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QUBIT AI: Camila Magrane

The Witness

FILE 2024 | Installations
International Electronic Language Festival

Image activated by augmented reality, where 3D animated subjects and scenarios are integrated into a physical photograph. Inspired by the work of Carl Jung, the image is part of a larger series that explores themes such as identity, introspection and transformation. Through AR, game elements were introduced into the piece, offering virtual content unlockable through interactions.

Bio

Camila Magrane is a Venezuelan-American visual artist known for her augmented reality images, integrating 3D animated scenes and subjects into physical photographs. With experience in video game development and a passion for analog photography, she explores the dialogue between the virtual and physical worlds. Magrane’s images are inspired by surrealist compositions and reference the graphic hyperrealism of contemporary video game design.

QUBIT AI: Leilanni Todd

Floating

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Leilanni Todd – Floating – United States

Floating explores the concept of surrendering and freeing oneself by allowing oneself to float, symbolizing overcoming adversity and mastering self-confidence. Inspired by her grandmother’s journey to overcome her fear of water through swimming, the work uses water and sea creatures as symbols of resilience and transformation. The personal narrative behind the work adds depth to its exploration of overcoming fears and discovering inner strength.

Bio

Leilanni Todd is an award-winning creative director with extensive experience in advertising, fashion and new media. Originally from Toronto and now based in New York, she harmoniously integrates art, technology and culture into her work. Through her FLOAM WORLD platform, Leilanni creates surreal narratives, reimagines traditional norms in fashion and advertising, and addresses complex human issues with humor and creativity.

QUBIT AI: Luigi Novellino (aka PintoCreation)

Brain Entity

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Luigi Novellino (aka PintoCreation) – Brain Entity – Italy

In a laboratory, a brain-like organism grows rapidly, integrating with technology and evolving into a giant entity that manipulates objects with its mind. He hypnotizes the city, absorbing energy and creating patterns. Efforts to stop him fail, signaling a battle to understand existence. This symbolizes a new era of coexistence, urging us to embrace interconnectivity and navigate a more integrated world.

Bio

Fascinated by the limitless domain of AI, Luigi Novellino adopts the title syntographer, a term that resonates deeply within the community. The artist often asks himself: “am I an artist?” Art, in his view, defies rigid definitions or limits; it represents a fluid expression of creativity that transcends labels. The artist’s ultimate goal is to awaken something in the viewer, provoking thoughts and evoking emotions.

Credits

Music: Odyssey by John Tasoulas

QUBIT AI: Dennis Schöneberg

Transparency

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Dennis Schöneberg – Transparenza – Germany

Music controls camera settings, the weight of prompts, and the creativity of the AI. The objective of the project is to create a symbiosis between music and images, in which both elements complement and enhance each other. By directly linking musical parameters to AI creative processes, a unique audiovisual experience is created.

Bio

Dennis Schöneberg, German AI artist, data science student and developer of open source AI models, integrates his passion for electronic music into his creative endeavors. Merging art with technology, he explores the synergy between creativity and artificial intelligence.

Credits

Music: Transparenza by Michael Mayer & Reinhard Voigt

QUBIT AI: Dennis Schöneberg

Russian Roulette

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Dennis Schöneberg – Russian Roulette – Germany

An incessant bass drum drives the journey through an eccentric world populated by fruity alien creatures in a cheerful and colorful environment.

Bio

Dennis Schöneberg, German AI artist, data science student and developer of open source AI models, integrates his passion for electronic music into his creative endeavors. Merging art with technology, he explores the synergy between creativity and artificial intelligence.

Credits

Music: Believe by Russian Roulette

QUBIT AI: Dennis Schöneberg

N-DRA

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival

Dennis Schöneberg – N-DRA – Germany

Created during the pandemicN-DRA is a video that explores the nostalgia of pre-pandemic times. Through a dreamlike and psychedelic journey through the artist’s memories, it reflects feelings of loneliness, isolation and the desire for connection.

Bio

Dennis Schöneberg, German AI artist, data science student and developer of open source AI models, integrates his passion for electronic music into his creative endeavors. Merging art with technology, he explores the synergy between creativity and artificial intelligence.

