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United Visual Artists

ユナイテッド·ビジュアルアーティスト
美国视觉艺术家
our time

Our Time (2016) is the latest large-scale installation by United Visual Artists investigating our subjective experience of the passing of time. How long is a moment? At what rate does time actually pass? The work joins a series of kinetic sculptures that began with Momentum (2013); an installation designed as a ‘spatial instrument’ that was to reveal the relationship between expectation and perception when intersected with a physical space.
Our Time defines a physical environment where pendulums swing at a pace apparently unhindered by the laws of nature and where no single time measurement applies. The installation combines movement, light and sound as a multi-sensory, multi-dimensional canvas the visitor can enter. Pendulums swing, each to their own rhythm, as time flows through the grid. With light tracing the path and sound its echo, the passing of time becomes almost palpable.

lizzie fitch and ryan trecartin

whether line
Commissioned by Fondazione Prada for its Milan venue, “Whether Line”, the large-scale multimedia installation, conceived by Lizzie Fitch (USA, 1981) and Ryan Trecartin (USA, 1981), represents the first output of a creative process begun in late 2016, investigating the perpetual promise of “new” terrain and the inherent instability of territorial appropriation.

Martin Kersels

Tumble Room
Mr. Kersels was born in Los Angeles and attended UCLA for both his undergraduate and graduate educations, receiving a BA in art in 1984 and an MFA in 1995. His body of work ranges from the collaborative performances with the group SHRIMPS (1984-1993) to large-scale sculptures such as Tumble Room (2001). His interest in machines, entropy, sound, and dissolution has produced work that examines the dynamic tension between failure and success, the individual and the group, and the thin line between humor and misfortune.

Rob Ley

Pangaea

Named after the prehistoric supercontinent of Pangaea, the artist explains, “this large-scale artwork is a collection of autonomous ‘islands’ that assemble into a singular, 3-story composition.”The art installation is made from a series of layered aluminum ribbons that interact with a field of points located throughout this exterior wall, creating a collection of interconnected nodes, hubs, and conduits.

White Void

Electric Moon
The large-scale art piece is a new color version of Christopher Bauder’s first large-scale installations, this time specially constructed for the imposing church environment — a setting where an interplay of light and space has been a foundational experience for centuries. For ELECTRIC MOONS, WHITEvoid uses products and technical expertise of Kinetic Lights, featuring and a new RGB version of Kinetic Lights’ helium light Balloon and a modular system made of 36 ground-based Kinetic Lights Winch XS perfectly suited for architectural spaces that require specially tailored schemes such as St. Maria Church.

christopher bauder

skalar

SKALAR is a large-scale art installation that explores the complex impact of light and sound on human perception. Light artist Christopher Bauder and musician Kangding Ray give an audio-visual narration of radiant light vector drawings and multi-dimensional sound inside the pitch-dark industrial space of Kraftwerk Berlin. By combining a vast array of kinetic mirrors, perfectly synchronized moving lights and a sophisticated multi-channel sound system, SKALAR reflects on the fundamental nature and essence of basic human emotions.

BOT & DOLLY

box
Bot & Dolly is a design and engineering studio that specializes in automation, robotics, and filmmaking. It’s our mission to advance motion control and automation as a creative medium, and build world-class tools that enable others to do the same. At the core of our technology is an integrated software/hardware platform that provides precise and expressive control of 6-axis industrial robots. On top of this core platform we provide industry-specific toolsets such as IRIS to support in the creative process, from prototype to production. To date, our tools have been used in feature films, national television ads, Las Vegas shows, and large-scale art installations. We dream about where they’ll be used next.
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Maxim Zhestkov

Simulation Hypothesis

In Simulation Hypothesis, Zhestkov equally seeks inspiration in pre-historic cultures of cave art and ancient bas-reliefs. He plays with a visuality that precedes written language, from a time in which early humans used clay to make vessels and figurines.
The artist uses the inspiration from ancient forms of art and transforms it into digital sculptures using simulations and algorithms based on principles of nature.
The show takes viewers on a conceptual journey, immersing them first in Clouds of Creation, a large-scale projection that recreates the Big Bang, and then guiding them through micro manifestations of this transformative moment of genesis.

