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Lu Yang

Delusional Crime and Punishment

Who created life? I think this is the question everyone has been asking themselves since childhood? At least I have many doubts, the subjective feeling of the existence of consciousness allows us to face the world from that source. Why do humans eat like this for energy? Why not get energy in other ways? Why do you need energy to exercise? Why is this so joyful and so painful? What is the need for pain, pleasure, fear, excitement, etc.?Upon careful analysis, it appears that the source of many desires comes from the design of our physical structure. If God designed human beings, why was he designed that way and why was he designed as a biological mechanism for sin and hell? Why do human beings have desires because of such a physical structure and even they don’t understand self-control, they have sins, and they have to go to another hell of punishment system to atone for their sins? Who created this series of systems?

Gerard O’Neill

O’Neill cylinder

O’Neill was inspired by the papers written by his students. He began to work out the details of a program to build self-supporting space habitats in free space.Among the details was how to provide the inhabitants of a space colony with an Earth-like environment. His students had designed giant pressurized structures, spun up to approximate Earth gravity by centrifugal force . With the population of the colony living on the inner surface of a sphere or cylinder, these structures resembled “inside-out planets”. He found that pairing counter-rotating cylinders would eliminate the need to spin them using rockets.This configuration has since been known as the O’Neill cylinder.

Skylar Tibbits

Aerial Assemblies
Self-Assembly is a process by which disordered parts build an ordered structure through local interaction. We have demonstrated that this phenomenon is scale-independent and can be utilized for self-constructing and manufacturing systems at nearly every scale. We have also identified the key ingredients for self-assembly as a simple set of responsive building blocks, energy and interactions that can be designed within nearly every material and machining process available. Self-assembly promises to enable breakthroughs across every applications of biology, material science, software, robotics, manufacturing, transportation, infrastructure, construction, the arts, and even space exploration.

SKYLAR TIBBITS

Impression de Roche
Le monde est « sur le point d’être révolutionné » par l’impression 3D depuis des années maintenant, mais à part le prototypage rapide, les selfies 3D et la maison imprimée en 3D occasionnelle, nous n’en voyons pas grand-chose tous les jours. Alors pourquoi cette technologie n’a-t-elle pas révolutionné les infrastructures modernes ? L’une des raisons est qu’il doit encore concurrencer le béton, l’un des matériaux les moins chers, les plus polyvalents et les plus efficaces de l’histoire de l’architecture. Lors de la Biennale d’architecture de Chicago, le Self-Assembly Lab du MIT et Gramazio Kohler Research de l’ETH Zurich ont présenté un processus qui pourrait enfin assembler le béton, en utilisant uniquement une extrudeuse d’impression 3D, des roches, des cordes et une conception intelligente.

STUDIO INI

Urban imprint
“If there is to be a “new urbanism… it will no longer be concerned with the arrangement of more or less permanent … but for the creation of enabling fields….that refuse to be crystallized into definitive form; it will no longer be about meticulous definitions, the imposition of limits, but about expanding notions, denying boundaries, not about separating and identifying entities, but about discovering hybrids; it will no longer be obsessed with the city but with the manipulation of infrastructure for endless intensifications and diversifications, shortcuts and redistributions – the reinvention of psychological space.”, Dutch architect + Harvard Professor, Koolhaas 959, writer of Delirious New York. URBAN IMPRINT is how we design a piece of this new urbanism, an augmented materiality , as we define it. An environment that is a ‘blank canvas’ to be reshaped by the future self.

Troika

AVA

Ava’ is Troika’s first sculptural manifestation of their exploration of algorithms. ‘Ava’ is the physical result of emergence and self organisation brought about by ‘growing’ a sculpture through the use of a computer algorithm that imitates the emergence of life by which complexity arises from the simplest of things. As such the sculpture probes at the nature of becoming, existence and our strive to understand and replicate the complexities of life.In a landscape where our personal data is a raw material, and where we, humans, have become subordinate spectators of algorithms and a computerised infrastructure, we ask the question how much or little are we capable of influencing our surrounding reality, how much is predetermined, how much is down to chance.

