highlike

Coralie Vogelaar

infinite posture dataset

She moves by endlessly morphing to the rhythm of the device – strapped in the frame of the screen – following or giving instructions; part human, part machine. The design of the device is inspired by a gadget to cheat the step-counter on your smartphone. Technology tricked by technology. Her movements, caught within a motion capture like tight suit deconstructing her body parts, talk of complex and conflicting emotions, but her face, from which we usually read how someone is feeling, is hidden. But is the machine that is observing her deconstructed and re-sequenced postures actually capable of recognizing what the body is communicating? Are we?

XAVIER LE ROY

Self Unfinished

French choreographer Xavier Le Roy defies categorisation as a dance-maker, drawing on diverse influences from the worlds of science, performance art and contemporary dance.
In Self Unfinished (1998), Le Roy takes the audience on a journey of metamorphosis as he transforms into an extraordinary hybrid creature part machine, part alien, part human.
Employing all manner of physical devices, Le Roy creates a world of illusion that is as unsettling as it is transfixing.

QUBIT AI: Matthias Oostrik

The Forgettable Art Machine

FILE 2024 | Installations

International Electronic Language Festival

The Forgettable Art Machine is an artificial intelligence-driven video installation. When facing the panel, the public has their image captured, starting a cycle of analysis, creation and destruction. From this data, a composite emerges, slowly transforming the visitors’ image into a generative visualization. Once the cycle is complete, the composition is deleted, waiting for a new audience to be captured.

Bio

Matthias Oostrik works at the intersection of digital art, installation art, cinema and architecture. His works establish unpredictable relationships between people and their surroundings. Using digital technology, his installations allow visitors to reshape their environment and their relationships with each other. Oostrik collaborates with renowned professionals and, above all, with his audience, who often become an integral part of his work.

Credits

Co-production: Zester
IA Music: Than van Nispen

tabor robak

balenciaga collaboration
A 25 minute video loop with previously unreleased tracks by DJ Hell, made in collaboration with Balenciaga.

Here is a dramatic tension in his work between the real and the imagined in his use of often-appropriated digital objects to create virtual landscapes, which frequently contain elements – animals, machines, fragments of videogames – that are recognisable from our day to day life. This creates a symbiotic relationship between the digital and the real. In a very real way digital space has now become an intangible reality. The worlds built by Robak have a distinctly cinematic sensibility that hyperbolises the shine and dramatic effects of 3D rendered animation. The aesthetic of his work is supremely important, drawing the viewer into a truly alluring, indulgent and strangely gratifying environment. There is a further challenge to the void between high-art and the worlds of 3D animation and gaming, in the intersection between depiction and simulation. This can be partially attributed to the vernacular of advertising Robak is so proficient at utilising.

HUANG YI & KUKA

The work fulfills Huang’s childhood dream of having a robot dance partner and required development from scratch.  After learning the mechanics of the industrial KUKA robot, he conceptualized the movements and programmed the machine to create the partner he wanted.   He says of the experience, “Dancing face to face with a robot is like looking at my own face in a mirror… I think I have found the key to spin human emotions into robots.” It was developed into a full-length piece with two additional dancers as part of 3-Legged Dog Art & Technology Center‘s Artist Residency program and their 3LD/3D+ program.

Ting-Tong Chang

Robinson
FILE FESTIVAL SAO PAULO 2016
The piece “Robinson” is part of Ting-Tong Chang’s new body of work investigating the history of automatons in Europe as a means of exploring utopian visions. The word “automaton” is often used to describe self-moving machines, especially those that have been made to resemble human or animal actions. From Jacques de Vaucanson’s Digesting Duck (1739) to Andreas Jakob Graf Dietrichstein’s Mechanical Theatre (1752), automatons have entertained kings and princesses, taught moral lesson to citizens and raised deep philosophical questions

