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COD.ACT

Coro pêndulo
Pendulum Choir é uma peça coral original para 9 vozes A Cappella e 18 macacos hidráulicos. O coro é constituindo por um corpo vivo e sonoro. Esse corpo se expressa por meio de vários estados físicos. Sua plasticidade varia de acordo com sua sonoridade. Varia entre sons abstratos, sons repetitivos e sons líricos ou narrativos. Os corpos dos cantores e suas vozes brincam com e contra a gravidade. Eles se tocam e se evitam, criando polifonias vocais sutis. Ou, apoiados por sons eletrônicos, rompem sua coesão e explodem em um voo lírico ou se dobram em um ritual obsessivo e sombrio. O órgão viaja da vida à morte em uma alegoria robótica onde a complexidade tecnológica e o lirismo dos corpos em movimento se combinam em uma obra com acentos prometéicos.
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Pendulum Choir is an original choral piece for 9 A Cappella voices and 18 hydraulic jacks. The choir is constituted by a living and sonorous body. This body expresses itself through various physical states. Its plasticity varies according to its sound. It varies between abstract sounds, repetitive sounds and lyrical or narrative sounds. The singers’ bodies and their voices play with and against gravity. They touch and avoid each other, creating subtle vocal polyphonies. Or, supported by electronic sounds, they break their cohesion and explode in a lyrical flight or bend in an obsessive and dark ritual. The organ travels from life to death in a robotic allegory where technological complexity and the lyricism of moving bodies combine in a work with Promethean accents.

Kenny Wong

Squint
file festival
I was inspired by how the sunlight bounces around in our artificial forest.
“Squint” is a kinetic light installation consisting of 49 mirrors that reflect lights in a bright space. The mirrors track and reflect lights on audiences’ face with composed patterns of movements. It extends the generated perception by focusing on how lights pass across our visual senses physically, and combines with our perception of images through flickering. “Squint”, which extracts various daily experiences to an abstraction brings the audience to expand their interpretation of lights and perceived imagination into a non-linear experience.
“Squint” simulates light source and intentionally shines lights on audience’s faces. Bright light is projected in the gallery, a clean bright space.
Everyday people are dynamically moving around in the city. Sunlight reflects and flickers even when it is indirect and hidden behind the artifacts. While we are traveling, we are experiencing motion. We are also experiencing the shift of light intensity, visual patterns and textures. The varieties of light forms inspire the artist to explore the potential of light textures, select and sort out the combined complexity in urban space. The artist turns them into a minimal form of light experience, while maximizing its diversity of perception.

Rhona Byrne

Huddlewear
For this exhibition, Huddlewear becomes a tool for activating exchanges in relationships between individuals, groups and communities. The exhibition invites and encourages visitors to wear and inhabit Huddlewear and to explore the intimacy and complexities of connection in real time. The interconnected designs of the garments can be worn by pairs and groups and aim to explore the wearer’s sense of self and vulnerability during moments of interaction and gathering. By inviting participation and reflection the ‘Huddle tests’ exhibition will involve a series of events and activities as well as an open invite for ‘group work’ for the duration of the exhibition.

Troika

AVA

Ava’ is Troika’s first sculptural manifestation of their exploration of algorithms. ‘Ava’ is the physical result of emergence and self organisation brought about by ‘growing’ a sculpture through the use of a computer algorithm that imitates the emergence of life by which complexity arises from the simplest of things. As such the sculpture probes at the nature of becoming, existence and our strive to understand and replicate the complexities of life.In a landscape where our personal data is a raw material, and where we, humans, have become subordinate spectators of algorithms and a computerised infrastructure, we ask the question how much or little are we capable of influencing our surrounding reality, how much is predetermined, how much is down to chance.

