highlike

Yuri Suzuki

Crowd Cloud
Keeping the human voice at its core, Crowd Cloud distils the vowels of the Japanese language, creating a unique composition that emanates from a choir of dozens of standing horns that converse with each other like people waiting for friends and relatives. Crowd cloud is designed to provide a welcoming experience in what is often a soulless public space, momentarily turning visitors into audience members as they pass by en route to the next part of their journey.

Caitlin Franzmann

Drawn Together, Held Apart

Caitlin is an artist that is interested in intentional social connection in public spaces. She creates experiences that allow participants to quietly communicate and listen to one another. In the live component of her installation, Caitlin hosts an conversation entitled ‘talking and listening about talking and listening’. ‘Drawn Together, Held Apart’ (2017), a custom made table with inbuilt surface transducer speaker, motion sensor activated LED lighting, proximity speakers and audio. Visitors rest their ears on the glass and listen.

 

BANDALOOP

100 Northern Ave
You’ve probably never seen anything like this before. Six members of the vertical dance troupe BANDALOOP descended the façade of the new 100 Northern Ave. building commemorating its grand opening at Boston’s Seaport District. The performers are held securely by special rigging allowing them to mesmerize audiences with dynamic physicality and intricate choreography. BANDALOOP honors nature, community, and the human spirit through perspective-bending dance. A pioneer in vertical performance, BANDALOOP seamlessly weaves dynamic physicality, intricate choreography and climbing technology to turn the dance floor on its side. Under the artistic direction of Amelia Rudolph, the work re-imagines dance, activates public spaces, and inspires wonder and imagination in audiences around the world.

Stefan Tiefengraber

your unerasable text
“your unerasable text” is an interactive installation, dealing with the topics of data storage and elimination of data. The installation can be placed in an exhibition, but ideally it’s exhibited in a public space window, where it can be used by people passing by 24h a day. The participant is asked to send a textmessage to the number written on a sign next to the installation. “send your unerasable textmessage to +43 664 1788374”. The receiver mobile transfers it to a computer, which is layouting the message automatically. Then it is printed on to a DIN A6 paper, which is falling directly on to a papershredder. There the message remains readable for a few moments and gets destroyed then. The shredded paper forms a visible heap on the floor, which reminds of a generative graphic.

Zaha Hadid Architects

ShenZhen Science Technology Museum
A cascade of terraces will frame a large atrium at the heart of the Shenzhen Science & Technology Museum that Zaha Hadid Architects is developing in China. Slated for completion in late 2023, the pebble-shaped museum will encompass 125,000-square-metres and contain a mix of public spaces, galleries and educational facilities. It has been designed by Zaha Hadid Architects as a landmark for Shenzhen’s new Guangming Science City – a masterplan intended to establish the city as a hub for innovation.

Karen Lancel and Hermen Maat

Kissing Data Symphony
Intimacy Data Symphony is a poetic ritual for intimate experience of Kissing and Caressing each other faces, multi-sensory and socially shared in public space of merging realities. In live experiments with Multi-Brain BCI E.E.G. head-sets, visitors are invited as Kissers (or Caressers) and Spectators. Brain activity of people kissing and caressing is measured and visualized in streaming E.E.G. data, real-time circling around them in a floor projection. Simultaneously, the Spectators brain waves are measured, their neurons mirroring activity of intimate kissing and caressing movements, resonating in their imagination. The Spectators brain activity data are interwoven in the data-visualization. Brain activity of all participants, mirroring each others emotional expressions and movements, in interpersonal and aesthetic ways, co-create an immersive visual, Reflexive Datascape.

Liu Xiaodong

Weight of insomnia
With his new series of paintings, Liu uses a machine programmed to capture movement in public spaces and translates this to marks on canvas. The machine has no heart, no desires, no ulterior motive. It does not sleep but obeys its instructions for as long as the artist decides. And yet the results have a strange power to move us. It seems that, despite all efforts, subjectivity can never truly be extinguished. Join Liu as he discusses this latest painting project, the conflict and changes in Chinese society that have influenced his artistic approach and how we might all be affected by the ‘weight of insomnia’.

heinz mack

The Sky over Nine Columns
Heinz Mack has developed a genuine language of light and colour since the 1950s and is a leading exponent of kinetic art. The concept of ‘Light Stele’, to which ‘The Sky Over Nine Columns’ refers, was first formulated by Mack in the late 1950s in his Sahara Project. His works in public spaces – whether in urban settings or nature – are always conceived as objects for light: “Light is decisive for my art. As far as light is concerned, I want to go to the limits of the possible.” (Heinz Mack)

