IN-TENTA CREATIVE DESIGN GROUP

DROP eco hotel

JAMES TAYLOR – CREATIVE PRODUCTION STUDIO

NISSAN DESIGN CREATIVE STUDIOS

blue forest

Children of the Light

Spiraling into Infinity
Spiraling into Infinity appears as a phantasmagoria of light at play; a radiant scramble of energy, a mirage from the subatomic realm, a doodle-made-magic. In the work the freedom of the creative act, moments of wonder and the therapeutic power of light come together.

TOSHIO IWAI

Piano
Iwai’s Piano — As Image Media (1995), a later sound work, is related to these early interactive experiments. Here the user, seated at the piano, triggers a flow of images that depress the piano’s keys; a consequence of this action releases yet another flight of images. The resulting interactive installation synthesizes two different aesthetics: sounds (simple melodies), images and a mechanical object (the piano) with digital media. A projected score and computer-generated imagery transform the piano into image media, hence the work’s name. Sound is the triumphant component in these works, for it activates and shapes the visual work. But the visual aspect of Iwai’s installations is lovely. His interactive systems appeal to the creative impulses of adults and children alike with their celebration of animation, computer potential, and the joy of sound.07

Eve Bailey

ИВ БЭЙЛИ
ENTASIS DANCE IV
My work is based on the concepts of balance and coordination. The body interests me as a perceiving mechanical structure. I use my own body as a primary tool to create pieces that experiment with equilibrium through physical, mechanical, plastic and conceptual means. My studio practice is rooted in the tradition of the artist engineer. I design and build suspended and pendular constructions that can sustain their own weight and mine as I perform with them. By climbing and inverting on the structures, I challenge my own perception and creative process.

OSKAR SCHLEMMER

أوسكار شليمر
奥斯卡·施莱默
אוסקר שלמר
オスカー·シュレンマー
오스카 슐 렘머
Оскар Шлеммер
Triadic Ballet
1-Margarete Hastings, Franz Schömbs, Georg Verden
1970
2-Super 16mm colour film, directed by Helmut Ammann.
Oskar Schlemmer saw the human body as a new artistic medium. He saw ballet and pantomimes as being free from the historical baggage of theater and opera and, therefore, capable of presenting his ideas of choreographed geometry, the man as a dancer, transformed by his costumes, moving in space. He saw the puppet and puppet movement as superior to that of the human, as this emphasized that the average of all art is artificial. This device could be expressed through stylized movements and the abstraction of the human body. Schlemmer saw the modern world being guided by two main currents, the mechanized (man as a machine and body as a mechanism) and the primordial impulse (the depths of creative urgency). He claimed that choreographed geometry offered a synthesis; the Dionysian and emotional origins of dance become rigid and Apollonian in its final form.
3-Bayerisches Junior Ballet München

