highlike

FILE SÃO PAULO 2025: SYNTHETIKA – Fredo Agudelo

Mutant Tales — Posterra

Fredo Agudelo

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – LED SHOW
Electronic Language International Festival

 

mutanttales — Posterra – Colombia

In the end, the organic will eat technological waste like fungi. What remains of humanity in this finale? What remains of Earth over human vanity? We are beings in an unconscious mix, sitting behind screens as if traveling in a spaceship in the void of the universe. The layers fall away, and our corporeal reality remains. Scan your consciousness and step out of your spaceship; in Posterna, there’s still a world to live in.

BIO

Colombian audiovisual artist based in São Paulo. He has experience with video mapping, working in Colombia on various projects and participating in several video mapping festivals in Brazil. He is currently working increasingly with sound to bring a live audiovisual exhibition to the audiovisual art scene, blending experimental sound with video projections.

FILE SÃO PAULO 2025: SYNTHETIKA – Jiatong Yao

ChromaPause

Jiatong Yao

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – CGI VIDEOS
Electronic Language International Festival

 

ChromaPause – China

ChromaPause is an experimental film that explores the relationship between urban life, posthuman identity, and the yearning for nature in a digitalized world. Futuristic flowers bloom in a surreal mesh, symbolizing the balance between the organic and the synthetic. Posthuman figures merge with the technological landscape, embodying the convergence of humanity and technology. The work invites pause and reflection in this pulsating universe.

BIO

Jiatong Yao connects art, technology, and culture, exploring XR, 3D, AI, and interactive computing. He reflects on the transformation of the modern self through technology, creating immersive experiences that intertwine humanity and the digital age. With a background in computer science and technical art, he develops innovative projects on the impacts of information on society. 

FILE SÃO PAULO 2025: SYNTHETIKA – CRUDE_CASTIN

Leonardo Da Vinci Project: Neo-Renaissance

CRUDE_CASTIN

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – CGI VIDEOS
Electronic Language International Festival

 

Leonardo Da Vinci Project: Neo-Renaissance – China

Neo-Renaissance uses the protagonist and Leonardo da Vinci as clues to tell the story of people’s prosperous lives in the “cloud,” the emergence of a latent crisis, and the connection of digital subjects in the context of decentralization in the near future. The film makes extensive use of artificial intelligence-generated materials (AIGC), interweaving the Renaissance and Web 3.0 into a single narrative, aiming to reflect on the fading of popular power in the lower echelons of various social processes and on imaginations for the future.

BIO

CRUDE_CASTIN is a creative collective of young artists. Their focus is on revealing the hidden power structures behind technology and using diverse methods to explore the tension between technology and humanity. Their work combines art and technology, reflecting on the dilemmas of today’s technological society through themes such as technology and power, history, and nature.

FILE SÃO PAULO 2025: SYNTHETIKA – Yukang Tao

ArtiPerception

Yukang Tao

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Short Films AI
Electronic Language International Festival

 

ArtiPerception – United States

Based on scientific dogmatism, which assumes itself capable of absolute and supreme knowledge, and even strictly lingers to objectivity, eliminating all delusions of our sensationsBut when we rupture those scientific peculiarities, what is the naive essence underneath physical particles and waves, or scientific approximation?

BIO

Yukang Tao is an interdisciplinary artist who works in the fields of electronic arts, animation, video, and performance. While all of his artwork alludes to the concept of gender and observes the relationship between technology, nature and humanity, it also encompasses themes such as surveillance and self-absorption of society in media

FILE SÃO PAULO 2025: SYNTHETIKA – Koral Alvarenga

Meka Talks — Além da carne, o aço

Koral Alvarenga

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Video Art
Electronic Language International Festival

 

Meka Talks — Além da carne, o aço – Brazil

Meka talks are provocative dialogues between artist Koral Alvarenga and various machines, exploring the future of humanity. In this first encounter, the work reflects on the transition of humanity to a new state of existence, where the physical and biological limitations of the body are overcome by the durability and transformative potential of technology.