Vitor Freire

Projeto IJO
FILE SAO PAULO 2015 FILE LED SHOW
“IJO” means dance in Yoruba. The project was born inside a series of actions with the objective of reframing the place of dance and a re-appropriation of the public spaces. Adapted to FILE FESTIVAL, the project unfolds its initial ambition, painting the walls and buildings of the city with dancing. By positioning themselves in front of “IJO”, the participants will have a visual representation of their bodies exhibited in real time on the FIESP building. Dance to tell who you are.

nieto sobejano

The Contemporary Art Center in Córdoba is not a centralized building: the center moves from one space to another, it is everywhere. It is configured as a sequence of precincts linked to a public space, onto which all the different functions of the building flow. Conceived as a place for interaction, it is a common space in which one can express and exchange ideas, see an installation, access exhibitions, visit the cafeteria, spend time in the media library, wait for a performance to begin in the black box, or maybe simply look out onto the Guadalquivir River. The materials help to achieve the art factory character pervading the entire project. In the interior, bare walls, slabs of concrete, and continuous paved flooring establish a spatial structure susceptible to being transformed individually through different interventions. A network of electric, digital, audiovisual, and lighting infrastructures ease access to sockets and connections throughout the building. On the exterior, the building asserts its presence by means of a single material: prefabricated concrete fiberglass panels, or GRC.

Thomas Heatherwick

Seed Cathedral
shanghai world expo uk pavilion
The cathedral‘s architecture was an elaboration of Heatherwick’s 2003 work of the Sitooterie II in Essex, United Kingdom. The initial design strategy for the UK Pavilion established three aims to meet the Foreign Commonwealth Office’s key expectation that the pavilion should become one of the five most popular attractions at the Expo, but built using half the budget of other Western nations. The first aim was to design a pavilion whose architecture was a direct manifestation of what it was exhibiting. The second idea was to ensure a significant area of open public space around it so visitors could relax and choose either to enter the pavilion building, or see it clearly from a calm, non-queuing vantage point. And thirdly, it would be unique among the hundreds of other competing pavilions, events and programmes.

nils clauss

Plastic Girls
With slow graceful movements and digitally generated messages, Plastic Girls make a conspicuous contribution to the sexualisation of public space in front of their owners premises. PLASTIC GIRLS is the last film of a Korea related trilogy following BIKINI WORDS and LAST LETTERS.

Lucy McRae

Biometric Mirror exposes the possibilities of artificial intelligence and facial analysis in public space. The aim is to investigate the attitudes that emerge as people are presented with different perspectives on their own, anonymised biometric data distinguished from a single photograph of their face. It sheds light on the specific data that people oppose and approve, the sentiments it evokes, and the underlying reasoning. Biometric Mirror also presents an opportunity to reflect on whether the plausible future of artificial intelligence is a future we want to see take shape.

Yihan LI

The design of a global atmospheric research center employs the sphere for both its iconic and volumetric qualities. . .
A set of spheres are repeatedly scaled, each tangent to the last, and dissected by orthogonal cuts to create distinctive spaces with both soft and hard thresholds that suit the unique functions of each program. The complex contains: simulation laboratories; a research lab; control center; administrative offices; auditorium; and maintenance and public spaces. Users enjoy a binary experience when inhabiting the convex and concave surface of the spheres as they circulate between them in a spiral manner. The contrast between orthogonal and spherical, in addition to material and atmospheric transformations, reflects and celebrates the nature of the building as a research institute studying the air of the future.

Yihan LI

Atmospheric Research Center
The design of a global atmospheric research center employs the sphere for both its iconic and volumetric qualities. . . A set of spheres are repeatedly scaled, each tangent to the last, and dissected by orthogonal cuts to create distinctive spaces with both soft and hard thresholds that suit the unique functions of each program. The complex contains: simulation laboratories; a research lab; control center; administrative offices; auditorium; and maintenance and public spaces.

daan roosegaarde

Smog free tower
Dutch designer Daan Roosegaarde and his team of experts have created the world’s largest smog vacuum cleaner. The Smog Free Tower uses patented ion technology to produce smog-free bubbles of public space, allowing people to breathe and experience clean air for free.

Rebecca Louise Law

The Hated Flower
Rebecca Louise Law is a London-based installation artist known for her transformation of spaces using hundreds or thousands of suspended flowers. Trained in fine art at Newcastle University in England, Law has been working with natural materials for 17 years, a practice that involves a constant exploration of relationships between nature and humans. Over the past few years she has worked in numerous public spaces, museums, and galleries, and has been commissioned by brands like Hermes, Cartier and Gucci.

