highlike

Oliveira & Mateus Knelsen

Monomito
FILE LED SHOW
FILE FESTIVAL
Inspirado no “Herói de mil faces”, de Joseph Campbell, “Monomito” é uma performance multimídia em que um performer cruza o espaço público vestindo um aparato que reconhece padrões visuais de rostos humanos, “sequestrando-os” e projetando-os na máscara do performer, assim como em outros lugares do espaço por onde cruza.

JAIME E OLIVER

Silent Percussion
File Festival
The “Silent Percussion Project” (SPP) consists in building a set of computer musical instruments that use human gestures to control sounds, composing and performing with them in an attempt to re-incorporate the body in music performance practice. The “SPP” is a response to the question: what kinds of musical instruments does live computer music performance need? To answer this question it researches the aesthetic qualities and language of non-live electronic music, action-perception systems and new media theory to experiment new ways of bridging between gesture and sound. In that sense, the “SPP” looks to address the problem of sound control by introducing new sensing techniques that take advantage of our sensorimotor capabilities. The Silent Drum and MANO instruments analyze shapes made by hands and transform them into multiple streams of continuous data. These streams, or variables, are directly applied to sound control, avoiding the key paradigm. Continuous data is analyzed to extract discrete features of the signals. The variables resulting from analysis are interdependent, that is, changes in one result in changes in the others, creating complex systems that the performer learns by experimentation.

Glenn Branca

Lesson Nº 1 + The Ascension
Glenn Branca has always been a musician positioned halfway between the role of avant-garde composer and that of a rock musician. A pupil and disciple of the masters of American minimalism such as La Monte Young, Terry Riley, Philip Glass and Steve Reich, he has always had to fight against prejudice and fierce criticism. His position was certainly uncomfortable, too academic for rock fans and too “politically incorrect” for academics. In fact, Branca was trying to unhinge all the limits imposed by the rigid schemes of the avant-garde, aware of the fact that those who want to be truly avant-garde should have no limits. John Cage was also able to criticize him, even calling him a fascist ( Luciano Berio also did so for all minimalists) for the excessive rigidity of his compositions, even though he recognized his innovative power. After having created his best known album, The Ascension (1981), a true monument of maximalism played with a classical rock formation (guitars, bass and drums), he tries to approach a different format, the Symphony, as always halfway between rock and academia. Branca will like the experiment and will re-propose it several times in the following decades, to date there are sixteen symphonies (not all recordings are available). Here is how young Branca’s ensemble appeared to the American composer John Adams in one of his first live performances of the First Symphony: “Branca’s event that I listened to at the Japan Center Theater in San Francisco in 1981 was one of his symphonies for guitar . The group didn’t look very different from thousands of other independent or alternative rock bands of the time: guys in jeans and worn t-shirts busy with cables while maintaining that typical distracted expression of rock musicians.

 

Kurt Hentschlager

SOL
SOL is a minimalistic environment, leading visitors into the reaches of their perception. The installation builds on loss of control, shifts in awareness and a feeling of dislocation and timelessness. SOL is the third work in an ongoing series of phenomenological environments, after the live performance FEED, 2005 and the installation ZEE, 2008. The all encompassing darkness of SOL is lifted, in intervals and for parts of seconds only, by animated bursts of intensely bright light. Falling back into darkness, visitors experience abundant retinal after-images, that gradually drift away until eventually the next eruption of light is triggered. In the surround sound-scape of SOL, electronic drones mix with swarming field recordings, amidst a sea of infra-bass.

Nick Verstand

Aether
AETHER is an audiovisual live performance using spatial sound and light, designed location specific for each iteration. Walls of materialized laser light surround the artists while constantly reshaping the environment, organically modulating synchronous to the surrounding sound.

JORIS STRIJBOS

SVNSCRNS
SVNSCRNS is a commissioning project that is initiated by Klankvorm after a concept by Joris Strijbos. The project consists of the realization of a kinetic audiovisual installation for which artists are invited to realize content. The installation can be used for live performances as well as for playing prearranged compositions. The installation consists of seven rotating projection screens and speakers that can be controlled from a central point. Custom build software and hardware are accessible for artists from different backgrounds to experiment with this new dynamic field for audiovisual composition. Light, sound and movement come together with different forms of digital media to create a multi sensorial experience for the audience. In this way the project functions as a platform in which makers and creators of all kinds can collaboratively explore this kinetic audiovisual medium. The result is a slow moving robotic structure which can display different sorts of media but in it’s presence will have a strong influence on the experience of the spectator.

