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Playmodes Studio

VJyourself!
FILE FESTIVAL
VJZelf! het is een interactieve dansinstallatie, een magische spiegel van de eenentwintigste eeuw of een gekke live-machine van Eadweard Muybridge. Het publiek danst met zichzelf in het verleden, herhaald, gecomponeerd en gechoreografeerd door tijd en herhalingseffecten. Een realtime software ontwikkeld met Openframeworks door Playmodes Studio.

Playmodes Studio

“Espills” is a solid light dynamic sculpture. Built using laser beams, laser scanners and robotic mirrors, it is inspired by crystalline formations. A set of geometric figures that float in the air and which suggest, in an abstract way, the transmutation of matter from chaos to order. Dust becoming crystal, being eroded and becoming sand again.

Playmodes Studio

Espills
Espills는 솔리드 라이트 다이내믹 조각품입니다. 레이저 빔, 레이저 스캐너 및 로봇 거울을 사용하여 제작된 이 제품은 결정체에서 영감을 받았습니다. 공중에 떠 있는 기하학적 형상의 집합으로, 물질의 혼돈에서 질서로의 변환을 추상적으로 암시합니다. 먼지는 수정이 되고 침식되어 다시 모래가 됩니다.각 시각적 표현은 빛을 음악으로 변환하는 초음파 알고리즘을 통해 고유한 사운드 디자인을 통합하여 이 연금술적 풍경을 완성합니다.

Playmodes Studio

FORMS- String Quartet
“FORMS – String Quartet” é uma performance multimídia ao vivo para quarteto de cordas, música eletrônica e visuais panorâmicos, baseada no conceito de “sonificação gráfica”. Os músicos interpretam uma série de partituras gráficas que por sua vez constroem a cenografia visual, oferecendo ao público a experiência de poder antecipar a “música que virá”. Essas partituras, juntamente com os espectrogramas que compõem o acompanhamento eletrônico da peça, foram previamente criadas por meio de algoritmos gráficos generativos.

Viktoria Modesta

prototype
Viktoria Modesta is bionic artist, multimedia performance artist, creative director, DJ and a supporter of future innovations. Her work explores modern identity through performance, fashion, avant garde visuals, technology and science.

Anouk Wipprecht and Viktoria Modesta

Smokification

“Smokification” di Anouk Wipprecht. Gamba basata su accelerometro dotata di Arduino 101 e Intel Curie incorporata che guida intuitivamente i movimenti di Viktoria mentre si interfaccia con il mondo che la circonda usando una facciata di fumo. Anouk sta lavorando con Viktoria sull’uso della sua gamba protesica come strumento musicale digitale basato sui gesti, in collaborazione con Alex Murray-Leslie di Chicks on Speed.

Refik Anadol

Machine Hallucinations — Sphere

The artwork presents a series of AI Data Sculptures that incorporates vivid pigments, shapes, and patterns, aiming to create a collective, meditative, and multisensory experience. This immersive experience simulates the rhythms of various environments and invites the visitors to imagine alternative realities constructed by invisible data movements around them.
Machine Hallucination: The Sphere features dynamic visualizations of data that are based on vast archives containing visual imageries of space and nature while celebrating the unique architecture of The Sphere. For this project, Anadol and his team used these themed datasets as the building blocks for the three distinct chapters of the artwork and trained a unique AI model with subsets of the collected image archives. After the training, when idle and unsupervised, the “machine mind” generates new aesthetic visuals and color combinations through unique lines drawn by algorithmic connections.

ENESS

Modern Guru
Modern Guru is a translucent ovoid with four huge digital eyes, floating above a ceremonial ring of LEDs. From his mouth flows a ream of absurdist messages, and in a statement about the true nature of lived experience, a new message is delivered when visitors take a photo of Modern Guru – a missive produced only for those who seek to photograph life rather than live the moment. This immersive new media art installation uses the intersection of art and technology to explore modern paths to happiness through unique interactions with characters along a mystical journey of discovery. Visitors are asked to commit to the path – a tight and winding trail with subtle points of connection along the way – a glowing landscape of oversized, whimsical mountains that chant incantations and blink innocently from digital eyes.
Having communed with the Guru, visitors then weave their way back through this warped and strange world full of illusions and delusions, perceptions and deceptions, all the while bathing in luminescent light; embracing big, gentle forms; and following their own path up the pink tongue staircase to meet the one who oversees the whole fantastic dominion, the Sun God.

