1024 architecture

VORTEX

Architectural fragment made from scaffolding, VORTEX has a raw wood skin highlighted by 12 lines of LED light as many generative and constructive project’s lines. Merging organic materials with new technologies, this hybrid architectural artwork wraps around and embraces the footbridge between the complex’s two buildings, revealing and enhancing the venue’s dynamic energy while working as a live visualizer of energy consumption.VORTEX evolves like a living organism; it breathes, trembles and emits pulses of light created using 1024’s MadMapper software. Manually controlled via a joystick, the structure can be synchronized to music and also displays its location’s energy consumption through a series of illuminated tubes. It ultimately answers to the ambient environment around it, capturing the Darwin Ecosystem Project’s unique energy consumption footprint, and converting it into data that is processed to spawn realtime visuals.
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LEO VILLAREAL

CYLINDRE
Dans cette installation étincelante intitulée Volume, l’artiste Leo Villareal a pris une poignée d’étoiles scintillantes et les a ramenées sur terre. La partie cylindrique était suspendue au plafond et contenait plus de 20 000 lampes LED en acier inoxydable réfléchissant et hautement poli, qui créaient un espace tridimensionnel dans lequel la lumière pouvait prendre vie. Les modèles d’éclairage, contrôlés par la conception du code logiciel de Villareal, se déplacent à différentes vitesses, cycles d’allumage et d’extinction et vagues de luminosité et d’obscurité. Selon un critique, « la pièce est un poème d’argile éblouissant qui attire le spectateur dans un espace abstrait profond tout en déformant la perception temporelle et visuelle. » Villareal n’est pas un débutant en matière de sculptures lumineuses étonnantes. Découvrez ce tunnel de spectacle de lumière de 200 pieds qu’il a installé sur l’allée du hall des bâtiments est et ouest de la National Gallery of Art. L’espace entre les installations de Villareal et son public est un facteur important car les spectateurs sont entrelacés avec les lumières qui pulsent tout autour.

Encor Studio

Deep
DEEP è una performance visiva subacquea. Composto da 12’000 led che emettono 33’000 lumen di pura luce bianca. Questa installazione è alimentata da 400 amp di batterie al litio racchiuse in una custodia impermeabile. 3 sommozzatori motorizzati lo controllano a pochi metri sotto la superficie.

ART+COM

IN MEMORIAM
Joachim Sauter

1959-2021

R.I.P

ART+COM Studios

MOBILITY
THE INSTALLATION SPANS A CORRIDOR OF 7-METRES WIDTH. ON THE LEFT WALL ONE HUNDRED PROSTHETIC HANDS ARRANGED IN A MATRIX REVOLVE AROUND THEIR OWN VERTICAL AXIS, THE MOVEMENTS BEING CONTROLLED BY MOTORS. THE MIRRORS THEY HOLD REFLECT THE BEAM OF A STRONG LIGHT ACROSS THE SPACE AND ONTO THE OPPOSITE WALL. WHAT INITIALLY SEEMS LIKE AN ASYNCHRONOUS, CHAOTIC PATTERN OF MOVEMENT SOON REVEALS ITSELF AS A COMPLEX, COMPUTATIONAL
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流动性
该安装跨越了7米宽的走廊。在左墙上,排列成矩阵的一百个假肢手绕其自身的垂直轴旋转,其运动由电动机控制。他们持有的镜子将强光光束反射穿过整个空间并射向对面的墙壁。最初看起来像是一个异步的,混乱的运动模式,很快就显示出一种复杂的计算编排:首先,一百光点围绕一个中心点移动,类似于行星的天体动力学或昆虫群的飞行模式。并创造出三维空间的印象。然后突然之间,这种有机振动会聚成一个表示运动和动作的汉字。

LAUREN LEE MCCARTHY

Lauren
J’essaie de devenir une version humaine d’Amazon Alexa, une intelligence domestique intelligente pour les personnes dans leur propre maison. Le spectacle dure jusqu’à une semaine. Cela commence par l’installation d’une série d’appareils intelligents en réseau conçus sur mesure (y compris des caméras, des microphones, des commutateurs, des serrures de porte, des robinets et d’autres appareils électroniques). Je surveille ensuite la personne à distance 24h/24 et 7j/7 et contrôle tous les aspects de son domicile. Je vise à être meilleur qu’une IA car je peux les comprendre en tant que personne et anticiper leurs besoins. La relation qui s’en dégage s’inscrit dans l’espace ambigu entre homme-machine et homme-humain.

Jakob Kudsk Steensen

Liminal Lands
Liminal Lands is an environmental multiplayer experience shared by four people at the same time. Each person transforms into the basic elements controlling life across the landscape: Algae, salt, water and mud. As they embark on a communal ritual experience, people morph and change throughout their journey, exploring each new world from a changed perspective of the landscape. Visitors move across different scales and global weather conditions, shedding their human perspective as they are pulled into six different realms inspired by the macro-landscape.