David Rabinowitch

“6 Sided Plane in 5 Masses and 3 Scales with 2 Free Regions
The drawings also clarify the schema underlying the locations of the bored holes in the sculptures. Situated along lines linking vertices at the perimeter of the forms, they recall constellation maps or, as with 8 Sided Plane in 7 Masses and 2 Scales with Free Region (1975/2018), the plans of Romanesque cathedrals. Here, again, the relationship is inverted. The black shapes representing the solid stone columns in the plans echo the shafts of air bored through the steel. The term “Romanesque” appears frequently in Rabinowitch’s titles. Though absent here, the conglomeration of shapes visible in Romanesque church plans, like those of Cluny in France, bear an affinity with the additive sensibility evident in Rabinowitch’s structures. Donald Kuspit has focused attention on the artist’s interest in Northwest Coast traditions, especially the totem pole. Like the totem pole, Rabinowitch’s works manifest a “disrupted continuum,” a whole built out of distinct parts. For me, the presence of the drawings in this exhibition subtly undermined that assertion. The lines along which the bored holes are situated form a network that passes over all (or at least most) of the components in each work, in effect linking them. Though no longer visible in the steel versions, the connective links act as a reminder of this second related principle of organization. Some may see it as a complication, a discrepancy, or be disappointed by the realization, but I think it helps demystify these “new” early sculptures. At the same time, the proximity of the studies by no means diminished the deep-rooted and intriguing complexity of Rabinowitch’s sculptural work.”John Gayer

ANDY LOMAS

Morphogenetic Creations
Created by a mathematician, digital artist and Emmy award winning supervisor of computer generated effects – Andy Lomas, Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems. These pieces start with a simple initial form which is incrementally developed over time by adding iterative layers of complexity to the structure.The aim is to create structures emergently: exploring generic similarities between many different forms in nature rather than recreating any particular organism. In the process he is exploring universal archetypal forms that can come from growth processes rather than top-down externally engineered design.Programmed using C++ with CUDA, the series use a system of growth by deposition: small particles of matter are repeatedly deposited onto a growing structure to build incrementally over time. Rules are used to determine how new particles are created, and how they move before being deposited. Small changes to these rules can have dramatic effects on the final structure, in effect changing the environment in which the form is grown. To create these works, Andy uses the GPU as a compute device rather than as a display device. All the data is held in memory on the GPU and various kernel functions are called to do things like apply forces to the cells, make cells split, and to render the cells using ray-tracing. The simulations and rendering for each of the different animated structures within this piece take about 12 hours to run, Andy explains. By the end of the simulations there are over 50,000,000 cells in each structure.The Cellular Forms use a more biological model, representing a simplified system of cellular growth. Structures are created out of interconnected cells, with rules for the forces between cells, as well as rules for how cells accumulate internal nutrients. When the nutrient level in a cell exceeds a given threshold the cell splits into two, with both the parent and daughter cells reconnecting to their immediate neighbours. Many different complex organic structures are seen to arise from subtle variations on these rules, creating forms with strong reminiscences of plants, corals, internal organs and micro-organisms.

Stine Deja

Synthetic Seduction

Foreigner

Stine Deja and Marie Munk

The title of the exhibition was inspired by Sherry Turkle’s theory of how technology seduces us, making emotions “easy” by offering human relationships without the complexity of being together ‘face to face’. But if machines can become attentive and emotional, what is left to distinguish us as human beings? We are facing a paradigm shift in how we understand ourselves physiologically, as data and algorithms, and are being forced to question the role of our biological body. As the relationship between artificial and human intelligence becomes increasingly intermingled in our everyday lives, Synthetic Seduction provides immersive and timely insight into the limits of human empathy and intimacy. We are glad at SixtyEight Art Institute to host such a space for thought. We hope it will start conversations and maybe even encourage some intimacy among our visiting audiences in the coming weeks.

Minimaforms

Emotive city
Emotive City is a framework to explore a mobile and self-organizing model for the contemporary city. Models of the past are limited and should not operate, as blueprints for our urban future, a new generation of design enquiry by necessity must address the challenges of today. The fixed and finite tendencies that once served architecture and urbanism have been rendered obsolete. Today the intersections of information, life, machines and matter display complexities that suggest the possibility of a much deeper synthesis. Within this context, architecture is being forced to radically refactor its response to new social and cultural challenges with an environment of accelerated urbanization. We propose a framework that participates and engages with the information-rich environments that are shaping our lives through a model of living that we call an adaptive ecology.

UVA UNITED VISUAL ARTISTS

Blueprint
Blueprint embraces the relationship and parallels between art and science, creating compositions through the mathematical principles of logic that underpin life. Exploring analogies between DNA and computer code, UVA have created the Blueprint series; works that pair genetics and code as the blueprints of artificial and natural systems. As the work slowly changes over time, patterns fluctuate between varying degrees of complexity. Blueprint uses the basic concepts of evolution to create an ever-transitioning image. With cells literally transferring their genes to their adjoining others, colour flows like paint across the canvas. Drawing up a unique colourful composition every minute, Blueprint presents the unlimited outcome that results from a single algorithm; a single set of rules.