ILANIO

Deva:Alpha

Deva: Alpha was a series of five live performances blending dance, performance art, music, and concept fashion. The goal of the project was to explore a hypothetical fashion language, one unencumbered by the historical functions and cultural signifiers of fashion as we know it. The peformances were highly improvisational, with a distinct theme for each one, along with distinct live musicians and choreography. Deva: Alpha took place over three days, and was performed in San Francisco.

Ryoji Ikeda

Data.scape
Permanent Installation
Japan’s leading electronic composer and visual artist Ryoji Ikeda focuses on the essential characteristics of sound itself and that of visuals as light by means of both mathematical precision and mathematical aesthetics. Ikeda has gained a reputation as one of the few international artists working convincingly across both visual and sonic media. He elaborately orchestrates sound, visuals, materials, physical phenomena and mathematical notions into immersive live performances and installations.

SAL VANILLA

works
dance
“I connected with members of Sal Vanilla a Butoh dance group. Butoh is a contemporary dance form born in the sixties. We started a series of collaborations, Light painting at first, then video, then live performances. The collaboration between Sal Vanilla and I, was pure symbiosis.” Patrick Rochon

Lars Jan

Holoscenes
Lars Jan is a director, media artist and artistic director of Early Morning Opera, a Los Angeles-based art lab specializing in live performance. Along with co-producers MAPP International Productions, Early Morning Opera is currently developing HOLOSCENES, a hybrid of performance, installation and public spectacle featuring a series of rituals gathered from sacred and secular spheres and performed in a triptych of hydraulically-animated, jumbo aquariums.

kathy hinde

Tipping point
Tipping Point forms both a sculptural sound installation and the basis of a live performance in which Kathy Hinde controls all the aspects of the installation live including the speed of the motors, the positions of the mechanical arms, the water levels, and how many glass vessels are resonating. She works with a range of guitar pedals to re-pitch the sounds, accentuate different frequencies, and add reverb to augment the soundscape to create an immersive composition.

CINESTEIKA

Dina Khuseyn, Patrick K.-H., Oleg Makarov

A multivarious result of visual representation of 3 non-identical structures (dance performance, sound art and animation) points at interactivity as the main possible axis of reference. Necessity of this axis derives from specific interpretations that can only appear by juxtaposing of several systems. It opposes to traditional “parallelism” of media, employed in theater that only imitates causality, but having it already done before performance is starting.
In Cinestetika, each element of each media works as separate PROCESS, but also serves a SIGNAL to other medias. This essential core makes Cinestetika rather an instrument to make a term “live performance” filled with its perfect sense.

MEREDITH MONK

מרדיית המונק
Мередит Монк
ميريديث مونك
16mm Earrings
Meredith Monk’s groundbreaking performance work, 16 Millimeter Earrings, was a seamless integration of live performance, objects, film, vocal and instrumental music, movement, text, recorded sound, and light. It marked several, notable “firsts” for Monk: thinking of sound as an overall environment, working with her voice and visual images as primary elements, creating a full sound score, and incorporating film into a live work. The piece was a breakthrough in her quest to discover a visual/sonic/poetic performance form that could weave together multiple modes of perception. Responding to the original performances in 1966, art critic John Perrault wrote in the Village Voice, “Images, movement, film, words and sounds in Miss Monk’s new work are so skillfully interwoven and inter-related that no description can substitute for the kind of magic that she has managed to produce. The whole stage is her canvas and she uses every bit of it. 16 Millimeter Earrings has to do with surfaces, all seen as if through glass or reflected in a mirror. The surface of the human body. The surface of the erotic and the emotional. The radical juxtaposition of apparently contradictory surfaces- film, flesh, colors, and sound- becomes a witty method of deliberation and deliverance, and of complete art.”
video