RANDOM INTERNATIONAL

随机国际
future self

‘future self’ is a study in human movement. the installation captures movement in light to create a three dimensional ‘living sculpture based on the composite gestures surrounding it, mirroring the actions of those who pass around it. entirely hand-made, 30,000 LED lights line the brass rods which are arranged to create a structure reminiscent of a rectangular prism, 3D cameras record people’s motions which are expressed through a ghostly, illuminated image, constantly changing.

Dorian Gaudin

The coffee cup spring
The monotone repetition of the movement created by the conveyor belt recalls the pace and the landscape of animation or video games. As an extension of the conveyor, several geometric and orthogonal motifs evoking a Tetris composition are slotted together and suggest the shapes of a table, a chair or stairs. The objects are exposed on thin metal structures with fringed ends, and seem to peel off from their construction, as if they were undressing and exchanging skins, depriving themselves of sculptural depth and allowing only the surface to emerge. The technique developed by the artist to produce the sculptures inverts the usual steps of printing: first the pattern is created, then the background to which the fiberglass support is apposed. The pieces are therefore ripped off their mold, revealing their final texture, and the motif on every sculpture seems to remain the same, yet is altered by the shape of the object itself. A series of wall works using this procedure extends from the installation into the gallery space.

Pablo Valbuena

Kinematope
Kinematope is specific twice over. First, for being formulated as a response to the perceptual qualities and inner structure of the place it activates. Second, its kinematic nature is directly connected to the function of the train station itself: transit, transport, motion. Kinematope uses ephemeral and intangible materials, projected light and sound, to set the space in motion. It makes use of elements from the cinema apparatus to generate a spatial film. It is a direct filmic experience that omits the mediation of the camera, transporting the observer into a virtual space-time and maintaining at the same time the real, physical bonds of the body with its environment.

Nohlab

Journey
JOURNEY is a 4 min. immersive audiovisual experience, telling the story of photons, primary elements of light, from the moment they approach the eye until the brain reconstructs them into perceivable forms. Our journey begins with the formation of photons in blank space, the colored photons approach the eye and we find ourselves in the capillary structure of Iris, the first layer of the eye. Next stop for the light particles is the Lens, which has a more crystalline form. We find ourselves in a refractive and fractalized environment. With an accelerating pace, we move towards a structure of many capillaries, aka optic nerves, gradually becoming thinner and eventually transmitting light particles towards neurons.

Eve Bailey

Rising Awareness
Could one succeed in rising the level of awareness by sharpening one’s perception rather than repeating the vapid catchphrase, “raising awareness,” which has been coopted by an ever-growing money-raising industry that fails to improve our circumstances in a substantive way? Wearing a cocktail dress, I assembled a large kinetic structure made of wooden beams and ladders in front of the audience. I then walked and balanced on the twenty-foot wide structure at eight feet off the floor. Rising Awareness addresses my ongoing preoccupations about the physicality of experience, inhabiting the body, proprioception as the possible strongest sense of self, how spatial awareness correlates with overall awareness and self-awareness, how physicality enhances creativity, finding balance between gravity and groundlessness, a concept of happiness as the fullest expression of one’s particular cognitive potential, pushing boundaries, and the current irreverent politics of liability.

Michael Hansmeyer

Subdivided Cube 4
At best, a computational approach enables architecture to be embedded with an extraordinary degree of information. Structure and surface can exhibit a hyper-resolution, with seemingly endless distinct formations. The processes can generate highly specific local conditions, while ensuring an overall coherency and continuity. As such, the resulting architecture does not lend itself to a visual reductionism. Rather, the procedures can devise truly surprising topographies and topologies, offering a thousand unique perspectives. Computational architecture can defy classification, it can evoke curiosity and elicit individual interpretations. The projects presented here forecast an exuberant architecture in which the exceptional supersedes the standard.