Jeremiah Barber

Bring To Mind
Jeremiah Barber is a visual and performance artist based in San Francisco, California. He completed an MFA in art practice at Stanford University and a BFA at Columbia College, Chicago. A former member of Marina Abramovic’s Independent Performance Group, his work has been exhibited at the Museum of Contemporary Art, Chicago, and the Chicago Cultural Center. Working in public spaces at times for an audience of none, his work explores themes of toil, transcendence and the illusive human spirit.

Mattia Paco Rizzi + Jessica Bergstein-Collay

Taumascopio
‘Taumascopio’ is an art installation designed and realized by parisian architect-artist mattia paco rizzi for the 2014 kanal playground festival in brussels, belgium. the structure is completely covered with mirrors and as a result, offers a complete visual camouflage along the molenbeek’s canal. as its exterior panels fold, the overall massing creates a kaleidoscopic effect that reacts to heat. during the temperature’s evolution throughout the day, the surfaces present an ever-changing reflective effect. ‘the ‘taumascopio’ invites us to reflect in poetic vein on public space, like a box of delights that gives us multiple visions and allows us to see the city differently,’ says rizzi. ‘the mosaic of reflections sends our thoughts in new directions and invite us to create new ideas.’

RACHAEL CHAMPION

Forced Landscape
Rachael Champion’s site-specific sculptures and installations are engaged in a discourse surrounding the dependant yet unclear relationship between industry, technology and nature. Her works consist of large scale constructions and dramatic architectural interventions that question the shifting interactions humanity has with the natural world and considers their boundaries, separations and progressive implications. Through manipulating information from diverse influences that include brutalist architecture, agriculture, raw materials, municipal infrastructure, public space and ecology, Champion questions the layered and dynamic complexities of our shifting physical environment.

sou fujimoto architects

Joia Méridia
Sou fujimoto, Laisné Roussel, and Cino Zucchi form part of a team led by Lambert Lénack architects, which has been selected to build a new neighborhood near the french city of nice. The competition-winning project, titled ‘Joia Méridia’, outlines plans for a mixed-use development organized around vibrant public spaces. In total, the masterplan includes 800 residential units, a range of retail outlets, offices, and a hotel.

ROBERT STADLER

Pentaphone
Designer Robert Stadler’s Pentaphone is a suspended booth for cellphone users that isolates the caller from ambient noise in a public space.

Andrea YOAS

Inter – Lock
These units were then arranged on the site and divided into housing spaces as well as circulation and public spaces on the ground floors. The way that the original spatial units interlocked creates outdoor spaces that wrap into the mass of the building, allowing for the circulation of light and air deep into interior spaces.

MARCO UGOLINI

A Poster
“In my projects I like to explore interrelations between graphic design and contemporary art. My work is, in essence, multi-medial. It gives birth to media-specific artworks, in which I deal with the public space in the broadest sense. My role is to find the consequent match between the concept at the base of a project and its visual outcome.”

MORPHOSIS ARCHITECTURE

Phare Tower
The scheme transforms the austere ground floor plaza level into a vibrant public space. Typical urban social spaces, gardens, cafes, and shops, as well as an observation deck and sky restaurant are distributed vertically throughout the tower and are accessible to the public.

Chanjoong Kim

Cubrick

The Art Folly Cubrick by Chanjoong Kim is an interactive public space exhibited outside the walls of the Korean National Museum of Contemporary Art. A fusion between bricks and cubic forms, this abstract architecture piece is both artful and interactive.A spatial installation, this bold piece dares to test visual boundaries. A dynamically designed piece, the pavilion provides an intriguing experience for its visitors, showcasing a multitude of materialized textures. From stacked shapes to three-dimensional structural elements, this boldly built environment displays six different surfaces.With an aim to display high art outside of museum walls, The Art Folly Cubrick by Chanjoong Kim is an interactive sculptural piece few will soon forget. Gaining attention for all the right reasons, this spatial sculpture is all about art exploration.

