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ART ORIENTE OBJET (MARION LAVAL-JEANTET & BENOIT MANGIN)

Que le cheval vive en moi
Marion Laval-Jeantet nous le montre. En février 2011, elle réalise une performance inédite : « Que le cheval vive en moi ». Devant public, elle se fait transfuser du sang de cheval. Puis ce sang ainsi mélangé est prélevé et lyophilisé, à partir duquel une collection de huit reliquaires est réalisée. La rencontre du sang des deux espèces a produit un objet d’art : le sang de centaure. La barrière entre les espèces a été levée, levé le noli tangere et abolies les catégories de la nature.

JURG LEHNI

moving picture show

 

The current migration from analogue to digital film projection in cinemas across the globe is slowly rendering the medium of 35mm motion picture film obsolete, along with the technical equipment used to produce and screen such films.

In Moving Picture Show, a scenario of animated drawing and text production is created by reappropriating a process normally used by the film industry to etch subtitles into the emulsion layer of 35mm film using a high-powered precision laser. By etching away the emulsion, only the clear base of the film remains. Projected onto the screen, the lines appear bright and clear.

Changing the working range of the laser and replacing the software interface for such a machine leads to new possibilities: animations and full-frame drawings can be realised on top of film. The film can either consist of existing material, film created purely for this purpose, or black, non-developed film.

During the 23rd International Poster and Graphic Design Festival in Chaumont, the Jesuit chapel was transformed into a workshop, a scenario of conception, production and projection of a series of short films produced in this way.

Several contributing designers have been invited to engage with the production facility and collaborate on the contents of the show, producing films that were projected repeatedly during the festival. Meanwhile the laser machine, also present in the chapel, is slowly producing new films for future screenings.

ADAM W. BROWN

Great Work of the Metal Lover

Magnum Opus, or The Great Work, is an Alchemical process that describes a personal, spiritual and chemical method for creating the Philosopher’s Stone, a mysterious red colored substance that was capable of transmuting base matter into the noble metal of gold. Discovering the principals of the Philosopher’s Stone was one of the defining and at the same time seemingly unobtainable objectives of Western Alchemy. The Great Work of the Metal Lover is an artwork that sits at the intersection of art, science and alchemy, re-examining the problem of transmutation through the use of modern microbiological practice and thus solving the ancient riddle.

SIDI LARBI CHERKAOUI & ANTONY GORMLEY

سيدي العربي الشرقاوي
西迪·拉比·切考维
Сиди Ларби Шеркауи
Sutra

 

O coreógrafo belga Sidi Larbi Cherkaoui junto ao renomado artista Antony Gormley e 17 monges do templo chinês Shaolin apresentam a performance Sutra, que mescla artes marciais e dança contemporânea.
Sutra conta com o cenário elaborado por Antony Gormley, que consiste em 21 caixas de madeira manipuladas de diversas formas na narrativa criada por Cherkaoui, e ainda apresenta música especialmente comissionada pelo compositor polonês Szymon Brzoska para piano, percussão e cordas, que é tocada ao vivo.

ADRIEN MONDOT

cinematique
An invitation to journey, daydream and idle away, while rediscovering the childhood fantasies hidden in each one of us. An invitation to shake up the rational principles that guide us today in our modern existence. Afloat a raft voyaging across virtual materials and through landscapes. Lines, points, letters and digital objects projected on plain surfaces weave through poetic surfaces, marrying body and gesture.

EDUARD HAIMAN AND VADIM SMAKHTIN

Struct- Generative Realtime Audio-Visual Environment

The target of “Struct” was to create installation which could make immersive environment inside the space of public event dedicated to the opening of the office of an architectural company UNK Projects. It was planned to make this installation fully autonomic during the several hours as well as there was an idea to hold the public interested and immersed into the space of environment during the all period of time.

The main conception of the installation is to create the second alternative scale inside the internal space of the office. It was realized screen projection for this with the size of 18×4 meters and taken almost whole the length of the interior. The Animated surface was projected as the extension of the super-graphic situated on the facade of office`s building. The external graphic was created by Vladimir Garanin. The first one layer is the super-graphic onto the facade and another one layer is the real-time generative graphic inside the interior. The visual image and algorithmic sound of the whole structure are connected each other and are forming the whole organism.

