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Avatar Mythology

Shan Hai Jing
Producer & Media Artist: Zhang Yinan
Media Artist & Director: Jung Hyun Moon
Art Director: Li Yuejuan
Choreographer & Dancer: Chiayi Jess Seetoo, Yu Chien Cheng, Zheng Lingmin
Media Art Support: Zhou Xing, Cao Yanbin, Bin Xue
Music: Jung Min Moon, Paul Yip
Stage Manager December Yang
Costume: Sophia Zhao
Lighting: Li Mingfang
Project Assistant: Liu Zhao

PETER GREENAWAY

بيتر غريناواي
彼得·格林纳威
פיטר גרינווי
ピーター·グリーナウェイ
피터 그리너웨이
Питер Гринуэй
The Pillow Book
Beautiful to behold and impossible to forget, THE PILLOW BOOK is auteur Peter Greenaway’s erotically-charged drama about love, death, revenge and the indelible nature of our earliest memories. Each year on her birthday, Nagiko (Vivian Wu) would became her father’s canvas, as he painted the creation myth in elaborate, elegant calligraphy on her body. Years later, she continues the practice with a succession of lovers, including a bisexual translator (Ewan McGregor) who becomes a pawn in an escalating game of vengeance against her beloved father’s exploitative publisher. Told in a series of chapters and featuring innovative cinematography and picture-in-picture techniques, Roger Ebert called THE PILLOW BOOK “a seductive and elegant story [that] stands outside the ordinary.”

cinema full

PEEPING TOM

Vader
De dans van Peeping Tom duwt bepaalde motieven naar de uiterste grenzen van de acrobatiek. Maar tussen gekneusde, nostalgische mensen of verliefde mensen zijn de situaties diep dramatisch en met gevoel uitgedrukt. Dit nieuwe stuk ontwikkelt de generieke persona van de oude vader, zijn mythologie, zijn prestige en zijn spot, zijn beklagenswaardige macht die wordt weggevaagd door geleidelijke desintegratie. Het is een intens menselijk portret.

Meiro Koizumi

Prometheus Bound
In Greek Mythology, Prometheus stole fire (technology) from Zeus and gave it to humans, and for this, he got crucified on a mountaintop, and had to endure the eternal pain as a punishment. Since the beginning of our civilization, technology has been the source of prosperity and development. But also it has been the cause of great tragedies such as war sand nuclear accidents. Setting the Aeschylus Greek tragedy “Prometheus Bound” as a starting point, Koizumi created VR (Virtual Reality) theater which deals with this age-old tension between humanity and technology, through collaboration with a person who is desperately longing for the technological advancement – a person who is suffering from ALS (Amyotrophic Lateral Sclerosis- the deadly neurological disease that make a person paralyzed). Through the dialogues with the man about his personal life and his visions of the future, they created a sci-fi vision in which past and future, self and others, humans and machines are all merged into one sequence of abstract VR theatrical experience.

gordon matta clark

Anarchitecture

splitting house

“Of the many shows at the fabled 112 Greene Street gallery—an artistic epicenter of New York’s downtown scene in the 1970s—the Anarchitecture group show of March 1974 has been the subject of the most enduring discussion, despite a complete lack of documentation about it. Anarchitecture has become a foundational myth, but one that remains to be properly understood. Stemming from a series of meetings organized by Gordon Matta-Clark and reflecting his long-standing interest in architecture, the Anarchitecture exhibition was conceived as an anonymous group statement in photographs about the intersection of art and building. But did it actually happen? It exists only through oblique archival traces and the memories of the participants. Cutting Matta-Clark investigates the Anarchitecture group as a kind of collective research seminar, through extensive interviews with the protagonists and a dossier of all the available evidence. The dossier includes a collection of Matta-Clark’s aphoristic “art cards,” the 96 photographs that were produced by the various participants for possible inclusion in the exhibition, and images from a recently unearthed video of Matta-Clark’s now famous bus trip to see Splitting in Englewood, New Jersey.” Mark Wigley

