highlike

Regine Schumann

colormirror dornbirn
Regine Schumann is a minimalist artist who works with Light Art, initially inspired by Color Field Painting and artists as Mark Rothko, Donald Judd and Dan Flavin. Schumann’s boxes and installations are made of acrylic colour plates especially produced for her. Her work is more than just Concrete Art. Conceptualized as emotive spaces, Schumann’s colour– lled light rooms provoke intense feelings of something otherworldly. Her minimalistic approach affects everything from her choice of materials to the way she plays with form and colour.

La La La Human Steps

New Work
Mi Deng and Jason Shipley-Holmes perform

In “New Work” (dance), the viewer was best served by looking at the bodies’ wavering outlines, the women in strapless black leotards and tights, the men in black suits (though sometimes shirtless; costumes by Liz Vandal). Observe the strobe-like effect created by the ferociously waving arms and flexed hands, or the reflections that bounced off the ballerinas’ skin and pink toe shoes. Notice the exaggerated contours of sinewy muscles.

Golan Levin

Ghost Pole Propagator II
Ghost Pole Propagator captures and replays the skeletons of passersby in its environment, creating a layered and dynamic tapestry that reflects the history and activity of a locale. Presenting a universal communication of presence, attitude and gesture, the stick-figures this artwork generates are compact and expressive means of representing the human form. The format of the work is variable; in some presentations, the project serves as a kind of ‘interpretive monitoring station’ for nearby pedestrian traffic.

Sanja Marusic

Dutch-Croatian photographer Sanja Marušić uses an experimental approach to colour, composition, materials, and manipulations in her work to create dreamlike scenes that are at once cinematic and alienating.She travels the world in her production of these otherworldly images, finding settings and forms that play with our relation to the subconscious, simplifying the bodies of her subjects with geometric shapes, and abstracting the human form even further by incorporating stylised dance movements.Putting places above people, many of Sanja’s photographs are set in wide open futuristic spaces in an attempt to create surreal and alienating visual emotions. She often uses cool and bright colours as well as singular objects and accessories in order to create unique and enigmatic narratives.

Sanja Marusic

Moonflight
The fashion short was inspired by the symbolic abstract forms and geometric shapes of the avant- gardist Triadic ballet. Sanja Marusic simplied bodily shapes by substituting them with cylinders and circles, she made her own costumes and then abstracted the human form even further by incorporating stylised dance movements by filming herself dancing. The result is a surrealist symbiosis of the human body moving through time and space.

RON MUECK

ロン·ミュエック
РОН МЬЮ́ЕК
big kiss

Hyperrealist sculptor Ron Mueck works in the realm of the ultra-real where he spends hundreds of hours perfecting the shape of the human form, the appropriate color of skin, and the most realistic hair texture. All of his efforts culminate in incredibly lifelike figurative sculptures with one small (or large) exception: the artworks are often gigantic or miniaturized, resulting in an uncomfortable “does not compute” moment when trying to comprehend exactly what you’re looking at. Each sculpted person is as bizarre as it is amazing, in part because of the raw intimacy portrayed in their faces, as if we are somehow witnessing the documentation of a private moment.

ANTONY GORMLEY

Энтони Гормли
أنتوني غورملي
葛姆雷
アントニー·ゴームリー
Another Place (100 cast iron figurative sculptures)
Antony Gormley has over the past 30 years revitalised the human form in sculpture through a radical investigation of the body as a place of memory and transformation. “I am interested in the body”, he says, “because it is the place where emotions are most directly registered. When you feel frightened, when you feel excited, happy, depressed somehow the body registers it.”

EMIL ALZAMORA

埃米尔·阿尔萨莫拉
ЭМИЛЬ АЛЬЗАМОРА

“The human form is a constant within my work. I often exaggerate or distort it to reveal an emotional or physical situation, or to tell a story. Limitation and potential are as human as the flesh, yet hardly as tangible. In my works I strive to make visible this interaction.”

IMME VAN DER HAAK

Имме Ван Дер Хаак
Beyond the Body

“My work focuses on altering the human form by affecting its figure with just one simple intervention. Photos of the human body are printed onto translucent silk which will create the possibility of physically layering different bodies, ages, generations and identities. In a dance performance, the moving body manipulates the fabric so the body and the silk become one, distorting our perception or revealing a completely new physical form. The movement then brings this to life.”

EMIL ALZAMORA

埃米尔·阿尔萨莫拉
Эмиль Альзамора

“The human form is a constant within my work. I often exaggerate or distort it to reveal an emotional or physical situation, or to tell a story. Limitation and potential are as human as the flesh, yet hardly as tangible. In my works I strive to make visible this interaction.”

CHUNKY MOVE

Glow
Glow is an illuminating 30-minute choreographic essay by Artistic Director Gideon Obarzanek and interactive software creator Frieder Weiss. Beneath the glow of a sophisticated video tracking system, a lone organic being mutates in and out of human form into unfamiliar, sensual and grotesque creature states. Utilising the latest in interactive video technologies a digital landscape is generated in real time in response to the dancer’s movement. The body’s gestures are extended by and in turn manipulate the video world that surrounds it, rendering no two performances exactly the same.

FILE 2026 – Registration Open for Robotics Art Festival – Art and Technology

FILE 2026

Robotics and AI Art Festival: Mechanical, autonomous, and intelligent systems as aesthetic agents. The works explore movement, behavior, and interaction between humans and machines.  Sensors, actuators, and artificial intelligence structure the experience. These creations raise questions about autonomy, artificial life, and technological ethics. The machine becomes a palpable presence in the artistic space.