SHIRO TAKATANI

高谷史郎
史郎の高谷
La chambre claire
La Chambre Claire (or Camera Lucida) is a show built up from precise, symmetrical movements, inviting spectators to embark on a thought-provoking journey into their most intimate and personal territory. In this, his first solo work as creative artist and director, Shiro Takatani pays homage to the French writer Roland Barthes and his essay on photography, La chambre claire (1980). The result is a performance that blends theatre, the art of movement and installation to compose a great fresco full of subtle, elegant minimalist images that advance towards an aesthetic climax. Reflecting on photography and memory, the production invites us to embark upon an intimate, solitary journey to look inside ourselves and formulate a personal interpretation of what we see.
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La Chambre Claire (oder Camera Lucida) ist eine Show, die aus präzisen, symmetrischen Bewegungen aufgebaut ist und die Zuschauer zu einer zum Nachdenken anregenden Reise in ihr intimstes und persönlichstes Gebiet einlädt. In seiner ersten Soloarbeit als kreativer Künstler und Regisseur huldigt Shiro Takatani dem französischen Schriftsteller Roland Barthes und seinem Aufsatz über Fotografie, La chambre claire (1980). Das Ergebnis ist eine Performance, die Theater, Bewegungskunst und Installation miteinander verbindet, um ein großartiges Fresko voller subtiler, eleganter minimalistischer Bilder zu komponieren, die sich einem ästhetischen Höhepunkt nähern. Die Produktion reflektiert Fotografie und Erinnerung und lädt uns ein, eine intime, einsame Reise zu unternehmen, um in uns selbst zu schauen und eine persönliche Interpretation dessen zu formulieren, was wir sehen.
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La Chambre Claire(またはCamera Lucida)は、正確で対称的な動きから構築されたショーであり、観客を招待して、最も親密で個人的な領域への示唆に富む旅に出ます。この中で、クリエイティブアーティスト兼ディレクターとしての彼の最初のソロ作品である高谷史郎は、フランスの作家ロラン・バルトと彼の写真に関するエッセイ、ラ・シャンブル・クレア(1980)に敬意を表しています。その結果、劇場、動きの芸術、インスタレーションを融合させて、美的クライマックスに向けて前進する繊細でエレガントなミニマリストのイメージに満ちた素晴らしいフレスコ画を構成するパフォーマンスが生まれました。写真と記憶を反映して、この作品は私たちを親密で孤独な旅に乗り出し、自分自身の内部を見て、私たちが見ているものの個人的な解釈を定式化するように誘います。

 

Ricardo Barreto & Raquel Fukuda

Chess Auto-Creative (Self-Replicating)
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‘Chess Auto-Creative (CHEAC)’, takes the form of a cube where each face corresponds to an 8 x 8 chessboard. The six chessboards can also be arranged in a line to make them easier to see. There are 16 white pieces and 16 black pieces on each of the chessboards, made up of elements such as: kings, queens, bishops, knights, castles and pawns, each of which moves according to the rules of the game. However, instead of the pieces being arranged as normal, they are first set out in patterns where each element is repeated […]Each time a piece is moved to a new position, symmetrically or asymmetrically, a new variation of proto-chess is produced – in other words, a new game emerges. All games generated in this way are, in principle, variations of proto-chess – including the official chess game itself. This means that ‘Chess Auto-Creative’ is not a variant of the official chess game, but its origin.

FILE SAO PAULO 2019

FILE SAO PAULO 2022

SUPERCREATIVITY

FILE SAO PAULO 2022- SUPERCREATIVITY

FILE Electronic Language International Festival

July – August 

Wednesday to Sunday, 10 A. M. – 8 P.M.

Centro Cultural FIESP

 

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Creativity is not limited to the arts. It also takes place in all disciplines of Culture. Thus, in the aesthetic sense, it ceases to be creativity and becomes Supercreativity: the sum of all creative engines that permeate and connect to our culture.
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A criatividade não se limita às artes. Também ocorre em todas as disciplinas da Cultura. Assim, no sentido estético, deixa de ser criatividade e passa a ser Supercriatividade: a soma de todos os motores criativos que permeiam e se conectam à nossa cultura.
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Kreativität ist nicht auf die Kunst beschränkt. Sie findet auch in allen Disziplinen der Kultur statt. Somit hört es im ästhetischen Sinne auf, Kreativität zu sein, und wird zur Superkreativität: die Summe aller kreativen Motoren, die unsere Kultur durchdringen und mit ihr verbinden.
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創意不僅限於藝術。 它也發生在所有文化學科中。 因此,在美學意義上,它不再是創造力,而是成為超級創造力:滲透並連接到我們文化的所有創造性引擎的總和。
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創造性は芸術に限定されません。 また、文化のすべての分野で行われます。 したがって、美的意味では、それは創造性ではなくなり、超創造性になります。これは、私たちの文化に浸透し、つながるすべての創造的なエンジンの合計です。

liu chang and miao jing

Hills beyond a river
Music: “CHINA-瓷” by Mickey Zhang
file festival
“Hibanana Studio is a creative art&tech studio, swinging at the intersection of audio-visual performance & installation, moving images and interactive installations. We are inventing new forms of the moving image for display surfaces of the future. A series of interdisciplinary research and practices range from video, sound, light, interaction and spatial experience leads us to artworks, commissions, and exhibition.”