Harrison Pearce

Defence Cascade
In the installation inflated silicone forms are suspended amidst an austere metal structure, and are prodded by automated rods. Set to contrastingly beautiful music by composer Alex Mills, which is punctuated by the industrial sounds of the mechanised device, the art work looks like a science experiment, or some kind of torture device, and you may find yourself anthropomorphising the poor, inflated bags which are at the mercy of their mechanical environment.

Max Cooper

Morphosis
Morphosis uses artificial neural networks to create morphing images of scale. The system explores how natural structures from the most tiny to the most huge, share aesthetic properties, as recognized by the trained network, and recreated in continuous flowing sequence via these connections. It’s a study of the seemingly infinite nature of space and natural physical structure, which can loop back on itself to give endless visual exploration and variation.

AADRL

Project Orb[i]s
Orbis is a proposal for a Prototypical System, which is highly adaptive in nature, and creates an urban infrastructure that responds and caters to the changing needs and conditions within the city, by augmenting the everyday experiences and activities. Orb(i)s is a behavioral assembly that establishes the possibilities of a dynamic environment not limited to a building plan; rather, it is autonomous, adaptable, dynamic and self-assembling based on real-time data culminating in a constantly reconfiguring ecology. The sensing abilities of the system make it self-aware and encourage any decision-making, while its self-assembling quality arises from a unit-to-unit communication that leads to a higher order of organizations and structures.

Diana Thater

Abyss of Light

Abyss of Light is divided into three screens and into three acts, the traditional structure of classic narrative film. In the first act, all the images synchronize to form a single panorama of Bryce Canyon in Utah. In the second, the screens break away from one another into three parallel sequences wherein each projection shows the same one hundred images at different speeds. In the third, all three images synchronize once again to form a single wrapping panorama of Death Valley, California. The work is an ode to the American western, one of my favorite film genres. Despite my admiration, however, my desire is not to imitate westerns. Instead, I set up an abstraction in opposition to the idea of narrative, something that can be seen in all of my work. In Abyss of Light, continuous disruptions of the American landscape document my refusal to see the land as backdrop for man’s heroic conquering of the wild; instead I see it as a foreground, a subject to be contemplated for itself and for which wildness is a state of grace.

ANN HAMILTON

アン·ハミルトン
앤 해밀턴
Filament

This piece consisted of a high curtained structure which circulated the material around in one space. It stopped every 15 seconds or so, enough time for one or two people to enter into the spinning vortex of linen material. Whilst standing inside the whirlwind of fabric I felt as though I myself were almost flying or being transported to another dimension or something (ok, this description might be slightly exaggerated, but I have quite an ambitious imagination!) Either way, I fully enjoyed the experience of the piece immensely.

Haru Ji and Graham Wakefield

Infranet
Infranet is a generative artwork realized through a population of artificial lifeforms with evolutionary neural networks, thriving upon open geospatial data of the infrastructure of the city as their sustenance and canvas. Born curious, these agents form spatial networks through which associations spread in complex contagions. In this city as organism, the data grounds an unbounded, decentralized, open-ended, and unsupervised system. Non-human beings flourish in this environment by learning, discovering, communicating, self-governing, and evolving. The invitation is to witness, through immersive visualization and sonficiation of this complex adaptive system, how a new morphologic landscape emerges as a possible but speculative city.

Golan Levin, Chris Sugrue and Kyle McDonald

The Augmented Hand Series
The “Augmented Hand Series” (by Golan Levin, Chris Sugrue, and Kyle McDonald) is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands. It consists of a box into which the visitor inserts their hand, and a screen which displays their ‘reimagined’ hand—for example, with an extra finger, or with fingers that move autonomously. Critically, the project’s transformations operate within the logical space of the hand itself, which is to say: the artwork performs “hand-aware” visualizations that alter the deep structure of how the hand appears.