Terrence Zhou

Originally from Wuhan, China, Terrence Zhou is a promising fashion designer based in New York City. Having a background in design and mathematics, Terrence leans on his multifaceted understanding of Chinese tradition, mathematics, Greek mythology and artistry to create collections seemingly out of this world.
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Terrence Zhou 来自中国武汉,是纽约市一位很有前途的时装设计师。拥有设计和数学背景的 Terrence 凭借对中国传统、数学、希腊神话和艺术的多方面理解,创作出看似与世隔绝的系列。

TERRENCE ZHOU

Terrence Zhou, oorspronkelijk afkomstig uit Wuhan, China, is een veelbelovende modeontwerper gevestigd in New York City. Met een achtergrond in design en wiskunde, steunt Terrence op zijn veelzijdige kennis van de Chinese traditie, wiskunde, Griekse mythologie en artisticiteit om collecties te creëren die schijnbaar niet van deze wereld zijn.

Ayoung Kim

In Search of Petra Genetrix

Petra Genetrix, the protagonist of the series Porosity Valley, is a migrant, mineral, and data cluster. In this lecture performance, the artist traces the origin of Petra Genetrix who constantly crosses borders, gender boundaries, and the concept of existence and nonexistence and creates her own hyperbolic mythology. While utilizing audio and video excerpts from her existing works, Ayoung Kim uses her own voice to create a verbal narrative exploring those agents who cross boundaries. By doing so, she continues to trace multifaceted crystal faces of Petra Genetrix, who is fundamentally porous and ambiguous.

Myriam Bleau and LaTurbo Avedon

Eternity Be Kind
LaTurbo Avedon performs Myriam Bleau’s music in a multiplatform audiovisual performance. Eternity Be Kind exposes the codified spaces of performance and hints at a different future for personal and musical representation. Navigating between hyper-pop, mythical symbolism and baroque hints, the artists propose a multilayered experience of collective mise en abyme.
video

Meiro Koizumi

Prometheus gebonden
In de Griekse mythologie stal Prometheus vuur (technologie) van Zeus en gaf het aan mensen, en hiervoor werd hij gekruisigd op een bergtop en moest hij de eeuwige pijn als straf ondergaan. Sinds het begin van onze beschaving is technologie de bron van welvaart en ontwikkeling geweest. Maar het is ook de oorzaak geweest van grote tragedies zoals kernongevallen met oorlogszand. Met de Griekse tragedie van Aeschylus “Prometheus Bound” als uitgangspunt, creëerde Koizumi VR-theater (Virtual Reality) dat zich bezighoudt met deze eeuwenoude spanning tussen menselijkheid en technologie, door samenwerking met een persoon die wanhopig verlangt naar de technologische vooruitgang – een persoon die lijdt aan ALS (Amyotrofische Laterale Sclerose – de dodelijke neurologische ziekte die een persoon verlamd maakt). Door de dialogen met de man over zijn persoonlijke leven en zijn visies op de toekomst, creëerden ze een sci-fi visie waarin verleden en toekomst, zelf en anderen, mensen en machines allemaal worden samengevoegd tot één opeenvolging van abstracte VR-theatrale ervaring.

Myriam Bleau and LaTurbo Avedon

EEUWIG ZIJN VRIENDELIJK
LaTurbo Avedon brengt de muziek van Myriam Bleau in een audiovisuele performance op meerdere platforms. Eternity Be Kind legt de gecodificeerde ruimtes van de uitvoering bloot en hints naar een andere toekomst voor persoonlijke en muzikale representatie. Varend tussen hyperpop, mythische symboliek en barokke hints, stellen de kunstenaars een gelaagde ervaring voor van collectieve mise en abyme.
video

Tobias Stretch

Unity
In seinem fünfminütigen Stop-Motion-Animationsvideo Unity erzählt Tobias Stretch eine zeitlose Geschichte von Liebe, Tod und Auferstehung in eindringlichen Bildern. Das Stück wurde vom Avantgarde-Komponisten Christopher Bono vertont und besteht aus mehr als 10.000 Fotografien. Es enthält 10 Fuß hohe baumähnliche Puppen mit beweglichen Gliedmaßen und seelenvollen menschlichen Augen. “Die zutiefst expressionistische Opernarbeit beruht weniger auf linearen Strukturen als auf evokativen mythologischen Vorstellungen von Zeit und Veränderung”, bemerkt Feature Shoot.