QUBIT AI: Lukas Radavicius

Architecture Concepts Created by AI: Artificial Intelligence Modern Architecture

FILE 2024 | Architectural Synthetics
International Electronic Language Festival
Lukas Radavicius – Architecture Concepts Created by AI: Artificial Intelligence Modern Architecture – Lithuania

In recent years, artificial intelligence technologies have advanced significantly in the art world, becoming a vital tool for artists in a variety of disciplines, including architecture. Lukas Radavicius has created videos demonstrating the current capabilities of AI in architecture, showcasing innovative designs that offer insights into the potential of AI to shape the future of architecture.

Bio

Lukas Radavicius, born in Kaunas, Lithuania, is a passionate visual artist who began his career in architecture before moving into graphic design and 3D graphics. With a degree in architecture from the Kaunas Academy of Art, he remains active in design-related fields while exploring the fascinating world of AI art in his spare time.

QUBIT AI: SurrealismToday.com

The Legend of Ogie

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
SurrealismToday.com – The Legend of Ogie – United States

What worlds exist beyond Einstein’s speed limit? Inspired by Eric Weinstein’s theory of Geometric Unity, the work explores the idea that space-time is like a melody playing over an eight-dimensional universe. Abstract and metamorphic forms transition from organic forms to parastatic patterns, creating a dance of visuals and sounds that merge into an immersive experience of fractal unfolding.

Bio

SurrealismToday.com is an artist collective and educational platform dedicated to the proliferation of surreal and visionary ontologies in contemporary art. The group began as an esoteric cargo cult dedicated to discovering the beautiful, the fantastic, and the transcendent in the pseudo-philosophical landscape of the art world. His methods include searching for gems in the digital world and infusing mystical enchantments into generative diffusion models.

QUBIT AI: Kelly Luck

Kelly Luck
Strangeland 1 (excerpt)

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Kelly Luck – Strangeland 1 (excerpt) – United States

From a surrealist point of view, the main attraction of generative AI, for the artist, is its lack of memory. At any given moment, she only has the current frame and instructions on how to proceed, similar to free association in dreams. This work is part of a series of long-term environments designed to immerse the viewer in a constantly evolving and never-ending landscape, inviting relaxation and engagement.

Bio

As part of the first generation to grow up around computers, Kelly Luck quickly became fascinated with the creative possibilities of this new technology. Her journey has ranged from pixel art and graphic ‘hacks’ to the 90s demoscene, 2D and later 3D graphics, and now the modern tools of digital art. With the emergence of generative AI, it endlessly explores how technology continues to blur the line between imagination and reality.

QUBIT AI: Verbo Pluriel (aka volt46) & XWave

Squid

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Verbo Pluriel (aka volt46) & XWave – Calamar – United States and France

The Calamar music video is comprised of AI-generated clips that are sequenced and synchronized to create a hypnotic, ever-changing landscape.

Bio

Verbo Pluriel is an electronic music producer who has been active in the NFT scene since 2020 under the name volt46. X-Wave is also an NFT producer that trains its own AI models to generate collections. Although they never met in person, their participation in the web 3.0 art collective Based Ghouls led to their collaboration.

Credits

Music: Calamar (Kraken Mix) by Verbo Pluriel
Music Video: volt46
AI Video Generation: XWave

QUBIT AI: Luigi Novellino (aka PintoCreation)

Blob Alien Mouth

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Luigi Novellino (aka PintoCreation) – Blob Alien Mouth – Italy

The journey begins with Deforum, using the Automatic1111 interface to create basic images with the StableDiffusion XL, EndjourneyXL, and Lora XLFullArt templates. The video undergoes a transformation using the Absolute Reality model and Lora Aurora style, guided by the IPAdapter node and refined by QrCode Controlnet.

