“Early in the beginning of the film, we are introduced to a woman (Emelie Jonsson) who works on a kind of “attraction” of the spaceship called MIMA, which, at first, is not very popular. It is a technology capable of capturing people’s emotions. and turn them into images, or rather into a kind of vivid dream in their minds. As the ship wanders aimlessly through space, while it is not yet known if it is possible to return to the correct route, days become weeks, weeks become it takes months and the demand for MIMA increases. Aniara explores very well what makes us human as a race and also the importance of having a place to call her own. What was supposed to be a simple transport, over time becomes, in fact, a kind of “mini-planet”.” Marcio Melo
Es una exploración de estructuras celestes a través de la mente de una máquina. Esta instalación inmersiva tiene como objetivo combinar exploraciones pasadas y soñar con lo que puede existir más allá de nuestro alcance. Usando inteligencia artificial para narrar lo “desconocido” y una red neuronal generativa entrenada en imágenes de la Tierra, la Luna, Marte y la Galaxia, tomadas de observaciones de la ISS, Chandra, Kepler, Voyager y Hubble, esta instalación imagina un universo alternativo, quizás aportando más textura a nuestra propia tela.
Is an exploration of celestial structures through the mind of a machine. This immersive installation aims to combine past explorations and dream of what may exist just beyond our reach. Using machine intelligence to narrate the “unknown,” and a generative neural network trained on images of the Earth, Moon, Mars and the Galaxy, taken from ISS, Chandra, Kepler, Voyager, and Hubble observations, this installation imagines an alternate universe, perhaps providing further texture to the fabric of our own.
marnix de nijs
PIVOT POINT – ICHIHARA
‘Pivot Point – Ichihara’ is an interactive site-specific installation. Standing on a controller pod you navigate over and through a 3D terrain where gravity seems to have disappeared, you gradually become tele-present in a parallel projected space by exploring a mediated version of the venue, it’s direct surroundings and the Ichihara region. A cinematic journey to a fascinating point cloud realm, precise in details but simultaneously abstract and dreamlike.The kidney shaped interface is covered with capacitive sensors and mounted on a pole, touching this interface right, left, up or down aims the virtual camera accordingly. When you release the navigation pole the virtual camera automatically starts spiralling back to the initial starting point your journey and temporary centre of the universe, the Asohbara Art House.
In response to London’s pressing housing crisis Micro-Utopia proposes a shared, immersive and interactive version of a home, where space is born from the finely-tuned sensorial interplay between the body and virtual/physical objects connected to the Internet of Things. A chair invites us to stay with it for a moment; we crawl through a demanding fireplace; our hands are washed in a bowl of digital liquid – the highly speculative model of domesticity explores the architectural implication of co-inhabiting a minimal physical infrastructure within infinitely bespoke virtual worlds. Drawing on radical art practice, interiors in historical painting and contemporary product design, Micro-Utopia is the dream of a house that is nothing, but the parameters of our perception are triggered through the metaphorical dimension of the objects we interact with on a daily basis.
From, the Future
The art is about waiting, something the entire world population knows since the onslaught of Covid-19. The title was also inspired by a dream where I told a scientist I was from the future and he believed me. My interpretation of the dream relates to my interest in the luminous thoughts of the 13th-century Persian poet Rumi, he clearly describes what our souls really are, beautiful, sacred, beyond time. I am fascinated by the existential impermanence of beauty. Beauty offers us a deep connection to the experience of life. The animation consists of cut flowers continuously falling from the sky, it can be seen by looking up to the ceiling. The title infers the signature on the note of a gift.
In the installation, the distorted image projected on the tabletop is reflected in the cylindrical mirror. While one sequence is distorted and reminiscent of a dreamlike state or the hazy inner workings of the mind, the other is clear and in proportion, which enables us to decipher the anamorphic image, thus to confront the “undercurrent” in our mind.
Sam Twidale & Marija Avramovic
(AI) infinite simulations
FILE FESTIVAL SP 2019
‘Sunshowers’ is the third in our series of real-time animation artworks. It is inspired by the opening chapter of Akira Kurosawa’s film Dreams which follows a young boy as he explores a forest and stumbles across a fox wedding (Kitsune no Yomeiri). Our piece explores ideas of animism and techno-animism by assigning life in the form of artificial intelligence to all of the objects, both natural and man-made, within the virtual world. The piece unfolds in real time with the characters themselves deciding which paths they will follow.