FLORIAN HECKER

فلوريان هيكر
フロリアン·ヘッカー
Sound Installation
In his installations, live performances and publications, Florian Hecker deals with specific compositional developments of post-war modernity, electroacoustic music as well as other, non-musical disciplines. He dramatizes space, time and self-perception in his sonic works by isolating specific auditory events in their singularity, thus stretching the boundaries of their materialization.
Their objectual autonomy is exposed while simultaneously evoking sensations, memories and associations in an immersive intensity. Some of his works incorporate psycho-acoustic phenomena, disorienting listeners’ spatial perceptions and expanding their conception about sound. Hecker’s most recent recording, Speculative Solution ( Editions Mego, 2011), brings together Hecker’s sonic practice and psychoacoustic experimentation with philosopher Quentin Meillassoux’s concept of ‘hyperchaos’ – the absolute contingency of the laws of nature.
During his residency at MIT, Florian Hecker will research a new sound piece that takes the concept of the “auditory chimera” as point of departure. Originally developed at MIT by Bertrand Delgutte, senior research scientist at the MIT Research Laboratory of Electronics, the concept of the auditory chimera inspires an exploration of the relationship between pitch perception and sound localization. Hecker will create a text and sound piece that incorporates the recordings of material read by students. Using an anechoic chamber he will work with students to explore the experiential nature of psycho-acoustic practice.

QUBIT AI: Banz & Bowinkel

Bots
FILE 2024 | Installations
International Electronic Language Festival

Bots presents a computer-controlled society through a series of algorithmically controlled humanoid avatars that appear on physical carpets using augmented reality (AR). Real-time performances synthesize human behavioral patterns into a formalized digital social study. Omnipresent, combined with our devices and incorporated into virtual environments, the work reminds us of our own digitalized world, in which we are surrounded by invisible bots.

Bio

Giulia Bowinkel (born 1983) and Friedemann Banz (born 1980) live in Berlin and have worked together under the name Banz & Bowinkel since 2009. In 2007 they graduated from the Art Academy with Albert Oehlen and started making art with computers . His work encompasses computer-generated imagery, animation, augmented reality, virtual realities and installations.

Clara Daguin

Oracle Collection
The performance centered around ORACLE, a digital palm reading given by model and iconic muse Axelle Doué. The surrounding luminous dresses embodying the four elements— air, earth, water, and fire—come alive during the reading, with mirrors reflecting them into infinity. The pieces are crafted from diverse materials, both natural and synthetic. Well beyond typical textiles, Clara Daguin implements optical fibers, pleating, embroidered circuits, addressable LEDs, sculpted resin, home-grown alum stone crystals, Swarovski Elements, silk organza, microcontrollers and radio frequency modules.

SASHA FROLOVA

САША ФРОЛОВА
AQUAAEROBIKA
Aquaaerobika is a project synthesizing art-performance and electronic music. Electro-pop, 8bit, disco-house music and futuristic inflatable costumes from latex are mixed in a vivid spectacular pop-art show. Dancers in avant-garde Bauhaus-style costumes with huge inflatable decorations and objects look rather like a live sculptures and turn the whole show in one moving sculpture. Aquaaerobika’s author is Moscow based artist – Sasha Frolova.

Yves Netzhammer

Gravitatorische Behauptungen
Aus der transdisziplinären Zusammenarbeit ist die Idee einer ephemeren Installation hervorgegangen, der die Linie als Basiselement zugrunde liegt. In einer Live-Performance kann im Laufe der Ausstellung beobachtet werden, wie künstlerische Inspiration und physikalische Kräfte aufeinandertreffen – und Roboter vom Werkzeug zur «(mit)kreierenden» Maschine mutieren. Künstliche Intelligenzen drängen immer stärker in die unterschiedlichsten Bereiche unseres Lebens. Viele Fragen drehen sich dabei um die Menschlichkeit von Robotern. Was passiert, wenn man die Maschine weiterdenken und weiterführen lässt, was der Mensch initiiert hat? Auch in der Kunst ist die Thematik relevant: Wie lassen sich Roboter in die künstlerische Produktion einbeziehen? Wer oder was bestimmt die Form? Wie geht man um mit der Ungewissheit über die eigentliche Autorschaft? Seit deren Anfang ist der Einsatz von Maschinen in den künstlerischen Prozess zwar einbezogen, ihr Anteil daran jedoch immer wieder auch hinterfragt worden.