TING-TONG CHANG

Robinson
FILE FESTIVAL
A obra “Robinson” faz parte do corpo de trabalho de Ting-Tong Chang que investiga a história dos autômatos na Europa como meio de explorar visões utópicas. A palavra “autômato” é freqüentemente usada para descrever máquinas que se movem sozinhas, especialmente aquelas que foram feitas para se assemelhar a ações humanas ou animais. Do Pato Digesting de Jacques de Vaucanson (1739) ao Teatro Mecânico de Andreas Jakob Graf Dietrichstein (1752), os autômatos divertiram reis e princesas, ensinaram lições morais aos cidadãos e levantaram questões filosóficas profundas.

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“Robinson” is part of Ting-Tong Chang’s body of work investigating the history of automata in Europe as a means of exploring utopian visions. The word “automaton” is often used to describe machines that move by themselves, especially those that are made to resemble human or animal actions. From Jacques de Vaucanson’s Duck Digesting (1739) to Andreas Jakob Graf Dietrichstein’s Mechanical Theater (1752), automatons entertained kings and princesses, taught moral lessons to citizens, and raised deep philosophical questions.

Bill Vorn & Louis-Philippe Demers

루이 필립 멀스
Луи-Филипп Демерс
Inferno

“Inferno” est un projet de performance robotique inspiré par la représentation des différents “niveaux de l’enfer”, la particularité de ce projet réside dans le fait que les différentes machines faisant partie du spectacle seront installées sur le corps même des spectateurs.

ECAL

Automač
Fantastic Smartphones
Built around a simple mechanism, Tinder reduces the act of dating to a single swipe. This slide of the finger to the right or the left is enough to show our interest or disinterest in a profile that comes up. Although high-stakes, even when performed repeatedly, this movement can become purely mechanical and lose its meaning. As its name indicates, Automač is a device that enables us to automatically match with a maximum number of potential partners on Tinder. The automaton consists of a smartphone holder, a camera that observes the screen and a rotating mechanism to swipe on the smartphone screen. Via a screen interface, the user has the possibility to choose selection criteria. By automating this process and delegating it to a machine, Automač positions itself as an optimal machine to have a maximum amount of matches in a minimum amount of time.

Martin Backes

Music Automats
‘Music Automats’ est une installation sonore robotique autonome. La pièce est composée de plusieurs instruments robotiques, construits à partir d’instruments acoustiques, d’objets du quotidien, de moteurs, de composants électroniques, de pièces en bois et en métal. Des LED sur les instruments visualisent le son. Le résultat est un monde sonore futuriste entièrement automatisé qui est également visuellement unique en raison des instruments et des robots auto-construits. L’œuvre explore la co-évolution de l’homme et de la machine, un avenir dans lequel nous nous trouvons déjà.

fabrica

recognition
RECOGNITION

Recognition, winner of IK Prize 2016 for digital innovation, is an artificial intelligence program that compares up-to-the-minute photojournalism with British art from the Tate collection. Over three months from 2 September to 27 November, Recognition will create an ever-expanding virtual gallery: a time capsule of the world represented in diverse types of images, past and present.A display at Tate Britain accompanies the online project offering visitors the chance to interrupt the machine’s selection process. The results of this experiment – to see if an artificial intelligence can learn from the many personal responses humans have when looking at images – will be presented on this site at the end of the project.Recognition is a project by Fabrica for Tate; in partnership with Microsoft, content provider Reuters, artificial intelligence algorithm by Jolibrain.

