highlike

MARSHMALLOW LASER FEAST

En los ojos del animal
En los ojos del animal, un viaje a través de la cadena alimentaria, es una interpretación artística de las perspectivas sensoriales de tres especies británicas. Creada con escáneres Lidar, vehículos aéreos no tripulados (UAV) o drones y cámaras de 360 ​​° a medida, la pieza está configurada en un paisaje sonoro binaural utilizando grabaciones de audio provenientes de Grizedale Forest en el norte de Inglaterra.

Marshmallow Laser Feast

In the Eyes of the Animal
In the Eyes of the Animal, a journey through the food chain, is an artistic interpretation of the sensory perspectives of three British species. Created using Lidar scans, unmanned aerial vehicles (UAVs) or drones & bespoke 360° cameras, the piece is set to a binaural soundscape using audio recordings sourced from Grizedale Forest in the north of England.

Marshmallow Laser Feast

Distortions in Spacetime
In a giant star’s final moments, atoms compress to a point where density becomes infinite, time stretches to a stop and the gravitational field is so strong that not even light can escape: a black hole. But the force that creates this dark shadow also spews out a supernova explosion of matter that can eventually coalesce to form planets, plants and people. In Distortions in Spacetime, visitors will see themselves reflected in this matter and will begin to understand the cosmic connection between black holes, dying stars and our very existence.

 

Marshmallow Laser Feast

The tides within us
‘The Tides Within Us’ explores the journey of oxygen from the lungs to the heart and body in a series of installations that echo the ecosystems within nature using medical imaging technology.

Marshmallow Laser Feast

NEST

Inspired by Homer’s Odyssey
Loosely based on Homer’s The Odyssey, Marshmallow Laser Feast’s light installation lit the primary performance space within the chapel’s hazy internal dome. Grid-like projections crossed with mobile structures (designed by the architectural practice Studio Weave) as agile bodies crept over, in and through the many lit towers and surfaces. This first act was seen by the audience from the left and right balconies above. The second act, down flights of rope-lined staircases in the concrete basement, was more disorienting, lit only with triangular neon tubing and an eerie glow that seeped from an open door. The style of dance, in keeping with the more rapid and percussive score, by Canadian composer Christopher Mayo and electronic music composer / performer Anna Meredith, confronted the audience and was staged without boundaries dividing the dancers (some of whom were in street clothes) and viewers.

Erna Ómarsdóttir and Anna Thorvaldsdóttir

AION
AIŌN is inspired by an abstract notion of time and the journey between dimensions. In AIŌN Erna Ómarsdóttir choreographer and Anna Thorvaldsdóttir composer invite the audience on an otherworldly voyage where music and movement merge in a unique way. Concept and artistic direction: Erna Ómarsdóttir and Anna Thorvaldsdóttir Music: Anna Thorvaldsdóttir Choreography: Erna Ómarsdóttir Conductor: Anna-Maria Helsing Video art: Pierre-Alain Giraud and Valdimar Jóhannsson Light design: Valdimar Jóhannsson Assistant choreographer: Lovísa Ósk Gunnarsdóttir Costumes: Agnieszka Baranowska Dancers: Charmene Pang, Elín Signý Weywadt Ragnarsdóttir, Erna Gunnarsdóttir, Félix Urbina Alejandre, Inga Huld Hákonardóttir, Shota Inoue, Tilly Sordat and Una Björg Bjarnadóttir.

Erna Ómarsdóttir

Teach Us To Outgrow Our Madness
Shalala Icelandic dance theatre
Erna Ómarsdóttir, a central figure of the Icelandic dance scene, presents Teach Us to Outgrow Our Madness that sets out to explore the
intense relationships that exist between women living closely together
– be it sisters, nuns, witches, best friends, members of a sect, or polygamist wives.
he rivalry, the secrecy, the gossip, the cruelty but also the kindness, the bonds, and the unconditional love. This piece combines
dance, live music and storytelling into a horrifying yet liberating experience.

Marshmallow Laser Feast

Laser Forest
O público pode explorar livremente o espaço, batendo fisicamente, agitando, arrancando e vibrando as árvores para acionar sons e lasers, provocando uma experiência coletiva bem interativa. Devido à elasticidade natural do material, a interação com as árvores fazia com que elas oscilassem, criando padrões de vibração de luz e som. Cada árvore estava sintonizada com um tom específico, criando sons harmoniosos espacializados e jogados através de um sistema de som surround poderoso, e quanto mais gente, mais legal ficava o experimento. A instalação foi projetada para trazer para fora em adultos os sentimentos de curiosidade e admiração, que são tão viva e evidentes nas crianças.