Bio

Fascinated by the limitless domain of AI, Luigi Novellino adopts the title syntographer, a term that resonates deeply within the community. The artist often asks himself: “am I an artist?” Art, in his view, defies rigid definitions or limits; it represents a fluid expression of creativity that transcends labels. The artist’s ultimate goal is to awaken something in the viewer, provoking thoughts and evoking emotions.

Credits

Music: Oleh Boretskyi

QUBIT AI: Dennis Schöneberg

Transparency

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Dennis Schöneberg – Transparenza – Germany

Music controls camera settings, the weight of prompts, and the creativity of the AI. The objective of the project is to create a symbiosis between music and images, in which both elements complement and enhance each other. By directly linking musical parameters to AI creative processes, a unique audiovisual experience is created.

Bio

Dennis Schöneberg, German AI artist, data science student and developer of open source AI models, integrates his passion for electronic music into his creative endeavors. Merging art with technology, he explores the synergy between creativity and artificial intelligence.

Credits

Music: Transparenza by Michael Mayer & Reinhard Voigt

QUBIT AI: Dennis Schöneberg

Russian Roulette

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Dennis Schöneberg – Russian Roulette – Germany

An incessant bass drum drives the journey through an eccentric world populated by fruity alien creatures in a cheerful and colorful environment.

Bio

Dennis Schöneberg, German AI artist, data science student and developer of open source AI models, integrates his passion for electronic music into his creative endeavors. Merging art with technology, he explores the synergy between creativity and artificial intelligence.

Credits

Music: Believe by Russian Roulette

QUBIT AI: Dennis Schöneberg

N-DRA

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival

Dennis Schöneberg – N-DRA – Germany

Created during the pandemicN-DRA is a video that explores the nostalgia of pre-pandemic times. Through a dreamlike and psychedelic journey through the artist’s memories, it reflects feelings of loneliness, isolation and the desire for connection.

Bio

Dennis Schöneberg, German AI artist, data science student and developer of open source AI models, integrates his passion for electronic music into his creative endeavors. Merging art with technology, he explores the synergy between creativity and artificial intelligence.

Credits

Music: N-DRA by Ricardo Villalobos

QUBIT AI: Dennis Schöneberg

Bodydub

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Dennis Schöneberg – Bodydub – Germany

This video experiment combines music properties with AI generation settings to create a unique audiovisual experience. The synthesizer works as a control instrument for movement in the 3D space of the video.

Bio

Dennis Schöneberg, German AI artist, data science student and developer of open source AI models, integrates his passion for electronic music into his creative endeavors. Merging art with technology, he explores the synergy between creativity and artificial intelligence.

Credits

Music: Bodydub (Bangkok Impact Remix) by Unit4

Ziyang Wu

Event Modeling
AI Fossil
The work began with the collection and collation of various news and social events that have occurred or are happening based on social media algorithms, and utilized dreamfields3D to generate 3D models using the titles of news/events as the seeding words/sentences. In the era of AI technology blowout (but also in its “baby-like” era), the work records all kinds of human information as “AI fossils” through AI text to 3D model generation technology. In the future “abandoned factory” scene that is mixed with reality and virtual, it is full of different experiences between humans and AI on the same event. Human information is presented as some realistic fragments, some historical fossils, a pile of metal carvings, or a pile of inferior plastic toys.

Clara Daguin

Oracle Collection
The performance centered around ORACLE, a digital palm reading given by model and iconic muse Axelle Doué. The surrounding luminous dresses embodying the four elements— air, earth, water, and fire—come alive during the reading, with mirrors reflecting them into infinity. The pieces are crafted from diverse materials, both natural and synthetic. Well beyond typical textiles, Clara Daguin implements optical fibers, pleating, embroidered circuits, addressable LEDs, sculpted resin, home-grown alum stone crystals, Swarovski Elements, silk organza, microcontrollers and radio frequency modules.

clara daguin

In July, we (Jacquard) launched “Ambient Experiments by Google ATAP”. Our team has worked with the designer Clara Daguin who explores the possibilities of connected fashion.

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Im Juli haben wir (Jacquard)„Ambient Experiments by Google ATAP“ gestartet. Unser Team hat mit der Designerin Clara Daguin zusammengearbeitet, die die Möglichkeiten vernetzter Mode erforscht.