Leonhard Lass and Gregor Ladenhauf

DEPART
The Entropy Gardens
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The Entropy Gardens is an artistic VR experience that explores one of humanity’s most archetypical artforms – garden making. It challenges its myths, aesthetics and modes of perception. Like a garden, The Entropy Gardens attempts to become a spatiotemporal poem — a poetic organism. In the form of a sprawling journey it constructs a hermetic, virtual garden as a poetic ecosystem — a psychic landscape that is foremost a complex audiovisual experience. It admits the visitor into a place that is equally challenging and contemplative (and of course profoundly weird).

JAUME PLENSA

Crown Fountain
Designed by Spanish artist Jaume Plensa, the Crown Fountain in Millennium Park is a major addition to the city’s world-renowned public art collection. The fountain consists of two 50-foot glass block towers at each end of a shallow reflecting pool. The towers project video images from a broad social spectrum of Chicago citizens, a reference to the traditional use of gargoyles in fountains, where faces of mythological beings were sculpted with open mouths to allow water, a symbol of life, to flow out.

JONATHAN MONAGHAN

Höhle der Wölfe
Den of Wolves ist eine Videoinstallation, die auf einer Reihe von Referenzen basiert, um eine neue vielschichtige Mythologie zu weben. Die Arbeit folgt drei bizarren Wölfen durch eine Reihe von zunehmend surrealen Einzelhandelsgeschäften, die nach den Insignien eines Monarchen suchen. Die Arbeit besteht aus einer kontinuierlichen Kameraaufnahme und ist eine eindringliche, traumhafte Reise, die Verbindungen zwischen Populärkultur, institutioneller Autorität und technologischer Überabhängigkeit herstellt.

Timo Arnall

Internet Machine
Internet machine is a multi-screen film about the invisible infrastructures of the internet. The film reveals the hidden materiality of our data by exploring some of the machines through which ‘the cloud’ is transmitted and transformed. The film explores these hidden architectures with a wide, slowly moving camera. The subtle changes in perspective encourage contemplative reflection on the spaces where internet data and connectivity are being managed. In this film I wanted to look beyond the childish myth of ‘the cloud’, to investigate what the infrastructures of the internet actually look like. It felt important to be able to see and hear the energy that goes into powering these machines, and the associated systems for securing, cooling and maintaining them.” Timo Arnall

Alexandra Dementieva

Limited Spaces N2
On approaching the piece, the viewer must mount a bicycle and start pedaling at a suitable and steady speed — only then will the projection of a film onto the screen start. In order to watch the film to the end one has to continue cycling without stopping. This work is built around a performance, produced by two actors: a man riding a bicycle and a woman, who, concealed behind the screen, moves depending on the man’s velocity, unintentionally creating changing reliefs which resemble sculptures. The abusive nature of the relationship embodied in the performance clearly draws on the ancient Greek myth about sculptor Pygmalion and his “artwork” Galatea on the one hand, and on the other references more contemporary feminist discourse, something to which the artist is far from being indifferent. The faster the man pedals, the faster and more forcedly the woman moves. Few trained artists could withstand such a speed.

Jonathan Monaghan

Den of Wolves
Den of Wolves is a video installation drawing on a range of references to weave a new multi-layered mythology. The work follows three bizarre wolves through a series of increasingly surreal retail stores as they search for the regalia of a monarch. Composed of one continuous camera shot, the work is an immersive, dreamlike journey drawing connections between popular culture, institutional authority and technological over-dependence.

Broersen & Lukács

Point Cloud Old Growth
Forest on Location
In the video work Forest on Location, we see the avatar of the Iranian opera singer Shahram Yazdani walking through a forest. One moment, the forest wraps around him protectively, the next moment the trees crumble away into loose pieces of bark, or melt into a static green mass. At the same time, the forest as a whole floats around in darkness, uprooted. It is a forest without a location, except on our screen. The young man’s avatar appears to be wandering around there aimlessly. It is a wonderland that he exits from towards the end of the video, when his body slips straight through the green wall. This finally breaks the spell of the illusory forest, and everything is revealed to be no more than staged decor. But the forest does exist as a real forest, somewhere. This virtual green world is a digital back-up of Bia?owie?a Forest: the last remaining stretch of primeval low land forest that once covered much of Central Europe. Inspired by what the historian Simon Schama wrote about Bia?owie?a in Landscape and Memory (1995), Persijn Broersen and Margit Lukács journeyed to Poland to capture the forest suffused by old-Germanic nostalgia and mythical atmosphere.