Applications are open until February 19, 2026. Access  the application form.

FILE 2026 | GENERAL REGULATIONS

ALEXANDER DUECKMINOR

Ruckazoid
Dont let me go

Ruckazoid – Don’t Let Me Go (She ain’t mad at it) is an experimental, surreal journey into alternative graphical realities, planets and species. It depicts the need of lifeforms to make contact, but subliminally points out the fears of providing oneself as a target at the same time. We as humans search for other species in deep space, but what happens if we actually find them?

INGRESS (GLOBAL AUGMENTED REALITY GAME)

Ingress uses the mobile device GPS to locate and interact with “portals” that are in proximity to the player’s real-world location. The portals are physical points of interest where “human creativity and ingenuity is expressed,” often manifesting as public art such as statues and monuments, unique architecture, outdoor murals, historic buildings, local community hubs and other displays of human achievement. The game uses the portals as elements of a science fiction backstory along with a continuous open narrative provided through various forms of media.

KRIS VERDONCK

A Two Dogs Company
END

In the performance END artist Kris Verdonck shows the possible final stages of a human society in ten scenes. Melting glaciers, burning forests, cities under water, ubiquitous screens and cameras spying on us, the uncontrolled availability of weapons of mass destruction, and so on. END starts out from the images the media project onto our retinas all day and every day. The ten scenes are linked by a monologue spoken by a single character: the witness who sees it all happen. While this survivor – like the messenger in Greek tragedy – talks unceasingly, a series of ‘Figures’ appears on stage: machines and people or a combination of the two. They go from one side of the stage to the other, all in the same direction. Are they fleeing something? If so, what?

KRIS VERDONCK

I / II / III / IIII

In I/II/III/IIII, choreographer and visual artist Kris Verdonck transforms the stage into a life-size dollhouse. Four female ICK-dancers – not unlike marionettes – are floating in mid-air, suspended from a huge machine. A solo, a duet, a trio and a quartet follow one another in this choreography of identical movements. A game of surrendering to the machine and at the same time, searching for control. The images evoked by I/II/III/IIII are confusing and ambiguous: the dancers almost look like graceful, fragile swans … but they also remind us of animal carcasses being dragged along, floating angels, falling human bodies and everything in between.

MARIANA MANHAES

Pisca-piscar
Meu trabalho consiste na invenção e construção de engenhocas que são comandadas por vídeos de objetos animados. Os objetos são pinçados do meu cotidiano visual: portas do meu ateliê, bules da cristaleira da sala, taças e jarros da coleção da minha mãe. Todos eles são filmados e seus movimentos enfatizados durante o processo de edição, de maneira a criar gestos caricatos semelhantes ao comportamento humano e animal. A manipulação do tempo do vídeo é determinante para a deformação das imagens, que não se resumem a meras representações do real

FILE SÃO PAULO 2025: SYNTHETIKA – Daito Manabe and Kyle McDonald

TRANSFORMIRROR

Daito Manabe and Kyle McDonald

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

Transformirror – Japan |  United States

When everything is imagined by AI—from music and images to prompts and titles—what’s it like to look in the mirror? This seminal study of real-time image generation, made possible in 2023 with Stable Diffusion XL-Turbo and Stable Audio, explores the future of media and interactivity. Can we better understand these systems by interacting with them physically, in real time?

BIO

Kyle McDonald creates immersive audiovisual installations and performances using computer vision, machine learning, and creative programming techniques to explore connections and shared futures between human beings. Daito Manabe combines technology and physical expression in collaborations such as Perfume and ELEVENPLAY with MIKIKO. Founder of Rhizomatiks, he has directed projects such as the closing ceremony of the Rio 2016 Olympics.

 

FILE SÃO PAULO 2025: SYNTHETIKA – Clarissa Ribeiro; Rewa Wright; Jill Scott; Leona Machado

P5.js na Visualização de Dados em Performance: A Tecnoética da Inclusão e do Pertencimento

Clarissa Ribeiro; Rewa Wright; Jill Scott; Leona Machado

FILE São Paulo 2025 | Workshop
Festival Internacional de Linguagem Eletrônica

 

P5.js na Visualização de Dados em Performance: A Tecnoética da Inclusão e do Pertencimento – Brasil

O FEMnomenal Art Collective oferece uma oficina performativa que explora o ecofeminismo e a desconstrução da divisão entre humano e não-humano — dicotomia central da modernidade colonial. Por meio de atividades colaborativas, visualização performativa de dados e performances interativas, a oficina aborda empoderamento feminino, ideologias alternativas de crescimento e estéticas tecnoéticas. As participantes criam visuais generativos e realizam atos simbólicos que promovem diálogos sobre cuidado, equidade e transformação.

BIO

O coletivo é formado pelas artistas e pesquisadoras Dra. Jill Scott, Dra. Clarissa Ribeiro e Dra. Rewa Wright. Juntas, exploram interseções entre arte, ciência e justiça social por meio de práticas criativas que desafiam fronteiras convencionais.