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7月には (Jacquard)「GoogleATAPによるアンビエント実験」を開始しました。 私たちのチームは、コネクテッドファッションの可能性を探求するデザイナーのクララダギンと協力してきました。ンビエント実験

 

 

Soichiro Mihara

三原 聡一郎
The Blank to Overcome
file festival
Part of the ”blank” project that the artist has been creating since 2011, “The Blank to Overcome” utilizes air pumps, power supply control circuitry, water, solution, glycerin, ethanol and electricity to produce bubbles in the air. The theme of ”blanks” denotes a space for an unsolved ”inquiry” through the perspectives for thinking about the post-3.11 present: how the bubbles are always shifting as a giant cluster, almost without mass or structure, and the facing up to this; and the framework since modernity that has prescribed society, and the ”involved” or the ”other”. From this work debate will surely emerge.

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克服するための空白

アーティストが2011年から作成している「ブランク」プロジェクトの一部である「TheBlankto Overcome」は、エアポンプ、電源制御回路、水、溶液、グリセリン、エタノール、電気を利用して空気中に気泡を生成します。 「空白」のテーマは、3.11以降の現在について考えるための視点を通して、未解決の「問い合わせ」のためのスペースを示しています。泡は、ほとんど質量や構造がなく、巨大なクラスターとして常にシフトしており、これに直面しています。 ; そして、社会を規定してきた近代以来の枠組み、そして「関与する」または「その他」。 この仕事から議論が確実に浮かび上がるでしょう。

ポンプ

SHAI LANGEN

Jo Goes Hunting – Run Away

Amsterdam material designer Shai Langen made sculptural headpieces and covered models in hand-painted patterns for Jo Goes Hunting’s Run Away music video.Langen was approached by the Dutch artist’s manager with a brief for “something less conventional”, and was given complete artistic freedom in his approach.The video opens with a close up of a gleaming paint-covered black and white surface, which is gradually shown to be the form of a person.

KUNIHIKO MORINAGA

Anrealage
Kunihiko Morinaga, la directora creativa de la marca japonesa de culto Anrealage, siente algo por las sensaciones y las ilusiones ópticas. Su show debut en París la temporada pasada fue sobre luces y sombras. Hoy, su salida de segundo año se centró en la luz y la oscuridad. O, mejor, en las impresiones que obtiene al parpadear o proyectar luz en tono negro. Las siluetas escultóricas de Anrealage se cortaron en una tela negra especial que revelaba una textura impresa solo bajo luces ultravioleta, o tenían círculos blancos perforados con agujas, como la proyección de un foco, salpicados en el frente. Para enfatizar la profundidad de tal oscuridad, todo era negro, incluidos los rostros de las modelos, un trazo fuerte que hacía las cosas un poco demasiado dramáticas.

Liam Johnson

Liam was chosen for the scholarship by lead designer at Alexander McQueen, Sarah Burton. He spent his year in industry in Paris, working at Maison Margiela under John Galliano, working personally with the designer on both the artisanal and ready-to-wear collections. As a designer, his own collections often centre upon alternatives to normal fashion and instead offer remodelled silhouettes, bright colours, unexpected textures and sculptural, exaggerated forms.

Doug Aitken

The Garden
The Garden is a living artwork that embraces the dichotomy between the natural environment and a synthetic man-made experience. Aitken’s The Garden installation brings the viewer into the center of the artwork and asks them to physically immerse, participate and become the subject of the installation. Set inside a dark warehouse space the viewer walks inside, their eyes adjusting to become aware of thick lush jungle growing under artificial grow lights. Walking closer, the viewer enters inside the jungle and discovers a huge rectangular glass cube. Inside the glass room is a man-made environment replete with generic elements of modern life: tables and chairs, a cabinet, a sterile tableau set under bright raking lights.

Julia Beliaeva

Human Flag
Julia Beliaeva ist eine ukrainische Künstlerin, die Technologien wie 3D-Scannen, 3D-Modellierung, 3D-Druck und virtuelle Realität einsetzt. Sie reflektiert das Umdenken von Tradition und traditionellen Medien in einer sich ständig verändernden virtualisierten Welt. Sie interessiert sich dafür, wie Technologie uns und unser Bewusstsein beeinflusst, und wie die neueste Technologie Sinn machen und traditionelle Medien aktualisieren kann. Insbesondere arbeitet Julia viel mit Porzellan, um über das Erbe und die verlorenen Traditionen durch eine Kombination aus neuen Technologien und der in der Ukraine beliebten Keramikindustrie nachzudenken, die heute verloren gegangen ist.