Plebian Design

Patterned by Nature
Patterned by Nature was commissioned by the North Carolina Museum of Natural Sciences for the newly built Nature Research Center in Raleigh, North Carolina. The exhibit celebrates our abstraction of nature’s infinite complexity into patterns through the scientific process, and through our perceptions. It brings to light the similarity of patterns in our universe, across all scales of space and time.

Mathias Gartner & Vera Tolazzi

THE TRANSPARENCY OF RANDOMNESS
“The Transparency of Randomness” gives insight into the world of randomness. In this interactive installation, visitors can directly experience the significance of the complex interplay of randomness and stochastics in current mathematical and physical research. 27 transparent boxes, floating in space, continuously generate random numbers by using the well-known medium of the dice.The process of random number generation is influenced by the complexity of nature and its structures, using a variety of natural materials. The ensemble of all generated random numbers forms the basis of a real-time calculation and comprehensibly demonstrates the impressive role in scientific research.

Rosie Danford Phillips

Opulent Virulence
“My collection is inspired by my fascination with nature; an interpretation of the complexity and unrestrained beauty of nature, which I express through complex layering, colour and a maximalist aesthetic that takes joy in abundance and opulence. I create my own ecosystems of layered and built fabrics in knit, print and unconventional embroidery. My clothes are in a state of rewilding – I infect the silhouettes with rich colourful textiles, giving them life. I grow my embroideries over graphic and sculptural silhouettes to emphasise and contrast the organic and the built landscape.” Rosie Danford Phillips

RYOICHI KUROKAWA

黒川良一
rheo
This world-renowned Japanese artist’s impressive audiovisual compositions bring visual and sonic material together using a completely revolutionary perspective. His language, a new international benchmark in the world of digital art, field recordings and computer-generated structures coexist in harmony, and open the gateway to an imaginary world where complexity and simplicity alternate and combine in a strange symbiosis.

Cod.Act

振り子の合唱団
Pendulum Choir

Pendulum Choir is an original choral piece for 9 A Cappella voices and 18 hydraulic jacks. The choir stands on tilting platforms, constituting a living, sonorous body. That body expresses itself through various physical states. Its plasticity varies at the mercy of its sonority. It varies between abstract sounds, repetitive sounds, and lyrical or narrative sounds. The bodies of the singers and their voices play with and against gravity. They brush and avoid each other creating subtle vocal polyphonies. Or, supported by electronic sounds, they break their cohesion and burst into lyrical flight or fold up into an obsessional and dark ritual. The organ travels from life to death in a robotic allegory where the technological complexity and the lyricism of the moving bodies combine into a work with Promethean accents.

ELEVENPLAY x RZM

Discrete Figures
‘Discrete Figures’ unites the performing arts and mathematics in a dramatic exploration of the relationship between the human body and computer generated movement (simulated bodies) born from mathematical analysis. As an additional layer of complexity, the performance piece utilizes drones, A.I., and machine learning in the quest for a new palette of movement to foster undiscovered modes of expressive dance that transcend the limits of conventional human subjectivity and emotional expression.

danae io

The lips, the lisp, the slip of the tongue
The video explores voice modelling, voice donation, algorithmic prediction and the incomputable. The work examines in parallel the process of modelling the mouth to the process of modelling the voice, questioning modelling as a scientific/technological technique, by considering it as a means of producing reality, rather than merely an observational tool. What leaks from the model? Can the multiplicity and complexity of the voice be contained in an algorithmic model?
file sp 2019 videoart

THEODORE SPYROPOULOS

BEHAVIOURAL COMPLEXITY

Design Research Laboratory (AADRL) and the experimental design studio Minimaforms examining a behavior-based agenda that engages experimental forms of material and social interaction. Cybernetic and systemic thinking through seminal forms of prototyping and experimentation will situate the work through continued experiments that have manifested since the early 1950s as maverick machines, architectures and computational practices exploring the generative potential of self-regulating phenomena as proto-architectural environments. Through explicit models of interactions, observable patterns and proto-animalistic agency; the research will discuss the capacity of these systems to evolve, adapt and self-structure through computation.

