
“When left alone with no audience, the object glows dimly as if it were asleep. Yet when visitors approach, the installation slowly comes back to life. Colour gradients pour into each shape, whilst mirrored surfaces start reflecting light – all to the orchestra of an encompassing soundscape. This project invites visitors to become part of something. An immersive light experience in which the audience directs the intensity, audio and colour palettes simply by approaching, moving around in and between the large geometric shapes of the installation. Truly, a merging of art, interaction design, sound, tech and vision. As visual architects, our aim with ‘TRIPH” is to demonstrate that a number of different techniques can be combined into a mix of unexpected shapes and materials, that in turn help to create a new truly unique way of experiencing a story. Both in daylight condition and at night. With our self-initiated work, we aim to find undiscovered methods of narrative, questioning the ways people discover and open themselves up to new conceptual work.” Circus Family

Carsten Höller

卡斯滕·奥莱
КАРСТЕН ХЕЛЛЕР
Dice (White Body, Black Dots)
“Carsten Höller likes to unsettle, upset, delight and surprise. You get out of one of his shows and feel like you’ve lived through ‘something’ new and totally unexpected.”Régine Debatty

Liam Johnson

Liam was chosen for the scholarship by lead designer at Alexander McQueen, Sarah Burton. He spent his year in industry in Paris, working at Maison Margiela under John Galliano, working personally with the designer on both the artisanal and ready-to-wear collections. As a designer, his own collections often centre upon alternatives to normal fashion and instead offer remodelled silhouettes, bright colours, unexpected textures and sculptural, exaggerated forms.

TIM HAWKINSON

蒂姆·霍金森
ティム·ホーキンソン
تيم هاوكينسون
Möbius Ship

The ambitious and imaginative structure of Hawkinson’s sculpture offers an uncanny visual metaphor for Melville’s epic tale, which is often considered the ultimate American novel. Möbius Ship also humorously refers to the mathematical concept of the Möbius Strip. Named after a nineteenth-century astronomer and mathematician, the Möbius Strip is a surface that has only one side, and exists as a continuous curve. Its simple yet complex spatial configuration presents a visual puzzle that parallels Hawkinson’s transformation of the mundane materials into something unexpected.

olafur eliasson

Seeing spheres
Each of olafur eliasson’s seeing spheres supports a flat, circular mirrored face, framed by a ring of LED lights, which is oriented inward to reflect the mirrored faces of the surrounding spheres. Together they produce a surprising environment of multilayered, reflected spaces in which the same people and settings appear again and again, visible from various unexpected angles. Tunnel-like sets of nested reflections open up in the mirrors, repeating countless times and disappearing into the distance.

David Colombini

Attachment
This poetic machine prints your message and a code on a sheet A6, slips it into a biopolymer cylinder attached to a balloon, which is finally released into the air. Then, the balloon will travel haphazardly to a potential recipient.
Where did the idea come from? The basic idea was to take a stand against the current use of «smart» technologies by creating a poetic concept, using current technology that allows us to communicate differently and rediscover expectation, the random, and the unexpected.
For the record, I have always been attracted by what is in the air and remember having won a balloon release contest when I was about ten years old. My balloon flew from Switzerland to Austria, this definitely left an impression on me and perhaps influenced the idea of this project.

RANDOM INTERNATIONAL

随机国际
rain room

Using digital technology, “Rain Room” is a carefully choreographed downpour—a monumental work that encourages people to become performers on an unexpected stage, while creating an intimate atmosphere of contemplation. Visitors can literally walk through rain, as though surrounded by an invisible magnetic field, and never get wet.

David Marinos

Skin 2
His work often uses classical imagery that is transformed and energised using decidedly non-classical colours and forms. He uses collage and glitch techniques on his own and found images to create a quickly expanding body of work which has a recognisable and consistent style but has un unexpected energy making it feel fresh and dynamic.

KILIAN ENG

Kilian Eng is an illustrator/graphic designer based in Stockholm, Sweden. Born in 1982, he graduated from the Konstfack University of Arts Craft & Design in 2010 with a masters in storytelling, graphic design and illustration. A couple of years ago, he discovered the possibilities of working with computers, and digital illustration proved to give him the flow he was looking for. His works are rich in colours and most often depict alternative worlds in which imagination takes over and creates the unexpected.

AAKASH NIHALANI

Outlook

“We all need the opportunity to see the city more playfully, as a world dominated by the interplay of very basic color and shape,” says Nihalani. “I try to create a new space within the existing space of our everyday world for people to enter freely, and unexpectedly ‘disconnect’ from their reality. “I’m not trying to push a certain highbrow logic or philosophy or purposefully communicate through the esoteric medium of art. I work instinctively, trying to follow my gut about the sensation of color and space, and have fun doing it.”