Sara Sadik

Ultimate Vatos
Les vidéos, performances, installations et photographies de Sara Sadik prennent la forme de mangas, de jeux vidéo, de docu-fictions ainsi que de films d’animation CGI. Ce faisant, l’artiste aux racines maroco-algériennes explore les manifestations de ce qu’elle appelle « Beurcore« – la culture des jeunes qui a émergé parmi les membres de la classe ouvrière de la diaspora nord-africaine. Beurcore définit à la fois une identité hybride et un mouvement collectif constitué à travers la musique comme le rap et le hip-hop, la langue, la mode, des symboles spécifiques et les médias sociaux.

GK TECH

GK-0G – Floating Habitat

The GK-0G is the minimum size prototype of a scalable floating installation.
It is composed of five tetrahedral frameworks, its basic structural elements, arranged like sections of an orange. It is enveloped with a cover which acts as an interface between internal and external environments.Flotation is gained by tetra balloons inside the tetrahedral frameworks. As the only choice at this moment, helium is encapsulated inside the tetra balloons made of an impermeable film.This model is meant to verify that it can float and move in the air. It is considered that different degrees of flotation can be gained by combining tetra balloons in different ways.

 

Shih Chieh Huang

REUSABLE UNIVERSES
Shih Chieh Huang combineert zijn jarenlange fascinatie voor technologie en de materialen van het moderne leven om alledaagse gefabriceerde objecten om te zetten in nieuwe en opmerkelijk complexe sculpturale vormen. Huang verheft het bouwen van circuits, het opnieuw bedraden van transistors en andere hardwarebewerkingen tot een kunst die niet alleen onze zintuigen verbindt, maar ook ons ​​gevoel van menselijkheid tussen het virtuele en analoge bestaan ​​van vandaag.

Iris van Herpen & Dutch National Ballet

Biomimicry
For the ‘Biomimicry’ film, Iris van Herpen and Dutch National Ballet explore the symbiotic relationship between the metamorphic force in which fashion and dance interlace. The film, directed by Ryan McDaniels, sees the mesmeric dancer JingJing Mao undulating into liquescent shapes and transcending into graceful figures that reflect her myriad of movements. The concept of the creation stems from the notion of biomimicry — the design and production of materials and systems that are modelled on biological processes. In line with Iris van Herpen’s continuous pursuit to materialise the invisible forces that structure the world, the film focusses on the bond between humanity and nature.

Dragan Ilic

Re)Evolution

With the machine programed to draw, the robot becomes a medium for interaction and for “symbiosis” with the artist, creating a kind of “hybrid body” of man and machine, whose nervous system and brain waves administer “software commands” to the robot during the drawing performance. A key actor in the exhibition will be the new model of the KUKA KR 210 robot, that has a multi-functioning performative role: from drawing, experimental dance, music – through the production of industrial sound, and a six channel video projection that documents Ilić’s projects.

aes+f

allegoria sacra

This piece by AES+F takes the Italian Renaissance art piece Allegoria Sacra in order to show a modern representation of perjury. There are political and religious tones but there is not an overt statement trying to be made. AES+F are asking their audience to take a deeper look at how we see the Western and Eastern worlds, and how all people are judged.

danny karas

sofi

in analysis of the modern skyscraper there is traditionally an aesthetic agenda that localizes itself in a “shoes” or “hat” location. The tower typology has ignored the possibility of a center distortion. This distortion acts as an aesthetic element as well as an organizational(programmatic) locator. By designing from the middle out there is a chance for the building to better blend with its context by keeping the processional elements in the center. Entrance and roof conditions mimic their tower brothers and give a moments rest in the exuberance of design. This proposal creates a center distortion and layers form through a simulation of gravity and the“claspyness” of the outer skin. The inner void acts as a way of creating a Secretary oriented office program rather than a traditional first floor security, freeing up the center of the building to the public. The project looks to rationalize itself through components rather than a monolithic form.