Anna Ridler

Mosaic Virus
Mosaic Virus (2018) e Mosaic Virus (2019) sono una serie di opere che raccolgono idee sul capitalismo, il valore e il crollo da diversi punti della storia. Il primo è un pezzo di immagine in movimento a schermo singolo che mostra una griglia di tulipani in continua evoluzione in fiore; la seconda un’installazione video su tre schermi, ognuno dei quali mostra un singolo tulipano. In entrambi i pezzi i tulipani sono controllati dal prezzo del bitcoin, cambiando nel tempo per mostrare come fluttua il mercato e rendendo esplicito questo collegamento. Tulipmania è stato un fenomeno del XVII secolo che ha visto il prezzo dei bulbi di tulipano aumentare e crollare: al culmine andando allo stesso prezzo di una casa di città di Amsterdam prima di scendere al prezzo di una cipolla. È spesso considerato un esempio di uno dei primi casi registrati di una bolla speculativa e si possono fare forti parallelismi con la speculazione in corso sulle criptovalute. C’è un’evidente connessione economica tra i due sistemi – entrambi sono spesso descritti come frenesie instabili – ma per me questa associazione va oltre il modo in cui i prezzi dei due si comportano su un grafico.

Rachel Rossin

Stalking the Trace
Stalking the Trace est une installation VR multi-spectateurs qui se déroule dans une série d’enceintes, renforcées par l’audio, l’éclairage et les projections pour créer une atmosphère immersive sensorielle dans la galerie. Rossin utilise le mouvement du spectateur à travers l’espace comme méthode pour interroger le désir humain de contrôle et d’agence, et la notion de temps avec le sujet humain en son centre.
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Stalking the Trace is a multi viewer VR installation, takes place within a series of enclosures, heightened by audio, lighting and projections to create a sensory immersive atmosphere within the gallery. Rossin utilises the movement of the viewer through the space as a method to interrogate the human desire for control and agency, and the notion of time with the human subject at its centre.
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Stalking the Trace – это многопользовательская VR-инсталляция, действие которой происходит в серии ограждений, усиленных звуком, освещением и проекциями для создания чувственной иммерсивной атмосферы в галерее. Россин использует движение зрителя в пространстве как метод исследования человеческого стремления к контролю и свободе действий, а также понятия времени с человеческим субъектом в его центре.

Yasmin Whitlock

Yasmin Whitlock

“When you look into the work of designer Yaz Whitlock, you can’t help but notice the dichotomy: elements of fertility and celebrations of the placenta are blended into symbols of birth control.” Pedro Milanezi

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“Lorsque vous examinez le travail du designer Yaz Whitlock, vous ne pouvez pas vous empêcher de remarquer la dichotomie: des éléments de fertilité et des célébrations du placenta sont mélangés dans des symboles de contrôle des naissances.” Pedro Milanezi

marnix de nijs

PIVOT POINT – ICHIHARA
‘Pivot Point – Ichihara’ is an interactive site-specific installation. Standing on a controller pod you navigate over and through a 3D terrain where gravity seems to have disappeared, you gradually become tele-present in a parallel projected space by exploring a mediated version of the venue, it’s direct surroundings and the Ichihara region. A cinematic journey to a fascinating point cloud realm, precise in details but simultaneously abstract and dreamlike.The kidney shaped interface is covered with capacitive sensors and mounted on a pole, touching this interface right, left, up or down aims the virtual camera accordingly. When you release the navigation pole the virtual camera automatically starts spiralling back to the initial starting point your journey and temporary centre of the universe, the Asohbara Art House.

PEEPING TOM

Le Salon
dancing kings
This piece shows the mental, physical and financial decay of what was once a wealthy family. The aristocratic grandfather, a cornerstone of the family, unconsciously drags his children along with him as he tries to keep up appearances.Set in a once opulent drawing room – now a symbolic glory hole  – he slowly loses control of his house, his bladder and – ultimately – his mind. The househould he once led is now run by his offspring, who treat him as shabbily as they treat one another.

Eric Singer/LEMUR

LEMUR GuitarBot
File Festival
The “LEMUR GuitarBot” is a robotically controlled electric slide guitar-like instrument. It is comprised of four independently controllable units which can pick and slide extremely rapidly. Resembling neither a traditional robot nor a guitar, it is a new type of instrument with markedly different capabilities than a human guitarist.

Soichiro Mihara

三原 聡一郎
The Blank to Overcome
file festival
Part of the ”blank” project that the artist has been creating since 2011, “The Blank to Overcome” utilizes air pumps, power supply control circuitry, water, solution, glycerin, ethanol and electricity to produce bubbles in the air. The theme of ”blanks” denotes a space for an unsolved ”inquiry” through the perspectives for thinking about the post-3.11 present: how the bubbles are always shifting as a giant cluster, almost without mass or structure, and the facing up to this; and the framework since modernity that has prescribed society, and the ”involved” or the ”other”. From this work debate will surely emerge.

