highlike

Future Deluxe

“My goal is always to create work that has impact and enhances and emboldens the emotions of the performances, editing and soundscape of the work it is part of. I constantly strive to find new ways of approaching subjects and to find new creative angles – whether through lighting, technique or composition – to capture the imagination of an audience.” more

QUBIT AI – International Electronic Language Festival – Art and Technology

QUBIT AI | quantum & synthetic ai
Electronic Language International Festival

July 3rd to August 25th
Tuesday to Sunday, 10am – 8pm
FIESP Cultural Center

Design: André Lenz
Image: Iskarioto Dystopian AI Films – Athena

QUBIT AI

In its 25 years of existence, the International Electronic Language Festival (FILE) is an internationally renowned Brazilian project that since 2000 has explored the intersection between art and technology. With more than two decades of history, the festival stands out for fostering exhibition spaces and debate about artistic innovations driven by disruptive and innovative technologies, inviting the public to get involved with experimental forms of art that challenge the boundaries of conventionality. Currently, two of these technologies stand out in the contemporary scenario: the accelerated development of quantum computing and artificial intelligence corroborated by synthetic data.

Quantum computing, an emerging revolution in the technological field, offers a new range of creative possibilities for contemporary artists. This new era allows the exploration of unprecedented frontiers through a new computational format that consists mainly of quantum superposition and entanglement, a new field of exploration for computer science, as well as for the arts in general; on the other hand, artificial intelligence, fueled by synthetic data, offers artists a new way of making and understanding art, opening up space for new forms, concepts and artistic expressions.

Entitled QUBIT AI, the exhibition delves into this unexplored territory presenting a selection of works of art resulting from the connection between artistic creation and technology, proposing a theoretical reflection on what the interrelationship between quantum computers and synthetic artificial intelligence will be.

Visitors will be invited to experience immersive installations, experimental videos, digital sculptures and other forms of interactive art, which intertwine reality and imagination. The exhibition encourages reflections on the influence of technology on art and contemporary society, while at the same time providing an environment to compare already established technological arts (analog and digital) with the possible futures of art in the synthetic era, enhanced by quantum computing . The QUBIT AI exhibition at FILE SP 2024 transcends the mere presentation of works of art; it is a journey to the limits of human creativity, driven by the convergence of art, science and technology.

Ricardo Barreto and Paula Perissinotto
co-organizers and curators of FILE
International Electronic Language Festival

 

QUBIT AI: Ines Alpha

3D Makeup

FILE 2024 | Installations
International Electronic Language Festival

Ines Alpha, a digital artist specializing in 3D makeup, constantly seeks artistic collaborations that transcend her own face. Working only on her personal characteristics became restrictive and monotonous for Ines. Starting from faces as blank canvases, she incorporates digital elements that ‘amplify’ unique personalities, styles and essences.

Bio

Ines Alpha is a digital artist internationally recognized for her unique 3D makeup style, developed while working in the beauty industry as an art director. Her innovative approach combines makeup with technology, creating ethereal and futuristic narratives, and redefining the future of aesthetics in the world of beauty.

Photo
Diane Sagnier

QUBIT AI: Anna Vasof & VRinMotion Team

The Cage of Time

FILE 2024 | Installations
International Electronic Language Festival
Interactive installation that presents a kinetic instrument object and virtual reality glasses, functioning as a device that animates the illusion of the passage of time in virtual space. In the fabric of existence, time weaves a cage around our ephemeral moments, limiting our perceptions of the past, present and future. By embracing this paradox, we may discover that the cage of time becomes the crucible where the alchemy of experience transforms our understanding of existence.

Bio

Anna Vasof is a multi-award-winning artist who focuses on filmmaking, short videos, and time-based sculptures. VRinMotion is an artistic research project based at St. Pölten University of Applied Sciences in Austria that investigates how features of stop-motion animation and motion capture can be combined with virtual reality to enrich current artistic discourse.

Credits

VRinMotion Team: Franziska Bruckner, Christoph Schmid, Clemens Gürtler, Matthias Husinsky, Christian Munk, Julian Salhofer, Stefan Nebel, Vrääth Öhner.
Concept by: Anna Vasof.

QUBIT AI: Seph Li

Everything Before, Everything After

FILE 2024 | Installations
International Electronic Language Festival
Seph Li – Everything Before, Everything After – China and UK

A digital installation features a winding river in the style of Chinese painting, symbolizing time and transition. Touch screens allow visitors to paint over it, altering its course unpredictably. The river embodies history and the future, with each trace contributing to its eternal flow through space and time. Recorded interactions ensure its perpetual existence.