FILE SÃO PAULO 2025: SYNTHETIKA – David Da Paz

Technosoma — Sensitive Circuits in the Flesh of the Machine

David Da Paz

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – WORKSHOP
Electronic Language International Festival

 

 

Tecnosoma — Sensitive Circuits in the Flesh of the Machine – Brazil

In this workshop, participants will explore the fusion of body, technology, and artificial intelligence, creating interactive experiences with capacitive sensors and real-time generative models. Inspired by the concept of the Technosome—the machine as a sensitive, pulsating organism—the workshop explores how human touch can generate electrical signals that trigger audiovisual, auditory, and light responses. Microcontrollers (Arduino and ESP32), generative AI, and sensory interactivity will be covered.

BIO

Artist, researcher, and developer specializing in AI, machine learning, and IoT, he has worked for over 10 years with interactive art, generative systems, and sensory installations. He participated in the Artropocode residency (Spain) and the Spontaneous Combustion Residency (London), exploring cyberurban performances and locative media.

FILE SÃO PAULO 2025: SYNTHETIKA – Flavia Mazzanti

Beyond My Skin

Flavia Mazzanti

FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia – Workshop
Festival Internacional de Linguagem Eletrônica

 

Beyond My Skin – Brasil

Beyond My Skin é um projeto interdisciplinar apresentado na forma de instalação interativa, performance híbrida e experiência em realidade mista (MR), que explora a relação híbrida entre corpos humanos e suas representações digitais por meio do uso experimental de diferentes tecnologias e mídias imersivas. O projeto já foi exibido em diversos espaços, como o Deep Space 8K do Ars Electronica Center (Linz, Áustria).

BIO

Flavia Mazzanti é uma artista multimídia que vive e trabalha entre Viena e São Paulo. Sua obra explora conceitos artístico-filosóficos relacionados a pós-antropocentrismo, entrelaçamento, corpo e identidade, com o interesse de oferecer perspectivas alternativas sobre nós mesmos e nosso entorno. Seus trabalhos têm sido exibidos internacionalmente, incluindo em países como Áustria, Suíça, Alemanha e Japão.

FILE SÃO PAULO 2025: SYNTHETIKA – Arash Akbari

Gelîm

Arash Akbari

FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia
Festival Internacional de Linguagem Eletrônica

 

Gelîm – França

Gelîm é uma obra processual inspirada nos padrões repetitivos frequentemente encontrados em tapetes tradicionais, especialmente do Oriente Médio. A obra utiliza a função de ruído Simplex em 4D e fórmulas matemáticas para gerar padrões em constante evolução.

BIO

Arash Akbari é um artista transdisciplinar de Teerã, Irã. Sua pesquisa investiga a relação entre sistemas artísticos dinâmicos, percepção humana, narrativa não linear e a convergência entre os mundos físico e digital. Seu trabalho abrange os campos de sistemas generativos, design de interação, tecnologias imersivas e processamento em tempo real.

FILE SÃO PAULO 2025: SYNTHETIKA – Yvette Granata

Exo Gestus #2

Yvette Granata

FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia
Festival Internacional de Linguagem Eletrônica

 

Exo Gestus #2 – Estados Unidos

Exo Gestus #2 é uma animação experimental que investiga a forma como sensores de captura de movimento (motion capture) rastreiam incorretamente o corpo da artista. A obra constrói um mundo virtual a partir da amalgamação dos glitches gerados durante o rastreamento de seus movimentos com um traje de MOCAP que é grande demais para seu corpo. O traje foi projetado para corpos maiores, e nem mesmo o menor tamanho disponível pela empresa se ajusta a ela — como resultado, o tamanho de seu corpo provoca distorções nos dados capturados pelo sistema.

BIO

Iván Abreu é um artista mexicano-cubano que cruza ciência, design e tecnologia para questionar a interação humana e os sistemas sociais. Vencedor do Lumen Prize, expôs no ZKM, Ars Electronica e MAB. Malitzin Cortés (CNDSD) é artista mexicana que explora som, tecnologia e arquitetura especulativa, combinando codificação ao vivo, audiovisual e crítica narrativa.

FILE SÃO PAULO 2025: SYNTHETIKA – CNDSD & Iván Abreu

AUTOCONSTRUCCION

CNDSD & Iván Abreu

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – CGI VIDEOS
Electronic Language International Festival

 

AUTOCONSTRUCCION – Mexico

AUTOCONSTRUCCIÓN is a live-coded audiovisual concert and a video game animation performed by real-time algorithms. Through speculative architectural fictions, it narrates the phenomenon of informal housing in places like Mexico, Latin America, Asia, India, and the outskirts of Europe and the U.S. The artists are interested in live coding as a fluid, granular way to craft audiovisual storytelling.

BIO

Iván Abreu is a Mexican-Cuban interdisciplinary artist who blends science, design, and technology to question human interaction and social systems. A Lumen Prize winner, his work has been shown at ZKM, Ars Electronica, and MAB. Malitzin Cortés (CNDSD) is a Mexican artist exploring sound, technology, and speculative architecture through live coding, audiovisuals, and critical narrative.

FILE SÃO PAULO 2025: SYNTHETIKA – Jiatong Yao

ChromaPause

Jiatong Yao

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – CGI VIDEOS
Electronic Language International Festival

 

ChromaPause – China

ChromaPause is an experimental film that explores the relationship between urban life, posthuman identity, and the yearning for nature in a digitalized world. Futuristic flowers bloom in a surreal mesh, symbolizing the balance between the organic and the synthetic. Posthuman figures merge with the technological landscape, embodying the convergence of humanity and technology. The work invites pause and reflection in this pulsating universe.