MARSHMALLOW LASER FEAST MEMO AKTEN ROBIN

McNicholas and Barney Steel
Laser Forest

The public can explore the space, physically hitting, shaking, pulling and vibrating like trees for trigger sounds and lasers, provoking a very interactive collective experience. Resulting from the natural elasticity of the material, an interaction with the trees created with which they oscillate, creating patterns of vibration of light and sound. Each tree was tuned to a specific tone, creating harmonious children spatialized and played through a powerful surround sound system, and the more people, the cooler the experiment. The facility was designed to bring out in adults the feelings of curiosity and awe that are so vivid and evidence in children.

QUBIT AI: Valentin Rye

Space Odyssey 2002

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Valentin Rye – A Space Odyssey 2002 – Denmark

This video offers a surrealist take on futuristic sci-fi concepts from the 60s and 70s. Imagine a future colonization of Mars where interior design is given an avant-garde twist. It was created by brainstorming visual ideas, generating countless images, refining the best ones and assembling them into clips. After careful selection, these clips have been organized into a cohesive timeline, accompanied by atmospheric music to enhance the overall experience.

Bio

Valentin Rye is a self-taught machine whisperer based in Copenhagen, deeply passionate about art, composition and the possibilities of technology. He has been involved in AI and neural network image manipulation since starting DeepDream in 2015. While his IT work lacks creativity, he indulges in digital arts during his free time, exploring graphics, web design, video, animation and experimentation with images.

Barbara Foulkes

FLOTA
La caída deja de ser una caída cuando la veo y la percibo desde un punto de vista diferente, y si la vuelvo a voltear, vuelve a transformarse, y si la vuelvo a voltear, lo que fue en un principio ya se extravió, y si a esto le sumo repetirla infinitas veces, me encuentro en el “entre” de un punto de vista a otro.

SHI WEILI

تيرا المريخ
عرض محطة فضائية عند الطيران عبر بعض معالم نصف الكرة الغربي من جيل Terra Mars 73. يتم إنشاء صور الكواكب بواسطة ذكاء اصطناعي يعتمد على طبوغرافيا المريخ مع إشارة مرئية إلى الأرض.

Studio Stallinga

Heimweh
‘Heimweh’ displays the breaking of waves on a sandy beach fragmented across 12 screens. The waves and their sound move gradually towards the feet of the spectator. At one point the waves turn into a green haze. ‘Heimweh’ started as a reflection on earthly life by considering what most embodies being on earth. When traveling to Mars, for instance, the major missing element would be the sea. As the waves turn green, they deform, similar to memories that get blurred over time. When the green finally subsides, the clear sky and sea emerge again with a sense of relief.

Refik Anadol

Machine Memoirs
Es una exploración de estructuras celestes a través de la mente de una máquina. Esta instalación inmersiva tiene como objetivo combinar exploraciones pasadas y soñar con lo que puede existir más allá de nuestro alcance. Usando inteligencia artificial para narrar lo “desconocido” y una red neuronal generativa entrenada en imágenes de la Tierra, la Luna, Marte y la Galaxia, tomadas de observaciones de la ISS, Chandra, Kepler, Voyager y Hubble, esta instalación imagina un universo alternativo, quizás aportando más textura a nuestra propia tela.
.
Is an exploration of celestial structures through the mind of a machine. This immersive installation aims to combine past explorations and dream of what may exist just beyond our reach. Using machine intelligence to narrate the “unknown,” and a generative neural network trained on images of the Earth, Moon, Mars and the Galaxy, taken from ISS, Chandra, Kepler, Voyager, and Hubble observations, this installation imagines an alternate universe, perhaps providing further texture to the fabric of our own.

