highlike

Studio Smack

Tribe City
Hundreds of beings and dreamlike and dystopian elements inhabit the digital and autonomous works that are part of this project. “It’s a portrait of the masses,” summarise the artists, whose fascination with group dynamics, technological phenomena and the ego are expressed in Tribe with an eclectic selection of individuals who bring to life deeply recognisable social attitudes. Collective behaviour and manipulation are recurring themes in SMACK’s work, which often uses popular visual references and light-hearted aesthetics to present us with an uncomfortable reflection of who we are.

BRIAN ENO & PETER CHILVERS

Floraison
N’exigeant aucune compétence musicale ou technique, l’application Bloom égalitaire et conviviale a permis à toute personne de tout âge de créer de la musique, simplement en touchant l’écran. Partie instrument, partie composition et partie illustration, les commandes innovantes de Bloom ont permis aux utilisateurs de créer des motifs élaborés et des mélodies uniques en touchant simplement l’écran. Un lecteur de musique générative a pris le relais lorsque Bloom est resté inactif, créant une sélection infinie de compositions et les visualisations qui les accompagnent. Cette version utilise la réalité mixte avec HoloLens.

Thom Browne

Mens SS 2020
“After the scene shifted from a selection of 2D garments, removed to reveal Browne’s brilliant designs below, the show began in earnest. The looks, as gleefully playful as ever, took on elements of Browne’s typical offerings and elevated them to the level of supreme costume design. Several imposing silhouettes recalled dresses worn by Antoinette-era aristocracy, with gargantuan trousers and shapely sportcoats crafted to resemble distorted Ivy League staples. Elsewhere, pleated skirts emerged as a prime trouser replacement, with cropped jackets and seersucker jockstraps to introduce a sporty motif.” Jake Silbert

ECAL

Automač
Fantastic Smartphones
Built around a simple mechanism, Tinder reduces the act of dating to a single swipe. This slide of the finger to the right or the left is enough to show our interest or disinterest in a profile that comes up. Although high-stakes, even when performed repeatedly, this movement can become purely mechanical and lose its meaning. As its name indicates, Automač is a device that enables us to automatically match with a maximum number of potential partners on Tinder. The automaton consists of a smartphone holder, a camera that observes the screen and a rotating mechanism to swipe on the smartphone screen. Via a screen interface, the user has the possibility to choose selection criteria. By automating this process and delegating it to a machine, Automač positions itself as an optimal machine to have a maximum amount of matches in a minimum amount of time.

François Quévillon

Pyroclastic Trails
The work shows volcanic rocks rising from the ground that create trails of pixels. The layering of tezontle is generated by a software by modifying the size, speed, trajectory and selection of rocks from a database of photogrammetric 3D scans. Made in November 2019 in collaboration with UNAM’s Instituto de Geografía during a residency for Connecting the Dots, the work is related to research on the impact of mining activities in extinct volcanoes of Sierra de Santa Catarina located south of Mexico City. The video also shows Orbiting Bauxite and 3542 of the Meteors body of works.

fabrica

recognition
RECOGNITION

Recognition, winner of IK Prize 2016 for digital innovation, is an artificial intelligence program that compares up-to-the-minute photojournalism with British art from the Tate collection. Over three months from 2 September to 27 November, Recognition will create an ever-expanding virtual gallery: a time capsule of the world represented in diverse types of images, past and present.A display at Tate Britain accompanies the online project offering visitors the chance to interrupt the machine’s selection process. The results of this experiment – to see if an artificial intelligence can learn from the many personal responses humans have when looking at images – will be presented on this site at the end of the project.Recognition is a project by Fabrica for Tate; in partnership with Microsoft, content provider Reuters, artificial intelligence algorithm by Jolibrain.

Driessens & Verstappen

Breed
Breed (1995-2007) is a computer program that uses artificial evolution to grow very detailed sculptures. The purpose of each growth is to generate by cell division from a single cell a detailed form that can be materialised. On the basis of selection and mutation a code is gradually developed that best fulfils this “fitness” criterion and thus yields a workable form. The designs were initially made in plywood. Currently the objects can be made in nylon and in stainless steel by using 3D printing techniques. This automates the whole process from design to execution: the industrial production of unique artefacts.
Computers are powerful machines to harness artificial evolution to create visual images. To achieve this we need to design genetic algorithms and evolutionary programs. Evolutionary programs allow artefacts to be “bred”, rather than designing them by hand. Through a process of mutation and selection, each new generation is increasingly well adapted to the desired “fitness” criteria. Breed is an example of such software that uses Artificial Evolution to generate detailed sculptures. The algorithm that we designed is based on two different processes: cell-division and genetic evolution.