Robert Wilson

بوب ويلسون
鲍伯·威尔逊
בוב וילסון
ロバート·ウィルソン
밥 윌슨
БОБ УИЛСОН
Arvo Pärt
Adam’s Passion
Estonian Arvo Pärt is one of the three most performed contemporary composers worldwide. His music has been described as contemplative, sacred, and timeless. “Time for us is the time of our own lives. It is temporary. What is timeless is the time of eternal life. Like the sun, we cannot look at these two directly, but my intuition tells me that the human soul is connected to both of them—time and eternity,” says Pärt. Much like Robert Wilson’s own universe, where time and space are the basic architecture of everything, it is as if these two artists have been waiting to collaborate with one another! ADAM’S PASSION will be a journey into the worlds of sound, light, visual art and performance. It will celebrate Arvo Pärt’s 80th birthday—all in a spectacular venue, the Noblessner Foundry, a vast, old industrial building by Tallinn’s harbo

Aleksandr Sokurov

ألكسندر سوكوروف
亚历山大·索科洛夫
Александр Сокуров
Russian Ark

“Alexander Sokurov’s desire to film The Russian Arch in one continuous take required extraordinary technical solutions. Since it is physically impossible to shoot more than twelve minutes of conventional film, we had to shoot on video. However, it was only the relatively recent arrival of 24p high definition compact cameras that offered the visual quality and the ability to make this film for theaters, including transferring the digital image to a 35mm negative.With the help of German specialists a complex portable platform was designed to meet the demands of the scenario which included precise architectural plans, highlighting the distance of 1300 meters covered by the course of the action. It was decided that the only way to move the camera would be to use a steadycam, although we could not be sure until after the final image that such a long steadycam shot would be possible, given the physical performance. extreme demanded from the German cinematographer, Tilman Büttner. After months of rehearsals, the 867 actors and extras, the three “live” orchestras all had to know their position and precise roles “. It’s just amazing.

cinema full

Masaki Fujihata

Voices of Aliveness
This project, upon the initiative of l’Ecole des Beaux-Arts de Nantes, has been conceived as a meta-monument where are gathered video sequences recorded by a camera with GPS. People are screaming while biking in a 500 m circle in the countryside. The traces of this route can be visualized thanks to lines that form a sort of tower in the virtual space, where it can go on indefinitely. On these lines, in an order that looks more like a music score than a succession of shootings, mobile video screens simultaneously display the image of the performances.

ANNE IMHOF

Faust
Faust ist eine mehr als fünfstündige Performance, die während der sieben Monate der Biennale stattfindet. Die Arbeit interagiert stark von außen mit der Architektur des Deutschen Pavillons; in einem großen Käfig versteckte Wachhunde, dicke, bruchsichere Glasscheiben, die den Eingangsportikus des neoklassizistischen Gebäudes des Pavillons verschließen und dem Besucher nur die Möglichkeit des Blicks in die Haupthalle lassen, die Verlegung des Haupteingangs auf der Seite des Pavillons und schließlich die beunruhigende Präsenz von Menschen, die auf der Dachkante sitzen, antizipieren ein Gesamtkunstwerk, in dem sich verschiedene formale und expressive Schichten und Mittel – von visueller Installation bis Musik, von Malerei bis Live-Performance – überlagern.

Push 1 stop and Woulg

Interpolate
Interpolate incorporates live coding and generative processes to create an audio/visual performance where visuals control audio, and audio controls visuals. Stark, minimal, generative 3D geometry and particle systems take the audience through the music, conveying the physicality of the sound while mapping out the emotional landscape of the melodies. To interpolate means to determine an intermediate value or term in a series by calculating it from surrounding known values; on stage Push 1 stop and Woulg send data wirelessly to each other in order to be able to patch new interactions between audio and visuals in real time, and interpolate the missing data between sound and image.

MAOTIK AND FRACTION

Dromos

Dromos is a metaphoric AV Performance that takes its concept from the philosophical work of P. Virilo who is mostly known for founding the idea of Dromology (science of speed). Dromos invites audience to a criticism experience of the ’peed’ role that impacts all aspects of our daily lives. During 40mns, it focuses people attention on this essential factor that shapes our world. With its message, Dromos invites you to wonder about your relationship with progress. It’s an unconventional work with an original sensorial approach, placing the audience inside an immersive environment.

