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QUBIT AI: SurrealismToday.com

The Legend of Ogie

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
SurrealismToday.com – The Legend of Ogie – United States

What worlds exist beyond Einstein’s speed limit? Inspired by Eric Weinstein’s theory of Geometric Unity, the work explores the idea that space-time is like a melody playing over an eight-dimensional universe. Abstract and metamorphic forms transition from organic forms to parastatic patterns, creating a dance of visuals and sounds that merge into an immersive experience of fractal unfolding.

Bio

SurrealismToday.com is an artist collective and educational platform dedicated to the proliferation of surreal and visionary ontologies in contemporary art. The group began as an esoteric cargo cult dedicated to discovering the beautiful, the fantastic, and the transcendent in the pseudo-philosophical landscape of the art world. His methods include searching for gems in the digital world and infusing mystical enchantments into generative diffusion models.

QUBIT AI: Robert Seidel

HYSTERESIS

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Robert Seidel – HYSTERESIS – Germany

HYSTERESIS intimately weaves a transformative fabric between Robert Seidel’s projections of abstract drawings and queer performer Tsuki’s vigorous choreography. Using machine learning to mediate these delayed re-presentations, the film intentionally corrupts AI strategies to reveal a frenetic, delicate and extravagant visual language that portrays hysteria and hysteresis in this historical moment.

Bio

Robert Seidel is interested in exploring abstract beauty through cinematic techniques and insights from science and technology. His projections, installations and award-winning experimental films have been presented at numerous international festivals, art venues and museums, highlighting his innovative approach to visual art.

Credits

Film: Robert Seidel
Music: Oval
Performer: Tsuki
Graphics: Bureau Now
5.1 Mixing: David Kamp
Support: Miriam Eichner, Carolin Israel, Falk Müller, Paul Seidel
Financing: German Federal Film Board

QUBIT AI: Michael Sadowski (aka derealizer)

Stealth Technology of Ancient, Cosmic Pantheons

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Michael Sadowski (aka derealizer) – Stealth Technology of Ancient, Cosmic Pantheons – Austria

An abstract painting in motion, with colors and shapes exploding and transforming to the rhythm of the music. The dynamic element is not trapped in a static image, but can unfold in time and space.

Bio

Using Stable Diffusion, a visual synthesizer, the artist turns fantasies into videos using just a PC, similar to the invention of printing 600 years ago. Exploring the interplay between software algorithms that create visual worlds and the artist’s mind guiding this process is incredibly exciting. Unlike traditional cinema, there is no ‘reality’ or humans involved, making it a satisfying medium for creating visual art.

Credits

Visuals: Michael Sadowski
Music: Stealth Technology of Ancient, Cosmic Pantheons by The Intangible

QUBIT AI: Infratonal

Useless Hands

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Infratonal – Useless Hands – France

When our hands become useless, what will we choose to do with them? We can use AI to visualize the unthinkable, the strangely familiar yet indescribable forms and structures. Generative AI could be used as an amplifier of our ability to explore abstraction and surrealism rather than a simple mirror of our usual perceptions.

Bio

Infratonal is an artistic project led by Louk Amidou, a Paris-based multidisciplinary artist who works at the intersection of digital arts, electronic music and interaction design. He uses algorithms to create hybrid visual and sound pieces which aim to be performed by the human gesture as intangible instruments. He questions the artwork’s nature at the age of AI and the relationship between the artist and the algorithm.

QUBIT AI: Michael Sadowski (aka derealizer)

Magic Drops

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Michael Sadowski (aka derealizer) – Magic Drops – Austria

Moving abstract structures and grimacing masks, colors that change and pulse to the rhythm of the music create a psychedelic experience that embodies the spirit of Techno.

Bio

Using Stable Diffusion, a visual synthesizer, the artist turns fantasies into videos using just a PC, similar to the invention of printing 600 years ago. Exploring the interplay between software algorithms that create visual worlds and the artist’s mind guiding this process is incredibly exciting. Unlike traditional cinema, there is no ‘reality’ or humans involved, making it a satisfying medium for creating visual art.