BIO

Jiatong Yao connects art, technology, and culture, exploring XR, 3D, AI, and interactive computing. He reflects on the transformation of the modern self through technology, creating immersive experiences that intertwine humanity and the digital age. With a background in computer science and technical art, he develops innovative projects on the impacts of information on society. 

FILE SÃO PAULO 2025: SYNTHETIKA – Yukang Tao

ArtiPerception

Yukang Tao

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Short Films AI
Electronic Language International Festival

 

ArtiPerception – United States

Based on scientific dogmatism, which assumes itself capable of absolute and supreme knowledge, and even strictly lingers to objectivity, eliminating all delusions of our sensationsBut when we rupture those scientific peculiarities, what is the naive essence underneath physical particles and waves, or scientific approximation?

BIO

Yukang Tao is an interdisciplinary artist who works in the fields of electronic arts, animation, video, and performance. While all of his artwork alludes to the concept of gender and observes the relationship between technology, nature and humanity, it also encompasses themes such as surveillance and self-absorption of society in media

FILE SÃO PAULO 2025: SYNTHETIKA – Koral Alvarenga

Meka Talks — Além da carne, o aço

Koral Alvarenga

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Video Art
Electronic Language International Festival

 

Meka Talks — Além da carne, o aço – Brazil

Meka talks are provocative dialogues between artist Koral Alvarenga and various machines, exploring the future of humanity. In this first encounter, the work reflects on the transition of humanity to a new state of existence, where the physical and biological limitations of the body are overcome by the durability and transformative potential of technology.

BIO

Koral Alvarenga is a digital artist with a degree in Visual Arts and a postgraduate degree from UNESP. Her research explores the intersection between the digital and the physical, using 3D modeling, digitization, virtual reality, and 3D printing. Her works address themes such as identity, post-humanism, and human connections, merging technology and art with a futuristic vision.

FILE SÃO PAULO 2025: SYNTHETIKA – CNDSD & Iván Abreu

Pre(N)atura | Fonocene

CNDSD & Iván Abreu

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Shorts Films AI
Electronic Language International Festival

 

Pre(N)atura | Fonocene – Mexico

Speculative audiovisual project inspired by postnatural studies, designed to explore the era of the Fonocene—a period where both human and non-human sounds define sensory experiences and interspecies interactions. In this narrative, Chthulucene beings, hybrid creatures, emerge to challenge traditional forms of communication, using listening as a tool to activate our awareness of interdependence. 

BIO

Iván Abreu is a Mexican-Cuban interdisciplinary artist who uses science, design and technology to create works that question human interaction and social systems. Malitzin Cortés, (CNDSD), is a Mexican artist who explores the intersection of sound, technology and speculative architecture. Her work combines live coding, audiovisuals and critical narratives. 

FILE SÃO PAULO 2025: SYNTHETIKA – An-Ting e Ian Gallagher

Black-collared Starling 烏領椋鳥 (Hong Kong)

An-Ting e Ian Gallagher

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Shorts Films AI
Electronic Language International Festival

 

Black-collared Starling 烏領椋鳥 (Hong Kong) – Taiwan | United Kingdom

An-Ting blends bird song recordings, experimental electronic music, soundscapes, and driving beats. Ian Gallagher employs cutting-edge artificial intelligence technologies to document the duo’s experiences, with live visuals that react in real time to An-Ting’s music.

BIO

An-Ting 安婷 is a versatile artist who moves between piano, electronic compositions, and various other forms of artistic expression. She transforms her life experiences into musical creations, exploring the relationship between humanity, nature, and the spiritual universe.

Ian Gallagher studied Theoretical Physics in Edinburgh before completing a PhD in Complex Systems at the University of Manchester. He has been deeply involved in Manchester’s music scene, working as a sound engineer, show producer, and performer on stage, collaborating with artists such as Daniel Johnston and Neva Dinova.

This work was supported by the British Council and the organization Cryptic Glasgow.

FILE SÃO PAULO 2025: SYNTHETIKA – Edwin van der Heide

Spiral of Time — Amazonas Brazil — UFAM

Edwin van der Heide

Interact with Spiral of Time — Amazonas Brazil — UFAM via FILE ARCHIVE

 

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

Spiral of Time — Amazonas Brazil — UFAM – Netherlands

Spiral of Time captures and stages the diverse soundscape of a specific location over the course of several years. By documenting the unique natural, cultural, spatial, and temporal dynamics of a place, the work honors the contributions of all its actors. Every hour, a one-minute recording is made, resulting in a vast sonic archive over time. It is accessible online through a spiral-shaped interface, allowing listeners to explore the cyclical patterns revealed by navigating the material across different time intervals. 

 

Since July 17th, 2024, the artist has been recording the sounds of the square in front of MACBA (Museum of Contemporary Art of Barcelona). It is a very interesting, diverse, and vibrant urban space. The work is accessible online via https://www.macba.cat/en/spiral-of-time-placa-dels-angels/ and will also be presented physically in the museum starting July 10th, 2025.

 

Edwin is expanding the project to include other recording locations around the world—not only in urban contexts (dominated by humans) but also in areas governed by nature. The artist dedicated himself to a recording site in the Amazon region. Since February 11th, 2025 Spiral of Time has been installed at the Amazon Rainforest surrounding The UFAM (Federal University of Amazonas) in Manaus. It is home to one of the world’s largest urban forest fragments. Completely surrounded by the dense urban matrix of Manaus, this forest has been isolated since the late 1980s. The forest retains rich ecological features, including areas of mature terra-firme forest, late-stage secondary vegetation, and small patches of white-sand forests. This unique setting offers a rare opportunity to study tropical forest dynamics within a metropolitan environment. 