BIO

Koral Alvarenga is a digital artist with a degree in Visual Arts and a postgraduate degree from UNESP. Her research explores the intersection between the digital and the physical, using 3D modeling, digitization, virtual reality, and 3D printing. Her works address themes such as identity, post-humanism, and human connections, merging technology and art with a futuristic vision.

FILE SÃO PAULO 2025: SYNTHETIKA – Ø STUDIO

Ørigin

Ø STUDIO

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Shorts Films AI
Electronic Language International Festival

Ørigin – United States | Taiwan

Ørigin, an AI-generated experimental short film, invites viewers to engage with its open-ended narrative through the innovative use of AI tools. By challenging conventional perceptions of art and storytelling, the film fosters a dynamic, non-linear, and visually captivating exploration of the evolving relationship between humanity, nature, and technology. Directed by Davis Chang (Chin-Hsiang Chang), Ørigin veers away from photorealism and close-ended storytelling, opting instead for symbolism and ambiguity within AI-generated visuals.

BIO

Ø Studio is an award-winning AI creative studio specializing in AI-driven short films and new media art. With a unique blend of experimental visuals and humor, their works, like The HØST, Black Høle, and Ørigin have received international recognition and awards. Based in LA, Ø Studio col laborates globally with artists, exploring the intersection of humanity, nature, and technology.

FILE SÃO PAULO 2025: SYNTHETIKA – An-Ting e Ian Gallagher

Black-collared Starling 烏領椋鳥 (Hong Kong)

An-Ting e Ian Gallagher

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Shorts Films AI
Electronic Language International Festival

 

Black-collared Starling 烏領椋鳥 (Hong Kong) – Taiwan | United Kingdom

An-Ting blends bird song recordings, experimental electronic music, soundscapes, and driving beats. Ian Gallagher employs cutting-edge artificial intelligence technologies to document the duo’s experiences, with live visuals that react in real time to An-Ting’s music.

BIO

An-Ting 安婷 is a versatile artist who moves between piano, electronic compositions, and various other forms of artistic expression. She transforms her life experiences into musical creations, exploring the relationship between humanity, nature, and the spiritual universe.

Ian Gallagher studied Theoretical Physics in Edinburgh before completing a PhD in Complex Systems at the University of Manchester. He has been deeply involved in Manchester’s music scene, working as a sound engineer, show producer, and performer on stage, collaborating with artists such as Daniel Johnston and Neva Dinova.

This work was supported by the British Council and the organization Cryptic Glasgow.

FILE SÃO PAULO 2025: SYNTHETIKA – ChrisLee

Robot Journey: Part 1, 2 & 3

ChrisLee

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Cine SYN
Electronic Language International Festival

 

Robot Journey: Part 1, 2 & 3 – China

In a future where Earth’s environment has become uninhabitable, a lone robot sets out in search of a new home for humanity. After decades of travel, it discovers a planet strikingly similar to Earth — but it’s not alone. In The Last Explorer, the robot encounters mysterious presences and begins to develop emotions while exploring the unfamiliar world. Confronted with challenges, it must make choices that reflect its growing sense of awareness.

BIO

Chris Lee is a visual artist and independent creator from China. Trained in industrial design, he worked as a visual designer before turning to independent filmmaking. A lifelong passion for drawing now drives his ambition to develop an original series that blends animation with live action, showing that small teams and independent creators can produce powerful, high-quality stories.

Música: Karol Skowronek

FILE SÃO PAULO 2025: SYNTHETIKA – Valezart

AI Museum

Valezart

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Cine SYN
Electronic Language International Festival

 

AI Museum – Spain

AI Museum is an AI-generated short film that explores art, memory, and artificial consciousness. During a night shift, security guard James Foster encounters a mysterious force that brings museum masterpieces to life. As paintings step out of their frames, the line between art and reality dissolves in a post-apocalyptic world, culminating in a finale where humanity’s legacy merges with the digital.