Bio

Born in Beijing in 1988, Seph Li has a mixed background in technology and design, and his keen interest in interactive artworks led him to the field of media arts. Seph studied computer science and entertainment design at Tsinghua University and continued his master’s study in design/media arts at UCLA. Seph currently resides in London, United Kingdom; he creates interactive artworks as well as technical experiments with other production studios.

QUBIT AI: Marc Lee & Shervin Saremi

Speculative Evolution, Prototype 1

FILE 2024 | Installations
International Electronic Language Festival
Speculative experiment on a future ecosystem under strict control. The narrative takes place in a simulation, 30 years in the future, where artificial intelligence and synthetic biology collaborate to optimize an environment for cultivated species. An AI-powered simulator helps visitors generate new species to balance the ecosystem. Inspiration comes from the book Under the White Sky by Elizabeth Kolbert and artists’ stories about life on a damaged planet.

Bio

Marc Lee is a Swiss artist focused on real-time rendered audiovisual installations, AR, VR and mobile applications, critically exploring creative, cultural, social, ecological, political and speculative themes. His work has been exhibited in important museums and new media art spaces. Shervin Saremi is an Iranian musician and audio engineer specializing in sonic computing, procedural sound design and production. Currently researching immersive audio at UdK Berlin.

QUBIT AI: Lukas Radavicius

Architecture Concepts Created by AI – Can AI Become an Architect?

FILE 2024 | Architectural Synthetics
International Electronic Language Festival
Lukas Radavicius – Architecture Concepts Created by AI: Can AI Become an Architect? – Lithuania

In recent years, artificial intelligence technologies have advanced significantly in the art world, becoming a vital tool for artists in a variety of disciplines, including architecture. Lukas Radavicius has created videos demonstrating the current capabilities of AI in architecture, showcasing innovative designs that offer insights into the potential of AI to shape the future of architecture.

Bio

Lukas Radavicius, born in Kaunas, Lithuania, is a passionate visual artist who began his career in architecture before moving into graphic design and 3D graphics. With a degree in architecture from the Kaunas Academy of Art, he remains active in design-related fields while exploring the fascinating world of AI art in his spare time.

QUBIT AI: Lukas Radavicius

Architecture Concepts Created by AI: Artificial Intelligence Modern Architecture

FILE 2024 | Architectural Synthetics
International Electronic Language Festival
Lukas Radavicius – Architecture Concepts Created by AI: Artificial Intelligence Modern Architecture – Lithuania

In recent years, artificial intelligence technologies have advanced significantly in the art world, becoming a vital tool for artists in a variety of disciplines, including architecture. Lukas Radavicius has created videos demonstrating the current capabilities of AI in architecture, showcasing innovative designs that offer insights into the potential of AI to shape the future of architecture.

Bio

Lukas Radavicius, born in Kaunas, Lithuania, is a passionate visual artist who began his career in architecture before moving into graphic design and 3D graphics. With a degree in architecture from the Kaunas Academy of Art, he remains active in design-related fields while exploring the fascinating world of AI art in his spare time.

QUBIT AI:

Architecture Concepts Created by AI: Architecture Concepts Made by AI

FILE 2024 | Architectural Synthetics
International Electronic Language Festival
Lukas Radavicius – Architecture Concepts Created by AI: Architecture Concepts Made by AI – Lithuania

In recent years, artificial intelligence technologies have advanced significantly in the art world, becoming a vital tool for artists in a variety of disciplines, including architecture. Lukas Radavicius has created videos demonstrating the current capabilities of AI in architecture, showcasing innovative designs that offer insights into the potential of AI to shape the future of architecture.

Bio

Lukas Radavicius, born in Kaunas, Lithuania, is a passionate visual artist who began his career in architecture before moving into graphic design and 3D graphics. With a degree in architecture from the Kaunas Academy of Art, he remains active in design-related fields while exploring the fascinating world of AI art in his spare time.

QUBIT AI: Valentin Rye

Around The Milky Way

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival

Valentin Rye – Around The Milky Way

In the distant future, several species inhabit the Milky Way. This scenario inspired the video, aiming to portray various forms of life and evoke a plausible atmosphere. Using images he created, the artist experimented with Stable Video Diffusion, a new video generation method. The objective was to expand the limits of this neural network and improve its output, resulting in the conception of this video.

