fabrica

recognition
RECOGNITION

Recognition, winner of IK Prize 2016 for digital innovation, is an artificial intelligence program that compares up-to-the-minute photojournalism with British art from the Tate collection. Over three months from 2 September to 27 November, Recognition will create an ever-expanding virtual gallery: a time capsule of the world represented in diverse types of images, past and present.A display at Tate Britain accompanies the online project offering visitors the chance to interrupt the machine’s selection process. The results of this experiment – to see if an artificial intelligence can learn from the many personal responses humans have when looking at images – will be presented on this site at the end of the project.Recognition is a project by Fabrica for Tate; in partnership with Microsoft, content provider Reuters, artificial intelligence algorithm by Jolibrain.

tabor robak

balenciaga collaboration
A 25 minute video loop with previously unreleased tracks by DJ Hell, made in collaboration with Balenciaga.

Here is a dramatic tension in his work between the real and the imagined in his use of often-appropriated digital objects to create virtual landscapes, which frequently contain elements – animals, machines, fragments of videogames – that are recognisable from our day to day life. This creates a symbiotic relationship between the digital and the real. In a very real way digital space has now become an intangible reality. The worlds built by Robak have a distinctly cinematic sensibility that hyperbolises the shine and dramatic effects of 3D rendered animation. The aesthetic of his work is supremely important, drawing the viewer into a truly alluring, indulgent and strangely gratifying environment. There is a further challenge to the void between high-art and the worlds of 3D animation and gaming, in the intersection between depiction and simulation. This can be partially attributed to the vernacular of advertising Robak is so proficient at utilising.

MERCE CUNNINGHAM

简宁汉
מרס קנינגהם
マース·カニングハム
머시 디스 커닝햄
dance
Мерс Каннингем
Paul Kaiser
Shelley Eshkar

Dancer Matthieu Chayrigues

Compagnie Centre National de Danse Contemporaine-Angers.

Photo: Charlotte Audureau.
BIPED

“Ever the experimentalist, Cunningham collaborated with digital artists Paul Kaiser and Shelley Eshkar using motion capture technology to create BIPED. As the name suggests it’s in its most basic sense an exploration of the biped, the ambulatory two-legged body.
Eshkar and Kaiser place a scrim in front of the dancers on which they project a moving décor of lines and patterns.” Lisa Traiger

Richard Vijgen

Hertzian Landscapes
Hertzian Landscapes (2019) is a live visualization of the radio spectrum. Unlike visible light, waves in the radio spectrum cannot be perceived by us directly yet this space is teeming with human activity. Hertzian Landscapes employs a digital receiver to scan large swaths of radio spectrum in near real-time and visualizes thousands of signals into a panoramic electromagnetic landscape. Users can zoom in to specific frequencies by positioning themselves in front of the panorama as if controlling a radio tuner with their body, giving them a sense of walking through the spectrum.

NOHlab x buşra tunç

OCULUS
OCULUS: A Spatial Experience Based on the Interaction of Architecture and Media Arts
An audio-visual performance based on a selection of HAS Architects works interpreted by NOHlab and Buşra Tunç
A selection of HAS Architects’ projects is presented in a performance that blends digital technology with spatial design, forming a synthesis between the past and the present within the magical atmosphere of the historical Single- Dome Hall of the Imperial Arsenal.
Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states. Notions of time and space become blurred and the exhibition surrounds the visitors, offering them an unusual spatial experience.

Caoyuxi

Dimensional Sampling
Dimensional Sampling (Series) is a digital contemporary art project started by Cao Yuxi Studio in 2019. The core concept of the project is based on the digital totem of the era totem represented by the QR code image style, and further re-examine the digital age of the new era. This AudioVisual version installation is collaborative project that created with Hong Kong based sound artist Lawrence Lau.