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克服するための空白

アーティストが2011年から作成している「ブランク」プロジェクトの一部である「TheBlankto Overcome」は、エアポンプ、電源制御回路、水、溶液、グリセリン、エタノール、電気を利用して空気中に気泡を生成します。 「空白」のテーマは、3.11以降の現在について考えるための視点を通して、未解決の「問い合わせ」のためのスペースを示しています。泡は、ほとんど質量や構造がなく、巨大なクラスターとして常にシフトしており、これに直面しています。 ; そして、社会を規定してきた近代以来の枠組み、そして「関与する」または「その他」。 この仕事から議論が確実に浮かび上がるでしょう。

ポンプ

ANOUK WIPPRECHT

PANGOLIN DRESS

The Pangolin Scales Project demonstrates a 1.024 channel BCI (Brain-Computer Interface) that is able to extract information from the human brain with an unprecedented resolution. The extracted information is used to control the Pangolin Scale Dress interactively into 64 outputs.The dress is also inspired by the pangolin, cute, harmless animals sometimes known as scaly anteaters. They have large, protective keratin scales covering their skin (they are the only known mammals with this feature) and live in hollow trees or burrows.As such, Pangolins and considered an endangered species and some have theorized that the recent coronavirus may have emerged from the consumption of pangolin meat.Wipprecht’s main challenge in the project’s development was to not overload the dress with additional weight. She teamed up 3D printing experts Shapeways and Igor Knezevic in order to create an ‘exo-skeleton like dress-frame (3mm) that was light enough to be worn but sturdy enough to hold all the mechanics in place

Kurt Hentschlager

SOL
SOL is a minimalistic environment, leading visitors into the reaches of their perception. The installation builds on loss of control, shifts in awareness and a feeling of dislocation and timelessness. SOL is the third work in an ongoing series of phenomenological environments, after the live performance FEED, 2005 and the installation ZEE, 2008. The all encompassing darkness of SOL is lifted, in intervals and for parts of seconds only, by animated bursts of intensely bright light. Falling back into darkness, visitors experience abundant retinal after-images, that gradually drift away until eventually the next eruption of light is triggered. In the surround sound-scape of SOL, electronic drones mix with swarming field recordings, amidst a sea of infra-bass.

Felix Worseck

parabolic soap

Créée par Felix Worseck à l’Université des Arts de Berlin (Digitale Klasse), l’installation «savon parabolique» est une fusion de comportement artificiel / mécanique et naturel. Le but de l’installation est de produire une surface paraboloïde qui peut être déplacée pendant environ 60 secondes. Cette surface minimale n’est créée qu’après la connexion de la membrane et la rupture de la piscine de savon. Les mouvements des moteurs pas à pas sont arbitraires. Ils sont contrôlés par un programme Arduino qui attribue des valeurs aléatoires à chaque passage à la hauteur des quatre axes de contrôle. Une fois la membrane de savon séparée de la base, la machine revient à l’état initial et la séquence recommence.

Howeler and Yoon Architecture

Swing Time

SWING TIME est un espace de jeux interactif composé de 20 balançoires en forme d’anneau lumineux. L’installation active un parc temporaire entre le Boston Convention and Exhibition Center et D Street pour créer un espace public expérimental. Fabrication sur mesure à partir de polypropylène soudé, les balançoires sont conçus en trois tailles différentes de sorte que les spectateurs peuvent participer, le but de l’exercice, est de jouer avec SWING TIME à titre individuel ou en groupe.L’éclairage LED au sein de la balançoire est contrôlé par un micro-contrôleur personnalisé, signalisant le niveau d’activité de la balançoire. Un accéléromètre interne mesure les forces d’accélération de l’oscillation. Lorsque les forces sont statiques et les fluctuations ne sont pas utilisés, ils émettent une lumière douce, blanche qui éclaire la zone. Lorsque les balançoires sont en mouvement, le micro-contrôleur allume la lumière du blanc au violet, en créant un effet lumineux coloré.

WILLEM VAN WEEGHEL

Estrutura Dinâmica 101110
Objeto cinético com 32 elementos móveis independentes, controlado por um sistema de computadores integrado. O vídeo mostra algumas das estruturas ordenadas e aleatórias em constante mudança que aparecem e desaparecem.

ren hang

任航
РЕН ХАНГ
Com suas imagens, o jovem artista, de apenas 30 anos, explora a sexualidade de um jovem chinês desinibido e oprimido por um país onde o controle e a censura são rotineiros. E daí deriva o sentido desta obra: uma provocação assumida e empenhada. Suas imagens teriam a mesma força se fossem tiradas na França? Ren Hang perturba, muitas vezes apontado, ele não quer deixar seu país: “Eu amo meu país, e ser criticado assim me motiva a viver na China ainda mais.” Ele defende a liberdade de criar e viver plenamente sua sexualidade.
Em vez de longos discursos, Ren Hang coloca suas fotos em primeiro plano. Ele não deseja comentá-las, nem mesmo expandir seu trabalho, as imagens são suficientes por si só.
“Não quero falar muito porque não gostaria que as pessoas acreditassem que tenho controle sobre minha visão da fotografia e da vida. »Ren Hang

HOWELER AND YOON ARCHITECTURE

Hora do balanço
Hora do balanço é uma espaço de jogo interativo composto por 20 balanços leves em forma de anel. A instalação ativa um parque temporário entre o Centro de Convenções e Exposições de Boston e a D Street para criar um espaço público experimental. Feito sob encomenda em polipropileno soldado, os balanços são projetados em três tamanhos diferentes para que os espectadores possam participar. O objetivo do exercício é brincar com a instalação individualmente ou em grupo A iluminação LED dentro do swing é controlada por um microcontrolador personalizado, que indica o nível de atividade do swing. Um acelerômetro interno mede as forças de aceleração da oscilação. Quando as forças são estáticas e as flutuações não são usadas, elas emitem uma luz branca suave que ilumina a área. Quando as oscilações estão em movimento, o microcontrolador muda a luz do branco para o roxo, criando um efeito de luz colorido.