Ani Liu

Eyeris
Eyeris is a cultural prosthetic that renders the user dependent on human touch for sight. While many of today’s digital devices extend our abilities to connect with each other, disability of our current digital devices can been seen through our loss of tangible human interaction. I made this piece in trying to explore the importance of human interdependency in a society living under the myth of autonomy driven by technological symbiosis between man and computer. Eyeris is a mechanically operated electronic device powered by digital input that is deliberately over-engineered to call attention to the social behavioral conditioning imposed on us through less discreet technological devices that we assimilate on a daily basis.

JIACONG YAN

We only come out at night
FILE FESTIVAL 2007
We Only Come Out at Night is an urban graffiti project involving interactive public projections. A site is selected at dawn and a sticker is stuck or a stencil image is sprayed at the location. When the sun sets, jellies are projected over the heads of pedestrians on the street. As the pedestrian walks underneath the projection, the monsters grab the shadows of the people and eat them. The sticker is then removed and the project visits another place at dawn. A website is created to track the history of the monster appearance in order to promote and create a mythology. There are seven monsters in total, each monster’s design and behavior is unique. Gula, the monster that always eat, Avaritia, the monster that stuffs you into his pants, Invidia, the monster that takes your image and pretends to be you, and so on. Each monster is unique but always sad.

lukas truniger

Déjà Entendu – An Opera Automaton
La structure du langage – musicale à l‘origine – est le point de départ de ce travail. Basée sur des textes et des mélodies d‘opéras inspirés par le mythe de Faust (l‘épopée de la curiosité humaine et de ses limites), l‘installation explore les contours sous-jacents du langage.

Karen Lancel & Hermen Maat

Paranoid Panopticum

Entering The Paranoid Panopticum you will run across your own fixation on control. While you will be able to control the visual by mirror and video- projection, a shift in the perception of reality takes place. Controlling changes into fear of being controlled, maximizing control becomes its own threat. In the Paranoid Panopticum you are haunted by your own mirrored projections. You can play with your own projection in a paradox based on the myth of Echo, Narcissus and his mirrored image. At the moment where Narcissus commits suicide, the mirrored image of the visitor is ‘suicided’. At this point the story starts over again.

BR41N.IO

Mindscapes
The BR41N.IO Hackathon brings together engineers, programmers, physicians, designers, artists or fashionistas, to collaborate intensively as an interdisciplinary team. They plan and produce their own fully functional EEG-based Brain-Computer Interface headpiece to control a drone, a Sphero or e-puck robot or an orthosis with motor imagery. Whenever they think of a right arm movement, their device performs a defined action. The artists among the hackers make artful paintings or post and tweet a status update. And hackers who are enthusiasts in tailoring or 3D printing give their BCI headpiece an artful and unique design. And finally, kids create their very own ideas of an interactive head accessory that is inspired by animals, mythical creatures or their fantasy.

NICOLÁS KISIC AGUIRRE

Sirenas
“Sirenas” in Spanish means both siren and mermaid or siren (mythology). The title of the performance invoked both the sensation of alertness associated to the sound of alarm sirens and the mesmerizing ‘siren call’, the song of dangerous mythological creatures. The ‘siren call’, in Spanish “el canto de sirena” (literally ‘the siren chant’) is popularly referred to as an unavoidable attraction to a seductive, dangerous situation.

