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QUBIT AI: Camila Magrane

The Witness

FILE 2024 | Installations
International Electronic Language Festival

Image activated by augmented reality, where 3D animated subjects and scenarios are integrated into a physical photograph. Inspired by the work of Carl Jung, the image is part of a larger series that explores themes such as identity, introspection and transformation. Through AR, game elements were introduced into the piece, offering virtual content unlockable through interactions.

Bio

Camila Magrane is a Venezuelan-American visual artist known for her augmented reality images, integrating 3D animated scenes and subjects into physical photographs. With experience in video game development and a passion for analog photography, she explores the dialogue between the virtual and physical worlds. Magrane’s images are inspired by surrealist compositions and reference the graphic hyperrealism of contemporary video game design.

ALMA HASER

Cosmic Surgery
Originally from Germany, Alma Haser is currently based in London, UK. She received her photographic degree from Nottingham Trent University in 2010[…] Her most recent series titled, Cosmic Surgery, combines the tangible photograph and the subject with the photograph itself. This facet of the images creates distinctive stages. Alma as the viewer of the subject, the origami construction, and then the reconstruction is then photographed thus creating a new aspect of the subject’s identity.

MOUNIR FATMI

منير فاطمي
Evolution or Death

Fatmi inverts spectacular representations of identity by rendering them mundane and within reach of a subject that may scramble any conclusive narrative. Fatmi’s work counters strategies of interpellation that identifies a subject with an ideology prior to that subject’s ability to place their identity in or beyond a particular ideology. Fatmi parodies the various interpellations of colonialism and capitalism that seek to define others according to symbolic narratives. In Evolution or Death, 2004, (fig. 4) two Anglo-European looking subjects imitate suicide bombers with books and papers taped around their abdomens. One holds open a trenchcoat and another holds up a book that looks like a detonator attached to wires. Fatmi reverses the situation. These are not the suicide-bombers from Arab and Muslim countries. Instead, they appear to be of European descent in a European street or modern room in casual clothing.

TINTIN COOPER

Bangkok-born artist Tintin Cooper‘s collages weave different images in popular media, such as sporting figures, to cut away the different faces and obscuring their identity. The themes of her work highlight society’s obsession with celebrity, and undermines this illusion by forming work that seems to shatter her subjects from within.

IVONNE THEIN

THE MASQUERADE OF THE REAL
“I am a German artist based in Berlin working in the field of photography, video and installations. The main focus of my photographs is identity and the role of the human body within society. Image-generating media like photography, television, and film and their use in advertising and the internet impose increasing demands on the body and subject it to a process of abstraction, while at the same time leading to the emergence of a public opinion, the solidification of images as role models with gender-specific attributes.”

DAVID ROSETZKY

Commune
David Rosetzky works predominantly in video and photographic formats, creating scenarios in which human behaviour, identity, subjectivity, contemporary culture and community come under intimate observation. He has been making portraits since the early 1990s, using the format to explore relationships between interiority and exteriority, reality and fantasy, authenticity and artificiality. Technically and aesthetically precise, Rosetzky’s work is stylised, moody and strikingly beautiful, and resembles the idealised images found in high-end advertising and screen culture.

Ting-Jung Chen

Side Walk
By performing non-material and material elements in poetic arrangements within temporal related spaces, Ting-Jung Chen discusses the tension between the subjectivity and the objects. By studying Today’s phenomena and reproducing “human’s relationship with cultural and industrial artifacts” in the works, she demonstrates in her aesthetic practice a critical approach to “transformed identity” and its makeshift dwelling.more

GIUSEPPE RANDAZZO

Джузеппе Рандаццо
transmutation
Transmutation#01 is a generative system composed of two interacting multicellular agents in a Voronoi spatial configuration. Each cell owns a color/saturation information. The cells interact with each other and with the other agent. The two agents are different. The circular one, the most active and in evolution, constantly tries to reorganize its shape and color structures, connecting similar colors in concentric formations. Moreover the saturation and shape of its colors aggregates are influenced by the duration and proximity of the interaction with the other pluricellular agent, whose motion is abstract and immutable. The metaphor at the heart of this system is a reference to the subject of the 2012 Gender Docufilm Festival in Rome, from which the video was commissioned, that precisely addresses the issues related to the the reengineering and the transmutation of the sexual, physical, mental identity, through the collision / confrontation with the external reality. Coded with Processing, rendered with 3Delight (via Processing). In collaboration with Filippo Ulivieri, music by Massimo Dolce.

KYLE MCDONALD

Face Substitution

Faces is an interactive installation result of the work on face substitution in collaboration with Arturo Castro

“The installation is based on the idea of wishing for a new identity: when the subject first steps up, they see their face unmodified. After closing their eyes to make a wish and opening them again, they discover they are wearing a new face. The result is a mixture of a playful, surprising and some times scary experience.This installation takes advantage of the unique experience of slowly recognizing yourself as someone else playing also with the concept of the uncanny valley by showing a face that perfecly matches the visitors facial expresion but still has some lighting and texturing imperfections. This elicits everything from laughter, to surprise, or repulsion.Knowing that it takes approximately one second for someone to respond to a completely unexpected event, we store a photograph at 1.5 seconds after the swap — capturing that moment of realization.”Arturo Castro