Nicolas Bernier

frequencies (light quanta)

The project is part of an ongoing process entitled «frequencies», exploring basic sound and light dichotomic systems. Here, frequencies (light quanta) stems from a fascination towards science, light, and granular synthesis allowing to create clouds/grains of sounds. The conceptual focus lies in the quantum — the smallest measurable value of energy —, on the smallness of matter. The whole project is based on the possible conceptual relationships between basic quantum physics principles applied to the audio-visual creative process: particles, probabilities, wave/particle duality and discontinuity. Metaphorically structured around these notions, the audio-visual composition stems from 100 sound and light micro-sequences that develop themselves, generating an ever expending but yet disruptive form in time and space. With the use of randomness, the vectorial graphics are always creating new ways to look at the visual, physically superimposing pattern images.

Keith Lam

Heliocentric
“Heliocentric” is a lighting sculpture represents the movement of universe. It dialogues to its history (from temple to school to creative hub) and its functionality (welcoming people connect and learn the universe)
With the lighting arrangement, kinetic movement of the light, and the performer , it shows the relationship between universe, knowledge and human.

OLEG SOROKO

Substance Numérique
La technologie paramétrique permet de générer un système auto-organisateur, c’est-à-dire d’ouvrir l’essence de l’univers comme une infinie variété de systèmes auto-organisateurs possibles. Le monde est en perpétuel processus d’auto-développement, mais ce n’est pas un chaos ni un ensemble de formes connues (cube, sphère, cylindre, à partir desquelles on peut tout construire comme le croyait Cézanne). Tout dans le monde (dans la réalité physique, biologique et autre) est dans des mouvements fluides, flexibles, fluides, accélérants et décélérants qui créent des tensions, des déchirures, des champs de force. Et ils sont incroyablement beaux (les attracteurs et les fractales sont leurs symptômes individuels) et ils existent avant la forme et après la forme. Ce n’est pas un solide ou des lignes dans un espace, mais quelque chose qui se tient avant et après l’espace.

Maria Takeuchi & Frederico Phillips

asphyxia
The performance is centered in an eloquent choreography that stresses the desire to be expressive without bounds. Motion data was captured using inexpensive sensors and that data paved the way through an extensive number of steps. Once all the scanned point cloud data were combined, they were used as the base for the creative development on the piece. A series of iterative studies on styles followed and several techniques and dynamic simulations were then applied using a number 3D tools for various results.

YANN MARUSSICH

der Würfel
„The cube“ ist der zweite Teil des neuen kreativen Zyklus der Performerin. Immer auf der Suche nach den Grenzen des Körpers, versinkt er buchstäblich im Beton.

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“The cube” is the second part of the performer’s new creative cycle. Always looking for the limits of the body, it literally sinks into the concrete.

Greyworld

Monument to the Unknown Artist
At first glance, Monument to the Unknown Artist appears to be a simple bronze statue, dressed in a neck scarf and loose fitting suit. However, the six meter monument seeks inspiration from passers-by, inviting them to strike poses which he copies, continually changing his form in a light-hearted and mischievous way. The unique sculpture offers an alternative and accessible creative experience for the public allowing them to create a dialogue with the work of art.

SETUP

Tube
S E T U P is a stage design and lighting design international studio founded by Znamensky Dmitry, Novikov Stepan and Zmunchila Pavel. The studio works in the field between contemporary art, lighting design and programming with a mission to explore the expressive opportunities provided by new digital technologies. S E T U P aims to create installations and multimedia works that can sharpen the physical perception of the environment and help explore more possibilities of image manipulation. Our creative product is high-tech multimedia work, concepts and laser installations. Our studio is open for experiments and is ready to cooperate with various artists to find the right visual interpretations for their work.