BIO

Valezart is a multidisciplinary artist from Barcelona working across music, film, and game development. With award-winning soundtracks and a strong narrative focus, his work spans animated shorts, feature films, and immersive experiences. He currently explores filmmaking with AI, delving into the edges of artificial creativity.

FILE SÃO PAULO 2025: SYNTHETIKA – Tim Murray-Browne

SELF ABSORBED

Tim Murray-Browne

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

SELF ABSORBED – Scotland

SELF ABSORBED is an interactive installation exploring how AI interprets human identity. A custom model reads the visitor’s body, linking each pose to generative audiovisual output. Unlike human-designed interfaces built on reductive abstractions, this interaction emerges from unsupervised machine learning, forming a connection with a multidimensional, non-linear, and non-representational digital space.

BIO

Tim Murray-Browne is an interactive artist and creative coder. He creates installations and performances using the moving body to shape immersive experiences. His work questions what aspects of our humanity are lost as we entangle ourselves with the bureaucratic mechanics of AI and digital technologies.

FILE SÃO PAULO 2025: SYNTHETIKA – Tanja Vujinovica

SynthPets

Tanja Vujinovica

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

SynthPets – Slovenia

SynthPets is inspired by the evolution of artificial intelligence and robotics, paying tribute to the creator’s robotic vacuum cleaner. These mysterious cyber-organic companions emerge through sketches, digital drawings, 3D sculptures, and AI-generated forms. The work explores humanity’s entanglement with electronic pets and devices that have become integral to everyday life.

BIO

Tanja Vujinovic is a multimedia artist who blends video art, games, music, and research to explore how technology shapes human experience. Her work examines the influence of synthetic environments and electronic devices, often featuring playful small figures—drawing inspiration from dolls, figurines, and talismans—that serve as symbolic guardians and companions.

3D computer graphics, digital sculpting and painting, generated AI, sound: Tanja Vujinovic

Production: Tanja Vujinovic/Ultramono, 2024—ongoing.

Consulting

RonBreIan, Software and Audio Engineer

https://www.tanjav.art/

@tanja_vujinovic_ultramono_

QUBIT AI: Hassan Ragab

Audio Responsive Treehouse

FILE 2024 | Architectural Synthetics
International Electronic Language Festival
Hassan Ragab – Audio Responsive Treehouse – United States

This work, created using generative artificial intelligence tools, is part of a broader exploration into discovering architectural forms through the intersection of different media. Potential shapes are generated based on the rhythms and timbres of the Shockone vs. Shockone song Run. The Bloody Beetroots. Factors such as camera movement and dynamics between the interior and exterior of the treehouse contribute to the creative process.

Bio

Hassan Ragab is an interdisciplinary media artist, architect and designer whose work focuses on the synergy between art, architecture, technology and humanity. He uses generative artificial intelligence to create a new visual language, and his work is exhibited globally. Additionally, Hassan writes about the integration of new media into art and design and has been recognized in numerous publications and news outlets.

QUBIT AI: Arnaud Weber

NNY 43 – New York 43

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Arnaud Weber – NNY 43 – Nouvelle New-York 43 – Switzerland

In this short created with Midjourney, Runway and DaVinci Resolve, a futuristic megacity sprawls across an exoplanet, reflecting humanity’s limitless expansion. This fascinating and immense city of tomorrow explores the challenges and wonders of a civilization that goes beyond the limits of human habitation. The work offers a captivating reflection on the future of our societies and the impact of our growth in new and unexplored worlds.

Bio

Arnaud Weber, creative director and founder of Le Village Design has been a pioneer in generative digital art since the 2000s. Educated at École Boulle, his work ranges from Parisian design agencies to international recognition, especially through art and films generated by AI. His projects exemplify the fusion between technology and creativity, questioning the future of organic creativity in the digital age.

Isaac Arthur

The Megastructure Compendium
Science & Futurism
In the future humanity may build enormous structures, feats of mega-engineering that may rival planets or even be of greater scope. This episode catalogs roughly 100 major types of Megastructure, from those that are cities in space to those that rival galaxies.