Credits

Music: N-DRA by Ricardo Villalobos

QUBIT AI: Dennis Schöneberg

Bodydub

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Dennis Schöneberg – Bodydub – Germany

This video experiment combines music properties with AI generation settings to create a unique audiovisual experience. The synthesizer works as a control instrument for movement in the 3D space of the video.

Bio

Dennis Schöneberg, German AI artist, data science student and developer of open source AI models, integrates his passion for electronic music into his creative endeavors. Merging art with technology, he explores the synergy between creativity and artificial intelligence.

Credits

Music: Bodydub (Bangkok Impact Remix) by Unit4

Kino

MIT Media Lab, Stanford University
This work explores a dynamic future where the accessories we wear are no longer static, but are instead mobile, living objects on the body. Engineered with the functionality of 18 robotics, this “living” jewelry roams on unmodified clothing, changing location and reconfiguring appearance according to social context and enabling multitude presentations of self. With the addition of sensor devices, they transition into active devices which can react to environmental conditions. They can also be paired with existing mobile devices to become personalized on-body assistants to help complete tasks. Attached to garments, they generate shape-changing clothing and kinetic pattern designs–creating a new, dynamic fashion.
It is our vision that in the future, these robots will be miniaturized to the extent that they can be seamlessly integrated into existing practices of body ornamentation. With the addition of kinetic capabilities, traditionally static jewelry and accessories will start displaying life-like qualities, learning, shifting, and reconfiguring to the needs and preferences of the wearer, also assisting in fluid presentation of self. We envision a new class of future wearables that possess hybrid qualities of the living and the crafted, creating a new on-body ecology for human-wearable symbiosis.

Shaun Hu

META ISLANDS
Shaun Hu is een nieuwe mediakunstenaar gevestigd in New York City. Zijn kunstwerken zijn nauw geïntegreerd met technologie en onderzoeken de relatie tussen mens, natuur en samenleving in het tijdperk van digitale technologie vanuit een uniek perspectief.

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Shaun Hu is a new media artist based in New York City. His artworks are closely integrated with technology and explore the relationship between humans, nature and society in the age of digital technology from a unique perspective.

Jennifer Townley

Inverta
A circular axle is able to rotate by the use of 36 universal joints hanging from perspex rods and transmitting their rotary motion onto the next. In between the joints, 36 stainless steel objects are attached that rotate at the same speed as the axle. One of the objects has a slightly thinner body, making room for two integrated timing pulleys and thin cogged belts that connect it with the drive mechanism situated on the upper circular frame. The objects are made from thin sheet material and are carefully balanced by placing several counterweights inside their hollow bodies and by perforating their tails, reducing the amount of material furthest away from the axle. During the entire revolution their centre of gravity perfectly aligns with the position of the axle so that a stable rotation is ensured.

NXI GESTATIO: NICOLAS REEVES, DAVID ST-ONGE & GHISLAINE DOTÉ

Paradoxal Sleep
File Festival
O projeto “Paradoxal Sleep” integra uma série de obras na qual grandes cubos robotizados, medindo 2,25 m3, funcionam como estruturas flutuantes usadas como plataformas para vários projetos multimídia e performances. No FILE 2012, a equipe da NXI GESTATIO apresentará um único cubo que irá se mover nos espaços expositivos. O cubo reajustará constantemente sua posição medindo a distância entre as paredes ao redor.

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The “Paradoxal Sleep” project integrates a series of works in which large robotic cubes, measuring 2.25 m3, function as floating structures used as platforms for various multimedia projects and performances. At FILE 2012, the NXI GESTATIO team will present a single cube that will move in the exhibition spaces. The cube will constantly readjust its position by measuring the distance between the surrounding walls.

Krista Kim

mediative digital art
While in quarantine, I became inspired to create my vision of a world of meditativeness; my vision of how the practice of meditation can also be integrated into our every day lives through art, architecture, design and fashion. My vision is of a future based on the individual practice of meditation, extending to every aspect of our every day lives. I am inspired by Japanese Zen art, architecture and design. It’s very existence has shaped the world culture in profound ways, and will continue to impact art and design as it lives through my creations.