Credits

Music: Chris Robert

COD.ACT

Coro pêndulo
Pendulum Choir é uma peça coral original para 9 vozes A Cappella e 18 macacos hidráulicos. O coro é constituindo por um corpo vivo e sonoro. Esse corpo se expressa por meio de vários estados físicos. Sua plasticidade varia de acordo com sua sonoridade. Varia entre sons abstratos, sons repetitivos e sons líricos ou narrativos. Os corpos dos cantores e suas vozes brincam com e contra a gravidade. Eles se tocam e se evitam, criando polifonias vocais sutis. Ou, apoiados por sons eletrônicos, rompem sua coesão e explodem em um voo lírico ou se dobram em um ritual obsessivo e sombrio. O órgão viaja da vida à morte em uma alegoria robótica onde a complexidade tecnológica e o lirismo dos corpos em movimento se combinam em uma obra com acentos prometéicos.
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Pendulum Choir is an original choral piece for 9 A Cappella voices and 18 hydraulic jacks. The choir is constituted by a living and sonorous body. This body expresses itself through various physical states. Its plasticity varies according to its sound. It varies between abstract sounds, repetitive sounds and lyrical or narrative sounds. The singers’ bodies and their voices play with and against gravity. They touch and avoid each other, creating subtle vocal polyphonies. Or, supported by electronic sounds, they break their cohesion and explode in a lyrical flight or bend in an obsessive and dark ritual. The organ travels from life to death in a robotic allegory where technological complexity and the lyricism of moving bodies combine in a work with Promethean accents.

ALWIN NIKOLAIS

Noumenon

A truly universal artist, the American Alwin Nikolais (1910-1993) devoted his life to a radical form of staged art he called “dance theater.” Inspired (perhaps unconsciously) by the experiments of Bauhaus members such as Oskar Schlemmer and László Moholy-Nagy in the 1920s, Nikolais devised a style of abstract dance that encompassed costumes, stage sets, choreography, lighting, and music, all under his control. Also in 1963, Nikolais met analog synthesizer pioneer Robert Moog, who was at the time just starting his business in New York. He was fascinated by the sounds of Moog’s machines, and with the money provided by a a Guggenheim Fellowship, Nikolais bought the first ever commercially produced Moog synthesizer. It was the primary sound-source for all of Nikolais’ scores from 1963 to 1975. The instrument is now housed at the Stearns Collection of Musical Instruments at the University of Michigan in Ann Arbor.

Kenny Wong

Squint
file festival
I was inspired by how the sunlight bounces around in our artificial forest.
“Squint” is a kinetic light installation consisting of 49 mirrors that reflect lights in a bright space. The mirrors track and reflect lights on audiences’ face with composed patterns of movements. It extends the generated perception by focusing on how lights pass across our visual senses physically, and combines with our perception of images through flickering. “Squint”, which extracts various daily experiences to an abstraction brings the audience to expand their interpretation of lights and perceived imagination into a non-linear experience.
“Squint” simulates light source and intentionally shines lights on audience’s faces. Bright light is projected in the gallery, a clean bright space.
Everyday people are dynamically moving around in the city. Sunlight reflects and flickers even when it is indirect and hidden behind the artifacts. While we are traveling, we are experiencing motion. We are also experiencing the shift of light intensity, visual patterns and textures. The varieties of light forms inspire the artist to explore the potential of light textures, select and sort out the combined complexity in urban space. The artist turns them into a minimal form of light experience, while maximizing its diversity of perception.

One Life Remains: André Berlemont, Kevin Lesur, Brice Roy & Franck Weber

FILE SAO PAULO 2017
LES DISCIPLINES DU RECTANGLE
Inspired by Michel Foucault’s work, Les disciplines du rectangle is a videogame proposition about the nature of rules and norms at the digital age. If society provides models of accomplishment we are supposed to fit inside, then the rectangle is the pure abstraction of this idea. The geometrical shape works as a symbol of the very nature of normativity, blind to individual differences. The rectangle, existing only on the screen, reveals how digital technologies can in some ways become the new location for this normativity and the ambivalent results of their intangible and invisible nature. Besides, the installation offers an occasion to think about the way games can become manipulation tools. The fact that in the end, players act as if they were piloted by the rectangle (an inversion of the traditional relationship between player and avatar) gives an aesthetical highlight to this.