ANDY CAVATORTA

Gravity harp
Este instrumento fue diseñado por Andy Cavatorta, encargado de hacer robots musicales en el MIT Media Lab. Se ocuparon 4 pendulos de once cuerdas cada uno para hacer esta arpa gravitacional. Hay un software que controla la rotación de cada péndulo y determina la nota que suena dependiendo de su posición dentro del balance del instrumento. El sonido de este instrumento se puede escuchar en la canción de Solstice”.

SUGURU GOTO

netBody: Cuerpo aumentado y cuerpo virtual II
En “netBody: Augmented Body and Virtual Body II” conectamos el mundo real con la realidad online de Second Life a nivel físico: los movimientos corporales de una persona en el mundo real controlan un avatar en Second Life, mientras que los movimientos de un avatar controlar a una persona para liderar. Un avatar de Second Life se convierte en un medio de conectar físicamente al individuo con la sociedad. Esto podría permitir que personas de todo el mundo con el hardware adecuado se comuniquen entre sí a través de Internet. Jugamos con nuestra percepción del cuerpo de un individuo como su identidad.

Thom Kubli

Brazil Now
BRAZIL NOW is a composition that addresses increasing militarization and surveillance within urban areas. Its geographical and acoustic reference is São Paulo, the largest megacity in Latin America. The piece is based on field recordings that capture the symptoms of a Latin American variant of turbo-capitalism with its distinctive acoustic features. Eruptive public demonstrations on the streets are often accompanied by loud, carnivalesque elements. These are controlled by a militarized infrastructure, openly demonstrating a readiness to deploy violence. The sonic documents are analyzed by machine learning algorithms searching for acoustic memes, textures, and rhythms that could be symptomatic for predominant social forces. The algorithmic results are then used as a base for a score and its interpretation through a musical ensemble. The piece drafts a phantasmatic auditory landscape built on the algorithmic evaluation of urban conflict zones.

daniel gazana

atro enlevo

Entouré d’une atmosphère dense obtenue par la manipulation de voix de chansons anciennes et utilisant divers fragments de compositions industrielles, élaborés selon les paramètres réglables utilisés dans des logiciels spécifiques manipulés par un contrôleur MIDI, l’œuvre «Atro Enlevo» conduit l’auditeur dans l’obscurité et sortilège mystérieux.

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work atro enlevo

ANTONI RAYZHEKOV AND KATHARINA KÖLLER

Somaphonie
Somaphonie est composé d’objets électroniques autogènes qui répondent aux stimuli et aux contrôleurs portables de biofeedback. Comme il est lié au pouls cardiaque, à la tension musculaire et au mouvement des interprètes, la composition visuelle audiovisuelle en temps réel est possible. L’artiste explore l’interdépendance entre les équipements numériques et les interprètes qui expriment le comportement et la relation cybernétique (cerveau artificiel) à travers ce projet.

Tim Knowles

Tree Drawings
Tim Knowles est un artiste pluridisciplinaire britannique. Même s’il se défend d’être obsédé par le vent, cet élément a beaucoup inspiré son travail, il aime ses propriétés et son absence de contrôle. Tree Drawing est un très bel exemple du travail de Tim Knowles, il accroche des feutres aux branches d’un arbre et attend que le dessin se fasse sous l’impulsion du vent ou de la brise sur les branches. Ce qui est beau dans cette oeuvre c’est qu’on peut ressentir les propriétés intrinsèques de l’arbre, qui peut être souple, rigide, léger, fragile.

Kimchi and Chips

Difference and Repetition
The title references Deleuzes thesis ‘Difference and Repetition’ – his attempt to understand reality without referring to identities. The artists aim to ‘unidentify’ the audience – to criticize the bubbles of reality which technology has helped us to build around ourselves. By allowing ourselves to remove our identity occasionally, we can better understand the thoughts of those we disagree with and therefore better work together to build a combined reality. Difference (in both senses) is generated by the motion control system which continuously changes the pose of the mirrors relative to the viewer. This movement disrupts space itself, creating a transformation similar to that of a Lorentz transformation when one travels close to the speed of light. This causes space itself to compress, twist and break, giving the viewer a tool for observing the non-absolute nature of time.