ANTHONY FRANCISCO SCHEPPERD

Blockhead
“Anthony is an animator whose drawings pulse with energy surging from one subject matter to another. His surreal visuals have the foundation of solid drawing and his rough animation style really compliments his creative visual ideas.” Ege Birik

UVA United Visual Artists

Great Animal Orchestra
The Fondation Cartier invited United Visual Artists to collaborate on The Great Animal Orchestra, exhibition that celebrates the work of musician, bio-acoustician and scientist Bernie Krause. Krause has been recording animals for 45 years and has amassed a collection of more than 5,000 hours of sounds  recording of over 15,000 individual species in their natural habitats from all over the world. UVA’s creative approach linked together the various exhibition content elements throughout the basement space — soundscapes, spectrograms and art works — into a cohesive, immersive experience that three-dimensionalises Krause’s recordings and suggests scenes from the natural world. The spectrograms form an abstract landscape, an interpretation of the various global locations and times of day that Krause made the original recordings in a way that envelops the audience and encourages them to linger in the space.

INES ALPHA

antivirus mask and 3d makeups

“She tries to fantasize what complete aesthetic freedom of one’s appearance would look like. Her goal is to encourage a fun and creative approach to make up and self expression. By completely thrashing all preconceptions of what make-up is and how it’s used, Ines collaborates with various artists, musicians and models to produce her own fantastical versions of reality“. Teo Sandigliano

Ryoichi Kurokawa

s.asmbli[wall]
Get immersed by 360° projections on a gigantic cube at OCT Loft Creative Festival and surround yourself with the power of nature. Thanks to a well-chosen combination of front and rear projection screens, you can enjoy the immersive fabric projections from every possible angle. To enhance the immersive 360-feel, several mirrors were placed around the eye-catching sculpture, reflecting the high-quality video mapping beautifully.

SIMON CHRISTOPH KRENN

Parasitic endeavours
Simon Christoph Krenn’s 3D animation, Parasitic Endeavours, initially started out as the creative wanting to explore distorted perspectives on human evolution. “I think my main inspiration came from nature and its creative forces themselves. I used to study zoology at university and was especially fascinated by evolutionary biology and the development of animal morphologies. I realized the video’s strange and somehow creepy potential and decided to push the animation even more into this direction.”

Art+com

Chronos XXI
Chronos the god of time, permanently destroys and recreates. He who symbolises evanescence and return, was the thematic point of departure for the creation of the kinetic media installation Chronos XXI. The piece is a ‘finger exercise on antiquity’ by our Creative Director Joachim Sauter and was created during his residency at Villa Massimo in Rome. A pendulum continuously swings in front of a monitor. This motion controls the slow synthesis and destruction of depictions of Chronos on the monitor. Chronos appears in various interpretations by painters of the late Renaissance, Baroque and Classicism – as a man who disrobes Veritas, as a performer of volatile music, or docking Cupid’s wings, or as children and crop eating, a scythe and an hour glass carrying, beardy and winged old man.
video

Whyixd

Through the Membrane
We define the space around us by observing and perceiving light and shadow. That is to say, our perception shapes our basic understanding of this sensory world, and hence the “reality” we believe in. If our experiential knowledge and awareness of space are challenged, would our definition of a “real phenomenon” also be changed? Through the Membrane utilizes optical polarizers to change how light passes through space. The installation does not rely on any electromechanical devices. Simply with creative use of material and structure, it presents a super-sensory experience in space where reality and illusion are inextricably juxtaposed.

minD

Vortexture
Vortexture puts forward an architecture that is agile, activity-based and challenges our ideas of organization and static typologies. Materializing permeant physical form – it is a space that is constant fluctuation. There is no final typicality; it’s an architecture in a process that regenerates and adapts with the change in space and time. Vortexture is a proposal for a new work environment simulated and tested via agent models and developed as a new kind of the urban district as a creative industry hub. Vortetute is time-sensitive. Vortexture is season sensitive. On weekdays, the office orients itself to create a user interface that is productivity-based, while during the weekend, the floor plan reshuffles itself to enhance creativity-based plan allowing more communal areas and meeting zones.