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Inspirado en el trabajo de Michel Foucault, Les disciplines du rectangle es una propuesta de videojuego sobre la naturaleza de las reglas y normas en la era digital. Si la sociedad proporciona modelos de realización en los que se supone que encajamos, entonces el rectángulo es la pura abstracción de esta idea. La forma geométrica funciona como símbolo de la naturaleza misma de la normatividad, ciega a las diferencias individuales. El rectángulo, que existe solo en la pantalla, revela cómo las tecnologías digitales pueden convertirse de alguna manera en la nueva ubicación de esta normatividad y los resultados ambivalentes de su naturaleza intangible e invisible. Además, la instalación ofrece la oportunidad de pensar en cómo los juegos pueden convertirse en herramientas de manipulación. El hecho de que, al final, los jugadores actúen como si fueran piloteados por el rectángulo (una inversión de la relación tradicional entre jugador y avatar) le da un toque estético a esto.

 

Collectif Coin

Abstract
Movement, sound and light interweave in Abstract. It presents a repeating 20 minutes loop inspired by the concept of relativity. Time can be perceived as a vertical dimension in which the pixels travel. This movement will be used to freeze time while the audience keeps their feet firmly on the ground.

ANDREAS LUTZ

Supremacía Binaria
Supremacía Binaria es la continuación del anterior álbum de Lutz, Zwölftonform, de 2016. La investigación inicial y la visualización de sonidos abstractos ahora condujeron a un paisaje sonoro más concreto, rítmico y narrativo.

Factory Fifteen

Cocoon
“Cocoon is a 360° x 220° spherical, immersive video installation we designed, directed and produced in house. Cocoon places the participants inside several shells of abstract and figurative architectural spaces, which slowly peel away. Cocoon believes architecture is not static, but is transitory, evolving and animated. Our city is our cocoon.” Factory Fifteen

Luke Jerram

Glass Microbiology
Avian Influenza, commonly known as Bird Flu, refers to “influenza caused by viruses adapted to birds”. The first version, made in 2005, is one of Jerram’s earliest Glass Microbiology artworks. As such it is more abstract than the later 2012 artwork. In 2009, The Mori Museum, Tokyo exhibited this work in an exhibition called Medicine and Art, with works from Damien Hirst, Andy Warhol, Marc Quinn and Leonardo da Vinci.

Rhizomatiks Research ELEVENPLAY Kyle McDonald

discrete figures 2019

Human performers meet computer-generated bodies, calculated visualisations of movement meet flitting drones! Artificial intelligence and self-learning machines make this previously unseen palette of movement designs appear, designs that far transcend the boundaries of human articulateness, allowing for a deep glimpse into the abstract world of data processing. The Rhizomatiks Research team, led by Japanese artist, programmer, interaction designer and DJ Daito Manabe, gathers collective power with a number of experts, among them the five ELEVENPLAY dancers of choreographer MIKIKO as well as from coding artist Kyle McDonald. The result is a breathtaking, implemented beautifully, in short: visually stunning.

Joris Strijbos

DARK ECOLOGY

IsoScope

IsoScope is a kinetic audiovisual outdoor installation, a sensorial experience in which the audience wanders through rotating lights and an ever-changing sonic cloud. This new work by Dutch artist Joris Strijbos consists of multiple robotic wind objects interacting with each other and with their surroundings. Strijbos aimed at creating a human-constructed phenomenon, an abstract entity which, like most natural phenomena, can only be experienced in certain weather conditions. IsoScope can be seen as a proposition for a new kind of machinic and artificial lifeform. IsoScope was commissioned by Sonic Acts for the second Dark Ecology Journey (2015) and realised in collaboration with Jeroen Molenaar, Daan Johan and Erfan Abdi.

Lawrence Malstaf

FILE SAO PAULO 2017
OVERVIEW

Astronauts who were able to observe planet Earth from outer space for the first time, all experienced a strong emotional reaction later called the overview effect. A euphoric feeling of oneness with the planet and all living beings as a collective biotope where ‘my molecules are yours’ and vice versa and individuality seems an illusion.
The Overview-installation consists of a motorized video screen that can slowly pan, tilt and lift. The screen is 3m x 4m wide and has LED light on the backside. An abstracted globe is projected on the front.

EJ Hill

A Monumental Offering of Potential Energy
Hill’s installation and performance, A Monumental Offering of Potential Energy (2016), places him atop a plywood platform embedded in the sculpture, which resembles a classic wooden roller coaster. Embodying the abstracted vehicle for which the track is laid, Hill’s physical presence in the work is undeniable and a central part of a 512-hour long performance that runs the course of the exhibition.