OTA+

Taipei Museum of Contemporary Art
This building proposal challenges the traditional definition of a museum and the conventional relationship between building and site. The ground floor of the building is reduced to a nominal footprint, enclosing only enough space for basic services, structure and ticketing functions. The ground plane is primarily reserved for exterior public space, including an art park, Hall of Fame, and garden walk. The bulk of the program and building mass are split by the open ground floor. Half of the building is coupled with the earth while the other half hovers in the air. The purpose is twofold; to minimize the damaging effects of extreme local weather by harnessing environmental flows toward productive outcomes and to re-conceptualize the identity of a modern art museum. The manicured roof plane of the below ground program is pocketed with water absorbing vegetation and catchment systems, while the hovering museum above expands to form open atriums, allowing diffuse light to brighten the space and passive airflow to comfortably condition the building.The program of the museum is interconnected. The Contemporary Museum of Art, Children’s Museum of Art and Administration are located within the floating mass. The lecture hall, parking, art resource center, library and classrooms are located below ground. The programs below ground are easily accessible and directly connected through vertical circulation tubes, providing both structural support for the floating mass above and space for movement systems, such as escalators, stairs and elevators between levels. All of the below ground programs are flooded with diffuse light passing through skylights that penetrate the landscape.

voina

kiss garbage

“We create a new and honest, heroic and monumental form of art.”
Voina means war in Russian. Voina is a collective of about twenty artists/activists who challenge the Russian establishment with their radical actions in the public space. According to Voina’s principles, the battleground of the art collective are not contemporary art galleries (“conformist art-junk”). The war takes place in the street, among dirt and ice, in police stations, in restaurants, museums, and courts.Owing to their direct method of intervention against the symbols of power and repression, they are regarded as one of the most disturbing and controversial elements of the arts scene. One of Voina members is currently waiting for trial, another member was arrested illegally during the recent demonstrations to protest against fraud in the Russian election (but he managed to escape from the police station), and yet another one had to flee from the country.

SS12 Studio Rashid

HyperveloCity

HyperveloCITY is a fast forward connected cultural organism that grows on top of the subway stations in downtown Los Angeles. The movement time line of the users (pedestrians, students, cars and train) is used as the operational strategies of the buildings framework. Velocities and rhythms are used to generate a new perception of space. The distance of the institutions would generate a wider field of influence in a dense cityscape. The main three volumes are an urban art museum, educational institution and a new convention centre, all separated one kilometer from each other. The various components of HyperveloCITY are connected by way of a the underground train system. The project is structured to emphasize the use and efficiencies of the public transport system and create not-so-often-seen public spaces and realms in densest part of downtown Los Angeles.

EDUARDO SRUR

אדוארדו סרור
Boat
Festival Serrinha

Eduardo Srur, from São Paulo, started painting, but stood out in urban interventions. His works use the public space to draw attention to environmental issues and daily life in the metropolises, always with the objective of expanding the presence of art in society and bringing it closer to people’s lives. The city is your research laboratory for the practice of artistic experiences; the public and governments are his target. Srur’s set of works serves as a guide for poorly managed spaces and urban errors. Above all, they are conceptual criticisms that awaken awareness and look at a new aesthetic and understanding of the visual arts.

KAROLINA SOBECKA

カロリナ・ソアベッカ
Каролина Собечка
sniff
File festival

Karolina Sobecka is a Polish artist that works with animation, design, interactivity, computer games and other media. Her work often engages public space and explores ways in which we interact with the world we create. Sniff is an interactive projection in a storefront window. When motion is detected along the sidewalk in front of the display, a virtual dog appears and responds the person’s behavior and gestures. The passerby’s movements are tracked by a computer vision system, and the dog behaves differently depending on how he is engaged. Like a real canine, big swift actions are interpreted as threatening, while slow and friendly actions directed to him are interpreted as friendly. He tracks and remembers the attitude of the viewer and forms a relationship with them over time based on the history of interaction. Depending on the nature of the relationship, he may bark, growl, roll over or even play fetch.

QUBIT AI – International Electronic Language Festival – Art and Technology

QUBIT AI | quantum & synthetic ai
Electronic Language International Festival

July 3rd to August 25th
Tuesday to Sunday, 10am – 8pm
FIESP Cultural Center

Design: André Lenz
Image: Iskarioto Dystopian AI Films – Athena

QUBIT AI

In its 25 years of existence, the International Electronic Language Festival (FILE) is an internationally renowned Brazilian project that since 2000 has explored the intersection between art and technology. With more than two decades of history, the festival stands out for fostering exhibition spaces and debate about artistic innovations driven by disruptive and innovative technologies, inviting the public to get involved with experimental forms of art that challenge the boundaries of conventionality. Currently, two of these technologies stand out in the contemporary scenario: the accelerated development of quantum computing and artificial intelligence corroborated by synthetic data.