Daan Roosegaarde’s latest artwork GROW is an homage to the beauty of agriculture. In the world film premiere GROW appears as a luminous dreamscape of red and blue waves of light over an enormous field. GROW is inspired by scientific light recipes which improve plants’ growth and resilience. Most of the time we hardly notice the huge areas of the Earth which are literally feeding us. GROW highlights the importance of innovation in the agriculture system: How can cutting-edge light design help plants to grow more sustainably? How can we make the farmer the hero?
The LED Eyelash project is brought into the world from a simple question: Why do women want larger and bigger eyes? Asian women tend to have stronger needs for bigger eyes as a standard of beauty, but relatively few of them are born with naturally big eyes. Those without big eyes can only look for alternative ways to make their eyes look prettier, i.e., larger, by using a repertoire of skills such as putting on makeup and wearing jewelry. Sometimes, the desires for bigger eyes can become almost obsessive, and many women opt for plastic surgery in order to make their dream come true. Soomi calls this, the fetish of Big Eyes. LED Eyelash is a clever product that speaks to many women’s desire for bigger eyes. It features a sensor to turn on and/or off. The sensor can perceive the movements of the pupil in the eyes and eyelids. If you wear it and move your head, LED Eyelash will flicker following your movements. It is as simple to use as wearing false eyelashes and as easy to remove as taking off a piece of jewelry.
When I was a child I had some vivid dreams. They felt like I was falling and flying into an infinite multi-dimensional environment. They were satisfying and terrifying at the same time but I couldn’t find any explanation for them. 6 years ago I read about Benoit Mandelbrot’s theory, the fractals, and it changed my perspective. I realized that my dreams were fractals. So I tried to remake my dreams as a visual VR experience. According to Benoit Mandelbrot’s theory, Fractals are the mathematical\visual explanation of the nature’s structural geometry. Geometry for irregularity.
I tried to become a goat to escape the angst inherent in being a human. The project became an exploration of how close modern technology can take us to fulfilling an ancient human dream: to take on characteristics from other animals. But instead of the ferocity of a bear, or the perspective of a bird, the characteristic most useful in modern life is something else; being present in the moment perhaps.
Anyway I ended up in the Alps, on four legs, at a goat farm, with a prosthetic rumen strapped to my chest, eating grass, and becoming a goat.
HUANG YI & KUKA
The work fulfills Huang’s childhood dream of having a robot dance partner and required development from scratch. After learning the mechanics of the industrial KUKA robot, he conceptualized the movements and programmed the machine to create the partner he wanted. He says of the experience, “Dancing face to face with a robot is like looking at my own face in a mirror… I think I have found the key to spin human emotions into robots.” It was developed into a full-length piece with two additional dancers as part of 3-Legged Dog Art & Technology Center‘s Artist Residency program and their 3LD/3D+ program.
Evelyn Bencicova & Enes Güç
Work in progress
The motionless figure of an androgynous giantess occupies almost the entire gallery space in her entangled posture. On its body and around it, small scaffolding grows upwards. But the construction site is deserted. Only the figure, which resembles an avatar, remains in a calm state. A state of “being in between”. Between day and night. Between dream and reality or even between life and death? It almost seems as if the figure is still being brought back to life. One is inclined to think of Mary Shelley, whose novel character Victor Frankenstein created an artificial human being 200 years ago – in a time of great upheaval and discovery. Today we find ourselves once again at a turning point in society and technology, which makes us question ourselves as well as platforms on which we construct our selfs… Is that what Evelyn Bencicova and Enes Güç are alluding to here?
Den of Wolves
Den of Wolves is a video installation drawing on a range of references to weave a new multi-layered mythology. The work follows three bizarre wolves through a series of increasingly surreal retail stores as they search for the regalia of a monarch. Composed of one continuous camera shot, the work is an immersive, dreamlike journey drawing connections between popular culture, institutional authority and technological over-dependence.