Spiral of Time-UFAM immerses the listeners in the acoustic life of one of the most biodiverse ecosystems on the planet. This contrast between the natural rhythms of the forest and the human-made patterns of the city enriches the broader narrative of the Spiral of Time, offering a deeper reflection on coexistence, change, and continuity across different environments.

BIO

Edwin van der Heide is an artist, composer, and researcher focused on sound, space, and interaction. His work pushes the boundaries of musical composition toward spatial, interactive, and interdisciplinary directions. He creates installations, performances, and immersive environments where the audience is placed at the center, encouraged to engage sensorially and investigatively.

 

FILE SÃO PAULO 2025: SYNTHETIKA – Subsomnia

Deep Sixxx

Subsomnia

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

Deep Sixxx – Austria

A sci-fi world where cyborgs with human faces emerge. The video plays with the contrast between a technomorphic world and the beauty of the embedded female faces — an illusion that may dissolve when they transform back into robots. Not to be taken too seriously!

Music Deep Sixxx by I swear to God was downloaded from https://starfrosch.com under a Creative Commons 3.0 license.

BIO

Studied medicine and philosophy, spent a year at the film academy, and worked with theater groups in acting, video, and photography. After earning his medical degree, he worked as an emergency doctor. As the foundation of his work, uses camera recordings, which he processes through AI. His visuals are moving paintings where colors and structures are not frozen on a canvas but come to life.

FILE SÃO PAULO 2025: SYNTHETIKA – Tim Murray-Browne

SELF ABSORBED

Tim Murray-Browne

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

SELF ABSORBED – Scotland

SELF ABSORBED is an interactive installation exploring how AI interprets human identity. A custom model reads the visitor’s body, linking each pose to generative audiovisual output. Unlike human-designed interfaces built on reductive abstractions, this interaction emerges from unsupervised machine learning, forming a connection with a multidimensional, non-linear, and non-representational digital space.

BIO

Tim Murray-Browne is an interactive artist and creative coder. He creates installations and performances using the moving body to shape immersive experiences. His work questions what aspects of our humanity are lost as we entangle ourselves with the bureaucratic mechanics of AI and digital technologies.

FILE SÃO PAULO 2025: SYNTHETIKA – Tanja Vujinovica

SynthPets

Tanja Vujinovica

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

SynthPets – Slovenia

SynthPets is inspired by the evolution of artificial intelligence and robotics, paying tribute to the creator’s robotic vacuum cleaner. These mysterious cyber-organic companions emerge through sketches, digital drawings, 3D sculptures, and AI-generated forms. The work explores humanity’s entanglement with electronic pets and devices that have become integral to everyday life.

BIO

Tanja Vujinovic is a multimedia artist who blends video art, games, music, and research to explore how technology shapes human experience. Her work examines the influence of synthetic environments and electronic devices, often featuring playful small figures—drawing inspiration from dolls, figurines, and talismans—that serve as symbolic guardians and companions.

3D computer graphics, digital sculpting and painting, generated AI, sound: Tanja Vujinovic

Production: Tanja Vujinovic/Ultramono, 2024—ongoing.

Consulting

RonBreIan, Software and Audio Engineer

https://www.tanjav.art/

@tanja_vujinovic_ultramono_

FILE SÃO PAULO 2025: SYNTHETIKA – Scott Allen

Unreal Pareidolia

Scott Allen

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

Unreal Pareidolia – Japan

Pareidolia is a perceptual tendency where the human mind sees familiar patterns in objects. In this work, images and captions are generated in real time from the shadows of everyday items and toys, stimulating individual imagination. The piece acts as an entity that triggers mental associations rather than focusing on human output.

BIO

Scott Allen explores the link between imagination, visual devices, and technology. His installations and performances physically manipulate projection mechanisms, creating imagery from altered everyday objects and AI. He received the Best Works Award at the CVPR 2024 AI Art Gallery and the Grand Prize at the Digital Choc Award 2019.

FILE SÃO PAULO 2025: SYNTHETIKA – Arthur Boeira e Gustavo Milward

Aquarela de Íons

Arthur Boeira e Gustavo Milward

FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia
Festival Internacional de Linguagem Eletrônica

 

Aquarela de Íons – Brazil

Aquarela de Íons is an artwork-device that translates solar flares and magnetic activity cycles into forces within the exhibition space. Inspired by satellites, the sculpture captures real-time data of solar activity, creating a data-driven artwork that reacts to the presence of viewers in an immersive and generative environment. The system translates spatial information into sound, light, and image, establishing an interface between the cosmos and human territory. The piece invites reflection on the impact of space weather—an aurora borealis brought to life, transforming astronomical data into an aesthetic experience.

BIO

Arthur Boeira has been conducting transdisciplinary research since 2015, exploring the philosophy of science and technology as applied to artistic practices. Gustavo Milward (Drawlim) specializes in interactive art and algorithmic narratives, investigating the relationship between body, space, and code.

FILE SÃO PAULO 2025: SYNTHETIKA – Frederik De Wilde

Hunter and Dog

Frederik De Wilde

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

Hunter and Dog – Belgium

Genetic and evolutionary algorithms reinterpret an existing artwork. De Wilde uses digital scans and custom genetic and evolutionary algorithms as a deconstruction technique to reinterpret and update the nineteenth-century work Hunter and Dog from sculptor John Gibson R. A. (1790–1866).