Chris Cheung

No Longer Write – Mochiji
Powered by artificial intelligence’s Generative Adversarial Networks (GANs), the collected works from ancient Chinese Calligraphers, including Wang Xizhi, Dong Qichang, Rao Jie, Su Shi, Huang Tingjian, Wang Yangming, as input data for deep learning. Strokes, scripts and style of the masters are blended and visualized in “Mochiji”, a Chinese literature work paying tribute to Wang Xizhi. Wang is famous for his hard work in the pursuit of Chinese calligraphy. He kept practicing calligraphy near the pond and eventually turned the pond for brush washing into an ink pond (Mochi). The artwork provides a platform for participants to write and record their handwriting. After a participant finished writing the randomly assigned script from “Mochiji”, the input process is completed and the deep learning process will begin. The newly collected scripts will be displayed on the screen like floating ink on the pond, and slowly merge with other collected data to present a newly learnt script. The ink pond imitates process of machine learning, which observes, compares and filters inputs through layers of image and text, to form a modern edition of “Mochiji”.
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不再写 – Mochiji
以人工智能的生成对抗网络(GANs)为动力,将王羲之、董其昌、饶捷、苏轼、黄廷健、王阳明等中国古代书法家的作品作为深度学习的输入数据。向王羲之致敬的中国文学作品《麻糬》,将大师的笔触、文字、风格融为一体,形象化。王先生以对中国书法的刻苦钻研而著称。他一直在池塘边练习书法,最终把洗笔池变成了墨池(麻糬)。艺术作品为参与者提供了一个书写和记录他们笔迹的平台。参与者完成“Mochiji”中随机分配的脚本后,输入过程完成,深度学习过程将开始。新收集到的脚本会像池塘上的浮墨一样显示在屏幕上,并与其他收集到的数据慢慢融合,呈现出新学到的脚本。墨池模仿机器学习的过程,通过图像和文本的层层观察、比较和过滤输入,形成现代版的“年糕”。

 

NATHALIE GEBERT

Sur les ambiguïtés textiles d’encadrement
L’installation On Framing Textile Ambiguities est le résultat d’une enquête critique sur les évolutions sociales et techniques qui ont conduit à la situation technologique locale actuelle. Comme une série de machines, l’installation se présente comme un groupe. Ils partagent le même fil et sont fabriqués à partir des mêmes composants. Chaque machine est construite autour d’un châssis, à travers lequel le fil est en cours d’exécution. Bien qu’ils trouvent différentes significations dans le codage en raison des différences dans les largeurs des images.

Thom Kubli & Prof. Hiroshi Ishii

Orbiting
Orbiting features floating, machine-generated sculptures. The 3-D-printed objects — made from an ultra-light material — are injected with helium and released into the air as they become buoyant. As the ascending sculptures rise toward the ceiling, they enter the flow of a thermal stream and begin their gentle orbit. While floating, these ethereal objects participate in a continuously changing series of celestial movements.

Minimaforms

Emotive city
Emotive City is a framework to explore a mobile and self-organizing model for the contemporary city. Models of the past are limited and should not operate, as blueprints for our urban future, a new generation of design enquiry by necessity must address the challenges of today. The fixed and finite tendencies that once served architecture and urbanism have been rendered obsolete. Today the intersections of information, life, machines and matter display complexities that suggest the possibility of a much deeper synthesis. Within this context, architecture is being forced to radically refactor its response to new social and cultural challenges with an environment of accelerated urbanization. We propose a framework that participates and engages with the information-rich environments that are shaping our lives through a model of living that we call an adaptive ecology.

Bigert & Bergström

Scenario Scenery
Scenario/Scenery is a performative art installation in which the sculptural parts both act and serve as scenery. The work is inspired by the early theatre weather machines, which stood in the wings and were used to create sound effects of rain, wind and thunder. In Scenario/Scenery, these machines have mutated and been fitted with modern solar panels, which means that the energy that powers them is generated by the machines themselves. The work is designed as a theatrical stage where wind, rain, lightning and thunder machines together perform an act controlled by the rig of halogen lamps suspended above.

Quayola

Landscape Paintings
Jardins d’Été by Quayola pays homage to the tradition of french impressionism and the late works of Claude Monet.The second iteration of this series of artworks investigates the ways in which nature is observed, studied and synthesized, becoming a point of departure towards abstration. Quayola recreated similar conditions to the classical impressionist landscape paintings, however he engaged with an extensive technological apparatus to capture the sensitive nuances of reality beyond our senses. Here natural landscapes are observed and analysed through the eye of the machine, and re-purposed through new modes of visual synthesis.

