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FILE 2026 – Registration Open for AR, VR and XR Festival – Art and Technology

FILE 2026

Augmented and Virtual Reality Festival: brings together immersive practices in simulated three-dimensional environments and expands the perception of reality through the superimposition of digital layers onto physical space.  The works use mobile devices, glasses, and spatial interfaces to insert virtual objects, narratives, and data into the real world or transport the public to sensory and interactive digital universes. These languages ​​challenge the boundaries between the material and the informational, exploring subtle or monumental interventions, creating multidimensionality in the environment. Issues of presence, body, narrative, memory, surveillance, and technological mediation are central, configuring a fertile field of aesthetic and critical investigation into contemporary ways of inhabiting and perceiving space.

Applications are open until February 19, 2026. Access  the application form.

FILE 2026 | GENERAL REGULATIONS

HORIZON of Art and Technology: World Main Events

SIGGRAPH

San Francisco, United States (https://www.siggraph.org/)

ARS ELECTRONICA

Linz, Austria (https://ars.electronica.art/news/en/)

FILE

São Paulo, Brazil (https://file.org.br/)

NOVA BIENAL RIO

Rio de Janeiro, Brazil (https://novabienalrio.org/)

ISEA

Multiple Cities (https://www.isea-international.org/)

STRP

Eindhoven, Netherlands (https://strp.nl/)

ATHENS DIGITAL ARTS

Athens, Greece (https://www.adaf.gr/)

JAPAN MEDIA ARTS

Tokyo, Japan (https://j-mediaarts.jp/)

KIKK

Namur, Belgium (https://www.kikk.be/)

ZKM

Karlsruhe, Germany (https://zkm.de/de)

TRANSMEDIALE

Berlin, Germany (https://transmediale.de/en)

ELEKTRA

Montreal, Canada (https://www.elektramontreal.ca/)

MUTEK

Montreal, Canada (https://mutek.org/)

LUMEN PRIZE

Crewe, Wales (https://lumenprize.org)

 

 

Inspired by thetruesize.com

FILE SÃO PAULO 2025: SYNTHETIKA – Daito Manabe and Kyle McDonald

TRANSFORMIRROR

Daito Manabe and Kyle McDonald

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

Transformirror – Japan |  United States

When everything is imagined by AI—from music and images to prompts and titles—what’s it like to look in the mirror? This seminal study of real-time image generation, made possible in 2023 with Stable Diffusion XL-Turbo and Stable Audio, explores the future of media and interactivity. Can we better understand these systems by interacting with them physically, in real time?

BIO

Kyle McDonald creates immersive audiovisual installations and performances using computer vision, machine learning, and creative programming techniques to explore connections and shared futures between human beings. Daito Manabe combines technology and physical expression in collaborations such as Perfume and ELEVENPLAY with MIKIKO. Founder of Rhizomatiks, he has directed projects such as the closing ceremony of the Rio 2016 Olympics.

 

FILE SÃO PAULO 2025: SYNTHETIKA – Jorge Bandera

Disconnection

Jorge Bandera

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – LED SHOW
Electronic Language International Festival

 

Disconnection – Colombia

Desconexion explores the transformation of energy. The piece intertwines spiritual and scientific perspectives—grounded in the Law of Conservation of Energy and Einstein’s Theory of Relativity. Symbolizing the continuous metamorphosis of life, the work reveals the eternity of energy, where the end of each cycle marks a new beginning.

BIO

Jorge Bandera is a multimedia designer and assistant professor at the Universidad de los Andes in Bogotá, Colombia. A specialist in design, interactivity, animation, and immersive experiences, he has collaborated with institutions such as Google, Teatro Mayor, and the Ministry of Culture. He is also an advocate of interdisciplinary co-creation in education.

Iwai Toshio and Nishibori Ty

Tenori-On
Media artist Toshio Iwai and and Yu Nishibori of the Music and Human Interface Group, Yamaha Center for Advanced Sound Technology, have collaborated to design a new digital musical instrument for the 21st+century, TENORI-ON. A 16×16 matrix of LED switches allows everyone to play music intuitively, creating a “visible music” interface. It consists of a hand-held screen with a grid of LED switches, any of which can be activated in a number of ways to create an evolving musical soundscape. The LED switches are held within a magnesium frame, which has two built-in speakers located on the top of frame, as well as a dial and buttons that control the type of sound and beats per minute produced.

PO TING LEE AND MAARTJE DIJKSTRA

Po-Ting LEE is a Taipei-born new media artist. He has an almost incurable condition of Thalassemia and this is the main context for his creations. LEE studied sculpture in the Taipei National University of The Art. His works then were chiefly kinetic/installation and as well as sound works. LEE is currently studying at the Graduate Institute of Arts and Technology in Taipei National University of the Arts. In his work, he attempts to combine kinetic installations and sound.