Art+com

Chronos XXI
Chronos the god of time, permanently destroys and recreates. He who symbolises evanescence and return, was the thematic point of departure for the creation of the kinetic media installation Chronos XXI. The piece is a ‘finger exercise on antiquity’ by our Creative Director Joachim Sauter and was created during his residency at Villa Massimo in Rome. A pendulum continuously swings in front of a monitor. This motion controls the slow synthesis and destruction of depictions of Chronos on the monitor. Chronos appears in various interpretations by painters of the late Renaissance, Baroque and Classicism – as a man who disrobes Veritas, as a performer of volatile music, or docking Cupid’s wings, or as children and crop eating, a scythe and an hour glass carrying, beardy and winged old man.
video

Cassils

Inextinguishable fire
The title of the piece references Harun Farocki’s 1969 film of the same name, which approaches the impossible task of effectively depicting the horror of napalm on film. Cassils’s gesture of self-immolation speaks to both the desire for–and the impossibility of–knowing such horror, even while decisively aiming to approach it. Though the stunt is a simulation of violence, it still presents real danger. This possibly volatile situation–and the attempt to control it–is captured to create an image where danger, empathy for those experiencing violence, and the privilege of removal from such circumstance operate simultaneously in one transparent performance.

Urbanscreen

Spektrum
SPEKTRUM is an interplay of light, music and the performers. The use of projections in a theatrical context was a very pleasant experience for us, for when projections are used indoors, they can be controlled so precisely that amazing changes of perspective are possible. Once the stage is perceived as a platform, once as a white cube, once the spatial perception itself is completely challenged. As the three different elements of the performance merge into one unified language, SPEKTRUM is able to be many things at once: playful and yet fierce, touching and yet disturbing. Less a narrative than an emotional and sensory experience SPEKTRUM challenges the mind of the spectator in a quite a poetic way.

Kasuga

DMX Linear Actuator Slim
The motion study with the DMX Linear Actuator Slim demonstrates a synchronized kinetic sculpture with 25 components (vertical and horizontal mount) and a sphere fixture (black and white). Controlled by the DMX LA Designer software, multiple motion sequences, pattern generators and text and image contents are transferred onto the array. Furthermore, interaction with the kinetic sculpture is made possible via the Leap Motion Sensor, the Kinect Sensor and other mobile devices via the OSC protocol.

Éric Sadin

Globale Surveillance
Nous vivons dans un monde sous surveillance : plus personne n’oserait en douter. Mais quelle forme prennent aujourd’hui les nouveaux dispositifs de contrôle et en quoi sont-ils différents des pratiques du siècle dernier ? Comment modifient-ils notre rapport au monde et aux autres ? Vont-ils jusqu’à menacer le droit à la vie privée ? Globale Surveillance dresse une zone spatiale hypersurveillée, à l’intérieur de laquelle acteurs et spectateurs sont soumis à quantité de procédures de traçabilité rendues visibles, a contrario de nombreux mécanismes quotidiennement à l’œuvre et marqués par le phénomène angoissant de l’invisibilité.

Antoni Rayzhekov and Katharina Köller

Somaphony

<somaphony> is composed of autogenous electronic objects that respond to stimuli and biofeedback wearable controllers. As it is connected with heart pulse, muscle tense, and movement of performers, real-time audiovisual visual composition is possible. The artist explores interdependence between digital equipment and performers that express behavior and cybernetic(artificial brain) relationship through this project.

Eirik Branda

Dravb
dravb consists of an 8×8 LED matrix and two proximity sensors. It uses two ESP8266 microcontrollers as ADCs to map hand movement to the matrix, but could also be used for musical purposes. I wanted it to have the look and feel of an old analog computer, with a clunky interface and dubious visual feedback.

Iwai Toshio and Nishibori Ty

Tenori-On
Media artist Toshio Iwai and and Yu Nishibori of the Music and Human Interface Group, Yamaha Center for Advanced Sound Technology, have collaborated to design a new digital musical instrument for the 21st+century, TENORI-ON. A 16×16 matrix of LED switches allows everyone to play music intuitively, creating a “visible music” interface. It consists of a hand-held screen with a grid of LED switches, any of which can be activated in a number of ways to create an evolving musical soundscape. The LED switches are held within a magnesium frame, which has two built-in speakers located on the top of frame, as well as a dial and buttons that control the type of sound and beats per minute produced.

sarah oppenheimer

N-01

The artist creates an unprecedented visuospatial system that transforms the historical museum and its viewers alike.Visitors are kindly invited to touch and move the black metal and glass elements of the artwork.The built environment is inhabited through an array of inputs and outputs. Our bodies set in motion invisible chains of cause and effect. Enter a room: lights turn on. Turn a handle:a door opens. This relay is modulated through system controllers, devices programmed to respond to moving bodies and aural commands. Buried within walls, floors and ceilings, building networks are a black box.