Bio

Valentin Rye is a self-taught machine whisperer based in Copenhagen, deeply passionate about art, composition and the possibilities of technology. He has been involved in AI and neural network image manipulation since starting DeepDream in 2015. While his IT work lacks creativity, he indulges in digital arts during his free time, exploring graphics, web design, video, animation and experimentation with images.

QUBIT AI:

Space Odyssey 2002

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Valentin Rye – A Space Odyssey 2002 – Denmark

This video offers a surrealist take on futuristic sci-fi concepts from the 60s and 70s. Imagine a future colonization of Mars where interior design is given an avant-garde twist. It was created by brainstorming visual ideas, generating countless images, refining the best ones and assembling them into clips. After careful selection, these clips have been organized into a cohesive timeline, accompanied by atmospheric music to enhance the overall experience.

Bio

Valentin Rye is a self-taught machine whisperer based in Copenhagen, deeply passionate about art, composition and the possibilities of technology. He has been involved in AI and neural network image manipulation since starting DeepDream in 2015. While his IT work lacks creativity, he indulges in digital arts during his free time, exploring graphics, web design, video, animation and experimentation with images.

QUBIT AI: Arnaud Weber

NNY 43 – New York 43

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Arnaud Weber – NNY 43 – Nouvelle New-York 43 – Switzerland

In this short created with Midjourney, Runway and DaVinci Resolve, a futuristic megacity sprawls across an exoplanet, reflecting humanity’s limitless expansion. This fascinating and immense city of tomorrow explores the challenges and wonders of a civilization that goes beyond the limits of human habitation. The work offers a captivating reflection on the future of our societies and the impact of our growth in new and unexplored worlds.

Bio

Arnaud Weber, creative director and founder of Le Village Design has been a pioneer in generative digital art since the 2000s. Educated at École Boulle, his work ranges from Parisian design agencies to international recognition, especially through art and films generated by AI. His projects exemplify the fusion between technology and creativity, questioning the future of organic creativity in the digital age.

QUBIT AI: AESTHETIC SYNTHETIC FILE – São Paulo 2024 – Art and Technology

FILE 2024

QUBIT AI | quantum & synthetic ai
Electronic Language International Festival
July 3rd to August 25th
Tuesday to Sunday, 10am – 8pm
FIESP Cultural Center

Design: André Lenz
Image: Iskarioto Dystopian AI Films – Athena

QUBIT AI

In its 25 years of existence, the International Electronic Language Festival (FILE) is an internationally renowned Brazilian project that since 2000 has explored the intersection between art and technology. With more than two decades of history, the festival stands out for fostering exhibition spaces and debate about artistic innovations driven by disruptive and innovative technologies, inviting the public to get involved with experimental forms of art that challenge the boundaries of conventionality. Currently, two of these technologies stand out in the contemporary scenario: the accelerated development of quantum computing and artificial intelligence corroborated by synthetic data.

Quantum computing, an emerging revolution in the technological field, offers a new range of creative possibilities for contemporary artists. This new era allows the exploration of unprecedented frontiers through a new computational format that consists mainly of quantum superposition and entanglement, a new field of exploration for computer science, as well as for the arts in general; on the other hand, artificial intelligence, fueled by synthetic data, offers artists a new way of making and understanding art, opening up space for new forms, concepts and artistic expressions.

Entitled QUBIT AI, the exhibition delves into this unexplored territory presenting a selection of works of art resulting from the connection between artistic creation and technology, proposing a theoretical reflection on what the interrelationship between quantum computers and synthetic artificial intelligence will be.

Visitors will be invited to experience immersive installations, experimental videos, digital sculptures and other forms of interactive art, which intertwine reality and imagination. The exhibition encourages reflections on the influence of technology on art and contemporary society, while at the same time providing an environment to compare already established technological arts (analog and digital) with the possible futures of art in the synthetic era, enhanced by quantum computing . The QUBIT AI exhibition at FILE SP 2024 transcends the mere presentation of works of art; it is a journey to the limits of human creativity, driven by the convergence of art, science and technology.