Karolina Halatek

Ascent
Ascent is a large-scale site-specific light installation that embodies a variety of archetypical and physical associations – from microscopic observations, electromagnetic wave dynamics, and atmospheric phenomena of a whirlwind to a spiritual epiphany. Most importantly, Ascent offers a unique immersive experience, that invites the viewer to become its central point, and transforms the perception of the viewer on a sensual level. The light and the fog create a monumental dynamic space that is participatory, the space that opens up a new dimension and directs the attention toward the bodily sensations in the explicit environment. The viewer is free to approach the work according to its own sensual response, but direct interaction can offer the potential to evoke a new perceptual imagination.

Es Devlin

Blueskywhite
Devlin’s latest installtion is ‘BLUESKYWHITE’, a large-scale work commissioned by 180 Studios, which is currently showing at LUX: New Wave of Contemporary Art, a new exhibition co-curated by Fact and SUUM Project. The work combines light, music and language, and was conceived as a sculptural expression of our emotional response to the possible extinction of blue sky. The installation is formed of two parts: In Part I, text from Byron’s 1816 poem Darkness underscores the viewer’s passage through a 24m long red-lit tunnel. Part II draws from contemporary solar geo-engineering models documented by Elizabeth Kolbert and others which suggest that a haze of suspended particles might reduce global temperature to pre-industrial levels and might also turn the blue sky white.

WALTER DE MARIA

The Lightning Field

His last large-scale work “The Lightning Field”, a Land Art project built on a semi-desert plain in New Mexico, in the United States, between 1971 and 1977, consists of four hundred meters high, placed in a geometric matrix strict. This area is often plagued by storms and these metal stakes serve to attract the rays, accentuating the dramatic spirit and the scale of the place.

Maurizio Bolognini

SMSMS-SMS Mediated Sublime

CIMs-Collective Intelligence Machines

“In 2000, I began to connect some of these computers to the mobile phone network (SMSMS-SMS Mediated Sublime, and CIMs-Collective Intelligence Machines). This enabled me to make interactive and multiple installations, connecting various locations.
In this case the flow of images was made visible by large-scale video-projections and the members of the audience were able to modify their characteristics in real time, by sending new inputs to the system from their own phones. This was done in a similar way to certain applications used in electronic democracy. What I had in mind was art which was generative, interactive and public.”

DOUG AITKEN

Underwater Pavilions
Underwater Pavilions is artist Doug Aitken’s large-scale installation produced by Parley for the Oceans and presented in partnership with The Museum of Contemporary Art, Los Angeles (MOCA). The work consists of three temporary underwater sculptures, floating beneath the ocean’s surface that swimmers, snorkelers, and scuba divers swim through and experience. Geometric in design, the sculptures create underwater spaces synthesizing art and science as they are constructed with carefully researched materials and will be moored to the ocean floor. Part of each structure is mirrored to reflect the underwater seascape and create a kaleidoscopic observatory for the viewer, while other surfaces are rough and rock-like. The environments created by the sculptures will constantly change with the currents and the time of day, focusing the attention of the viewer on the rhythm of the ocean and its life cycles.

Patricia Olynyk

Oculus
Oculus is a large-scale, collaborative light sculpture that depicts a colossal abstracted drosophila eye, replete with compound faceted surfaces. It both recalls the circular opening at the apex of a cupola and alludes to a surveillance device or drone hovering in mid-air. Oculus is inspired in part by a series of scanning electron micrographs produced in a transgenic lab while researching human and non-human sensoria. The work evokes affective encounters with scale such as viewing miniature particles through the lens of a microscope or wandering through monumental physical environments. As each viewer’s reflection plays across the sculpture’s undulating surface, the apprehension of the self affects both individual and collective behavior in unexpected ways. This affective dynamic plays on the precariousness of our coexistence with other lifeforms in the world, one that is always contingent upon viewers’ bodies and the variability of the environment around them. The act of gazing at Oculus also puts into play the reciprocal condition of both seeing and being seen.

Andrea Polli

Particle Falls

Particle Falls is a large-scale, real-time visualization of air-quality data.On a background of falling blue light, spots of bright, fiery color emerge and crackle, representing the presence of fine particulate matter, as detected by a nearby air monitor. Fewer bright spots over the falls mean fewer particles in the air.Particle Falls draws our attention to the invisible particles that surround us and that may affect our health. While the visible smog that plagued many U.S. urban centers decades ago has been mitigated by technology and regulatory measures, microscopic threats to our air continue to exist and often go unnoticed. Particle Falls is one way we can learn more about the quality of air around us.