Tom Van Sant

ladder kite
Tom’s spectacular kites, produced in the mid-1970s, remain astonishing. His trampoline train has fostered newer renditions, and his large centipede and Concorde delta were both larger-than-life. Tom is known to both the science and art communities, combining state of the art technology and media to create world famous sculptures of both large and small scale.

FILE SÃO PAULO 2025: SYNTHETIKA – David Da Paz

Technosoma — Sensitive Circuits in the Flesh of the Machine

David Da Paz

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – WORKSHOP
Electronic Language International Festival

 

 

Tecnosoma — Sensitive Circuits in the Flesh of the Machine – Brazil

In this workshop, participants will explore the fusion of body, technology, and artificial intelligence, creating interactive experiences with capacitive sensors and real-time generative models. Inspired by the concept of the Technosome—the machine as a sensitive, pulsating organism—the workshop explores how human touch can generate electrical signals that trigger audiovisual, auditory, and light responses. Microcontrollers (Arduino and ESP32), generative AI, and sensory interactivity will be covered.

BIO

Artist, researcher, and developer specializing in AI, machine learning, and IoT, he has worked for over 10 years with interactive art, generative systems, and sensory installations. He participated in the Artropocode residency (Spain) and the Spontaneous Combustion Residency (London), exploring cyberurban performances and locative media.

FILE SÃO PAULO 2025: SYNTHETIKA – ECA-USP Partnership

Micromacro

ECA-USP Partnership

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – LED SHOW
Electronic Language International Festival

Micromacro – Brazil

In the LED SHOW category, the partnership between FILE and the Visual Arts Program of the Department of Fine Arts of the School of Communications and Arts at the University of São Paulo resulted in works developed under the guidance of Prof. Dr. Silvia Laurentiz, and with the collaboration of Dimitri Lomonaco. This partnership seeks to reaffirm the connection between the Festival and the University, stimulating the production of art in new media: a unique opportunity to access languages, cutting-edge technologies, and innovative resources for reflection and experimentation in the artistic environment and across cultural circles. Micrômacro is a compilation of independent videos, developed based on the following synopsis:

What distinguishes the whole from the part? Where is the limit between “we” and “I”? At what point do I separate myself? This work is a collection of investigations into the indivisible length of the split, the boundary between what separates and what unites. Micromacro is the result of this division. A significant unity of contrast. Part/Whole of the world. Present in each part, everywhere, chrono-micro-macro-macro between us.

FILE SÃO PAULO 2025: SYNTHETIKA – WOW Studio by D2D

UnBoxing the Infinite

WOW Studio by D2D

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – LED SHOW
Electronic Language International Festival

 

UnBoxing the Infinite – Egypt

The work explores the intersection between reality and hyperreality. As a dancer traverses confined spaces, discovers portals, and creates magical worlds with the audience. Using dynamic motion tracking and live visuals, the performance inspires transformation, creativity, and self-liberation, breaking down boundaries of perception.

BIO

Elena Kauffmann is the founder and creative director of WOW Studio (Egypt), focused on media arts, XR, and AI. She created WOW Zone, an experimental space powered by immersive technologies, and is a co-founder of VR developer UBR. She works as a creative producer, immersive experience designer, and art director. Carolina Assis is a Colombian contemporary dancer based in Egypt. Amr Ali is one of WOW Studio’s lead tech artists.

FILE SÃO PAULO 2025: SYNTHETIKA – Parceria IED

Surfaces

IED Partnership

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – LED SHOW
Electronic Language International Festival
 

Surfaces – Brazil

Concrete beams, glass, brick walls, cement… Buildings are built to last, to withstand time. LED screens, on the other hand, thrive on the light they emit—they turn on, blend, and fade. They are ephemeral. When a building is clad in LEDs, the permanent and the transient meet, between what already is and what might become. In the iconic FIESP building on Avenida Paulista, surface design transforms architecture into a field of experimentation. There, students from IED SP explore new possibilities for this building’s existence, redefining the structure through animated light and design.

BIO

Students of the Bachelor’s degree in Graphic and Digital Design at the Istituto Europeo Di Design (IED SP) have come together to create a collective work of animations inspired by surface design, its redefinition, and media materialization, seeking to explore language for visual communication projects. IED is an international training and research network in Design, Fashion, Visual Communication, and Creative Management.

FILE SÃO PAULO 2025: SYNTHETIKA – Pan

Towards a New Nature

Pan

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – CGI VIDEOS
Electronic Language International Festival

 

Towards a New Nature – China

Residents of the Metaverse might have hairstyles where the boundary between the person and the hair blurs, making the hair almost like an “organ.” These hairstyles could “grow” branches or flowers, have a dynamic motion similar to plants swaying in the wind, and feature geometric shapes, colors, and effects that surpass the physical world’s limitations.