Mushon Zer-Aviv

The normalizing machine
The Normalizing Machine is an interactive installation presented as an experimental research in machine-learning. It aims to identify and analyze the image of social normalcy. Each participant is asked to point out who looks most normal from a line up of previously recorded participants. The machine analyzes the participant decisions and adds them to its’ aggregated algorithmic image of normalcy.

JOHN MCCRACKEN

ДЖОН МАК-КРАКЕН
约翰·麦克拉肯
ジョン·マクラッケン
STAR, INFINITE, DIMENSION, AND ELECTRON

John McCracken’s work embodies a threshold of physical matter and infinite mind/space. In his own words, this ‘character,’ of his work has been indefinable and difficult to write about as an integral whole. Typically referred to as one of the leading West Coast counterparts to the Minimalist regime of Donald Judd, Carl Andre, Robert Morris, Dan Flavin, Sol Lewitt and Robert Bladen, McCracken’s work extends the architecture of Minimalism, complicates the surface of simulated or real machine production, and reflects a mysticism of transcendence.

John Wong

RuShi
如是 (RuShi) means “as is”. Nothing more or less, but the true colors. It’s a piece of contemplative immersive installation art, where in using the ancient Chinese metaphysic algorithm, “八字” (BaZi). Yet take out all the extra cultural signs & materialistic interpretations, remain only the “Basic”, i.e. the 5 elements (gold/ wood/ water/ fire/ earth). Participants type in their date & time of birth, the fortune-telling algorithm turns out showing only the unique ones’ flow of colors. We can see no prediction of life from this machine, but only time & changes.

Sebastian WOLF

Drawhearts
Drawhearts eternally repeats the act of steaming up a pane of glass and lining out a heart, slowly fading away each time. A pulley system freely moves the body of the machine across the pane of glass, with its main part consisting of a miniature fog machine to steam up the glass and an articulated drawing arm.

Dragan Ilic

A3 K3
A3 K3 is a unique interactive experience. Artworks are created by machine technology and audience participation. Dragan Ilić uses g.tec’s brain-computer interface (BCI) system where he controls a hi-tech robot with his brain. The artist and the audience draw and paint on a vertical and a horizontal canvas with the assistance of the robot. The robotic arm is fitted with DI drawing devices that clamp, hold and manipulate various artistic media. They can then create attractive, large-format artworks. Ilić thus provides a context in which people will be able to enhance and augment their abilities in making art.

Alexandre Burton

Impacts
If you’ve never seen a Tesla coil in person, it’s a remarkable experience. Purple plasma flashes in unpredictable, wide-reaching bolts. The sound cracks with more fearsomeness than a whip. The air fills with the sterile acridity of ozone. The effect is equal parts frightening and beautiful; this machinery can use enough voltage to carbonize your flesh right down to the bone, yet some self-destructive impulse tells you to look closer. Alexandre Burton plays with this very impulse in his installation, Impacts. The exhibition features several Tesla coils that hang from the ceiling. They fire, not against a cage or predictable grounding surface, but a delicate pane of glass, so the viewer can appreciate the plasma filaments like a framed piece of art or a caged lion.

Onformative

True/False
True/False is a kinetic sculpture composed of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes, the cylinders cover or expose the light to display an endless number of patterns. The transformation of the sculpture is based on the shifting elements and their correlation to each other. As the segments do not move independently, for any of the cylinders on a column to change, the segments affected must work in unison to achieve the command. Reminiscent of devices originally used for calculations, such as Turing machines, the sound originates from the mechanical movement of the moving parts thus making the algorithm audible. The rhythm of »true/false« is captivating as variations in the visual choreography result in distinctive changes in its soundscape. Through the generation of algorithmic patterns and the repetition of endless tasks, »true/false« transforms itself into something more than the sum of its elements to reveal the beauty hidden within a basic algorithm.