Ricardo Barreto and Paula Perissinotto
co-organizers and curators of FILE
International Electronic Language Festival

QUBIT AI: FILE QUANTUM WORKSHOP 2024 – São Paulo – Art and Technology

FILE 2024

QUBIT AI | quantum & synthetic ai
Electronic Language International Festival
July 3rd to August 25th
Tuesday to Sunday, 10am – 8pm
FIESP Cultural Center

Design: André Lenz
Image: Iskarioto Dystopian AI Films – Athena

QUBIT AI

In its 25 years of existence, the International Electronic Language Festival (FILE) is an internationally renowned Brazilian project that since 2000 has explored the intersection between art and technology. With more than two decades of history, the festival stands out for fostering exhibition spaces and debate about artistic innovations driven by disruptive and innovative technologies, inviting the public to get involved with experimental forms of art that challenge the boundaries of conventionality. Currently, two of these technologies stand out in the contemporary scenario: the accelerated development of quantum computing and artificial intelligence corroborated by synthetic data.

Quantum computing, an emerging revolution in the technological field, offers a new range of creative possibilities for contemporary artists. This new era allows the exploration of unprecedented frontiers through a new computational format that consists mainly of quantum superposition and entanglement, a new field of exploration for computer science, as well as for the arts in general; on the other hand, artificial intelligence, fueled by synthetic data, offers artists a new way of making and understanding art, opening up space for new forms, concepts and artistic expressions.

Entitled QUBIT AI, the exhibition delves into this unexplored territory presenting a selection of works of art resulting from the connection between artistic creation and technology, proposing a theoretical reflection on what the interrelationship between quantum computers and synthetic artificial intelligence will be.

Visitors will be invited to experience immersive installations, experimental videos, digital sculptures and other forms of interactive art, which intertwine reality and imagination. The exhibition encourages reflections on the influence of technology on art and contemporary society, while at the same time providing an environment to compare already established technological arts (analog and digital) with the possible futures of art in the synthetic era, enhanced by quantum computing . The QUBIT AI exhibition at FILE SP 2024 transcends the mere presentation of works of art; it is a journey to the limits of human creativity, driven by the convergence of art, science and technology.

Ricardo Barreto and Paula Perissinotto
co-organizers and curators of FILE
International Electronic Language Festival

QUBIT AI: FILE OPENING LECTURE 2024 – São Paulo – Art and Technology

FILE 2024

QUBIT AI | quantum & synthetic ai
Electronic Language International Festival
July 3rd to August 25th
Tuesday to Sunday, 10am – 8pm
FIESP Cultural Center

Design: André Lenz
Image: Iskarioto Dystopian AI Films – Athena

QUBIT AI

In its 25 years of existence, the International Electronic Language Festival (FILE) is an internationally renowned Brazilian project that since 2000 has explored the intersection between art and technology. With more than two decades of history, the festival stands out for fostering exhibition spaces and debate about artistic innovations driven by disruptive and innovative technologies, inviting the public to get involved with experimental forms of art that challenge the boundaries of conventionality. Currently, two of these technologies stand out in the contemporary scenario: the accelerated development of quantum computing and artificial intelligence corroborated by synthetic data.

Quantum computing, an emerging revolution in the technological field, offers a new range of creative possibilities for contemporary artists. This new era allows the exploration of unprecedented frontiers through a new computational format that consists mainly of quantum superposition and entanglement, a new field of exploration for computer science, as well as for the arts in general; on the other hand, artificial intelligence, fueled by synthetic data, offers artists a new way of making and understanding art, opening up space for new forms, concepts and artistic expressions.

Entitled QUBIT AI, the exhibition delves into this unexplored territory presenting a selection of works of art resulting from the connection between artistic creation and technology, proposing a theoretical reflection on what the interrelationship between quantum computers and synthetic artificial intelligence will be.

Visitors will be invited to experience immersive installations, experimental videos, digital sculptures and other forms of interactive art, which intertwine reality and imagination. The exhibition encourages reflections on the influence of technology on art and contemporary society, while at the same time providing an environment to compare already established technological arts (analog and digital) with the possible futures of art in the synthetic era, enhanced by quantum computing . The QUBIT AI exhibition at FILE SP 2024 transcends the mere presentation of works of art; it is a journey to the limits of human creativity, driven by the convergence of art, science and technology.

Ricardo Barreto and Paula Perissinotto
co-organizers and curators of FILE
International Electronic Language Festival

 

Ziyang Wu

Event Modeling
AI Fossil
The work began with the collection and collation of various news and social events that have occurred or are happening based on social media algorithms, and utilized dreamfields3D to generate 3D models using the titles of news/events as the seeding words/sentences. In the era of AI technology blowout (but also in its “baby-like” era), the work records all kinds of human information as “AI fossils” through AI text to 3D model generation technology. In the future “abandoned factory” scene that is mixed with reality and virtual, it is full of different experiences between humans and AI on the same event. Human information is presented as some realistic fragments, some historical fossils, a pile of metal carvings, or a pile of inferior plastic toys.