Quantum computing, an emerging revolution in the technological field, offers a new range of creative possibilities for contemporary artists. This new era allows the exploration of unprecedented frontiers through a new computational format that consists mainly of quantum superposition and entanglement, a new field of exploration for synthetic computer science, as well as for the arts in general; on the other hand, artificial intelligence, fueled by synthetic data, offers artists a new way of making and understanding art, opening up space for new forms, concepts and artistic expressions.

Entitled QUBIT AI, the exhibition delves into this unexplored territory presenting a selection of works of art resulting from the connection between artistic creation and technology, proposing a theoretical reflection on what the interrelationship between quantum computers and synthetic artificial intelligence will be.

Visitors will be invited to experience immersive installations, experimental videos, digital sculptures and other forms of interactive art, which intertwine reality and imagination. The exhibition encourages reflections on the influence of technology on art and contemporary society, while at the same time providing an environment to compare already established technological arts (analog and digital) with the possible futures of art in the synthetic era, enhanced by quantum computing. The QUBIT AI exhibition at FILE SP 2024 transcends the mere presentation of works of art; it is a journey to the limits of human creativity, driven by the convergence of art, science and technology.

Ricardo Barreto and Paula Perissinotto
co-organizers and curators of FILE
International Electronic Language Festival

 

QUBIT AI: AESTHETIC SYNTHETIC FILE – São Paulo 2024 – Art and Technology

FILE 2024

QUBIT AI | quantum & synthetic ai
Electronic Language International Festival
July 3rd to August 25th
Tuesday to Sunday, 10am – 8pm
FIESP Cultural Center

Design: André Lenz
Image: Iskarioto Dystopian AI Films – Athena

QUBIT AI

In its 25 years of existence, the International Electronic Language Festival (FILE) is an internationally renowned Brazilian project that since 2000 has explored the intersection between art and technology. With more than two decades of history, the festival stands out for fostering exhibition spaces and debate about artistic innovations driven by disruptive and innovative technologies, inviting the public to get involved with experimental forms of art that challenge the boundaries of conventionality. Currently, two of these technologies stand out in the contemporary scenario: the accelerated development of quantum computing and artificial intelligence corroborated by synthetic data.

Quantum computing, an emerging revolution in the technological field, offers a new range of creative possibilities for contemporary artists. This new era allows the exploration of unprecedented frontiers through a new computational format that consists mainly of quantum superposition and entanglement, a new field of exploration for synthetic computer science, as well as for the arts in general; on the other hand, artificial intelligence, fueled by synthetic data, offers artists a new way of making and understanding art, opening up space for new forms, concepts and artistic expressions.

Entitled QUBIT AI, the exhibition delves into this unexplored territory presenting a selection of works of art resulting from the connection between artistic creation and technology, proposing a theoretical reflection on what the interrelationship between quantum computers and synthetic artificial intelligence will be.

Visitors will be invited to experience immersive installations, experimental videos, digital sculptures and other forms of interactive art, which intertwine reality and imagination. The exhibition encourages reflections on the influence of technology on art and contemporary society, while at the same time providing an environment to compare already established technological arts (analog and digital) with the possible futures of art in the synthetic era, enhanced by quantum computing. The QUBIT AI exhibition at FILE SP 2024 transcends the mere presentation of works of art; it is a journey to the limits of human creativity, driven by the convergence of art, science and technology.

Ricardo Barreto and Paula Perissinotto
co-organizers and curators of FILE
International Electronic Language Festival

QUBIT AI: FILE QUANTUM WORKSHOP 2024 – São Paulo – Art and Technology

FILE 2024

QUBIT AI | quantum & synthetic ai
Electronic Language International Festival
July 3rd to August 25th
Tuesday to Sunday, 10am – 8pm
FIESP Cultural Center

Design: André Lenz
Image: Iskarioto Dystopian AI Films – Athena

QUBIT AI

In its 25 years of existence, the International Electronic Language Festival (FILE) is an internationally renowned Brazilian project that since 2000 has explored the intersection between art and technology. With more than two decades of history, the festival stands out for fostering exhibition spaces and debate about artistic innovations driven by disruptive and innovative technologies, inviting the public to get involved with experimental forms of art that challenge the boundaries of conventionality. Currently, two of these technologies stand out in the contemporary scenario: the accelerated development of quantum computing and artificial intelligence corroborated by synthetic data.