Skylar Tibbits and Arthur Olson

The Self-Assembly Line
Can we create objects that assemble themselves — that zip together like a strand of DNA or that have the ability for transformation embedded into them? These are the questions that Skylar Tibbits investigates in his Self-Assembly Lab at MIT, a cross-disciplinary research space where designers, scientists and engineers come together to find ways for disordered parts to become ordered structures.

Marc Fornes

FORM OF WANDER
Where the Riverfront Park recreational space extends onto the waterway, this structure is situated to host new outdoor activities and new memories of the Tampa’s active waterfront. As an inverted mangrove, the green-hued aluminum canopy announces itself among palms as a signal on the Hillsborough River. The tree-like structure appears to float between water and land.

THEODORE SPYROPOULOS

BEHAVIOURAL COMPLEXITY

Design Research Laboratory (AADRL) and the experimental design studio Minimaforms examining a behavior-based agenda that engages experimental forms of material and social interaction. Cybernetic and systemic thinking through seminal forms of prototyping and experimentation will situate the work through continued experiments that have manifested since the early 1950s as maverick machines, architectures and computational practices exploring the generative potential of self-regulating phenomena as proto-architectural environments. Through explicit models of interactions, observable patterns and proto-animalistic agency; the research will discuss the capacity of these systems to evolve, adapt and self-structure through computation.

ARNE QUINZE

Арне Куинз
Chaos Life
The composition of a Chaos artwork started as a self-portrait; the representation of what’s going on in his head. But soon a shift occurred towards an enduring research on the definition of chaos in society. Often these artworks are filled with a mass of small wooden sticks attached to each other, looking enormously chaotic. “There’s no chaos, only structure” is a tagline in some of his work expressing his inner self and how he describes his thoughts. To him there is no chaos, everything is structured even in the chaos you find structure. There’s no such thing as chaos in Quinze’s world or at least not in the sense of how society defines chaos. Chaos does exist, as a form of structure. Chaos is irretrievably linked with life. In life everything is a matter of rhythm. Something without a rigid structure is part of the organic order in life.

Skylar Tibbits

Rock Print
The world has been “about to be revolutionized” by 3D printing for years now, but aside from rapid prototyping, 3D selfies, and the occasional gimmicky 3D-printed house, we don’t see much of it every day. So why hasn’t this technology revolutionized modern infrastructure? One reason is that it still has to compete with concrete, one of the cheapest, most versatile, and efficiently delivered materials in the history of architecture. At the Chicago Architecture Biennial, Self-Assembly Lab at MIT and Gramazio Kohler Research of ETH Zurich showed off a process that might finally one-up concrete, using only a 3D printing extruder, rocks, string, and smart design.

Karina Smigla-Bobinski

Ada
File Festival
Similar to Tinguely’s “Méta-Matics”, “ADA” is an artwork with a soul. It acts itself. At Tinguely’s it is sufficient to be an unawarely struggling mechanical being. He took it wryly: the machine produces nothing but its industrial self-destruction. Whereas “ADA”, by Karina Smigla-Bobinski, is a post-industrial “creature“, visitor-animated, creatively acting artist-sculpture, self-forming artwork, resembling a molecular hybrid, such as a one from nanobiotechnology. It develops the same rotating silicon-carbon-hybrids, midget tools, miniature machines able to generate simple structures. “ADA” is much larger, esthetically much more complex, an interactive art-making machine.

REBECCA WARD

APPARITION
Materiality and process are central to Rebecca Ward’s practice and evoke “architectural garments” ripped, unwoven, and re-stitched from fleshtoned canvas duck, leather hide, and silk organza. In her canvas works, the artist removes the weft (horizontal) threads of the fabric to reveal the underlying stretcher bars, highlighting the physical structure of the painting itself. Ward’s artworks reveal and obscure, and by their nature, entice viewers to closely investigate contrasts in line and material, modulations in color, and multi-dimensional layers.