Frederik De Wilde’s Hunter and Dog interrogates the intersections of human evolution, genetic engineering, and the hybridization of technology and biology. De Wilde reinterprets the historical sculpture through the lens of post-evolutionary theory, engaging with contemporary debates on CRISPR, synthetic biology, and the implications of human-directed genetic modification. CRISPR, the revolutionary gene-editing technology, has introduced an unprecedented rupture in the trajectory of evolution. No longer constrained by the slow mechanisms of natural selection, humans now possess the ability to intervene directly in their own genetic blueprint, marking a shift toward a post-Darwinian paradigm. This technological power, however, is not neutral; it emerges from a historical lineage of scientific inquiry deeply entangled with colonialism. The history of genetic manipulation is inseparable from colonial bioprospecting, eugenics, and exploitative medical experimentation on marginalized populations. Colonial regimes treated bodies—both human and non-human—as sites of intervention, control, and optimization, a logic that persists in contemporary biotechnological frameworks. Post-colonial discourse reveals how genetic engineering risks perpetuating these legacies, reinforcing power asymmetries between those who wield biotechnological control and those subjected to its consequences. CRISPR, while offering the promise of eradicating disease and expanding human potential, also raises ethical concerns about genetic stratification, bio-capitalism, and the commodification of life itself. De Wilde’s work visualizes these tensions, making visible the processes of cell division and morphogenesis—the very biological mechanisms now subject to human intervention. Hunter and Dog does not merely depict the transformation of a neoclassical form but speculates on the future of the human body as a site of engineered evolution. From a decolonial perspective, the artwork questions who has the authority to edit life and to what ends. It challenges the techno-utopian narratives that frame genetic modification as an inevitable progress while obscuring its social, ethical, and ecological implications. By hybridizing art, science, and technology, Hunter and Dog compels us to confront the uncertainties of a CRISPR-driven future: Will genetic editing reinforce existing inequalities, or can it be decolonized and democratized? How do we navigate this post-natural frontier without losing the human—and more-than-human—dimensions of our existence? De Wilde’s work invites us into this speculative space, where the hunter, the dog, and the algorithm coalesce into a vision of a world where biology is no longer destiny, but a site of contested agency.

Where are we going from here? 

BIO

Frederik De Wilde fuses art, science, and tech. Known for his Blackest-Black works that inspired Kapoor’s Vantablack, he has shown at Venice Biennale, BOZAR, MAAT, Pompidou, and ZKM, winning awards like Ars Electronica.

Synthetika: the age of artificial creativity | FILE 2025

Synthetika

Unlike Hegel, who called the set of ideas of a given era the “spirit of the times” (Zeitgeist), we could call our era “Zeitsynthetik” (the time of the synthetic). In the classical period, art was inseparable from religion, whose essence was spirituality; in modernity, spirituality was replaced by the ideologies of grand narratives (capitalism and socialism). The classical arts invented poetics and aesthetics: the beautiful and the sublime. Modern art invented the avant-garde that proposed to be revolutionary, its driving force was the dialectic of the new without the old, and on the other hand, postmodernists mixed everything with everything, including the old with the new. Today we live in the era of synthetic technologies, the era of disruptive technologies. In which the new of modernity is no longer sufficient or surprising. Syntheticity is the new vector: synthetic algorithms; synthetic virtual realities; synthetic intelligences. The driving force behind synthetic art is: 1) the fusion of new art and technological innovation, and 2) the inter-creativity between the artist and artificial creativity. Prompt engineers strategically simulate personas for AIs in order to move away from triviality and thus obtain more creative results. Synthetic intelligences are no longer just instruments, but partners of artists in the construction of a creative and innovative symbiosis.

Art and culture are going through a moment in which creativity ceases to be just human, it becomes artificial; syntheticity thus prospects a post-culture, a new FORM: the form SYNTHETIKA.

Ricardo Barreto

Curator and co-founder of FILE

Electronic Language International Festival

Maxim Zhestkov

Simulation Hypothesis

In Simulation Hypothesis, Zhestkov equally seeks inspiration in pre-historic cultures of cave art and ancient bas-reliefs. He plays with a visuality that precedes written language, from a time in which early humans used clay to make vessels and figurines.
The artist uses the inspiration from ancient forms of art and transforms it into digital sculptures using simulations and algorithms based on principles of nature.
The show takes viewers on a conceptual journey, immersing them first in Clouds of Creation, a large-scale projection that recreates the Big Bang, and then guiding them through micro manifestations of this transformative moment of genesis.

QUBIT AI – International Electronic Language Festival – Art and Technology

QUBIT AI | quantum & synthetic ai
Electronic Language International Festival

July 3rd to August 25th
Tuesday to Sunday, 10am – 8pm
FIESP Cultural Center

Design: André Lenz
Image: Iskarioto Dystopian AI Films – Athena

QUBIT AI

In its 25 years of existence, the International Electronic Language Festival (FILE) is an internationally renowned Brazilian project that since 2000 has explored the intersection between art and technology. With more than two decades of history, the festival stands out for fostering exhibition spaces and debate about artistic innovations driven by disruptive and innovative technologies, inviting the public to get involved with experimental forms of art that challenge the boundaries of conventionality. Currently, two of these technologies stand out in the contemporary scenario: the accelerated development of quantum computing and artificial intelligence corroborated by synthetic data.