Iris van Herpen & Dutch National Ballet

Biomimicry
For the ‘Biomimicry’ film, Iris van Herpen and Dutch National Ballet explore the symbiotic relationship between the metamorphic force in which fashion and dance interlace. The film, directed by Ryan McDaniels, sees the mesmeric dancer JingJing Mao undulating into liquescent shapes and transcending into graceful figures that reflect her myriad of movements. The concept of the creation stems from the notion of biomimicry — the design and production of materials and systems that are modelled on biological processes. In line with Iris van Herpen’s continuous pursuit to materialise the invisible forces that structure the world, the film focusses on the bond between humanity and nature.

Meiro Koizumi

Prometheus Bound
In Greek Mythology, Prometheus stole fire (technology) from Zeus and gave it to humans, and for this, he got crucified on a mountaintop, and had to endure the eternal pain as a punishment. Since the beginning of our civilization, technology has been the source of prosperity and development. But also it has been the cause of great tragedies such as war sand nuclear accidents. Setting the Aeschylus Greek tragedy “Prometheus Bound” as a starting point, Koizumi created VR (Virtual Reality) theater which deals with this age-old tension between humanity and technology, through collaboration with a person who is desperately longing for the technological advancement – a person who is suffering from ALS (Amyotrophic Lateral Sclerosis- the deadly neurological disease that make a person paralyzed). Through the dialogues with the man about his personal life and his visions of the future, they created a sci-fi vision in which past and future, self and others, humans and machines are all merged into one sequence of abstract VR theatrical experience.

Refik Anadol

Quantum Memories: Nature Studies
Technological and digital advancements of the past century could as well be defined by the humanity’s eagerness to make machines go to places that humans could not go, including the spaces inside our minds and the non-spaces of our un- or sub-conscious acts. These unique pieces of the “Quantum Memories” series exhibit arresting visuals and colors that speculate the probability of reaching invisible spaces. They are composed in collaboration with a generative algorithm enabled by artificial intelligence (AI) and quantum computing, a new form of computing that exploits the unusual physics of the subatomic world. It turns the visual data that flows around us into an artwork that represents our collective and digitized memories of nature and encourages the viewer to imagine the potential of this computing technology for the future of art, design, and architecture.

Leonhard Lass and Gregor Ladenhauf

DEPART
The Entropy Gardens
.
The Entropy Gardens is an artistic VR experience that explores one of humanity’s most archetypical artforms – garden making. It challenges its myths, aesthetics and modes of perception. Like a garden, The Entropy Gardens attempts to become a spatiotemporal poem — a poetic organism. In the form of a sprawling journey it constructs a hermetic, virtual garden as a poetic ecosystem — a psychic landscape that is foremost a complex audiovisual experience. It admits the visitor into a place that is equally challenging and contemplative (and of course profoundly weird).

BILL VIOLA

The Raft
The Raft depicts at life-sized scale a group of ordinary people casually standing together. Suddenly, they are struck by strong blasts of water that rush in, overtake them, and then, just as unexpectedly, recede. In the aftermath of the deluge, the victims huddle together, seek protection, and help those who have fallen. The viewer experiences this event in an immersive setting, standing in a darkened room and surrounded by the roaring sounds of the water. Meticulously captured in slow-motion, The Raft arouses a visceral experience of human calamity and shared humanity, provoking a consideration of the range of responses to crisis.

Refik Anadol

Quantum memories
Quantum Memories is Refik Anadol Studio’s epic scale investigation of the intersection between Google AI Quantum Supremacy experiments, machine learning, and aesthetics of probability. Technological and digital advancements of the past century could as well be defined by the humanity’s eagerness to make machines go to places that humans could not go, including the spaces inside our minds and the non-spaces of our un- or sub-conscious acts. Quantum Memories utilizes the most cutting-edge, Google AI’s publicly available quantum computation research data and algorithms to explore the possibility of a parallel world by processing approximately 200 million nature and landscape images through artificial intelligence. These algorithms allow us to speculate alternative modalities inside the most sophisticated computer available, and create new quantum noise-generated datasets as building blocks of these modalities. The 3D visual piece is accompanied by an audio experience that is also based on quantum noise–generated data, offering an immersive experience that further challenges the notion of mutual exclusivity. The project is both inspired by and a speculation of the Many-Worlds Interpretation in quantum physics – a theory that holds that there are many parallel worlds that exist at the same space and time as our own.