TATSUO MIYAJIMA

宫岛达男
Connect with Everything

Since 1987, Tatsuo Miyajima has been constructing installations using LED digital counting devices. His works combine a performative aspect with architectonic structures, sometimes taking the shape of geometric patterns or organic shapes as well as encompassing vertical and horizontal surfaces. The LED devices count progressively from 1 to 9 or backwards – Miyajima never employs 0 – establishing a rhythm as definitive as repetition itself and the inexorable passing of time.

JACOB TONSKI

Balance From Within
File Festival
Jacob Tonski is a pragmatic optimist whose work explores dynamic balance through kinetic metaphors.
A self-adjusting platform makes everyone the same height, probing ideas of equality and the origins of power. A larger-than-life top spins about the room, wobbling through themes of pleasure, danger, youth and decay. A sofa teeters, standing on one leg, musing on the stability of the social structures we build.
These and other human-scale objects, both amusing and threatening, find an uncanny identity between toys and tools. The forces of time and gravity serve in these works as foils for those things we are powerless to direct in our lives, and with which we must instead dance and negotiate.

NOPER & SAINT MACHINE

FEED ME
FEED ME is a ludic experiment that explores the relation between the artwork and its public. With a self-ironical approach, the project is calling the subjects of monstrous and perpetually insatiable Tra to her feeding ritual: the entire exhibition is a live organism that feeds on the energy produced by the movements of the public. It is an interactive multimedia capsule that carries a dynamic platform where everything moves, pulses and reacts to motion on a common rhythm. The exhibition space is structured in narrowing concentric circles, creating several worlds that include each other and cocoon around a magical protection space, thus the public is activated on several levels.

Milena Naef

Morphing
Milena Naef questions ‘existing’ structures that are inherent to herself. The work tries to create the right manifestation of the assumed duality between body and mind. She translates characteristics of a subjective experience into material, transforming the mental into physical to find a new relation between the two. Once tangible, the interaction with the concrete material allows for a space to ‘open’ in which a given context can be changed. The body itself with its physical presence and its absence becomes a vital aspect of the work.

Compagnie Marie Chouinard

МАРИ ШУИНАР
Soft virtuosity, still humid, on the edge

“My source has always been the body itself, and especially the silence and the breath which make up the “invisible” stuff of life. At the root of each new work there is always what I call the “mystery”, an unknown wavelength that calls out to me in an almost obsessive manner. My work consists of capturing this primordial wavelength, of “tuning” it in a sense, and of arranging it in space and time with a structure and form proper to it. Since 1978, this is what I have been doing: listening attentively to the vital pulsation of the body to the point of crystallising it in a new order. Each time, I start afresh from zero. Each time, I focus and re-direct my “antennae[…]”

joan jonas

Джоан Джонас
جوان جوناس
조안 조나스
ジョーン・ジョナス

Joan Jonas, believing that sculpture and painting were exhausted mediums, became known for her pioneering work in performance and video art. Jonas, who studied sculpture and art history, was deeply influenced by the work of Trisha Brown, with whom she studied dance, as well as John Cage and Claes Oldenburg, particular in their exploration of non-linear narrative structure and form. Jonas’s own work has frequently engaged and questioned portrayals of female identity in theatric and self-reflexive ways, using ritual-like gestures, masks, mirrors, and costumes.

ARCHITECTENBUREAU MARLIES ROHMER

The building of student dwellings in the complex of buildings belonging to Utrecht University has transformed the Uithof site into a full-fledged campus. It will also help relieve the chronic housing shortage for young people in the city of Utrecht. Within the line of freestanding buildings (‘Objectenstrook’) the master plan designed by OMA, our block of 380 independent and clustered rooms presents itself as a solitary mass with a 20 metre cantilever. The spectacular main concrete supporting structure consists of four slabs that together form a theatrical single table leg. The ‘leg’ and its rocking bench dramatize the main entrance and create an urban rendezvous which distills the encounters and the to-and- from of all those students.

milena naef

Body
Milena Naef questions ‘existing’ structures that are inherent to herself. The work tries to create the right manifestation of the assumed duality between body and mind. She translates characteristics of a subjective experience into material, transforming the mental into physical to find a new relation between the two. Once tangible, the interaction with the concrete material allows for a space to ‘open’ in which a given context can be changed.