JON MCCORMACK

Fifty Sisters
Sinds eind jaren tachtig werkt McCormack met computercode als medium voor creatieve expressie. Geïnspireerd door de complexiteit en het wonder van een afnemende natuurlijke wereld, houdt zijn werk zich bezig met elektronische ‘after natures’ – alternatieve vormen van kunstmatig leven die op een dag de biologische natuur kunnen vervangen die verloren is gegaan door menselijke vooruitgang en ontwikkeling.

anthony howe

Cloud Light III
Kinetic sculpture resides at the intersection of artistic inspiration and mechanical complexity. The making of one of my pieces relies on creative expression, metal fabrication, and a slow design process in equal parts. It aims to alter one’s experience of time and space when witnessed. It also needs to weather winds of 90 mph and still move in a one mile per hour breeze and do so for hundreds of years.” Anthony Howe

SETH HORVITZ

Automatic Piano
Inspired by the work of James Tenney, György Ligeti, Charlemagne Palestine, and Conlon Nancarrow, Seth Horvitz’s Eight Studies for Automatic Piano makes use of simple, computer-aided compositional processes to test the limits of human perception and machine precision. It relies on a bare minimum of technical means to explore notions of temporal distortion, iterative process, and elegant complexity.

Studio Bigert & Bergström

Solar Egg
The egg is made out of stainless golden mirror sheeting, its multifaceted form breaking up the surroundings that it reflects into a multiplicity of different mirror images. Landscape, mine, town, sky, sun and snow are here combined into a fragmented image that can evoke associations with the complexity spanned by today’s discussion about climate and sustainable community development.more

Matteo Zamagni

Nature Abstraction

Nature Abstraction is an immersive sensory experience that explores the arcane forms of fractals, mathematical visual representation of natural and biological forms.
The project gives an insight of their aspects through virtual reality, where they appear as three planets: Birth, Communion and Aether; Each accompained with scores designed to facilitate meditative state and relaxation;The audience is guided to explore these planets and dive into their vast complexities as well as observing the contrast between the entirely digital created world inside the VR against the fully analogue created film projected onto the faces of the cube which have been filmed in real life, recreating using analogue visual effects and various chemical elements.

Matt Johnson

Levitating Woman
The way American artist Matt Johnson (born 1978) experiments with shapes and materials is apt to take the spectator by surprise. His creations are endowed with whimsical as well as subtle aspects. Drawn towards the mysterious and spiritual, Johnson remains deeply rooted in art history as he comments on life’s complexities. He often chooses materials that seem to conflict with his subjects.

Lorenzo Vitturi

Materia Impura
The body of work of Lorenzo Vitturi (1980, Italy) investigates urban changes beyond Western cities, processes of cultural mixing and their complexities, and the movement of people and goods in a globalised world.

JILL SCOTT

Electric retina
The Electric Retina is a “neuromedia” sculpture which combines retinal research with interactive media art and metaphorical associations in order to explore the complexity of visual perception. Based on her residency in Neurobiology at the Institute of Zoology, University of Zurich, Scott gained a deeper insight into the genetic control of visual system development and function by analysis of zebra fish mutants, which are used as the main phenotypes for human eye disease research.

Richard Tuschman

Ричард Тушман
Hopper Meditations

“Hopper Meditations is a personal photographic response to the work of the American painter, Edward Hopper. I have always loved the way Hopper’s paintings, with an economy of means, are able to address the psychological mysteries and complexities of the human condition.”

fabrice hyber

POF 51
Fabrice Hyber sets out to examine the way we communicate and mimic the endless affinities between ideas. What interests Hyber is engaging people with everyday life to invent new modes of behavior. In his mental spa with Faust, he deploys one of his POF’s (Prototypes d ‘Objets en Fonctionnement, created between 1991-2012) to interpret and resolve the complexity of reality by constantly searching for possible, or impossible, hypotheses, a kind of activism to explore endless possibility and infinite variations for art-making.

Espen Sommer Eide

Dead Language Poetry
What we lose when a language dies is a broad topic which is interesting from both a cultural historical, linguistic and philosophical point of view. With a background in art, music and philosophy, Espen Sommer Eide has used numerous approaches to observe the phenomenon. He is interested in the complexity in the process behind destruction, evolution and creation of language[…] ‘Dead Language Poetry’ is Espen Sommer Eide’s first solo exhibition.

RACHAEL CHAMPION

Forced Landscape
Rachael Champion’s site-specific sculptures and installations are engaged in a discourse surrounding the dependant yet unclear relationship between industry, technology and nature. Her works consist of large scale constructions and dramatic architectural interventions that question the shifting interactions humanity has with the natural world and considers their boundaries, separations and progressive implications. Through manipulating information from diverse influences that include brutalist architecture, agriculture, raw materials, municipal infrastructure, public space and ecology, Champion questions the layered and dynamic complexities of our shifting physical environment.