Marcos Mauro

Pasionaria

Pasionaria represents the consequences of our current way of life, as conceived by choreographer Marcos Morau. A future where human beings would have lost their vitality through individualism and transhumanism. The gloomy universe of the spectacle thus seems sanitized of all affect, all passion, and consequently, humanity. All that remains is the labor force that is tirelessly busy vacuuming or handling packages of products. Ringing phones, doors or other objects constantly capture the attention of the protagonists who have become puppets. Manipulated by outside forces, instead of being driven by their deep desires, the humans of this dystopia merge into simple working robots.

Moment Factory

Animistic Imagery
The exhibit introduces visitors to Duffy, the AI Artist, with an invitation to collaborate inside her Symbiotic Studio. This immersive space, made possible through projection mapping and interactive technology, invites guests to become the AI’s muse. As Duffy captures movements generated by visitors through real-time tracking, she draws links and connections, consulting a vast collection of colors and archetypal images of life on Earth. The result is an infinite series of surprising works of art—an artificial interpretation of humanity and the natural world.

Kaws

Expanded Holiday
Expanded Holiday demonstrated the enormous potential of AR technology, which provides virtual perspectives on real-world environments, and conveys KAWS’s mischievous humour through the juxtaposition of physical and virtual worlds. These virtual sculptures were accessible via the Acute Art app and could be experienced in conjunction with the NGV’s exclusive exhibition KAWS: Companionship in the Age of Loneliness, a comprehensive survey of 25 years of KAWS’s oeuvre and his largest solo survey to date. Full of humour, hope and humanity, the exhibition featured more than 100 works including iconic paintings reappropriating pop-culture figures to more recent largescale, layered works, and an impressive collection of KAWS’s celebrated sculptural figures.

SANKAI JUKU

山海塾

butoh

TOBARI

“Over the 90 minute performance, I feel no less than transported. There are eight male performers, including Ushio Amagatsu himself. The dancers often move slowly, with incredible muscular control, fluidity and elegance. And suddenly the spell will be broken and they’ll run across the stage, their painted bodies leaving clouds of white powder hanging in the air like a shadow or ghost. Slow sustained movements are countered with tiny, minute gestures of the fingers. Hands are often gnarled, the joints contorted with incredible tension. It is mysterious, hypnotic and strange. The countenance of the performers is most arresting – behind the white paint, their faces reveal the fragility, humility, vulnerability and truth of their humanity.”Day Helesic

Kishi Yuma

META-SELF : Redefine humanity through the gaze of AI
岸裕真 1993年栃木県生まれ。2019年に東京大学大学院工学科電気専攻修了。以降東京を拠点に活動開始。多次元空間の差しをシミュレートし平行世における”幽霊”の姿を見つめることで、次元を超えるエネルギーとしての”愛”について思考する作品を制作。他にもMVや広告など多領域で活動中。

 

jeanine jannetje

reawaken
Reawaken is a kinetic sculpture with 55 robotic arms, powered by 55 servo motors. The lowering of the arms causes an abstract print on paper. Technology mirrors humanity, and vice versa. In addition to creating beauty, technology is there to meet our needs. We, and our needs, have evolved to a point where we are so integrated that we consume technology on autopilot. We live in a time of mass production in which our daily devices increasingly mimick each other. A smartphone is a small tablet, a tablet a small computer and a computer a small television. The question of what this does with our imagination, together with the increasingly invisible technological progress such as algorithms and artificial intelligence, have been my starting point for Reawaken.