Klaus Obermaier

Face IT
The interactive installation FACE IT displays and exposes local people in a communicative setting where they are able to interact with faces of themselves or of other participants and at the same time become creative players and the stars of the artwork. This interactive situation not only creates a strong interplay between facial expressions and body movements, it also enhances these expressions and in the very best moments it creates a unique nonverbal language.

Joe Hambleton

Stasis in Flux
“Stasis in Flux is an experimentation of animation’s potential to mimic the real. I began by building a functional zoetrope within 3D space to test if persistence of vision is replicated accurately. From this experiment I realized 3D animations potential to go beyond the physical limits of the real, allowing me to coordinate movements between both the camera and the zoetrope to replicate much more advanced cinematic techniques. The result is a carefully choreographed animation that represents the ebb and flow of the creative process.” Joe Hambleton

Ross Goodwin

Automatic On The Road
Technologist Ross Goodwin takes his creative writing, artificial intelligence robot car across-country to write its version of the American literary road trip. What does creative authorship mean for A.I.?

CLIVE VAN HEERDEN AND JACK MAMA

Skin Sucka

A project conceived with Clive van Heerden, Jack Mama (Philips Design Probes) and Bart Hess, Skinsucka explores a vision of our nano technology future whereby bio technology and robotics come together to question our attitudes of a synthetic future. Skinsucka reveals a future where microbal robots live in our shared spaces and autonomously they will undertake menial tasks such as cleaning our homes by eating the dirt. ‘Skinsuckas’ clean the skin, removing the vestiges of make up and providing the remedies to combat the excesses of the night before They swarm over the body extruding metabolized household dirt, dressing the body in a daily ritual of real time, customized manufacture – yesterday’s discarded clothing ready for recycling.” Clive and Jack’s work has consistently brought very diverse skills together in new innovation processes. In the late 1990’s they took designers and other creative skills into Philips Research labs in the Redhill, London and New York and created a specialist studio in London to develop the skills, materials and technologies for a host of Wearable Electronic business propositions in the areas of electronic apparel, conductive textiles, physical gaming, medical monitoring and entertainment.

Bryant Nichols

Forms II
Mount Audio

Forms is a collaborative film series devised by London based, creative sound studio Mount Audio. The ongoing project sees Mount team up with leading visual artists each month to create unique audiovisual works.Forms II showcases the vibrant motion work of LA based designer Bryant Nichols. The artists’s warped figures bend and contort, twisting around one another to form abstract human structures.Inspired by Bryant’s alternate reality, Mount have created an entirely synthesised soundtrack layering rich, modulating textures to create an unsettling atmosphere. The effect is hypnotic yet disorientating.

Charlie Behrens

Algorithmic Architecture
This short film is intended to encourage a creative audience to seek out Kevin Slavin’s talk Those Algorithms Which Govern Our Lives. It employs an effect which takes place in Google Earth when its 3D street photography and 2D satellite imagery don’t register correctly. This glitch is applied as a metaphor for the way that our 21st century supercities are physically changing to suit the needs of computer algorithms rather than human employees.

KUNIHIKO MORINAGA

森永邦彦
쿠니히코 모리나가
くにひこ もりなが
КУНИХИКО МОРИНАГА
Anrealage

Kunihiko Morinaga, the creative director of cult Japanese label Anrealage, has a thing for sensations and optical illusions. His debut Paris show last season was about light and shadow. Today, his sophomore outing focused on light and dark. Or, better, on the impressions you get from flashing or projecting light in pitch black. The Anrealage sculptural silhouettes were cut in a special black fabric that revealed a printed texture only under ultraviolet lights, or had needle-punched white circles—like a spotlight projection—splattered across the front. To emphasize the depth of such darkness, everything was black, including models’ faces, a heavy stroke that made things a little too dramatic.