Los Carpinteros

ロス·テロス
ЛОС-КАРПИНТЕРОС
150 People

Interested in the intersection between art and society, the group merges architecture, design, and sculpture in unexpected and often humorous ways. They create installations and drawings which negotiate the space between the functional and the nonfunctional. The group’s elegant and mordantly humorous sculptures, drawings, and installations draw their inspiration from the physical world—particularly that of furniture. Their carefully crafted works use humor to exploit a visual syntax that sets up contradictions among object and function 
as well as practicality and uselessness.

TOM FRIEDMAN

Фридмен, Том
톰 프리드먼
トム・フリードマン

Tom Friedman’s art has been exhibited extensively in the United States and internationally. The quirky, and flawlessly executed work tends to defy categorization. While his art is often linked to 1960s Conceptualism and Minimal art, Friedman invents his own visual language through his almost obsessive attentiveness to detail and his striking ability to transform the familiar into the unexpected. He uses common household materials such as aluminum foil, spaghetti, fishing line, hair, Styrofoam, and Play-Doh to create works that rearrange the viewer’s perceptions of the everyday environment.

Caroline Ziegler and Pierre Brichet

canapé couette
French design duo caroline ziegler + pierre brichet of brichetziegler have created ‘canapé couette’, a sofa wrapped in a single piece of fabric. The wood and resin structure is enveloped by a quilted cotton duvet. The strategically placed folds add the form of arms and a headrest. Colorful stitching creates an unexpected rhythm chart, emphasizing the direction in which the textile was folded.

EXONEMO

Body Paint
series (white)

Exonemo’s work allows the public to take some sort of revenge at technologies that are increasingly complex and important in our daily life, demystifying it through destruction, error and mutation processes before eventually reappropriating it in a creative way. Akaiwa and Sembo never consider progress an end in itself, but as an ever changing tool retaining the power to break the conscience of both the artist and public, increasing it tenfold with a heavy dose of unexpected and creating a new beauty.

Willy Verginer

ВИЛЛИ ВЕРДЖНЕРА
意大利雕塑家
ciuria de foies

These lifelike sculptures are typically carved from solid linden wood then painted with acrylic paint. Their subtle but strange gestures coupled with unexpected objects give the sculptures a quietly surreal atmosphere. Verginer’s peculiar style of painting his work adds to each piece’s enigmatic quality. Rather than realistically paint each individual detail, Verginer applies large swaths of color to his sculptures. The pieces nearly seem to be dipped in pools of pigment. These large fields of color work in contrasting against the realism of each sculpture.

Murat Kocyigit, Hande Akcayli and Rozi Rexhepi

dream-land No 987
“With ‘Dream-Land’ we have tried to create our own place beyond time and space; a place that blurs the boundaries between digital and physical reality, in which parallel versions of the Museum’s historic objects are free to exist today. The known is replaced with endless narratives that collectively create an unexpected history and unremembered future.”

sarah braman

Confort Moderne
Braman has a penchant for seeing the most common of objects—desks, cushions, file cabinets, tents—through the eye of an outsider. She extracts an unremarkable portion of the world, makes a few quick alterations, and then presents something fresh and unexpected. It’s a sleight-of-hand move that characterizes great assemblage, and Braman does it using a painter’s transformative touch.

Fabien Nissels

blocks
All of the pieces to the puzzle are there, but Switzerland-based artist Fabien Nissels organizes them into various wacky and nonsensical arrangements in his project, entitled Blocks. Nissels has taken a typically familiar object—the human body—and encourages his viewers to reinterpret this everyday thing in all of its unexpected new forms.

SyncDon II

Akihito Ito + Issey Takahashi
FILE FESTIVAL 2018
story changes in the body as it acclimates to a new rhythm. Participating in the installation can bring about unexpected emotional responses that also affect heart rate variability and, thereby, get recorded, too. The reason why the gift-box is used as an indicator of the heartbeat is because it is a metaphor of a “Gift.”more

marek cecula

The creative atmosphere unleashes a multitude of possibilities for fresh and exciting product. Surprise is our greatest inspiration. The playful character of hand processes lead us to innovative and unexpected results. Prototypes and models born from the activities serve as a beginning for new ceramic objects.more

QUIET ENSEMBLE

조용한 앙상블
Quintetto
Quintetto is an installation based on the study of casual movement of objects or living creatures used as input for the production of sounds. The basic concept is to reveal what we call “invisible concerts” of everyday life. The vertical movements of the 5 fishes in the aquarius is captured by a videocamera, that translates (through a computer software) their movements in digital sound signals. We’ll have 5 different musical instruments creating a totally unexpected live concert.