TZUSOO

SCHRÖDINGER’S BABY
Schrödinger’s Baby(2019/20), TZUSOO alludes to the popular thought experiment devised by Austrian physicist Erwin Schrödinger in 1935. Schrödinger proposed a scenario in which a cat is locked in a box with an unstable radioactive atom that could potentially begin to emit radiation and release a toxic gas. However, there is no way to say with certainty when or indeed whether this will happen without opening the box. The result is a paradox, with Schrödinger asserting that the cat enters a state of superposition that makes it impossible to say whether it is alive or dead.The South Korean artist translates this famous paradox into the reality of her own life, creating a digital baby in virtual space. Based on her inner grappling with potential motherhood, TZUSOO bought the digital model of a developing embryo, refining it according to her own ideas. She is free to determine the sex, skin colour and other characteristics or to dispense with all specifications so as to avoid stereotyping. In Schrödinger’s Baby, TZUSOO thus discuss core aspects of her work including reflection on gender and origin for which she also draws on her personal experience as a South Korean artist in Europe.

Sam Twidale & Marija Avramovic

After Party

(AI) infinite simulations

‘After Party’ is an animation about two young girls, Ada and Milica. They find themselves in a strange space where an adult party is happening. With every new simulation their personalities evolve in unpredictable ways: between Childhood and Adolescence, Refined and Savage. Our digital work consists of creating artificial environments in the form of real-time animation using our own custom software, where artificial intelligence characters interact with each other as well as with the virtual world that surrounds them. These pieces are usually inspired by stories or myths found in different cultures.

FILE SAO PAULO 2019

CHANG YEN TZU

Self Luminous 2 – Unbalance
Self-luminous 2 is an experimental handmade instrument shown as performance. It is a series-project which I have been working on since 2013 and finally developed into shape in 2014. I am looking for intimate and personal instrument that reflects on the relation of digital sound and light message. In computer language, light on is 1 and light off is 0. If more than 2 lamps, it could be code or readable possibility by the meanings. When I press the button or turn the knob, the message will be sent to Pure Data, and the sound will be triggered in live by Pure Data.
The Data of sound such as frequency and volume, are analysed and sent out to the second Arduino to control the light. The light, in thus case, is an intuitive element for human beings. From this point, it is really close to sound which disturbs our biological body directly. The lights are visualised and they can be transferred the into messages. The message might be readable by coincidence with the link to the code. The light is bright enough to let audience to have persistence of vision in mind. During the performance, the sound will be reproduced by code and part of it is impromptu.
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NAZIHA MESTAOUI AND YACINE AIT KACI

NAZIHA MESTAOUI (1975 – april 29th,2020)
HOMAGE
R.I.P
Electronic Shadow
H2O
File Festival
Naziha Mestaoui, artist and architect, lives and works in Paris. She is pioneer in the art of the digital age, and recognized as inventor of realtime 3D Video Mapping, a patented technique at the crossroads of spatial and imagistic art.
She exhibits her artworks across the globe: MOMA in New York, Centre Georges Pompidou in Paris, the Museum of Photography in Tokyo, the Contemporary Art Biennale in Sevilla, Sao Paulo’s SESI (File Festival), Shanghai’s MOCA

PAUL ROBERTSON

creation
FILE gif

FILE FESTIVAL SAO PAULO
Paul Robertson is an Australian animator and digital artist who is known for his pixel art used in short films and video games. He is mostly known for Scott Pilgrim Vs. the World: The Game and the recent release, Mercenary Kings. Apart from his seasoned career as a game designer and movie creator, Robertson has been recently spotted on Tumblr with these GIFS. His interest in inserting flashing neon colors, geometric shapes, Japanese character animation, and 1990′s computer imagery, deems his work as heavily influenced by the Seapunk/Vaporwave aesthetic.

