highlike

Camille Legrand & Bart Hess

Epistēmē
Titled with the Ancient Greek word for knowledge and understanding, the installation is born of the belief that we absorb knowledge through the senses, with the skin acting as an interface between the body and the world around us. ‘To illustrate the skin in states of transformation, I imagined it as a canvas for sensations felt and information absorbed. The digital manipulation in each film melds body and sensation, skin and material, reality and virtuality to express the effects of each product,’

alex lysakowski

Antistructures
Amusing head-scratchers: a fitting description for the surreal, towering collection of architecture by photographer Alex Lysakowski in the series, Antistructures. Standing out against perfectly banal backdrops, Lysakowski creates structures of magnanimous and exaggerated proportions with a mix of photography and digital manipulation.

ALEXANDRA BELLISSIMO

Александра Беллиссимо
Inhibit

Los Angeles-based Alexandra Bellissimo creates beautiful images by incorperating collaging techniques as well as digital manipulation. As a conceptual photographer, for her it’s all about the theory of “making” pictures instead of simply, “taking” pictures.

ALEXANDRA BELLISSIMO

Александра Беллиссимо
Female Imitation

She was born and raised in the Los Angeles area and attended the Art Center College of Design in Pasadena, CA. where she received her BFA in photography. Her body of work strongly revolves around the theory of “making” pictures instead of simply, “taking” pictures. She executes her visual intentions through incorporating traditional collaging techniques, as well as digital manipulation to each surreal photograph.

Maxime Guyon & Benoît Jeannet

Guyons’ still life photography is his strongest and most explored work, where graphics, media art, and digital manipulation are all amalgamated to create striking and realised pieces. Evidentially each aspect of his work is measured and deliberate– that’s not to say though that spontaneity isn’t an element of his process.

Desiree Dolron

XTERIORS II
In her ‘Xteriors’ series (2001 – the present), Desiree Dolron reveals her devotion to art history by giving her anonymous models a hint of a resemblance to the works of the Flemish Primitives and Johannes Vermeer. In images which, thanks to her control of light and subtle digital manipulations, hardly look like photographs at all, she produces a masterly approximation of the serenity and sense of mystery with which these painters imbued their work.more

LISSY ELLE

리시 엘
Lissy Laricchia aka Lissy Elle is a Canadian photographer who creates magical, paused in motion surreal photos. She plays with the subject, likes to change the rules of gravity and use smart props, location and digital manipulation. Her dreamy photographs are certainly pleasing on the eye, taking you off somewhere for a moment but the world within these images has also an air of mystery

LISSY ELLE

리시 엘
Lissy Laricchia aka Lissy Elle is a Canadian photographer who creates magical, paused in motion surreal photos. She plays with the subject, likes to change the rules of gravity and use smart props, location and digital manipulation. Her dreamy photographs are certainly pleasing on the eye, taking you off somewhere for a moment but the world within these images has also an air of mystery

LISSY ELLE

리시 엘
Lissy Laricchia aka Lissy Elle is a Canadian photographer who creates magical, paused in motion surreal photos. She plays with the subject, likes to change the rules of gravity and use smart props, location and digital manipulation. Her dreamy photographs are certainly pleasing on the eye, taking you off somewhere for a moment but the world within these images has also an air of mystery

QUBIT AI: Valentin Rye

Around The Milky Way

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival

Valentin Rye – Around The Milky Way

In the distant future, several species inhabit the Milky Way. This scenario inspired the video, aiming to portray various forms of life and evoke a plausible atmosphere. Using images he created, the artist experimented with Stable Video Diffusion, a new video generation method. The objective was to expand the limits of this neural network and improve its output, resulting in the conception of this video.

Bio

Valentin Rye is a self-taught machine whisperer based in Copenhagen, deeply passionate about art, composition and the possibilities of technology. He has been involved in AI and neural network image manipulation since starting DeepDream in 2015. While his IT work lacks creativity, he indulges in digital arts during his free time, exploring graphics, web design, video, animation and experimentation with images.

QUBIT AI: Valentin Rye

Space Odyssey 2002

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Valentin Rye – A Space Odyssey 2002 – Denmark

This video offers a surrealist take on futuristic sci-fi concepts from the 60s and 70s. Imagine a future colonization of Mars where interior design is given an avant-garde twist. It was created by brainstorming visual ideas, generating countless images, refining the best ones and assembling them into clips. After careful selection, these clips have been organized into a cohesive timeline, accompanied by atmospheric music to enhance the overall experience.

Bio

Valentin Rye is a self-taught machine whisperer based in Copenhagen, deeply passionate about art, composition and the possibilities of technology. He has been involved in AI and neural network image manipulation since starting DeepDream in 2015. While his IT work lacks creativity, he indulges in digital arts during his free time, exploring graphics, web design, video, animation and experimentation with images.

Studio Smack

Tribe City
Hundreds of beings and dreamlike and dystopian elements inhabit the digital and autonomous works that are part of this project. “It’s a portrait of the masses,” summarise the artists, whose fascination with group dynamics, technological phenomena and the ego are expressed in Tribe with an eclectic selection of individuals who bring to life deeply recognisable social attitudes. Collective behaviour and manipulation are recurring themes in SMACK’s work, which often uses popular visual references and light-hearted aesthetics to present us with an uncomfortable reflection of who we are.

Audrey Large

Audrey Large is a French designer based in the Netherlands. By bridging animation techniques with digital-to-material manufacturing processes, her work explores the potential of digital image manipulation as applied to the design of our material surroundings.