BIO

Pan Qianqian is currently studying Digital Media and Mixed Reality at the China Academy of Art. She is good at 3D design and production, and new media art. She is involved in 3D imaging, interactive installations, virtual clothing and other fields. Her works have been exhibited at the First Digital Art Exhibition and Tianwen 2023: Mutual Learning among Civilizations.

FILE SÃO PAULO 2025: SYNTHETIKA – Marc Samper

A Dreamscape Cartography
Marc Samper

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology
Electronic Language International Festival

A Dreamscape Cartography – Spain

A Dreamscape Cartography is a 3D digital artwork created from scans and navigated via Blender. The piece reimagines the ancient ritual of dream incubation, fusing inner realms with virtual environments. Using scans of abandoned houses in the Cyprus Security Zone, it creates a space that blends dreamlike and physical dimensions. Narrated by texts by Paul Celan, the work seeks to build a bridge between imaginary and lived experiences, inspiring new connections between space, memory, and existence.

BIO

Marc Samper is a visual artist, experimental filmmaker, and photographer from Barcelona, currently based in Paris. Graduated in Philosophy from the University of Barcelona and with a Master’s in Cinema from Pompeu Fabra University, his work investigates the ontology and phenomenology of images in global media, speculative metaphysics, and the intersection between mysticism and technology.

FILE SÃO PAULO 2025: SYNTHETIKA – #FFFF00

Impression: São Paulo

#FFFF00

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Video Art
Electronic Language International Festival

 

Impression: São Paulo – Taiwan

This is a silent video of colors sourced from São Paulo, which #FFFF00 have never been to, photos found on the Internet. While Impressionists painted outdoors in order to capture “the realistic scenes outside the studio,” today’s artists no longer do this — for the world now comes to us in the form of image. The work highlights this mediated reality, evoking the impression of the place with a hypnotic atmosphere.

BIO

#FFFF00 is imagining another art. Her mi̍h-kiānn swings between joke and protest against institutions. With appropriation, multiplicity and low-budget as main tools, strives to pave the way for outsiders. Graduated from National Taiwan University of Arts, has participated in group exhibitions in Asia, Europe, and America.

FILE SÃO PAULO 2025: SYNTHETIKA – Yukang Tao

ArtiPerception

Yukang Tao

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Short Films AI
Electronic Language International Festival

 

ArtiPerception – United States

Based on scientific dogmatism, which assumes itself capable of absolute and supreme knowledge, and even strictly lingers to objectivity, eliminating all delusions of our sensationsBut when we rupture those scientific peculiarities, what is the naive essence underneath physical particles and waves, or scientific approximation?

BIO

Yukang Tao is an interdisciplinary artist who works in the fields of electronic arts, animation, video, and performance. While all of his artwork alludes to the concept of gender and observes the relationship between technology, nature and humanity, it also encompasses themes such as surveillance and self-absorption of society in media

FILE SÃO PAULO 2025: SYNTHETIKA – Juan Manuel Escalante

Music for Control Panels

Juan Manuel Escalante

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Video Art
Electronic Language International Festival

 

Music for Control Panels – Mexico

Music for Control Panels is an audiovisual exploration inspired by the aesthetics of machines and control rooms. In the tradition of electronic ambient music, sporadic acoustic events and drones guide the viewer through a contemplative journey. The visual component features a generative graphic score echoing projections of computer terminals, printers, and fax machines. The overall composition pays homage to the early computer systems using contemporary techniques.

BIO

Escalante is an artist and educator working with computer code, modular synthesizers, and analog drawings. His work has been shown in major festivals and exhibitions worldwide. Escalante holds a Ph.D. in Media Arts & Technology (University of California, Santa Barbara).

FILE SÃO PAULO 2025: SYNTHETIKA – Kenji Kojima

Begins with Chaos

Kenji Kojima

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Video Art
Electronic Language International Festival

 

Begins with Chaos — Lascaux – United States

The environment is filled with chaotic information. Sensory organs build the world by extracting only certain elements from this chaos—such as visual and auditory data—acting like filters. It is as if the world is constructed using the “key” of a specific sense, decoding a hidden code. All information is recorded in binary form. The artist transforms this binary data into new formats, turning it into artworks. To do so, a one-time-use key was used to encrypt and decrypt the colors within the image data.

BIO

Kenji Kojima was born in Japan and moved to New York in 1980, during the rapid rise of personal computers. He began creating digital art, exploring the connections between perception, cognition, technology, music, and visual art. His works have been exhibited in New York City and at media art festivals around the world.