ALEKSANDR SOKUROV

ألكسندر سوكوروف
亚历山大·索科洛夫
Александр Сокуров
FAUST
“Faust” è, a tutti gli effetti, una summa del cinema sokuroviano, ritroviamo le inquadrature magnifiche di “Arca russa”, i colori di “Moloch”, l’immagine lavorata di “Taurus”. Ma, probabilmente, è anche il suo superamento sfruttando il digitale, i diversi formati, un uso ossessivo della luce e dei colori per creare un’opera d’arte estetizzante e unica, straniante, d’impatto. Nonostante il fetore, che lo spettatore realmente percepisce, dei corpi sventrati, gli olezzi emanati da un Mefistofele caustico e fedele servitore – il cosiddetto “povero diavolo” – , Sokurov non concede allo spettatore di immedesimarsi nel Dottor Faust perché, nonostante sia un film dove la scrittura è in primo piano, è piuttosto un’esperienza visiva estrema, fisica e disturbante. Cosa va cercando Faust in giro per la città, nel suo perpetuo rincorrere un sapere che gli è ancora oscuro? Cerca denaro, cibo, corpi, ancorato ad una materialità che non gli consente di conoscere l’Anima, di toccarla con mano. Ha bisogno di vendere l’anima al diavolo firmando col sangue una lettera talmente sgrammaticata da far terminare l’inchiostro per le numerose correzioni che apporta. Non sa che gli aspetta la solitudine eterna e che a nulla vale tumulare il suo diavolo custode.

cinema full (in italiano)

Quayola

Remains Series
Video is one of several ways Quayola explores his relationship with the world—and he has a mesmerizing way of undercutting reality while celebrating it. During Miami Art Week, Quayola premiered “Promenade,” a 4K drone-shot film of impeccable beauty. Commissioned by Audemars Piguet, the work winds through and above the forests of the Vallée de Joux, Switzerland near the brand’s historic watchmaking facility. In waves of interconnected footage, it translates documentation of the landscapes into digital art drawn from various technologies. It succeeds in a deep dissection of form.

Jake Elwes

Cusp
A familiar childhood location on the Essex marshes is reframed by inserting images randomly generated by a neural network (GAN*) into this tidal landscape. Initially trained on a photographic dataset, the machine proceeds to learn the embedded qualities of different marsh birds, in the process revealing forms that fluctuate between species, with unanticipated variations emerging without reference to human systems of classification. Birds have been actively selected from among the images conceived by the neural network, and then combined into a single animation that migrates from bird to bird, accompanied by a soundscape of artificially generated bird song. The final work records these generated forms as they are projected, using a portable perspex screen, across the mudflats in Landermere Creek.

Nicole L’Huillier and Sands Fish

Telemetron
Nicole L’Huillier and Sands Fish decided to explore how design and creativity might evolve as we begin to do more than merely survive in space. The Telemetron is a unique musical instrument that takes advantage of the poetics of zero gravity, and opens a new field of musical creativity. The project attempts to expand expression beyond the limits of Earth-based instruments and performers. Leveraging sensors, data transmission and capture (for performance after flight), as well as their experience as composers and performers, Sands and Nicole explore a new body language for music.

Claudio Correa

Libertad, Igualdad, Fatalidad
La muestra Libertad, Igualdad, Fatalidad, con curatoría del historiador del arte Sebastián Vidal, resignifica el ideario de la Revolución Francesa por medio de versiones adaptadas del clásico himno La Marsellesa, para traernos a la época actual y evidenciar el estado de la crisis migratoria. La instalación reproduce a escala un barco similar al de los primeros inmigrantes que llegaron a Chile en el siglo XIX; colonos europeos en su mayoría, quienes poblaron principalmente el sur del país, protegidos por planes estatales de emprendimiento, modernización y transformación cultural y racial.

jon mccormack

Fifty Sisters, Series of fifty evolved digital plant images
Fifty Sisters is comprised of fifty 1m x 1m images of computer synthesised plant-forms, algorithmically “grown” from computer code using artificial evolution and generative grammars. Each plant-like form is derived from the primitive graphic elements of oil company logos.

Ai-Spacefactory

Marsha
Marsha is a AI SpaceFactory’s NASA-award-winning design and prototype for a 3D printed Mars habitat. The prototype was printed nearly autonomously in 2019 within a 30-hour construction window. “Our 3D print technology uses a recyclable biopolymer composite which outperformed concrete in NASA’s strength, durability, and crush testing. ASTM lab tested and certified to be two to three times stronger than concrete in compression, our space-grade material is also five times more durable than concrete in freeze-thaw conditions.” Ai-Spacefactory

Ryoji Ikeda

池田亮司
이케다 료지
РЕДЗИ ИКЕДА
Data-verse
Ryoji Ikeda’s new trilogy data-verse, commissioned by Audemars Piguet, is an audiovisual symphonic suite that attempts to encompass the tiniest (elementary particles) to the greatest (Universe) scale in Nature.Data-verse is the ultimate chapter of Ikeda’s audiovisual series that first began in 2000, which focuses on his own data-driven research and aesthetics.Through his mathematical composition and aesthetics, massive scientific data set will be processed, transcribed, converted, transformed, de/re/meta-constructed and orchestrated to visualize and sonify the different dimensions that co-exist in our world between the visible and the invisible.