YURI ANCARANI

DA VINCI

“Da Vinci”: a name evocative of masterpieces in the history of art, but also a remotely manipulated medical robot allowing surgeons to perform operations. Yuri Ancarani, filmmaker and artist, with this film gives us access to the interior of a human body, in shades of blue evoking the “grotta azzura”, a mythical maritime cave in Capri. Here is observed the dance of the machines, a sign not of a dehumanized environment, but on the contrary of a human intelligence at work.

vadim zakharov

Захаров, Вадим Арисович
danaë installation

Drawing from the perpetually revisited myth of Zeus and Danae, an installation by Vadim Zakharov in the Russian pavilion at the Venice Biennale 2013 used consumable objects and the sequence of architectural spaces to make manifest underlying ideas about ‘rudeness, lust, narcissism, demagoguery, falsehood, banality, and greed, cynicism, robbery, speculation, wastefulness, gluttony, seduction, envy, and stupidity.’ the impregation of danae occurs when zeus appears to her as a golden shower after she is locked in a tower to prevent the professed death of her father. gender dynamics and the poetic cycle of gestation are reconstructed spatially with a total use of the pavilion– a first in the history of the building.

Sam Twidale & Marija Avramovic

After Party

(AI) infinite simulations

‘After Party’ is an animation about two young girls, Ada and Milica. They find themselves in a strange space where an adult party is happening. With every new simulation their personalities evolve in unpredictable ways: between Childhood and Adolescence, Refined and Savage. Our digital work consists of creating artificial environments in the form of real-time animation using our own custom software, where artificial intelligence characters interact with each other as well as with the virtual world that surrounds them. These pieces are usually inspired by stories or myths found in different cultures.

FILE SAO PAULO 2019

ELIŠKA SKY

Kingdom of Sport
Series Kingdom of Sport connects the reference to the traditional renaissance portraits and modern sport culture. It was inspired by the classic portrait painting and the greek mythology, especially visible in the short film. Each model demonstrates their constructed ‘royal’ character with one type of sport specialisation. Sport equipment is cleverly integrated into the styling, fashion accessories and set design.

Jonathan Sitthiphonh

Chiron
Les machines de Jonathan Sitthiphonh pourraient rappeler l’univers S.F. – les robots exosquelettes dans les films de James Cameron, notamment. Par leur archaïsme, elles pourraient aussi rappeler l’ingénierie léonardienne. Coincées entre le mythe d’Icare et le post-humain, elles matérialisent un rêve de dépassement des limites humaines. Mais sans l’exaucer… L’entreprise de l’artiste est ambitieuse, motivée.

alex da corte

Bad Cat

“A giant cat made of foam and tangerine velvet with a wide, cartoonish, sharp-toothed grimace, almost fifteen feet high, is flipped on its back at the center of the gallery. It’s vulnerable—it looks like it’s yowling—and its shadow is a cut-out wraith of blue carpet.” Erin Schwartz.

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Da Corte often uses surreal imagery and everyday objects in his practice and explores ideas of consumerism, pop culture, mythology, and literature.

Pamela Tan

Eden
‘Eden’ blurs the boundaries between man-made wonders and the beauty of nature. Opening up your senses to a world of delight and new sensations through a curated retail experience. ‘Eden’ is a celebration of natural elements, merging the lush greenery of the existing site-163 Retail Park with a wondrous landscape referenced from the mythical story of the ‘Garden of Eden’. Providing visitors with a refuge away from the hustle and bustle of daily life; as a space of solace and contemplation.

YANOBE KENJI

ヤノベケンジ
mythos

This exhibition place used to be an electric power plant. Yanobe will transform this abandoned building into the “future” place by creating a story and put it as an installation. In the “discharge” part, Yanobe set up a Tesla coil, which will generate an artificial thunderstorm and expressed as if the electric power plant revives.

Robertina Sebjanic

Neotenous dark dwellers
Lygophilia
Lygophilia weaves together mythologies and sciences, history and future, fears and desires, continents, cultures, humans and non-humans. Lygophilia folds and unfolds the stories carried by those fascinating creatures that are the Mexican Axolotl and the Slovene Proteus.
From immortality to regenerative medicine — both animals are, as adults, in a state of “eternal youth” (neoteny) showing extraordinary longevity and regenerative abilities that put them at the centre of ancient myths as well as current cutting-edge scientific researches.