ESTHER STOCKER

ЭСТЕР СТОКЕР
에스더 스토커
以斯帖施特克尔
In addition to painting on the usual canvas, Esther Stocker creates her minimal abstract work on entire rooms and structures. The Italian artist has been creating her black and white installations and wall works since 2001, which have been exhibited all over the world. Esther uses stark geometric lines to create a shaken sense of depth perception and spatial uncertainty in the eyes of the viewer, to which she simply explains: “Control is always what we do not have. This is the human condition.”

ANDREAS LUTZ

FILE SAO PAULO 2017
HYPERGRADIENT
“Hypergradient” analyzes the different interpretations of an impartial consistent statement. The installation repeatedly changes between two states: the “statement” state and the “interpretation” state. The statement state displays a sequence of characters of a distinct semiotic system, which can be described as a deputy for all known semiotic systems. These single characters are grouped to strings and then form string orders into an abstract proposition.

Jordan Wolfson

요르단 울프슨
ジョーダンウォルフソン
Colored sculpture
“Colored Sculpture” is a work in animatronic that becomes a mechanical theatre, with its spectacular performance brings us reflections on a dark past that we want to reject.“With a highly polished appearance, the work is suspended with heavy chains from a large mechanized gantry, programmed to choreograph his movements. The sheer physicality of the installation, which fills the entire space of the gallery and includes the work being hoisted and thrown hard on the floor, viscerally obscures the distinction between figuration and abstraction, in addition to promoting the formal and narrative possibilities of sculpture. “

KURT HENTSCHLAGER

Zee
File Festival 

Immersive Audiovisual Environment Artificial Fog, Stroboscopes, Pulse Lights and Surround Sound, 2008

ZEE proposes a state of tabula rasa and unfolds without a narrative or reproducible imagery.The audience wanders freely in a space filled with extremely dense fog that fully obscures all of its boundaries. Stroboscopic- and pulse lights illuminate the fog, in a softened and evenly dispersed manner, creating kaleidoscopic three-dimensional structures in constant animation. An ambient and minimal sound-scape connects to the imagery, without directly synchronizing to it.The core visual impression of ZEE is of a psychedelic architecture of pure light, an abstract luminescent landscape enveloping the visitor. Time appears to stand still.

Philipp Artus

FLORA 2

The animation in FLORA is generated by overlapping sine waves that travel through a string of lines. This wave principle often appears in nature when energy is transmitted through a medium like water, air or simply a rope. It can also be observed in the locomotion of animals and human-beings, in which kinetic energy is transmitted successively through joints.
The FLORA algorithm of is based on the discovery that a simple system of rotating lines can create endless variations of abstract shapes – ranging from curved harmonious lines to edgy and chaotic patterns. The resulting aesthetics combine computational accuracy with an organic playfulness, and tend to trigger diverse associations in the mind of the viewer.

FILE FESTIVAL
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KAZUMASA NAGAI

The Mind
The Japanese graphic designer, illustrator, and printmaker Kazumasa Nagai (b. April 20, 1929) began his career in abstraction — in masterpieces of graphic design exploring the discoveries and advances in physics and chemistry that scintillated — and sometimes terrified — the popular imagination in the 1960 and 1970s. Three of his works appeared on the cover of LIFE magazine’s Science Library series.

GREYWORLD

The Source
The Source, an eight storey high kinetic sculpture, is the new symbol for the London Stock Exchange. Every morning, millions of viewers around the world will watch the installation come to life, signifying the opening of the London Markets.
“The Source is formed from a grid of cables arranged in a square, 162 cables in all, reaching eight stories to the glass roof. Nine spheres are mounted on each cable and are free to move independently up and down its length. In essence the spheres act like animated pixels, able to model any shape in three dimensions a fluid, dynamic, three dimensional television.Visitors to the atrium are greeted by this motion: its particles rising and falling, generating an infinite range of figurative and abstract shapes that rise, dissolve and reform at different heights in the atrium. The shape of the sun rising on a new day of trade, the names and positions of currently traded stocks, the DNA helix at the center of life formed by the work, and floating in the 32m void of the atrium.”

mike winkelmann (Beeple)