Sasha Waltz

Sacre
Sacre is Waltz’s forceful version of The Rite of Spring. The stage is smoke-filled, and a cone of rocks and ash lies centre stage like the remains of a fire. Couples invade the stage, and clump into ragged groups that rupture and re-form: fracturing along gender lines, or splintering into disparate parts. Though she ends up overloading the piece with too many sub-scenes – too many rites, really – Waltz is terrific at simultaneously marshalling and unleashing the wild energies of her dancers, skewering the stage with images of birth, sex and death, of savage conformity and naked revolt.

Joana Vasconcelos

جوانا فاسكونسيلوس
琼娜巴斯孔塞洛斯
ג’ואנה אסקונסלוס
ジョアナ·ヴァスコンセロス
ДЖОАНА ВАСКОНСЕЛОС
red independent heart
STARTING OUT FROM INGENIOUS OPERATIONS OF DISPLACEMENT, A REMINISCENCE OF THE READY-MADE AND THE GRAMMARS OF NOUVEAU RÉALISME AND POP, THE ARTIST OFFERS US A COMPLICIT VISION, BUT ONE WHICH IS AT THE SAME TIME CRITICAL OF CONTEMPORARY SOCIETY AND THE SEVERAL FEATURES WHICH SERVE THE ENUNCIATIONS OF COLLECTIVE IDENTITY, ESPECIALLY THOSE THAT CONCERN THE STATUS OF WOMEN, CLASS DISTINCTION OR NATIONAL IDENTITY.

thomas mailaender

Nude Museum
Thomas Mailaender (born 1979) is a French artist living and working between Paris and Marseille known for his use of a wide range of media and his experimentation with printing processes, fixing strange and humorous found imagery onto the surface of ceramics, photography and sculpture. The resulting objects teem with curiosity and a sense of the bizarre, pairing traditional, historical techniques with today’s prolific digital visual culture.

PIERRE DELAVIE

Um quadro realista gigantesco foi colocado na fachada do Palais de la Bourse, em Marselha – edifício onde ficam a Câmara de Comércio e da Indústria e o Museu da Marinha e da Economia da cidade do sul da França. A intervenção artística, obra do artista Pierre Delavie, é parte da programação de abertura para os eventos que celebram a escolha da cidade como Capital Cultural Europeia em 2013.

Anthea Hamilton

Project for Door (After Gaetano Pesce)
37 anni, Anthea Hamilton è già riuscita ad affermarsi sulla scena artistica britannica e internazionale. Presentando opere ibride tra il kitsch e il surreale, l’artista inglese si interessa alla rielaborazione di immagini e ai modi di rappresentazione mediali moderni. Di grande teatralità, le sue opere rivedono sotto una nuova luce oggetti, capi d’abbigliamento o immagini pre-esistenti, in un processo che vede come protagonista la messa in discussione della loro immutabilità – dove significante e significato vengono scomposti e riassemblati in combinazioni spesso ironiche e mai scontate.

Nadine Goepfert

Pink Marshmallow Sweater
Nadine Goepfert eksploruje nowe obszary na rynku mody. Projektantka zaprezentowała niezwykłą marynarkę. Całość przypomina różową piankę i jest częścią jej kolekcji. Misją designerki jest tworzenie ubrań, które zmieniają się w trakcie noszenia. Projektantkę fascynuje zmiana. To co wyróżnia kreacje oferowane przez Nadine to zmieniająca się forma.

ASIF KHAN

アシフ·カーン
아시프 칸/
Асиф хан
megaface

Valentin Spiess di iart, spiega come funziona il sistema. «Dietro il telone ci sono più di 10mila cilindri telescopici estensibili, sormontati da una sfera con il LED colorato. Quando la persona da ritrarre entra nel gabbiotto per il selfie, vengono scattate 5 immagini che un computer assembla in un rendering 3D. Una volta terminato il disegno, le informazioni vengono inviate al sistema che regola il posizionamento dei cilindri telescopici che si mettono nella posizione giusta per far apparire il viso prescelto». Il sistema è stato costruito in modo da poter essere riutilizzato. Come una specie di Mount Rushmore mobile e per tutti.