Brian Eno & Peter Chilvers

Bloom
Requiring no musical or technical ability, the egalitarian and user-friendly Bloom app enabled anyone of any age to create music, simply by touching the screen. Part instrument, part composition and part artwork, Bloom’s innovative controls allowed users to create elaborate patterns and unique melodies by simply tapping the screen. A generative music player took over when Bloom was left idle, creating an infinite selection of compositions and their accompanying visualizations. This version uses mixed reality with HoloLens.

TEAMLAB

L’univers Cristallin Infini
Le pointillisme utilise une accumulation de points de couleur distincts pour créer une image. Ici, les points lumineux sont utilisés pour créer des objets tridimensionnels. La sculpture lumineuse s’étend à l’infini dans toutes les directions. Les gens utilisent leurs smartphones pour sélectionner des éléments pour lancer l’univers de cristal infini. Ces éléments renaissent en trois dimensions, créant l’œuvre d’art. La présence de personnes et leur emplacement dans l’œuvre affectent ces éléments tridimensionnels, qui à leur tour influencent et sont influencés par d’autres éléments de l’espace. Cette œuvre d’art est en constante évolution, changeant d’instant en instant en raison  des personnes présentes dans l’espace.

NAHO MATSUDA

Tout à chaque fois
La pièce présente un commentaire continu sur l’activité de la ville dans laquelle elle se situe. La «poésie», qui est créée par un algorithme qui sélectionne et réorganise au hasard les données collectées à partir d’un certain nombre de points spécifiques au site, et est publiée sur un site Web. Les Pis tirent la poésie du site Web sur 4G, puis transmettent les adresses de lettres via Ethernet aux arduinos, puis aux moteurs en utilisant le protocole réseau I2C. L’acte de ceci déclenche alors l’algorithme pour générer un nouveau poème.

NOHlab x buşra tunç

OCULUS
OCULUS: A Spatial Experience Based on the Interaction of Architecture and Media Arts
An audio-visual performance based on a selection of HAS Architects works interpreted by NOHlab and Buşra Tunç
A selection of HAS Architects’ projects is presented in a performance that blends digital technology with spatial design, forming a synthesis between the past and the present within the magical atmosphere of the historical Single- Dome Hall of the Imperial Arsenal.
Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states. Notions of time and space become blurred and the exhibition surrounds the visitors, offering them an unusual spatial experience.

RUUD VAN EMPEL

루드 반 엠펠
Рууд ван Эмпель

La méthode de travail de Van Empel est complexe. Il photographie 4 ou 5 modèles professionnels dans son atelier, et réalise de nombreuses séries de photos détaillées de feuilles, fleurs, plantes et animaux. Après avoir rassemblé des centaines d’images dans une base de données, il sélectionne les images avec lesquelles il peut obtenir les meilleurs résultats. Les modèles sont mélangés dans le programme Photoshop, les vêtements sont photographiés séparément sur un mannequin de tailleur. De cette manière, il crée de nouvelles images principalement d’enfants, en noir ou blanc,dans un paradisque environment.

DAVID SZAUDER AKA PIXEL NOIZZ

failed memories, the 4th selection
doras flame

“In these images I apply the notion or phenomenon of „ lack of time”. When I started to develop the ‘Failed memories’ series, my intention was to examine and involve the notion of time as a factor into my images. To put it more simple, to visualise the factor and importance of time in the mechanisms of the memory, as without time there is no memory.”

Nohlab & Büşra Tunç

OCULUS
Oculus was a site-specific installation designed for Istanbul Design Biennale in 2016, and exhibited in Tophane-i Amire. A selection of HAS Architects’ projects is presented in a performance that blends digital technology with spatial design, forming a synthesis between the past and the present within the magical atmosphere of the historical Single-Dome Hall of the Imperial Arsenal. Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states. Notions of time and space become blurred and the exhibition surrounds the visitors, offering them an unusual spatial experience.

PASCAL DUPONT

Une sélection des jolies photographies surréalistes de l’artiste français Cal Redback, basé à Paris, qui explore les relations entre nature et individu, mais aussi la fragilité du corps humain et de l’esprit à travers des compositions et des montages poétiques.

Matthias Dörfelt

Selective Memory Theatre
Selective Memory Theatre is a machine-like perception and memory installation, that thematises the desire to teach the non-forgetting digital memory to forget. It thereby covers the selectionistic nature of the individual mind, that marks the human sensing and remembering as the subjective and biased – but therefore human and functional – act that it is. The installation consists of two projections, the perception and the memory layer. Both will be explained in what follows.

Taku Obata

B-Boyizm
This awesome collection of wood sculptures was created to celebrate B-Boy culture in Japan, specifically the group known as Unity Selections based out of Saitama, Japan. These wooden creations encompass all the kinetic energy present in this form of dance, which takes on many flavors depending on the region.