Nohlab

Motion Experiment
As one of the first integrated motion design experiments with a KUKA robotic arm, the project was a kinetic audiovisual experience, speculating the volatility of ideas at the intersection of creativity and technology.

Michael Candy

Synthetic Pollenizer
The Synthetic Pollenizer project Intervenes in real-world ecological systems using robotic flowers to Integrate in the reproductive cycle of local flora, these imitations offer a manufactured nectar supplement while attaching locally harvested pollen to bees.

Studio Drift

Concrete Storm
On first impression, visitors experience solid forms, which draw on minimalist motifs and underscore the stable properties of concrete. While wearing the HoloLens, viewers enter a mixed reality, enlivened by responsive holograms that augment the physical environment of the installation. With Concrete Storm, DRIFT explores the layer between the parallel worlds, whereby the real and the virtual worlds co-exist. People’s attention is now constantly divided between these two worlds in which they coexist. The artists believe that combining these two seemingly separate worlds they can study the unlimited possibilities of the unstoppable evolution. Concrete Storm expands the boundaries of the digital world, freed from screens, and integrated into the fabric of physical existence.

MSHR

Threshold Release Ornament
MSHR is the art collective of Birch Cooper and Brenna Murphy. The duo collaboratively builds and explores systems composed of sound, light, sculpture, software and circuitry. Their practice is a self-transforming cybernetic entity with its outputs patched into its inputs, the resulting emergent form serving as its navigational system. These outputs primarily take the form of installations and performances that integrate interface design with generative systems and a distinctive formalist approach. MSHR’s name is a modular acronym, designed to hold varied ideas over time. MSHR emerged from the art collective Oregon Painting Society in 2011 in Portland, Oregon, USA.

Vvzela Kook

gods and Pilgrims

New media artist Vvzela Kook works in various audiovisual media,including performance, theatre, computer graphics and drawing to explore contemporary performing arts such as the possibility that dance and computer-generated arts could co-exist. Kook’s video works combine technology with her artistic practice to reproduce and convert urban cityscapes into an integrated virtual experience. The condensed textures in her works connect with multiple sensual levels in our perception and reintroduce the unexplored potential of video as a medium

DANIEL BUREN

دانيال بورين
丹尼尔·布伦
다니엘 뷰렌
ダニエル·ビュラン
ДАНИЭЛЬ БЮРЕН

Daniel Buren a french conceptualist who is well known for his trademark work with stripes is oftentimes referred to as an abstract minimalist.
Challenging the conventional methods of displaying and presenting art, Buren gained notoriety at his first solo exhibition in 1968 when he glued green and white striped materiel to the exterior door of the Apollinaire Gallery in Milan. With a philosophy of reducing art into its more elemental forms while exploring the impact of repetitive motifs, his work with pattern, form and color draws attention to the surrounding environment and architectural framework rather than combating it. Instead of rejecting the environment in which his installations are produced, Buren integrates his art with the space and changes the fundamental nature of the space itself.

AMY KARLE

regenerative reliquary
Leveraging the intelligence of human stem cells, she created “Regenerative Reliquary”, a bioprinted scaffold in the shape of a human hand design 3D printed in a biodegradable pegda hydrogel that disintegrates over time. The sculpture is installed in a bioreactor, with the intention that human Mesenchymal stem cells (hMSCs from an adult donor) seeded onto that design will eventually grow into tissue and mineralize into bone along that scaffold.

jeanine jannetje

reawaken
Reawaken is a kinetic sculpture with 55 robotic arms, powered by 55 servo motors. The lowering of the arms causes an abstract print on paper. Technology mirrors humanity, and vice versa. In addition to creating beauty, technology is there to meet our needs. We, and our needs, have evolved to a point where we are so integrated that we consume technology on autopilot. We live in a time of mass production in which our daily devices increasingly mimick each other. A smartphone is a small tablet, a tablet a small computer and a computer a small television. The question of what this does with our imagination, together with the increasingly invisible technological progress such as algorithms and artificial intelligence, have been my starting point for Reawaken.

Nudes

the solar tree

Solar tree”presents a modular architecture consisting of prefabricated “cells” made of steel and wood.
The cells can also house “solar leaves” to contribute even more to the energy needs and make the structure more and more autonomous.The architects’ aim is not only to create something innovative and sustainable, but also to integrate the new project with nature and the surrounding landscape.