Behnaz Farahi

19Returning the Gaze
‘Returning the Gaze’ is an cyber-physical robotic installation by Behnaz Farahi supported by Universal Robots for ANNAKIKI’s Milan Fashion Week. ‘Returning the Gaze’ is an exploration of this scenario. In the center, a female model wears a spacesuit-like outfit and a headpiece fitted with two tiny cameras. The cameras track and capture the movements of the model’s eyes, and enlarging and displaying them on four monitors mounted moving around on robotic arms glaring back at the observers. The gaze of the model is thereby directed back at the viewer, extended and enhanced through cyborgian technologies.

OSKAR SCHLEMMER

أوسكار شليمر
奥斯卡·施莱默
אוסקר שלמר
オスカー·シュレンマー
오스카 슐 렘머
Оскар Шлеммер
Triadic Ballet
1-Margarete Hastings, Franz Schömbs, Georg Verden
1970
2-Super 16mm colour film, directed by Helmut Ammann.
Oskar Schlemmer saw the human body as a new artistic medium. He saw ballet and pantomimes as being free from the historical baggage of theater and opera and, therefore, capable of presenting his ideas of choreographed geometry, the man as a dancer, transformed by his costumes, moving in space. He saw the puppet and puppet movement as superior to that of the human, as this emphasized that the average of all art is artificial. This device could be expressed through stylized movements and the abstraction of the human body. Schlemmer saw the modern world being guided by two main currents, the mechanized (man as a machine and body as a mechanism) and the primordial impulse (the depths of creative urgency). He claimed that choreographed geometry offered a synthesis; the Dionysian and emotional origins of dance become rigid and Apollonian in its final form.
3-Bayerisches Junior Ballet München

Cao Yuxi

Shenzhen Citizen Square
Cao Yuxi is een nieuwe mediakunstenaar wiens oeuvre zich uitstrekt over audiovisuele installaties, interactieve kunst, meeslepend ruimtelijk ontwerp en codering. Van zijn monumentale show in Shenzhen, waar 41 gebouwen van de skyline van de stad als canvas werden gebruikt, tot de hypnotiserende audiovisuele serie Dimensional Sampling en de op QR-codes geïnspireerde beelden, Cao’s werk confronteert de menselijke waarneming en daagt de kijker uit om na te denken over de veelzijdige aspecten van het moderne leven en het digitale tijdperk.

Nix Liu Xin

Three Supermarkets
Three Supermarkets is an infinite loop film with a shopping cart riding across multiple coexisting fictional supermarkets. As the first episode of the Phygital Supermarket Trilogy, this film explores the hybrid compositing of the emerging physical and digital media and techniques. The production process of this film uses industrial-grade six-axis Staubli robot arm as shooting equipment, green screen shooting, volumetric video capture, photogrammetry, Cinema 4D Mograph, Redshift shading & rendering, 2D/3D compositing, and other custom build techniques and workflows. Familiar but neglected objects, such as apples and snack bags, were scanned as either static models or animated model sequences from the physical world to the digital space.

PARMEGIANI

ベルナール・パルメジャーニ
La Creation du Monde
This is a sprawling, ambitious painting in sound modeled on the birth of the universe. Moving from roiling, gaseous clouds of hiss and static through sharp peels of detailed, unrestrained texture, this is acousmatic music at its very finest, literally creating a universe of sound out of thin air.

IRIS VAN HERPEN & DUTCH NATIONAL BALLET

Biomimikry
Für den Film “Biomimicry“ untersuchen Iris van Herpen und Dutch National Ballet die symbiotische Beziehung zwischen der metamorphen Kraft, in der sich Mode und Tanz verflechten. Der Film unter der Regie von Ryan McDaniels zeigt die hypnotisierende Tänzerin JingJing Mao, die sich in flüssige Formen verwandelt und in anmutige Figuren übergeht, die ihre unzähligen Bewegungen widerspiegeln. Das Konzept der Kreation basiert auf dem Begriff der Biomimikry – dem Entwurf und der Herstellung von Materialien und Systemen, die biologischen Prozessen nachempfunden sind. In Übereinstimmung mit Iris van Herpens kontinuierlichem Bestreben, die unsichtbaren Kräfte, die die Welt strukturieren, zu materialisieren, konzentriert sich der Film auf die Verbindung zwischen Mensch und Natur.