ALEXANDER KENT

알렉산더 켄트
亚历山大·肯特
الكسندر كينت
Александр Кент

Alexander Kent est un photographe londonien ayant un talent certain pour capturer des éléments en jouant avec les plans et la perspective. Avec des clichés épurés d’une très grande qualité, il parvient à nous plonger dans son univers. A découvrir dans la suite avec cette sélection de clichés.

Christopher Füllemann

accidental-realities
A serie of three sculptures in converstaion for the Stipendium Vordemberge-Gildewart selection 2015 at Centre Pasqu’Art in Biel, CH.more

Amy Karle

Internal Collection
FILE SAO PAULO 2017
Internal Collection
Switching up conventions about the body and beauty, the selections from her “Internal Collection” showing at FILE represent internal anatomy in external wearable form. Merging anatomy, fashion, and technology, each piece is created by hand and digital manufacturing technologies. By depicting designs inspired by anatomy, this work communicates that, when we share our likeness and what is going on inside of us, an opportunity is offered for finding beauty within ourselves and connection with others.

Thomas Struth

Tokamak Asdex Upgrade Periphery | Max Planck IP,Garching
Since the end of the 1970s Thomas Struth dedicates his work to the world of buildings and constructions as a visible, physical and sculptural symbol of our civilisation.
Struth’s earlier works mainly comprised architectural shots of deserted streets, squares and houses which he aimed to capture by the term unconscious places. His more recent work, however, reveals his interest in sites of high technology and places of exhibition and display. Both his work Tokamak Asdex Upgrade Interior 2 (2009) which was taken at the Max-Planck-Institute in Garching and his photography of a massive concrete construction at the Acropolis Museum, Athens (2009) bear evidence of this new focus.
This excellent selection of Struth’s works enables us to trace his development as a Photographer from small-sized prints from his time as a student of Bernd and Hilla Becher to large-sized photographic tableaus, and to experience Struth’s sculptural understanding of architecture. In addition to that the installation is supplemented by his largest work, a shot of visitors in front of the Aquarium, Atlanta, Georgia (2013) which follows the pattern of his Museum shots.

DILLER + SCOFIDIO

The Blur Building (an architecture of atmosphere)
The Blur Building is a media pavilion for Swiss EXPO 2002 at the base of Lake Neuchatel in Yverdon-les-Bains, Switzerland.From piles in the water, a tensegrity system of rectilinear struts and diagonal rods cantilevers out over the lake. Ramps and walkways weave through the tensegrity system, some of them providing a counterweight for the structure. The form is based on the work of Buckminster Fuller.The pavilion is made of filtered lake water shot as a fine mist through 13,000 fog nozzles creating an artificial cloud that measures 300 feet wide by 200 feet deep by 65 feet high. A built-in weather station controls fog output in response to shifting climatic conditions such as temperature, humidity, wind direction, and wind speed.The public can approach Blur via a ramped bridge. The 400 foot long ramp deposits visitors at the center of the fog mass onto a large open-air platform where movement is unregulated. Visual and acoustical references are erased along the journey toward the fog leaving only an optical “white-out” and the “white-noise” of pulsing water nozzles. Prior to entering the cloud, each visitor responds to a questionnaire/character profile and receives a “braincoat” (smart raincoat). The coat is used as protection from the wet environment and storage of the personality data for communication with the cloud’s computer network. Using tracking and location technologies, each visitor’s position can be identified and their character profiles compared to any other visitor.In the Glass Box, a space surrounded by glass on six sides, visitors experience a “sense of physical suspension only heightened by an occasional opening in the fog.” As visitors pass one another, their coats compare profiles and change color indicating the degree of attraction or repulsion, much like an involuntary blush – red for affinity, green for antipathy. The system allows interaction among 400 visitors at any time.Visitors can climb another level to the Angel Bar at the summit. The final ascent resembles the sensation of flight as one pierces through the cloud layer to the open sky. Here, visitors relax, take in the view, and choose from a large selection of commercial waters, municipal waters from world capitals, and glacial waters. At night, the fog will function as a dynamic and thick video screen.

BRIAN ENO

Брайан Ино
브라이언 이노
ブライアン·イーノ
בריאן אינו
براين إينو
Брайан Ино
Music for Airports
Initially, he referred to these quiet soundscapes as “discreet” music, and on Discreet Music (a wry deconstruction of “Pachelbel’s Canon in D”) demonstrates his basic tools: minimal melodies, subtle textures, and variable repetition. Around this time, he had also been collaborating with the German synth duo Cluster on a pair of moody, coloristic electronic albums, selections from which may be found on the Begegnungen and Begegnungen II compilations. But it was Music for Airports that finally codified these experiments into an aesthetic, and even provided a label for the sound: ambient music.