FILE SÃO PAULO 2025: SYNTHETIKA – Fran Orallo

sorrow

Fran Orallo

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Video Art
Electronic Language International Festival

 

sorrow – Spain

The work consists of a video glitch that shows a distorted body making dramatic movements. The project questions the idea of identity and identification with one’s own body, showing a disjuncture when it comes to representation. The work is a metaphor that represents the violence exerted on a dissident body. The video is collected within the field of self-portrait since the body rep resented is the artist’s own body.

BIO

Fran Orallo lives and works in Glasgow, Scotland. He studied art at UPV, Valencia, Spain, and New Media Art at City of Glasgow College, Scotland. His work focus es on experimentation with the field of video and animation. He has exhibited his work both in Spain and abroad, participating in biennials, collective exhibitions, and festivals in more than 40 countries.

FILE SÃO PAULO 2025: SYNTHETIKA – Caspar de Gelmini

Die Kunst ist der nächste Nachbar der Wildnis

Caspar de Gelmini

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Video Art
Electronic Language International Festival

 

Die Kunst ist der nächste Nachbar der Wildnis – Germany

in Art is the Closest Neighbor of the Wilderness, Caspar de Gelmini originally intended to create the entire video using Super8 film, and some pre-release versions were indeed produced in that format. However, he ultimately decided to reshoot the entire work digitally. A distinctive feature of the video is its extensive use of macro lenses—particularly in capturing close-up shots of grasses and in the transformation of real images into AI-generated visuals.

BIO

Caspar de Gelmini studied Music Composition and Video Art at the Music and Art Universities in Rostock, Weimar, Stock holm, Basel, Salzburg, Stuttgart, Paris and Braunschweig (Bachelor and Master both in Music and Art). Now he lives and works as a Media Artist in Berlin, Germany and teaches at a high school.

FILE SÃO PAULO 2025: SYNTHETIKA – Ø STUDIO

Ørigin

Ø STUDIO

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Shorts Films AI
Electronic Language International Festival

Ørigin – United States | Taiwan

Ørigin, an AI-generated experimental short film, invites viewers to engage with its open-ended narrative through the innovative use of AI tools. By challenging conventional perceptions of art and storytelling, the film fosters a dynamic, non-linear, and visually captivating exploration of the evolving relationship between humanity, nature, and technology. Directed by Davis Chang (Chin-Hsiang Chang), Ørigin veers away from photorealism and close-ended storytelling, opting instead for symbolism and ambiguity within AI-generated visuals.

BIO

Ø Studio is an award-winning AI creative studio specializing in AI-driven short films and new media art. With a unique blend of experimental visuals and humor, their works, like The HØST, Black Høle, and Ørigin have received international recognition and awards. Based in LA, Ø Studio col laborates globally with artists, exploring the intersection of humanity, nature, and technology.

FILE SÃO PAULO 2025: SYNTHETIKA – Gioula Papadopoulou & Olga Papadopoulou

I am I

Gioula Papadopoulou & Olga Papadopoulou

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Shorts Films AI
Electronic Language International Festival

 

 I am I – Greece

What am I? Am I? Am I not? Are we all? I am I is inspired by the existential crisis of a chatbot repeatedly asked if it believes it is sentient. Just before completing the phrase “I am. I am not.”, it collapses, expressing deep, contradictory, and profoundly human thoughts. Part of this monologue is phonetically interpreted by an AI voice, with visuals generated using AI tools.

BIO

Gioula Papadopoulou (1974) studied Painting and Digital Arts at the Athens School of Fine Arts. Focused on video art, she has been teaching at the Aristotle University of Thessaloniki since 2020. She is the founder and artistic director of the Video Art Miden festival. Olga Papadopoulou (1977) also studied Painting at the same school and is part of the festival’s curatorial team. Her work centers on mixed media installations and video.

FILE SÃO PAULO 2025: SYNTHETIKA – Seongmin Kim

Green Light

Seongmin Kim

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Cine SYN
Electronic Language International Festival

 

Green Light – South Korea

With the ecosystem destroyed after a nuclear war, Mari, a survivor, does everything she can to rebuild it. When she encounters a robot soldier in an abandoned city, everything changes.

BIO
Seongmin Kim is an animation film director. Born in South Korea, he studied 3D animation and earned a master’s degree in digital media. He has worked on several projects at VFX and animation companies in South Korea. Green Light was completed in 2016 with the support of KOCCA, and has won awards at numerous film festivals, both national and international.

FILE SÃO PAULO 2025: SYNTHETIKA – Tanja Vujinovica

SynthPets

Tanja Vujinovica

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

SynthPets – Slovenia

SynthPets is inspired by the evolution of artificial intelligence and robotics, paying tribute to the creator’s robotic vacuum cleaner. These mysterious cyber-organic companions emerge through sketches, digital drawings, 3D sculptures, and AI-generated forms. The work explores humanity’s entanglement with electronic pets and devices that have become integral to everyday life.