NOVA BIENAL RIO of art and technology

The NOVA BIENAL RIO is an autonomous and independent event that transcends the scope of a conventional international exhibition; it is a call to innovation and imagination. Under the theme “New Aesthetic and Supercreativity,” we invite you on a journey through the world of art driven by technology. Hosted by the city of Rio de Janeiro, it takes place at both the iconic Museu do Amanhã and Praça Mauá, reshaping the interaction of the public with art. As you enter the NOVA BIENAL, you will be invited to explore unique aesthetic expressions, looking towards the future through digital and technological lenses. Access NOVA.

Kino

MIT Media Lab, Stanford University
This work explores a dynamic future where the accessories we wear are no longer static, but are instead mobile, living objects on the body. Engineered with the functionality of 18 robotics, this “living” jewelry roams on unmodified clothing, changing location and reconfiguring appearance according to social context and enabling multitude presentations of self. With the addition of sensor devices, they transition into active devices which can react to environmental conditions. They can also be paired with existing mobile devices to become personalized on-body assistants to help complete tasks. Attached to garments, they generate shape-changing clothing and kinetic pattern designs–creating a new, dynamic fashion.
It is our vision that in the future, these robots will be miniaturized to the extent that they can be seamlessly integrated into existing practices of body ornamentation. With the addition of kinetic capabilities, traditionally static jewelry and accessories will start displaying life-like qualities, learning, shifting, and reconfiguring to the needs and preferences of the wearer, also assisting in fluid presentation of self. We envision a new class of future wearables that possess hybrid qualities of the living and the crafted, creating a new on-body ecology for human-wearable symbiosis.

Ryoji Ikeda

micro | macro
micro | macro transforms Hall E in the MuseumsQuartier into an oversized world of moving images and sounds. In his immersive installation, multimedia artist Ryoji Ikeda creates a field of imagination between quantum physics, empirical experimentation and human perception. In collaboration with nuclear scientists at CERN, Ikeda has translated complex physical theories into a sensory experience. The Planck scale is used by scientists to denote extremely small lengths or time intervals. Concepts like space and time lose their meaning beyond this scale, and contemporary physics has to rely on speculative theories. And on art. Visitors to micro | macro enter a world of data, particles, light and sound that makes the extremes of the universe perceptible to the eye and ear. In the micro world we penetrate the smallest dimensions of the unrepresentable, while in the macro world we take off into cosmic expanses that allow us to experience the infinite space beyond the observable universe. In this maelstrom of data, an acoustic and visual firework bridges the gap between theoretical understanding and sensual perception.

Isaac Arthur

The Megastructure Compendium
Science & Futurism
In the future humanity may build enormous structures, feats of mega-engineering that may rival planets or even be of greater scope. This episode catalogs roughly 100 major types of Megastructure, from those that are cities in space to those that rival galaxies.

Actual Objects

Vicky
Vicky is an interactive film that tells the non-linear story of a future hurricane on the southern border of the United States in 2028. The narrative, which is augmented by sound design from Theo Karon, is spread across multiple screens, each of which houses a different character reflecting on the situation in different ways.

Kexin Hao

Future Dance of Nostalgia
Future Dance of Nostalgia is a dancing game which invites audience to perform the choreography that extracts and abstracts the movements found in the pre-industrial, heavy physical labour, and work songs. Motion tracking technology allows the body movements to be quantified, measured, and evaluated. Historical archives of work songs provide the inspiration for the music that renders the old tales and melodies into clubbing beats that lead the dance.

Pangenerator

The abacus
THE ABACUS is probably the first ever 1:1 interactive physical representation of real, functioning deep learning network, represented in the form of a light sculpture. The main purpose of the installation is to materialise and demystify inherently ephemeral nature of artificial neural networks on which our lives are becoming increasingly reliant on. As the part of new permanent exhibition devoted to the Future the installation aims to engage and educate the audience in artistically compelling ways being the manifestation of art and science movement goals.

SCANLAB

FRAMERATE
Created from thousands of daily 3D time-lapse scans of British landscapes, the work observes change on a scale impossible to see with the lens of traditional cameras. This is not just an artwork. The data collected and presented by FRAMERATE is ground-breaking scientific research, containing empirical, measurable facts. We glimpse a future perpetually documented by the eyes of a billion autonomous vehicles and personal devices, creating high fidelity spatial records of the earth.