GAYBIRD

梁基爵
Digital Hug
File Festival – Hipersonica
The project is in collaboration with Henry Chu, Adrian Yeung, Thomas Ip, Joseph Chan, XEX GRP, and Hamlet Lin. It started from the fabrication of digital hubs but it turned out to make you feel like having an intimate hug, such is the chemistry coming from the new media performance “Digital Hug”. GayBird and his group of “musical frankensteins” developed a series of unconventional custom-made musical instruments and a responsive sound installation, which are played in complement to interactive video-mapping images and animation. Digital Hug emphasizes “new instruments for new music”, with the aim of bringing a unique and performative live electronic music performance to viewers.

Maria Guta and Adrian Ganea

Cyberia

Performance & live computer generated simulation

A postmodern fairytale, Cyberia takes place somewhere in a cold distant East, stretching between and endless imaginary realm and a vast physical space. It is a westwards journey towards a promised future with no arrival and no return. There is no here or there, only a twilight zone between a departure point and a simulated destination. Between digital video projections and a physical setting, using the mechanics of a video-game engine with a motion capture suit, Cyberia is the simulation of an endless pre-climax state where a performer and a CG avatar dance as one to the rhythms of an imaginary West. In a world oversaturated by digital data –mysticism and paranormal are as popular as ever. Emerging technologies are increasingly incorporated in a form of postmodern spiritualism, as Arthur C. Clarke points out: “Any sufficiently advanced technology is indistinguishable from magic.

Adrien M & Claire B

Équinoxe
A concert-show. A visual and audio journey. Moving digital images. A moment, ephemeral and unique. An immersive road movie with live music, created as an allusion to the performance Hakanaï. The encounter of two worlds : that of the band Limousine with its instrumental music, both pop and jazz, contemplative and graceful with that of Adrien M & Claire B and its abstract landscapes of images, vertiginous and poetic.

CHANG YEN TZU

Self Luminous 2 – Unbalance
Self-luminous 2 is an experimental handmade instrument shown as performance. It is a series-project which I have been working on since 2013 and finally developed into shape in 2014. I am looking for intimate and personal instrument that reflects on the relation of digital sound and light message. In computer language, light on is 1 and light off is 0. If more than 2 lamps, it could be code or readable possibility by the meanings. When I press the button or turn the knob, the message will be sent to Pure Data, and the sound will be triggered in live by Pure Data.
The Data of sound such as frequency and volume, are analysed and sent out to the second Arduino to control the light. The light, in thus case, is an intuitive element for human beings. From this point, it is really close to sound which disturbs our biological body directly. The lights are visualised and they can be transferred the into messages. The message might be readable by coincidence with the link to the code. The light is bright enough to let audience to have persistence of vision in mind. During the performance, the sound will be reproduced by code and part of it is impromptu.
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Lionel Hun and Pixel n’Pepper

Black and White
Dedicated to the design and distribution of live shows combining the arts in all its forms, Compagnie Hybride offers a fusion of aesthetics. It is positioned at the crossroads of creativity where the bodies and new technology meet. Land on which confronts, body language and visual arts, in order to promote a work interdisciplinary research, choreography and artistic innovation. Through its creations, productions, performances, films, exhibitions, installations, educational workshops and event services, Compagnie Hybride, carried primarily by a desire to exchange, sharing, research and development, has a mandate to create and disseminate its designs in the artistic and cultural networks nationally and internationally.

YANN MARUSSICH

GLASSED A LA MUFFATHALLE

Auch in seiner aktuellen Performance „Glassed“ gibt sich Yann Marussich wieder nahezu bewegungslos und setzt seinen Körper Extremen aus. Ein riesiger, grünleuchtender Kubus beherrscht die Bühne. Begleitet durch die Live-Musik von Franz Treichel, dem Kopf der bekannten, Schweizer Post-Industrial-Band „The Young Gods“, erhebt sich dieser und gibt langsam den Blick auf den Künstler selbst frei. Marussich kommt, in einen feinen Maßanzug gekleidet, aber das Gesicht bis zur Gänze unter einer riesigen Halskrause verborgen, darunter zum Vorschein. Die Halskrause, die man eigentlich Hunden nach Operationen anlegt, ist bis obenhin mit 25 Kilo Glas angefüllt. Während der Performance versucht sich Marussich immer wieder unter großen körperlichen Anstrengungen dem Glas zu entledigen.