Ljós (Icelandic for ‘light’) has been conceived in continuity with the research carried out by fuse* in the field of digital and performative arts, which explores the deep connection between light, space, sound and movement. In Ljós, the performer is the means that allows the viewer to access a surreal and dreamlike space, a dimension with no gravity nor time, made by sounds and images reacting and interacting in real time. A shape-changing universe, which evolves from amniotic fluid in the beginning – protecting and supporting the performer – to the setting for violent explosions and transformations later – leading her to a direct contact with ground and Earth.
Modern Desert Magic
Petecia Le Fawnhawk is a modern surrealist whose body of work is a meditation in form as monuments juxtaposed against minimal and ethereal desert landscapes. In placing elemental shapes in a vast dreamscape, Petecia strips away the unnecessary in an attempt to reveal truth in the mysterious and magisterial.
The Los Angeles Philharmonic collaborated with media artist Refik Anadol to celebrate our history and explore our future. Using machine learning algorithms, Anadol and his team has developed a unique machine intelligence approach to the LA Phil digital archives – 45 terabytes of data. The results are stunning visualizations for WDCH Dreams, a project that was both a week-long public art installation projected onto the building’s exterior skin (Sept 28 – Oct 6, 2018) and a season-long immersive exhibition inside the building, in the Ira Gershwin Gallery.
ADRIEN M / CLAIRE B
The Movement of Air
A frontal show for three dancers evolving in an immersive environment made up of images projected, generated and animated live. A show where two impossible ones come together: the body that flies, thanks to suspension devices and the body that fits into the image. An acrobatic and digital choreographic writing which outlines a body language opening onto other relationships to time, space and the world. Beyond the search for technical prowess, it is that of a dreamlike movement and writing through images.
“Dream-Image” “represents an artist’s reorganization of his inner world. He evokes the lurking subconscious scenes and demonstrates them at the present, thereby blurring the boundary between realities and dreams, that is, making us unable to distinguish the former from the latter.” Tao Ya-Lun
In this experiment sunlight and sand are used as raw energy and material to produce glass objects using a 3D printing process, that combines natural energy and material with high-tech production technology. Solar-sintering aims to raise questions about the future of manufacturing and triggers dreams of the full utilization of the production potential of the world’s most efficient energy resource – the sun. Whilst not providing definitive answers, this experiment aims to provide a point of departure for fresh thinking.
THE BED EXPERIMENT ONE
Witness as the covers are pulled back to reveal the rites and rituals of the untamable Homo Sapiens in its favorite nesting place — a giant bed! Like a bizarre nature documentary THE BED EXPERIMENT tracks four males and four females, who while confronting their deepest fears and desires, balance the witty and weird against the painfully true to life.
“As the piece proceeds, the focus shifts from mating rituals to the antics of lovemaking, from the battle of the sexes to baby worship, and from dreams of conquest to nightmares of disembowelment. The bed turns from the cradle of civilization into a hospital cot, from a sultry desert to a tundra of monsters. As the scenes evolve — the performance is a 60-minute continuum — the tone mysteriously oscillates between extremes of farcicality or pathos. How the performers effect these wondrous transformations is one of the Adaptors’ most singular professional secrets”.
Slow Drop captures a distorted and dreamlike image of the city. Everything seems to become clear and natural. Slow Drop is free, fluid separate from the real world and all the limitations. It is a singular and pure form, as if it had come from another universe. It gives way to sleep, to contemplation.
His Lucid Dream
“My artwork begins with an assumption that “mankind is in continuous pursuit of new desires.” All kinds of desires are exaggerated, minimized, and deleted in order to achieve a pre-established goal. And the more these desires gather together, the larger and more complicated the constructed being becomes. Thus, this is the constructed fantasy, a fantasy of desire, and a fantasy of our time.” – Byoungho Kim
Dutch-Croatian photographer Sanja Marušić uses an experimental approach to colour, composition, materials, and manipulations in her work to create dreamlike scenes that are at once cinematic and alienating.She travels the world in her production of these otherworldly images, finding settings and forms that play with our relation to the subconscious, simplifying the bodies of her subjects with geometric shapes, and abstracting the human form even further by incorporating stylised dance movements.Putting places above people, many of Sanja’s photographs are set in wide open futuristic spaces in an attempt to create surreal and alienating visual emotions. She often uses cool and bright colours as well as singular objects and accessories in order to create unique and enigmatic narratives.