Quantum computing, an emerging revolution in the technological field, offers a new range of creative possibilities for contemporary artists. This new era allows the exploration of unprecedented frontiers through a new computational format that consists mainly of quantum superposition and entanglement, a new field of exploration for synthetic computer science, as well as for the arts in general; on the other hand, artificial intelligence, fueled by synthetic data, offers artists a new way of making and understanding art, opening up space for new forms, concepts and artistic expressions.

Entitled QUBIT AI, the exhibition delves into this unexplored territory presenting a selection of works of art resulting from the connection between artistic creation and technology, proposing a theoretical reflection on what the interrelationship between quantum computers and synthetic artificial intelligence will be.

Visitors will be invited to experience immersive installations, experimental videos, digital sculptures and other forms of interactive art, which intertwine reality and imagination. The exhibition encourages reflections on the influence of technology on art and contemporary society, while at the same time providing an environment to compare already established technological arts (analog and digital) with the possible futures of art in the synthetic era, enhanced by quantum computing. The QUBIT AI exhibition at FILE SP 2024 transcends the mere presentation of works of art; it is a journey to the limits of human creativity, driven by the convergence of art, science and technology.

Ricardo Barreto and Paula Perissinotto
co-organizers and curators of FILE
International Electronic Language Festival

QUBIT AI: FILE OPENING LECTURE 2024 – São Paulo – Art and Technology

FILE 2024

QUBIT AI | quantum & synthetic ai
Electronic Language International Festival
July 3rd to August 25th
Tuesday to Sunday, 10am – 8pm
FIESP Cultural Center

Design: André Lenz
Image: Iskarioto Dystopian AI Films – Athena

QUBIT AI

In its 25 years of existence, the International Electronic Language Festival (FILE) is an internationally renowned Brazilian project that since 2000 has explored the intersection between art and technology. With more than two decades of history, the festival stands out for fostering exhibition spaces and debate about artistic innovations driven by disruptive and innovative technologies, inviting the public to get involved with experimental forms of art that challenge the boundaries of conventionality. Currently, two of these technologies stand out in the contemporary scenario: the accelerated development of quantum computing and artificial intelligence corroborated by synthetic data.

Quantum computing, an emerging revolution in the technological field, offers a new range of creative possibilities for contemporary artists. This new era allows the exploration of unprecedented frontiers through a new computational format that consists mainly of quantum superposition and entanglement, a new field of exploration for synthetic computer science, as well as for the arts in general; on the other hand, artificial intelligence, fueled by synthetic data, offers artists a new way of making and understanding art, opening up space for new forms, concepts and artistic expressions.

Entitled QUBIT AI, the exhibition delves into this unexplored territory presenting a selection of works of art resulting from the connection between artistic creation and technology, proposing a theoretical reflection on what the interrelationship between quantum computers and synthetic artificial intelligence will be.

Visitors will be invited to experience immersive installations, experimental videos, digital sculptures and other forms of interactive art, which intertwine reality and imagination. The exhibition encourages reflections on the influence of technology on art and contemporary society, while at the same time providing an environment to compare already established technological arts (analog and digital) with the possible futures of art in the synthetic era, enhanced by quantum computing. The QUBIT AI exhibition at FILE SP 2024 transcends the mere presentation of works of art; it is a journey to the limits of human creativity, driven by the convergence of art, science and technology.

Ricardo Barreto and Paula Perissinotto
co-organizers and curators of FILE
International Electronic Language Festival

 

Ai Weiwei

Hansel & Gretel
Hansel & Gretel oscille entre architecture et art en explorant la perception de l’espace et le statut de l’espace public dans le contexte d’une surveillance omniprésente. Le titre fait référence au conte de fées des frères Grimm dans lequel un frère et une soeur se perdent dans la forêt – un endroit qui leur est familier. L’entrée de l’installation est une porte latérale discrète à partir de laquelle un étroit tunnel assombrissant guide le visiteur vers la vaste salle d’exercices presque complètement sombre. Des drones vrombissent au-dessus de la tête des visiteurs, suivent et transmettent leurs mouvements sur de grands écrans.