Sislej Xhafa

I manu
Le mani una sull’altra, in un titolo in siciliano che nella sonorità recupera il senso di un tempo atavico posseggono la forza di un doppio segno, da leggersi in maniera aperta. Sono le mani dell’aiuto, ma possono trasformarsi in gesto di sopraffazione, sono un attimo di gioco che può degenerare pericolosamente. La mano è un simbolo antichissimo, tra i primi di cui si ha testimonianza come oggetto artistico, e la terracotta è materia di un Mediterraneo che non ha mai smarrito sé stesso.

Charlotte Gyllenhammar

Шарлотта Гилленхаммар
NIGHT, DESCEND

Charlotte Gyllenhammar arbetar huvudsakligen med skulptur, installation och film. Gyllenhammars konstverk beskrivs ofta som obehagliga med en ständig närvaro av utsatthet och hot.

SHI Weili

Terra Mars
由SHI Weili创建,对于这个项目,Terra Mars是一个人工神经网络(人神经网络)的投机可视化,可以生成类似于地球卫星图像的图像,模仿火星的地形数据。Terra Mars提出了一种创新应用人工智能的新方法 – 用其重新映射的能力拓宽艺想象的领域。

Joana Vasconcelos

جوانا فاسكونسيلوس
琼娜巴斯孔塞洛斯
ג’ואנה אסקונסלוס
ジョアナ·ヴァスコンセロス
ДЖОАНА ВАСКОНСЕЛОС

Starting out from ingenious operations of displacement, a reminiscence of the ready-made and the grammars of Nouveau Réalisme and pop, the artist offers us a complicit vision, but one which is at the same time critical of contemporary society and the several features which serve the enunciations of collective identity, especially those that concern the status of women, class distinction or national identity.

CRYSTAL PITE

Dark Matters
Kidd Pivot Frankfurt RM

Le spectacle « Dark Matters » de Crystal Pite qui aura lieu au Toboggan les 15 16 et 17 mars intègre elle-même la marionnétique ou l’art de manier la marionnette. Plus précisément, pour son spectacle la technique reprise par la compagnie Kidd Pivot est le Bunraku.

On vous parle chinois ? Japonais en fait plus précisément ! Cet art bien singulier a fait son apparition au XVIIeme siècle dans la région d’Osaka. Avec le nô, le kabuki et le kyôgen, c’est une des quatre formes du théâtre classique nippon. Il est issu de l’assemblage de deux traditions : le Johruri, qui est l’art de raconter des histoires traditionnelles sur un fond musical, et la marionnette, présente depuis le XIème siècle au Japon.

Pour se pratiquer, le Bunraku utilise des marionnettes de taille presque humaine. Plusieurs hommes sont nécessaires pour manipuler une marionnette de ce type. Pour lui donner vie, ils actionnent ce qu’on appelle des contrôles ou baguettes sur ses différentes parties du corps. C’est un travail qui nécessite beaucoup de concentration et d’exercice car si l’accord entre les montreurs n’est pas bien orchestré, le jeu de la marionnette ne sera pas fluide.

philippe genty

Ne m’oublie pas / Forget me not
“Forget Me Not” certamente parece que demorou séculos para ser perfeito. Ele abre em um palco totalmente branco com cenários simples projetados para se assemelhar a uma paisagem coberta de neve. Quando os dançarinos aparecem, eles rastejam pelo palco como vermes. Alguns deles parecem objetos inanimados sendo arrastados, mas o palco não está se movendo e ninguém os está arrastando. O efeito é desconfortável – uma massa se contorcendo de carne humana que parece confundir a linha entre a boneca e o humano, agravado pelo fato de que vários dos dançarinos estão usando máscaras naturais (mas sem vida) cobrindo seus rostos inteiros. O dispositivo que se mexem como bonecos ficaria velho, mas “Forget Me Not” é infinitamente inventivo. Todas as histórias baseadas em movimento e quadros visuais são executados com um espírito lúdico que ocasionalmente se torna melancólico ou levemente sexual. Os dançarinos pulam dentro de bolas fofas semelhantes a marshmallow, giram no meio de rolos gigantes de seda e constantemente se levantam e se arremessam com tanta facilidade que devem estar em uma forma física inimaginavelmente boa.Pensando na performance, ainda estou incerto sobre quantos fantoches estavam no palco e quantos humanos. Às vezes, os corpos pareciam tão leves quando eram jogados (e depois caíam com tanta força no chão, às vezes na cabeça) que eu tinha certeza de que eram bonecos. Mas então eles se levantaram e continuaram dançando. Estava acontecendo algum truque de prestidigitação? Tenho certeza de que é exatamente isso que os criadores querem que eu pense.