FIELD

System Aesthetics
The works in this series are part of an extensive research project by FIELD, exploring the most relevant machine learning algorithms in code-based illustrations […] We have started a deeper exploration of the less accessible information that is out there, such as scientific papers and open source code publications, to develop an understanding of these algorithms’ inner workings, and translate it into visual metaphors that can contribute to a public debate.

Geumhyung Jeong

Homemade RC Toy
Her new installation centers on five human-scale, remote-control sculptures that she cobbled together from metal brackets, batteries, wires, dental study props, and disassembled mannequins. Surrounding them are stepped plinths whose bright colors echo the robot sculptures’ wiring. The plinths display fetishistic agglomerations of spare parts: wheels, cables, gutted medical practice torsos, home repair parts. In their default state, the sculptures are frozen, comatose, even if all that wiring and machinery certainly suggests movement. The installation is the setting for a series of live interactions between the artist and her uncanny others.

Atsushi Koyama

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What exactly is METAMACHINE? The metaphor comes from the artistic path of Atsushi Koyama, one of the participating visual artists. While emphasising the aesthetic qualities of machines and mechanical drawings in oil paintings, Koyama merges the human body with mechanisms, creating a man-machine (similar to the notorious Tetsuo, but in a more sublimated way). As if to incorporate the beauty of the human body, Koyama’s mechanisms break away from their earthly nature. They take us to another reality, beyond utilitarian usage or function itself. Koyama’s machines act more like ‘mechanical’ (‘mechaaesthetical‘) keys to another dimension, existing outside of the physical reality and its laws.

 

JEFFREY SHAW

Disappearance

In this work the movement of a large video monitor mounted on an industrial fork-lift truck creates a virtual representation of a larger than life size ballerina. As the forklift moves the monitor up and down the ballerina is presented from head to toe, and as the forklift truck rotates the ballerina also appears to turn. In this way the monitor functions as a window that gradually reveals the virtual presence of the ballerina who is dancing in the same axis as the rotating forklift truck. Also visible inside the motor compartment of the forklift truck is a small rotating ballerina figurine in front of which a video camera moves up and down. This mechanism is electronically synchronised with the movement of the forklift itself and provides the closed circuit source for the video image of the ballerina that is seen on the monitor screen. Disappearance evokes and celebrates the memory of the ballerina on a music box (a first generation robot) and generates her virtual reconstruction to the extent that the machinery of reproduction itself now incarnates her pirouettes.
video

ÖYVIND FAHLSTRÖM

The Little General Pinball Machine
“One of the most memorable pieces in the 1997 Documenta X was Öyvind Fahlström’s The Little General (Pinball Machine), 1967. Resembling a raised indoor swimming pool with some two dozen movable parts spread out across its shimmering Plexiglas surface, the thirty-year-old “variable” sculpture radiated a visual audacity that made much of the current work around it pale by comparison. Ersatz scoring cues brushed up against cutouts of historical and pop-culture figures, who in turn seemed to jostle dismembered cartoon limbs and partial anatomies. The cumulative effect was dizzying, as if news, commercials, and cartoons were being broadcast in one overpowering barrage.”Dan Cameron

Geumhyung Jeong

Fitness Guide
For Fitness Guide, featured in the Triennial, Geumhyung Jeong modified a series of exercise machines, readjusting key parts and activating them in a durational performance. The performance begins with Jeong using the machines in routine ways; gradually her movements morph into erotic, obsessive, and antagonistic actions. By feeding her own energy back into a cyclical machine, the artist posits the female body as the locus of reproductive responsibility within a gendered, exploitative economy.