Juliana Mori & Matteo Sisti Sette

timeLandscape woolrhythms

“timeLandscape – wool rhythms” 2010. Part of timeLandscape series, 2009 – 2010. Video, audio, projector, speakers, custom patch (PD-Gem), sensor, wool engine. Variable dimensions and duration, loop. “timeLandscape – woolrhythms” is an interactive audiovisual installation in which a landscape is depicted from its multiple time possibilities and [re]composed through users’ real time interaction. The installation was developed in Biella, Italy, an area economically attached to textile industry, and deals with the cyclical perception of time and human, linear, interference on it. It gathers nature and artefact, by connecting a physical wool engine to digital imagery of daily cycles. By turning the wheel crank, users generate movement starting the engine. Through a sensor attached to the machine, software calculates the rotation speed, altering parameters for mixing audio and video fragments in real time. Every turn of the machine leads to different time thread combinations in response to the rhythm and speed of each interactor.

FILE FESTIVAL

TADAO CERN

Revealing The Truth – Vincent Van Gogh
Tadao Cern is a photographer and artist based in Vilnius, Lithuania. He graduated in architecture, but in spring of 2010 he decided to try something new and he found himself in the world of photography. These images are digital recreations iconic paintings using photography and digital retouching.

PetPunk

Woos
FILE SAO PAULO 2015
ANIMA+
Our friends at PetPunk in Vilnius, Lithuania have created this surrealistic ride through a digital arboreal world in their short film “Woos”. Designed by Gediminas Å iaulys, animated by Andrius Kirvela, the project was commissioned by Computer Arts Magazine and is featured in (and on the cover of) their recent issue #172. Sound by Huma-Huma.

KILIAN ENG

Kilian Eng is an illustrator/graphic designer based in Stockholm, Sweden. Born in 1982, he graduated from the Konstfack University of Arts Craft & Design in 2010 with a masters in storytelling, graphic design and illustration. A couple of years ago, he discovered the possibilities of working with computers, and digital illustration proved to give him the flow he was looking for. His works are rich in colours and most often depict alternative worlds in which imagination takes over and creates the unexpected.

Blake Marques Carrington

The Year We Make Contact
FILE LED SHOW

FILE Festival São Paulo
Documentation of video work displayed on the 3-sided LED façade of Centro Cultural de Fiesp, in São Paulo, Brazil. The work was part of FILE Festival’s FILE LED Show 2018, on view from July 2 – August 8, 2018. The screening program featured a collaboration between FILE Festival and Pratt Institute Dept of Digital Arts in Brooklyn, led by professor Blake Marques Carrington and 13 undergraduate Interactive Arts students.

EVGENY KAZANTSEV

Evgeny Kazantsev é um artista russo. Trabalhando como ilustrador, diretor de arte e designer gráfico, ele desenvolve trabalhos em publicidade, ilustrações e artes conceituais. Evgeny Kazantsev cria ilustrações com um estilo realista, não raramente usando foto-manipulação digital (photoshop) para dar um ar ainda mais real às suas criações. Em duas séries de ilustrações desenvolvidas para uma companhia de seguros, o artista criou imagens que mostram duas facetas do que pode ser o nosso futuro, no melhor estilo ficção científica realista. Em “Past in the Future” (Passado no Futuro), Evgeny Kazantsev imagina como objetos e locais reais de nosso tempo irão se desenvolver no futuro, mostrando, por exemplo, como trens magnéticos voadores irão cortar os ares, como as megalópoles se desenvolverão, como o espaço será explorado para mineração, entre outros. É uma visão otimista do futuro, com toques de ficção científica baseadas na realidade.

Carla Gannis

Garden of Emoji Delights
Earth
FILE SAO PAULO 2015
Los emoticonos pueden ser algo más que una forma de animar tus conversaciones digitales, sobre todo para la artista de nuevos medios Carla Gannis. Con El jardín de las delicias de los emoticonos [The Garden of Emoji Delights en inglés] Gannis reconstruye el famoso tríptico de El Bosco adaptándolo a la era digital, experimentando con nuevos modos de redefinir la identidad y sus formas de representación, tanto virtuales como físicas.

oliver herring

Gloria
Oliver Herring’s stunning sculptural portrait Gloria (2004) was a hit at the recent international art fair Art Basel Miami Beach. Created from thousands of fragmented digital chromogenic prints, this lifelike and expressive construction exists at the intersection of photography and sculpture and between realism and abstraction.