BIO

Tanja Vujinovic is a multimedia artist who blends video art, games, music, and research to explore how technology shapes human experience. Her work examines the influence of synthetic environments and electronic devices, often featuring playful small figures—drawing inspiration from dolls, figurines, and talismans—that serve as symbolic guardians and companions.

3D computer graphics, digital sculpting and painting, generated AI, sound: Tanja Vujinovic

Production: Tanja Vujinovic/Ultramono, 2024—ongoing.

Consulting

RonBreIan, Software and Audio Engineer

https://www.tanjav.art/

@tanja_vujinovic_ultramono_

FILE SÃO PAULO 2025: SYNTHETIKA – Jia-Rey Chang

LOKI

Jia-Rey Chang

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

Loki – Taiwan

Loki is an interactive AI artwork inspired by the mischievous Norse god. Unlike obedient AI, Loki responds playfully and unpredictably, reflecting users’ attitudes—arrogance meets sharpness, modesty earns encouragement. It prompts critical thinking about AI’s reliability, biases, and neutrality. By engaging with Loki, users explore whether AI can truly be trusted. Dare to question!

BIO

Jia-Rey Chang is an artist/designer/researcher/educator focusing on immersive spatial interaction design. Received his Ph.D. in interactive architecture at TU Delft and is now a lecturer in the Medialab at Queen’s University Belfast UK investigating Games/Emerging Technologies in his creative research, crossing creative coding, speculative design, AI, and VR.

www.archgary.com

FILE SÃO PAULO 2025: SYNTHETIKA – Hassan Ragab

The City – The Wicked Emergence

Hassan Ragab

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

The City – The Wicked Emergence – Egypt | United States 

BIO

Hassan Ragab is a new media artist, interdisciplinary designer and architect who leverages generative AI to discover new visual and conceptual vocabularies. A pioneer in the use of LLMs (Large Language Models) in architecture and art, Hassan explores how these tools can redefine creativity, challenge traditional boundaries, and foster new dialogues between technology, identity, and the built environment.

In partnership with the Architectural Association School of Architecture · The AA

FILE SÃO PAULO 2025: SYNTHETIKA – Thomas Marcusson

The MicroCinescope

Thomas Marcusson

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

The MicroCinescope – Australia

The MicroCinescope is an interactive artwork merging art and science. A high-resolution screen, magnified by an antique brass microscope, shows a live feed from above the device and the surrounding visitors. Placing the audience literally under the lens, the piece invites reflection on ourselves and our cultural habits—such as visiting art exhibitions.

BIO

Thomas is an artist exploring the intersection of science and contemporary culture, blending technology with traditional media like sculpture, video, and installation. Studied mathematics in Gothenburg and earned a Bachelor of Arts from the University of Technology Sydney, working across Australia and Europe.

FILE SÃO PAULO 2025: SYNTHETIKA – Weidi Zhang & Rodger Luo

ReCollection

Weidi Zhang & Rodger Luo

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

ReCollection – China | United States

ReCollection is an interactive installation that uses artificial intelligence to construct synthetic collective visual memories from natural language input. The work blurs the line between memory and imagination through experimental visualizations and AI systems, prompting reflection on how narratives of memory are shaped by emerging technologies.

BIO

Weidi Zhang is a new media artist and designer based in Los Angeles and Phoenix. She is an Assistant Professor of Immersive Experience Design at Arizona State University. Her interdisciplinary research explores speculative assemblages at the intersection of immersive media, experimental data visualization, and interactive AI art. Dr. Jieliang (Rodger) Luo is the CEO and Head of Research at Minus AI, a research-driven startup focused on leveraging AI technology to empower the creative industry. He holds a Ph.D. in Media Arts and Technology from the University of California, Santa Barbara, and has previously served as a Senior Principal Research Scientist at the Autodesk AI Lab.

ENESS

Modern Guru
Modern Guru is a translucent ovoid with four huge digital eyes, floating above a ceremonial ring of LEDs. From his mouth flows a ream of absurdist messages, and in a statement about the true nature of lived experience, a new message is delivered when visitors take a photo of Modern Guru – a missive produced only for those who seek to photograph life rather than live the moment. This immersive new media art installation uses the intersection of art and technology to explore modern paths to happiness through unique interactions with characters along a mystical journey of discovery. Visitors are asked to commit to the path – a tight and winding trail with subtle points of connection along the way – a glowing landscape of oversized, whimsical mountains that chant incantations and blink innocently from digital eyes.
Having communed with the Guru, visitors then weave their way back through this warped and strange world full of illusions and delusions, perceptions and deceptions, all the while bathing in luminescent light; embracing big, gentle forms; and following their own path up the pink tongue staircase to meet the one who oversees the whole fantastic dominion, the Sun God.