“To me couture is the best source of excitement in fashion. Our debut collection was mix between couture orientated fashion and ready-to-wear. With AV Couture, I hope to create a true couture atelier, which stands for traditional craftsmanship and perfection.
Working for my own label was always my biggest dream. AV Couture is an instrument to visualize our thoughts, and all the society’s absurdities we think are essential to tackle.” Vincent Lapp
Golan Levin, Chris Sugrue and Kyle McDonald
The Augmented Hand Series
The “Augmented Hand Series” (by Golan Levin, Chris Sugrue, and Kyle McDonald) is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands. It consists of a box into which the visitor inserts their hand, and a screen which displays their ‘reimagined’ hand—for example, with an extra finger, or with fingers that move autonomously. Critically, the project’s transformations operate within the logical space of the hand itself, which is to say: the artwork performs “hand-aware” visualizations that alter the deep structure of how the hand appears.
Invited to the Palais Garnier for the first time, the choreographer Alexander Ekman lived a dream: working with the dancers of the Paris Opera Ballet! In order to plunge them into the universe of his piece, he invited them to play. After all, isn’t dance also entertainment, amusement, practice, exercise and manipulation? Here, play is everything and everywhere. From the props to the sets. For, as the choreographer repeats, play makes us happy; one should never stop being a child. In the Massenet and Blanchine studios, photographer Anne Deniau focusses on certain emblematic props from this production, whilst playwright Nicolas Doutey reflects upon these new visual compositions.
Noqturnl is an audiovisual meditation exploring collective dreamstate. The audience is invited to spend the night in the 4DSOUND system. A group of listeners are immersed in a spatial experience while they flit around the threshold between waking state and dream. Slow, pulse driven musical constructs, vast landscapes of sound and visual patterns develop over hours as the listeners drifts in and out of sleep, blurring the boundaries between dream environment and physical space: in doing so, allowing conscious access to the vivid, intuitive imagery and sensation within the borders of dream experience.
KRISTA VAN DER NIET
Криста ван дер Ниет
The work of Krista van der Niet emerges from a dreamlike state of mind, whereby her imagination brings the things around her to life. She seems to glide along the lightness of things and grasps the beauty of the pure object. During the making process objects gain a metaphysical layer of meaning. She is the guiding factor for the viewpoint of her audience, in order to convey her perception. At this moment the sculptor becomes a photographer and you stand still together with her.
Taking in her paintings is like opening your eyes after a nap in the sand. The colourful masses on her canvas appear to be in motion, plunging the spectator into a semi-conscious state. Beyond the merely pictorial, Ana Montiel’s works read like spiritual, dreamlike invitations, that hit you with a feeling of satisfaction and involuntary entrancement. Any tangible form looks acid-washed; a silhouette or a ray of sun gives way to a sfumato of light and pigments. The artist is interested in the conceptual issues of perception and phenomenology, based on the premise that reality is nothing but a collective and controlled hallucination.
LARS VON TRIER
لارس فون ترير
라스 폰 트리에
לארס פון טרייר
Ларс фон Триер
Truth be told, the best thing about Melancholia is its title. In an era where pop therapy abounds, true melancholy and its affinity to beauty needs to be rehabilitated—and of course differentiated from the more banal categories of “mental illness” and “depression.” In a pivotal phase of German Romanticism exemplified by Novalis’ poetry, the quintessentially melancholy category of “longing” is linked with a quest for the “unattainable.” Yet there’s also a tangibly utopian element to Novalis’ melancholy, personified by his dictum, “All representation rests on making present that which is not present.” Or as Max Blechman puts it in his essay “The Revolutionary Dream of Early German Romanticism, the Romantics pantheistic faith points to how art and religion are fundamentally one and the same activity. For is not art the desire to see the real in the ideal, to enliven the ideal behind the real, to transform unconscious idealism into conscious idealism—and is this not done through faith in the ideal?”
The combination of movement and the reflections of the fresnel lenses, provide an interesting visual experience. When used on the rooftops of Paris, the Haussmanian roofs of the city seem to be seen through a dream. The wind on the lenses lightly distort the surroundings, creating a dream-like environment. Once again, the subtle mix of simple technology and poetic interpretation detach the conscious mind of reality. Leroy compares his project to an intriguing game of fluidity: “everything seems to breathe: no beginning, no end, just a stream.”