MARIN MAGUY

Маги Марин
マギー・マラン
May B
May B, chorégraphié par Maguy Marin en 1981, n’en finit pas d’être. Plus de cinq cents représentations à ce jour. La pièce, étrange ballet-théâtre d’humains aux masques plâtreux fait le tour du monde depuis près de trente ans. Sans doute un fond de commerce pour la compagnie. Mais au-delà, cette pièce inspirée par l’oeuvre de Samuel Beckett est devenue un morceau culte d’anthologie de la danse contemporaine. May B est à nouveau en tournée à l’occasion du centenaire de la naissance de l’écrivain.“Ce travail sur l’œuvre de Samuel Beckett, dont la gestuelle et l’atmosphère théâtrale sont en contradiction avec la performance physique et esthétique du danseur, a été pour nous la base d’un déchiffrage secret de nos gestes les plus intimes, les plus cachés, les plus ignorés. Arriver à déceler ces gestes minuscules ou grandioses, de multitudes de vies à peine perceptibles, banales, où l’attente et l’immobilité “pas tout à fait” immobile laissent un vide, un rien immense, une plage de silences pleins d’hésitations. Quand les personnages de Beckett n’aspirent qu’à l’immobilité, ils ne peuvent s’empêcher de bouger, peu ou beaucoup, mais ils bougent. Dans ce travail, à priori théâtral, l’intérêt pour nous a été de développer non pas le mot ou la parole, mais le geste dans sa forme éclatée, cherchant ainsi le point de rencontre entre, d’une part la gestuelle rétrécie théâtrale et, d’autre part, la danse et le langage chorégraphique” explique Maguy Marin.

TORAFU ARCHITECTS

minamo
The MINAMO is a space which embodies TOTO’s concept of “cherishing water”. Created by TORAFU ARCHITECTS for Tokyo Designers Week 2011, it lets you feel the shimmer and beauty of water. It is an exhibition booth that uses no water yet interactively gives visitors the sense of the surface of water (minamo).

ANTOINE SCHMITT & JEAN JACQUES BIRGE

Nabaz’mob

 

100 Nabaztag smart rabbits play together an opera specially composed by Antoine Schmitt and Jean-Jacques Birgé.

Evoking John Cage, Steve Reich, Conlon Nancarrow and György Ligeti, this musical and choreographic score in three movements, transmitted via wi-fi, plays on the tension between the orchestral ensemble and the individual voices to create a strong and involved showpiece. This opera questions the issues of working together, organization, decision and control, which are increasingly central and difficult in our contemporary world.

Schmitt and Birgé have chosen to twist the industrial object into an artwork in which the choreography of the ears, the play of light and the hundred small loudspeakers hidden in the stomachs of each rabbit create a composition with three voices built on time delay and repetition, programming and disrespect for rules.

SIDI LARBI CHERKAOUI

سيدي العربي الشرقاوي
西迪·拉比·切考维
Сиди Ларби Шеркауи
TeZukA

 

Het is een eer, een genoegen en een zegen om zijn wereld met die van mij te laten samenvloeien.” Dat zegt choreograaf Sidi Larbi Cherkaoui over Osamu Tezuka. Het universum van deze visionaire Japanse striptekenaar – een fascinerende mix van traditie, sciencefiction en hedendaagse werkelijkheid – vormt het materiaal voor Cherkaoui’s nieuwe dansvoorstelling. Met ‘TeZukA’ keert de choreograaf terug naar zijn eerste liefde, de tekenkunst. Maar de meester van de manga (Japanse striptekening) beïnvloedde de choreograaf op meer dan louter vormelijk vlak. Opgegroeid in het naoorlogse Japan behandelde Osamu Tezuka universele thema’s zonder enig taboe. Hij droeg mensenrechten, ethiek en tolerantie hoog in het vaandel. In ‘TeZukA’ maakt Sidi Larbi Cherkaoui het artistieke proces fysiek zichtbaar: hij zet zowel zijn dansers als kalligrafen in om het tekenproces op de scène te beschrijven. Van een leeg blad over één enkele Japanse kanji (letter) tot een volledig uitgewerkt mangapersonage. ‘TeZukA’ brengt hulde aan de tekeningen en de humaniteit in het werk van de ‘god van de manga’.