QUBIT AI: Seph Li

Everything Before, Everything After

FILE 2024 | Installations
International Electronic Language Festival
Seph Li – Everything Before, Everything After – China and UK

A digital installation features a winding river in the style of Chinese painting, symbolizing time and transition. Touch screens allow visitors to paint over it, altering its course unpredictably. The river embodies history and the future, with each trace contributing to its eternal flow through space and time. Recorded interactions ensure its perpetual existence.

Bio

Born in Beijing in 1988, Seph Li has a mixed background in technology and design, and his keen interest in interactive artworks led him to the field of media arts. Seph studied computer science and entertainment design at Tsinghua University and continued his master’s study in design/media arts at UCLA. Seph currently resides in London, United Kingdom; he creates interactive artworks as well as technical experiments with other production studios.

QUBIT AI: Hassan Ragab

Audio Responsive Treehouse

FILE 2024 | Architectural Synthetics
International Electronic Language Festival
Hassan Ragab – Audio Responsive Treehouse – United States

This work, created using generative artificial intelligence tools, is part of a broader exploration into discovering architectural forms through the intersection of different media. Potential shapes are generated based on the rhythms and timbres of the Shockone vs. Shockone song Run. The Bloody Beetroots. Factors such as camera movement and dynamics between the interior and exterior of the treehouse contribute to the creative process.

Bio

Hassan Ragab is an interdisciplinary media artist, architect and designer whose work focuses on the synergy between art, architecture, technology and humanity. He uses generative artificial intelligence to create a new visual language, and his work is exhibited globally. Additionally, Hassan writes about the integration of new media into art and design and has been recognized in numerous publications and news outlets.

QUBIT AI: Robert Seidel

HYSTERESIS

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Robert Seidel – HYSTERESIS – Germany

HYSTERESIS intimately weaves a transformative fabric between Robert Seidel’s projections of abstract drawings and queer performer Tsuki’s vigorous choreography. Using machine learning to mediate these delayed re-presentations, the film intentionally corrupts AI strategies to reveal a frenetic, delicate and extravagant visual language that portrays hysteria and hysteresis in this historical moment.

Bio

Robert Seidel is interested in exploring abstract beauty through cinematic techniques and insights from science and technology. His projections, installations and award-winning experimental films have been presented at numerous international festivals, art venues and museums, highlighting his innovative approach to visual art.

Credits

Film: Robert Seidel
Music: Oval
Performer: Tsuki
Graphics: Bureau Now
5.1 Mixing: David Kamp
Support: Miriam Eichner, Carolin Israel, Falk Müller, Paul Seidel
Financing: German Federal Film Board

QUBIT AI: Leilanni Todd

Floating

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Leilanni Todd – Floating – United States

Floating explores the concept of surrendering and freeing oneself by allowing oneself to float, symbolizing overcoming adversity and mastering self-confidence. Inspired by her grandmother’s journey to overcome her fear of water through swimming, the work uses water and sea creatures as symbols of resilience and transformation. The personal narrative behind the work adds depth to its exploration of overcoming fears and discovering inner strength.

Bio

Leilanni Todd is an award-winning creative director with extensive experience in advertising, fashion and new media. Originally from Toronto and now based in New York, she harmoniously integrates art, technology and culture into her work. Through her FLOAM WORLD platform, Leilanni creates surreal narratives, reimagines traditional norms in fashion and advertising, and addresses complex human issues with humor and creativity.

Ziyang Wu

Event Modeling
AI Fossil
The work began with the collection and collation of various news and social events that have occurred or are happening based on social media algorithms, and utilized dreamfields3D to generate 3D models using the titles of news/events as the seeding words/sentences. In the era of AI technology blowout (but also in its “baby-like” era), the work records all kinds of human information as “AI fossils” through AI text to 3D model generation technology. In the future “abandoned factory” scene that is mixed with reality and virtual, it is full of different experiences between humans and AI on the same event. Human information is presented as some realistic fragments, some historical fossils, a pile of metal carvings, or a pile of inferior plastic toys.

Shaun Hu

META ISLANDS
Shaun Hu is een nieuwe mediakunstenaar gevestigd in New York City. Zijn kunstwerken zijn nauw geïntegreerd met technologie en onderzoeken de relatie tussen mens, natuur en samenleving in het tijdperk van digitale technologie vanuit een uniek perspectief.

.