Diébédo Francis Kéré

Installation from Brightly Colored Thread for First U.S

“Conceptually, the installation takes inspiration from the contrasting city plan geometries of the African village and the American city. Overlaying the organic+plan of Gando with the rigid grid of Philadelphia, Kéré shows that despite the two cities’ obvious differences, underneath you can find many similarities in how the societies use architecture to provide a gradient of social spaces ranging from the individual and private to the collective and public” Patrick Lynch

LEO VILLAREAL

CYLINDRE
Dans cette installation étincelante intitulée Volume, l’artiste Leo Villareal a pris une poignée d’étoiles scintillantes et les a ramenées sur terre. La partie cylindrique était suspendue au plafond et contenait plus de 20 000 lampes LED en acier inoxydable réfléchissant et hautement poli, qui créaient un espace tridimensionnel dans lequel la lumière pouvait prendre vie. Les modèles d’éclairage, contrôlés par la conception du code logiciel de Villareal, se déplacent à différentes vitesses, cycles d’allumage et d’extinction et vagues de luminosité et d’obscurité. Selon un critique, « la pièce est un poème d’argile éblouissant qui attire le spectateur dans un espace abstrait profond tout en déformant la perception temporelle et visuelle. » Villareal n’est pas un débutant en matière de sculptures lumineuses étonnantes. Découvrez ce tunnel de spectacle de lumière de 200 pieds qu’il a installé sur l’allée du hall des bâtiments est et ouest de la National Gallery of Art. L’espace entre les installations de Villareal et son public est un facteur important car les spectateurs sont entrelacés avec les lumières qui pulsent tout autour.

NONOTAK

ZERO POINT TWO V2
NONOTAK est un projet de studio créatif fondé par l’ancienne artiste visuelle Noemi Schipfer et l’ancien architecte-musicien Takami Nakamoto qui a été conçu fin 2011. NONOTAK travaille avec des installations lumineuses et sonores et des pièces de performance pour créer des environnements éthérés, immersifs et oniriques qui sont construits pour envelopper , défie et stupéfie le spectateur en capitalisant sur l’approche de Nakamoto à l’espace, la lumière et le son et l’expérience de Schipfer avec des dessins visuels et géométriques cinétiques. Il en résulte un duo qui crée des pièces qui associent lumière, son et espace afin d’offrir au public une expérience visuelle et sensible unique.

Benedetto Bufalino

LABY-FOOT

As part of the 1 + 1 biennial, organised jointly by the Casino Luxembourg and the Fonds Kirchberg, the artist Benedetto Bufalino (born in 1982 in Décines; lives and works in Paris) was invited to submit a work for the plant labyrinth of the Kirchberg Central Park. The artist’s approach consists of investing urban space, playing with the architecture of given places and offering, with his funny or poetic installations, an offbeat reinterpretation of reality.
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L’installation Laby-Foot de l’artiste Benedetto Bufalino se trouve à proximité du Centre National Sportif et Culturel d’Coque à Luxembourg-Kirchberg. Comme son nom l’indique, Laby-Foot est un terrain de football réinventé pour le labyrinthe végétal du parc central du Kirchberg. Ses formes et ses matériaux insolites permettent au public de l’explorer, de participer à des matchs de football et d’en repenser les règles.

Lars Spuybroek

Oblique WTC
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著者によると、この建物は単一の巨大構造を形成しており、複雑なネットワークを形成しており、個別のコンポーネントに分解することはできません。 この質感は、ウールニットと比較されます。 中には公共のスペースを含むいくつかのスペースがあります。 通りは曲がった塔に合流しているように見え、その中のエレベーターは坂を上って街の地下鉄に降りる列車になります。

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Здание, по мысли автора, образует единую мегаструктуру, сложную сеть, не раскладывающуюся на отдельные компоненты. Эта структура сравнивается с шерстяной вязкой. Внутри располагаются различные пространства, в том числе и общественные. Улицы как бы вливаются в гнущиеся башни, а лифты внутри них становятся поездами, взбирающимися по наклонным плоскостям и спускающимися в городской метрополитен

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The building, according to the author, forms a single megastructure, a complex network that cannot be decomposed into separate components. This texture is compared to a wool knit. Inside there are various spaces, including public ones. The streets seem to merge into bending towers, and the elevators inside them become trains that climb inclined planes and descend into the city subway.

 

Jonas Vorwerk and Yoren Schriever

Pixel
Les œuvres qu’il crée introduisent souvent des chevauchements surprenants et ludiques entre le physique et le numérique dans l’espace public, où ils sont confrontés à un large public. Ses œuvres ne sont pas destinées à être présentées dans l’espace traditionnel du cube blanc, mais plutôt dans des rues bondées, des festivals en plein air ou des paysages ouverts où elles deviennent un sujet à diverses influences, où elles peuvent non seulement être regardées mais aussi touchées et jouées. L’élément de participation est en fait souvent inhérent à la conception des installations de Vorwerk, qui sont complétées par l’engagement du public. Leur caractère organique leur permet de changer continuellement et d’être toujours influencés par le contexte dans lequel ils sont placés.