KAZUHIRO KOJIMA LABORATORY

MOOM TENSEGRITIC MEMBRANCE STRUCTURE

 

This pavilion was created with a grant from the Nommura Foundation for the Promotion of Membrane Structure Technology in search of new possibilities for membrane structures. The tent membrane is Taiyo Kogyo’s Shadeasur. The membrane acts as a tensile material, creating unevenness, so that the aluminum pipes, which are compressive materials, do not touch each other and form a tensegrity structure.

CHRISTOPHE LUXEREAU

Ombre

 

Après des études d’art classique en peinture (école des Beaux-Arts) et en architecture (génie civil), Christophe Luxereau se consacre à la photographie à partir de 1986. Il travaille l’image numérique dès 1995 pour développer le thème de la relation à la machine électronique.

Cette relation établit de nouveaux codes, d’autres comportements et de nouvelles icônes. Le photographe est un cinéphile, famillier de la cyberculture et des maîtres de science-fiction, base de son univers visuel. Le monde, la mode, qu’il côtoie de façon professionnelle lui inspire des hybridations entre design et haute-couture.

Son travail porte ainsi une réflexion sur l’idée de la beauté artificielle véhiculée par la publicité cosmétique et de luxe. La pratique du graphisme 2D et 3D accentue la réalité virtuelle de ses créations. Toujours en prospection, chaque série est une étape, une expérience technique et esthétique.

Chacune de ses expositions donne lieu à une mise en espace des oeuvres pour immerger le spectateur au coeur de ses visions. Ainsi il créé mobilier, ambiances sonores et lumineuses sous forme de sho-room pour société robotique ou chapelle dédiée au culte de ses madones.

GREGORY CHATONSKY

I Just Don’t Know What To Do With Myself

 

I Just Don’t Know What to Do with Myself est une série d’appareils autour des empreintes digitales. L’empreinte digitale est une image que chacun d’entre nous porte en lui. Cette installation cherche à détourner son usage habituel et l’identification avec une transformation imprévisible. L’installation interactive permet au visiteur de scanner son empreinte et de voir l’image évoluer dans le temps. L’empreinte digitale dérive et se casse comme un iceberg sur un océan limité par l’écran.

GOTTFRIED HAIDER

hidden in plain sight

 

“hidden in plain sight” é uma meditação sobre a natureza da programação de computador. Enquanto um game de computador roda, tanto o jogo quanto o compilador que transforma código legível de programa em código executável de máquina estão sendo compilados. Esse ciclo sem fim e recorrente cria uma miríade de ambientes em 3D de curta duração, que têm o emblema do processo inscrito em suas paredes. O trabalho é basicamente uma peça de software (Quake III Engine modificado, compilador) que roda por conta própria, compilando incessantemente e executando mundos virtuais. Este maquinema é um vídeo gravado de uma dessas interações.

CHEVAUCHÉE NOCTURNE

Les Riches Douaniers
File Festival – Machinima

Dirigido em 2006 a partir de “Shadow of Colossus”, “Chevauchée Nocturne” (Passeio Noturno) mantém apenas as linhas de formas, usando duas cores, preto e amarelo, que permitem a customização extrema do trabalho. Este maquinema também refere-se à realidade, pelo aparecimento de duas reviravoltas silenciosas. A música e o som são muito importantes. Ambos participam do ritmo, criando expectativa, pois todo diálogo é deletado.

THILO FRANK

Тило Франк
the phonenix is closer than it appears

 

Thilo Frank (* 1978) lives and works in Berlin. His installations, sculptures and photo series lead the viewer into situations creating interactive physical dialogues. Physical phenomena and environments of our daily life are interpreted in a new context emphasizing our perception of light, space and motion in a poetic and playful way.

His works ask of a visitor to question one‘s relation to action in space and the consequences of one‘s action – an intimate experience.

The viewer functions as a coproducer of the work, perceiving his or her relational aspect as a instrument of measurement. The cognitive aspect in its work is enacted by the viewer, who through his physical reaction to the work, reflects himself to it. Through his physical interaction – the viewer completes the work.

Through the use of everyday technologies Thilo Frank explores the conventions of sight and movement and their visualization. Examination produces a type of measuring standard through which even seemingly random events are viewed equally. Through his works, an attempt is made to illustrate the optical coefficient and with this to analyse the space.