Bruce Nauman

Nature Morte
Nature Morte focuses on Nauman’s long relationship to his own studio, a variation on his four unique multi-projection videos, Mapping the Studio (2001). Three viewing stations, each consisting of an iPad linked to a wall-sized projection, provide an interactive exploration of the 3D studio space. Only now the artist is absent, and the participant becomes performer as he/she manipulates the large scale video projections on an iPad using touch control. The participant is free to navigate anywhere throughout the space, selecting broad vistas or individual objects. Using a hand-held 3D scanner, Nauman recorded hundreds of images that allow participants to select an object and locate close-up anything found there, and further reorient the image to see an object from above and below, and at times inside-out. The resulting mobility intensifies the experience of the viewer/performer. Presenting a static, but immersive re-creation of his studio space, Nauman’s pieces once again play at the tenuous lines between the body and space, perception and physical material.

localStyle (Marlena Novak & Jay Alan Yim) in collaboration with Malcolm MacIver

Scale
‘scale’ is an interspecies art project: an audience-interactive installation that involves nocturnal electric fish from the Amazon River Basin. Twelve different species of these fish comprise a choir whose sonified electrical fields provide the source tones for an immersive audiovisual environment. The fish are housed in individual tanks configured in a custom-built sculptural arc of aluminum frames placed around a central podium. The electrical field from each fish is translated into sound, and is thus heard — unprocessed or with digital effects added, with immediate control over volume via a touchscreen panel — through a 12-channel surround sound system, and with LED arrays under each tank for visual feedback. All software is custom-designed. Audience members interact as deejays with the system. Amongst the goals of the project is our desire to foster wider public awareness of these remarkable creatures, their importance to the field of neurological research, and the fragility of their native ecosystem.The project leaders comprise visual/conceptual artist Marlena Novak, composer/sound designer Jay Alan Yim, and neural engineer Malcolm MacIver. MacIver’s research focuses on sensory processing and locomotion in electric fish and translating this research into bio-inspired technologies for sensing and underwater propulsion through advanced fish robots. Novak and Yim, collaborating as ‘localStyle’, make intermedia works that explore perceptual themes, addressing both physical and psychological thresholds in the context of behavior, society/politics, and aesthetics.

Índice

Jonattas Poltronieri, Luis Mello, Pedro Venetucci & Rofli Sanches
Phantom Limb

Just like the original box, the installation is a rectangular unit where the user inserts his arm and is urged to move it in different ways. The similarity with the original object disappears as, instead of having a mirror to provide the image that motivates the interaction, there is a screen that mediates the user’s view and the place where his arm actually is. The displayed image of the user’s arm can be reversed, distorted and coloured, among several modifications to simulate in a rich way the strangeness of not having control over a member, and to question whether what is seen is an accurate portrayal of the real body. Although deep and subjective, the topic addressed in this experience is easy and accessible in its interaction, offering various sensory feedbacks to the user. Through it, it is proposed that we experience and reflect upon the disconnection between thought and body, intention and action, sensation and reality.

 

FILE SAO PAULO 2015

Richard Vijgen

Hertzian Landscapes
Hertzian Landscapes (2019) is a live visualization of the radio spectrum. Unlike visible light, waves in the radio spectrum cannot be perceived by us directly yet this space is teeming with human activity. Hertzian Landscapes employs a digital receiver to scan large swaths of radio spectrum in near real-time and visualizes thousands of signals into a panoramic electromagnetic landscape. Users can zoom in to specific frequencies by positioning themselves in front of the panorama as if controlling a radio tuner with their body, giving them a sense of walking through the spectrum.

SANKAI JUKU

山海塾

butoh

TOBARI

“Over the 90 minute performance, I feel no less than transported. There are eight male performers, including Ushio Amagatsu himself. The dancers often move slowly, with incredible muscular control, fluidity and elegance. And suddenly the spell will be broken and they’ll run across the stage, their painted bodies leaving clouds of white powder hanging in the air like a shadow or ghost. Slow sustained movements are countered with tiny, minute gestures of the fingers. Hands are often gnarled, the joints contorted with incredible tension. It is mysterious, hypnotic and strange. The countenance of the performers is most arresting – behind the white paint, their faces reveal the fragility, humility, vulnerability and truth of their humanity.”Day Helesic

Ong Kian-Peng

Particle Waves
“Particle Waves” is a kinetic sound sculpture comprising of a 4×3 grid of 12 individual kinetic bowls. Within each bowl contains tiny metal beads of various sizes, creating noises as the bowl rotates in various angles. The noise from a single bowl forms collectively to become a soundscape, reminding us of waves and oceans. The bowls are arranged in a 4×3 grid and controlled as a whole by a microcontroller running a wave algorithm. This creates a continuous wave-like kinetic motion over the grid, at the same time creating a spatialized soundscape. This installation is a continuous attempt of exploring the correlation between sound and nature.

Lisa Park

Eunoia II
It is an interactive performance and installation that attempts to display invisible human emotion and physiological changes into auditory representations. The work uses a commercial brainwave sensor to visualize and musicalize biological signals as art. The real-time detected brain data was used as a means to self-monitor and to control. The installation is comprised of 48 speakers and aluminum dishes, each containing a pool of water. The layout of “Eunoia (Vr.2)” was inspired by an Asian Buddhist symbol meaning balance.’ The motif of number 48 comes from Spinoza’s ‘Ethics’ (Chapter III), classifying 48 human emotions into three categories – desire, pleasure, and pain. In this performance, water becomes a mirror of the artist’s internal state. It aims to physically manifest the artist’s current states as ripples in pools of water.