lera auerbach

ICARUS
The National Youth Orchestra of Great Britain
conducted by Mark Wigglesworth
“What makes this myth so touching is Icarus’s impatience of the heart, his wish to reach the unreachable, the intensity of the ecstatic brevity of his flight and inevitability of his fall. If Icarus were to fly safely – there would be no myth. His tragic death is beautiful. It also poses the question – from Deadalus‘ point of view – how can one distinguish success from failure? Deadalus‘ greatest invention, the wings which allowed a man to fly, was his greatest failure as they caused the death of his son. Deadalus was brilliant, his wings were perfect, but he was also a blind father who did not truly understand his child.” LERA AUERBACH

Robert Xavier Burden

Dinosaurs
Burden’s massive paintings are both an homage and condemnation to originality and newly formed mythologies.

Marcel·lí Antúnez Roca

Afasia
File Festival – Hypersonica
Afasia is a surreal robotic performance that evolves Greek myths, and brings up the tragedy onto-machinal. Marcel.lí Antúnez Roca (Moià, 1959) is well-known in the international art scene for his mechatronic performances and robotic installations. In the 90′s his vanguardist mechatronic performances combined elements such as Bodybots (body-controlled robots), Systematurgy (interactive narration with computers) and Dresskeleton (the exoskeleton body interface). The themes explored in his work include: the use of biological materials in robotics, telematic control, the expansion of body movements with dresskeletons and microbiological transformations.

John Russell and Joey Holder

TETRAGRAMMATON
A dialogue between these two artists on themes of myth, ritual and meaning, as much about their exhaustion and propensity to bewilderment as any potential they may inhere, for recuperation for and by language, culture and society. Joey’s work, ‘Religiously observant’, is inspired by alchemical and occult ideas, the world of spirits and hallucinations. The wall print features a gold CGI blazon of the Tetragrammaton It references the Sumerian mythology of the Annunaki a race of ancient chthonic fertility Gods, subsequently inscribed in a series of publications by Zecharia Sitchin (a kind of elder statesman of conspiracy theorists worldwide) as descendants of aliens, who enslaved the human race to extract gold from the earth. John’s work similarly ranges over territories of opposition: between ancient and contemporary; mythic and kitsch; between the viscid and primordial. It takes as its subject the vector of congealment, in the Marxist sense of the way labour power is congealed in commodities and so forth, extending this metaphor into an aesthetics of myth and ritual, emptied out, flattened, compacted like a sedimentary layer of anthropocene garbage, for the post-historical epoch.The sound component provides an aural complement to this structure of refuse, exhaustion and abjection. Mixing pre- or post-linguistic utterances, grunts, groans, screaming: a kind of secular glossolalia chaotically interwoven with whalesong, deep techno and political oratory.

Carlotta Bailly-Borg

A Liquid Company
Diplômée de l’École Nationale Supérieure d’Arts de Cergy, Carlotta Bailly-Borg a travaillé avec Marcelline Delbecq, Éric Maillet, Valérie Favre. À partir d’images préexistantes, Carlotta Bailly-Borg élabore un langage singulier aux accents surréalistes et développe ainsi une œuvre plastique où se télescopent des éléments empruntés à la mythologie, à la culture pop, au classicisme ou au document sportif. Carlotta Bailly-Borg procède sur le modèle du rhizome deleuzien où “tout élément peut affecter ou influencer tout autre”.

QIU HAO AND MATTHIEU BELIN

邱昊
When two talented people meet, an edgy fashion designer and an unconventional photographer, an astonishing project, intriguing in many levels, originates. The Serpens collection lookbook is the product of the collaboration between the Chinese fashion designer Qui Hao and the Shanghai based, French photographer Matthieu Belin. Named after the constellation of the northern hemisphere – the reptile, the mythological symbol that represents both good and evil – Serpens is as mysterious, futuristic and compelling as its name implies. An extravagant collection in which the size is the absolute dominant. Oversized clothes touched by the magic wand of minimalism.

Lech Majewski

the Valley of the Gods
Valley of the Gods weaves together three narrative threads, mixing with the world of myths inspired by the Indian tribe legends about the ancient hero Ullikummin. “I am fascinated by the beauty and poetry of this mythology. It illustrates the contrast of primitive America with the current, equally surreal culture of America’s myth. With the culture of mass media and dreamed-up film illusions. It is summarised, among others, by the phrase ’sky is the limit’, demonstrating that everyone can become enormously rich”, director Lech Majewski said in a statement.