ANDREI TARKOVSKY

أندريه تاركوفسكي
塔可夫斯基
アンドレイ·タルコフスキー
Андрей Тарковский
Solaris
In Solaris (1972), Andrei Tarkovsky presents a vision of contemporary society as one that has become cut off from nature, and provides a narrative that illustrates the possibility of remaining human in the inhuman world that is the result. The film contrasts a life-affirming natural landscape to an urban, constructed landscape where the natural world is submerged and invisible. The Solaris space station is both a projection of this second, inhuman, landscape and an allegory for Tarkovsky’s view of urban life. The narrative of the film concerns the journey by the central character, Kris Kelvin (Donatas Banionis), from emotional deadness to a rediscovery of his humanity as he charts a course between these two worlds, and the role that art, whether painting, music or film, plays in this.
cinema full

Greg Dunn and Brian Edward

Self-Reflected

Dr. Greg Dunn (artist and neuroscientist) and Dr. Brian Edwards (artist and applied physicist) created Self Reflected to elucidate the nature of human consciousness, bridging the connection between the mysterious three pound macroscopic brain and the microscopic behavior of neurons. Self Reflected offers an unprecedented insight of the brain into itself, revealing through a technique called reflective microetching the enormous scope of beautiful and delicately balanced neural choreographies designed to reflect what is occurring in our own minds as we observe this work of art. Self Reflected was created to remind us that the most marvelous machine in the known universe is at the core of our being and is the root of our shared humanity.

Jonathan Sitthiphonh

Chiron
Les machines de Jonathan Sitthiphonh pourraient rappeler l’univers S.F. – les robots exosquelettes dans les films de James Cameron, notamment. Par leur archaïsme, elles pourraient aussi rappeler l’ingénierie léonardienne. Coincées entre le mythe d’Icare et le post-humain, elles matérialisent un rêve de dépassement des limites humaines. Mais sans l’exaucer… L’entreprise de l’artiste est ambitieuse, motivée.

Gareth Pugh

加勒斯·普
غاريث بوغ
가레스 퓨
גארת פיו
ガレス・ピュー
spring 2018
‘This is not a show.’ Nick Knight and Gareth Pugh offer an exclusive visual insight into Pugh’s S/S 18 collection presented here as fashion film. In collaboration with philosophical artist Olivier de Sagazan, Pugh explores the extremities offered by the elements and the raw physicality of humanity.

frank verkade

Paradise

serpent mouthpiece

Paradise is the term used to describe a place or state of timeless harmony and beauty. Whether connected to religion or not, the term Paradise echoes Utopian realms of humanity living at one with nature, sharing their tope with every exotic and fantastical creature imaginable.

Filip Custic

(ego hiperrealista) + (juguete del viento) =
Custic combines models, costumes and various other objects that inspire him, using them to give form to abstract concepts surrounding humanity and its evolution. Spirituality, religion, relationships and sexuality are all explored through a lens preoccupied with fragmentation, pataphysics, optical balance effects and technological art.

Nicolás Alcalá

Melita
FILE FESTIVAL 2019
A 20’ (minutes) animated real-time VR (Virtual Reality) short film about Anaaya, a brilliant scientist working to find a new planet for humanity while the world that we know dies slowly due to extreme climate change; and Melita, an AI designed to help her on her herculean task. This is the first part of a much bigger tale, that will take us into Melita’s journey to find Aurora, the next cradle for humanity.

BIGERT & BERGSTRÖM

The Weather War
Bigert & Bergström is an artist duo living and working in Stockholm, Sweden. They met while at the art academy in Stockholm in 1986 and have collaborated ever since. Through their career B&B have produced and created art ranging from large-scale installations to public works, sculptures and film projects. Often with a conceptual edge, the core of their work is placed right in the junction between humanity, nature and technology. With energetic curiosity their art investigate scientific and social topics discussed in contemporary society.