Carsten Nicolai

reflektor distortion

The installation reflektor distortion – conceived as a rotating, water-filled basin – is inspired by the shape of a parabolic mirror that ‚rotates‘ water via centrifugal force. The work consists of the three main components mirror, reflection and distortion. Both curve and distortion of the water surface is affected by speed and integrated resistors that generate a permanently new and re-organizing mirror reflection. The water surface will be supplementary distorted via speaker by resonating low sound frequencies. The function of the mirror is hereby eminent: The mirror surface is the medium that reveals reality as distorted reflection. Rising the question of the observed and the real image the installation plays with the artist’s thesis that we all have a permanent distorted perception of reality.

ELIŠKA SKY

Kingdom of Sport
Series Kingdom of Sport connects the reference to the traditional renaissance portraits and modern sport culture. It was inspired by the classic portrait painting and the greek mythology, especially visible in the short film. Each model demonstrates their constructed ‘royal’ character with one type of sport specialisation. Sport equipment is cleverly integrated into the styling, fashion accessories and set design.

Alexis Walsh and Ross Leonardy

The Spire dress
Alexis Walsh is a designer and artist based in New York City. Through the exploration of emerging technologies including 3D printing and digital modeling, integrated with traditional handcraft, Alexis utilizes an interdisciplinary approach to push the boundaries of fashion design. Alexis graduated with honors from Parsons The New School for Design.

Akihisa Hirata

Tree-Ness House
Designed by Akihisa Hirata, Tree-ness House is a complex building of houses and galleries built in Tokyo, Toshimaku. One tree is organically integrated with a combination of parts having different characteristics, such as a trunk, a branch, and a leaf. As with the tree, we tried to create an organic architecture that could be formed by a hierarchical combination of different parts such as plants/pleats (as openings) / concrete boxes.

MVRDV

Paradise City
MVRDV’s The Imprint is part of the larger Paradise City complex of 6 buildings in total, which will provide a full suite of entertainment and hotel attractions less than a kilometre away from South Korea’s largest airport. Given the proposed programme of the 2 buildings – a nightclub and indoor theme park – the client required a design with no windows, yet one that still integrated with the other buildings in the complex.

Julia Noni

With her distinctive point of view as well as a unique sense of color and intriguing details, Julia Noni masterfully manages to integrate her subjects into almost every environment, which brought her international recognition in the different worlds of fashion, advertising, and portrait photography.more

lucy mcrae

future dayspa
The Future Day Spa is a personlised, physiological experience delivering controlled vacuum pressure to the body replicating the feeling of being hugged. Guided by a therapist, participants hand their bodies over to a part–human, part–machine process inducing a state of relaxation. A collaboration between Qualcomm’s Inventor Lab, we integrated technologies for capturing biometric data to understand the physiological benefits of a treatment.

ELENE USDIN

Elene usdin is a paris based artist who works primarily in photography. she is part of the creative collective heartland villa that also includes art directors lionel avignon and stefan de vivies. usdin’s work is very diverse and includes work for commercial clients, fashion publications and herself. many of her pieces are seemingly candid often featuring the artist herself as the subject. she also integrates lots of props and masks into her works giving them a surreal touch.

ABALOS + SENTKIEWICZ

Estacion de alta velocidad
The railway station has been designed in accordance with the urban role assigned in the proposal for the international competition and the urban planning and landscape further developed. The station serves as a starting point of a new urban project, which re-establishes the connectivity between the North and South of the city and leads to a large public park where the roof is an integrated part giving its geometry and topography to the volume.

Andreas Slominski

Андреас Сломински
Inside Installations

From the start, Slominski sought direct dialogue with the viewer. His so-called “traps” are absurd-looking baits, somewhere between sculpture and functional object. Similarly to Duchamp, he integrates everyday objects into the context of art in order to visualise the process of artistic perception.

RACHEL ALTABAS

“I move, reverse, manipulate the rules so that they cannot integrate in any frame. My measure is dynamic, it always ties and unties, endlessly exceeding itself. I overflow, going past the initial measure. The resulting drift becomes my new measure and imposes on me another frame, a palette with rigid outlines. I am confronted to strict and solid delimitations. One more time bored of being subjected to the measure.”