Meiro Koizumi

Prometheus Bound
In Greek Mythology, Prometheus stole fire (technology) from Zeus and gave it to humans, and for this, he got crucified on a mountaintop, and had to endure the eternal pain as a punishment. Since the beginning of our civilization, technology has been the source of prosperity and development. But also it has been the cause of great tragedies such as war sand nuclear accidents. Setting the Aeschylus Greek tragedy “Prometheus Bound” as a starting point, Koizumi created VR (Virtual Reality) theater which deals with this age-old tension between humanity and technology, through collaboration with a person who is desperately longing for the technological advancement – a person who is suffering from ALS (Amyotrophic Lateral Sclerosis- the deadly neurological disease that make a person paralyzed). Through the dialogues with the man about his personal life and his visions of the future, they created a sci-fi vision in which past and future, self and others, humans and machines are all merged into one sequence of abstract VR theatrical experience.

liu chang and miao jing

Hills beyond a river
Music: “CHINA-瓷” by Mickey Zhang
file festival
“Hibanana Studio is a creative art&tech studio, swinging at the intersection of audio-visual performance & installation, moving images and interactive installations. We are inventing new forms of the moving image for display surfaces of the future. A series of interdisciplinary research and practices range from video, sound, light, interaction and spatial experience leads us to artworks, commissions, and exhibition.”

Gonzalo Cueto

Kit Básico
FILE FESTIVAL
The strategy is basically to oppose the residual imaginary, a series of light signals, wherein the video plays at being a future that reality look, using sunlight and smoke signals as a flexible margin of the latter where we will be in. There is a performance based on first calculating an escape, rejecting to be installed in the final place in our economic diaspora.

Ke Jyun Wu

Clairvoyance
“Clairvoyance means the ability to perceive objects and matters beyond ordinary senses. We named this work as Clairvoyance because it perfectly describes the curiosity people have about the future. This grand artwork tells the story of how curiosity intrigues imaginations and improves technology, both of which urge people to move on.” Ke Jyun Wu

Jennifer Steinkamp

From, the Future
The art is about waiting, something the entire world population knows since the onslaught of Covid-19. The title was also inspired by a dream where I told a scientist I was from the future and he believed me. My interpretation of the dream relates to my interest in the luminous thoughts of the 13th-century Persian poet Rumi, he clearly describes what our souls really are, beautiful, sacred, beyond time. I am fascinated by the existential impermanence of beauty. Beauty offers us a deep connection to the experience of life. The animation consists of cut flowers continuously falling from the sky, it can be seen by looking up to the ceiling. The title infers the signature on the note of a gift.

Myriam Bleau and LaTurbo Avedon

Eternity Be Kind
LaTurbo Avedon performs Myriam Bleau’s music in a multiplatform audiovisual performance. Eternity Be Kind exposes the codified spaces of performance and hints at a different future for personal and musical representation. Navigating between hyper-pop, mythical symbolism and baroque hints, the artists propose a multilayered experience of collective mise en abyme.
video

KA FAI CHOY

المقاييس التزامنية
بدلاً من اتباع عملية التصميم الأكثر تقليدية التي تتميز بمنتج نهائي ملموس ، فإن عمل Choy Ka Fai (المعروف أيضًا باسم Ka5) هو جزء من مجال متزايد من ممارسة التصميم التخميني ، وهو استقصاء مثير للإمكانيات المستقبلية. بدأت سلسلته ، Prospectus for a Future Body ، عندما كان طالبًا في الكلية الملكية للفنون بلندن في عام 2011. طور Ka5 عددًا من العروض والعروض التوضيحية التي تستكشف إمكانات التكنولوجيا للتذكر ، وإعادة الإنشاء ، وحركة “التخزين”. عند ترجمة تلك “الذكريات” إلى الجسد عبر نبضات كهربائية سلكية ، تعيد Ka5 تعريف العلاقات التقليدية بين مصمم الرقصات والراقصة والجمهور في هذه العملية. قام بتقسيم تحقيقه إلى عدة مجالات: إنشاء “مكتبة للحركات” تم تصميمها وتشغيلها رقميًا ؛ فحص ذاكرة العضلات والبرمجة ؛ وتحليل إمكانيات تصميم الرقصات ورسم خرائط الحركة عند التحكم رقميًا بواسطة قوى خارجية للجسم.