Quadrature

Positions of the Unknown
At the very beginning of space exploration the infrastructure to monitor the whole sky was not yet developed. So in order to find out whether foreign countries launched objects, the US government started to train citizens to observe and detect possible artificial satellites. Scattered over the allied world, these amateur scientists played a crucial part in keeping track of all men-made technology orbiting earth, until “Operation Moonwatch” was discontinued in 1975 […] “Positions of the Unknown” locates the current whereabouts of these mysterious objects by simply pointing at them as they revolve around Earth. Missing the legal proof, those unidentified artefacts remain entities of pure speculation, secret companions of us and our planet. Even so they have been sighted several times and their ubiquitous presence is therefore somehow validated, they linger in a state between existence and non-existence. Quadrature’s 52 small machines constantly follow their paths and serve as silent witnesses of the unknown.

Marnix de Nijs

Accelerator

Marnix de Nijs’ installation examines the precarious balance of machine, image and body in time and the effects that accelerated forces of gravity have on today’s urban citizenry. Participants sit in a racing car seat attached to a motorized revolving arm and focus on a video projection which is simultaneously circulating with them.

SPUTNIKO!

スプツニ子!
カラスボット☆ジェニー
Menstruation Machine

So what does Menstruation mean, biologically, culturally and historically, to humans? Who might choose to have it, and how might they have it? The Menstruation Machine — fitted with a blood dispensing mechanism and electrodes simulating the lower abdomen — simulates the pain and bleeding of a 5 day menstruation process. The machine was developed with research support from Professor Jan Brosens at the Department of Medicine, Imperial College London.

mathias bengtsson

growth table
Mathias Bengtsson developed unique computer software seven years ago to quickly design prototypes. Its initial intention was not to simply use a particular technology and deploy its possibilities, but to use it as a tool for the imitation of nature and natural forms. Such design software can, according to Mathias Bengtsson, be compared to the growth of a plant whose machine somehow registers the genetic code to calculate its final form. Mathias Bengtsson only has to guide this development to obtain the desired shapes.

Aurélien Bory

Sans Objet
“Avec Sans objet j’ai voulu introduire sur scène un robot industriel ayant la force de déplacer des éléments de décor aussi bien que des acteurs. La machine devient un protagoniste à part entière. Il s’agit d’un bras articulé, mécanique. On l’utilise comme une « marionnette » – un être 100% technologique – dans son dialogue avec un homme contemporain ordinaire.”

Juliana Mori & Matteo Sisti Sette

timeLandscape woolrhythms

“timeLandscape – wool rhythms” 2010. Part of timeLandscape series, 2009 – 2010. Video, audio, projector, speakers, custom patch (PD-Gem), sensor, wool engine. Variable dimensions and duration, loop. “timeLandscape – woolrhythms” is an interactive audiovisual installation in which a landscape is depicted from its multiple time possibilities and [re]composed through users’ real time interaction. The installation was developed in Biella, Italy, an area economically attached to textile industry, and deals with the cyclical perception of time and human, linear, interference on it. It gathers nature and artefact, by connecting a physical wool engine to digital imagery of daily cycles. By turning the wheel crank, users generate movement starting the engine. Through a sensor attached to the machine, software calculates the rotation speed, altering parameters for mixing audio and video fragments in real time. Every turn of the machine leads to different time thread combinations in response to the rhythm and speed of each interactor.

FILE FESTIVAL

lucy mcrae

future dayspa
The Future Day Spa is a personlised, physiological experience delivering controlled vacuum pressure to the body replicating the feeling of being hugged. Guided by a therapist, participants hand their bodies over to a part–human, part–machine process inducing a state of relaxation. A collaboration between Qualcomm’s Inventor Lab, we integrated technologies for capturing biometric data to understand the physiological benefits of a treatment.