LAURIE SIMMONS

劳丽西蒙斯
ローリー·シモンズ
로리 시몬스
ЛОРИ СИММОНС
DOLL
SIMMONS HAS LONG INVESTIGATED HUMAN PERFORMANCE AS IT RELATES TO SPECIFIC ENVIRONMENTS THROUGH A DEEP DOCUMENTATION AND PROFOUND CHOREOGRAPHY OF DOLLS AND OBJECTS IN AND ON A STAGE. THE BOUNDARIES BETWEEN FICTION AND REALITY ARE OFTEN BLURRED, AND THE ARTIST’S TABLEAUS ARE EVOCATIVE OF A SINCERE HUMANITY, EMOTION AND CHARACTER.

Marguerite Humeau

MIST
The Prayer

MIST envisions a world in which mass extinction has accelerated to a point of no return; where non-human beings have become spiritual, capable of self-transcendence and mystical experience, because they have no other choice. It is as if promethean punishment (the trauma of reason) were visited on them for humanity’s crimes in the pursuit of planetary mastery.”

Katja Heitmann

Museum Motus Mori
German choreographer Katja Heitmann and ten dancers will create a museum for physical movements that face the threat of extinction. Museums are meant to preserve human culture and history. It nearly goes without saying that they do so through objects, installations, and occasionally, stories. But humanity itself is missing in this solidified version of our lives. For six weeks, five hours a day, the dancers and the choreographer will take on the remarkable challenge of creating a new museum precisely for that purpose. Museum Motus Mori will sensitize visitors to the deep humanness hidden within the body.

Geoffrey Drake-Brockman

The Coppelia Project
via highlike submit

The Coppelia Project is inspired by the story about a clockwork girl from the 1870 ballet ‘Coppelia’ by Saint-Léon, Nuitter, and Delibes, based on a story by Hoffmann. It also draws the commonplace metaphor of clockwork music boxes, with the little ballerinas that pop up and rotate in front of a mirror when you open the lid. Coppelia is part of the traditional classical ballet repertoire and is performed frequently by ballet companies around the world. It belongs to a small group of enduring stories in Western Culture that directly address the limits of humanity when confronted by our creations. The Coppelia story is unusual in approaching this theme through love and attraction, rather than horror and revulsion, as emphasised by Mary Shelly in ‘Frankenstein’. The Coppelia story deals with some of the issues at the edge of humanity; machines interchangeable with persons, love and attraction confused at this boundary.

NIKKI PRESSLEY

Drawers
Nikki Pressley’s work is concerned with examining and disrupting the narratives associated with personal and collective history, language, belief and memory. She is interested in interpretations of time and space that are malleable and destabilising in relation to humanity and self. The work consists of drawings, sculpture, projection, design and organic materials that function as contemplations on these various ideas, often creating broad relationships from project to project.

RACHAEL CHAMPION

Forced Landscape
Rachael Champion’s site-specific sculptures and installations are engaged in a discourse surrounding the dependant yet unclear relationship between industry, technology and nature. Her works consist of large scale constructions and dramatic architectural interventions that question the shifting interactions humanity has with the natural world and considers their boundaries, separations and progressive implications. Through manipulating information from diverse influences that include brutalist architecture, agriculture, raw materials, municipal infrastructure, public space and ecology, Champion questions the layered and dynamic complexities of our shifting physical environment.

Kaminer Design

קמינר תכשיטים
ossomateria

The name of the project is derived from Italian, meaning ‘bone-matter’, the material of essence. The very base of humanity, our body and its unique structure, inspired me to explore the inner architecture of our physical vessel, the shapes and meaning of the internal organs and led me to create pieces in their image.

JI WENYU AND ZHU WEIBING

计文于-朱卫兵
Up the Mountain/Down the Mountain

Soft installation is artistic language adopted by JI Wenyu and ZHU Weibing who employ fabric like cloth, silk and cotton for countless changes and possibilities. Seemingly gentile and nonaggressive, however, material of these types equips the artists with unique power. Their works cover themes like social structure and humanity and all sorts of statuses. It took them three years to complete Climbing up the Mountain, Climbing down the Mountain. Composed of 888 figures climbing up and down the mountains respectively.