Philip Beesley

Meander
Meander is a large-scale immersive testbed environment constructed within a historic warehouse building at the centre of a residential highrise development in Cambridge, Ontario. The meshwork scaffolds which comprise the testbed are organized as a series of species within an artificial ecosystem, gently flexing and responding to the movement of viewers. Similar to natural environments such as rivers and clouds, large groups of parts pass physical impulses and data signals back and forth, enabling the entire environment to work as an interconnected whole. The innovations in Meander suggest ways of making adaptive, sensitive buildings of the future.

Quayola

Transient
Transient – Impermanent paintings is an audiovisual concert for two motorized pianos and two conductors in collaboration with generative algorithms. Hyper-realistic digital brushstrokes articulate endlessly on a large-scale projection as if on a real canvas. Each brushstroke is sonified with a piano note, creating polyphonic synesthetic landscapes. The project continues Quayola’s research on traditional artistic techniques in the context of human-machine relationship, this time gradually withdrawing from formal subjects and giving way to the computational substance: the algorithm.

Katharina Grosse

It Wasn’t Us

A painting by Katharina Grosse can appear anywhere. Her large-scale works are multi-dimensional pictorial worlds in which splendid color sweeps across walls, ceilings, objects, and even entire buildings and landscapes. For the exhibition “It Wasn’t Us” the artist has transformed the Historic Hall of Hamburger Bahnhof – Museum für Gegenwart – Berlin as well as the outdoor space behind the building, into an expansive painting which radically destabilises the existing order of the museum architecture.

Jesper Just

CORPORÉALITÉS
Corporealités is a large-scale work exploring the autonomy of ballet through the immersive elements of sculpture and video. At the heart of a piece is Just’s film, displayed across a series of LED-panels strewn about the space, where close up shots of dancers from the American Ballet Theatre show their bodies affixed to electrotherapy patches. As the muscles displayed on the panels contract, notes of Fauré’s Op. 50 seem to play in tandem, providing an ominously invisible link between the film and physical space.

ANN HAMILTON

アン·ハミルトン
앤 해밀턴
the event of a thread

Ann Hamilton is a visual artist internationally recognized for the sensory surrounds of her large-scale multi-media installations. Using time as process and material, her methods of making serve as an invocation of place, of collective voice, of communities past and of labor present. Noted for a dense accumulation of materials, her ephemeral environments create immersive experiences that poetically respond to the architectural presence and social history of their sites.

TANIA CANDIANI

CINCO VARIACIONES DE CIRCUNSTANCIAS FONICAS Y UNA PAUSA
Órgano [Organ] is a large-scale and site-specific interactive installation of a talking machine resembling a musical church organ. Originally installed at the Laboratorio Arte Alameda (LAA)–a former 17th-century church in downtown Mexico City–the device features two inputs: a musical keyboard and a typewriter. Each time users move to another line by striking the carriage-return lever on the typewriter, the words that have been typed are played back by means of a voice synthesizer. The musical keyboard, on the other hand, features a more complex system in which each key, music interval, and chord has been programmed to sound a specific syllable, comprising more than 2,000 syllables that make up the Spanish language. The latter programming has been translated into English, and more recently into Russian, for international exhibitions.

BIGERT & BERGSTRÖM

The Weather War
Bigert & Bergström is an artist duo living and working in Stockholm, Sweden. They met while at the art academy in Stockholm in 1986 and have collaborated ever since. Through their career B&B have produced and created art ranging from large-scale installations to public works, sculptures and film projects. Often with a conceptual edge, the core of their work is placed right in the junction between humanity, nature and technology. With energetic curiosity their art investigate scientific and social topics discussed in contemporary society.

ANNETT ZINSMEISTER

Virtual Interior MR
In her work Annett Zinsmeister focuses on the intersection of art, architecture, and media studies. She creates large-scale installations, conceptual and built spaces, photography, drawings, films and collages dealing with architecture.

Daan Roosegaarde

SPACE WASTE LAB PERFORMANCE is a unique large-scale outdoor artwork of LEDs and real-time tracking information to visualise space waste above your head on an altitude of 200 to 20.000 kilometers. A real piece of space waste is part of the outside exhibition. Special designed software and camera technology developed in the last year enables the SPACE WASTE LAB PERFORMANCE to be exhibited international, in compliance with strict safety and aviation regulations.