Peeping Tom

Vader
Peeping Tom’s dance shoves certain motifs towards the very limits of acrobatics. Yet between bruised, nostalgic people, or people in love, the situations are deeply dramatic and expressed with feeling. This new piece develops the generic persona of the old father, his mythology, his prestige and his ridicule, his pitiable power deleted by gradual disintegration. It is an intensely human portrayal.

MELISSA GAMWELL

Well bronze age
Melissa Gamwell is an artist and writer based in New York. A recent graduate from the Royal College of Art, she currently works with a focus on abstraction of functional industrial objects, creating one-off pieces primarily in ceramic and metal. In addition to making objects, she researches and writes on her interest in both historical and modern object mythologies, contributing to publications such as Ceramic Review, PIN-UP magazine and Arc magazine.

MATTHEW MONAHAN

ماثيو موناهان
마태 복음 모나한
マシュー・モナハン

Matthew Monahan’s work presents a futuristic archaeology. Drawing from a wide range of influences, from Modernist art to ancient totems, Monahan’s ‘artefacts’ are both familiar and strange. Filtering historical mythologies through his own personal system of reference, altered further through the experience of making, Monahan’s work alludes to a contemporary spirituality, where beauty and brutality coalesce as virtual monuments.

ALEXANDRU NIMURAD

The birth of the night
Heavily influenced by mythology, biology and astronomy he creates characters which tell stories about life. All of his projects have the same simple core that is something, a small part, of the daily routine, of the emotion. And when emotion is created they, the characters, have the opportunity to venture inside themselves and to feel‚ without anything stopping them, led only by the simplicity and purity of the dream, of the new story.

JONATHAN SITTHIPHONH

“Les machines de Jonathan Sitthiphonh pourraient rappeler l’univers S.F. – les robots exosquelettes dans les films de James Cameron, notamment. Par leur archaïsme, elles pourraient aussi rappeler l’ingénierie léonardienne. Coincées entre le mythe d’Icare et le post-humain, elles matérialisent un rêve de dépassement des limites humaines. Mais sans l’exaucer. L’entreprise de l’artiste est ambitieuse, motivée. Il réalise minutieusement, à la main et avec des matériaux de récupération, ces prothèses en perfectionnement. Malgré les prouesses, elles restent fragiles et inefficaces, vouées à l’inertie. […]

Thomas Feuerstein

PROMETHEUS DELIVERED

The marble sculpture PROMETHEUS DELIVERED – a replica of Prometheus Bound by Nicolas Sébastien Adam (1762) – is slowly decomposed by chemolithoautotrophic bacteria. The acidic process water from the bioreactor KAZBEK penetrates the body of the sculpture via tubes and runs off the surface of the stone. The limestone turns into gypsum while the sculpture slowly dissolves. The biomass of the bacteria is the energy source for human liver cells from which the organic sculpture OCTOPLASMA grows. Inorganic stone turns into organic meat. PROMETHEUS DELIVERED is a play on words, referring to birth in the sense of “delivery”, and to the central importance of the liver in myth.

Ed Young

My Gallerist Made Me Do It
Ed Young is the bad boy of SA art, the agent provocateur, the iconoclast, the master of subversion. His instincts are to epater la bourgeoisie, defy political correctness and flout cant, shibboleths and taboos, thus exposing the conservatism of art lovers of every age and generation. The cult of his own personality and fabrication of a personal mythology involves lengthy bouts of narcissistic exhibitionism and self-exposure.

Mandy Greer

Мэнди Грир
曼迪·格里尔
Dare alla Luce

“The immensity of the installations push my own body’s endurance, as I grind up piles upon piles of thriftstore flotsam and jetsam, a remaking into the image of revamped mythological story, amped up on glitter and beads. I wade through fairy tales, archetypes, mythology, allegory and folk tales looking for moments that coincide with my own experience of everyday life, where animals perform us. These narratives are, after all, the ordinary human dramas that perpetually reoccur, until they become mythos.”