SHANSHAN ZHOU, ADAM BEN-DROR AND JOSS DOGGETT

Pinokio Lamp

 

Pinokio is an exploration into the expressive and behavioural potentials of robotic computing. Customized computer code and electronic circuit design imbues Pinokio with the ability to be aware of its environment, especially people, and to expresses a dynamic range of behaviour. As it negotiates its world, we the human audience can see that Lamp shares many traits possessed by animals, generating a range of emotional sympathies. In the end we may ask: Is Pinokio only a lamp? – a useful machine? Perhaps we should put the book aside and meet a new friend.

KIBISHIPAUL

Danse Macabre

 

Esta obra se inspirou em diversas fontes, mas a música do quarteto “A Morte e a Donzela”, de Franz Schubert, foi especialmente útil: “A donzela: Ah, me deixe! Prithee, me deixe! Terrível homem de osso! Pois a vida é doce, é agradável. Vá! Deixe-me agora em paz! Vá! Deixe-me já em paz! A Morte: Dê-me tua mão, oh, donzela bela ao olhar, Pois eu sou um amigo, apesar de minha aparência aflitiva. Tenha coragem agora, e muito em breve Em meus braços tu deverás repousar suavemente!”

ESTEBAN DIÁCONO

Ólafur Arnalds – Ljósið

 

This project was inspired by two things: the wonderful music of the neoclasical icelandic musician Ólafur Arnalds and the incredibly awesome Trapcode Particular 2 plugin by Peder Nordby.

It started as an experimental take on an organic music visualizer. I used two color palletes (helped by my talented friend Sol Valladares) to visually separate the piano and the strings; the blue tones representing the melancholic part of the song and the warmer colors representing the hope and the joy.

 

 

DAIHEI SHIBATA

The Light of Life

Life is transparent, warm and swirls randomly like a soft light. And it constantly changes…

Life illuminates itself and then it begins to illuminates a new life.

A sprouted mass of innumerable lights become a flow before long, and then become the part of the life-throb of ages.

That ties life, this moment now.

CINESTEIKA

Dina Khuseyn, Patrick K.-H., Oleg Makarov

A multivarious result of visual representation of 3 non-identical structures (dance performance, sound art and animation) points at interactivity as the main possible axis of reference. Necessity of this axis derives from specific interpretations that can only appear by juxtaposing of several systems. It opposes to traditional “parallelism” of media, employed in theater that only imitates causality, but having it already done before performance is starting.
In Cinestetika, each element of each media works as separate PROCESS, but also serves a SIGNAL to other medias. This essential core makes Cinestetika rather an instrument to make a term “live performance” filled with its perfect sense.

MARK JEFFERY AND JUDD MORRISSEY

The Precession 2011
via highlike submit

Judd Morrissey and Mark Jeffery are a collaboration merging live art and digital literary practices. The work, which is visual, textual and choreographic, evolves through context-specific research and practice and always considers the constraints of a given venue or occasion. Site responsive considerations include the performance/exhibition space as well as the local community and online textual activity happening within the locale. A given piece is a body of material that may have no singular fixed form but is alternately presented as internet art, durational live installation, an ongoing activity, or a performance of fixed length.

Rafaël Rozendaal

Fear of Choice
Rafaël Rozendaal 是荷兰裔巴西艺术家。 2001 年以来,一直将网站制作为艺术品。他曾在惠特尼博物馆、市立博物馆、蓬皮杜中心和时代广场展出。

NODESIGN

waelice

“On ne peut pas laisser aux gens le simple rôle de payeurs” affirme Jean-Louis Frechin. Waelice en est une traduction, à mi-chemin entre l’œuvre d’art et l’objet interactif.

Ce système interactif de modules lumineux, reliés entre eux au sein d’un réseau informatique, forment une constellation au gré de la volonté de l’utilisateur. Les modules sont dotés d’une adresse IP, et l’utilisateur peut intervenir sur chacun d’eux afin d’en modifier l’intensité lumineuse et la couleur, et ainsi créer des combinaisons uniques et poétiques.

Cette action peut se faire à distance via un smartphone ou directement par une simple commande gestuelle, le luminaire étant équipé de capteurs permettant de lire les mouvements

GAYBIRD

梁基爵
Digital Hug
File Festival – Hipersonica
The project is in collaboration with Henry Chu, Adrian Yeung, Thomas Ip, Joseph Chan, XEX GRP, and Hamlet Lin. It started from the fabrication of digital hubs but it turned out to make you feel like having an intimate hug, such is the chemistry coming from the new media performance “Digital Hug”. GayBird and his group of “musical frankensteins” developed a series of unconventional custom-made musical instruments and a responsive sound installation, which are played in complement to interactive video-mapping images and animation. Digital Hug emphasizes “new instruments for new music”, with the aim of bringing a unique and performative live electronic music performance to viewers.