Lebbeus Woods

ЛЕББЕУС ВУДС
レベウス・ウッズ
Horizon Houses

“The engineering questions of how to turn the houses could be answered by conventional mechanical means—cranes and the like—but these seem clumsy and inelegant. The mechanical solution may lie in the idea of self-propelling structures, using hydraulics. But of more immediate concern: how would the changing spaces impact the ways we might inhabit them?” more

Gonzalo Lebrija

Cubo torcido
Gonzalo Lebrija’s twisted cube sits on a neat and clean base. It is itself a neat and clean structure. The smooth worked steel makes for blade-like lines. I run my numb thumb down it’s frozen edges. The proportions and feel are pleasing.more

NICHOLAS SITTON

“These photos are a result of how intriguing the concept of distortion translates to architecture. It creates a sense of falling into itself, like capturing a moment of demolition. I can destroy titanous steel structures with the click of a mouse and create new twisted versions of reality. I was also inspired by San Francisco. I had just moved here and being a new city was disorienting and exciting and I wanted to capture how my whole world had changed.”

Dimitris Mairopoulos and Skylar Tibbits

Self-Replicating Spheres

Self-Replicating Spheres explores the processes of growth, encapsulation and division through macro-scale objects on an oscillating table. This project attempts to demonstrate synthetic cellular division and replication through non-biological physical objects, without the use of robotics. The individual spheres were created with a hollow shell and an arrangement of small metal spheres and magnets. This internal structure provides the force of attraction for growing connections, the flexibility and, ultimately, the capability to divide. By adding more spherical units and supplying energy in the form of the oscillating table, the system will continually grow and divide.

Hypersonic and Plebian Design

Constructive Interference

Created as a collaboration between Hypersonic and Plebian Design, Constructive Interference is a sculpture designed to engage passer-bys using the wonder of moire patterns. Installation is composed of two large patterned sheets of steel, designed to create a rapidly changing visual interference effect as viewers pass by.Moving shapes and hidden structures appear fleetingly within the sculpture as the eye and body pass by. The effect and shape of the piece changes dramatically from one vantage point to another around the space, while the sculpture itself remains static.

vincent leroy

文森特·勒罗伊
北极光环
stone age
Paris-based artist vincent leroy takes movement as the motivation for his work. he prefers this over form, material, or color. instead, he focuses on adding rhythm, pauses, and creating different patterns to set and differentiate every piece. ‘stone age’ is his latest sculpture and is made of fourteen triangular mirrors that move subtly, breaking its surroundings into thin reflections of space. these mirror images deconstruct the environment allowing for different visions of it.
This sculpture situates itself between poetry and technology, generating the opportunity to test visual and physical experiences that relate to space. ‘stone age’ looks like a heavy and rigid structure, but it will surprise the user when it twists and deforms with flexibility and fluidity, creating a delicate contrast. all the movement is created using very low technology.

Robert Irwin

Double Blind

Double Blind is Irwin’s response to the characteristic features of the main gallery at the Secession. The room’s absence of windows makes it a neutral container for art, its hermetically sealed quality enhancing the impression of a massive, isolated volume. The grid structure of the ceiling and floor underscore the room’s austere appearance and lend it rhythm. The world outside nonetheless becomes tangible through the daylight streaming in from above. The changing intensity of light in the room allows visitors to sense different times of day and what are frequently rapid changes in the weather. The installation Double Blind consists of thirty room-high frames with translucent fabric stretched over them following exactly the lines of the grids that define the room and thus forming three volumes. Depending on where the viewer is standing and on the direction and intensity of the light, the appearance of the installation changes, as does that of the room itself. The door to the garden behind the Secession building stands open, allowing the viewer to see and sense the world outside.