Tinguely

Méta-Matics
“Meta-matic drawings vary enormously, entirely according to how the machine is set up and used. No two drawings are ever completely identical. How close the felt-pen, or whatever is being used, is fixed to the paper, is an important factor, but the fluidity or otherwise of of the coloring agent, or the texture of the paper, will also play a part. The operator can use pencil, ballpoint, airmail stamps, invisible ink . . . The decisive thing is how long the machine is allowed to run without interference, and how long with each separate colour. But however it is set up, it is impossible for the machine to produce an ugly drawing”. Hultén

video

Geoffrey Drake-Brockman

The Coppelia Project
via highlike submit

The Coppelia Project is inspired by the story about a clockwork girl from the 1870 ballet ‘Coppelia’ by Saint-Léon, Nuitter, and Delibes, based on a story by Hoffmann. It also draws the commonplace metaphor of clockwork music boxes, with the little ballerinas that pop up and rotate in front of a mirror when you open the lid. Coppelia is part of the traditional classical ballet repertoire and is performed frequently by ballet companies around the world. It belongs to a small group of enduring stories in Western Culture that directly address the limits of humanity when confronted by our creations. The Coppelia story is unusual in approaching this theme through love and attraction, rather than horror and revulsion, as emphasised by Mary Shelly in ‘Frankenstein’. The Coppelia story deals with some of the issues at the edge of humanity; machines interchangeable with persons, love and attraction confused at this boundary.

YOUNG-DEOK SEO

Seo Young Deok’s work aims to reflect the disease-like contamination we experience caused by materials in our society, he hopes to reveal the amount of suffering it places on the modern-day human. To express this, he utilized metal chains to create the modern man. Chains were made by our civilization and created through mass production, yet it is also just one accessory, one part in a massive piece of machinery. He considered each part of the chain a human cell and used the chains to create a human figure. Thus, this being’s form has been created in contamination by materials in our current world.

Brigitta Zics

THE MIND CUPOLA
Affective Environment

Brigitta Zics is an artist, interaction designer and media philosopher who investigates the creative and affective potential of emerging technologies to develop new ways of communication between human and machine. Mind Cupola explores the creative potential of eye-movement and applies the philosophical concept of the cognitive-feedback loop to trigger novel aesthetic experiences of the participant.

JULIANA CERQUEIRA

Digitalized Body
“Corpo Digitalizado” is a work that requires public participation and, therefore, addresses subjects related to contemporary understanding of the human body and its relation with the machine and how the body acts before it.
The artist proposes that the public stay inside a booth for a few seconds and donate a small part of their time and bodies to be digitized by a scanner.

Rebecca Braun & Tyler Smith

Foldout Couch
This design proposes incongruous relationships between materiality, technique, scale, and form in order to delay a clear perception of the 1:1 construction. By pairing the formal techniques of curved folding with rigid sheet stock, finished metal with pleather fabric, and domestic upholstery details with CNC machined parts, the construction references things and spaces beyond its immediate setting.

MACOTO MURAYAMA

村山诚泰
METAMACHINE
Sunflower

Macoto Murayama cultivates inorganic flora. First, he chooses the plant and finds the real flower, for example the exquisite Lathyrus odoratus L. Second, he dissects the flower cutting the petal and ovary with scalpel and observes it with magnifying glass. Third, he makes sketches and photographs the parts of dissected flower.

anaisa franco

On Shame
FILE BELO HORIZONTE 2018-DISRUPTIVA
foto: Luiza Ananias

On Shame is part of the series Psychosomatics which was initiated in 2010. In these works Franco makes it possible to tangibly experience such emotions as joy, fear, confusion, happiness or shame by means of digital technologies. Cameras and motion and tactile sensors serve as tools to facilitate the dialogue between humans and machines. more