MOUTH CTRLER

The project developed in collaboration with experts from different scientific and creative fields: Dr.Trevor Coward,Dr.Shama Rahman,Nuala Clooney,Matteo Rossetti
A collaboration with designer: Luca Alessandrini and Dr. Michelle Korda
Mouth CTRLer is a transdisciplinary project combining scientific findings about the sensing and sensory capabilities of the oral cavity with prosthetics and interactive technologies. It investigates tangible technological possibilities for human enhancement inside the mouth in the form of wearable prototypes.

JON MCCORMACK

Fifty Sisters
“I am an artist and academic based in Melbourne, Australia. I am interested in the creative possibilities of computers and computation, in particular how computers can enhance and augment our creativity. My interests and research are relatively broad: philosophy, evolution, nature, visualisation, interaction design, software, sound, art and the moving image. I prefer the intersections between these fields, rather than the differences that set them apart.” Jon McCormack

Philippe Parreno

ФИЛИПП ПАРРЕНО
فيليب بارينو
菲利普·帕雷诺
H {N)Y P N(Y} OSIS
H {N)Y P N(Y} OSIS includes a vast collection of sculptural lighting that suspends from the cavernous ceiling. glowing white shapes informed by the design of movie marquees hang above visitors in bundles and as single geometries, casting dynamic patterns on the ground. as a participant walks through the site, they meet video installations, projections, pianos, chairs, speakers and sounds, all which have been carefully orchestrated to produce an immersive, sensory, and constantly-unfolding creative environment.

ADAM FERRISS

“Adam Ferriss is one of those technologically-minded creatives who is able to put his ever-growing knowledge of code and processing to use building aesthetically wondrous digital art for the rest of us to enjoy. His images make me feel like I’ve just taken some psychedelics and stepped into one of those crazy houses you get in funfairs, where there are giant optical illusions on every wall and the floor keeps moving under your feet, except these are made using algorithms and coding frameworks […]”

Ameen Ul Insan

The Flat Arc
​Intent: Experimenting artistic freedom on data, a road to explore possibilities of telling abstract yet emotional stories not with literature but visuals corresponding to datasets. Method: Generative visual parameters based on World Urbanization Prospects data are governed by real time image/video synthesis, with the help of graphic manipulative software platforms and creative coding.

Woo Jung Chun

Library
The library is a potent metaphor for knowledge that evokes images of organization, study, research and discovery. Libraries build relationships and connections and act as catalysts or laboratories for creative thoughts. Chun’s project is inspired in part by Jorge Luis Borges’ celebrated text, ‘The Library of Babel’ that compares the library to the universe with the grand idea that it is a repository for all knowledge and every individual truth. The universe is governed by an order that we can perceive only partially yet it evokes ideas of the infinite and the eternal – like matter it is neither created nor destroyed – it just is.

simon colton

The Painting Fool

The Painting Fool is software that we hope will one day be taken seriously as a creative artist in its own right. This aim is being pursued as an Artificial Intelligence (AI) project, with the hope that the technical difficulties overcome along the way will lead to new and improved generic AI techniques. It is also being pursued as a sociological project, where the effect of software which might be deemed as creative is tested in the art world and the wider public. In this chapter, we summarise our progress so far in The Painting Fool project. To do this, we first compare and contrast The Painting Fool with software of a similar nature arising from AI and graphics projects. We follow this with a discussion of the guiding principles from Computational Creativity research that we adhere to in building the software.

Playdead

Inside
Inside expands on the concepts and scope of its predecessor in wildly creative ways, and it’s so immaculately designed and constructed from top to bottom that it almost feels suitable for display in an art museum. This is one hell of a followup
FILE GAMES 2017

FABIO ANTINORI AND ALICJA PYTLEWSKA

Contours
London-based creative laboratory Bare Conductive was invited to team up with designers Fabio Antinori and Alicja Pytlewska in order to develop a large-scale metaphor for the idea of breathing life into a collection of responsive textile skins. ‘Contours’ is at the core of the interactive tapestry installation; a series capacitive sensors are applied to the suspended fabric substrates using conductive paint. These sensors react to the presence of a person within the vicinity and track their movements, outputting a constantly modulated ambient soundscape reminiscent of medical research environments. The abstract geometric ornamentation connects the tapestries’ individual sensors to form giant panels, serving as an acoustic feedback loop that alludes to the relationship between science and the body.