Zhu Pei and UNRBANUS

Digital Beijing
The Digital Beijing building begins to explore what will occur in the digital epoch. The building served as the control and data centre for the 2008 Olympics. The concept for Digital Beijing was developed through reconsideration and reflection on the role of contemporary architecture in the information era. Resembling that omnipresent symbol, the bar code, the building emerges from a serene water surface. The façade itself is detailed to resemble an integrated circuit board.

FREUDENTHAL AND VERHAGEN

Horse And Rider
“The images are, over the years, diverse in discipline and form, but always show a sense of disturbance and a multi layered story. This has resulted in a body of work with an unique personal handwriting and markable face.
Carmen and Elle have created all look-books and art-directing several shows for Bernhard Willhelm from 2001 till 2007. For recent exhibitions they integrated photography with 3-dimensional installations, projected video on photographs and printed photographs on draped silk sheets.”

BOT & DOLLY

box
Bot & Dolly is a design and engineering studio that specializes in automation, robotics, and filmmaking. It’s our mission to advance motion control and automation as a creative medium, and build world-class tools that enable others to do the same. At the core of our technology is an integrated software/hardware platform that provides precise and expressive control of 6-axis industrial robots. On top of this core platform we provide industry-specific toolsets such as IRIS to support in the creative process, from prototype to production. To date, our tools have been used in feature films, national television ads, Las Vegas shows, and large-scale art installations. We dream about where they’ll be used next.
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j. mayer h.

于爾根·邁爾
يورغن ماير
위르겐 마이어
יורגן מאייר
ユルゲン・マイヤー
Юрген Майер
finalizes mixed-use sonnenhof complex

J Mayer H Architects has completed a housing and office complex in Germany, covered with graphic patterns that extend down from facades to create the impression of elongated shadows.The four buildings that make up the Sonnenhof complex range in height from five to seven storeys, and are clustered around a central courtyard.All four buildings feature faceted monochrome facades. Skewed pentagonal and square windows are outlined by grey aluminium panelling, contrasting the stark white plasterwork.In homage to this detailing, J Mayer H chose to paint different areas of the courtyard black and white, creating the illusion that dark shadows are cast onto the ground.Wedge-shaped planters with integrated benches contribute to this effect.The Sonnenhof complex is located in Jena, a town in the Saale river valley in eastern Germany.

DAVID BALULA

Echo Kicked Drum
Hear, feel, see this time which cannot be defined. Such is one of Davide Balula’s concerns, behind the apparent poetry of a practice which fixes itself no limits, neither in its domains nor in its processes. His work is not experimental in the sense of the practices of the sixties or seventies, but has integrated the polyphony of mediums from the very start, with the naturalness of a multiform practice.

Nieto Sobejano Arquitectos and realities:united

Contemporary Art Centre in Cordoba
BUILDING FAÇADE WITH AN INTEGRATED LIGHT AND MEDIA INSTALLATION

To transform the façade into a light and media display without fundamentally changing its solid appearance as envisioned by Nieto Sobejano turned out to be the biggest challenge in the project. The façade is accordingly designed to deliver a tactile and solid appearance in the daytime while it turns at night into a unique and dynamic communication wall that reacts very specifically to the architecture. The 100-meter façade consists of 1,319 hexagonal, recessed and pre-fabricated “bowls” on different scales. Each of the bowls serves as a reflector for an integrated artificial light source. The intensity of each lamp can be controlled individually, forming a huge irregular low-resolution grey scale display. The thorough immersion of the “pixel-bowls” – like negative impressions – in the volume of the façade turns the architectural scheme itself into a digital information carrier. During the day, the façade shows a three-dimensional landscape with no sign of being a media facade. Additionally, this tectonically modulated surface topography is characterized by a playful composition of light and shadow that constantly changes with the movement of the sun.