BERNIE LUBELL

Conservation of Intimacy

Made of pine, latex, music wire, copper, nylon line, paper, pens and video surveillance. It measured 20′ x 35′ x 26′ at Southern Exposdure.
A couple rocking on the bench sends air pulses to another room causing balls to move and pens to transcribe their motions onto paper. The paper is moved by a third person on a stationary bike. The couple on the bench can watch the balls on a video monitor before them where the balls appear to bounce into the air. The motion is delayed and languid as though under water. Action is best when the couple is moving slowly together. As visitors work together to animate the mechanisms, they create a theatre for themselves and each other. By encouraging participation, and touch the pieces coax visitors to engage their bodies as well as their minds. The way that pieces move and feel and sound as you rock them, pedal, crank and press against them applies the kinesthetic comprehension’s of childhood to the tasks of philosophy. Bernie Lubell’s interactive installations have evolved from his studies in both psychology and engineering. As participants play with his whimsical wood machines, they become actors in a theater of their own imagining.

PAOLA GAETANO-ADI

Desiring Machine: and/or the female reincarnation of Sisyphus
Née en Argentine, Paula Gaetano Adi est artiste et chercheure dans les domaines de la sculpture, de la performance, et des installations interactives et robotiques. Elle utilise le corps humain et non humain comme point de départ de ses recherches, et s’intéresse aux effets discursifs et aux impacts affectifs des technosciences sur la subjectivité humaine et dans l’art. Ses œuvres ont été présentées sur la scène internationale à Beijing, Berlin, Madrid, Moscou, Stockholm, São Paulo, New York, Poznan et Buenos Aires, entre autres. Elle a reçu de nombreux prix et bourses, tels que le premier prix à la compétition VIDA 9.0 sur l’art et la vie artificielle, organisée par la Fundación Telefónica, et le premier prix LIMbØ du Musée d’art moderne de Buenos Aires, la bourse Fergus Memorial en 2009 et 2010 de même que la bourse accordée à un artiste ibéro-américain dans le cadre de la compétition VIDA 14.0. À l’heure actuelle, Paula Gaetano Adi est professeure adjointe dans le programme de Studio Art du College of Visual Arts and Design de l’Université de North Texas, où elle coordonne le secteur réservé aux nouveaux médias. À cette université, elle s’est également jointe au groupe Initiative for Advanced Research in Technology and the Arts (iARTA).

Bas Louter

Car 2

In Los Angeles he made a series of drawings based on a mix of old glamour images from the film industry and geometric, machine patterns. Los Angeles inspires Bas through the great social contrasts, the visual culture and, in particular, the dominant influence of the film industry. He experiences moving through the city as a journey through time. In this place, history seems distorted and memories erased.

GREG LYNN

格雷格·林恩
גרג לין
グレッグ·リン
그렉 린
Грег Линн
GREG LYNN a été un innovateur dans la redéfinition du support de conception avec la technologie numérique et a été le pionnier de la fabrication et de la fabrication de formes fonctionnelles et ergonomiques complexes à l’aide de machines CNC (Computer Numerically Controlled). Les bâtiments, les projets, les publications, les enseignements et les écrits associés à son bureau ont eu une influence sur l’acceptation et l’utilisation de matériaux et de technologies de pointe pour la conception et la fabrication. Alors que les opportunités de conception s’étendent aujourd’hui à de multiples échelles et supports, son studio Greg Lynn FORM continue de définir la pointe du design dans une variété de domaines. Son travail fait partie des collections permanentes des plus importants musées de design et d’architecture au monde, notamment le CCA, la SFMoMA, l’ICA Chicago et le MoMA.

Hwang Kim

CCTV chandelier
“CCTV Chandelier : Virtual Doppelganger Simulator” is an interactive installation that can reflect viewer’s Virtual Doppelganger. You can look objectively into yourself in a third person’s point of view.
This machine have around 12 CCTVs surrounding and hanging near viewer’s face and engineering viewer’s experience to show their Virtual Doppelganger in the connected monitors. This wearable visual system then allows the participant to see his/her own body or the surrounding environment from a third person’s perspective even when he/she is moving. Therefore, you yourself, viewer and visitor is displayed as an object in the gallery.