Kevin Beasley

Strange Fruit
Using both sculpture and musical performance in his practice, Kevin Beasley explores the physical materiality and cultural connotations of both objects and sound. His sculptures typically incorporate everyday items like clothing, housewares, or sporting goods, bound together using tar, foam, resin, or other materials. Often they also contain embedded audio equipment that warps and amplifies the ambient tones of their surroundings. For Storylines, Beasley has created two new works specifically for the Guggenheim’s Frank Lloyd Wright–designed building. Within this vast and open sonic environment, Strange Fruit (Pair 1) and Strange Fruit (Pair 2) (both 2015) offer an experience of intimacy, absorbing and reflecting the sound of the crowd at the scale of a personal conversation. Each work embodies this spirit of dialogue in its two-part structure—at its core are two athletic shoes, one merged with microphones, the other with speakers. Suspending these objects in space, Beasley compounds their technological interchange with additional layers of meaning, bringing to mind the urban phenomenon of shoes hanging from overhead wires or poles (itself an open-ended form of communication). At the same time the works’ titles refer to history of lynchings in the American South memorialized by Bronx schoolteacher Abel Meerepol in the 1937 protest song “Strange Fruit.” In these contexts, the hanging forms of Beasley’s sculptures resonate not only with his body, which molded them by hand, or with the bodies moving through the museum, but also with those inscribed in the problematic history of race and class in the United States.

Jacob Tonski

Balance Study Apparatus
Jacob Tonski is a pragmatic optimist whose work explores dynamic balance through kinetic metaphors.
A self-adjusting platform makes everyone the same height, probing ideas of equality and the origins of power. A larger-than-life top spins about the room, wobbling through themes of pleasure, danger, youth and decay. A sofa teeters, standing on one leg, musing on the stability of the social structures we build. These and other human-scale objects, both amusing and threatening, find an uncanny identity between toys and tools. The forces of time and gravity serve in these works as foils for those things we are powerless to direct in our lives, and with which we must instead dance and negotiate.

Robert Henke

lumiére
a complete new version, the result of performing Lumière for more than one year, condensed into a more sophisticated, more complex, more fragile, more massive synaesthetic experience! photos and more info online in early February.Based on self written software, this work on the edge of concert and site specific installation finds previously unseen beauty and minimalistic elegance in a commonly underrated medium. High power lasers draw complex morphing shapes and connect points in space. Lumière combines precise geometric figures with floating organic structures, presenting the archaic sign language of an alien culture communicating via emerging and disappearing traces of extremely bright light.Percussive and textural sonic events provide a counterpoint to the visual rhythm, resulting in a multi sensorial experience which at times is fragile and quiet, at others massive and overwhelming. Each Lumière performance is a unique and site specific real time exploration of synchronicity and divergence, of light and darkness at the limits of perception.

William Bondin

Morphs
MORPHs, short for Mobile Reconfigurable Polyhedra, are motive architectural structures which can crawl and self-assemble in order to encourage social interaction through play. These playful robotic creatures encourage the public to choreograph them into dance routines, assemble them into complex sculptural geometries or else play music at them, which they will play back over time. Groups of people can interact at any one time and eventually develop a dialogue amongst participants, through the use of contemporary digital technology.