KEITA ONISHI

大西景太
Forest and Trees

空間内に12個のデジタルフォトフレームを配置した 
インスタレーション作品です。 
  
各フォトフレームにはそれぞれ異なる3分のアニメーションを配し、 
それぞれの動きに対し効果音を施しています。 
12カ所から再生される音と動きは次第にリズムをなし、ひとつの音楽をかたづくります。 
  
タイトルの「Forest and Trees」は「木を見てを見ず」という言葉の反転で、 
全体と細部を行き来するような見方、聴き方を示しています。 

THATGAMECOMPANY

Flower
File Festival

 

The game exploits the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic. Like in the real world, everything you pick up causes the environment to change.

MICHAŁ SOCHA

Chick

 

“Chick” is a humorous true-life story about male-female relations. Infatuation and its consequences are depicted in a ironic way: meeting a guy, dancing, having fun, a sexual act. A man, giddy with the charm of a femme fatale, leaves a room. He is followed by failure and doom.

JULIAN OLIVER

朱利安·奥利弗
줄리안 올리버
ג’וליאן אוליבר
ジュリアン・オリバー
Джулиан Оливер
Levelhead
FILE FESTIVAL
LevelHead is a spatial memory game. The game takes its inspiration from the “Philosphical Toys” of 18th/19th century Europe and the memory systems (“memory loci”) of the ancient Greeks. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears that each face of the cube contains a little room, each of which are logically connected by doors. In one of these rooms is a character. By tilting the cube, the player directs this character from room to room in an effort to find the exit. Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player’s spatial memory. Which doors belong to which rooms? There are three cubes (levels) in all, each of them connected by a single door. Players have as a goal to move the character from room to room, cube to cube, in an attempt to find the final exit door of all three cubes. If this door is found, the character will appear to leave the cube, walk across the table surface and vanish. Then the game starts over.

EDWIN VAN DER HEIDE

LSP
LSP ist eine Forschungsbahn, die die Beziehung zwischen Ton und dreidimensionalem Bild mittels Laserprojektion untersucht. 1815 beschrieb Nathaniel Bowditch einen Weg, visuelle Muster zu erzeugen, indem eine Sinuswelle für die horizontale Bewegung eines Punktes und eine andere Sinuswelle für die vertikale Bewegung dieses Punktes verwendet wurden. Die Form der Muster hängt von der Frequenz- und Phasenbeziehung der Sinuswellen ab. Die Muster sind als Lissajous-Figuren oder Bowditch-Kurven bekannt.
LSP interpretiert Bowditchs Arbeit als möglichen Ausgangspunkt für die Entwicklung von Beziehungen zwischen Ton und Bild. Da Sinuswellen auch zur Erzeugung reiner (hörbarer) Töne verwendet werden können, ist es möglich, eine direkte Beziehung zwischen Ton und Bild herzustellen. Frequenzverhältnisse in Ton, Verstimmung und Phasenverschiebung können ein direktes visuelles Gegenstück haben.

REFIK ANADOL

Augmented Structures v1 Acoustic Formations
Istiklal Street

 

“Augmented Structures v1.1 : Acoustic Formations/Istiklal Street” is an augmented data structure, a data installation by Refik Anadol and Alper Derinboğaz which is created through the use of innovative parametric architecture and audiovisual techniques. The projects deals with a new mediated space: How to translate the logic of media into architecture? In this first experiment field recordings of Istiklal Street will be transformed in to parametric architectural structure. The sound data recordings were made by Kerim Karaoglu who also used these recordings to create an electro-acoustical composition. The project seeks interactions between space, sound, visual, data and light. A similar connection between architecture and media has been experienced in Philips Pavilion of Le Courbusier in 1958.

REFIK ANADOL

Spatium

Aesthetics of failure. Disruption of dimension, magnitude and quantity in the timeless gap. Delicacy of destruction. In a void that serves a nonconventional level of perception.

This is the Spatium as a detachment of an interval in a moment of glitch. Superposing architecture with a malfunctioning device to be surrounded with. Spatium defines the possibilities what these spaces can transform into for the audience that is given the opportunity to experience.