STUDIO DRIFT

Futuro Fragile
Con Fragile Future III, DRIFT fonde natura e tecnologia in una scultura di luce multidisciplinare. Il progetto è una visione critica ma utopica sul futuro del nostro pianeta, in cui due evoluzioni apparentemente opposte hanno stretto un patto per sopravvivere.

Aidan Meller

AI-DA
Ai-Da est le premier artiste ultra-réaliste au monde. Elle dessine en utilisant des caméras dans ses yeux, ses algorithmes d’IA et son bras robotique. Créée en février 2019, elle a eu sa première exposition solo à l’Université d’Oxford, « Unsecured Futures », où son art a encouragé les téléspectateurs à réfléchir à notre monde en évolution rapide. Depuis, elle a voyagé et exposé des œuvres à l’échelle internationale, et a eu sa première exposition dans un grand musée, le Design Museum, en 2021. Elle continue de créer de l’art qui remet en question nos notions de créativité dans une ère post-humaniste.

PROTOROOM Metamedia Collective

Metapixels
PROTOROOM es un colectivo de metamedia que trabaja con kits basados ​​en medios tecnológicos (KITs). Aquí, el kit es un meta-medio que conduce al sentido y al pensamiento, y se convierte en un mediador que hace posible conectar el pensamiento y el discurso sobre la tecnología que es parte del ecosistema, junto con la oportunidad de sentir directamente los elementos fundamentales de la informática. medios de comunicación. Bajo la temática de este, continúa su serie de trabajos para desentrañar a través de exposiciones y talleres. Hunida Kim y Kim Seung-beom han estado activos desde 2014. Recientemente, en el formato de Exposición X Taller, participé en exposiciones especiales en el Centro de Intercomunicación NTT [ICC] Media Art as an Awareness Filer y Nam June Paik Art Center “Our Bright Future – Cybernetics Illusion” en Japón en 2016.

Refik Anadol

Quantum Memories: Nature Studies
Technological and digital advancements of the past century could as well be defined by the humanity’s eagerness to make machines go to places that humans could not go, including the spaces inside our minds and the non-spaces of our un- or sub-conscious acts. These unique pieces of the “Quantum Memories” series exhibit arresting visuals and colors that speculate the probability of reaching invisible spaces. They are composed in collaboration with a generative algorithm enabled by artificial intelligence (AI) and quantum computing, a new form of computing that exploits the unusual physics of the subatomic world. It turns the visual data that flows around us into an artwork that represents our collective and digitized memories of nature and encourages the viewer to imagine the potential of this computing technology for the future of art, design, and architecture.

STUDIO INI

Urban imprint
“If there is to be a “new urbanism… it will no longer be concerned with the arrangement of more or less permanent … but for the creation of enabling fields….that refuse to be crystallized into definitive form; it will no longer be about meticulous definitions, the imposition of limits, but about expanding notions, denying boundaries, not about separating and identifying entities, but about discovering hybrids; it will no longer be obsessed with the city but with the manipulation of infrastructure for endless intensifications and diversifications, shortcuts and redistributions – the reinvention of psychological space.”, Dutch architect + Harvard Professor, Koolhaas 959, writer of Delirious New York. URBAN IMPRINT is how we design a piece of this new urbanism, an augmented materiality , as we define it. An environment that is a ‘blank canvas’ to be reshaped by the future self.

Ian Cheng

Life after bob
Ian Cheng’s Life After BOB is an episodic anime series built in the Unity game engine and presented live in real-time. Bridging the artist’s interest in simulation’s capacity to generate emergent surprising phenomena, with cinematic storytelling’s capacity to evoke deep psychological truths, Life After BOB imagines a future world in which our minds are co-inhabited by AI entities. Life After BOB asks: How will life lived with AI transform the archetypal scripts that guide our sense of a meaningful existence?

SUPERFLEX

Vertical Migration
Unsettling our perceptions of scale and otherness, Vertical Migration is an intimate encounter with a life form that bears no resemblance to human beings, though we share a planet, an ecosystem, and a future. Because of sea-level rise, humans will also be migrating vertically in the coming centuries, to higher elevations and raised buildings. The siphonophore’s story is our story. Though we can never experience its journey through the pitch-black ocean depths, we can shift our perspective to recognize that we’re connected, that our actions affect each other, and that we share a common fate.