MORE SOON

Tales of the Unexpected

Heather Nicol

Soft Spin
Soft Spin is a public art project which also featured a performance intervention, in the style of “flash mobs”. Colour, texture, movement, and decidedly flirtatious forms invite visitors to look up and embrace the unexpected, highlighting the ever-present potential for encounters with unforeseen pleasure and drama in the day-to-day. From the possibility of feeling miniaturized by the enormity of the installation’s curvaceous hemlines to the play of sunlight through the bursts of spring-time colour, Soft Spin steps away from legers, straight lines, and the black and white. The clean, engineered certainty of corporate grandeur is infused with an immersive dose of the whimsical, the feminine, and the celebratory.

EIJA-LIISA AHTILA

Vaakasuora-Horizontal
The artwork shows a 11-metre tall spruce, with its branches swaying in the wind, filmed at full scale in six parts. The soundscape consists of the sound of the wind, the creaking of the trunk and birdsong. The method of display is, however, unexpected: it is shown in a horizontal position.Vaakasuora-Horizontal is a portrait of a spruce. It is an interpretation of the essence of the spruce, and the difficulty of observing and recording the life of a spruce. How can one capture the very being of a spruce? Each viewer will see the reality differently and each one of them will see the spruce trough glasses tinted by their personal memories and experiences. The artist has wanted to use this artwork to represent the German biologist Jakob von Uexküell’s idea of the parallel and concurrent existence of time and spatial worlds. The work of art, on the other hand, also moves the focus from the human being as the centre of the universe to the greatness of nature; people play a minor part in the greater picture.

Raffaello D’Andrea and Max Dean

The Table
The Table is an autonomous robot with an automatic mechanized system able to react to unexpected movement or obstacles and to carry out one or more tasks by executing a program in a given environment. As is the case with most “prototypical” robotic works, or single editions, the basic physical components can be pre-manufactured then modified or custom built to meet specific needs. In the case of The Table, the control system and its algorithms were entirely conceived by Max Dean and Raffallo D’Andrea. All the components, including the wheels and motors, were also custom manufactured, giving the installation a unique character. The singular characteristic of this work lies in the robotic nature of the table and it’s capacity to operate in an environment specifically designed for it. For example, the shade of red painted on the floor is directly linked to the effective functioning of the camera and the control software. Also, the space lights used in the room produce a light that prevents the creation of shadows, which the software could mistakenly interpret as a physical presence.

ALEXANDER PONOMAREV

الكسندر بونوماريف
АЛЕКСАНДР ПОНОМАРЕВ
A PARALLEL VERTICAL

Chapel Saint Louis, de la Salpetriere, Paris
Installation
Periscope installation with a cable suspension system. Metal, plastic, video optic system, acrylic spheres, sound wave generators.
The keystone artistic project of the Paris Fesitval d’Automne will be realized in September 2007, at the Salpetriere chapel in the center of Paris. A 36-meter periscope hanging from the dome forms a rigid vertical, equipped in the lower part with the head of the periscope with an ocular allows any viewer to look at the Parisian horizon, expanding vision in the spectacular spaces of the cathedral. The real-time video image is broadcast on closed-circuit television to chambers, offices and other buildings attached to the chapel of Salpetriere hospital. The patients, doctors and staff have the opportunity to take in the unexpected view point of the random viewer and peek past the horizon. This project has been organized by the French Ministry of Culture and the Energy of Art Foundation, Moscow

KYLE MCDONALD

Face Substitution

Faces is an interactive installation result of the work on face substitution in collaboration with Arturo Castro

“The installation is based on the idea of wishing for a new identity: when the subject first steps up, they see their face unmodified. After closing their eyes to make a wish and opening them again, they discover they are wearing a new face. The result is a mixture of a playful, surprising and some times scary experience.This installation takes advantage of the unique experience of slowly recognizing yourself as someone else playing also with the concept of the uncanny valley by showing a face that perfecly matches the visitors facial expresion but still has some lighting and texturing imperfections. This elicits everything from laughter, to surprise, or repulsion.Knowing that it takes approximately one second for someone to respond to a completely unexpected event, we store a photograph at 1.5 seconds after the swap — capturing that moment of realization.”Arturo Castro

 

Cod.Act

振り子の合唱団
CYCLOID-E

This piece, which comprises a series of tubular pieces arranged horizontally and activated by a motor, generates a particular sound through its movement, which is unexpectedly harmonic. The artists have taken their interest in the mechanisms that generate wave motions as a starting point to create this sculpture: five metal tubes joined together feature sound sources and sensors that allow them to emit different sounds based on their rotations.
The sculpture runs through a series of rhythmic movements, like a dance, creating, in the words of the artists themselves, “a unique kinetic and polyphonic work, in the likeness of the “Cosmic Ballet” to which the physicist Johannes Kepler refers to in his “Music of the Spheres” in 1619.” This work is part of the reflection on the possible interactions between sound and movement developed by the artists since 1999, using electronic devices and inspired by the aesthetics of industrial machinery.