MIAO XIAOCHUN

МЯО СЯОЧУНЬ
缪晓春
مياو شياو تشون

The large-scale nine-panel installation, Microcosm, is based on Hieronymus Bosch’s 15th century masterpiece, The Garden of Earthly Delights. Microcosm is an imaginative reinvention of the sumptuous landscape of sin, salvation, and tawdry visions of those who never made it to paradise. The structure and narrative pattern of Bosch’s triptych, such as the architecture of heaven, earth and hell, as well as the basic forms of Bosch’s pictures, have been preserved in Miao Xiaochun’s work. But new digital means and computer technologies have allowed Miao Xiaochun to explore a contemporary visual vocabulary. He abolishes the traditional fixed single-point perspective aesthetic, instead favoring the Chinese tradition of multiple points of view in a single landscape.

ANNETT ZINSMEISTER

Annett Zinsmeister is a german artist based in Berlin. She received her diploma at UDK – University of Arts and Design in Berlin[…] Her work has been shown in international exhibitions and museums, it is part of public and private collections and published in numerous publications. In her work she focuses on the intersection of art and architecture. She creates large-scale installations, conceptual and built spaces, photography, drawings, films and collages dealing with space. Recurring fundamentals in her oeuvre are the analysis, use and creation of modular principles, multiples, structures, patterns; and themes referring to the search for identity and utopian ideas, social interaction, communication, and the transformation of urban space.

JON RAFMAN

New Age Demanded
“Inspired by classical Greek busts, Jon Rafman uses computer software to digitally render three-dimensional forms. The forms act as the structural surface on which two-dimensional Internet-sourced images are applied. The series is presented as large-scale archival pigment digital prints. Each print is created with its own specific texture and sculptural mutation. Rafman uses historically recognizable works from canonized artists like Mark Rothko, Georgia O’Keeffe, Piet Mondrian, and Wassily Kandinsky as the subjects of his appropriations.”

Maya Lin

Folding the Chesapeake
Maya Lin has maintained a careful balance between art and architecture throughout her career, creating a remarkable body of work that includes large-scale site-specific installations, intimate studio artworks, architectural works and memorials.

MONICA BONVICINI

NEVER AGAIN
Since the nineties, artist Monica Bonvicini has confronted audiences with drawings, installations, videos, and photographs that explore the construction of sexual identity through architecture. Her large-scale sculptural works provoke modernism with sheets of shattered glass and non-functional metal scaffolds and include feisty sexual references with strategic placement of riveted black leather.

MIKE NELSON

迈克·尼尔森
Mike Nelson (b. 1967) is one of the most appreciated artists of his generation. His work predominantly features sculpture and meticulously constructed, large-scale architectural installations. In this new work created for Malmö Konsthall, Nelson uses the institutional architecture as a backdrop for a massive concrete workshop. The exhibition space is divided by a glass wall into two spaces; a smaller production workshop and an exhibition space stripped back to its original configuration.

JOHN COPLANS

존 코플란즈
Джон Копланс

In 1984 Coplans began taking the photographs of his own body with which he established his international reputation as an artist. These large-scale black-and-white images, enlarged from 4×5 inch Polaroid photographs and often presented in groups, are candid and sometimes humorous explorations of his own body. By cropping off the head, Coplans presents these depersonalised images of the body as a surprising, intriguing object, fascinating in detail and malleability.

AZUMA MAKOTO

あずままこと
אזאמה מקוטו
아즈마 마코토
Адзума Макото
Makoto is not your average, vase-based gypsophila arranger – he’s worked with Dior, Helmut Lang, Hermès and even Lego. One large-scale work is called Green Dog House. Another is Botanical Ashtray. ‘I’m focused on elevating the value of flowers and plants by expressing their unique forms. I convert the beauty of nature into artwork.’

Sheela Gowda

Behold
Behold 2009 is an immersive large-scale installation by the South Indian artist Sheela Gowda. This work consists of four kilometres of hand knotted rope and approximately twenty car bumpers. The bumpers are suspended against the gallery wall, individually or in sets, from ropes made of braided human hair, which are knotted around the metal. The ropes extend irregularly between the hanging bumpers in small and large loops, as well as being gathered on the floor in piles and heaps, some of which can also be suspended from the ceiling. In this way the installation can take over a single gallery space or occupy a single stretch of wall.