PetPunk

Legends Of Exos
FILE FESTIVAL
We are two artists from Lithuania. Our primary areas of interest lie in animation and tactile crafts. Our creative goal is to produce authentic work that is visually and aesthetically challenging, yet peculiarly subtle. We tend to experiment, play and explore amongst conventional subjects.

Sasha Waltz

Analogia Inusual Dance Performing
Lending itself to all sorts of metamorphoses, the body is a receptor and a symbol of myriad violations and affronts, a subject/object for all purposes, a depository and creative force for the projected imagination

Ricardo Barreto and Raquel Fukuda

Chess Auto-Creative (Self-Replicating )
‘Chess Auto-Creative (CHEAC)’, takes the form of a cube where each face corresponds to an 8 x 8 chessboard. The six chessboards can also be arranged in a line to make them easier to see. There are 16 white pieces and 16 black pieces on each of the chessboards, made up of elements such as: kings, queens, bishops, knights, castles and pawns, each of which moves according to the rules of the game. However, instead of the pieces being arranged as normal, they are first set out in patterns where each element is repeated […]Each time a piece is moved to a new position, symmetrically or asymmetrically, a new variation of proto-chess is produced – in other words, a new game emerges. All games generated in this way are, in principle, variations of proto-chess – including the official chess game itself. This means that ‘Chess Auto-Creative’ is not a variant of the official chess game, but its origin.

FILE SAO PAULO 2019

olga de la iglesia

woman 27
Olga is part of a new generation of young women reshaping the art world from Barcelona. Using social media platforms to gain creative traction, and either blurring the lines between creative genres, she describes herself as an “imager”. Fashion with a documentary edge, strange still-lifes against brightly colored backgrounds, and monochromatic arrangements of ordinary objects. Teo Sandigliano

Karina Smigla-Bobinski

Ada
File Festival
Similar to Tinguely’s “Méta-Matics”, “ADA” is an artwork with a soul. It acts itself. At Tinguely’s it is sufficient to be an unawarely struggling mechanical being. He took it wryly: the machine produces nothing but its industrial self-destruction. Whereas “ADA”, by Karina Smigla-Bobinski, is a post-industrial “creature“, visitor-animated, creatively acting artist-sculpture, self-forming artwork, resembling a molecular hybrid, such as a one from nanobiotechnology. It develops the same rotating silicon-carbon-hybrids, midget tools, miniature machines able to generate simple structures. “ADA” is much larger, esthetically much more complex, an interactive art-making machine.

NIXI KILLICK

Future-Tive Nature
Progressive magnetism between the present and radically expansive possible futures, collaborative cognition with technology to extend imagination and construct new adjacent universes of creative pastiche both practical and psychological. Leveraging technology in the cultivation of empowered articulation within creative expression. The Future-tive Nature collection is concerned with material compilations. Looking at intimate junctions between technology and artisanal based practices to create intricately layered surfaces.

Viktoria Modesta

prototype
Viktoria Modesta is bionic artist, multimedia performance artist, creative director, DJ and a supporter of future innovations. Her work explores modern identity through performance, fashion, avant garde visuals, technology and science.