Lauren Lee McCarthy

SOMEONE
SOMEONE imagines a human version of Amazon Alexa, a smart home intelligence for people in their own homes. For a two month period in 2019, four participants’ homes around the United States were installed with custom-designed smart devices, including cameras, microphones, lights, and other appliances. 205 Hudson Gallery in NYC housed a command center where visitors could peek into the four homes via laptops, watch over them, and remotely control their networked devices. Visitors would hear smart home occupants call out for “Someone”—prompting the visitors to step in as their home automation assistant and respond to their needs. This video installation presents documentation from the initial performance on four screens throughout the space.

Lien-cheng Wan

Reading Plan
“Reading Plan is an interactive artwork with 23 automation book flipping machines. When audiences enter the exhibition room, these machines will start to turn pages automatically and read the context at the same time. The updated figure to show that average student numbers per primary school in years 2016 in Taiwan is 23 students. I included a metaphor classroom in this artwork. In Taiwan, when people go to school, they don’t have much decision power to decide what they want to read and study. It is like being controlled by a huge invisible gear. The education direction led by authorities always prioritizes industry value and competitiveness. They want create a money-making machine instead of self exploration and humanism thinking.” Lien-cheng Wan

Zach Blas

Contra-Internet
Currently, Blas is producing a body of artwork that responds to technological control and refusals of political visibility through tactics of escape, disappearance, illegibility, and opacity.

Yamaha & Kaiji Moriyama

Mai Hi Ten Yu
Yamaha artificial intelligence (AI) technology enabled the world-renowned dancer Kaiji Moriyama to control a piano by his movements. The AI adopted in the system can identify a dancer’s movement in real time by analyzing signals from four types of sensors attached to a dancer’s body. This system has an original database that links melody and movements, and, with this database, the AI on the system creates suitable melody data (MIDI) from the dancer’s movements instantly. The system then sends the MIDI data to a Yamaha Disklavier™ player piano, and it is translated into music.

Ying Yu

airmorphologies

Humans, as social beings, use language to communicate. The human voice, as a biometric authentication mechanism, is constantly used throughout daily life applications, such as speech recognition, speaker verification, and so on. Currently, language-based communications mainly fall into two categories: voice over air, and voice over internet protocol. Can we add a new dimension for voice communication such as a wearable material? If so, how could we shape matter in order to physicalize vocal information?

airMorphologiesis an interactive installation that uses soft materials, such as silicon, fabric, and air, to realize these physicalizations. The human voice controls the actuation of a soft wearable structure, changing the appearance of the human body.

ESTHER STOCKER

ЭСТЕР СТОКЕР
에스더 스토커
以斯帖施特克尔
In addition to painting on the usual canvas, Esther Stocker creates her minimal abstract work on entire rooms and structures. The Italian artist has been creating her black and white installations and wall works since 2001, which have been exhibited all over the world. Esther uses stark geometric lines to create a shaken sense of depth perception and spatial uncertainty in the eyes of the viewer, to which she simply explains: “Control is always what we do not have. This is the human condition.”

WOW inc

Neuro Surge
Measuring about 9 meters in height, the work pierces through the atrium of the ‘shiseido’ ginza building from the first to the second floor and creates an unprecedented display of light with the use of new advanced fibers. WOW inc. attached 150 fibers with a .9 millimeter diameter to a laser module. The laser module transmits light through the fibers, which can be controlled by touch. The interactive work visualizes the complex transmission of sensory nerves and information into a dynamic light show.

CORNELIA PARKER

كورنيليا باركر
科妮莉亚·帕克
קורנליה פרקר
コーネリア·パーカー
코넬리아 파커
Корнелии Паркер
two rooms

For some years Cornelia Parker’s work has been concerned with formalising things beyond our control, containing the volatile and making it into something that is quiet and contemplative like the ‘eye of the storm’. She is fascinated with processes in the world that mimic cartoon ‘deaths’ – steamrollering, shooting full of holes, falling from cliffs and explosions. Through a combination of visual and verbal allusions her work triggers cultural metaphors and personal associations, which allow the viewer to witness the transformation of the most ordinary objects into something compelling and extraordinary.

ROSIE DANFORD PHILLIPS

Autumn Winter 2019
Rose Danford-Phillips admits it: as the daughter of gardeners, she draws her inspiration from nature. And when she evokes her love for lace, she speaks about a “delicate sensation of petals” … With her skill at vegetation metaphors, she explains that she transformed a magnificent piece of Sophie Hallette lace into a “rampant vine” for her graduate collection at the Royal College of Art. Either by combining it with a fringed silk to reinforce the idea of an uncontrollable, wild nature or by hand-embroidering it onto plastic to create a sense of nature recreated in a laboratory. “Lace tells a story” she says and hers transports us into a poetic, feminine and modern tale.