Quantum computing, an emerging revolution in the technological field, offers a new range of creative possibilities for contemporary artists. This new era allows the exploration of unprecedented frontiers through a new computational format that consists mainly of quantum superposition and entanglement, a new field of exploration for synthetic computer science, as well as for the arts in general; on the other hand, artificial intelligence, fueled by synthetic data, offers artists a new way of making and understanding art, opening up space for new forms, concepts and artistic expressions.

Entitled QUBIT AI, the exhibition delves into this unexplored territory presenting a selection of works of art resulting from the connection between artistic creation and technology, proposing a theoretical reflection on what the interrelationship between quantum computers and synthetic artificial intelligence will be.

Visitors will be invited to experience immersive installations, experimental videos, digital sculptures and other forms of interactive art, which intertwine reality and imagination. The exhibition encourages reflections on the influence of technology on art and contemporary society, while at the same time providing an environment to compare already established technological arts (analog and digital) with the possible futures of art in the synthetic era, enhanced by quantum computing. The QUBIT AI exhibition at FILE SP 2024 transcends the mere presentation of works of art; it is a journey to the limits of human creativity, driven by the convergence of art, science and technology.

Ricardo Barreto and Paula Perissinotto
co-organizers and curators of FILE
International Electronic Language Festival

 

QUBIT AI: Banz & Bowinkel

Bots
FILE 2024 | Installations
International Electronic Language Festival

Bots presents a computer-controlled society through a series of algorithmically controlled humanoid avatars that appear on physical carpets using augmented reality (AR). Real-time performances synthesize human behavioral patterns into a formalized digital social study. Omnipresent, combined with our devices and incorporated into virtual environments, the work reminds us of our own digitalized world, in which we are surrounded by invisible bots.

Bio

Giulia Bowinkel (born 1983) and Friedemann Banz (born 1980) live in Berlin and have worked together under the name Banz & Bowinkel since 2009. In 2007 they graduated from the Art Academy with Albert Oehlen and started making art with computers . His work encompasses computer-generated imagery, animation, augmented reality, virtual realities and installations.

QUBIT AI: Marc Vilanova

Shell of

FILE 2024 | Installations
International Electronic Language Festival
Marc Vilanova – Cascade – Spain

Waterfalls are a continuous source of infrasonic frequency found in nature. Although inaudible to humans, they play a crucial role in ecosystems, especially for migratory birds who use them as a compass. However, many waterfalls have lost their frequencies due to climate change. The work creates an immersive experience in which the audience interacts with the visualization of sound waves, experiencing the vibration of sound through illuminated strings.

Bio

Marc Vilanova is a sound and visual artist who works at the intersection of art, science and nature. Vilanova’s artistic production has always been led by a spirit of innovation fueled by an interest in new media. His practice combines sound/light installations, performance, and sculpture.

Credits

This work was partially carried out within the scope of the EMAP program at gnration, with the support of the Creative Europe Culture Programme, the Avatar Center in Quebec City and the Ramon Llull Institute.

Photo:
Eloise Coomber

QUBIT AI: Klaus Obermaier, Stefano D’Alessio & Martina Menegon

EGO

FILE 2024 | Installations
International Electronic Language Festival

The mirror stage in psychology explains how the Ego forms through objectification, where one’s visual appearance comes into conflict with emotional experience, a concept called ‘alienation‘ by psychoanalyst Jacques Lacan. The interactive installation EGO reenacts and reverses this process by distorting the mirror image based on the user’s movements, highlighting the tension between the real and the symbolic, the Ego and the It, subject and object.

Bio

Klaus Obermaier is an interdisciplinary artist, director and composer who creates innovative works in the performing arts, music and installations using new media. Stefano D’Alessio researches social issues induced by the internet and explores how the web and its derivatives influence human behavior and the body. Martina Menegon creates intricate assemblages of physical and virtual elements, exploring the contemporary self and its hybrid corporeality.

QUBIT AI: Hassan Ragab

Audio Responsive Treehouse

FILE 2024 | Architectural Synthetics
International Electronic Language Festival
Hassan Ragab – Audio Responsive Treehouse – United States

This work, created using generative artificial intelligence tools, is part of a broader exploration into discovering architectural forms through the intersection of different media. Potential shapes are generated based on the rhythms and timbres of the Shockone vs. Shockone song Run. The Bloody Beetroots. Factors such as camera movement and dynamics between the interior and exterior of the treehouse contribute to the creative process.

Bio

Hassan Ragab is an interdisciplinary media artist, architect and designer whose work focuses on the synergy between art, architecture, technology and humanity. He uses generative artificial intelligence to create a new visual language, and his work is exhibited globally. Additionally, Hassan writes about the integration of new media into art and design and has been recognized in numerous publications and news outlets.

QUBIT AI: Michael Sadowski (aka derealizer)

Stealth Technology of Ancient, Cosmic Pantheons

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Michael Sadowski (aka derealizer) – Stealth Technology of Ancient, Cosmic Pantheons – Austria

An abstract painting in motion, with colors and shapes exploding and transforming to the rhythm of the music. The dynamic element is not trapped in a static image, but can unfold in time and space.

Bio

Using Stable Diffusion, a visual synthesizer, the artist turns fantasies into videos using just a PC, similar to the invention of printing 600 years ago. Exploring the interplay between software algorithms that create visual worlds and the artist’s mind guiding this process is incredibly exciting. Unlike traditional cinema, there is no ‘reality’ or humans involved, making it a satisfying medium for creating visual art.