Oli Sorenson

LA SOCIETE DE LA PLACE DES SPECTACLES
FILE SAO PAULO 2015
Inspired from the live works of Italian artist Michelangelo Pistoletto (1933-) of meticulously ransacking large mirrors, Sorenson revisited the classical traditions of vanitas under the materiality of video, and generate his creative process from the destruction of consumer components.

anthony howe

Cloud Light III
Kinetic sculpture resides at the intersection of artistic inspiration and mechanical complexity. The making of one of my pieces relies on creative expression, metal fabrication, and a slow design process in equal parts. It aims to alter one’s experience of time and space when witnessed. It also needs to weather winds of 90 mph and still move in a one mile per hour breeze and do so for hundreds of years.” Anthony Howe

kazumasa nagai

ueno zoo
Au cours de sa longue vie créative, le graphiste japonais a dessiné un grand nombre d’affiches: 475 d’entre elles ont été présentées dans une grande rétrospective de Nagai en 2014, et selon lui, ce n’est que la moitié environ de toutes les œuvres qu’il a créées.
Et étonnamment, la plupart des affiches des années 1960 et 70 ont même l’air moderne et pertinentes.

Future Deluxe

“My goal is always to create work that has impact and enhances and emboldens the emotions of the performances, editing and soundscape of the work it is part of. I constantly strive to find new ways of approaching subjects and to find new creative angles – whether through lighting, technique or composition – to capture the imagination of an audience.” more

threeASFOUR

MER KA BA
Bahai dress

New York-based trio Gabi Asfour, Angela Donhauser and Adi Gil form the fashion collective threeASFOUR, which creatively explores the intersection between fashion, sculpture and mysticism through their creations. The Bahai dress was 3D printed in collaboration with Bradley Rothenberg for the “MER KA BA” collection, which finds its inspiration in the sacred geometry and tile patterns found in religious buildings across the world.

Katerina Drzkova

Paraphrases: Joseph Beuys
This project develops creative dialogue with artworks of other contemporary artists. These visual comments are made without any prior preparation and are sort of playful performances during which we interact not only with artworks but with audience as well.

Lera Auerbach

Post Silentium
Stony Brook Symphony Orchestra
Jens Goerg Bachmann

24 Preludes for Piano, Op. 41
Performed by Hyeri Choi

Ludwig’s Nightmare
Performed by Yael Weiss

Born in the Russian city of Chelyabinsk on the border of Siberia, Russian-American composer,
concert pianist, poet and visual artist Lera Auerbach has become one of today’s most sought
after and exciting creative voices. She has published more than 100 works for orchestra, opera
and ballet, as well as choral and chamber music.

LAURA LAY

Fulk Me
Laura Lay is an emerging Sydney designer and curator. Her investigations into the frameworks that structure our understanding of design has led her to establish He Made She Made – a concept gallery aiming to showcase and promote the work of Australian creatives within the realm of design/art. Lay’s individual practice has developed through a diverse range of study and professional experience. With a background in spatial design and visualisation, she continues to develop a highly personalised visual language informed by user experience and interaction.

JON NOORLANDER

Jon is a designer / director currently working at Method Studios NY as Executive Creative Director.

lauren kalman

Lauren Kalman is a visual artist whose practice is invested in contemporary craft, video, photography and performance. Through her work she investigates beauty, adornment, body image, value, and consumer culture. Raised in the Midwest, Kalman completed her MFA in Art and Technology from the Ohio State University and earned a BFA with a focus in metals from the Massachusetts College of Art. She has been awarded residencies at the Corporation of Yaddo, Virginia Center for Creative Arts, and Santa Fe Art Institute. In addition she has received Ludwig Vogelstein Foundation, Puffin Foundation West and ISE Cultural Foundation grants.

Eric Klarenbeek, Designer of the unusual

Eye Jewellery
Eric Klarenbeek does special projects, or let’s say the unusual, for unusual people, projects or purposes. His studio connects creatives, designers, local crafts and clients by inventing new projects and products and believing our world can be so much better, more beautiful and honest. “My work is characterized by interaction and innovation. My products can be in motion, react on our presence or respond on developments in our society. I search for new meaning and principles in objects, for unexplored connections between materials, production methods, makers and users. Scale and appliance are irrelevant. I’ve designed jewellery, but also developed concepts to connect tourists to local craftsmen”, says Eric.