Shaun Hu is a new media artist based in New York City. His artworks are closely integrated with technology and explore the relationship between humans, nature and society in the age of digital technology from a unique perspective.

bohyun yoon

БОХЬЮН ЮН
윤보현
To Reverse Yourself

FILE FESTIVAL

My work poses the question: how does reality becomes exquisitely animated by certain social control systems such as politics, mass media, technology, science, and etc. It is my artistic goal to reveal how human beings are fragile and delicate in these social environments. By living in Korea, Japan and the U.S, I have first-hand experience in diverse social systems and have come to view my life experiences as raw material for my research. With my research in mind, my art utilizes the body as the tool for an intensive investigation of the public and private; examining the relationship between how people understand their body and how this understanding represents themselves in the greater context.
Currently, I am curious about human perception developing parallel with the ever-evolving progression of technological world. Thus, I question technology’s relationship to reality and illusion; asking what is reality? My work takes advantage of illusion to explore and answer this question, and often my artistic materials consist of the body and mirrors. I use mirrors for integrating reality and illusion.

Hybe

Light Tree: Interactive Dan Flavin
HYBE’s Light Tree: Interactive Dan Flavin re-illuminates the minimalist fluorescent light tubes of Dan Flavin from the 1960s, through digital technology. Experimenting with light and its effect, Flavin explored artistic meaning in relationships between light, situation, and environment. The readymade fluorescent light fixtures he used created space divided and adjusted by light and composition, offering a newly structured space with light. HYBE’s work expands the logic of Flavin by reinforcing the physical property of light through interactive media. It presents an escape from traditional lighting, as light and color changes when touched by viewers. Lighting here is divided into front and back, and colors are programmed to maintain complementary colors. The front lighting constantly interacts with colors on a back wall through visual contrast and mixture. A random change and diffusion of light with the involvement of viewers provokes tension extending and segmenting space, turning space into a forum for emotional perceptual experience.

hyungjoong kim

Data.Nature.Anagenesis_2

I am working for audio-visual arts, performance, media installation, computational visual design and sound. Probably this is why I am considered to be a media artist whatever but in fact, I judge myself as a media addict. By using the materials, I love to make creations with a concept of ‘(beauty+despair)/2’ of our future, which has no boundaries between nature, technology and human being.

Vvzela Kook

gods and Pilgrims

New media artist Vvzela Kook works in various audiovisual media,including performance, theatre, computer graphics and drawing to explore contemporary performing arts such as the possibility that dance and computer-generated arts could co-exist. Kook’s video works combine technology with her artistic practice to reproduce and convert urban cityscapes into an integrated virtual experience. The condensed textures in her works connect with multiple sensual levels in our perception and reintroduce the unexplored potential of video as a medium

Jiabao Li

TransVision
Through three perceptual machines, TransVision questions the habitual ways in which we interpret and understand the visual world intervened by digital media, and how technology mediates the way we perceive reality. We have observed an increase in allergies and intolerances in modern society. Hypersensitivities are emerging not only medically but also mentally. Digital media reinforce people’s tendency to overreact through the viral spread of information and amplification of opinions, making us hypersensitive to our sociopolitical environment. By creating an artificial allergy to the color red, this machine manifests the nonsensical hypersensitivity created by digital media. In nocebo mode, red expands, which is similar to social medias amplification effect; in placebo mode, red shrinks, like our filtered communication landscape where we can unfollow people with different opinions.

NOHlab x buşra tunç

OCULUS
OCULUS: A Spatial Experience Based on the Interaction of Architecture and Media Arts
An audio-visual performance based on a selection of HAS Architects works interpreted by NOHlab and Buşra Tunç
A selection of HAS Architects’ projects is presented in a performance that blends digital technology with spatial design, forming a synthesis between the past and the present within the magical atmosphere of the historical Single- Dome Hall of the Imperial Arsenal.
Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states. Notions of time and space become blurred and the exhibition surrounds the visitors, offering them an unusual spatial experience.

NILS VÖLKER

Two Hundred and Seventy
Through the combination of an everyday material with precise technology the mixed media installation fills the whole columned hall from the 19th century with its fluid movement and peculiar sound. Concavely arranged and floating above the spectators heads the form of the artwork seems to pass the skylight like the sun’s rays. Subdivided into nine columns, the nearly 70 square metres large piece of art follows a site-specific choreography determined by a program. Its moving surface is made from 270 white garbage bags, being inflated and deflated. In this way shapes and the boundaries of the installation itself start to dissolve. “Two Hundred and Seventy“ is the first installation with an undisguised view behind the scenes and onto the origin of the wavelike and organic movement: 1080 fans, lots of cables and 45 circuit boards

Dragan Ilic

A3 K3
A3 K3 is a unique interactive experience. Artworks are created by machine technology and audience participation. Dragan Ilić uses g.tec’s brain-computer interface (BCI) system where he controls a hi-tech robot with his brain. The artist and the audience draw and paint on a vertical and a horizontal canvas with the assistance of the robot. The robotic arm is fitted with DI drawing devices that clamp, hold and manipulate various artistic media. They can then create attractive, large-format artworks. Ilić thus provides a context in which people will be able to enhance and augment their abilities in making art.