Joe Diebes

Oyster
oyster is a new opera (in progress) about a surprising precursor to last.fm and Pandora. In the 1960’s, renowned American folklorist Alan Lomax developed a wildly ambitious system called cantometrics for coding and analyzing folk songs from every corner of the world. The opera is structured as a public lecture of Alan Lomax’s folk song analysis as demonstrated by four singers, who embody the IBM360 mainframe computer used to correlate his vast amounts of data. Working with the BOTCH vocal ensemble, I am reconstructing the folksong styles from regions as disparate as Bali, West Africa, and Central America using only the data from Lomax’s study. Things like melodic complexity, vocal blend, and nasality, are adjusted by the singers as they circumnavigate the globe. This data vocalization is further mediated by the ensemble’s distinctive extended vocal techniques, and is accompanied by a film narrative that unravels connections between cybernetics, surrealism and ethnography. The film also features a wide range of material drawn from the Alan Lomax archive at The Library of Congress.
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oyster will be performed by BOTCH ensemble: Christina Campanella, Michael Chinworth, John Rose, and Saori Tsukada

Judith Hoffman

Sears Kit: The American Dream
Blending art with design, paper and a little imagination, artist Judith Hoffman builds her own ‘castles in the air.’ Think children’s paper and cardboard cities, all grown up. “Environment is the central factor in my work. My surroundings and the complexities of location are heavy influences in what I build,” she says.

bongsu park

core
dancer – Yoomi Ahn
soundscape – Raymond Delepierre

Park’s most recent works are both a continuation and a development of her earlier videos. There is an added complexity to the structure of her material as well as a larger scope to her narrative.more

Daniel Léveillé

Solitudes duo
Solitudes duo est la prolongation de Solitudes solo, sa plus récente création, couronnée par le Prix de la meilleure œuvre chorégraphique 2012-2013 par le Conseil des arts et des lettres au Québec. Mettant un terme à la nudité, Daniel Léveillé offrait alors à ses danseurs des solos épurés, débarrassés de toute projection affective, mais empreints d’une douceur inattendue. Cette nouvelle étape questionne la nature des relations encore possibles dans un monde où l’omniprésence de la technologie isole toujours davantage. Les couples de la pièce exposent dans toute leur complexité les états mouvants de l’amour et de la relation à l’autre.

JON MCCORMACK

flicker

Flicker is an immersive electronic environment of generative image and sound. A collaborative work with Oliver Bown. Based on biological models of firefly behaviour, Flicker generates an ever shifting rhythmic, meditative environment to the viewer. Flicker uses 4 channels of synchronised high definition video and 8 channels of sound to immerse the viewer in a phenomenologically rich environment of artificial life. The work is a large-scale agent-based simulation, with each agent providing a rhythmic pulse at regular intervals. Agents try to synchronise their pulse with other agents in their immediate neighbourhood. The collective pulsations of groups of local agents are spatially sonified with int exhibition space. Over time, large groups synchronise at different rates, leading to complex visual and aural structures, syncopating and constant shifting in to a long term complexity.

Stanza

The Emergent City. A Life From Complexity to The City of Bits
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Silvio Zangarini

Stairs
J’ai un diplôme en arpentage et j’ai étudié l’esthétique et la philosophie à l’Université. Franco Vaccari est mon mentor intellectuel et sa théorie de l’inconscience technologique mon credo. Je recherche ce que je suis inconsciemment incapable de voir dans la réalité, tout comme chez moi. Je parle avec mon appareil photo car il exprime un langage plus complexe. Chaque photographie révèle quelque chose que je ne savais pas. Chaque image est une révélation et révèle une nouvelle perspective. Je suis intrigué par ces épiphanies et je les recherche en jouant avec les déformations photographiques. Je dialogue avec de nouvelles réalités, de nouveaux sujets, et change constamment de position d’interlocuteur. La dialectique est rafraîchie chaque fois que quelqu’un regarde mes créations. L’épiphanie se reproduit et je vois quelque chose dans l’image dont je n’étais pas au courant. Mon travail est herméneutique, ambigu, ouvert. Je ne crois pas à l’immédiateté photographique. Il n’y a rien de stable dans la réalité et mon appareil photo a l’intention de capturer cette condition. Mes distorsions anamorphiques reflètent mon besoin existentiel de révélations. Ils m’offrent un moyen de regarder le royaume différemment. La photographie révèle de nouvelles perspectives, de nouveaux lieux, ouvrant des circonstances inattendues et révélant des personnalités inconnues. Les perspectives ouvrent des dialogues. Les dialogues posent des questions. Et j’explore leur complexité intrigante.