Daniel Widrig and Melih Altinisik

Kartepe 30.Meridien Landmark

30.Meridien is located on the North side of the Istanbul-Adapazari D-100 Road and it will become the key Landmark for the development of the Kartepe Region. All the visitors approaching the site from all other cities to the region for skiing or visiting the Sapanca Lake will experience the amazing Vista so it will turn into an attraction point for the developing prestige of the Kartepe. The design concept for Landmark is like the dance of two eliptical steel rings which are balanced with the cables located in between them. This fluid interaction gives various visual perspectives to the structural Landmark design. 30M with its fluid form and its well integrated landscape design will attract the visitors not only to the site also inside the landmark. When the visitors are standing under the center of the 20m high Meridien Structure, they will experience the elevated 30.Meridien.

Matija Čop

Matija wanted to create garments that drew upon historical types without relying on traditional techniques of construction. He consciously abstained from knitting, sewing, or adhesion to develop an experimental system of fabrication: 3D scans of the body are manipulated using modelling software, transposed into 2D laser-cut patterns, and then rationalised through scripts into shapes that can be interlocked like puzzle pieces. The resultant object is a complex polyhedron without any seams. More significantly, the process that creates it is an entirely original variation of weaving with unlimited possibilities for novel design and new construction. Manually interlocking hundreds of unique laser-cut pieces with techno-couture craftsmanship, he makes ambitious and integrated thought tangible. Matija’s work aestheticises curiosity by striving constantly to authenticate the possibility of genuine innovation in contemporary fashion.

MAR CANET & CARLES GUTIERREZ

videomaton
File Festival

The initial idea was to engage audiences with the classical paintings. The installation tries to transform the classical portraits into memorable and playful experiences. In short, by looking into a mirror a face of participant is captured by the system. Next, the captured face travels into one of the classical portraits. Hence, the viewer is invited into the gallery in order to recognize him or herself in one of the paintings. In other words, the art piece replaces the original painted faces by the faces of the audience. To be more specific, the authors have created an original face-morphing that integrates itself into the well-know portraits, like Meninas by Goya. To put in a nutshell, the common experience of modern art is replaced by a novel, playful and enjoyable encounter. The installation creates a framework of expression where audience spontaneously and freely interact in front of a mirror knowing that they are recorded. The results are experience by all audience in the gallery. The project was produced in 2011 as a commission of interactive art project for the new City Council of Madrid curated by Chema Conesa. “Videomaton” was presented in the opening of new City Council of Madrid located in the Cibeles square. The installation was exhibited for a year in the institution. The aim of the exhibit was displaying the famous art pieces of Madrid museums in a novel way.

JAMES LAW CYBERTECTURE INTERNATIONAL

Cybertecture Egg
Cybertecture is the revolutionary concept that provides a symbiotic relationship between the urban fabric and technology. Pioneered in 2001, Cybertecture forges both the hardware of the built environment and software systems and technologies from the micro to macro scales of development.The genesis of Cybertecture is in response to man’s progress into the 21st century, where working and living environments need to adapt and evolve to cope with the demands of modern working life. It plays an integral part in this evolution by providing awareness and connectivity via seamless integration of technology into the fabric of space.Cybertecture designs, from technology, products and interiors to systems, buildings and masterplans, allow flexibility and accessibility to inform, adapt, react, communicate, manipulate and control environments, whilst being sustainable and environmentally considered in application and context.Cybertecture embraces the future through continuous innovation and evolution of design and technology. It provides a myriad of solutions, all of which are diverse in individual application but holistic to the overall user environment, and always being integrated with innovation being pursued.

EUNHEE JO

New Tangible Interfaces TTI

Interactive surfaces makes everyday objects multi-functional and fun. Reactive technologies have now enabled normal interfaces with new functions and new possibilities. The role of the surface is changing radically, according to how it’s designed and incorporated with objects. My proposal was to re-define the role of the surface in future lifestyle, exploring how surfaces can be an integrated as part of a product or environment.

TTI, (standing for Tangible Textural Interface) is a new sound system that embeds a tactile surface. TTI has flexibility that enables people to physically touch and feel the response through the controls and physical morph of the surface. TTI delivers new aesthetics through integrated flexible surfaces as interface material unlike adapting conventional materials for interfaces such as plastic or glass. Unlike existing 2D interfaces, TTI has a curved 3D surface opening up new possibilities in making flexible forms and shapes within the interface.