MAURIZIO CATTELAN

マウリツィオ·カテラン
Маурицио Каттелана
SELF-TEACHED CONTEMPORARY ITALIAN ARTIST, BORN IN PADUA IN 1960 CURRENTLY LIVING IN NEW YORK. HIS ARTISTIC PROPOSAL IS LOCATED BETWEEN SCULPTURE AND PERFORMANCE (ARTISTIC ACTION WHERE AN ARTIST OR A GROUP OF ARTISTS PARTICIPATES WITH THE USE OF THE BODY AS A SCULPTURAL ELEMENT “LIVE” IN FRONT OF THE PUBLIC), WORKING MAINLY IN THE GAME. THE SENSE OF HUMOR AND THE TRANSGRESSION OF THE ESTABLISHED SYMBOLS CONSTITUTE ITS MAIN EXPRESSIVE WEAPONS.

Charles Atlas Rashaun Mitchell and Silas Riener

Tesseract
Tesseract is a collaboration between Charles Atlas, Rashaun Mitchell, and Silas Riener. It is an evening-length presentation in 2 parts separated by an intermission: a 3D dance film featuring 7 dancers and a live proscenium performance with 6 dancers. The film offers speculative worlds and alternate possibilities in bold visual environments. The performance includes live-video capture with multiple cameras, mixed by Atlas and projected into the stage space. Images obscure and reveal moving bodies behind a translucent scrim, magnified and refracted by Atlas. Through collective action we forge a link between human ritual conjuring and new technological magic. Between the past and the future.

Mella Jaarsma

The Coming World
The twelve costumes created by Yogyakarta-based artist Mella Jaarsma operate both as an installation and as a set of separate, wearable items. The set comes alive once a week as a part of a performance in which actors wearing the “uniforms” transform into half humanhalf animals strolling through the Museum and holding each other on leashes.

YANN MARUSSICH

LES AVIATEURS
Born in 1966, Yann Marussich, a unique character of the contemporary dance, delivers performances which have a true impact on the audience: « scraped, disturbing, provocative, authentic ». Since 1989, he signed a score of performances and choreographies diffused all over Europe and the World. From 1993 to 2000 he evolves in the field of artistic programation asdirector of the « Théâtre de l’Usine » (Geneva) where he programs almost exclusively contemporary dance and more specifically new forms of expression.

SEBASTIAN STUMPF

In photographs and video installations, Sebastian Stumpf tests the boundaries of his environment and oversteps them seemingly effortlessly. His selfdramatizations call into question the relationship between body and space. Short video sequences document physical actions that Stumpf executes. These performances do not take place live in the exhibition space but are projected as already-completed works at the exact site where they were originally staged: video work and projection space thus overlap and merge.

LEIMAY: Ximena Garnica & Shige Moriya

Floating Point Waves
Floating Point Waves is an environment of strings, water, solo performance, real-time video, and live electronic music that unveils the relationship between the human body and natural elements. Movement, water, and light respond to one another as an organic causal chain unfolds, echoing that of our own natural world. Startling performance and exquisite design reverberate through the space, framing a landscape where beauty coexists with darkness.

OKAREKA DANCE COMPANY

Mana Wahine

“Mana Wahine is above all a rich fusion of choreography, music, tikanga Maori and performance practices, AV, lighting and performance design … enriched and enlivened by the dancing of five powerhouse performers.” Raewyn Whyte, Theatreview

KISS & CRY

NanoDanses
FILE FESTIVAL

All the people we meet during our life time – what happens to them? An old woman’s memories of her past loves come to life in this magical miniature world. The gentle, melancholy story unfolds in real time before the audience through dance and live film. A set of highly expressive dancing fingers take centre stage. Choreographer Michèle Anne De Mey and film director Jaco Van Dormael have given their imaginations free flight. The projected miniature world that forms this ”nano performance” captures every nuance of human emotion. The audience also have the opportunity to follow, step by step, the making of the live film. The carefully crafted, diminutive stage settings are brilliantly expressive.

PAUL VANOUSE

Latent Figure Protocol

Latent Figure Protocol takes the form of a media installation that uses DNA samples to create emergent representational images. The installation includes a live science experiment, the result of which is videotaped and repeated for the duration of the gallery exhibit. Employing a reactive gel and electrical current, Latent Figure Protocol produces images that relate directly to the DNA samples used. The above images were re-produced live. Each performance lasts approximately one hour, during which time audience members see the image slowly emerge. In the first experiment, a copyright symbol is derived from the DNA of an industrially-produced organism (a plasmid called “pET-11a”), illuminating ethical questions around the changing status of organic life and the ownership of living organisms. Future instances of the LFP will use the DNA of other subjects and create other images.