CHANG YEN TZU

Self Luminous 2 – Unbalance
Self-luminous 2 is an experimental handmade instrument shown as performance. It is a series-project which I have been working on since 2013 and finally developed into shape in 2014. I am looking for intimate and personal instrument that reflects on the relation of digital sound and light message. In computer language, light on is 1 and light off is 0. If more than 2 lamps, it could be code or readable possibility by the meanings. When I press the button or turn the knob, the message will be sent to Pure Data, and the sound will be triggered in live by Pure Data.
The Data of sound such as frequency and volume, are analysed and sent out to the second Arduino to control the light. The light, in thus case, is an intuitive element for human beings. From this point, it is really close to sound which disturbs our biological body directly. The lights are visualised and they can be transferred the into messages. The message might be readable by coincidence with the link to the code. The light is bright enough to let audience to have persistence of vision in mind. During the performance, the sound will be reproduced by code and part of it is impromptu.
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Bill Vorn

Prehysterical Machine

The Prehysterical Machine has a spherical body and eight arms made of aluminum tubing. It has a sensing system, a motor system and a control system that functions as an autonomous nervous system (entirely reactive). The machine is suspended from the ceiling and its arms are actuated by pneumatic valves and cylinders. Pyroelectric sensors allow the robot to detect the presence of viewers in the nearby environment. It reacts to the viewers according to the amount of stimuli it receives. The perceived emergent behaviors of this machine engender a multiplicity of interpretations based on single dynamic pattern of events.The aim of this project is to induce empathy of the viewer towards a “character” which is nothing more than an articulated metal structure. The strength of the simulacra is emphasized by perverting the perception of the creature, which is neither animal nor human, carried through the inevitable instinct of anthropomorphism and projection of our internal sensations, a reflex triggered by any phenomenon that challenges our senses.
FILE FESTIVAL

Adam Basanta

the sound of empty space
The sound of empty space explores relationships between microphones, speakers, and surrounding acoustic environments through controlled, self-generating microphone feedback. Amplifying and aestheticizing the acoustic inactivity between technological “inputs” and “outputs” – stand-ins for their corporeal correlates, the ear and mouth – the notion of a causal sound producing object is challenged, and questions are posed as to the status of the ʻamplifiedʼ. By building flawed technological systems and nullifying their intended potential for communication, the ear is turned towards the empty space between components; to the unique configurations of each amplifying assemblage.

DUMBTYPE

LOVERS
Computer-controlled, five-channel video/sound installation with five video projectors, eight-channel sound system, and slide projectors […] As an image, a pair of lovers often suggests a castle of exclusion. With the sexual liberation of the last few decades, the word now has more to do with physical coupling than with the sublimity of “true love.” AIDS has added a new dimension of wariness to this pairing. The life-size dancers in Lovers are drained of life. Projected onto the black walls of a square room, the naked figures have a spectral quality. Their movements are simple and repetitive. Back and forth, they walk and run with animal grace. Their actions become familiar over time, so that it is a surprise when two of the translucent bodies come together in a virtual embrace. These ostensible lovers–more overlapping than touching–are not physically entwined.

Caitlind r.c Brown & Wayne Garrett

Cloud
The hand-bent steel substructure of the sculpture is covered in a skin of incandescent light bulbs (new and burnt out), and rear-lit from within by 250 compact fluorescent bulbs, pulling a total power of approximately 20 amps (the equivalent of two household outlets  ).Each of these bulbs is attached to a pull-string, allowing viewers to control the illumination of the structure – like lightning in the CLOUD above them.

bernd hopfengaertner

BELIEF SYSTEMS
Facial micro expressions last less than a second and are almost impossible to control. They are hard wired to the emotional activity in the brain which can be easily captured using specially developed technological devices. Free will is now in question as the science exposes decision-making as an emotional process rather than a rational one. This ability to read emotions technologically result in a society obsessed with their emotional reactions. Emotions, convictions and beliefs which usually remain hidden, now become a public matter. “Belief systems” is a video scenario about a society that responds to the challenges of modern neuroscience by embracing these technological possibilities to read, evaluate and alter peoples behaviours and emotions.

YOUNG-HAE CHANG

장영혜중공업
Heavy Industries
dakota
I discuss how the poem controls the reader’s experience and how this control affects its possible interpretations. The control is mostly executed by limiting the reader’s freedom over reading. Reading time, direction and duration are determined by the poem. It is only possible to start the poem, but not rewind, stop or fast-forward it. Furthermore, the manipulation of speed affects reading in many ways. In the fast extreme the effect is illegibility, but more subtly used speed creates varieties of emphasis and de-emphasis. The effect of emphasis of this kind, I argue, creates different layers of readings and invites re-reading. These different readings require different cognitive modes, which mirror our contemporary reading habits. Not being in control of the reading process also leads to a scattered sense of unity, one of postmodernism’s essential traits. While reading the poem I also question why I read as I do, and by doing so I hope to present more general traits of how to approach digital literature.

morton subotnick

silver apples of the moon
image detail : Buchla 100 synthesizer
Morton Subotnick helped bring the modular voltage-controlled synthesizer to a state of readiness for performance and  recording and was the first composer to take advantage of the new instrument’s potential. Composed in 1967 specifically for release on Nonesuch, Silver Apples of the Moon was Subotnick’s first full-length LP of electronic music, and the album became an international sensation.