TTI consists of 3 main functions, backwards and forwards, volume control and equaliser, having a physical feedback and control interface within one surface. As you control the functions, the left surface physically responds to the controls. Tactile surface also responds to the beat of the music.

MARCIO AMBROSIO

Oups!
Oups!
FILE SAO PAULO 2007
Capturing and tracking camera, animated image integration and projection
Created in 2007. Oups! was born from the wish to mix new technologies and classic animation in a playful and artistic way. Each animated sequence has a script and the visitor interacts and transforms himself into an actor of this story.
When the visitor enters in a defined space, a camera records his image and projects it on a screen in front (like a mirror) in real size and time. The visitor sees himself integrated to an animation setting that follow his movements. He founds himself immersed in a creative universe of images and sounds. The animation sequences that feed this universe are stored in a video library, new animations may be added to enrich the project. Oups! universe is playful and naive, accessible to all publics and ages.
video
VIDEO 2

SPLITTERWERK

bio intelligence quotient house
Dubbed the Bio Intelligent Quotient (BIQ) House, the approximately €5 million building was designed by Splitterwerk Architects and funded by the Internationale Bauausstellung (IBA), a long-running exhibition series showcasing cutting edge techniques and architectural concepts, for this year’s International Building Exhibition – 2013.
A total of 129 algae culturing tanks are affixed to the East and West sides of the building via an automated external scaffolding structure that constantly turns the tanks towards the sun. The plant cultures are fed through an integrated tubing system, CO2 is pumped in as well. According to Arup’s Europe Research Leader, Jan Wurm, who collaborated with Splitterwerk on the project:The algae flourish and multiply in a regular cycle until they can be harvested. They are then separated from the rest of the algae and transferred as a thick pulp to the technical room of the BIQ. The little plants are then fermented in an external biogas plant, so that they can be used again to generate biogas. Algae are particularly well suited for this, as they produce up to five times as much biomass per hectare as terrestrial plants and contain many oils that can be used for energy.Not only do these tanks provide shade for every level of the building during the summer and biogas for heating during the winter, the facade itself collects excess heat not being used by the algae, like a solar thermal system. That heat can then either be used immediately or stored in 80-meter-deep, borine-filled borehole heat exchangers located under the structure. Total fossil fuels used in this process: zero.

PAUL FRIEDLANDER

بول فريدلاندر
ポール·フリードランダー
SPINNING COSMOS
via highlike submit

Paul Friedlander is one of the greatest representatives of kinetic art in our time, a scientific artist, as he describes himself on his personal website, which also tells the origin and development of his interest in creating works with light. The long-term goal is to integrate light sculptures with digital art to create three-dimensional projections. He developed his own CEP / ART software for anyone to experiment with their computer’s light and color effects. This software is available on its website in an online version and one for download is free.

Undercurrent architects

Leaf House Sydney

Leaf House is building that allows users to be inside and in-the-garden at the same time. It is a self contained cottage forming part of a coastal residence in Sydney; a Pavilion for experiencing Nature. The building integrates the environment and reflects qualities of the landscape: its canopy structure blends into the foliage; its podium base shapes the terrain. The design is characterised by curved copper roof shells resembling fallen leaves and a vine-like structural system channelling dynamic growth inside. Daylight filters through porous roof shells onto a podium deck and the open plan living areas. Views and reflections subtly modulate the surrounding garden through an enclosure of moulded glass. Private spaces offer introspection inside the sandstone podium buried in the terrain. The project entailed design and building roles as methods were improvised to achieve high technical complexity within cost constraints.

ZIWON WANG

My name is Z
The artist invokes the debate on mechanization, and sense of self. Is it a thing of the far future or is it already an integrated part of our lives? For instance, if a human drives stick transmission automobile, in a broad sense, the human is mechanized suitable to the stick transmission automobile, and if the human drives automatic transmission automobile, the human is mechanized to the automatic transmission automobile.Wang says. We all live each day as a part of machine and mechanization deepens gradually. The body is gradually deprived. Yesterday, my finger took over remote control; today, the remote control takes over my finger. by various modes of assimilating the data of the world.”