Alexander McQueen

Plato’s Atlantis

“En regardant en arrière sur la collection printemps 2010 d’Alexander McQueen, intitulée Plato’s Atlantis, il est facile de lire la série comme un ancêtre de la révolution du streaming de la mode, un héraut de la mode biomorphique et biophilique, et le précurseur de notre obsession pour les chaussures vraiment assez bizarres. Le recul nous dit également que ce défilé monolithique captivant était le dernier de McQueen”. Steff Yotka

SHOW STUDIO:Nick Knight

Cho Youngkak

A Hot talks about Something, Someday, Someone
Se basa en Meme (meme / meme; imagen, video), que es un nuevo medio de comunicación que funciona como lenguaje en un sistema de red como Internet. Basados ​​en Meme, las imágenes y los videos reproducidos se reconstruyen recientemente mediante inteligencia artificial y se presentan en una forma que cambia según la interacción de la audiencia. Basado en los datos recibidos a través de la cámara, un algoritmo de inteligencia artificial (StyleGAN: A Style-Based Generator Architecture for GANs) reacciona con cada modelo entrenado y audiovisualmente a través de la visualización y la robótica (robot cooperativo) en el lenguaje reconstruido. Este proyecto se enfoca en crear interacciones basadas en resultados artificiales que no existen en la realidad. El modelo de inteligencia artificial creado proporcionará más experiencias emocionales como sustituto del diálogo humano en lugar de ser aceptado por los humanos en el sentido del meme cotidiano.

HIROTO IKEUCHI

MPS-15SK “MULTI” EXOSKELETON
Hiroto Ikeuchi kreiert die dystopisch anmutende Version der allseits bekannten Luftkapseln oder der Masken, an die wir uns unbestreitbar gewöhnt haben. Ikeuchi ist ein japanischer Künstler, Designer und Modellbauer mit Sitz in Tokio und weltweit bekannt für seine futuristischen Hightech-Designs, modernen Accessoires und Roboterfiguren, die unser rudimentäres Verständnis von elektronischen oder computergestützten Geräten erschüttern.

RYUNOSUKE OKAZAKI

Ryunosuke Okazaki 001
For his graduate project from the Tokyo University of the Arts, Ryunosuke Okazaki created a collection consisting of three couture dresses in bold colours and shapes titled JomonJomon that are informed by Japanese Jōmon-era pottery and Shinto, an ancient religion that originated in Japan. The striking designs are modelled and decorated on Jōmon-era pottery, where vessels were decorated through pressing rope and coils into wet clay to create ornate designs. The JomonJomon collection was made using polyester, cotton and ribbed knits, in red, blue, black and white as the primary colours.

Ying Gao

Into The Light
Ying Gao stelt onze aannames over kleding in vraag door modeontwerp, productontwerp en mediaontwerp te combineren. Ze onderzoekt de constructie van het kledingstuk en haalt haar inspiratie uit de transformaties van de sociale en stedelijke omgeving. Design is het medium, gesitueerd op het gebied van technologie en textiel: sensorische technologieën zorgen ervoor dat kledingstukken poëtischer en interactiever worden. Ying Gao onderzoekt zowel de status van het individu, wiens fysieke contouren worden getransformeerd door externe interferenties, als de functie van het kledingstuk als een fragiele overgangsruimte. Haar werk getuigt van de diepgaande mutatie van de wereld waarin we leven en draagt ​​een radicaal kritische dimensie met zich mee die technologische experimenten overstijgt.

TERRENCE ZHOU

Terrence Zhou, oorspronkelijk afkomstig uit Wuhan, China, is een veelbelovende modeontwerper gevestigd in New York City. Met een achtergrond in design en wiskunde, steunt Terrence op zijn veelzijdige kennis van de Chinese traditie, wiskunde, Griekse mythologie en artisticiteit om collecties te creëren die schijnbaar niet van deze wereld zijn.