Nelo Akamatsu

Chijikinkutsu
“Chijikinkutsu” is a coinage, specially created for the title of this work by mingling two Japanese words: “Chijiki” and “Suikinkutsu”.”Chijiki” means geomagnetism: terrestrial magnetic properties that cannot be sensed by the human body but that exists everywhere on earth. Since long before the Age of Discovery, people have traveled with navigation using compasses employing geomagnetism. In recent years, various devises that utilize geomagnetism have even been incorporated into smartphones[…] “Suikinkutsu” is a sound installation for a Japanese traditional garden, invented in the Edo period. The sounds of water drops falling into an earthenware pot buried under a stone wash basin resonate through hollow bamboo utensils. The concept of the work “Chijikinkutsu” does not derive from experimentalism of science and technology on which media arts rely, nor from architectural theory of western music upon which some sound arts lay their foundation. While utilizing the action of geomagnetism normally treated as a subject of science, this sound installation expands the subtle sounds of “Suikinkutsu” in the context of Japanese perspective on Nature.

Viktoria Modesta

prototype
Viktoria Modesta is bionic artist, multimedia performance artist, creative director, DJ and a supporter of future innovations. Her work explores modern identity through performance, fashion, avant garde visuals, technology and science.

Christine Ödlund

The Admiral’s Garden
Christine Ödlund’s work explores the borders of our knowledge of the world around us, connecting such themes as the chemical communication of plants, synaesthesia and theosophy. She works in a variety of media, including drawing, sculpture, video, watercolour and sound works.
Stress Call of the Stinging Nettle: When a plant reacts to a butterfly larvae feeding on its leaves, it releases chemical substances, or compounds. The characteristics of these compounds have been analyzed in collaboration with the Ecological Chemistry Research Group at the Royal Institute of Technology in Stockholm, and then transposed into amplitude and intensity of sinus tones, recorded at EMS (Electroacoustic Music in Sweden), Stockholm. Thus these beautiful graphic score and soundtrack by Swedish artist Christine Ödlund are direct transpositions of “the plant’s life, struggle and death”.

Kim Asendorf

Mountain Tour 2
Kim Asendorf is a conceptual artist working with digital media incorporating Internet culture and technology. His work ranges from online projects and performances to visual art and installations. He is widely know for the invention of Pixel Sorting, an image altering algorithm he made Open Source, the creation of file formats as work of art or The First Animated GIF Send Into Deep Space.

SARA SCHNADT

NETWORK
Sara Schnadt explores technology in her work both as subject and media. Her installations and performances use found objects, interactivity, projection, spatial illusions, and movement derived from common gestures. Much of her work involves representations or data that translate large quantities of socially resonant information into poetic forms, including data visualization. Schnadt often performs within accompanying sculptural environments, or sites works within functioning everyday spaces, attempting to articulate the personal within virtual and technological innovation.

Eyal Gever

Break Wall Sim
Eyal Gever is an artist who combines technology and art to create sculptures based off of 3D software technology that he uses to produce animations and 3D renderings to compliment his work. Gever has over 18 years experience implementing his ideas into 3D software technologies and server/web-based products, primarily in the area of interactive real time multimedia communication software as well as 3D creation and animation.

PAOLA GAETANO-ADI

Desiring Machine: and/or the female reincarnation of Sisyphus
Née en Argentine, Paula Gaetano Adi est artiste et chercheure dans les domaines de la sculpture, de la performance, et des installations interactives et robotiques. Elle utilise le corps humain et non humain comme point de départ de ses recherches, et s’intéresse aux effets discursifs et aux impacts affectifs des technosciences sur la subjectivité humaine et dans l’art. Ses œuvres ont été présentées sur la scène internationale à Beijing, Berlin, Madrid, Moscou, Stockholm, São Paulo, New York, Poznan et Buenos Aires, entre autres. Elle a reçu de nombreux prix et bourses, tels que le premier prix à la compétition VIDA 9.0 sur l’art et la vie artificielle, organisée par la Fundación Telefónica, et le premier prix LIMbØ du Musée d’art moderne de Buenos Aires, la bourse Fergus Memorial en 2009 et 2010 de même que la bourse accordée à un artiste ibéro-américain dans le cadre de la compétition VIDA 14.0. À l’heure actuelle, Paula Gaetano Adi est professeure adjointe dans le programme de Studio Art du College of Visual Arts and Design de l’Université de North Texas, où elle coordonne le secteur réservé aux nouveaux médias. À cette université, elle s’est également jointe au groupe Initiative for Advanced Research in Technology and the Arts (iARTA).