SETUP

Tube
S E T U P is a stage design and lighting design international studio founded by Znamensky Dmitry, Novikov Stepan and Zmunchila Pavel. The studio works in the field between contemporary art, lighting design and programming with a mission to explore the expressive opportunities provided by new digital technologies. S E T U P aims to create installations and multimedia works that can sharpen the physical perception of the environment and help explore more possibilities of image manipulation. Our creative product is high-tech multimedia work, concepts and laser installations. Our studio is open for experiments and is ready to cooperate with various artists to find the right visual interpretations for their work.

MOMU3 X BULO

Frederik Heyman and Wout Bosschaert

For MOMU3, Frederik Heyman creates, in collaboration with graphic artist Wout Bosschaert, 3 fashion films in which he infuses the rich collection of the ModeMuseum with digital life by using 3D scans and manipulations.

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MOMU3 では、フレデリック ヘイマンがグラフィック アーティストの Wout Bosschaert と協力して、3D デジタル化と操作を使用して ModeMuseum の膨大なコレクションにデジタル ライフをもたらす 3 つのファッション映画を制作しました。

 

One Life Remains: André Berlemont, Kevin Lesur, Brice Roy & Franck Weber

FILE SAO PAULO 2017
LES DISCIPLINES DU RECTANGLE
Inspired by Michel Foucault’s work, Les disciplines du rectangle is a videogame proposition about the nature of rules and norms at the digital age. If society provides models of accomplishment we are supposed to fit inside, then the rectangle is the pure abstraction of this idea. The geometrical shape works as a symbol of the very nature of normativity, blind to individual differences. The rectangle, existing only on the screen, reveals how digital technologies can in some ways become the new location for this normativity and the ambivalent results of their intangible and invisible nature. Besides, the installation offers an occasion to think about the way games can become manipulation tools. The fact that in the end, players act as if they were piloted by the rectangle (an inversion of the traditional relationship between player and avatar) gives an aesthetical highlight to this.

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Inspirado en el trabajo de Michel Foucault, Les disciplines du rectangle es una propuesta de videojuego sobre la naturaleza de las reglas y normas en la era digital. Si la sociedad proporciona modelos de realización en los que se supone que encajamos, entonces el rectángulo es la pura abstracción de esta idea. La forma geométrica funciona como símbolo de la naturaleza misma de la normatividad, ciega a las diferencias individuales. El rectángulo, que existe solo en la pantalla, revela cómo las tecnologías digitales pueden convertirse de alguna manera en la nueva ubicación de esta normatividad y los resultados ambivalentes de su naturaleza intangible e invisible. Además, la instalación ofrece la oportunidad de pensar en cómo los juegos pueden convertirse en herramientas de manipulación. El hecho de que, al final, los jugadores actúen como si fueran piloteados por el rectángulo (una inversión de la relación tradicional entre jugador y avatar) le da un toque estético a esto.

 

YOUNG-HAE CHANG

장영혜중공업
Heavy Industries
dakota
I discuss how the poem controls the reader’s experience and how this control affects its possible interpretations. The control is mostly executed by limiting the reader’s freedom over reading. Reading time, direction and duration are determined by the poem. It is only possible to start the poem, but not rewind, stop or fast-forward it. Furthermore, the manipulation of speed affects reading in many ways. In the fast extreme the effect is illegibility, but more subtly used speed creates varieties of emphasis and de-emphasis. The effect of emphasis of this kind, I argue, creates different layers of readings and invites re-reading. These different readings require different cognitive modes, which mirror our contemporary reading habits. Not being in control of the reading process also leads to a scattered sense of unity, one of postmodernism’s essential traits. While reading the poem I also question why I read as I do, and by doing so I hope to present more general traits of how to approach digital literature.

FLORA BORSI

ФЛОРА БОРСИ
asphyxia

Flora Borsi is a popular digital artist from Budapest, Hungary. Her works is to visualize the physically impossible in a form of photo manipulation. These pictures are crafted with great balance of emotions, dreams and humor.

HUGH KRETSCHMER

休克雷奇默尔
ХЬЮ КРЕЧМЕР

Hugh Kretschmer is a professional digital artist and photographer from Los Angeles. He started photography at the age of 13 under the guidance of his father. His imagination and conceptual thinking is showcased beautifully through surreal photo manipulations. Hugh is specialized in advertising, photo illustration, editorial photography and design.

DANIEL LEE

manimals

Der alte chinesische Tierkreis besteht aus einem Zyklus von zwölf Tierzeichen, die mit Geburtsjahren verbunden sind. Sie sind: Ratte, Ochse, Tiger, Kaninchen, Drache, Schlange, Pferd, Schaf, Affe, Hahn, Hund und Eber. Es wird angenommen, dass eine Person Verhaltens- und Persönlichkeitsmerkmale, manchmal sogar körperliche Merkmale, in Bezug auf das Tierjahr aufweist, in dem sie geboren wurde. In den zwölf Porträts der Serie „Manimals“ interpretiert der Künstler Daniel Lee den chinesischen Tierkreis in der Gegenwart Begriffe durch Computermanipulation von fotografischen Bildern. Jedes Porträt repräsentiert das Tierzeichen dieser Person. Die “Manimals” -Serie besteht aus zwölf 24 “x 30” -Farbfotos. Die Originalbilder wurden mit Ektachrome in einer Mittelformatkamera fotografiert, dann digital konvertiert und mit der Adobe Photoshop-Software auf einem Macintosh Quadra 950 neu angeordnet.