迈克·温克尔曼
Майк Винкельман
minor peon

La cantidad no es lo mismo que la calidad, ya lo sabemos, pero el diseñador gráfico estadounidense Mike Winkelmann (alias Beeple) ha logrado hacer coincidir las dos cosas. Beeple, con su carácter autocrítico, decidió que la mejor manera de mejorar su talento artístico era completar una obra completa en un día, todos los días. Así nació el proyecto Everydays, que ya se encuentra en su octavo año consecutivo, y en 2015 la ciencia ficción es la principal inspiración. Cada año Beeple utiliza un medio diferente para crear sus obras artísticas, y este año el artista ha utilizado herramientas digitales como Cinema 4D, Octane Renderer, Z-Brush y X-Particles. En menos de 24 horas, Beeple es capaz de crear una ilustración digital hiperrealista que parece haber tardado mucho más en hacer. Los increíbles resultados resaltan paisajes y escenarios futuristas que parecen sacados de una película de ciencia ficción, donde hay un claro contraste entre la pequeñez de la figura humana (a veces casi imperceptible) y el aparato tecnológico que tiene frente a él. Otras obras, en cambio, representan formas más abstractas, que, sin embargo, nunca se apartan de su carácter futurista. Profundamente detallada y minuciosa, parece imposible que cada una de estas obras se cree y complete en un día, pero lo cierto es que la estadounidense El artista ya está en el 3030 de trabajo consecutivo y no parece querer frenar el ritmo. Es decir, es un artista reacio a la dilación.

Mathieu Merlet Briand

Google red marble

Digital native et issu d’une famille d’agriculteur, Mathieu s’intéresse à l’influence des technologies sur la perception de notre réalité contemporaine. Il s’interroge sur la matérialité d’internet et ses représentations. Il cherche à traduire l’expérience du web surfer, l’imagination de l’internaute face à ce flux infini d’informations.
Dans ses projets se dégagent de façon récurrente des questions environnementales. Inspiré par la lecture de l’essai philosophique d’Ariel Kyrou « Google God » de 2010, il interroge cette image presque divine associés aux géants du web.
Il utilise comme médium les big datas. Via ses algorithmes qu’il développe, par des processus de recyclage et des analogies à la nature, il façonne des flux de données afin d’en créer des matérialisations tangibles. Abstractions, reliques, cristallisations ou fragment du World Wide Web, son travail protéiforme se matérialise principalement en sculptures et installations multimédia.
Influencé autant par l’histoire de l’abstraction, les artistes du Land Art, que par les Nouveaux Réalistes, ses créations sont associées au Culture Digital, au mouvement Post-Digital ou Post-Internet Art.

 

Wayne McGregor

Autobiography
Autobiography is an abstract meditation on aspects of self, life and writing, a non-linear approach to a life story refracting both remembered pasts and speculative futures. McGregor worked with dancers from his company in 2017 to create choreography from old writings, personal memories, pieces of art and music that have been important in his life. From these elements, 23 sections of movement material were created, reflecting the 23 pairs of chromosomes of the human genome. The choreographic events from the 23 sections were then fed into an algorithm based on McGregor’s genetic code.

Richard Quinn

Fall 2018
Even though he was only given a few days’ notice of the royal’s attendance, Quinn lived up to the expectations. He maintained his focused vision, shining the spotlight on his impressive printwork and flair for standout, dramatic silhouettes. An array of abstracted floral prints — all created in-house at the designer’s print studio in Peckham — were mashed up on loose halterneck dresses, delicately pleated chiffon skirts and oversize bomber jackets, to create a visual feast of color and pattern.

Jennifer Steinkamp

Jennifer Steinkamp uses computer animation to create video projections and immersive installations, dynamic works that explore the relationship between architectural space, motion, and perception. When projected, Steinkamp’s dimensionally modeled images create the illusion of receding space, generating a dialogue with the real space occupied by the viewer. Steinkamp’s imagery ranges from abstract undulating forms to subjects drawn from nature, such as the cascade of flowers in her 2008 series, “It’s a nice day for a white wedding.”