Maiko Takeda’s creations seem like a surreal creatures from fantastic dream world. The headpieces of her latest creation, ‘Atmospheric Reentry’, are excitingly different, delicate and futuristic. The Tokyo born graduate of Central Saint Martins and the Royal College of Art, seeks to ‘create surreal, subtle dramas around the person wearing a piece and the people near them’. She imagines to give the people wearing her pieces the opportunity to ‘experience or share surreal moments in their daily lives, at a party or in the privacy of their own home’. ‘I want my pieces to give people those magical experiences’
benjamin bergery and jim campbell
Jacob’dream: a luminous path
San Francisco-based electronic-media artist Jim Campbell creates work that combines film, light emitting diodes (LEDs) and sculptural elements. His choice of materials is often complex, and he uses them to create imagery that is allusive and open-ended. His exploration of the distinction between the analog world and its digital representation metaphorically parallels the difference between poetic understanding versus the mathematics of data.
Symphony No. 1
Dir : John Fiore
1- Aegri somnnia/A Sick Man’s Dream (4.16)
2- Post tenebras lux/After Darkness Comes the Ligh (4.18)
3- Gargoyles (6.51)
4- Et in Arcadia ego/ I am also in Arcadia (3.16)
5- Siste, viator/Wait, Traveler (1.44)
6- Humum mandere/To Bite the Dust (2.59)
7- Requiem for Icarus (9.03)
Fellini Satyricon, or simply Satyricon, is a 1969 Italian fantasy drama film written and directed by Federico Fellini and loosely based on Petronius’s work Satyricon, written during the reign of Emperor Nero and set in imperial Rome. The film is divided into nine episodes, following Encolpius and his friend Ascyltus as they try to win the heart of a young boy named Gitón within a surreal and dream-like Roman landscape.
The film opens on a graffiti–covered wall with Encolpius lamenting the loss of his lover Gitón to Ascyltus. Vowing to win him back, he learns at the Thermae that Ascyltus sold Gitón to the actor Vernacchio. At the theatre, he discovers Vernacchio and Gitón performing in a lewd play based on the “emperor’s miracle”: a slave’s hand is axed off and replaced with a gold one. Encolpius storms the stage and reclaims Gitón. On their return to Encolpius’s home in the Insula Felicles, a Roman tenement building, they walk through the vast Roman brothel known as the Lupanare, observing numerous sensual scenes. They fall asleep after making love at Encolpius’s place. Ascyltus sneaks into the room, waking Encolpius with a whiplash. Since both share the tenement room, Encolpius proposes they divide up their property and separate. Ascyltus mockingly suggests they split Gitón in half. Encolpius is driven to suicidal despair, however, when Gitón decides to leave with Ascyltus. At that moment, an earthquake destroys the tenement.
AHN SUN MI
The young Korean photographer, Ahn Sun Mi lets us discover her through self portraits. She opens up her poetic universe, a world between dream and reality, where nostalgic feelings cradled by childhood fairy tales and the pursuit of her own inaccessible and voluptuous femininity are the essence of her inspiration. Sun Mi envelops in her familiar world of childhood with her sweet self portraits where toys from the past come to reassure her in a friendly way. Soap bubbles, teddy bears, umbrellas and fluorescent wigs seem to travel with her to the Milky Way in her quest to become a mature woman.
CHRISTIN MARCZINZIK & THI BINH MINH NGUYEN
“Swing” brings these feelings back and makes a dream come true: the dream of flying. Thus, the swing becomes a physical component of an interactive installation. The use of 3D oculus enhances the swinging experience with virtual reality, creating a unique immersive adventure and sending you to a crafted watercolor world.