William Forsythe

ויליאם פורסיית
ウィリアム·フォーサイス
威廉‧科西
윌리엄 포사이드
УИЛЬЯМ ФОРСАЙТ
Swinging Pendulum

Suspended from automated grids, more than 400 pendulums are activated to initiate a sweeping 15 part counterpoint of tempi, spacial juxtaposition and gradients of centrifugal force which offers the spectator a constantly morphing labyrinth of significant complexity. The spectators
are free to attempt a navigation this statistically unpredictable environment, but are requested to avoid coming in contact with any of the swinging pendulums. This task, which automatically initiates and alerts the spectators innate predictive faculties, produces a lively choreography of manifold and intricate avoidance strategies.

CHRYSSA VARNA

Industrial Improvisation

The project investigates how kinetic design and industrial robotics can embody the complexity of movement found in contemporary dance. Using structured improvisational techniques, a combination of pre-choreographed and improvised performances have been designed to form a gestural dialog between a dancer and two robotic performers. The result is an emerging set of movements that construct an unpredictable and evolving choreography.

LASAL

Harmophon

This video only shows a short part of a longer incoming installation, which explores the relationship between 2 Harmonic waves in different graphical/musical ways.98 pair of points trigger notes depending on the collision position in the Y axis.Panning depends on the X position. For this piece the phase and velocity of booth waves are synchronised to collide in a harmonic chord.In the installation it would be possible to see/hear more complex relationships with longer running time.The chaotic converges in harmonic, the complexity converges in simplicity.

MEMO AKTEN

Simple Harmonic Motion study #5d

Behind the different incarnations, at the heart of the project lies the concept of creating complexity from simplicity. Through the use of custom software, a number of ‘agents’ are created and assigned a simple behavior. Each follow an extremely simple repetitive pattern of movement and sound. On their own, each agent is relatively monotonous, basic and mechanical. The repetition duration, motion and sound of each agent is precisely tuned such that the collection of all agents moving together, creates a unique, evolving and complex composition – both visually and sonically.The seed of inspiration comes from the motion of pendulums and other fundamental oscillatory phenomena which exhibit simple harmonic motion. The project extracts and amplifies these complex patterns, both through visual abstraction and emphasis; and also through sonifying the phenomena and creating musical patterns driven by the same equations that dictate the behaviour.

MARIA FERNANDA CARDOSO

Woven water

I am interested in chaos and complexity theories, where simple units form complex systems and if you follow those systems it somehow connects us to the universe. In Woven water: submarine landscape I want to create the illusion of the ocean and its currents. The piece is commenting on the environmental impact tourism has on animals and our planet. Although the feeling evoked in a viewer ‘immersed’ in the artwork is peace and tranquillity, the frozen and dry nature of these sea creatures hints at their ghostlike and melancholic end.

Undercurrent architects

Leaf House Sydney

Leaf House is building that allows users to be inside and in-the-garden at the same time. It is a self contained cottage forming part of a coastal residence in Sydney; a Pavilion for experiencing Nature. The building integrates the environment and reflects qualities of the landscape: its canopy structure blends into the foliage; its podium base shapes the terrain. The design is characterised by curved copper roof shells resembling fallen leaves and a vine-like structural system channelling dynamic growth inside. Daylight filters through porous roof shells onto a podium deck and the open plan living areas. Views and reflections subtly modulate the surrounding garden through an enclosure of moulded glass. Private spaces offer introspection inside the sandstone podium buried in the terrain. The project entailed design and building roles as methods were improvised to achieve high technical complexity within cost constraints.

STANZA

Capacities Life in the Emergent City

“Capacities Life In The Emergent City” captures the changes over time in the environment (city) and represents the changing life and complexity of space as an emergent artwork. Capacities goes beyond simple single user interaction to monitor and survey in real time the whole city and entirely represent the complexities of the real time city as a shifting morphing and complex system. What you see is a sculpture which represents the emergent properties of the environment where the sensor network is situated.