Sabrina Ratté

Waterfall
Sabrina Ratté est une artiste vidéo établie à Montréal. Son travail est caractérisé par la création d’environnements virtuels générés par des signaux électroniques. L’électricité, comme matériel brute, est sculptée, manipulée et altérée numériquement pour renaître en une architecture vibrante et lumineuse. Ses oeuvres se situent à la limite de la science-fiction, à mi-chemin entre l’abstraction et le figuratif, l’utopie et la dystopie, l’architecture et le paysage. Elle travaille avec les divers aspects de la vidéo, tels que l’installation, le GIF animé, l’impression et la performance live.

Arcangel Constantini

Phonotube
Phonotube are experimental instruments for live audio visual performance, constructed as Luminous instruments and sound sequencers, that use fluorescent lamp tubes and LED strips, as light sources. The tubes are covered with negative ofsset, printed with sound patterns that spin at variable speed. The oscillation from the light emitted by these patterns is transduced to sound, processed by light excitation, a variety of electronic circuits as pre-amps with photo-cells and phototransitors, voltage control oscillators, relays, Filters, 1bit attiny85 micro controler. The technological principle is based on the photophone, patented by Graham Bell and inspired by audio visuals experimenters as Norman Mclaren,that used the optical sound technology of Film. In the history of the invention of electronic sound instruments, the study of light and its behavior as a particle or wave, and its application to sound processes, had a relevant position and is currently, one of the areas of scientific research with the greatest potential in human communication.

LIAM YOUNG + JOHN CALE + FIELD.io.

City of Drones

City of Drones is an interactive digital environment developed by musician John Cale, speculative architect Liam Young and digital artists FIELD. Charting the story of a lost drone drifting through an abstract cityscape, players are invited to pilot a virtual craft and remotely explore this imaginary world. Samples from Cale’s original soundscape compositions echo across the landscape as we see the city through the eyes of the drone, buzzing between the buildings, drifting endlessly, in an ambient audio visual choreography. The City of Drones digital environment accompanies Loop, 60hz, an immersive live music and drone performance. John Cale, known for experimenting with different industrial sounds in his practice, once tuned his instruments to the hum of refrigerator motors. Cale in collaboration with Liam Young now explore the soundscape of a new generation, the distant rumble of drone propellers, to be set against the visual spectacle of Young’s choreographed flying machines. Typically associated with militarised applications, each drone is repurposed here as both disembodied instrument and dynamic audio infrastructure.

Isabelle Andriessen

Dissonant Equilibrium
Isabelle Andriessen is a visual artist born in the Netherlands (1986). She studied at the School of the Arts Institute of Chicago and the Gerrit Rietveld Academie (NL), where she received her BFA in 2013. Currently she is an MFA candidate at Malmö Art Academy (SE). She lives and works in Amsterdam and Malmö. She is a recipient of the Prins Bernhard Cultuurfonds Fellowship. Her work consists sculpture, installation and performance and has been presented in places like Optical Pavilion, Moscow, Unfair, Amsterdam and Mediamatic Amsterdam. Her work has been presented in online art magazines like Metropolis M and Mister Motley. In July 2014 her work has been mentioned in VOGUE Russia. Recently she has been collaborating with the Dutch National Ballet. Her recent work concern the sensory experience examined through light installations and performances.

Vjsuave

Suaveciclo
File Festival
Vjsuave is Ygor Marotta and Cecilia Soloaga, a new media art duo, based in São Paulo, Brazil. As specialists in animation, moving projection and digital graffiti, they have realesed 4 short films, “Run”, “Homeless”, “La Cena” and “Trip” Their main performances are: “suaveciclo” – a tricycle adapted to project in the streets, live painting and animation with ipad, live audiovisual performance, video mapping and site-specific a/v installations. They want to comunicate love through light. Their performances are poignant, warm, and personal, crafted from hand-drawn and hand-painted media, transformed into digital animation, then projection-mapped in a way that seems to bring São Paulo’s streets alive. Characters dance and run across the urban landscape, with a convincing blend of simulated movement and real moving projection.