Credits

Visuals: Michael Sadowski
Music: Stealth Technology of Ancient, Cosmic Pantheons by The Intangible

QUBIT AI: Michael Sadowski (aka derealizer)

Distortions of The Past

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Michael Sadowski (aka derealizer) – Distortions of The Past – Austria

Fractal elements that resemble cosmic structures evoke the illusion of traveling through a fractal universe. Rules, in the form of prompts, and chance interact with each other to create a visual fantasy.

Bio

Using Stable Diffusion, a visual synthesizer, the artist turns fantasies into videos using just a PC, similar to the invention of printing 600 years ago. Exploring the interplay between software algorithms that create visual worlds and the artist’s mind guiding this process is incredibly exciting. Unlike traditional cinema, there is no ‘reality’ or humans involved, making it a satisfying medium for creating visual art.

Credits

Visuals: Michael Sadowski
Music: Distortions of the Past by Dreamstate Logic

QUBIT AI: Leilanni Todd

Floating

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Leilanni Todd – Floating – United States

Floating explores the concept of surrendering and freeing oneself by allowing oneself to float, symbolizing overcoming adversity and mastering self-confidence. Inspired by her grandmother’s journey to overcome her fear of water through swimming, the work uses water and sea creatures as symbols of resilience and transformation. The personal narrative behind the work adds depth to its exploration of overcoming fears and discovering inner strength.

Bio

Leilanni Todd is an award-winning creative director with extensive experience in advertising, fashion and new media. Originally from Toronto and now based in New York, she harmoniously integrates art, technology and culture into her work. Through her FLOAM WORLD platform, Leilanni creates surreal narratives, reimagines traditional norms in fashion and advertising, and addresses complex human issues with humor and creativity.

QUBIT AI: Infratonal

Useless Hands

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Infratonal – Useless Hands – France

When our hands become useless, what will we choose to do with them? We can use AI to visualize the unthinkable, the strangely familiar yet indescribable forms and structures. Generative AI could be used as an amplifier of our ability to explore abstraction and surrealism rather than a simple mirror of our usual perceptions.

Bio

Infratonal is an artistic project led by Louk Amidou, a Paris-based multidisciplinary artist who works at the intersection of digital arts, electronic music and interaction design. He uses algorithms to create hybrid visual and sound pieces which aim to be performed by the human gesture as intangible instruments. He questions the artwork’s nature at the age of AI and the relationship between the artist and the algorithm.

QUBIT AI: AESTHETIC SYNTHETIC FILE – São Paulo 2024 – Art and Technology

FILE 2024

QUBIT AI | quantum & synthetic ai
Electronic Language International Festival
July 3rd to August 25th
Tuesday to Sunday, 10am – 8pm
FIESP Cultural Center

Design: André Lenz
Image: Iskarioto Dystopian AI Films – Athena

QUBIT AI

In its 25 years of existence, the International Electronic Language Festival (FILE) is an internationally renowned Brazilian project that since 2000 has explored the intersection between art and technology. With more than two decades of history, the festival stands out for fostering exhibition spaces and debate about artistic innovations driven by disruptive and innovative technologies, inviting the public to get involved with experimental forms of art that challenge the boundaries of conventionality. Currently, two of these technologies stand out in the contemporary scenario: the accelerated development of quantum computing and artificial intelligence corroborated by synthetic data.

Quantum computing, an emerging revolution in the technological field, offers a new range of creative possibilities for contemporary artists. This new era allows the exploration of unprecedented frontiers through a new computational format that consists mainly of quantum superposition and entanglement, a new field of exploration for synthetic computer science, as well as for the arts in general; on the other hand, artificial intelligence, fueled by synthetic data, offers artists a new way of making and understanding art, opening up space for new forms, concepts and artistic expressions.

Entitled QUBIT AI, the exhibition delves into this unexplored territory presenting a selection of works of art resulting from the connection between artistic creation and technology, proposing a theoretical reflection on what the interrelationship between quantum computers and synthetic artificial intelligence will be.

Visitors will be invited to experience immersive installations, experimental videos, digital sculptures and other forms of interactive art, which intertwine reality and imagination. The exhibition encourages reflections on the influence of technology on art and contemporary society, while at the same time providing an environment to compare already established technological arts (analog and digital) with the possible futures of art in the synthetic era, enhanced by quantum computing. The QUBIT AI exhibition at FILE SP 2024 transcends the mere presentation of works of art; it is a journey to the limits of human creativity, driven by the convergence of art, science and technology.

Ricardo Barreto and Paula Perissinotto
co-organizers and curators of FILE
International Electronic Language Festival

QUBIT AI: Iskarioto Dystopian AI Films

Wasteland

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Iskarioto Dystopian AI Films – Wasteland – Spain

Wasteland takes you on a journey across a vast desolate landscapelandscape that transforms and evolves with the musical wavesmusical waves, featuring a post-apocalyptic theme.

Bio

Iskarioto Dystopian AI Films is an emerging Spanish artist, empowered with cutting-edge AI tools, a fusion of human creativity with machine potential. He is known as a visual alchemist, pixel manipulator, and graphic, dark, dystopian storyteller. Since its premiere in 2022, it has been shown in art galleries around the world, having won the Artistic Award at the AI ​​Film Festival Montpellier 2023.

Credits

AI-generated music made with Suno.ai