A reflecting panel that dominates an entire space, situated right in the middle of it. Two projectors that, at the opposite sides of the panel, offer a constant flow of images that meet each other and merge together, giving life to a real “virtual window” capable of connecting the souls of two different spaces. Everything among smoky suspensions, proceeding through cones of light: a dreamlike atmosphere to demonstrate that dualities can coexist.
ilanio and iimuahii
ILANIO REUBIN AND ELENA SLIVNYAK
SUPREME BEINGS FASHION SHOW
The Supreme Beings Fashion Show will reveal the avant-garde concepts of two local fashion designers, Ilanio Reubin of Ilanio and Elena Slivnyak of IIMUAHII, at the spacious SOMArts Cultural Center on Thursday, March 1st. The two runway shows will showcase 8 imaginative looks from each designer, as well as two short improvisational performances by Butoh (contemporary Japanese) dancers which we find very fitting for the two creatives.Though different in aesthetic, both designers hail from similar backgrounds and aim for analogous goals. Ilanio (San Francisco Art Institute) and Elena (Academy of Art) both found the retail and fashion corporate worlds too constrictive and mass-produced, and thus ventured into their own imaginative ones.
Ilanio works to create “visually stunning fashion concepts that explicitly disregard wearability, saleability, and practicality; that embrace advanced definitions of sexuality and gender; and that defy the commercially-mandated boundary between the fashion and art worlds.” For Elena of IIMUAHIII, her avant-garde aesthetic is manifested in an intricately-crafted sportswear line.Although we’re dreaming of being in Paris (but really, when are we not?), we’re excited to watch Ilanio and IIMUAHII strut and represent San Francisco’s undeniable talent in their nontraditional fashion show and hope to see you all there as well!
An art student finds himself inside the world of Van Gogh’s artwork, where he meets the artist in a field and converses with him. Van Gogh replies that his missing ear gave him problems during a self portrait. The student loses track of the artist, and travels through other works trying to find him, concluding with Van Gogh’s Wheat Field with Crows.
LA MONTE YOUNG
Marian Zazeela & The Theatre of Eternal Music
The album was released with the catalog number Shandar 83.510. Regarding the extended run time, Young in the sleeve notes says that “Time is so important to the experiencing and understanding of the music in the record that every effort was made to make the record last as much as the original master tapes”; Young thanked Mr. Michel Blancvillain who made it technically possible.The cover, labels, design and calligraphy were designed by Marian Zazeela, and are drawn in her trademark magenta on a black background, featuring a picture of her and Young in performance. The two inner sides of the record jacket contain a comment by Shandar founder Daniel Caux, plus extensive original notes penned by La Monte Young himself about the music, its structure and its history. In 2016 Aguirre Records reissued the album on vinyl in a limited-edition, remastered form
The Hobbit An Unexpected Journey Soundtrack
00:00:00 – My Dear Frodo
00:06:58 – Old Friends
00:12:18 – An Unexpected Party
00:16:00 – Axe or Sword?
00:21:56 – Misty Mountains
00:23:30 – The Adventure Begins
00:25:28 – The World is Ahead
00:27:37 – An Ancient Enemy
00:32:28 – Radagast the Brown
00:37:13 – Roast Mutton
00:40:50 – A Troll-hoard
00:43:43 – The Hill of Sorcery
00:47:28 – Warg-scouts
00:50:25 – The Hidden Valley
00:54:10 – Moon Runes
00:57:24 – The Defiler
00:58:32 – The White Council
01:05:48 – Over Hill
01:09:22 – A Thunder Battle
01:13:11 – Under Hill
01:15:00 – Riddles in the Dark
01:20:15 – Brass Buttons
01:27:50 – Out of the Frying-Pan
01:33:40 – A Good Omen
01:39:20 – Song of the Lonely Mountain
01:43:22 – Dreaming of Bag End
AL AND AL
Decades ago, Turing famously asked, ‘Can machines think?’ and ever since, the notion of computers exceeding human intelligence has transfixed researchers and popular culture alike. For their fantastical Turing interpretation, the directors conjoin Lynchian nightmare with the prophetic themes of J.G. Ballard. Audiences will enter the haunting dream world of the legendary scientist, who gave birth to the computer age. Turing’s binary children embark upon a mystical odyssey to explore their creator’s dream diaries in a quest to discover their origins and destiny in the universe.
Probing the infinite possibilities of technology, AL and AL investigate the shaping forces of fantasy and reality. Having established themselves as pioneering artist filmmakers, they combine performance with computer-generated 3D environments to create dream worlds.