Sasha Waltz

Tannhäuser
“Tannhäuser, a minnesinger from the court of Hermann, Landgrave of Thuringia, has been at the Venusberg for some time now and is the lover of the goddess of love. In the midst of a bacchanal, the singer recalls his earlier life among humanity. He decides to leave Venus and her heavenly kingdom to return to earth. Venus tries to hold him back. But only when he calls to the Virgin Mary does the Venusberg let him go.[…]”

Rachael Champion

Primary Producers
Rachael Champion’s site-specific sculptures and installations are engaged in a discourse surrounding the dependant yet unclear relationship between industry, technology and nature. Her works consist of large scale constructions and dramatic architectural interventions that question the shifting interactions humanity has with the natural world and considers their boundaries, separations and progressive implications.

LAURIE SIMMONS

劳丽西蒙斯
ローリー·シモンズ
로리 시몬스
ЛОРИ СИММОНС
Blue Geisha Lying on Bed

Simmons has long investigated human performance as it relates to specific environments through a deep documentation and profound choreography of dolls and objects in and on a stage. The boundaries between fiction and reality are often blurred, and the artist’s tableaus are evocative of a sincere humanity, emotion and character.

JOJI KOJIMA

White Drop
جوجي كوجيما
丈二小岛

Designer Joji Rupert Kojima loves jewelry that has a macabre aesthetic. His pieces often use skeletons, bones, and other dark aspects of humanity to make jewelry. His work embraces vices, which makes the jewelry shocking at times but you can’t deny that they hold attention. more..

christine lew

Galactic Everyday

The subject of humanness and achieving human comfort in space has been overlooked by science. Humanizing space needs to be addressed and given attention and research in order for humans to live well in long-term space colonization and deep space exploration. My position on space travel is neither the picture painted by NASA and SPACEX, nor is it the adventures of Barbarella, it is the grey area of space, the overlooked day-to-day life of humanity that I believe to be of importance. Why can’t living in space be purposeful and fulfilling but also enjoyable, pleasurable, and sensuous?

LAURIE SIMMONS

劳丽西蒙斯
ローリー·シモンズ
로리 시몬스
ЛОРИ СИММОНС
SIMMONS HAS LONG INVESTIGATED HUMAN PERFORMANCE AS IT RELATES TO SPECIFIC ENVIRONMENTS THROUGH A DEEP DOCUMENTATION AND PROFOUND CHOREOGRAPHY OF DOLLS AND OBJECTS IN AND ON A STAGE. THE BOUNDARIES BETWEEN FICTION AND REALITY ARE OFTEN BLURRED, AND THE ARTIST’S TABLEAUS ARE EVOCATIVE OF A SINCERE HUMANITY, EMOTION AND CHARACTER.

LAURIE SIMMONS

劳丽西蒙斯
ローリー·シモンズ
로리 시몬스
ЛОРИ СИММОНС
SIMMONS HAS LONG INVESTIGATED HUMAN PERFORMANCE AS IT RELATES TO SPECIFIC ENVIRONMENTS THROUGH A DEEP DOCUMENTATION AND PROFOUND CHOREOGRAPHY OF DOLLS AND OBJECTS IN AND ON A STAGE. THE BOUNDARIES BETWEEN FICTION AND REALITY ARE OFTEN BLURRED, AND THE ARTIST’S TABLEAUS ARE EVOCATIVE OF A SINCERE HUMANITY, EMOTION AND CHARACTER.

Laurie Simmons

劳丽西蒙斯
ローリー·シモンズ
로리 시몬스
ЛОРИ СИММОНС
Walking Pocket Watch/ The Music of Regret
SIMMONS HAS LONG INVESTIGATED HUMAN PERFORMANCE AS IT RELATES TO SPECIFIC ENVIRONMENTS THROUGH A DEEP DOCUMENTATION AND PROFOUND CHOREOGRAPHY OF DOLLS AND OBJECTS IN AND ON A STAGE. THE BOUNDARIES BETWEEN FICTION AND REALITY ARE OFTEN BLURRED, AND THE ARTIST’S TABLEAUS ARE EVOCATIVE OF A SINCERE HUMANITY, EMOTION AND CHARACTER.