Howeler and Yoon Architecture

Swing Time

SWING TIME est un espace de jeux interactif composé de 20 balançoires en forme d’anneau lumineux. L’installation active un parc temporaire entre le Boston Convention and Exhibition Center et D Street pour créer un espace public expérimental. Fabrication sur mesure à partir de polypropylène soudé, les balançoires sont conçus en trois tailles différentes de sorte que les spectateurs peuvent participer, le but de l’exercice, est de jouer avec SWING TIME à titre individuel ou en groupe.L’éclairage LED au sein de la balançoire est contrôlé par un micro-contrôleur personnalisé, signalisant le niveau d’activité de la balançoire. Un accéléromètre interne mesure les forces d’accélération de l’oscillation. Lorsque les forces sont statiques et les fluctuations ne sont pas utilisés, ils émettent une lumière douce, blanche qui éclaire la zone. Lorsque les balançoires sont en mouvement, le micro-contrôleur allume la lumière du blanc au violet, en créant un effet lumineux coloré.

Refik Anadol

Quantum memories
Quantum Memories is Refik Anadol Studio’s epic scale investigation of the intersection between Google AI Quantum Supremacy experiments, machine learning, and aesthetics of probability. Technological and digital advancements of the past century could as well be defined by the humanity’s eagerness to make machines go to places that humans could not go, including the spaces inside our minds and the non-spaces of our un- or sub-conscious acts. Quantum Memories utilizes the most cutting-edge, Google AI’s publicly available quantum computation research data and algorithms to explore the possibility of a parallel world by processing approximately 200 million nature and landscape images through artificial intelligence. These algorithms allow us to speculate alternative modalities inside the most sophisticated computer available, and create new quantum noise-generated datasets as building blocks of these modalities. The 3D visual piece is accompanied by an audio experience that is also based on quantum noise–generated data, offering an immersive experience that further challenges the notion of mutual exclusivity. The project is both inspired by and a speculation of the Many-Worlds Interpretation in quantum physics – a theory that holds that there are many parallel worlds that exist at the same space and time as our own.

Field.io

Spectra-3
The piece is the latest instalment of their ongoing Spectra series, a merging of physical and virtual sculptures that take inspiration from space, technology, and our relationships to them, to provide elegant and sensory experiences using sound, light, and reflection. Spectra-3’s design and movement is inspired by the radio telescopes of the Very Large Array (VLA) located on the Plains of San Agustin in New Mexico. The piece combines computer-aided design with real-time input from the public’s movements, to inform its physical actions as it rotates on motors, augmenting the space with the enchanting hues and patterns of reflected light and spatialized sound.

Golan Levin

Ghost Pole Propagator II
Ghost Pole Propagator captures and replays the skeletons of passersby in its environment, creating a layered and dynamic tapestry that reflects the history and activity of a locale. Presenting a universal communication of presence, attitude and gesture, the stick-figures this artwork generates are compact and expressive means of representing the human form. The format of the work is variable; in some presentations, the project serves as a kind of ‘interpretive monitoring station’ for nearby pedestrian traffic.

ROCIO VON JUNGENFELD

zones of flow (ii)
“zones of flow” is a work-in-progress project which investigates the fluid connections between people, sea and land. The piece zones of flow (ii) is an audiovisual artwork created to for the MAN display, which is located in a public area in NTU-Singapore; an open corridor where there is a regular flow of people moving across the space. The piece has come out of a sailing experience across the Atlantic in a 15m sailing boat. The ongoing project explores the instantaneous but sometimes asynchronous connectivity between things and people as they move in and across digito-tangible environments.

RYOJI IKEDA

池田亮司
이케다 료지
Редзи Икеда
Spectra
spectra is a series of large scale installations employing intense white light as a sculptural material. The installations are designed in response to specific gallery spaces or public sites selected by the artist. White light is one of the purest forms of transformation from electricity. We see a pure state of energy. Through these installations we witness how the pure transformation transforms the environment itself and ourselves.

SOU FUJIMOTO ARCHITECTS

على فوجيموتو
후지모토에
על פוג’ימוטו
НА ФУДЗИМОТО
infinity ring pavilion
An investigation into the ergonomics of seating in both private and public environments, the Infinity Ring takes the preconception of predefined spaces and their rituals and wraps it around a ring, creating a continuous strip of inhabitable spaces. The entire ring is then rotated, thereby generating infinite configurations of space-between-space, creating endless ways to sit, climb, lie down, crawl on…resulting in spatial configurations that are much richer than the sum of its parts.