MICHAEL BURTON AND MICHIKO NITTA

Algae Opera
singer: Louise Ashcroft
When we think of futuristic fashion, our minds often lean toward the minimalist designs of Star Trek or Tron. But maybe what we wear in the future will have more to do with what we eat than what we want to look like.
That’s the premise behind the algaculture symbiosis suit designed by Michael Burton and Michiko Nitta. The symbiosis suit is designed to make food for you as you go about your daily routine. A number of tubes, placed in front of your mouth, harness the CO2 you breathe and feed it to an ever-growing population of algae which lives in the suit. Stepping outside or sitting near a window provides the algae all the sun it requires.
Of course, the growing of algae isn’t the end-game here — it’s growing enough to eat three square meals a day of the stuff. The suit debuted at a recent event at the Victoria and Albert Museum in London. There, an opera singer donned the algaculture symbiosis suit and serenaded the gathered crowd. The suit created new algae populations during her performance, which audience members were free to consume after the presentation.

HAUS-RUCKER-CO

하우스-루커-코
是由豪斯拉克科
“Climate Capsules: Means of Surviving Disaster”

In view of the advancing climate change, the exhibition “Climate Capsules: Means of Surviving Disaster” at the Museum für Kunst und Gewerbe Hamburg poses the question: “How do we want to live in the future?” and draws attention to the socio-political consequences of coexistence under new climatic conditions. In view of the fact that the politicians are hesitant to enforce strict measures for climate protection and the citizens very sluggish about changing their habits, the change appears inevitable. The world community is accordingly confronted with the challenge of investigating various possible means of adapting to the climate change. This exhibition is the first to bring together historical and current climate-related models, concepts, strategies, experiments and utopias from the areas of design, art, architecture and urban development – pursuing not the aim of stopping the climate change, but envisioning means of surviving after disaster has struck. More than twenty-five mobile, temporary and urban capsules intended to make human life possible independently of the surrounding climatic conditions will be on view – from floating cities and body capsules to concepts for fertilizing sea water or injecting the stratosphere with sulphur. A symposium, film programme, readings, performances and workshops will revolve around the interplay between design processes and political factors such as migration, border politics and resource conflicts, and investigate the consequences for social and cultural partitioning and exclusion.

LAURIE ANDERSON

劳里·安德森
לורי אנדרסון
ローリー·アンダーソン
로리 앤더슨
Лори Андерсон
Language is a Virus
Paradise
Is exactly like
Where you are right now
Only much much better.
I saw this guy on the train
And he seemed to gave gotten stuck
In one of those abstract trances.
And he was going: Ugh…Ugh…Ugh…
And Fred said: I think he’s in some kind of pain. I think it’s a pain cry.
And I said: Pain cry?
Then language is a virus.
Language!
It’s a virus!
Language!
It’s a virus!
Well I was talking to a friend
And I was saying: I wanted you.
And I was looking for you.
But I couldn’t find you.
I couldn’t find you.
And he said: Hey!
Are you talking to me?
Or are you just practicing
For one of those performances of yours?
Huh?
Language!
It’s a virus!
Language!
It’s a virus!
He said: I had to write that letter to your mother.
And I had to tell the judge that it was you.
And I had to sell the car and go to Florida. Because that’s just my way of saying
(It’s a charm.)
That I love you.
And I (It’s a job.)
Had to call you at the crack of dawn (Why?)
And list the times that I’ve been wrong.
Cause that’s just my way of saying
That I’m sorry. (It’s a job.)
Language!
It’s a virus!
Language!
It’s a virus!
Paradise
Is exactly like
Where you are right now
Only much much (It’s a shipwreck, )
Better. (It’s a job.)
You know?
I don’t believe there’s such a thing as TV.
I mean – They just keep showing you
The same pictures over and over.
And when they talk they just make sounds
That more or less synch up
With their lips.
That’s what I think!
Language!
It’s a virus!
Language!
It’s a virus!
Language!
It’s a virus!
Well I dreamed there was an island
That rose up from the sea.
And everybody on the island
Was somebody from TV.
And there was a beautiful view
But nobody could see.
Cause everybody on the island
Was saying: Look at me! Look at me! Look at me! Look at me!
Because they all lived on an island
That rose up from the sea.
And everybody on the island
Was somebody from TV.
And there was a beautiful view
But nobody could see.
Cause everybody on the island
Was saying: Look at me! Look at me! Look at me! Look at me! Look at me!
Why?
Paradise is exactly like
Where you are right now
Only much much better.