BIG ARCHITECTS

المهندسين المعماريين كبيرة
큰 건축가/
אדריכלים גדולים
extends audemars piguet

Merce Cunningham

简宁汉
מרס קנינגהם
マース·カニングハム
머시 디스 커닝햄
МЕРС КАННИНГЕМ
Beach Birds
dance

Cunningham said of his choreography for “Beach Birds“, “It is all based on individual physical phrasing. The dancers don’t have to be exactly together. They can dance like a flock of birds, when they suddenly take off.” A work for eleven dancers, the rhythm for “Beach Birds” was much more fluid than other Cunningham dances, so that the sections could differ in length from performance to performance. John Cage composed the music, and painter Marsha Skinner provided the costumes and décor.

SHEN WEI

ШЕН ВЕЙ
שן וויי
沉伟
FOLDING
Shen Wei’s Werk “Folding” (hier in der Park Avenue Armory abgebildet) wurde 2002 in New York uraufgeführt
Weißbrust, weißarmig, weißgesichtig, mit langgestreckten Haarwickeln (Kopfschmuck? Sind ihre Köpfe länglich?), Tauchen die ersten Tänzer aus der Dunkelheit auf einem trüben blaugrünen Boden mit langen Röcken auf, deren Farben sie verfolgen Teilen Sie sie in zwei Gruppen auf: rot und schwarz. Die Roten sind fliegende, wirbelnde, unabhängige Kreaturen, die oft im Kongress agieren, während die Schwarzen paarweise durch Stoff (wie gruselige, tragisch verbundene Kreationen von Jake und Dinos Chapman) versiegelt sind und einen Großteil ihrer Zeit damit verbringen, sich auf unerträglich langsame Koitusakte einzulassen und noch langsamere Trauermärsche, die ihre leblosen Zwillingsliebhaber ins Schlepptau ziehen.
Die Roten haben anscheinend einen König und die Schwarzen eine Königin (die schließlich allein erscheint). Es gibt eine wunderbare Veränderung in der Dynamik später, wenn die Roten Einheit in einer ironischerweise als Gruppenverweigerung ihrer eigenen Person (Shen Wei’s eigener königlicher Charakter, nicht weniger) erscheinenden Einheit finden, während die gepaarten Schwarzen eine aufgeklärtere zu finden scheinen Individualität im Kampf ihrer Paarungen. Dies ist auch die erste Aufführung, bei der ich einen Ganzkörper-Spandex-Anzug gesehen habe, dessen Träger als Live-Action-Charakter in einem mobilisierten Basrelief auftritt, das wie eine Panne im Hintergrund erscheint in der Software dieser Binomialwelt. Vielleicht ist dieser gesichtslose Charakter die Synthese von Rot und Schwarz oder der Traum des Anbeters von einem Höchsten Wesen, zwei Teile, die zu einem Ganzen zusammengefasst sind. Vielleicht ist der Charakter nur ein kleiner Charakter, aber weil er auffällt, hat er die Kult-Qualität eines Boba Fett und ist mir in der zweiten Pause geblieben.

KELLY RICHARDSON

ケリーリチャードソン
켈리 리처드슨
קלי ריצ’רדסון/
凯利·理查森
mariner 9
Mariner 9 presents a panoramic view of a Martian landscape set hundreds of years into the future, littered with the rusting remains from various missions to the planet. Despite its suggested abandoned state, several of the spacecraft continue to partially function, to do their intended jobs, to ultimately find signs of life, possibly transmitting the data back to no one.
Mariner 9 was created using scenery-generation software employed by the film and gaming industries in combination with technical data from NASA’s missions to Mars to produce a faithful artist’s rendering of Martian terrain, populated by the debris from centuries of exploration through real and imagined spacecraft in the centre of a duststorm. “Cinematic tropes of sci-fi films abound, but any search for a clear narrative is frustrated. Presented with minimal action, we wonder instead about the search for life beyond our own planet and the simultaneous destruction of life on earth.” (Laurel MacMillan, Programmer for TIFF Future Projections)

JR

UNFRAMED AT LA FRICHE LA BELLE DE MAI IN MARSEILLE