Joon Y. Moon

Augmented Shadow
File Festival

Augmented Shadow is a design experiment producing an artificial shadow effect through the use of tangible objects, blocks, on a displayable tabletop interface. Its goal is to offer a new type of user-experience. The project plays on the fact that shadows present distorted silhouettes depending on the light. Augmented Shadows take the distortion effect into the realm of fantasy. Shadows display below the objects according to the physics of the real world. However, the shadows themselves transform the objects into houses, occupied by shadow creatures. By moving the blocks around the table the user sets off series of reactions within this new fantasy ecosystem. In this installation, the shadows exist both in a real and a virtual environment simultaneously. It thus brings augmented reality to the tabletop by way of a tangible interface. The shadow is an interface metaphor connecting the virtual world and users. Second, the unexpected user experience results from manipulating the users’ visual perceptions, expectations, and imagination to inspire re-perception and new understanding. Therefore, users can play with the shadows lying on the boundary between the real, virtual, and fantasy. Augmented Shadow utilizes this unique interface metaphor for interactive storytelling. Maximizing the magical amusement of AR, it is embedding an ecosystem where imaginary objects and organic beings co-exist while each of them influences on each other’s life-cycle, even though it is not in use by users. Light and shadow play critical roles in this world’s functions causing chain reactions between virtual people, trees, birds, and houses. A set of tangible blocks allows users to participate in the ecosystem. Users can influence on the system by playing with the blocks or observe the changes of the shadows as if kids were playing with an ant farm.

HOWARD SHORE

The Hobbit An Unexpected Journey Soundtrack
Tracklist:
00:00:00 – My Dear Frodo
00:06:58 – Old Friends
00:12:18 – An Unexpected Party
00:16:00 – Axe or Sword?
00:21:56 – Misty Mountains
00:23:30 – The Adventure Begins
00:25:28 – The World is Ahead
00:27:37 – An Ancient Enemy
00:32:28 – Radagast the Brown
00:37:13 – Roast Mutton
00:40:50 – A Troll-hoard
00:43:43 – The Hill of Sorcery
00:47:28 – Warg-scouts
00:50:25 – The Hidden Valley
00:54:10 – Moon Runes
00:57:24 – The Defiler
00:58:32 – The White Council
01:05:48 – Over Hill
01:09:22 – A Thunder Battle
01:13:11 – Under Hill
01:15:00 – Riddles in the Dark
01:20:15 – Brass Buttons
01:27:50 – Out of the Frying-Pan
01:33:40 – A Good Omen
01:39:20 – Song of the Lonely Mountain
01:43:22 – Dreaming of Bag End

STELARC

drawing with robot arm
“With gene mapping, gender reassignment, prosthetic limbs and neural implants, what a body is and how a body operates becomes problematic. We generate Fractal Flesh and Phantom Flesh, extended operational systems and virtual task environments. Meat and metal mesh into unexpected and alternate anatomical architectures that perform remotely beyond the boundaries of the skin and beyond the local space it inhabits. The monstrous is no longer the alien other. We inhabit an age of Circulating Flesh. Organs are extracted from one body and inserted into other bodies. Limbs that are amputated from a dead body can be reattached and reanimated on a living body. A face from a donor stitched to the skull of the recipient becomes a Third Face. A skin cell from an impotent male can be recoded into a sperm cell. And more interestingly a skin cell from a female body might be recoded into a sperm cell. Turbine hearts circulate blood without pulsing. In the near future you might rest you head on your loved one’s chest. They are warm to the touch, they are breathing, they are certainly alive. But they will have no heartbeat. A cadaver can be preserved forever through plastination whilst simultaneously a comatose body can be sustained indefinitely on a life-support system. Dead bodies need not decompose, near-dead bodies need not die. Most people will no longer die biological deaths. They will die when their life-support systems are switched off. The dead, the near-dead, the not-yet-born and the partially living exist simultaneously. And cryongenically preserved bodies await reanimation at some imagined future. We live in an age of the Cadaver, the Comatose and the Chimera. Liminal spaces proliferate. Engineering organs, stem-cell growing them or by bio-printing will result in an abundence of organs. An excess of organs. Of organs awaiting bodies. Of Organs Without Bodies.” STELARC

FELICE VARINI

unexpected form