MARTIN BOYCE

Бойс, Мартин
马丁•博伊斯
마틴 보이스
מרטין בויס
マーティン・ボイス
Do Words Have Voices

Since 2005, Boyce’s work has drawn largely from an encounter with Four Concrete Trees, a group of sculptural pieces by the Martel Brothers made in 1925. Five years on, and Boyce’s work is an increasingly abstractive and virally pervasive aggregator, a lens through which everything must be seen. Like a strongly held belief or an indisputable fact, this is the world as infinite and varied as it ever was, just with one of the basic settings tweaked.

oliver herring

Gloria
Oliver Herring’s stunning sculptural portrait Gloria (2004) was a hit at the recent international art fair Art Basel Miami Beach. Created from thousands of fragmented digital chromogenic prints, this lifelike and expressive construction exists at the intersection of photography and sculpture and between realism and abstraction.

Jason Middlebrook

Джейсон Миддлбрук
Falling Water

[…] Middlebrook’s work consistently references art-historical traditions, styles, and movements. For instance, his sculptures crafted from hardwood planks, which he began in 2008 after relocating from New York City to Hudson, New York, feature painted abstractions. They are collisions of nature, art-making, and history that exemplify the artist’s approach.

marc quinn

We Share Our Chemistry With the Stars (XX200)
The works measure two metres across, with Quinn describing them as ‘stealth portraits’, at once unique and universal and not just an image of the sitter, but an actual visual index of their identity. Using a macro-lens, Quinn captures the sitter’s iris in incredible detail and then uses an airbrush technique to apply oil paint onto canvas, transforming the images into these large-scale works. The eye appears virtually abstract and the pupil appears like a aperture or hole in the centre of a fine, detailed network of colourful lines.more

PAKUI HARDWARE

Shapeshifter Heartbreaker

Shapeshifter, Heartbreaker, is an installation on two levels composed of sculptural work and 3D computer animations that are both abstract and figurative. On the first level Pakui Hardware has designed an office desk using the typical components of a trading floor. However, this is not a work station for individuals; it is for computer aided trading, non-human activities which are approximated in the three channel videos atop desks noticeably lacking keyboards and mice. These activities often occur at an exceedingly fast pace, in the blink of an eye, an expression that lends its name to a video installed on the second floor. There, the blinks of a humanoid form have been accelerated to illustrate how fast the body would have to consciously react if it were operating at the speed of decision making that resulted in the stock market’s ‘flash crash’ of 2010.

pakui hardware

Shapeshifter, Heartbreaker

Shapeshifter, Heartbreaker, is an installation on two levels composed of sculptural work and 3D computer animations that are both abstract and figurative. On the first level Pakui Hardware has designed an office desk using the typical components of a trading floor. However, this is not a work station for individuals; it is for computer aided trading, non-human activities which are approximated in the three channel videos atop desks noticeably lacking keyboards and mice. These activities often occur at an exceedingly fast pace, in the blink of an eye, an expression that lends its name to a video installed on the second floor. There, the blinks of a humanoid form have been accelerated to illustrate how fast the body would have to consciously react if it were operating at the speed of decision making that resulted in the stock market’s ‘flash crash’ of 2010.
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GIUSEPPE RANDAZZO

Джузеппе Рандаццо
transmutation
Transmutation#01 is a generative system composed of two interacting multicellular agents in a Voronoi spatial configuration. Each cell owns a color/saturation information. The cells interact with each other and with the other agent. The two agents are different. The circular one, the most active and in evolution, constantly tries to reorganize its shape and color structures, connecting similar colors in concentric formations. Moreover the saturation and shape of its colors aggregates are influenced by the duration and proximity of the interaction with the other pluricellular agent, whose motion is abstract and immutable. The metaphor at the heart of this system is a reference to the subject of the 2012 Gender Docufilm Festival in Rome, from which the video was commissioned, that precisely addresses the issues related to the the reengineering and the transmutation of the sexual, physical, mental identity, through the collision / confrontation with the external reality. Coded with Processing, rendered with 3Delight (via Processing). In collaboration with Filippo Ulivieri, music by Massimo Dolce.

JENNIFER STEINKAMP

Street Views

Jennifer Steinkamp uses computer animation to create video projections and immersive installations, dynamic works that explore the relationship between architectural space, motion, and perception. When projected, Steinkamp’s dimensionally modeled images create the illusion of receding space, generating a dialogue with the real space occupied by the viewer. Steinkamp’s imagery ranges from abstract undulating forms to subjects drawn from nature, such as the cascade of flowers in her 2008 series, “It’s a nice day for a white wedding.”