JON MCCORMACK

flicker

Flicker is an immersive electronic environment of generative image and sound. A collaborative work with Oliver Bown. Based on biological models of firefly behaviour, Flicker generates an ever shifting rhythmic, meditative environment to the viewer. Flicker uses 4 channels of synchronised high definition video and 8 channels of sound to immerse the viewer in a phenomenologically rich environment of artificial life. The work is a large-scale agent-based simulation, with each agent providing a rhythmic pulse at regular intervals. Agents try to synchronise their pulse with other agents in their immediate neighbourhood. The collective pulsations of groups of local agents are spatially sonified with int exhibition space. Over time, large groups synchronise at different rates, leading to complex visual and aural structures, syncopating and constant shifting in to a long term complexity.

fernando niman

Animation
Mahler – Das Lied von der Erde – Der Abschied – O Adeus

Das Lied von der Erde is a large-scale work composed in 1908-1909 by the Austrian composer Gustav Mahler. The work was described as a symphony when published, and it comprises six separate songs for two singers who take turns to sing the songs. Mahler specified the two singers should be a Tenor and an Alto, or else a Tenor and a Baritone. The work was composed following the most painful period in Mahler’s life, and the songs address themes such as those of living, parting and salvation. On the centenary of Mahler’s birth, the composer, conductor and Mahler champion Leonard Bernstein described Das Lied von der Erde as Mahler’s “Greatest symphony”.

doris chase

Circles II
Doris Chase has achieved international stature as a pioneer in the field of video art since she moved from Seattle to New York City in 1972. An artist of remarkable and continuous creativity, Chase now divides her time between her video headquarters in New York and a Seattle studio where she works on new projects in painting and sculpture.Beginning as an innovative painter and sculptor in Seattle in the 1950s, Chase created sculpture that was meant to be touched and manipulated by the viewer. Chase then developed large-scale kinetic sculptures in collaboration with choreographers, and her art was set in motion by dancers. In New York, her majors contribution to the evolution of artists’ video has been her work in videodance. On videotape, dancers and sculpture evolve into luminous abstract forms which represent some of the most sophisticated employments of video technology by an artist of the 1970s. In the 1980s, Chase began working in the nascent genre of video theater. In these productions, she uses the imtimacy of the video screen to achieve a new synthesis of visual and dramatic art. Her video theatre compositions present multicultural and social commentary, utilizing scripts by writers such as Lee Breuer, Thulani Davis, and Jessica Hagedorn in the “Concepts” series. Collaborating with actresses Geralding Page, Ann Jackson, Roberta Wallach, Joan Plowright, and Luise Riner in the “By Herself” series, she focuses on the viewpoints and experiences of older women. Today, coming full circle, Doris Chase in Seattle is exploring a renewed interest in painting and sculpture as well as in the modernist aesthetic she never really ceased pursuing, even during her most adventuresome multimedia years.

DESIGN STUDIO EMERGING OBJECTS

设计工作室新兴对象
Saltygloo
American studio Emerging Objects 3D-printed this pavilion using salt harvested from San Francisco Bay. “The structure is an experiment in 3D printing using locally harvested salt from the San Francisco Bay to produce a large-scale, lightweight, additive manufactured structures,” said Ronald Rael and Virginia San Fratello of additive manufacturing startup Emerging Objects. They explained that 500,000 tonnes of sea salt are harvested each year in the San Francisco Bay Area using power from the sun and wind. “The salt is harvested from 109-year-old salt crystallisation ponds in Redwood City,” they said. “These ponds are the final stop in a five-year salt-making process that involves moving bay water through a series of evaporation ponds. In these ponds the highly saline water completes evaporation, leaving 8-12 inches of solid crystallised salt that is then harvested for industrial use.”

JENNY HOLZER

珍妮•霍尔泽
ג’ני הולצר
ジェニー·ホルツァー
제니 홀저
Дженни Хольцер
PROTECT PROTECT centers on Holzer’s work since the 1990s and is the artist’s most comprehensive exhibition in the United States in more than fifteen years. Using language as her medium, Jenny Holzer has created a critically important body of work over the past three decades. Her texts have appeared in nontraditional media such as posters and electronic signs, billboards and T-shirts, and most recently as dematerialized, luminous projections on surfaces as different as crashing ocean waves and the Louvre’s large glass pyramid. Perhaps surprising for those who have followed the work of this artist for many years, her chosen texts recently have been rendered in oil paintings and in dazzling, large-scale electronic sculptures.

SUZAN DRUMMEN

kaleidoscopic crystal floor
dutch artist suzan drummen’s large-scale floor installations are mesmerizing and complex circular patterns made out of mirrors and brightly colored glass. the fractal-like arrangements feature ornate and elaborate circles growing exponentially out of each other and vibrant rings of spiraling colors winding into the surface of the floor. they are composed of crystals, chromed metal, precious stones, mirrors and optical glass. a sensory experience, and visually stimulating, the glittering installations play with the architecture of the space — climbing up walls and sweeping across the surfaces — examining the idea of illusion and optical effects.