Antoine Catala

安托万·卡塔拉
Antibody

French born, New York-based artist Antoine Catala first began experimenting with digital artifacts in 2003, through a technique that intentionally causes compression errors in digital video, which often plague satellite television, streaming internet videos and other digital environments.

anaisa franco

On Shame
FILE BELO HORIZONTE 2018
DISRUPTIVA
foto: Luiza Ananias

On Shame is part of the series Psychosomatics which was initiated in 2010. In these works Franco makes it possible to tangibly experience such emotions as joy, fear, confusion, happiness or shame by means of digital technologies. Cameras and motion and tactile sensors serve as tools to facilitate the dialogue between humans and machines. more

Desiree Dolron

XTERIORS II
In her ‘Xteriors’ series (2001 – the present), Desiree Dolron reveals her devotion to art history by giving her anonymous models a hint of a resemblance to the works of the Flemish Primitives and Johannes Vermeer. In images which, thanks to her control of light and subtle digital manipulations, hardly look like photographs at all, she produces a masterly approximation of the serenity and sense of mystery with which these painters imbued their work.more

Jeff Shore and Jon Fisher

Cliff Hanger

Jeff Shore and Jon Fisher started their collaborative practice in 2002. Trained as a visual artist, Jeff Shore develops the visible sculptures and mechanisms, while Jon Fisher builds the electronics, writes the software, and creates the original soundtracks; for this he uses both digital and analog audio sources. The result of their collaboration is a series of kinetic devices and installations that generate live animated video and musical compositions. Similar to cinema storytelling, the movement in the pieces relate to the accompanying soundtrack or animation, and similar to a theater of automata, the pieces create precise and captivating sequential events. Bridging high and low-tech devices and instruments, the collaborative team creates mechanically activated moments of wonder, explores the relationship between automatism and chance, and comments on the impact of technology interfaces in our lives.

TADAO CERN

TADAO CERN IS A PHOTOGRAPHER AND ARTIST BASED IN VILNIUS, LITHUANIA. HE GRADUATED IN ARCHITECTURE, BUT IN SPRING OF 2010 HE DECIDED TO TRY SOMETHING NEW AND HE FOUND HIMSELF IN THE WORLD OF PHOTOGRAPHY. THESE IMAGES ARE DIGITAL RECREATIONS ICONIC PAINTINGS USING PHOTOGRAPHY AND DIGITAL RETOUCHING.

TADAO CERN

TADAO CERN IS A PHOTOGRAPHER AND ARTIST BASED IN VILNIUS, LITHUANIA. HE GRADUATED IN ARCHITECTURE, BUT IN SPRING OF 2010 HE DECIDED TO TRY SOMETHING NEW AND HE FOUND HIMSELF IN THE WORLD OF PHOTOGRAPHY. THESE IMAGES ARE DIGITAL RECREATIONS ICONIC PAINTINGS USING PHOTOGRAPHY AND DIGITAL RETOUCHING.

TADAO CERN

TADAO CERN IS A PHOTOGRAPHER AND ARTIST BASED IN VILNIUS, LITHUANIA. HE GRADUATED IN ARCHITECTURE, BUT IN SPRING OF 2010 HE DECIDED TO TRY SOMETHING NEW AND HE FOUND HIMSELF IN THE WORLD OF PHOTOGRAPHY. THESE IMAGES ARE DIGITAL RECREATIONS ICONIC PAINTINGS USING PHOTOGRAPHY AND DIGITAL RETOUCHING.

AZIZ + CUCHER

Synaptic Bliss
Begun in 2003, the series of works collectively known as “SYNAPTIC BLISS” explore ideas of a digital consciousness that allows for the simultaneous perception of multiple perspectives and scales, as well as the blurring of the distinctions between the body and its environment, the exterior and the interior, and the organic and the artificial. The works in this ongoing series include a variety of media, ranging from architectural installations, to video projections and environments, as well as digital prints and hand-woven rugs.