Sabrina Ratté

FLORALIA I
Inspired by the writings of Donna J. Haraway, Ursula K. Le Guin, and Greg Egan, the work plunges us into a speculative future, where samples of then extinct plant species are preserved and displayed in a virtual archive room. Through editing and visual strategies, this archive room is sporadically transformed under the effect of interference caused by the memory emanating from the listed plants, revealing traces of a past that continues to haunt the place. Floralia is a simulation of ecosystems born from the fusion of technology and organic matter, where past and future coexist in a perpetual tension of the present.

Achim Menges and Jan Knippers

Maison Fibre

Maison Fiber è un’idea inedita, esposta ed esplorata per immaginare un’alternativa ai metodi di progettazione e costruzione. Qual è il futuro dell’architettura? Come possono gli esseri umani adattarsi e vivere in habitat armoniosi? Una visione sostenibile è stata esposta alla 17. Mostra Internazionale di Architettura – La Biennale di Venezia 2021, un portale futuristico è stato esposto come approccio alternativo alla progettazione e costruzione di futuri spazi abitabili.
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University of Stuttgart, Institute for Computational Design and Construction (ICD) ve Institute of Building Structures and Structural Design (ITKE) tarafından Bienal’in bu seneki temasına yanıt niteliğinde tasarlanan proje, tamamen robotik olarak, lifli yapı elemanlarından üretilmiş bir yaşam birimi.
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Maison Fibre is a novel idea, exhibited and explored to envision an alternative to the methods of design and construction. What is the future of architecture? How can humans adapt and live in harmonious habitats? A sustainable vision was exhibited at the 17th International Architecture Exhibition – La Biennale di Venezia 2021, a futuristic gateway was exposed as an alternative approach to the design and construction of future habitable spaces.

RANDOM INTERNATIONAL

随机国际
future self

‘future self’ is a study in human movement. the installation captures movement in light to create a three dimensional ‘living sculpture based on the composite gestures surrounding it, mirroring the actions of those who pass around it. entirely hand-made, 30,000 LED lights line the brass rods which are arranged to create a structure reminiscent of a rectangular prism, 3D cameras record people’s motions which are expressed through a ghostly, illuminated image, constantly changing.

Carlos Motta

Patriots, citizens, lovers was developed in conversation with Ukrainian journalist Maxim Ivanukha as a commission of the PinchukArtCentre’s Future Generation Art Prize 2014 and is composed of ten urgent interviews with Ukrainian LGBTI and queer activists who discuss the critical and dire situation of lesbian, gay, trans and intersex lives in Ukraine in times of war[…] Social invisibility, physical and psychological abuse, political violence, and a deeply patriarchal culture frame the context for the difficult work of LGBTI activists who denounce discrimination and demand the transformation of the system.

Krista Kim

mediative digital art
While in quarantine, I became inspired to create my vision of a world of meditativeness; my vision of how the practice of meditation can also be integrated into our every day lives through art, architecture, design and fashion. My vision is of a future based on the individual practice of meditation, extending to every aspect of our every day lives. I am inspired by Japanese Zen art, architecture and design. It’s very existence has shaped the world culture in profound ways, and will continue to impact art and design as it lives through my creations.

Mat Collishaw

The mask of youth
The eyes of the latest portrait of Queen Elizabeth I follow you around the room. No, they really do. Mat Collishaw’s hyperrealistic mask of the Tudor queen comes to life, whirring and grimacing, to shock visitors in the shadowy former royal chambers of the Queen’s House. As the days darken, the effect will get spookier. The Virgin Queen’s dark eyes dart around nervously. Her mouth opens as if to speak but she cannot find the words. She is dazed by a future she can’t comprehend, a robot ghost staring in horror and doubt at her own painted image – Collishaw’s undead death mask has her eyes fixed on the Armada Portrait, painted in 1588 and a treasure of the Queen’s House after being meticulously restored.

LUCID CREATES

Futures
Futures nutzt die optischen Täuschungen von Licht, Ton und Spiegeln, um das Publikum an einen Ort zu bringen, an dem gute Dinge geschehen sind und die Zukunft, die wir wollen, jetzt existiert. Futures ist ein immersiver Raum, in dem das Publikum Illusionen erlebt, die alles offenbaren können, von der Verarbeitung von Raum und Zeit bis zur Wahrnehmung des Bewusstseins. Es ist eine modulare Lichtinstallation, die verschiedene Formen annimmt. Es wird hier als Gehweg aus Spiegeln und Lichtern gezeigt, die nach innen zu einem Fluchtpunkt tunneln.