Tom Hull

hyperbolic cube
Departing from the Hyperbolic Cube (Thomas C. Hull, 2006), a regular octagon symmetrically folded, we produced origami studies of octagonal and cubic volumes in order to understand the spatial qualities of classic hyperbolic paraboloid shapes. The geometric principle is a folded octagon that traces the outline of a cube, creating an internal, vaulted space. After several iterations we achieved the intended balance: the asymmetry of the structure enhances the visual properties of the basic form, the duplicity between the strong orthogonal geometry and the curvilinear forms continuously altering from different viewpoints. It reveals itself in a constant, visual shift as one navigates towards and around it.

video

SPLITTERWERK

bio intelligence quotient house
Dubbed the Bio Intelligent Quotient (BIQ) House, the approximately €5 million building was designed by Splitterwerk Architects and funded by the Internationale Bauausstellung (IBA), a long-running exhibition series showcasing cutting edge techniques and architectural concepts, for this year’s International Building Exhibition – 2013.
A total of 129 algae culturing tanks are affixed to the East and West sides of the building via an automated external scaffolding structure that constantly turns the tanks towards the sun. The plant cultures are fed through an integrated tubing system, CO2 is pumped in as well. According to Arup’s Europe Research Leader, Jan Wurm, who collaborated with Splitterwerk on the project:The algae flourish and multiply in a regular cycle until they can be harvested. They are then separated from the rest of the algae and transferred as a thick pulp to the technical room of the BIQ. The little plants are then fermented in an external biogas plant, so that they can be used again to generate biogas. Algae are particularly well suited for this, as they produce up to five times as much biomass per hectare as terrestrial plants and contain many oils that can be used for energy.Not only do these tanks provide shade for every level of the building during the summer and biogas for heating during the winter, the facade itself collects excess heat not being used by the algae, like a solar thermal system. That heat can then either be used immediately or stored in 80-meter-deep, borine-filled borehole heat exchangers located under the structure. Total fossil fuels used in this process: zero.

CHRISTOPHER DANIEL

كريستوفر دانيال
克里斯托弗·丹尼尔
כריסטופר דניאל
Кристофер Дэниел
California Roll House
a structure which self-adapts to its extreme environment, the prefabricated ‘california roll house’ by korean practice violent volumes uses the latest
in sustainable technologies and mechanized systems to maintain a comfortable atmosphere in the desert surrounding. a carbon fiber truss frame
system supports the irregular wrapping form, providing a lightweight and strong skeleton on which a solid exterior shell is attached to reflect the
intense sun. transparent glass panels change opacity automatically with the angle of the sun to absorb the nighttime coolth and reject the daytime
solar gain. the roof element then transforms into an entry courtyard, providing a flat artificial ground plane from which one can enter the hydraulically-
powered door, which is the only door in and out of the house and services all spaces. interior curtains subdivide the rooms for privacy, with skylights
for extra light.

LA MONTE YOUNG

Marian Zazeela & The Theatre of Eternal Music
Dream House
The album was released with the catalog number Shandar 83.510. Regarding the extended run time, Young in the sleeve notes says that “Time is so important to the experiencing and understanding of the music in the record that every effort was made to make the record last as much as the original master tapes”; Young thanked Mr. Michel Blancvillain who made it technically possible.The cover, labels, design and calligraphy were designed by Marian Zazeela, and are drawn in her trademark magenta on a black background, featuring a picture of her and Young in performance. The two inner sides of the record jacket contain a comment by Shandar founder Daniel Caux, plus extensive original notes penned by La Monte Young himself about the music, its structure and its history. In 2016 Aguirre Records reissued the album on vinyl in a limited-edition, remastered form

Undercurrent architects

Leaf House Sydney

Leaf House is building that allows users to be inside and in-the-garden at the same time. It is a self contained cottage forming part of a coastal residence in Sydney; a Pavilion for experiencing Nature. The building integrates the environment and reflects qualities of the landscape: its canopy structure blends into the foliage; its podium base shapes the terrain. The design is characterised by curved copper roof shells resembling fallen leaves and a vine-like structural system channelling dynamic growth inside. Daylight filters through porous roof shells onto a podium deck and the open plan living areas. Views and reflections subtly modulate the surrounding garden through an enclosure of moulded glass. Private spaces offer introspection inside the sandstone podium buried in the terrain. The project entailed design and building roles as methods were improvised to achieve high technical complexity within cost constraints.